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updated how weapons are handled
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@@ -64,7 +64,6 @@ class MartialArts(Feature):
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if int(self.die[1:]) > int(weapon.base_damage.split('d')[-1]):
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weapon.base_damage = '1' + str(self.die)
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weapon.is_finesse = True
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return weapon
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class Ki(Feature):
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