mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-04 03:48:28 +02:00
thorough improvements and checks to create_character
This commit is contained in:
@@ -140,6 +140,11 @@ class Character():
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def __repr__(self):
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return f"<{self.class_name}: {self.name}>"
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@property
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def class_name(self):
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return ' / '.join([f'{c.class_name} {c.class_level}'
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for c in self.class_list])
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@property
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def speed(self):
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return getattr(self.race, 'speed', 30)
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@@ -239,7 +244,10 @@ class Character():
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eff_level += c.class_level // 2
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elif type(c) in [classes.Fighter, classes.Rogue]:
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eff_level += c.class_level // 3
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return multiclass_spellslots_by_level[eff_level][spell_level]
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if eff_level == 0:
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return 0
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else:
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return multiclass_spellslots_by_level[eff_level][spell_level]
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def set_attrs(self, **attrs):
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"""Bulk setting of attributes. Useful for loading a character from a
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+221
-122
@@ -65,6 +65,7 @@ backgrounds = {bg.name: bg for bg in backgrounds}
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class App(npyscreen.NPSAppManaged):
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# STARTING_FORM = 'SKILLS'
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character = None
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n_classes = 1
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def save_character(self):
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# Save the file
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@@ -74,41 +75,6 @@ class App(npyscreen.NPSAppManaged):
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if self.getForm('SAVE').make_pdf.value:
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log.debug("Creating PDF")
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subprocess.call(['makesheets', filename])
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def add_class(self, NewClass):
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log.debug("Adding Class: {:s}".format(NewClass.class_name))
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# basic_info = self.getForm('MAIN')
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# self.character = NewClass(
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# name=basic_info.name.value,
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# player_name=basic_info.player_name.value,
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# level=int(basic_info.level.value),
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# strength=-1, dexterity=-1, constitution=-1,
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# intelligence=-1, wisdom=-1, charisma=-1)
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self.character.class_list.append(NewClass)
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self.update_max_hp()
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# Reset form widgets
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log.debug("Resetting forms")
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self.getForm('ABILITIES').reset()
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# @property
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# def character_class(self, *args, **kwargs):
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# return self.character_class
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# @character_class.setter
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# def character_class(self, NewClass):
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# log.debug("Adding Class: {:s}".format(NewClass.class_name))
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# # basic_info = self.getForm('MAIN')
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# # self.character = NewClass(
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# # name=basic_info.name.value,
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# # player_name=basic_info.player_name.value,
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# # level=int(basic_info.level.value),
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# # strength=-1, dexterity=-1, constitution=-1,
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# # intelligence=-1, wisdom=-1, charisma=-1)
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# self.character.class_list.append(NewClass)
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# self.update_max_hp()
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# # Reset form widgets
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# log.debug("Resetting forms")
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# self.getForm('ABILITIES').reset()
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def update_max_hp(self):
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# Update max HP based on the class
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@@ -121,7 +87,7 @@ class App(npyscreen.NPSAppManaged):
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# Assume first hd given is from primary class
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max_hp = math.floor(hit_dice[0].faces/2) + const
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for hd in hit_dice:
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for d in range(hd.num - 1):
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for d in range(hd.num):
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max_hp += math.ceil(hd.faces/2) + const
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log.debug("Updating max hp: %d", max_hp)
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max_hp_fld.value = str(max_hp)
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@@ -130,8 +96,7 @@ class App(npyscreen.NPSAppManaged):
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self.character = character.Character()
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self.addForm("MAIN", BasicInfoForm, name="Basic Info:")
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self.addForm("RACE", RaceForm, name="Select your character's race:")
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self.addForm("CLASS", CharacterClassForm, name="Select your character's primary class:")
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self.addForm("SUBCLASS", SubclassForm, name="Select your subclass:")
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self.addForm("CLASS1", CharacterClassForm, name="Select your character's primary class:")
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self.addForm("BACKGROUND", BackgroundForm, name="Choose background:")
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self.addForm("ALIGNMENT", AlignmentForm, name="Select your character's alignment:")
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self.addForm("ABILITIES", AbilityScoreForm, name="Choose ability scores:")
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@@ -155,6 +120,8 @@ class BasicInfoForm(npyscreen.ActionForm):
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filename = f'{name.split(" ")[0].lower()}.py'
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save_form = self.parentApp.getForm('SAVE')
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save_form.filename.value = filename
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self.parentApp.character.name = self.name.value
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self.parentApp.character.player_name = self.player_name.value
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# Move to the next form
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self.parentApp.setNextForm('RACE')
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@@ -163,115 +130,187 @@ class BasicInfoForm(npyscreen.ActionForm):
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class RaceForm(npyscreen.ActionForm):
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prev_page = 'MAIN'
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this_page = 'RACE'
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next_page = 'CLASS1'
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def create(self):
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self.race = self.add(
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npyscreen.TitleMultiLine, name="Race:", values=tuple(races.keys()))
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npyscreen.TitleSelectOne, name="Race:", values=tuple(races.keys()))
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def on_ok(self):
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if self.race.value is not None:
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selected_race = self.race.values[self.race.value]
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selected_race = self.race.get_selected_objects()[0]
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SelectedRace = races[selected_race]
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log.debug('Selected character race: %s', SelectedRace.name)
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self.parentApp.character.race = SelectedRace()
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self.parentApp.setNextForm('CLASS')
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self.parentApp.setNextForm(self.next_page)
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def on_cancel(self):
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self.parentApp.setNextForm('MAIN')
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self.parentApp.setNextForm(self.prev_page)
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class CharacterClassForm(npyscreen.ActionForm):
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char_options = list(char_classes.keys())
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prev_page = 'RACE'
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this_page = 'CLASS1'
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next_page = 'BACKGROUND'
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class_num = 1
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def __init__(self, num=1, **kwargs):
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self.class_num = num
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self.class_options = list(char_classes.keys())
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super().__init__(**kwargs)
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@property
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def subclass_page(self):
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key = "SUBCLASS{:d}".format(self.class_num)
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if key in self.parentApp._Forms:
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return self.parentApp.getForm(key)
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else:
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return None
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@property
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def next_multiclass_page(self):
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key = "CLASS{:d}".format(self.class_num+1)
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if key in self.parentApp._Forms:
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return self.parentApp.getForm(key)
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else:
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return None
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def update_options(self):
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if len(self.parentApp.character.class_list) == 0:
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return
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else:
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self.class_options = list(char_classes.keys())
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for c in self.parentApp.character.class_list[:self.class_num-1]:
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self.class_options.remove(c.class_name)
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self.character_class.values = tuple(self.class_options)
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self.character_class.update()
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def create(self):
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if self.class_num > 1:
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self.add(npyscreen.FixedText, editable=False,
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value="Current Classes: {}".format(
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self.parentApp.character.class_name))
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if self.class_num == 1:
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t = 'Primary Class:'
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else:
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t = 'Class #{:d}:'.format(self.class_num)
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for c in self.parentApp.character.class_list:
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self.class_options.remove(c.class_name)
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self.level = self.add(
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npyscreen.TitleText, name='Level:', value="1", use_two_lines=False)
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self.subclass = self.add(npyscreen.Checkbox, name="Choose a Subclass?", value=False)
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self.multiclass = self.add(npyscreen.Checkbox, name="Multiclass?", value=False)
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if self.class_num == 1:
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self.multiclass = self.add(npyscreen.Checkbox, name="Add Multiclass?".format(self.class_num + 1), value=False)
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else:
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self.multiclass = self.add(npyscreen.Checkbox, name="Add Class #{:d}?".format(self.class_num + 1), value=False)
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self.this_page = 'CLASS{:d}'.format(self.class_num)
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self.character_class = self.add(
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npyscreen.TitleMultiLine, name="Class:", values=tuple(self.char_options))
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npyscreen.TitleSelectOne, name=t, values=tuple(self.class_options))
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def setup_multiclass(self):
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self.character_class.values = self.char_options
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self.name = "Select your character's class #{:d}".format(1 + self.parentApp.character.num_classes)
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self.multiclass.name = "Add another class?"
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self.level.value = '1'
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self.subclass.value = False
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self.multiclass.value = False
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self.character_class.value = None
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def add_multiclass_page(self):
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new_name = "CLASS{:d}".format(self.class_num + 1)
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new_form = self.parentApp.addForm(new_name,
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CharacterClassForm,
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name="Select your character's Class #{:d}:".format(self.class_num + 1),
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num=self.class_num+1)
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self.parentApp.getForm(self.next_page).prev_page = new_name
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new_form.next_page = self.next_page
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new_form.prev_page = self.this_page
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self.next_page = new_name
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return new_form
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def add_subclass_page(self, newclass, level):
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new_name = 'SUBCLASS{:d}'.format(self.class_num)
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new_form = self.parentApp.addForm(new_name,
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SubclassForm,
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name="Select your {:s} Subclass".format(newclass.class_name),
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newclass=newclass,
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level=level,
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num=self.class_num)
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self.parentApp.getForm(self.next_page).prev_page = new_name
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new_form.next_page = self.next_page
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new_form.prev_page = self.this_page
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self.next_page = new_name
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return new_form
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def on_ok(self):
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if self.character_class.value is not None:
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# make sure this option can't be selected again
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selected_class = self.character_class.values[self.character_class.value]
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self.char_options.remove(selected_class)
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selected_class = self.character_class.get_selected_objects()[0]
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selected_class = char_classes[selected_class]
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log.debug('Selected character class %s', selected_class.class_name)
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if self.subclass.value:
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sc = self.parentApp.getForm('SUBCLASS')
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sc.when_done = 'CLASS' if self.multiclass.value else 'BACKGROUND'
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if self.multiclass:
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self.setup_multiclass()
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sc.prepare_for_class(selected_class, int(self.level.value))
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self.parentApp.setNextForm('SUBCLASS')
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new_class = selected_class(level=int(self.level.value),
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subclass=None)
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if len(self.parentApp.character.class_list) < self.class_num:
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self.parentApp.character.class_list.append(new_class)
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else:
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self.parentApp.add_class(selected_class(level=int(self.level.value),
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subclass=None))
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if self.multiclass.value:
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self.setup_multiclass()
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self.parentApp.setNextForm('CLASS')
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# replace existing character if we've backed up
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self.parentApp.character.class_list[self.class_num-1] = new_class
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# add multiclass page if not exists yet
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if self.multiclass.value:
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if self.next_multiclass_page is None:
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self.add_multiclass_page()
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else:
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self.parentApp.setNextForm('BACKGROUND')
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self.next_multiclass_page.update_options()
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else:
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# in case returned a page, prune any future multiclasses
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self.next_page = "BACKGROUND"
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self.parentApp.getForm("BACKGROUND").prev_page = self.this_page
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self.parentApp.character.class_list = self.parentApp.character.class_list[:self.class_num]
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if self.subclass.value:
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self.add_subclass_page(newclass=selected_class,
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level=int(self.level.value))
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self.parentApp.setNextForm(self.next_page)
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def on_cancel(self):
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if self.parentApp.character.num_classes > 1:
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self.parentApp.setNextForm('BACKGROUND')
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self.parentApp.setNextForm('RACE')
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self.parentApp.setNextForm(self.prev_page)
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class SubclassForm(npyscreen.ActionForm):
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subclass_options = ('None',)
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parent_class = None
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level = 1
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when_done = 'BACKGROUND'
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name_formatter = "Select your {:s} subclass:"
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prev_page = 'CLASS1'
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next_page = 'BACKGROUND'
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def __init__(self, newclass, level, num=1, **kwargs):
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self.class_num = num
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self.parent_class = newclass
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self.subclass_options = newclass.subclasses_available or ('None',)
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self.level = level
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super().__init__(**kwargs)
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def create(self):
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self.subclass = self.add(
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npyscreen.TitleMultiLine, name="Subclass:",
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npyscreen.TitleSelectOne, name="Subclass:",
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values=tuple(self.subclass_options))
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def prepare_for_class(self, parent_class, level):
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self.subclass_options = parent_class.subclasses_available or ('None',)
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self.parent_class = parent_class
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self.level = level
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self.name = self.name_formatter.format(parent_class.class_name)
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self._clear_all_widgets()
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self.create()
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def on_ok(self):
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if self.subclass.value in [None, '', 'None']:
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sc = self.subclass.get_selected_objects()[0]
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if sc in [None, '', 'None']:
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newclass = self.parent_class(level=self.level,
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subclass=None)
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else:
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newclass = self.parent_class(level=self.level,
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subclass=self.subclass.value)
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self.parentApp.add_class(newclass)
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self.parentApp.setNextForm(self.when_done)
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subclass=sc)
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self.parentApp.character.class_list[self.class_num-1] = newclass
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self.parentApp.setNextForm(self.next_page)
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def on_cancel(self):
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self.parentApp.setNextForm('CLASS')
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self.parentApp.setNextForm(self.prev_page)
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class BackgroundForm(npyscreen.ActionForm):
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prev_page = 'CLASS1'
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this_page = 'BACKGROUND'
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next_page = 'ALIGNMENT'
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def create(self):
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self.background = self.add(
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npyscreen.TitleMultiLine,
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npyscreen.TitleSelectOne,
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name="Background:", values=tuple(backgrounds.keys()))
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def on_ok(self):
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if self.background.value is not None:
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selected_bg = self.background.values[self.background.value]
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selected_bg = self.background.get_selected_objects()[0]
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Background = backgrounds[selected_bg]
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self.parentApp.character.background = Background()
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# Update the languages based on background and race
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@@ -279,10 +318,10 @@ class BackgroundForm(npyscreen.ActionForm):
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languages = Background.languages + race_languages
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self.parentApp.character.languages = ', '.join(languages)
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log.debug("Selected character background: %s", Background.name)
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self.parentApp.setNextForm('ALIGNMENT')
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self.parentApp.setNextForm(self.next_page)
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def on_cancel(self):
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self.parentApp.setNextForm('CLASS')
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self.parentApp.setNextForm(self.prev_page)
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class AlignmentForm(npyscreen.ActionForm):
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@@ -290,23 +329,34 @@ class AlignmentForm(npyscreen.ActionForm):
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alignments = ('Lawful good', 'Neutral good', 'Chaotic good',
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'Lawful neutral', 'True neutral', 'Chaotic neutral',
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'Lawful evil', 'Neutral evil', 'Chaotic evil', )
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prev_page = 'BACKGROUND'
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this_page = 'ALIGNMENT'
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next_page = 'ABILITIES'
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def create(self):
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self.alignment = self.add(
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npyscreen.TitleMultiLine, name="Alignment:", values=self.alignments)
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npyscreen.TitleSelectOne, name="Alignment:", values=self.alignments)
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def on_ok(self):
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if self.alignment.value is not None:
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selected_alignment = self.alignment.values[self.alignment.value]
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selected_alignment = self.alignment.get_selected_objects()[0] # values[self.alignment.value]
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log.debug('Selected character alignment %s', selected_alignment)
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self.parentApp.character.alignment = selected_alignment
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self.parentApp.setNextForm('ABILITIES')
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# prep additions to abilities page
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abils = self.parentApp.getForm('ABILITIES')
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abils.prep()
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self.parentApp.setNextForm(self.next_page)
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def on_cancel(self):
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self.parentApp.setNextForm('BACKGROUND')
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self.parentApp.setNextForm(self.prev_page)
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class AbilityScoreForm(npyscreen.ActionForm):
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prev_page = 'ALIGNMENT'
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this_page = 'ABILITIES'
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next_page = 'SKILLS'
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num_rolls = 0
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def roll_dice(self):
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"""Get six ability scores that can then be assigned to abilities."""
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def roll_score():
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@@ -316,6 +366,27 @@ class AbilityScoreForm(npyscreen.ActionForm):
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return score
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scores = (roll_score() for i in range(6))
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return tuple(sorted(scores, reverse=True))
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def default_array(self):
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return (15, 14, 13, 12, 10, 8)
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def reroll(self, widget=None):
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self.num_rolls += 1
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new_scores = self.roll_dice()
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self.score_options.value = str(new_scores)[1:-1]
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self.score_options.update()
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self.reroll_button.value = False
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self.reroll_button.name = 'Reroll ({:d}x):'.format(self.num_rolls)
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self.reroll_button.update()
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self.default_button.value = False
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self.default_button.update()
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def set_default(self, widget=None):
|
||||
new_scores = self.default_array()
|
||||
self.score_options.value = str(new_scores)[1:-1]
|
||||
self.score_options.update()
|
||||
self.default_button.value = True
|
||||
self.default_button.update()
|
||||
|
||||
def reset(self):
|
||||
# Update the character in real time
|
||||
@@ -331,50 +402,74 @@ class AbilityScoreForm(npyscreen.ActionForm):
|
||||
for attr in attrs:
|
||||
fld = getattr(self, attr)
|
||||
try:
|
||||
race_bonus = getattr(self.parentApp.character.race, f'{attr}_bonus')
|
||||
race_bonus = getattr(self.parentApp.character.race,
|
||||
f'{attr}_bonus')
|
||||
val = int(float(fld.value))
|
||||
except ValueError:
|
||||
# Not an integer, so clear the field
|
||||
fld.value = ''
|
||||
else:
|
||||
# Valid number, so process it
|
||||
val += race_bonus
|
||||
curr_val = getattr(self.parentApp.character, attr).value
|
||||
if val != curr_val:
|
||||
log.debug("Setting %s to %s", attr, str(val))
|
||||
setattr(self.parentApp.character, attr, val)
|
||||
# Update the "character" with new values
|
||||
setattr(self.parentApp.character, attr, val)
|
||||
if attr == 'constitution':
|
||||
self.parentApp.update_max_hp()
|
||||
fld.value = str(val)
|
||||
# Update the form display
|
||||
self.display()
|
||||
|
||||
def create(self):
|
||||
self.roll_text = self.add(npyscreen.FixedText, editable=False,
|
||||
value="Take the six rolls below and assign each one to an ability.")
|
||||
self.score_options = self.add(
|
||||
npyscreen.TitleFixedText, name="Rolls:", editable=False,
|
||||
value=str(self.roll_dice())[1:-1])
|
||||
self.add(npyscreen.FixedText, editable=False,
|
||||
value="Take the six rolls and assign each one to an ability.")
|
||||
self.add(npyscreen.FixedText, editable=False,
|
||||
value="Do not add racial bonuses, they will be added for you.")
|
||||
self.strength = self.add(npyscreen.TitleText, name="Strength:")
|
||||
self.dexterity = self.add(npyscreen.TitleText, name="Dexterity:")
|
||||
self.constitution = self.add(npyscreen.TitleText, name="Constitution:")
|
||||
self.intelligence = self.add(npyscreen.TitleText, name="Intelligence:")
|
||||
self.wisdom = self.add(npyscreen.TitleText, name="Wisdom:")
|
||||
self.charisma = self.add(npyscreen.TitleText, name="Charisma:")
|
||||
value=str(self.default_array())[1:-1])
|
||||
self.default_button = self.add(npyscreen.MiniButtonPress,
|
||||
name="Use Default Rolls",
|
||||
when_pressed_function=self.set_default)
|
||||
self.reroll_button = self.add(npyscreen.MiniButtonPress,
|
||||
name="Reroll (0x)",
|
||||
when_pressed_function=self.reroll)
|
||||
|
||||
def prep(self):
|
||||
attrs = ('strength', 'dexterity', 'constitution',
|
||||
'intelligence', 'wisdom', 'charisma')
|
||||
self.class_text = self.add(npyscreen.FixedText, editable=False,
|
||||
value="Key stats for your primary class {:s} are listed with **".format(self.parentApp.character.primary_class.class_name))
|
||||
self.race_text = self.add(npyscreen.FixedText, editable=False,
|
||||
value="Do not add racial bonuses, they will be added for you as listed.")
|
||||
for attr in attrs:
|
||||
if attr in self.parentApp.character.saving_throw_proficiencies:
|
||||
name = '**' + attr
|
||||
else:
|
||||
name = '' + attr
|
||||
race_bonus = getattr(self.parentApp.character.race,
|
||||
f'{attr}_bonus')
|
||||
if race_bonus != 0:
|
||||
name += '({:+d})'.format(race_bonus)
|
||||
name += ':'
|
||||
new_fld = self.add(npyscreen.TitleText, name=name,
|
||||
begin_entry_at=24)
|
||||
setattr(self, attr, new_fld)
|
||||
self.add(npyscreen.FixedText, editable=False,
|
||||
value="Maximum hit points initially determined by constitution.")
|
||||
self.max_hp = self.add(npyscreen.TitleText, name="Max HP:")
|
||||
|
||||
|
||||
def on_ok(self):
|
||||
self.parentApp.setNextForm('SKILLS')
|
||||
self.parentApp.setNextForm(self.next_page)
|
||||
|
||||
def on_cancel(self):
|
||||
self.parentApp.setNextForm('ALIGNMENT')
|
||||
self.parentApp.setNextForm(self.prev_page)
|
||||
|
||||
|
||||
class SkillForm(npyscreen.ActionForm):
|
||||
prev_page = 'ABILITIES'
|
||||
this_page = 'SKILLS'
|
||||
next_page = 'SAVE'
|
||||
|
||||
def while_editing(self):
|
||||
# Update the static skills for race and background
|
||||
bg_skills = self.parentApp.character.background.skill_proficiencies
|
||||
@@ -426,13 +521,17 @@ class SkillForm(npyscreen.ActionForm):
|
||||
all_skills = new_skills + bg_skills + race_skills
|
||||
self.parentApp.character.skill_proficiencies = all_skills
|
||||
log.debug(f"Skill proficiencies: {all_skills}")
|
||||
self.parentApp.setNextForm('SAVE')
|
||||
self.parentApp.setNextForm(self.next_page)
|
||||
|
||||
def on_cancel(self):
|
||||
self.parentApp.setNextForm('ABILITIES')
|
||||
self.parentApp.setNextForm(self.prev_page)
|
||||
|
||||
|
||||
class SaveForm(npyscreen.ActionForm):
|
||||
prev_page = 'SKILLS'
|
||||
this_page = 'SAVE'
|
||||
next_page = None
|
||||
|
||||
def create(self):
|
||||
self.filename = self.add(
|
||||
npyscreen.TitleText, name='Filename:')
|
||||
@@ -442,10 +541,10 @@ class SaveForm(npyscreen.ActionForm):
|
||||
value="After saving, edit this file to finish your personality, etc.")
|
||||
|
||||
def on_ok(self):
|
||||
self.parentApp.setNextForm(None)
|
||||
self.parentApp.setNextForm(self.next_page)
|
||||
|
||||
def on_cancel(self):
|
||||
self.parentApp.setNextForm('SKILLS')
|
||||
self.parentApp.setNextForm(self.prev_page)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
@@ -190,12 +190,10 @@ def create_spells_pdf(char, basename, flatten=False):
|
||||
|
||||
def create_character_pdf(char, basename, flatten=False):
|
||||
# Prepare the list of fields
|
||||
class_level = ' / '.join([f'{c.class_name} {c.class_level}'
|
||||
for c in char.class_list])
|
||||
fields = {
|
||||
# Character description
|
||||
'CharacterName': char.name,
|
||||
'ClassLevel': class_level,
|
||||
'ClassLevel': char.class_name,
|
||||
'Background': str(char.background),
|
||||
'PlayerName': char.player_name,
|
||||
'Race ': str(char.race),
|
||||
|
||||
Reference in New Issue
Block a user