Fixed remaining docstrings to be valid rst, and cleaned up TeX templates.

This commit is contained in:
Mark Wolfman
2021-04-15 22:31:14 -05:00
parent c8577187b0
commit 63c62a17f8
26 changed files with 416 additions and 498 deletions
+31 -24
View File
@@ -439,20 +439,24 @@ class InvestitureOfFlame(Spell):
class InvestitureOfIce(Spell):
"""Until the spell ends, ice rimes your body, and you gain the following benefits:
- You are immune to cold damage and have resistance to fire damage.
- You can
move across difficult terrain created by ice or snow without spending extra
movement.
- The ground in a 10-foot radius around you is icy and is difficult
terrain for creatures other than you. The radius moves with you.
- You can use
your action to create a 15-foot cone of freezing wind extending from your
outstretched hand in a direction you choose. Each creature in the cone must make
a Constitution saving throw. A creature takes 4d6 cold damage on a failed save,
or half as much damage on a successful one. A creature that fails its save
against this effect has its speed halved until the start of your next turn.
"""Until the spell ends, ice rimes your body, and you gain the
following benefits:
- You are immune to cold damage and have resistance to fire
damage.
- You can move across difficult terrain created by ice or snow
without spending extra movement.
- The ground in a 10-foot radius around you is icy and is
difficult terrain for creatures other than you. The radius moves
with you.
- You can use your action to create a 15-foot cone of freezing
wind extending from your outstretched hand in a direction you
choose. Each creature in the cone must make a Constitution
saving throw. A creature takes 4d6 cold damage on a failed save,
or half as much damage on a successful one. A creature that
fails its save against this effect has its speed halved until
the start of your next turn.
"""
name = "Investiture Of Ice"
level = 6
@@ -469,17 +473,20 @@ class InvestitureOfIce(Spell):
class InvestitureOfStone(Spell):
"""Until the spell ends, bits of rock spread across your body, and you gain the
following benefits:
- You have resistance to bludgeoning, piercing, and slashing
damage from nonmagical weapons.
- You can use your action to create a small
earthquake on the ground in a 15-foot radius centered on you. Other creatures on
that ground must succeed on a Dexterity saving throw or be knocked prone.
- You
can move across difficult terrain made of earth or stone without spending extra
movement. You can move through solid earth or stone as if it was air and
without destabilizing it, but you can't end your movement there. If you do so,
you are ejected to the nearest unoccupied space, this spell ends, and you are
stunned until the end of your next turn.
damage from nonmagical weapons.
- You can use your action to create a small earthquake on the
ground in a 15-foot radius centered on you. Other creatures on
that ground must succeed on a Dexterity saving throw or be
knocked prone.
- You can move across difficult terrain made of earth or stone
without spending extra movement. You can move through solid
earth or stone as if it was air and without destabilizing it,
but you can't end your movement there. If you do so, you are
ejected to the nearest unoccupied space, this spell ends, and
you are stunned until the end of your next turn.
"""
name = "Investiture Of Stone"
level = 6