added new spells and weapons

This commit is contained in:
Ben Cook
2019-03-11 17:13:22 -04:00
parent be39860060
commit 575d7ee703
7 changed files with 177 additions and 7 deletions
+62
View File
@@ -89,6 +89,7 @@ class CapeOfTheMountebank(MagicItem):
"""
name = "Cape of the Mountebank"
rarity = "Rare"
requires_attunement = True
class EyesOfCharming(MagicItem):
@@ -148,3 +149,64 @@ class FlameTongue(MagicItem):
"""
name = "Flame Tongue"
rarity = "Rare"
requires_attunement = True
class SpearOfLightning(MagicItem):
"""When you hurl it and speak its Command Word, it transforms into a bolt of
lightning, forming a line 5 feet wide that extends out from you to a target
within 120 feet. Each creature in the line excluding you and the target
must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a
failed save, and half as much damage on a successful one. The Lightning
Bolt turns back into a spear when it reaches the target.
Make a ranged weapon Attack against the target. On a hit, the target takes
damage from the spear plus 4d6 lightning damage.
The spear's property can't be used again until the next dawn. In the
meantime, the spear can still be used as a Magic Weapon.
"""
requires_attunement = True
name = "Lightning Spear"
class AmuletOfTheEel(MagicItem):
"""While holding this amulet, you can breath water and air, and have a
swimming speed of 20'."""
name = "Amulet of the Eel"
class BracersOfMagnetism(MagicItem):
"""When wearing these bracers, you can use a bonus action to speak their
command word, causing them to become magnetically attractive to each other.
While active, the wearer's arms are secured together, requiring a succesful DC 25
STR (Athletics) check to separate them by six inches. The wearer has advantage
on all STR (Athletics) checks made to grapple, but disadvantage on all
weapon attacks and DEX (Sleight of Hand) checks.
The wearer can use another bonus action to speak the command word and
deactivate the magnetic effect.
The magnetic effect fails if the bracers are more than 10' apart.
"""
requires_attunement = True
name = "Bracers of Magnetism"
class ShieldOfFaces(MagicItem):
"""This +1 metallic shield has a detailed face chisled into its front surface.
As a bonus action, the wielder can use a bonus action to mentally command
the shield to adopt a new emotional state (such as "smiling", "laughing",
"crying", etc.)
"""
requires_attunement = True
name = "Shield of Faces"
class GlowingSword(MagicItem):
"""
This strange longsword glows at odd times.
"""
name = "Glowing Sword"