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All features added for cleric, druid, fighter, monk
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@@ -441,6 +441,16 @@ class Unarmed(MeleeWeapon):
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ability = "strength"
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class SunBolt(RangedWeapon):
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name = "Sun Bolt"
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cost = "0 gp"
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base_damage = "1d4"
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damage_type = "r"
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weight = 0
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properties = "(range 20/60)"
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ability = 'dexterity'
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# Custom weapons
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class HeavyPunch(MeleeWeapon):
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base_damage = "1d4"
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@@ -534,6 +544,6 @@ martial_ranged_weapons = (Blowgun, HandCrossbow, HeavyCrossbow,
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martial_weapons = martial_melee_weapons + martial_ranged_weapons
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monk_weapons = (Shortsword, Unarmed, Club, Dagger, Handaxe, Javelin,
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LightHammer, Mace, Quarterstaff, Sickle, Spear)
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LightHammer, Mace, Quarterstaff, Sickle, Spear, SunBolt)
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firearms = (Firearm, Blunderbuss, Pistol, Musket)
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