Ran flake8 and black linters, and other cleanup-related fixes.

Project now passes flake8 and black linter (also including more rst
cleanup). Moved latex related things to dedicated ``latex.py`` module,
and removed the ``makesheets -dF`` call from travis.
This commit is contained in:
Mark Wolfman
2021-04-16 11:10:17 -05:00
parent 9dfc02f3df
commit 30369ce1d4
81 changed files with 7668 additions and 4936 deletions
+57 -31
View File
@@ -17,6 +17,7 @@ class Abjuration(SubClass):
spying, and when portals to other planes of existence must be closed.
"""
name = "School of Abjuration"
features_by_level = defaultdict(list)
features_by_level[2] = [features.AbjurationSavant, features.ArcaneWard]
@@ -33,6 +34,7 @@ class Conjuration(SubClass):
distances, even to other planes of existence, in an instant
"""
name = "School of Conjuration"
features_by_level = defaultdict(list)
features_by_level[2] = [features.ConjurationSavant, features.MinorIllusion]
@@ -49,6 +51,7 @@ class Divination(SubClass):
viewing, supernatural knowledge, and foresight.
"""
name = "School of Divination"
features_by_level = defaultdict(list)
features_by_level[2] = [features.DivinationSavant, features.Portent]
@@ -65,6 +68,7 @@ class Enchantment(SubClass):
unwilling into their service. Most enchanters fall somewhere in between.
"""
name = "School of Enchantment"
features_by_level = defaultdict(list)
features_by_level[2] = [features.EnchantmentSavant, features.HypnoticGaze]
@@ -82,6 +86,7 @@ class Evocation(SubClass):
adventurers, or aspiring tyrants.
"""
name = "School of Evocation"
features_by_level = defaultdict(list)
features_by_level[2] = [features.EvocationSavant, features.SculptSpells]
@@ -99,10 +104,10 @@ class Illusion(SubClass):
using their illusions to frighten and fool others for their personal gain.
"""
name = "School of Illusion"
features_by_level = defaultdict(list)
features_by_level[2] = [features.IllusionSavant,
features.ImprovedMinorIllusion]
features_by_level[2] = [features.IllusionSavant, features.ImprovedMinorIllusion]
features_by_level[6] = [features.MalleableIllusions]
features_by_level[10] = [features.IllusorySelf]
features_by_level[14] = [features.IllusoryReality]
@@ -120,6 +125,7 @@ class Necromancy(SubClass):
they manipulate are considered taboo by many societies
"""
name = "School of Necromancy"
features_by_level = defaultdict(list)
features_by_level[2] = [features.NecromancySavant, features.GrimHarvest]
@@ -141,10 +147,10 @@ class Transmutation(SubClass):
the gods to make and destroy worlds
"""
name = "School of Transmutation"
features_by_level = defaultdict(list)
features_by_level[2] = [features.TransmutationSavant,
features.MinorAlchemy]
features_by_level[2] = [features.TransmutationSavant, features.MinorAlchemy]
features_by_level[6] = [features.TransmutersStone]
features_by_level[10] = [features.Shapechanger]
features_by_level[14] = [features.MasterTransmuter]
@@ -161,11 +167,14 @@ class Bladesinging(SubClass):
magic into devastating attacks and a cunning defense
"""
name = "School of Bladesinging"
_proficiencies_text = ('light armor',)
skill_proficiencies = ('performance',)
_proficiencies_text = ("light armor",)
skill_proficiencies = ("performance",)
features_by_level = defaultdict(list)
features_by_level[2] = [features.Bladesong,]
features_by_level[2] = [
features.Bladesong,
]
features_by_level[6] = [features.ExtraAttackBladesinging]
features_by_level[10] = [features.SongOfDefense]
features_by_level[14] = [features.SongOfVictory]
@@ -193,6 +202,7 @@ class WarMagic(SubClass):
before I can cast it?
"""
name = "School of War Magic"
features_by_level = defaultdict(list)
features_by_level[2] = [features.ArcaneDeflection, features.TacticalWit]
@@ -202,39 +212,56 @@ class WarMagic(SubClass):
class Wizard(CharClass):
name = 'Wizard'
name = "Wizard"
hit_dice_faces = 6
subclass_select_level = 2
saving_throw_proficiencies = ('intelligence', 'wisdom')
primary_abilities = ('intelligence',)
_proficiencies_text = ('daggers', 'darts', 'slings',
'quarterstaffs', 'light crossbows')
weapon_proficiencies = (weapons.Dagger, weapons.Dart,
weapons.Sling, weapons.Quarterstaff,
weapons.LightCrossbow)
saving_throw_proficiencies = ("intelligence", "wisdom")
primary_abilities = ("intelligence",)
_proficiencies_text = (
"daggers",
"darts",
"slings",
"quarterstaffs",
"light crossbows",
)
weapon_proficiencies = (
weapons.Dagger,
weapons.Dart,
weapons.Sling,
weapons.Quarterstaff,
weapons.LightCrossbow,
)
multiclass_weapon_proficiencies = ()
_multiclass_proficiencies_text = ()
class_skill_choices = ('Arcana', 'History', 'Investigation',
'Medicine', 'Religion')
class_skill_choices = ("Arcana", "History", "Investigation", "Medicine", "Religion")
features_by_level = defaultdict(list)
features_by_level[1] = [features.ArcaneRecovery]
features_by_level[18] = [features.SpellMastery]
features_by_level[18] = [features.SignatureSpells]
subclasses_available = (Abjuration, Conjuration, Divination, Enchantment,
Evocation, Illusion, Necromancy, Transmutation,
Bladesinging, WarMagic)
spellcasting_ability = 'intelligence'
subclasses_available = (
Abjuration,
Conjuration,
Divination,
Enchantment,
Evocation,
Illusion,
Necromancy,
Transmutation,
Bladesinging,
WarMagic,
)
spellcasting_ability = "intelligence"
spell_slots_by_level = {
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
2: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0),
3: (3, 4, 2, 0, 0, 0, 0, 0, 0, 0),
4: (4, 4, 3, 0, 0, 0, 0, 0, 0, 0),
5: (4, 4, 3, 2, 0, 0, 0, 0, 0, 0),
6: (4, 4, 3, 3, 0, 0, 0, 0, 0, 0),
7: (4, 4, 3, 3, 1, 0, 0, 0, 0, 0),
8: (4, 4, 3, 3, 2, 0, 0, 0, 0, 0),
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
2: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0),
3: (3, 4, 2, 0, 0, 0, 0, 0, 0, 0),
4: (4, 4, 3, 0, 0, 0, 0, 0, 0, 0),
5: (4, 4, 3, 2, 0, 0, 0, 0, 0, 0),
6: (4, 4, 3, 3, 0, 0, 0, 0, 0, 0),
7: (4, 4, 3, 3, 1, 0, 0, 0, 0, 0),
8: (4, 4, 3, 3, 2, 0, 0, 0, 0, 0),
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
10: (5, 4, 3, 3, 3, 2, 0, 0, 0, 0),
11: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
12: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
@@ -247,4 +274,3 @@ class Wizard(CharClass):
19: (5, 4, 3, 3, 3, 3, 2, 1, 1, 1),
20: (5, 4, 3, 3, 3, 3, 2, 2, 1, 1),
}