Added a fallback PDF routine that uses pdfrw package instead of pdftk utility.

This commit is contained in:
Mark Wolfman
2018-10-17 02:53:11 -05:00
parent 3c3d4be218
commit 3368a435cb
10 changed files with 258 additions and 113 deletions
+1 -1
View File
@@ -100,7 +100,7 @@ class Character():
@property
def speed(self):
return self.race.speed
return getattr(self.race, 'speed', 30)
def set_attrs(self, **attrs):
"""Bulk setting of attributes. Useful for loading a character from a
+210 -98
View File
@@ -10,6 +10,7 @@ import warnings
import re
from fdfgen import forge_fdf
import pdfrw
from dungeonsheets import character, exceptions
from dungeonsheets.stats import mod_str
@@ -18,6 +19,11 @@ from dungeonsheets.stats import mod_str
"""Program to take character definitions and build a PDF of the
character sheet."""
CHECKBOX_ON = 'Yes'
CHECKBOX_OFF = 'Off'
PDFTK_CMD = 'pdftk'
def text_box(string):
"""Format a string for displaying in a text box."""
# Remove line breaks
@@ -112,27 +118,27 @@ def create_spellbook_pdf(character, basename):
def create_spells_pdf(character, basename, flatten=False):
class_level = (character.class_name + ' ' + str(character.level))
spell_level = lambda x : (x or '')
fields = [
('Spellcasting Class 2', class_level),
("SpellcastingAbility 2", character.spellcasting_ability.capitalize()),
('SpellSaveDC 2', character.spell_save_dc),
('SpellAtkBonus 2', mod_str(character.spell_attack_bonus)),
fields = {
'Spellcasting Class 2': class_level,
'SpellcastingAbility 2': character.spellcasting_ability.capitalize(),
'SpellSaveDC 2': character.spell_save_dc,
'SpellAtkBonus 2': mod_str(character.spell_attack_bonus),
# Number of spell slots
('SlotsTotal 19', spell_level(character.spell_slots(1))),
('SlotsTotal 20', spell_level(character.spell_slots(2))),
('SlotsTotal 21', spell_level(character.spell_slots(3))),
('SlotsTotal 22', spell_level(character.spell_slots(4))),
('SlotsTotal 23', spell_level(character.spell_slots(5))),
('SlotsTotal 24', spell_level(character.spell_slots(6))),
('SlotsTotal 25', spell_level(character.spell_slots(7))),
('SlotsTotal 26', spell_level(character.spell_slots(8))),
('SlotsTotal 27', spell_level(character.spell_slots(9))),
]
'SlotsTotal 19': spell_level(character.spell_slots(1)),
'SlotsTotal 20': spell_level(character.spell_slots(2)),
'SlotsTotal 21': spell_level(character.spell_slots(3)),
'SlotsTotal 22': spell_level(character.spell_slots(4)),
'SlotsTotal 23': spell_level(character.spell_slots(5)),
'SlotsTotal 24': spell_level(character.spell_slots(6)),
'SlotsTotal 25': spell_level(character.spell_slots(7)),
'SlotsTotal 26': spell_level(character.spell_slots(8)),
'SlotsTotal 27': spell_level(character.spell_slots(9)),
}
# Cantrips
cantrip_fields = (f'Spells 10{i}' for i in (14, 16, 17, 18, 19, 20, 21, 22))
cantrips = (spl for spl in character.spells if spl.level == 0)
for spell, field_name in zip(cantrips, cantrip_fields):
fields.append((field_name, str(spell)))
fields[field_name] = str(spell)
# Spells for each level
field_numbers = {
1: (1015, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, ),
@@ -161,9 +167,9 @@ def create_spells_pdf(character, basename, flatten=False):
field_names = tuple(f'Spells {i}' for i in field_numbers[level])
prep_names = tuple(f'Check Box {i}' for i in prep_numbers[level])
for spell, field, chk_field in zip(spells, field_names, prep_names):
fields.append((field, str(spell)))
fields[field] = str(spell)
is_prepared = any([isinstance(spell, Spl) for Spl in character.spells_prepared])
fields.append((chk_field, is_prepared))
fields[chk_field] = CHECKBOX_ON if is_prepared else CHECKBOX_OFF
# # Uncomment to post field names instead:
# for field in field_names:
# fields.append((field, field))
@@ -175,77 +181,77 @@ def create_spells_pdf(character, basename, flatten=False):
def create_character_pdf(character, basename, flatten=False):
# Prepare the list of fields
class_level = (character.class_name + ' ' + str(character.level))
fields = [
class_level = f"{character.class_name} {character.level}"
fields = {
# Character description
('CharacterName', character.name),
('ClassLevel', class_level),
('Background', character.background),
('PlayerName', character.player_name),
('Race ', str(character.race)),
('Alignment', character.alignment),
('XP', character.xp),
'CharacterName': character.name,
'ClassLevel': class_level,
'Background': character.background,
'PlayerName': character.player_name,
'Race ': str(character.race),
'Alignment': character.alignment,
'XP': str(character.xp),
# Abilities
('ProfBonus', mod_str(character.proficiency_bonus)),
('STRmod', str(character.strength.value)),
('STR', mod_str(character.strength.modifier)),
('DEXmod ', character.dexterity.value),
('DEX', mod_str(character.dexterity.modifier)),
('CONmod', character.constitution.value),
('CON', mod_str(character.constitution.modifier)),
('INTmod', character.intelligence.value),
('INT', mod_str(character.intelligence.modifier)),
('WISmod', character.wisdom.value),
('WIS', mod_str(character.wisdom.modifier)),
('CHamod', character.charisma.value),
('CHA', mod_str(character.charisma.modifier)),
('AC', character.armor_class),
('Initiative', mod_str(character.dexterity.modifier)),
('Speed', character.speed),
('Passive', 10 + character.perception),
'ProfBonus': mod_str(character.proficiency_bonus),
'STRmod': str(character.strength.value),
'STR': mod_str(character.strength.modifier),
'DEXmod ': str(character.dexterity.value),
'DEX': mod_str(character.dexterity.modifier),
'CONmod': str(character.constitution.value),
'CON': mod_str(character.constitution.modifier),
'INTmod': str(character.intelligence.value),
'INT': mod_str(character.intelligence.modifier),
'WISmod': str(character.wisdom.value),
'WIS': mod_str(character.wisdom.modifier),
'CHamod': str(character.charisma.value),
'CHA': mod_str(character.charisma.modifier),
'AC': str(character.armor_class),
'Initiative': mod_str(character.dexterity.modifier),
'Speed': str(character.speed),
'Passive': 10 + character.perception,
# Saving throws (proficiencies handled later)
('ST Strength', mod_str(character.strength.saving_throw)),
('ST Dexterity', mod_str(character.dexterity.saving_throw)),
('ST Constitution', mod_str(character.constitution.saving_throw)),
('ST Intelligence', mod_str(character.intelligence.saving_throw)),
('ST Wisdom', mod_str(character.wisdom.saving_throw)),
('ST Charisma', mod_str(character.charisma.saving_throw)),
'ST Strength': mod_str(character.strength.saving_throw),
'ST Dexterity': mod_str(character.dexterity.saving_throw),
'ST Constitution': mod_str(character.constitution.saving_throw),
'ST Intelligence': mod_str(character.intelligence.saving_throw),
'ST Wisdom': mod_str(character.wisdom.saving_throw),
'ST Charisma': mod_str(character.charisma.saving_throw),
# Skills (proficiencies handled below)
('Acrobatics', mod_str(character.acrobatics)),
('Animal', mod_str(character.animal_handling)),
('Arcana', mod_str(character.arcana)),
('Athletics', mod_str(character.athletics)),
('Deception ', mod_str(character.deception)),
('History ', mod_str(character.history)),
('Insight', mod_str(character.insight)),
('Intimidation', mod_str(character.intimidation)),
('Investigation ', mod_str(character.investigation)),
('Medicine', mod_str(character.medicine)),
('Nature', mod_str(character.nature)),
('Perception ', mod_str(character.perception)),
('Performance', mod_str(character.performance)),
('Persuasion', mod_str(character.persuasian)),
('Religion', mod_str(character.religion)),
('SleightofHand', mod_str(character.sleight_of_hand)),
('Stealth ', mod_str(character.stealth)),
('Survival', mod_str(character.survival)),
'Acrobatics': mod_str(character.acrobatics),
'Animal': mod_str(character.animal_handling),
'Arcana': mod_str(character.arcana),
'Athletics': mod_str(character.athletics),
'Deception ': mod_str(character.deception),
'History ': mod_str(character.history),
'Insight': mod_str(character.insight),
'Intimidation': mod_str(character.intimidation),
'Investigation ': mod_str(character.investigation),
'Medicine': mod_str(character.medicine),
'Nature': mod_str(character.nature),
'Perception ': mod_str(character.perception),
'Performance': mod_str(character.performance),
'Persuasion': mod_str(character.persuasian),
'Religion': mod_str(character.religion),
'SleightofHand': mod_str(character.sleight_of_hand),
'Stealth ': mod_str(character.stealth),
'Survival': mod_str(character.survival),
# Hit points
('HDTotal', character.hit_dice),
('HPMax', character.hp_max),
'HDTotal': character.hit_dice,
'HPMax': str(character.hp_max),
# Personality traits and other features
('PersonalityTraits ', text_box(character.personality_traits)),
('Ideals', text_box(character.ideals)),
('Bonds', text_box(character.bonds)),
('Flaws', text_box(character.flaws)),
('Features and Traits', text_box(character.features_and_traits)),
'PersonalityTraits ': text_box(character.personality_traits),
'Ideals': text_box(character.ideals),
'Bonds': text_box(character.bonds),
'Flaws': text_box(character.flaws),
'Features and Traits': text_box(character.features_and_traits),
# Inventory
('CP', character.cp),
('SP', character.sp),
('EP', character.ep),
('GP', character.gp),
('PP', character.pp),
('Equipment', text_box(character.equipment)),
]
'CP': character.cp,
'SP': character.sp,
'EP': character.ep,
'GP': character.gp,
'PP': character.pp,
'Equipment': text_box(character.equipment),
}
# Check boxes for proficiencies
ST_boxes = {
'strength': 'Check Box 11',
@@ -256,7 +262,8 @@ def create_character_pdf(character, basename, flatten=False):
'charisma': 'Check Box 22',
}
for ability in character.saving_throw_proficiencies:
fields.append((ST_boxes[ability], 'Yes'))
fields[ST_boxes[ability]] = CHECKBOX_ON
# Add skill proficiencies
skill_boxes = {
'acrobatics': 'Check Box 23',
'animal_handling': 'Check Box 24',
@@ -277,10 +284,9 @@ def create_character_pdf(character, basename, flatten=False):
'stealth': 'Check Box 39',
'survival': 'Check Box 40',
}
# Add skill proficienies
for skill in character.skill_proficiencies:
try:
fields.append((skill_boxes[skill.replace(' ', '_').lower()], 'Yes'))
fields[skill_boxes[skill.replace(' ', '_').lower()]] = CHECKBOX_ON
except KeyError:
raise KeyError(f"Unknown skill: '{skill}'")
# Add weapons
@@ -289,27 +295,104 @@ def create_character_pdf(character, basename, flatten=False):
('Wpn Name 3', 'Wpn3 AtkBonus ', 'Wpn3 Damage '),]
for _fields, weapon in zip(weapon_fields, character.weapons):
name_field, atk_field, dmg_field = _fields
fields.append((name_field, weapon.name))
fields.append((atk_field, mod_str(weapon.attack_bonus)))
fields.append((dmg_field, f'{weapon.damage} {weapon.damage_type}'))
fields[name_field] = weapon.name
fields[atk_field] = str(weapon.attack_bonus)
fields[dmg_field] = f'{weapon.damage} {weapon.damage_type}'
# Other attack information
attack_str = f'Armor: {character.armor}'
attack_str += f'Shield: {character.shield}\n\n'
attack_str += character.attacks_and_spellcasting
fields.append(('AttacksSpellcasting', text_box(attack_str)))
fields['AttacksSpellcasting'] = text_box(attack_str)
# Other proficiencies and languages
prof_text = "Proficiencies:\n" + text_box(character.proficiencies_text)
prof_text += "\n\nLanguages:\n" + text_box(character.languages)
fields.append(('ProficienciesLang', prof_text))
fields['ProficienciesLang'] = prof_text
# Prepare the actual PDF
dirname = os.path.dirname(os.path.abspath(__file__))
src_pdf = os.path.join(dirname, 'blank-character-sheet-default.pdf')
return make_pdf(fields, src_pdf=src_pdf, basename=basename, flatten=flatten)
def make_pdf(fields, src_pdf, basename, flatten=False):
def make_pdf(fields: dict, src_pdf: str, basename: str, flatten: bool=False):
"""Create a new PDF by applying fields to a src PDF document.
Parameters
==========
fields :
Data to fill into the form. The keys are field names in the PDF
form, and the values will be entered as the value in the PDF.
src_pdf :
Path to the PDF that will serve as the template.
basename :
The path of the destination PDF without the file extensions. The
resulting pdf will be {basename}.pdf
flatten :
If truthy, the PDF will be collapsed so it is no longer
editable.
"""
try:
result = _make_pdf_pdftk(fields, src_pdf, basename, flatten)
except FileNotFoundError:
# pdftk could not run, so alert the user and use pdfrw
warnings.warn(f'Could not run `{PDFTK_CMD}`, using fallback; '
'forcing `--editable`.',
RuntimeWarning)
_make_pdf_pdfrw(fields, src_pdf, basename, flatten)
def _make_pdf_pdfrw(fields: dict, src_pdf: str, basename: str, flatten: bool=False):
"""Backup make_pdf function in case pdftk is not available."""
template = pdfrw.PdfReader(src_pdf)
# Different types of PDF fields
BUTTON = '/Btn'
# Names for entries in PDF annotation list
DEFAULT_VALUE = '/DV'
APPEARANCE = '/MK'
FIELD = '/T'
PROPS = '/P'
TYPE = '/FT'
FLAGS = '/Ff'
SUBTYPE = '/Subtype'
ALL_KEYS = ['/DV', '/F', '/FT', '/Ff', '/MK', '/P', '/Rect',
'/Subtype', '/T', '/Type']
annots = template.pages[0]['/Annots']
# Update each annotation if it's in the requested dictionary
for annot in annots:
this_field = annot[FIELD][1:-1]
# Check if the field has a new value passed
if this_field in fields.keys():
val = fields[this_field]
# Convert integers to strings
if isinstance(val, int):
val = str(val)
log.debug(f"Set field '{this_field}' "
f"({annot[TYPE]}) "
f"to `{val}` ({val.__class__}) "
f"in file '{basename}.pdf'")
# Prepare a PDF dictionary based on the fields properties
if annot[TYPE] == BUTTON:
# Radio buttons require special appearance streams
if val == CHECKBOX_ON:
val = bytes(val, 'utf-8')
pdf_dict = pdfrw.PdfDict(V=val, AS=val)
else:
continue
else:
# All other widget types
pdf_dict = pdfrw.PdfDict(V=val)
annot.update(pdf_dict)
else:
log.debug(f"Skipping unused field '{this_field}' in file '{basename}.pdf'")
# Now write the PDF to the new pdf file
pdfrw.PdfWriter().write(f'{basename}.pdf', template)
def _make_pdf_pdftk(fields, src_pdf, basename, flatten=False):
"""More robust way to make a PDF, but has a hard dependency."""
# Create the actual FDF file
fdfname = basename + '.fdf'
fdf = forge_fdf("", fields, [], [], [])
fdf_file = open(fdfname, "wb")
fdf_file.write(fdf)
@@ -317,7 +400,7 @@ def make_pdf(fields, src_pdf, basename, flatten=False):
# Build the final flattened PDF documents
dest_pdf = basename + '.pdf'
popenargs = [
'pdftk', src_pdf, 'fill_form', fdfname, 'output', dest_pdf,
PDFTK_CMD, src_pdf, 'fill_form', fdfname, 'output', dest_pdf,
]
if flatten:
popenargs.append('flatten')
@@ -327,6 +410,7 @@ def make_pdf(fields, src_pdf, basename, flatten=False):
def make_sheet(character_file, flatten=False):
"""Prepare a PDF character sheet from the given character file.
Parameters
@@ -343,7 +427,9 @@ def make_sheet(character_file, flatten=False):
# Set the fields in the FDF
char_base = os.path.splitext(character_file)[0] + '_char'
sheets = [char_base + '.pdf']
create_character_pdf(character=char, basename=char_base, flatten=flatten)
pages = []
char_pdf = create_character_pdf(character=char, basename=char_base, flatten=flatten)
pages.append(char_pdf)
if char.is_spellcaster:
# Create spell sheet
spell_base = os.path.splitext(character_file)[0] + '_spells'
@@ -360,11 +446,32 @@ def make_sheet(character_file, flatten=False):
sheets.append(spellbook_base + '.pdf')
# Combine sheets into final pdf
final_pdf = os.path.splitext(character_file)[0] + '.pdf'
popenargs = ('pdftk', *sheets, 'cat', 'output', final_pdf)
subprocess.call(popenargs)
# Remove temporary files
for sheet in sheets:
os.remove(sheet)
merge_pdfs(sheets, final_pdf, clean_up=True)
def merge_pdfs(src_filenames, dest_filename, clean_up=False):
"""Merge several PDF files into a single final file.
src_filenames
Iterable of source PDF file paths to use.
dest_filename
Path to requested PDF filename, will be overwritten if it
exists.
clean_up : optional
If truthy, the ``src_filenames`` will be deleted once the
``dest_filename`` has been created.
"""
popenargs = (PDFTK_CMD, *src_filenames, 'cat', 'output', dest_filename)
try:
subprocess.call(popenargs)
except FileNotFoundError:
warnings.warn(f'Could not run `{PDFTK_CMD}`; skipping file concatenation.',
RuntimeWarning)
else:
# Remove temporary files
if clean_up:
for sheet in src_filenames:
os.remove(sheet)
def main():
@@ -375,7 +482,12 @@ def main():
help="Python file with character definition")
parser.add_argument('--editable', '-e', action="store_true",
help="Keep the PDF fields in place once processed.")
parser.add_argument('--debug', '-d', action="store_true",
help="Provide verbose logging for debugging purposes.")
args = parser.parse_args()
# Prepare logging if necessary
if args.debug:
logging.basicConfig(level=logging.DEBUG)
# Process the requested files
if args.filename is None:
filenames = [f for f in os.listdir('.') if os.path.splitext(f)[1] == '.py']