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https://github.com/Threnklyn/dungeon-sheets.git
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added new spells and weapons
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@@ -89,6 +89,7 @@ class CapeOfTheMountebank(MagicItem):
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"""
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name = "Cape of the Mountebank"
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rarity = "Rare"
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requires_attunement = True
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class EyesOfCharming(MagicItem):
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@@ -148,3 +149,64 @@ class FlameTongue(MagicItem):
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"""
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name = "Flame Tongue"
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rarity = "Rare"
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requires_attunement = True
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class SpearOfLightning(MagicItem):
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"""When you hurl it and speak its Command Word, it transforms into a bolt of
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lightning, forming a line 5 feet wide that extends out from you to a target
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within 120 feet. Each creature in the line excluding you and the target
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must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a
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failed save, and half as much damage on a successful one. The Lightning
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Bolt turns back into a spear when it reaches the target.
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Make a ranged weapon Attack against the target. On a hit, the target takes
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damage from the spear plus 4d6 lightning damage.
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The spear's property can't be used again until the next dawn. In the
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meantime, the spear can still be used as a Magic Weapon.
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"""
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requires_attunement = True
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name = "Lightning Spear"
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class AmuletOfTheEel(MagicItem):
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"""While holding this amulet, you can breath water and air, and have a
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swimming speed of 20'."""
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name = "Amulet of the Eel"
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class BracersOfMagnetism(MagicItem):
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"""When wearing these bracers, you can use a bonus action to speak their
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command word, causing them to become magnetically attractive to each other.
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While active, the wearer's arms are secured together, requiring a succesful DC 25
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STR (Athletics) check to separate them by six inches. The wearer has advantage
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on all STR (Athletics) checks made to grapple, but disadvantage on all
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weapon attacks and DEX (Sleight of Hand) checks.
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The wearer can use another bonus action to speak the command word and
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deactivate the magnetic effect.
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The magnetic effect fails if the bracers are more than 10' apart.
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"""
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requires_attunement = True
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name = "Bracers of Magnetism"
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class ShieldOfFaces(MagicItem):
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"""This +1 metallic shield has a detailed face chisled into its front surface.
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As a bonus action, the wielder can use a bonus action to mentally command
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the shield to adopt a new emotional state (such as "smiling", "laughing",
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"crying", etc.)
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"""
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requires_attunement = True
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name = "Shield of Faces"
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class GlowingSword(MagicItem):
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"""
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This strange longsword glows at odd times.
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"""
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name = "Glowing Sword"
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