All examples now build, plus added examples to travis build.

This commit is contained in:
Mark Wolfman
2020-05-03 22:56:35 -05:00
parent 22c3e4dbeb
commit 33817135a0
5 changed files with 66 additions and 52 deletions
+33 -33
View File
@@ -87,39 +87,39 @@ class ScorchingRay(Spell):
class Scrying(Spell):
"""You can see and hear a particular creature you choose that is on the same plane
of existence as you. The target must make a W isdom saving throw, which is
modified by how well you know the target and the sort of physical connection you
have to it. If a target knows you're casting this spell, it can fail the saving
throw voluntarily if it wants to be observed.
"""You can see and hear a particular creature you choose that is on
the same plane of existence as you. The target must make a W isdom
saving throw, which is modified by how well you know the target
and the sort of physical connection you have to it. If a target
knows you're casting this spell, it can fail the saving throw
voluntarily if it wants to be observed.
Knowledge - Save Modifier
=========================
Secondhand (you have heard of the target) - +5
Firsthand (you have met the target) - +0
Familiar (you know the target well) - -5
Connection - Save Modifier
==========================
Likeness or picture - -2
Possession or garment - -4
Body part, lock of hair, bit of nail, or the like - -10
On a successful save, the target isn't affected, and you can't use
this spell against it again for 24 hours.
On a failed save, the spell creates an invisible sensor within 10
feet of the target. You can see and hear through the sensor as if
you w ere there. The sensor moves with the target, remaining
within 10 feet of it for the duration. A creature that can see
invisible objects sees the sensor as a luminous orb about the size
of your fist.
Instead of targeting a creature, you can choose a location you
have seen before as the target of this spell. When you do, the
sensor appears at that location and doesn't move.
Knowledge  Save
Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met
the target)  +0
Familiar (you know the target well)-5
Connection
Save Modifier
Likeness or picture   -2
Posession or
garment -4
Body part, lock of hair, bit of nail, or the like-10
On
a successful save, the target isn't affected, and you can't use this spell
against it again for 24 hours.
On a failed save, the spell creates an invisible
sensor within 10 feet of the target. You can see and hear through the sensor as
if you w ere there. The sensor moves with the target, remaining within 10 feet
of it for the duration. A creature that can see invisible objects sees the
sensor as a luminous orb about the size of your fist.
Instead of targeting a
creature, you can choose a location you have seen before as the target of this
spell. When you do, the sensor appears at that location and doesn't move.
"""
name = "Scrying"
level = 5
@@ -1508,7 +1508,7 @@ class Symbol(Spell):
Each target must make a Wisdom saving throw and becomes frightened
for 1 minute on a failed save. While frightened, the target drops whatever it is
holding and must move at least 20 feet away from the glyph on each of ist
turns, if able. 
turns, if able.
Hopelessness
Each target must make a Charisma saving throw. On