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Merge branch 'master' into resilient_feature_and_cloak_of_displacement
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+198
-35
@@ -6,7 +6,7 @@ from .. import armor, spells
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class Darkvision(Feature):
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"""Accustomed to life underground, you have superior vision in dark and dim
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conditions. You can see in dim light within 60 feet of you as if it were
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bright light, and in darkness as if it were dim light. You can’t discern
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bright light, and in darkness as if it were dim light. You can't discern
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color in darkness, only shades of gray.
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"""
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@@ -17,7 +17,7 @@ class Darkvision(Feature):
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class SuperiorDarkvision(Feature):
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"""Accustomed to life underground, you have superior vision in dark and dim
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conditions. You can see in dim light within 120 feet of you as if it were
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bright light, and in darkness as if it were dim light. You can’t discern
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bright light, and in darkness as if it were dim light. You can't discern
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color in darkness, only shades of gray.
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"""
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@@ -76,7 +76,7 @@ class DwarvenToughness(Feature):
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# Elves
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class FeyAncestry(Feature):
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"""You have advantage on saving throws against being charmed, and magic can’t
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"""You have advantage on saving throws against being charmed, and magic can't
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put you to sleep.
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"""
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@@ -85,9 +85,9 @@ class FeyAncestry(Feature):
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class Trance(Feature):
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"""Elves don’t need to sleep. Instead, they meditate deeply, remaining
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"""Elves don't need to sleep. Instead, they meditate deeply, remaining
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semiconscious, for 4 hours a day. (The Common word for such meditation is
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“trance.”) While meditating, you can dream after a fashion; such dreams are
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"trance.") While meditating, you can dream after a fashion; such dreams are
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actually mental exercises that have become reflexive through years of
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practice. After resting in this way, you gain the same benefit that a human
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does from 8 hours of sleep.
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@@ -190,27 +190,27 @@ class DraconicAncestry(Feature):
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Ancestry table. Your breath weapon and damage resistance are determined by the
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dragon type.
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Dragon -- Damage Type -- Breath Weapon
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Dragon • Damage Type • Breath Weapon
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Black -- Acid -- 5 by 30 ft. line (DEX save)
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Black • Acid • 5 by 30 ft. line (DEX save)
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Blue -- Lightning -- 5 by 30 ft. line (DEX save)
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Blue • Lightning • 5 by 30 ft. line (DEX save)
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Brass -- Fire -- 5 by 30 ft. line (DEX save)
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Brass • Fire • 5 by 30 ft. line (DEX save)
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Bronze -- Lightning -- 5 by 30 ft. line (DEX save)
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Bronze • Lightning • 5 by 30 ft. line (DEX save)
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Copper -- Acid -- 5 by 30 ft. line (DEX save)
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Copper • Acid • 5 by 30 ft. line (DEX save)
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Gold -- Fire -- 15 ft. cone (DEX save)
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Gold • Fire • 15 ft. cone (DEX save)
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Green -- Poison -- 15 ft. cone (CON save)
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Green • Poison • 15 ft. cone (CON save)
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Red -- Fire -- 15 ft. cone (DEX save)
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Red • Fire • 15 ft. cone (DEX save)
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Silver -- Cold -- 15 ft. cone (CON save)
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Silver • Cold • 15 ft. cone (CON save)
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White -- White -- 15 ft. cone (CON save)
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White • White • 15 ft. cone (CON save)
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"""
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name = "Draconic Ancestry"
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@@ -226,7 +226,7 @@ class BreathWeapon(Feature):
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modifier + your proficiency bonus. A creature takes 2d6 damage on a failed
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save, and half as much damage on a successful one. The damage increases to
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3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use
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your breath weapon, you can’t use it again until you complete a short or
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your breath weapon, you can't use it again until you complete a short or
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long rest. Damage
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"""
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@@ -285,7 +285,7 @@ class ArtificersLore(Feature):
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class Tinker(Feature):
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"""You have proficiency with artisan’s tools (tinker’s tools). Using those
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"""You have proficiency with artisan's tools (tinker's tools). Using those
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tools, you can spend 1 hour and 10 gp worth of materials to construct a
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Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24
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hours (unless you spend 1 hour repairing it to keep the device
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@@ -303,7 +303,7 @@ class Tinker(Feature):
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light a candle, torch, or campfire. Using the device requires your action.
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*Music Box*: When opened, this music box plays a single song at a moderate
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volume. The box stops playing when it reaches the song’s end or when
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volume. The box stops playing when it reaches the song's end or when
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"""
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name = "Tinker"
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@@ -343,7 +343,7 @@ class NimbleEscape(Feature):
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# Half-Orcs
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class RelentlessEndurance(Feature):
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"""When you are reduced to 0 hit points but not killed outright, you can drop
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to 1 hit point instead. You can’t use this feature again until you finish a
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to 1 hit point instead. You can't use this feature again until you finish a
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long rest.
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"""
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@@ -353,7 +353,7 @@ class RelentlessEndurance(Feature):
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class SavageAttacks(Feature):
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"""When you score a critical hit with a melee weapon attack, you can roll one
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of the weapon’s damage dice one additional time and add it to the extra
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of the weapon's damage dice one additional time and add it to the extra
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damage of the critical hit.
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"""
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@@ -411,9 +411,9 @@ class LightBearer(Feature):
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class RadiantSoul(Feature):
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"""Starting at 3rd level, you can use your action to unleash the divine energy
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within yourself, causing your eyes to glimmer and two luminous, incor-
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poreal wings to sprout from your back.
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"""Starting at 3rd level, you can use your action to unleash the divine
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energy within yourself, causing your eyes to glimmer and two luminous,
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incorporeal wings to sprout from your back.
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Your transformation lasts for 1 minute or until you end it as a bonus
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action. During it, you have a flying speed of 30 feet, and once on each of
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@@ -451,18 +451,18 @@ class RadiantConsumption(Feature):
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class NecroticShroud(Feature):
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"""Starting at 3rd level, you can use your action to unleash the divine energy
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within yourself, causing your eyes to turn into pools of darkness and two
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skeletal, ghostly, flightless wings to sprout from your back. The instant
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you transform, other creatures within 10 feet of you that can see you must
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each succeed on a Charisma saving throw (DC 8 + your proficiency bonus +
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your Charisma modifier) or become frightened of you until the end of your
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next turn.
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"""Starting at 3rd level, you can use your action to unleash the divine
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energy within yourself, causing your eyes to turn into pools of darkness and
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two skeletal, ghostly, flightless wings to sprout from your back.
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The instant you transform, other creatures within 10 feet of you that can
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see you must each succeed on a Charisma saving throw (DC 8 + your
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proficiency bonus + your Charisma modifier) or become frightened of you
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until the end of your next turn.
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Your transformation lasts for 1 minute or until you end it as a bonus
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action. During it, once on each of your turns, you can deal extra ne-
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crotic damage to one target when you deal damage to it with an attack or a
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spell. The extra necrotic damage equals your level.
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action. During it, once on each of your turns, you can deal extra necrotic
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damage to one target when you deal damage to it with an attack or a spell.
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The extra necrotic damage equals your level.
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Once you use this trait, you can't use it again until you finish a long
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rest.
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@@ -658,7 +658,7 @@ class GuardiansOfTheDepths(Feature):
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# Genasi
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class UnendingBreath(Feature):
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"""You can hold your breath indefinitely while you’re not incapacitated.
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"""You can hold your breath indefinitely while you're not incapacitated.
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"""
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name = "Unending Breath"
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@@ -733,3 +733,166 @@ class CallToTheWave(Feature):
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"""
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name = "Call to the Wave"
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source = "Race (Water Genasi)"
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# RFTLW Races
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class DualMind(Feature):
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"""
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You have advantage on all Wisdom saving throws.
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"""
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name = "Dual Mind"
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source = "Race (Kalashtar)"
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class MentalDiscipline(Feature):
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"""
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You have resistance to psychic damage.
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"""
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name = "Mental Discipline"
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source = "Race (Kalashtar)"
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class MindLink(Feature):
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"""
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You can speak telepathically to any creature you can see, provided
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the creature is within a number of feet of you equal to 10 times your
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level. You don’t need to share a language with the creature for it to
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understand your telepathic utterances, but the creature must be able
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to understand at least one language.
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When you’re using this trait to speak telepathically to a creature,
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you can use your action to give that creature the ability to speak
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telepathically with you for 1 hour or until you end this effect as
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an action. To use this ability, the creature must be able to see
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you and must be within this trait’s range. You can give this
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ability to only one creature at a time; giving it to a creature
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takes it away from another creature who has it.
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"""
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name = "Mind Link"
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source = "Race (Kalashtar)"
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class SeveredFromDreams(Feature):
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"""
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Kalashtar sleep, but they don't connect to the plane of dreams as
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other creatures do. Instead, their minds draw from the memories of
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the otherworldly spirit while they sleep. As such, you are immune
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to spells and other magical effects that require you to dream,
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like 'dream', but not to spells and other magical effects that put
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you to sleep, like 'sleep'.
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"""
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name = "Severed from Dreams"
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source = "Race (Kalashtar)"
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#monsterous races
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#bugbear
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class LongLimbed(Feature):
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""" When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
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"""
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name = "Long-Limbed"
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source = "Race (BugBear)"
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class SupriseAttack(Feature):
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""" If you surprise a creature and hit it with an attack on your first turn
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in combat, the attack deals an extra 2d6 damage to it. You can use this trait
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only once per combat.
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"""
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name = "Suprise Attack"
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source = "Race (BugBear)"
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#goblin
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class FuryOfTheSmall(Feature):
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"""When you damage a creature with an attack or a spell and the creature's size
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is larger than yours, you can cause the attack or spell to deal extra damage to
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the creature. The extra damage equals your level. Once you use this trait, you
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can't use it again until you finish a short or long rest.
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"""
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name = "Fury of the Small"
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source = "Race (Goblin)"
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class NimbleEscape(Feature):
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""" You can take the Disengage or Hide action as a bonus action on each of your turns.
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"""
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name = "Nimble Escape"
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source = "Race (Goblin)"
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#HobGoblin
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class SavingFace(Feature):
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"""Hobgoblins are careful not to show weakness in front of their allies, for fear
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of losing status. If you miss with an attack roll or fail an ability check or a
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saving throw, you can gain a bonus to the roll equal to the number of allies you
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can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you
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can't use it again until you finish a short or long rest.
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"""
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name = "Saving Face"
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source = "Race (HobGoblin)"
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class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
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"""You are proficient with two martial weapons of your choice and with light armor.
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"""
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name = "Martial Training"
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source = "Race (HobGoblin)"
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#kobold
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class GrovelCowerAndBeg(Feature):
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""" As an action on your turn, you can cower pathetically to
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distract nearby foes. Until the end of your next turn, your
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allies gain advantage on attack rolls against enemies
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within 10 feet of you that can see you. Once you use this
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trait, you can't use it again until you finish a short
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or long rest
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"""
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name = "Grovel Cower and Beg"
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source = "Race (Kobold)"
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class PackTactics(Feature):
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"""You have advantage on an attack roll against a creature
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if at least one of your allies is within 5 feet of the
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creature and the ally isn't incapacitated.
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"""
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name = "Pack Tactics"
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source = "Race (Kobold)"
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class Aggressive(Feature):
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""" As a bonus action, you can move up to your speed
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toward an enemy of your choice that you can see or hear.
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You must end this move closer to the enemy than you started.
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"""
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name = "Aggressive"
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source = "Race (Orc)"
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#yuan-ti pureblood
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class InnateSpellcasting(Feature):
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"""You know the poison spray cantrip. You can cast animal
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friendship an unlimited number of times with this trait,
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but you can target only snakes with it. Starting at 3rd level,
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you can also cast suggestion with this trait. Once you cast it,
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you can't do so again until you finish a long rest. Charisma is
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your spellcasting ability for these spells.
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"""
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name = "Innate Spellcasting"
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source = "Race (Yuan-Ti Pureblood)"
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class MagicResistance(Feature):
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""" You have advantage on saving throws against spells and other magical effects.
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"""
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name = "Magic Resistance"
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source = "Race (Yuan_Ti Pureblood)"
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class PoisonImmunity(Feature):
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"""You are immune to poison damage and the poi~oned condition.
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"""
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name = "Poison Immunity"
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source = "Race (Yuan_Ti Pureblood)"
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