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Fixed remaining docstrings to be valid rst, and cleaned up TeX templates.
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@@ -439,20 +439,24 @@ class InvestitureOfFlame(Spell):
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class InvestitureOfIce(Spell):
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"""Until the spell ends, ice rimes your body, and you gain the following benefits:
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- You are immune to cold damage and have resistance to fire damage.
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- You can
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move across difficult terrain created by ice or snow without spending extra
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movement.
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- The ground in a 10-foot radius around you is icy and is difficult
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terrain for creatures other than you. The radius moves with you.
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- You can use
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your action to create a 15-foot cone of freezing wind extending from your
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outstretched hand in a direction you choose. Each creature in the cone must make
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a Constitution saving throw. A creature takes 4d6 cold damage on a failed save,
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or half as much damage on a successful one. A creature that fails its save
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against this effect has its speed halved until the start of your next turn.
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"""Until the spell ends, ice rimes your body, and you gain the
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following benefits:
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- You are immune to cold damage and have resistance to fire
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damage.
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- You can move across difficult terrain created by ice or snow
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without spending extra movement.
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- The ground in a 10-foot radius around you is icy and is
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difficult terrain for creatures other than you. The radius moves
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with you.
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- You can use your action to create a 15-foot cone of freezing
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wind extending from your outstretched hand in a direction you
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choose. Each creature in the cone must make a Constitution
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saving throw. A creature takes 4d6 cold damage on a failed save,
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or half as much damage on a successful one. A creature that
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fails its save against this effect has its speed halved until
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the start of your next turn.
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"""
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name = "Investiture Of Ice"
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level = 6
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@@ -469,17 +473,20 @@ class InvestitureOfIce(Spell):
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class InvestitureOfStone(Spell):
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"""Until the spell ends, bits of rock spread across your body, and you gain the
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following benefits:
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- You have resistance to bludgeoning, piercing, and slashing
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damage from nonmagical weapons.
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- You can use your action to create a small
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earthquake on the ground in a 15-foot radius centered on you. Other creatures on
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that ground must succeed on a Dexterity saving throw or be knocked prone.
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- You
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can move across difficult terrain made of earth or stone without spending extra
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movement. You can move through solid earth or stone as if it was air and
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without destabilizing it, but you can't end your movement there. If you do so,
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you are ejected to the nearest unoccupied space, this spell ends, and you are
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stunned until the end of your next turn.
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damage from nonmagical weapons.
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- You can use your action to create a small earthquake on the
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ground in a 15-foot radius centered on you. Other creatures on
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that ground must succeed on a Dexterity saving throw or be
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knocked prone.
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- You can move across difficult terrain made of earth or stone
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without spending extra movement. You can move through solid
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earth or stone as if it was air and without destabilizing it,
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but you can't end your movement there. If you do so, you are
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ejected to the nearest unoccupied space, this spell ends, and
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you are stunned until the end of your next turn.
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"""
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name = "Investiture Of Stone"
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level = 6
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