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updated how weapons are handled
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@@ -9,5 +9,5 @@ class WeaponTestCase(unittest.TestCase):
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weapon.base_damage = '1d6'
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self.assertEqual(weapon.damage, '1d6')
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# Now add some bonus damage
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weapon.bonus_damage = 2
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weapon.damage_bonus = 2
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self.assertEqual(weapon.damage, '1d6+2')
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