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https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-07 13:15:53 +02:00
Tweaked inspiration, and added example of cascading sheets.
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@@ -146,7 +146,7 @@ class Character(Entity):
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xp = 0
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# Extra hit points info, for characters only
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hp_current = None
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hp_temp = None
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hp_temp = 0
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# Base stats (ability scores)
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inspiration = False
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attacks_and_spellcasting = ""
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@@ -39,7 +39,7 @@ def create_character_pdf_template(character, basename, flatten=False):
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"Race ": str(character.race),
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"Alignment": character.alignment,
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"XP": str(character.xp),
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"Inspiration": str("Yes" if character.inspiration else "No"),
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"Inspiration": str("Yes" if character.inspiration else ""),
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# Abilities
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"ProfBonus": mod_str(character.proficiency_bonus),
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"STRmod": str(character.strength.value),
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@@ -87,8 +87,8 @@ def create_character_pdf_template(character, basename, flatten=False):
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# Hit points
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"HDTotal": character.hit_dice,
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"HPMax": str(character.hp_max),
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"HPCurrent": str(character.hp_current),
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"HPTemp": str(character.hp_temp),
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"HPCurrent": str(character.hp_current) if character.hp_current is not None else "",
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"HPTemp": str(character.hp_temp) if character.hp_temp > 0 else "",
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# Personality traits and other features
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"PersonalityTraits ": text_box(character.personality_traits),
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"Ideals": text_box(character.ideals),
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@@ -23,7 +23,7 @@ alignment = "Lawful evil"
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xp = 0
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hp_max = 54
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inspiration = 0 # integer inspiration value
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inspiration = True # integer inspiration value
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# Ability Scores
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strength = 15
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@@ -1,16 +0,0 @@
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"""This file describes game-manager notes.
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It's used for creating notes for the GM to keep track of various
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monsters, etc.
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"""
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dungeonsheets_version = "0.14.0"
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sheet_type = "gm"
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session_title = "Objects in Space"
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party = ["rogue1.py", "paladin2.py"]
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monsters = ["aboleth", "wolf", "giant eagle", "Vashta Nerada"]
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