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All examples now build, plus added examples to travis build.
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@@ -87,39 +87,39 @@ class ScorchingRay(Spell):
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class Scrying(Spell):
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"""You can see and hear a particular creature you choose that is on the same plane
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of existence as you. The target must make a W isdom saving throw, which is
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modified by how well you know the target and the sort of physical connection you
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have to it. If a target knows you're casting this spell, it can fail the saving
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throw voluntarily if it wants to be observed.
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"""You can see and hear a particular creature you choose that is on
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the same plane of existence as you. The target must make a W isdom
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saving throw, which is modified by how well you know the target
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and the sort of physical connection you have to it. If a target
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knows you're casting this spell, it can fail the saving throw
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voluntarily if it wants to be observed.
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Knowledge - Save Modifier
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=========================
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Secondhand (you have heard of the target) - +5
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Firsthand (you have met the target) - +0
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Familiar (you know the target well) - -5
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Connection - Save Modifier
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==========================
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Likeness or picture - -2
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Possession or garment - -4
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Body part, lock of hair, bit of nail, or the like - -10
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On a successful save, the target isn't affected, and you can't use
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this spell against it again for 24 hours.
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On a failed save, the spell creates an invisible sensor within 10
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feet of the target. You can see and hear through the sensor as if
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you w ere there. The sensor moves with the target, remaining
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within 10 feet of it for the duration. A creature that can see
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invisible objects sees the sensor as a luminous orb about the size
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of your fist.
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Instead of targeting a creature, you can choose a location you
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have seen before as the target of this spell. When you do, the
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sensor appears at that location and doesn't move.
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Knowledge Save
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Modifier
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Secondhand (you have heard of the target) +5
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Firsthand (you have met
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the target) +0
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Familiar (you know the target well) -5
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Connection
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Save Modifier
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Likeness or picture -2
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Posession or
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garment -4
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Body part, lock of hair, bit of nail, or the like -10
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On
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a successful save, the target isn't affected, and you can't use this spell
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against it again for 24 hours.
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On a failed save, the spell creates an invisible
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sensor within 10 feet of the target. You can see and hear through the sensor as
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if you w ere there. The sensor moves with the target, remaining within 10 feet
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of it for the duration. A creature that can see invisible objects sees the
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sensor as a luminous orb about the size of your fist.
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Instead of targeting a
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creature, you can choose a location you have seen before as the target of this
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spell. When you do, the sensor appears at that location and doesn't move.
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"""
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name = "Scrying"
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level = 5
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@@ -1508,7 +1508,7 @@ class Symbol(Spell):
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Each target must make a Wisdom saving throw and becomes frightened
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for 1 minute on a failed save. While frightened, the target drops whatever it is
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holding and must move at least 20 feet away from the glyph on each of ist
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turns, if able.
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turns, if able.
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Hopelessness
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Each target must make a Charisma saving throw. On
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