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Fix project-wide spelling of "sorcerer"
"Sorcerer" was spelled "Sorceror" by mistake, which caused confusion when trying to set character classes. This is an API-breaking change.
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@@ -13,7 +13,7 @@ from .armor import Armor, NoArmor, Shield, NoShield
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dice_re = re.compile('(\d+)d(\d+)')
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__all__ = ('Barbarian', 'Bard', 'Cleric', 'Druid', 'Fighter', 'Monk',
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'Paladin', 'Ranger', 'Rogue', 'Sorceror', 'Warlock', 'Wizard', )
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'Paladin', 'Ranger', 'Rogue', 'Sorcerer', 'Warlock', 'Wizard', )
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class Character():
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"""A generic player character. Intended to be subclasses by the
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@@ -538,8 +538,8 @@ class Rogue(Character):
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'Performance', 'Persuasion', 'Sleight of Hand', 'Stealth')
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class Sorceror(Character):
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class_name = 'Sorceror'
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class Sorcerer(Character):
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class_name = 'Sorcerer'
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hit_dice_faces = 6
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saving_throw_proficiencies = ('constitution', 'charisma')
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_proficiencies_text = ('daggers', 'darts', 'slings',
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