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@@ -548,3 +548,38 @@ class PotionOfSupremeHealing(PotionOfHealing):
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"""
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name = "Potion of Supreme Healing"
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rarity = "very rare"
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class PotionOfResistance(MagicItem):
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"""When you drink this potion, you gain resistance to one type of
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damage for 1 hour. The DM chooses the type or determines it
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randomly from the options below.
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+-----+-------------+
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| d10 | Damage Type |
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+=====+=============+
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| 1 | Acid |
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+-----+-------------+
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| 2 | Cold |
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+-----+-------------+
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| 3 | Fire |
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+-----+-------------+
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| 4 | Force |
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+-----+-------------+
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| 5 | Lightning |
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+-----+-------------+
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| 6 | Necrotic |
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+-----+-------------+
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| 7 | Poison |
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+-----+-------------+
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| 8 | Psychic |
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+-----+-------------+
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| 9 | Radiant |
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+-----+-------------+
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| 10 | Thunder |
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+-----+-------------+
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"""
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name = "Potion of Resistance"
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rarity = "uncommon"
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item_type = "Potion"
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@@ -8,6 +8,52 @@ from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Kenku(Monster):
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"""Ambusher.
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In the first round of a combat, the kenku has advantage on
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attack rolls against any creature it surprised.
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Mimicry.
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The kenku can mimic any sounds it has heard, including voices. A
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creature that hears the sounds can tell they are imitations with
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a successful DC 14 Wisdom (Insight) check. ACTIONS
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# Actions
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Shortsword.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
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(1d6 + 3) piercing damage.
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Shortbow.
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Ranged Weapon Attack: +5 to hit, range 80/320 ft., one
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target. Hit: 6 (1d6 + 3) piercing damage.
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"""
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name = 'Kenku'
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description = 'Medium humanoid (kenku), chaotic neutral'
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challenge_rating = 1/4
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armor_class = 13
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skills = 'Deception +4, Perception +2, Stealth +5'
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senses = 'passive Perception 12'
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languages = 'understands Auran and Common but speaks only through the use of its Mimicry trait'
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strength = Ability(10)
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dexterity = Ability(16)
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constitution = Ability(10)
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intelligence = Ability(11)
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wisdom = Ability(10)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 13
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hit_dice = '3d8'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class KillerWhale(Monster):
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"""
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@@ -1820,6 +1820,52 @@ class WilloWisp(Monster):
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spells = []
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class WingedKobold(Monster):
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"""Sunlight Sensitivity.
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While in sunlight, the kobold has disadvantage on attack rolls,
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as well as on Wisdom (Perception) checks that rely on sight.
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Pack Tactics.
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The kobold has advantage on an attack roll against a creature if
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at least one of the kobold's allies is within 5 feet of the
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creature and the ally isn't incapacitated.
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# Actions
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Dagger.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5
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(1d4 + 3) piercing damage.
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Dropped Rock.
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Ranged Weapon Attack: +5 to hit, one target directly below the
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kobold. Hit: 6 (1d6 + 3) bludgeoning damage.
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"""
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name = 'Winged Kobold'
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description = 'Small humanoid (kobold), lawful evil'
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challenge_rating = 1 / 4
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armor_class = 13
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skills = ''
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senses = 'Darkvision 60 ft., passive Perception 8'
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languages = 'Common, Draconic'
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strength = Ability(7)
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dexterity = Ability(16)
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constitution = Ability(9)
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intelligence = Ability(8)
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wisdom = Ability(7)
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charisma = Ability(8)
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speed = 30
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swim_speed = 0
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fly_speed = 30
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climb_speed = 0
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burrow_speed = 0
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hp_max = 7
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hit_dice = '3d6 - 3'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class WinterWolf(Monster):
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"""
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