updated how weapons are handled

This commit is contained in:
Ben Cook
2019-01-01 17:11:39 -05:00
parent 708a39403c
commit 2d7a25724b
9 changed files with 61 additions and 53 deletions
-1
View File
@@ -64,7 +64,6 @@ class MartialArts(Feature):
if int(self.die[1:]) > int(weapon.base_damage.split('d')[-1]):
weapon.base_damage = '1' + str(self.die)
weapon.is_finesse = True
return weapon
class Ki(Feature):