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Fixed some docstrings for spells and features.
This commit is contained in:
@@ -189,35 +189,38 @@ class OathOfCrown(PaladinOath):
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class OathOfConquest(PaladinOath):
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class OathOfConquest(PaladinOath):
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"""The Oath of Conquest calls to paladins who seek glory in battle and the
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"""The Oath of Conquest calls to paladins who seek glory in battle and
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subjugation of their enemies. It isn't enough for these paladins to
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the subjugation of their enemies. It isn't enough for these
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establish order. They must crush the forces of chaos. Sometimes called
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paladins to establish order. They must crush the forces of
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knight ty- rants or iron mongers, those who swear this oath gather into
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chaos. Sometimes called knight tyrants or iron mongers, those
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grim orders that serve gods or philosophies of war and well-ordered might.
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who swear this oath gather into grim orders that serve gods or
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philosophies of war and well-ordered might.
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Some of these paladins go so far as to consort with the powers of the Nine
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Some of these paladins go so far as to consort with the powers of
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Hells, valuing the rule of law over the balm of mercy. The archdevil Bel,
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the Nine Hells, valuing the rule of law over the balm of
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warlord of Avernus, counts many of these paladins-called hell knights-as
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mercy. The archdevil Bel, warlord of Avernus, counts many of these
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his most ardent supporters. Hell knights cover their armor with trophies
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paladins--called hell knights--as his most ardent supporters. Hell
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taken from fallen en- emies, a grim~warning to any who dare oppose them and
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knights cover their armor with trophies taken from fallen en-
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the decrees of their lords. These knights are often most fiercely resisted
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emies, a grim warning to any who dare oppose them and the decrees
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by other paladins of this oath, who believe that the hell knights have
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of their lords. These knights are often most fiercely resisted by
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wandered too far into darkness.
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other paladins of this oath, who believe that the hell knights
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have wandered too far into darkness.
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**Tenets of Conquest**: A paladin who takes this oath has the tenets of
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**Tenets of Conquest:** A paladin who takes this oath has the
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conquest seared on the upper arm.
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tenets of conquest seared on the upper arm.
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--Douse the Flame of Hope. It is not enough
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Douse the Flame of Hope.
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to merely defeat an enemy in battle. Your victory must be so over- whelming
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It is not enough to merely defeat an enemy in battle. Your
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that your enemies' will to fight is shattered forever. A blade can end a
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victory must be so overwhelming that your enemies' will to
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life. Fear can end an empire.
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fight is shattered forever. A blade can end a life. Fear can end
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an empire.
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--Rule with an Iron Fist. Once you have conquered, tolerate no
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Rule with an Iron Fist.
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dissent. Your word is law. Those who obey it shall be favored. Those who
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Once you have conquered, tolerate no dissent. Your word is
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defy it shall be punished as an example to all who might follow.
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law. Those who obey it shall be favored. Those who defy it shall
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be punished as an example to all who might follow.
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--Strength Above All. You shall rule until a stronger one arises. Then you
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Strength Above All.
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must grow mightier and meet the challenge, or fall to your own ruin.
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You shall rule until a stronger one arises. Then you must grow
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mightier and meet the challenge, or fall to your own ruin.
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"""
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"""
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name = "Oath of Conquest"
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name = "Oath of Conquest"
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+231
-245
@@ -11,27 +11,27 @@ class _SpecialistSpells(Feature):
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_name = "Select One"
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_name = "Select One"
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source = "Artificer"
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source = "Artificer"
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_spells = {
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_spells = {
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3: [],
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3: [],
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5: [],
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5: [],
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9: [],
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9: [],
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13: [],
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13: [],
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17: []
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17: []
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}
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}
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spells_known = []
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spells_known = []
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spells_prepared = []
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spells_prepared = []
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@property
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@property
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def name(self):
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def name(self):
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return "{:s} Spells".format(self._name)
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return "{:s} Spells".format(self._name)
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def __init__(self, owner=None):
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def __init__(self, owner=None):
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if owner is not None:
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if owner is not None:
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level = owner.Artificer.level
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level = owner.Artificer.level
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for lvl, spl in self._spells.items():
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for lvl, spl in self._spells.items():
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if level >= lvl:
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if level >= lvl:
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self.spells_known.extend(spl)
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self.spells_known.extend(spl)
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self.spells_prepared.extend(spl)
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self.spells_prepared.extend(spl)
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super().__init__(owner=owner)
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super().__init__(owner=owner)
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# Alchemist
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# Alchemist
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@@ -52,7 +52,6 @@ class ArtificerSpellcasting(Feature):
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After you gain the Infuse Item feature at 2nd level, you can also use any
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After you gain the Infuse Item feature at 2nd level, you can also use any
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item bearing one of your infusions as a spellcasting focus.
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item bearing one of your infusions as a spellcasting focus.
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"""
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"""
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name = "Spellcasting"
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name = "Spellcasting"
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source = "Artificer"
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source = "Artificer"
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@@ -61,7 +60,6 @@ class ArtificerRitualCasting(Feature):
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"""You can cast an artificer spell as a ritual if that spell has the ritual
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"""You can cast an artificer spell as a ritual if that spell has the ritual
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tag and you have the spell prepared.
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tag and you have the spell prepared.
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"""
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"""
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name = "Ritual Casting"
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name = "Ritual Casting"
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source = "Artificer"
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source = "Artificer"
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@@ -73,41 +71,40 @@ class FirearmProficiency(Feature):
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your artificer has been exposed to the operation of such weapons, your
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your artificer has been exposed to the operation of such weapons, your
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artificer is proficient with them.
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artificer is proficient with them.
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"""
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"""
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name = "Optional Rule: Firearm Proficiency"
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name = "Optional Rule: Firearm Proficiency"
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source = "Artificer"
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source = "Artificer"
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class MagicalTinkering(Feature):
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class MagicalTinkering(Feature):
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"""At 1st level, you learn how to invest a spark of magic into mundane
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"""At 1st level, you learn how to invest a spark of magic into mundane
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objects. To use this ability, you must have tinker's tools or other
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objects. To use this ability, you must have tinker's tools or
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artisan's tools in hand. You then touch a Tiny nonmagical object as an
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other artisan's tools in hand. You then touch a Tiny nonmagical
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action and give it one of the following magical properties of your choice:
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object as an action and give it one of the following magical
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properties of your choice:
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- The object sheds bright light in a 5-foot radius and dim light for an \
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- The object sheds bright light in a 5-foot radius and dim light
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additional 5 feet.
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for an additional 5 feet.
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- Whenever tapped by a creature, the object emits a recorded
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message that can be heard up to 10 feet away. You utter the
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message when you bestow this property on the object, and the
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recording can be no more than 6 seconds long.
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- The object continuously emits your choice of an odor or a
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nonverbal sound (wind, waves, chirping, or the like). The chosen
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phenomenon is perceivable up to 10 feet away.
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- A static visual effect appears on one of the object's
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surfaces. This effect can be a picture, up to 25 words of text,
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lines and shapes, or a mixture of these elements, as you
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like. The chosen property lasts indefinitely. As an action, you
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can touch the object and end the property early. You can bestow
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magic on multiple objects, touching one object each time you use
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this feature, though a single object can only bear one property
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at a time. The maximum number of objects you can affect with
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this feature at one time is equal to your Intelligence modifier
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(minimum of one object). If you try to exceed your maximum, the
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oldest property immediately ends, and then the new property
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applies.
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- Whenever tapped by a creature, the object emits a recorded message that \
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can be heard up to 10 feet away. You utter the message when you bestow \
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this property on the object, and the recording can be no more than 6 \
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seconds long.
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- The object continuously emits your choice of an odor or a nonverbal sound \
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(wind, waves, chirping, or the like). The chosen phenomenon is \
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perceivable up to 10 feet away.
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- A static visual effect appears on one of the object's surfaces. This \
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effect can be a picture, up to 25 words of text, lines and shapes, or a \
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mixture of these elements, as you like. The chosen property lasts \
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indefinitely. As an action, you can touch the object and end the property \
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early. You can bestow magic on multiple objects, touching one object each \
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time you use this feature, though a single object can only bear one \
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property at a time. The maximum number of objects you can affect with \
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this feature at one time is equal to your Intelligence modifier (minimum \
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of one object). If you try to exceed your maximum, the oldest property \
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immediately ends, and then the new property applies.
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"""
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"""
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name = "Magical Tinkering"
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name = "Magical Tinkering"
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source = "Artificer"
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source = "Artificer"
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@@ -117,66 +114,68 @@ class InfuseItem(Feature):
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magical infusions. The magic items you create with this feature are
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magical infusions. The magic items you create with this feature are
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effectively prototypes of permanent items.
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effectively prototypes of permanent items.
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**Infusions known**
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Infusions known
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When you gain this feature, pick four artificer infusions
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When you gain this feature, pick four artificer infusions to
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to learn, choosing from the "Artificer Infusions" section at the end of the
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learn, choosing from the "Artificer Infusions" section at the
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class's description. You learn additional infusions of your choice when you
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end of the class's description. You learn additional infusions
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reach certain levels in this class, as shown in the Infusions Known column
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of your choice when you reach certain levels in this class, as
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of the Artificer table. Whenever you gain a level in this class, you can
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shown in the Infusions Known column of the Artificer
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replace one of the artificer infusions you learned with a new one.
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table. Whenever you gain a level in this class, you can replace
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one of the artificer infusions you learned with a new one.
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Infusing an item
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Whenever you finish a long rest, you can touch a nonmagical
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object and imbue it with one of your artificer infusions,
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turning it into a magic item. An infusion works on only certain
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kinds of objects, as specified in the infusion's description. If
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the item requires attunement, you can attune yourself to it the
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instant you infuse the item. If you decide to attune to the item
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later, you must do so using the normal process for attunement
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(see "Attunement" in chapter 7 of the Dungeon Master's Guide).
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Your infusion remains in an item indefinitely, but when you die,
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the infusion vanishes after a number of days have passed equal
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to your Intelligence modifier (minimum of 1 day). The infusion
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also vanishes if you give up your knowledge of the infusion for
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another one. You can infuse more than one nonmagical object at
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the end of a long rest; the maximum number of objects appears in
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the Infused Items column of the Artificer table. You must touch
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each of the objects, and each of your infusions can be in only
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one object at a time. Moreover, no object can bear more than one
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of your infusions at a time. If you try to exceed your maximum
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number of infusions, the oldest infusion immediately ends, and
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then the new infusion applies.
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**Infusing an item**
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Whenever you finish a long rest, you can touch a nonmagical object and
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imbue it with one of your artificer infusions, turning it into a magic
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item. An infusion works on only certain kinds of objects, as specified in
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the infusion's description. If the item requires attunement, you can
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attune yourself to it the instant you infuse the item. If you decide to
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attune to the item later, you must do so using the normal process for
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attunement (see "Attunement" in chapter 7 of the Dungeon Master's Guide).
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Your infusion remains in an item indefinitely, but when you die, the
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infusion vanishes after a number of days have passed equal to your
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Intelligence modifier (minimum of 1 day). The infusion also vanishes if you
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give up your knowledge of the infusion for another one. You can infuse more
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than one nonmagical object at the end of a long rest; the maximum number of
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objects appears in the Infused Items column of the Artificer table. You
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must touch each of the objects, and each of your infusions can be in only
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one object at a time. Moreover, no object can bear more than one of your
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infusions at a time. If you try to exceed your maximum number of
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infusions, the oldest infusion immediately ends, and then the new
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infusion applies.
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"""
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"""
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_name = "Infuse Item"
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_name = "Infuse Item"
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source = "Artificer"
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source = "Artificer"
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_infusions = {
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_infusions = {
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# level: (infusions known, infused items)
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# level: (infusions known, infused items)
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2: (4, 2),
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2: (4, 2),
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3: (4, 2),
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3: (4, 2),
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4: (4, 2),
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4: (4, 2),
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5: (4, 2),
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5: (4, 2),
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6: (6, 3),
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6: (6, 3),
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7: (6, 3),
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7: (6, 3),
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8: (6, 3),
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8: (6, 3),
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9: (6, 3),
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9: (6, 3),
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10: (8, 4),
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10: (8, 4),
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11: (8, 4),
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11: (8, 4),
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12: (8, 4),
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12: (8, 4),
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13: (8, 4),
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13: (8, 4),
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14: (10, 5),
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14: (10, 5),
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15: (10, 5),
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15: (10, 5),
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16: (10, 5),
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16: (10, 5),
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17: (10, 5),
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17: (10, 5),
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18: (12, 6),
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18: (12, 6),
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19: (12, 6),
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19: (12, 6),
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20: (12, 6),
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20: (12, 6),
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}
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}
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@property
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@property
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def name(self):
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def name(self):
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known_infusions = self._infusions[self.owner.Artificer.level][0]
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known_infusions = self._infusions[self.owner.Artificer.level][0]
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infused_items = self._infusions[self.owner.Artificer.level][1]
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infused_items = self._infusions[self.owner.Artificer.level][1]
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name_ext = " ({:d} Infusions Known, {:d} Infused Items)"
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name_ext = " ({:d} Infusions Known, {:d} Infused Items)"
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return self._name + name_ext.format(known_infusions, infused_items)
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return self._name + name_ext.format(known_infusions, infused_items)
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class ArtificerSpecialist(Feature):
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class ArtificerSpecialist(Feature):
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@@ -185,7 +184,6 @@ class ArtificerSpecialist(Feature):
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class's description. Your choice grants you features at 5th level and again
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class's description. Your choice grants you features at 5th level and again
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at 9th and 15th level.
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at 9th and 15th level.
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"""
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"""
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name = "Artificer Specialist"
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name = "Artificer Specialist"
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source = "Artificer"
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source = "Artificer"
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@@ -198,7 +196,6 @@ class TheRightToolForTheJob(Feature):
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Though the product of magic, the tools are nonmagical, and they vanish when
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Though the product of magic, the tools are nonmagical, and they vanish when
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you use this feature again.
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you use this feature again.
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"""
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"""
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name = "The Right Tool For The Job"
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name = "The Right Tool For The Job"
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source = "Artificer"
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source = "Artificer"
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@@ -207,22 +204,22 @@ class ToolExpertise(Feature):
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"""Starting at 6th level, your proficiency bonus is doubled for any ability
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"""Starting at 6th level, your proficiency bonus is doubled for any ability
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check you make that uses your proficiency with a tool.
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check you make that uses your proficiency with a tool.
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"""
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"""
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name = "Tool Expertise"
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name = "Tool Expertise"
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source = "Artificer"
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source = "Artificer"
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class FlashOfGenius(Feature):
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class FlashOfGenius(Feature):
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"""Starting at 7th level, you gain the ability to come up with solutions
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"""Starting at 7th level, you gain the ability to come up with
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under pressure. When you or another creature you can see within 30 feet of
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solutions under pressure. When you or another creature you can see
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you makes an ability check or a saving throw, you can use your reaction to
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within 30 feet of you makes an ability check or a saving throw,
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add your Intelligence modifier to the roll.
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you can use your reaction to add your Intelligence modifier to the
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roll.
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You can use this feature a number of times equal to your
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Intelligence modifier (minimum of once). You regain all expended
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uses when you finish a long rest.
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You can use this feature a number of times equal to your Intelligence
|
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modifier (minimum of once). You regain all expended uses when you finish a
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long rest.
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"""
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"""
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name = "Flash Of Genius"
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name = "Flash Of Genius"
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source = "Artificer"
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source = "Artificer"
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@@ -232,31 +229,31 @@ class MagicItemAdept(Feature):
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to use and make magic items:
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to use and make magic items:
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|
|
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- You can attune to up to four magic items at once.
|
- You can attune to up to four magic items at once.
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- If you craft a magic item with a rarity of common or uncommon,
|
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it takes you a quarter of the normal time, and it costs you half
|
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as much of the usual gold.
|
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|
|
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- If you craft a magic item with a rarity of common or uncommon, it takes
|
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you a quarter of the normal time, and it costs you half as much of the
|
|
||||||
usual gold.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Magic Item Adept"
|
name = "Magic Item Adept"
|
||||||
source = "Artificer"
|
source = "Artificer"
|
||||||
|
|
||||||
|
|
||||||
class SpellStoringItem(Feature):
|
class SpellStoringItem(Feature):
|
||||||
"""At 11th level, you learn how to store a spell in an object. Whenever you
|
"""At 11th level, you learn how to store a spell in an
|
||||||
finish a long rest, you can touch one simple or martial weapon or one item
|
object. Whenever you finish a long rest, you can touch one simple
|
||||||
that you can use as a spellcasting focus, and you store a spell in it,
|
or martial weapon or one item that you can use as a spellcasting
|
||||||
choosing a 1st- or 2nd-level spell from the artificer spell list that
|
focus, and you store a spell in it, choosing a 1st- or 2nd-level
|
||||||
requires 1 action to cast (you needn't have it prepared).
|
spell from the artificer spell list that requires 1 action to cast
|
||||||
|
(you needn't have it prepared).
|
||||||
|
|
||||||
While holding the object, a creature can take an action to produce the
|
While holding the object, a creature can take an action to produce
|
||||||
spell's effect from it, using your spellcasting ability modifier. If the
|
the spell's effect from it, using your spellcasting ability
|
||||||
spell requires concentration, the creature must concentrate. The spell
|
modifier. If the spell requires concentration, the creature must
|
||||||
stays in the object until it's been used a number of times equal to twice
|
concentrate. The spell stays in the object until it's been used a
|
||||||
your Intelligence modifier (minimum of twice) or until you use this fe
|
number of times equal to twice your Intelligence modifier (minimum
|
||||||
ature again to store a spell in an object.
|
of twice) or until you use this fe ature again to store a spell in
|
||||||
|
an object.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Spell-Storing Item"
|
name = "Spell-Storing Item"
|
||||||
source = "Artificer"
|
source = "Artificer"
|
||||||
|
|
||||||
@@ -265,11 +262,10 @@ class MagicItemSavant(Feature):
|
|||||||
"""At 14th level, your skill with magic items deepens more:
|
"""At 14th level, your skill with magic items deepens more:
|
||||||
|
|
||||||
- You can attune to up to five magic items at once.
|
- You can attune to up to five magic items at once.
|
||||||
|
- You ignore all class, race, spell, and level requirements on
|
||||||
|
attuning to or using a magic item.
|
||||||
|
|
||||||
- You ignore all class, race, spell, and level requirements on attuning to
|
|
||||||
or using a magic item.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Magic Item Savant"
|
name = "Magic Item Savant"
|
||||||
source = "Artificer"
|
source = "Artificer"
|
||||||
|
|
||||||
@@ -278,7 +274,6 @@ class MagicItemMaster(Feature):
|
|||||||
"""Starting at 18th level, you can attune to up to six magic items at
|
"""Starting at 18th level, you can attune to up to six magic items at
|
||||||
once.
|
once.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Magic Item Master"
|
name = "Magic Item Master"
|
||||||
source = "Artificer"
|
source = "Artificer"
|
||||||
|
|
||||||
@@ -289,12 +284,11 @@ class SoulOfArtifice(Feature):
|
|||||||
|
|
||||||
- You gain a +1 bonus to all saving throws per magic item you are currently
|
- You gain a +1 bonus to all saving throws per magic item you are currently
|
||||||
attuned to.
|
attuned to.
|
||||||
|
- If you're reduced to 0 hit points but not killed outright, you
|
||||||
|
can use your reaction to end one of your artificer infusions,
|
||||||
|
causing you to drop to 1 hit point instead of 0.
|
||||||
|
|
||||||
- If you're reduced to 0 hit points but not killed outright, you can use
|
|
||||||
your reaction to end one of your artificer infusions, causing you to drop
|
|
||||||
to 1 hit point instead of 0.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Soul of Artifice"
|
name = "Soul of Artifice"
|
||||||
source = "Artificer"
|
source = "Artificer"
|
||||||
|
|
||||||
@@ -305,7 +299,6 @@ class AlchemistToolProficiency(Feature):
|
|||||||
with alchemist's supplies. If you already have this proficiency, you gain
|
with alchemist's supplies. If you already have this proficiency, you gain
|
||||||
proficiency with one other type of artisan's tools of your choice.
|
proficiency with one other type of artisan's tools of your choice.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Tool Proficiency"
|
name = "Tool Proficiency"
|
||||||
source = "Artificer (Alchemist)"
|
source = "Artificer (Alchemist)"
|
||||||
|
|
||||||
@@ -316,15 +309,14 @@ class AlchemistSpells(_SpecialistSpells):
|
|||||||
table. These spells count as artificer spells for you, but they don't count
|
table. These spells count as artificer spells for you, but they don't count
|
||||||
against the number of artificer spells you prepare.
|
against the number of artificer spells you prepare.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
_name = "Alchemist"
|
_name = "Alchemist"
|
||||||
_spells = {
|
_spells = {
|
||||||
3: [spells.HealingWord, spells.RayOfSickness],
|
3: [spells.HealingWord, spells.RayOfSickness],
|
||||||
5: [spells.FlamingSphere, spells.MelfsAcidArrow],
|
5: [spells.FlamingSphere, spells.MelfsAcidArrow],
|
||||||
9: [spells.GaseousForm, spells.MassHealingWord],
|
9: [spells.GaseousForm, spells.MassHealingWord],
|
||||||
13: [spells.Blight, spells.DeathWard],
|
13: [spells.Blight, spells.DeathWard],
|
||||||
17: [spells.Cloudkill, spells.RaiseDead]
|
17: [spells.Cloudkill, spells.RaiseDead]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class ExperimentalElixir(Feature):
|
class ExperimentalElixir(Feature):
|
||||||
@@ -369,7 +361,6 @@ class ExperimentalElixir(Feature):
|
|||||||
alter self spell. The drinker determines the transformation caused by the
|
alter self spell. The drinker determines the transformation caused by the
|
||||||
spell, the effects of which last for 10 minutes.
|
spell, the effects of which last for 10 minutes.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Experimental Elixir"
|
name = "Experimental Elixir"
|
||||||
source = "Artificer (Alchemist)"
|
source = "Artificer (Alchemist)"
|
||||||
|
|
||||||
@@ -382,7 +373,6 @@ class AlchemicalSavant(Feature):
|
|||||||
be a damage roll that deals acid, fire, necrotic, or poison damage, and the
|
be a damage roll that deals acid, fire, necrotic, or poison damage, and the
|
||||||
bonus equals your Intelligence modifier (minimum of +1).
|
bonus equals your Intelligence modifier (minimum of +1).
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Alchemical Savant"
|
name = "Alchemical Savant"
|
||||||
source = "Artificer (Alchemist)"
|
source = "Artificer (Alchemist)"
|
||||||
|
|
||||||
@@ -392,16 +382,15 @@ class RestorativeReagents(Feature):
|
|||||||
restorative reagents into some of your works:
|
restorative reagents into some of your works:
|
||||||
|
|
||||||
- Whenever a creature drinks an experimental elixir you created, the
|
- Whenever a creature drinks an experimental elixir you created, the
|
||||||
creature gains temporary hit points equal to 2d6 + your Intelligence
|
creature gains temporary hit points equal to 2d6 + your Intelligence
|
||||||
modifier (minimum of 1 temporary hit point).
|
modifier (minimum of 1 temporary hit point).
|
||||||
|
|
||||||
- You can cast lesser restoration without expending a spell slot and
|
- You can cast lesser restoration without expending a spell slot and
|
||||||
without preparing the spell, provided you use alchemist's supplies as the
|
without preparing the spell, provided you use alchemist's supplies as the
|
||||||
spellcasting focus. You can do so a number of times equal to your
|
spellcasting focus. You can do so a number of times equal to your
|
||||||
Intelligence modifier (minimum of once), and you regain all expended uses
|
Intelligence modifier (minimum of once), and you regain all expended uses
|
||||||
when you finish a long rest.
|
when you finish a long rest.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Restorative Reagents"
|
name = "Restorative Reagents"
|
||||||
source = "Artificer (Alchemist)"
|
source = "Artificer (Alchemist)"
|
||||||
|
|
||||||
@@ -412,15 +401,14 @@ class ChemicalMastery(Feature):
|
|||||||
ailments:
|
ailments:
|
||||||
|
|
||||||
- You gain resistance to acid damage and poison damage, and you are immune
|
- You gain resistance to acid damage and poison damage, and you are immune
|
||||||
to the poisoned condition.
|
to the poisoned condition.
|
||||||
|
|
||||||
- You can cast greater restoration and heal without expending a spell
|
- You can cast greater restoration and heal without expending a spell
|
||||||
slot, without preparing the spell, and without material components,
|
slot, without preparing the spell, and without material components,
|
||||||
provided you use alchemist's supplies as the spellcasting focus. Once
|
provided you use alchemist's supplies as the spellcasting focus. Once
|
||||||
you cast either spell with this feature, you can't cast that spell with
|
you cast either spell with this feature, you can't cast that spell with
|
||||||
it again until you finish a long rest.
|
it again until you finish a long rest.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Chemical Mastery"
|
name = "Chemical Mastery"
|
||||||
source = "Artificer (Alchemist)"
|
source = "Artificer (Alchemist)"
|
||||||
|
|
||||||
@@ -432,15 +420,14 @@ class ArtilleristSpells(_SpecialistSpells):
|
|||||||
Spells table. These spells count as artificer spells for you, but they
|
Spells table. These spells count as artificer spells for you, but they
|
||||||
don't count against the number of artificer spells you prepare.
|
don't count against the number of artificer spells you prepare.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
_name = "Artillerist"
|
_name = "Artillerist"
|
||||||
_spells = {
|
_spells = {
|
||||||
3: [spells.Shield, spells.Thunderwave],
|
3: [spells.Shield, spells.Thunderwave],
|
||||||
5: [spells.ScorchingRay, spells.Shatter],
|
5: [spells.ScorchingRay, spells.Shatter],
|
||||||
9: [spells.Fireball, spells.WindWall],
|
9: [spells.Fireball, spells.WindWall],
|
||||||
13: [spells.IceStorm, spells.WallOfFire],
|
13: [spells.IceStorm, spells.WallOfFire],
|
||||||
17: [spells.ConeOfCold, spells.WallOfForce]
|
17: [spells.ConeOfCold, spells.WallOfForce]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class ArtilleristToolProficiency(Feature):
|
class ArtilleristToolProficiency(Feature):
|
||||||
@@ -448,7 +435,6 @@ class ArtilleristToolProficiency(Feature):
|
|||||||
with woodcarver's tools. If you already have this proficiency, you gain
|
with woodcarver's tools. If you already have this proficiency, you gain
|
||||||
proficiency with one other type of artisan's tools of your choice.
|
proficiency with one other type of artisan's tools of your choice.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Tool Proficiency"
|
name = "Tool Proficiency"
|
||||||
source = "Artificer (Artillerist)"
|
source = "Artificer (Artillerist)"
|
||||||
|
|
||||||
@@ -498,25 +484,25 @@ class EldritchCannon(Feature):
|
|||||||
number of temporary hit points equal to 1d8 + your Intelligence modifier
|
number of temporary hit points equal to 1d8 + your Intelligence modifier
|
||||||
(minimum of +1)
|
(minimum of +1)
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Eldritch Cannon"
|
name = "Eldritch Cannon"
|
||||||
source = "Artificer (Artillerist)"
|
source = "Artificer (Artillerist)"
|
||||||
|
|
||||||
|
|
||||||
class ArcaneFirearm(Feature):
|
class ArcaneFirearm(Feature):
|
||||||
"""At 5th level, you know how to turn a wand, staff, or rod into an arcane
|
"""At 5th level, you know how to turn a wand, staff, or rod into an
|
||||||
firearm, a conduit for your destructive spells. When you finish a long
|
arcane firearm, a conduit for your destructive spells. When you
|
||||||
rest, you can use woodcarver's tools to carve special sigils into a wand,
|
finish a long rest, you can use woodcarver's tools to carve
|
||||||
staff, or rod and thereby turn it into your arcane firearm. The sigils
|
special sigils into a wand, staff, or rod and thereby turn it into
|
||||||
disappear from the object if you later carve them on a different item. The
|
your arcane firearm. The sigils disappear from the object if you
|
||||||
sigils otherwise last indefinitely.
|
later carve them on a different item. The sigils otherwise last
|
||||||
|
indefinitely.
|
||||||
|
|
||||||
|
You can use your arcane firearm as a spellcasting focus for your
|
||||||
|
artificer spells. When you cast an artificer spell through the
|
||||||
|
firearm, roll a d8, and you gain a bonus to one of the spell's
|
||||||
|
damage rolls equal to the number rolled.
|
||||||
|
|
||||||
You can use your arcane firearm as a spellcasting focus for your artificer
|
|
||||||
spells. When you cast an artificer spell through the firearm, roll a d8,
|
|
||||||
and you gain a bonus to one of the spell's damage rolls equal to the
|
|
||||||
number rolled.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Arcane Firearm"
|
name = "Arcane Firearm"
|
||||||
source = "Artificer (Artillerist)"
|
source = "Artificer (Artillerist)"
|
||||||
|
|
||||||
@@ -526,14 +512,13 @@ class ExplosiveCannon(Feature):
|
|||||||
destructive:
|
destructive:
|
||||||
|
|
||||||
- The cannon's damage rolls all increase by 1d8.
|
- The cannon's damage rolls all increase by 1d8.
|
||||||
|
- As an action, you can command the cannon to detonate if you are
|
||||||
|
within 60 feet of it. Doing so destroys the cannon and forces
|
||||||
|
each creature within 20 feet of it to make a Dexterity saving
|
||||||
|
throw against your spell save DC, taking 3d8 force damage on a
|
||||||
|
failed save or half as much damage on a successful one.
|
||||||
|
|
||||||
- As an action, you can command the cannon to detonate if you are within 60
|
|
||||||
feet of it. Doing so destroys the cannon and forces each creature within
|
|
||||||
20 feet of it to make a Dexterity saving throw against your spell save
|
|
||||||
DC, taking 3d8 force damage on a failed save or half as much damage on a
|
|
||||||
successful one.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Explosive Cannon"
|
name = "Explosive Cannon"
|
||||||
source = "Artificer (Artillerist)"
|
source = "Artificer (Artillerist)"
|
||||||
|
|
||||||
@@ -542,45 +527,46 @@ class FortifiedPosition(Feature):
|
|||||||
"""Starting at 15th level, you're a master at forming well-defended
|
"""Starting at 15th level, you're a master at forming well-defended
|
||||||
emplacements using Eldritch Cannon:
|
emplacements using Eldritch Cannon:
|
||||||
|
|
||||||
- You and your allies have half cover while within 10 feet of a cannon you
|
- You and your allies have half cover while within 10 feet of a
|
||||||
create with Eldritch Cannon, as a result of a shimmering field of magical
|
cannon you create with Eldritch Cannon, as a result of a
|
||||||
protection that the cannon emits.
|
shimmering field of magical protection that the cannon emits.
|
||||||
|
- You can now have two cannons at the same time. You can create
|
||||||
|
two with the same action (but not the same spell slot), and you
|
||||||
|
can activate both of them with the same bonus action. You
|
||||||
|
determine whether the cannons are identical to each other or
|
||||||
|
different. You can't create a third cannon while you have two.
|
||||||
|
|
||||||
- You can now have two cannons at the same time. You can create two with
|
|
||||||
the same action (but not the same spell slot), and you can activate both
|
|
||||||
of them with the same bonus action. You determine whether the cannons are
|
|
||||||
identical to each other or different. You can't create a third cannon
|
|
||||||
while you have two.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Fortified Position"
|
name = "Fortified Position"
|
||||||
source = "Artificer (Artillerist)"
|
source = "Artificer (Artillerist)"
|
||||||
|
|
||||||
|
|
||||||
# Battle Smith
|
# Battle Smith
|
||||||
class BattleSmithSpells(_SpecialistSpells):
|
class BattleSmithSpells(_SpecialistSpells):
|
||||||
"""Starting at 3rd level, you always have certain spells prepared after you
|
"""Starting at 3rd level, you always have certain spells prepared
|
||||||
reach particular levels in this class, as shown in the Battle Smith Spells
|
after you reach particular levels in this class, as shown in the
|
||||||
table. These spells count as artificer spells for you, but they don't count
|
Battle Smith Spells table. These spells count as artificer spells
|
||||||
against the number of artificer spells you prepare.
|
for you, but they don't count against the number of artificer
|
||||||
"""
|
spells you prepare.
|
||||||
|
|
||||||
|
"""
|
||||||
_name = "Battle Smith"
|
_name = "Battle Smith"
|
||||||
_spells = {
|
_spells = {
|
||||||
3: [spells.Heroism, spells.Shield],
|
3: [spells.Heroism, spells.Shield],
|
||||||
5: [spells.BrandingSmite, spells.WardingBond],
|
5: [spells.BrandingSmite, spells.WardingBond],
|
||||||
9: [spells.AuraOfVitality, spells.ConjureBarrage],
|
9: [spells.AuraOfVitality, spells.ConjureBarrage],
|
||||||
13: [spells.AuraOfPurity, spells.FireShield],
|
13: [spells.AuraOfPurity, spells.FireShield],
|
||||||
17: [spells.BanishingSmite, spells.MassCureWounds]
|
17: [spells.BanishingSmite, spells.MassCureWounds]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class BattleSmithToolProficiency(Feature):
|
class BattleSmithToolProficiency(Feature):
|
||||||
"""When you adopt this specialization at 3rd level, you gain proficiency
|
"""When you adopt this specialization at 3rd level, you gain
|
||||||
with smith's tools. If you already have this proficiency, you gain
|
proficiency with smith's tools. If you already have this
|
||||||
proficiency with one other type of artisan's tools of your choice.
|
proficiency, you gain proficiency with one other type of artisan's
|
||||||
"""
|
tools of your choice.
|
||||||
|
|
||||||
|
"""
|
||||||
name = "Tool Proficiency"
|
name = "Tool Proficiency"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|
||||||
@@ -590,69 +576,70 @@ class BattleReady(Feature):
|
|||||||
magic have paid off in two ways:
|
magic have paid off in two ways:
|
||||||
|
|
||||||
- You gain proficiency with martial weapons.
|
- You gain proficiency with martial weapons.
|
||||||
|
- When you attack with a magic weapon, you can use your
|
||||||
|
Intelligence modifier, instead of Strength or Dexterity
|
||||||
|
modifier, for the attack and damage rolls.
|
||||||
|
|
||||||
- When you attack with a magic weapon, you can use your Intelligence
|
|
||||||
modifier, instead of Strength or Dexterity modifier, for the attack and
|
|
||||||
damage rolls.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Battle Ready"
|
name = "Battle Ready"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|
||||||
|
|
||||||
class SteelDefender(Feature):
|
class SteelDefender(Feature):
|
||||||
"""By 3rd level, your tinkering has borne you a faithful companion, a steel
|
"""By 3rd level, your tinkering has borne you a faithful companion, a
|
||||||
defender. It is friendly to you and your companions, and it obeys your
|
steel defender. It is friendly to you and your companions, and it
|
||||||
commands. See this creature's game statistics in the steel defender stat
|
obeys your commands. See this creature's game statistics in the
|
||||||
block. You determine the creature's appearance and whether it has two legs
|
steel defender stat block. You determine the creature's appearance
|
||||||
or fo ur; your choice has no effect on its game statistics.
|
and whether it has two legs or four; your choice has no effect on
|
||||||
|
its game statistics.
|
||||||
|
|
||||||
In combat, the steel defender shares your initiative count, but it takes
|
In combat, the steel defender shares your initiative count, but it
|
||||||
its turn immediately after yours. It can move and use its reaction on its
|
takes its turn immediately after yours. It can move and use its
|
||||||
own, but the only action it takes on its turn is the Dodge action, unless
|
reaction on its own, but the only action it takes on its turn is
|
||||||
you take a bonus action on your turn to command it to take one of the
|
the Dodge action, unless you take a bonus action on your turn to
|
||||||
actions in its stat block or the Dash, Disengage, Help, Hide, or Search
|
command it to take one of the actions in its stat block or the
|
||||||
action.
|
Dash, Disengage, Help, Hide, or Search action.
|
||||||
|
|
||||||
If the *mending* spell is cast on it, it regains 2d6 hit points. If it has
|
If the *mending* spell is cast on it, it regains 2d6 hit
|
||||||
died within the last hour, you can use your smith's tools as an action to
|
points. If it has died within the last hour, you can use your
|
||||||
revive it, provided you are within 5 feet of it and you expend a spell slot
|
smith's tools as an action to revive it, provided you are within 5
|
||||||
of 1st level or higher. The steel defender returns to life after 1 minute
|
feet of it and you expend a spell slot of 1st level or higher. The
|
||||||
with all its hit points restored.
|
steel defender returns to life after 1 minute with all its hit
|
||||||
|
points restored.
|
||||||
|
|
||||||
|
At the end of a long rest, you can create a new steel defender if
|
||||||
|
you have your smith's tools with you. If you already have a steel
|
||||||
|
defender from this feature, the first one immediately perishes.
|
||||||
|
|
||||||
At the end of a long rest, you can create a new steel defender if you have
|
|
||||||
your smith's tools with you. If you already have a steel defender from this
|
|
||||||
feature, the first one immediately perishes.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Steel Defender"
|
name = "Steel Defender"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|
||||||
|
|
||||||
class ExtraAttackBattleSmith(Feature):
|
class ExtraAttackBattleSmith(Feature):
|
||||||
"""Starting at 5th level, you can attack twice, rather than once, whenever
|
"""Starting at 5th level, you can attack twice, rather than once,
|
||||||
you take the Attack action on your turn.
|
whenever you take the Attack action on your turn.
|
||||||
"""
|
|
||||||
|
|
||||||
|
"""
|
||||||
name = "Extra Attack"
|
name = "Extra Attack"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|
||||||
|
|
||||||
class ArcaneJolt(Feature):
|
class ArcaneJolt(Feature):
|
||||||
"""At 9th level, you learn new ways to channel arcane energy to harm or
|
"""At 9th level, you learn new ways to channel arcane energy to harm
|
||||||
heal. When either you hit a target with a magic weapon attack or your steel
|
or heal. When either you hit a target with a magic weapon attack
|
||||||
defender hits a target, you can channel magical energy through the strike
|
or your steel defender hits a target, you can channel magical
|
||||||
to create one of the following effects:
|
energy through the strike to create one of the following effects:
|
||||||
|
|
||||||
- The target takes an extra 2d6 force damage.
|
- The target takes an extra 2d6 force damage.
|
||||||
|
- Choose one creature or object you can see within 30 feet of the
|
||||||
|
target. Healing energy flows into the chosen recipient,
|
||||||
|
restoring 2d6 hit points to it. You can use this energy a number
|
||||||
|
of times equal to your Intelligence modifier (minimum of once),
|
||||||
|
but you can do so no more than once on a turn. You regain all
|
||||||
|
expended uses when you finish a long rest
|
||||||
|
|
||||||
- Choose one creature or object you can see within 30 feet of the target.
|
|
||||||
Healing energy flows into the chosen recipient, restoring 2d6 hit points
|
|
||||||
to it. You can use this energy a number of times equal to your
|
|
||||||
Intelligence modifier (minimum of once), but you can do so no more than
|
|
||||||
once on a turn. You regain all expended uses when you finish a long rest
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Arcane Jolt"
|
name = "Arcane Jolt"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|
||||||
@@ -661,14 +648,13 @@ class ImprovedDefender(Feature):
|
|||||||
"""At 15th level, your Arcane jolt and steel defender become more
|
"""At 15th level, your Arcane jolt and steel defender become more
|
||||||
powerful:
|
powerful:
|
||||||
|
|
||||||
- The extra damage and the healing of your Arcane jolt both increase to
|
- The extra damage and the healing of your Arcane jolt both
|
||||||
4d6.
|
increase to 4d6.
|
||||||
|
|
||||||
- Your steel defender gains a +2 bonus to Armor Class.
|
- Your steel defender gains a +2 bonus to Armor Class.
|
||||||
|
- Whenever your steel defender uses its Deflect Attack, the
|
||||||
|
attacker takes force damage equal to 1d4 +your Intelligence
|
||||||
|
modifier.
|
||||||
|
|
||||||
- Whenever your steel defender uses its Deflect Attack, the attacker takes
|
|
||||||
force damage equal to 1d4 +your Intelligence modifier.
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
name = "Improved Defender"
|
name = "Improved Defender"
|
||||||
source = "Artificer (Battle Smith)"
|
source = "Artificer (Battle Smith)"
|
||||||
|
|||||||
@@ -8,16 +8,14 @@ class Rage(Feature):
|
|||||||
rage as a bonus action. While raging, you gain the following benefits if
|
rage as a bonus action. While raging, you gain the following benefits if
|
||||||
you aren't wearing heavy armor:
|
you aren't wearing heavy armor:
|
||||||
|
|
||||||
--You have advantage on Strength checks and
|
- You have advantage on Strength checks and Strength saving
|
||||||
Strength saving throws.
|
throws.
|
||||||
|
- When you make a melee weapon attack using Strength, you gain a
|
||||||
--When you make a melee weapon attack using
|
bonus to the damage roll that increases as you gain levels as a
|
||||||
Strength, you gain a bonus to the damage roll that increases as you gain
|
barbarian, as shown in the Rage Damage column of the Barbarian
|
||||||
levels as a barbarian, as shown in the Rage Damage column of the Barbarian
|
table.
|
||||||
table.
|
- You have resistance to bludgeoning, piercing, and slashing
|
||||||
|
damage.
|
||||||
--You have resistance to bludgeoning, piercing, and slashing
|
|
||||||
damage.
|
|
||||||
|
|
||||||
If you are able to cast spells, you can't cast them or concentrate on them
|
If you are able to cast spells, you can't cast them or concentrate on them
|
||||||
while raging. Your rage lasts for 1 minute. It ends early if you are
|
while raging. Your rage lasts for 1 minute. It ends early if you are
|
||||||
@@ -33,24 +31,24 @@ class Rage(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Barbarian.level
|
level = self.owner.Barbarian.level
|
||||||
num = 2
|
num = 2
|
||||||
if level >= 3:
|
if level >= 3:
|
||||||
num = 3
|
num = 3
|
||||||
if level >= 6:
|
if level >= 6:
|
||||||
num = 4
|
num = 4
|
||||||
if level >= 12:
|
if level >= 12:
|
||||||
num = 5
|
num = 5
|
||||||
if level >= 17:
|
if level >= 17:
|
||||||
num = 6
|
num = 6
|
||||||
if level >= 20:
|
if level >= 20:
|
||||||
num = 100
|
num = 100
|
||||||
damage = '+2'
|
damage = '+2'
|
||||||
if level >= 9:
|
if level >= 9:
|
||||||
damage = "+3"
|
damage = "+3"
|
||||||
if level >= 16:
|
if level >= 16:
|
||||||
damage = "+4"
|
damage = "+4"
|
||||||
return self._name + " ({:s}, {:d}x/LR)".format(damage, num)
|
return self._name + " ({:s}, {:d}x/LR)".format(damage, num)
|
||||||
|
|
||||||
|
|
||||||
class UnarmoredDefenseBarbarian(Feature):
|
class UnarmoredDefenseBarbarian(Feature):
|
||||||
@@ -296,18 +294,18 @@ class TotemSpirit(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'bear spirit': BearSpirit,
|
options = {'bear spirit': BearSpirit,
|
||||||
'eagle spirit': EagleSpirit,
|
'eagle spirit': EagleSpirit,
|
||||||
'wolf spirit': WolfSpirit,
|
'wolf spirit': WolfSpirit,
|
||||||
'elk spirit': ElkSpirit,
|
'elk spirit': ElkSpirit,
|
||||||
'tiger spirit': TigerSpirit}
|
'tiger spirit': TigerSpirit}
|
||||||
name = "Totem Spirit (Select One)"
|
name = "Totem Spirit (Select One)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
|
|
||||||
|
|
||||||
class BearAspect(FeatureSelector):
|
class BearAspect(FeatureSelector):
|
||||||
"""You gain the might of a bear. Your carrying capacity (including maximum
|
"""You gain the might of a bear. Your carrying capacity (including
|
||||||
load and maximum lift) is doubled, and you have advantage on Strength
|
maximum load and maximum lift) is doubled, and you have advantage
|
||||||
checks made to push, pull, lift, or break objects.
|
on Strength checks made to push, pull, lift, or break objects.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Aspect of the Beast (Bear)"
|
name = "Aspect of the Beast (Bear)"
|
||||||
@@ -372,10 +370,10 @@ class BeastAspect(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'bear aspect': BearAspect,
|
options = {'bear aspect': BearAspect,
|
||||||
'eagle aspect': EagleAspect,
|
'eagle aspect': EagleAspect,
|
||||||
'wolf aspect': WolfAspect,
|
'wolf aspect': WolfAspect,
|
||||||
'elk aspect': ElkAspect,
|
'elk aspect': ElkAspect,
|
||||||
'tiger aspect': TigerAspect}
|
'tiger aspect': TigerAspect}
|
||||||
name = "Aspect of the Beast (Select One)"
|
name = "Aspect of the Beast (Select One)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
|
|
||||||
@@ -460,10 +458,10 @@ class TotemicAttunement(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'bear attunement': BearAttunement,
|
options = {'bear attunement': BearAttunement,
|
||||||
'eagle attunement': EagleAttunement,
|
'eagle attunement': EagleAttunement,
|
||||||
'wolf attunement': WolfAttunement,
|
'wolf attunement': WolfAttunement,
|
||||||
'elk attunement': ElkAttunement,
|
'elk attunement': ElkAttunement,
|
||||||
'tiger attunement': TigerAttunement}
|
'tiger attunement': TigerAttunement}
|
||||||
name = "Totemic Attunement (Select One)"
|
name = "Totemic Attunement (Select One)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
|
|
||||||
@@ -544,13 +542,13 @@ class SpiritShield(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Barbarian.level
|
level = self.owner.Barbarian.level
|
||||||
damage = " (2d6)"
|
damage = " (2d6)"
|
||||||
if level >= 10:
|
if level >= 10:
|
||||||
damage = " (3d6)"
|
damage = " (3d6)"
|
||||||
if level >= 14:
|
if level >= 14:
|
||||||
damage = " (4d6)"
|
damage = " (4d6)"
|
||||||
return self._name + damage
|
return self._name + damage
|
||||||
|
|
||||||
|
|
||||||
class ConsultTheSpirits(Feature):
|
class ConsultTheSpirits(Feature):
|
||||||
@@ -663,8 +661,8 @@ class StormAura(FeatureSelector):
|
|||||||
tundra
|
tundra
|
||||||
"""
|
"""
|
||||||
options = {'desert': DesertAura,
|
options = {'desert': DesertAura,
|
||||||
'sea': SeaAura,
|
'sea': SeaAura,
|
||||||
'tundra': TundraAura}
|
'tundra': TundraAura}
|
||||||
name = "Storm Aura (Select One)"
|
name = "Storm Aura (Select One)"
|
||||||
source = "Barbarian (Storm Herald)"
|
source = "Barbarian (Storm Herald)"
|
||||||
|
|
||||||
@@ -723,8 +721,8 @@ class StormSoul(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'desert': DesertSoul,
|
options = {'desert': DesertSoul,
|
||||||
'sea': SeaSoul,
|
'sea': SeaSoul,
|
||||||
'tundra': TundraSoul}
|
'tundra': TundraSoul}
|
||||||
name = "Storm Soul (Select One)"
|
name = "Storm Soul (Select One)"
|
||||||
source = "Barbarian (Storm Herald)"
|
source = "Barbarian (Storm Herald)"
|
||||||
|
|
||||||
@@ -795,8 +793,8 @@ class RagingStorm(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'desert': RagingDesert,
|
options = {'desert': RagingDesert,
|
||||||
'sea': RagingSea,
|
'sea': RagingSea,
|
||||||
'tundra': RagingTundra}
|
'tundra': RagingTundra}
|
||||||
name = "Raging Storm (Select One)"
|
name = "Raging Storm (Select One)"
|
||||||
source = "Barbarian (Storm Herald)"
|
source = "Barbarian (Storm Herald)"
|
||||||
|
|
||||||
@@ -815,9 +813,9 @@ class DivineFury(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Barbarian.level
|
level = self.owner.Barbarian.level
|
||||||
damage = " (1d6+{:d})".format(level//2)
|
damage = " (1d6+{:d})".format(level//2)
|
||||||
return self._name + damage
|
return self._name + damage
|
||||||
|
|
||||||
|
|
||||||
class WarriorOfTheGods(Feature):
|
class WarriorOfTheGods(Feature):
|
||||||
|
|||||||
@@ -31,19 +31,19 @@ class BardicInspiration(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Bard.level
|
level = self.owner.Bard.level
|
||||||
die = 'd6'
|
die = 'd6'
|
||||||
if level >= 5:
|
if level >= 5:
|
||||||
die = 'd8'
|
die = 'd8'
|
||||||
if level >= 10:
|
if level >= 10:
|
||||||
die = 'd10'
|
die = 'd10'
|
||||||
if level >= 15:
|
if level >= 15:
|
||||||
die = 'd12'
|
die = 'd12'
|
||||||
num = max(1, self.owner.charisma.modifier)
|
num = max(1, self.owner.charisma.modifier)
|
||||||
rest = 'LR'
|
rest = 'LR'
|
||||||
if level >= 5: # font of inspiration
|
if level >= 5: # font of inspiration
|
||||||
rest = 'SR'
|
rest = 'SR'
|
||||||
return self._name + " ({:d}{:s}/{:s})".format(num, die, rest)
|
return self._name + " ({:d}{:s}/{:s})".format(num, die, rest)
|
||||||
|
|
||||||
|
|
||||||
class JackOfAllTrades(Feature):
|
class JackOfAllTrades(Feature):
|
||||||
@@ -70,15 +70,15 @@ class SongOfRest(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Bard.level
|
level = self.owner.Bard.level
|
||||||
die = ' (1d6)'
|
die = ' (1d6)'
|
||||||
if level >= 9:
|
if level >= 9:
|
||||||
die = ' (1d8)'
|
die = ' (1d8)'
|
||||||
if level >= 13:
|
if level >= 13:
|
||||||
die = ' (1d10)'
|
die = ' (1d10)'
|
||||||
if level >= 17:
|
if level >= 17:
|
||||||
die = ' (1d12)'
|
die = ' (1d12)'
|
||||||
return self._name + die
|
return self._name + die
|
||||||
|
|
||||||
|
|
||||||
class BardExpertise(Feature):
|
class BardExpertise(Feature):
|
||||||
@@ -243,9 +243,9 @@ class MantleOfInspiration(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Bard.level
|
level = self.owner.Bard.level
|
||||||
hp = 5 + 3*(level // 5)
|
hp = 5 + 3*(level // 5)
|
||||||
return self._name + " ({:d}HP)".format(hp)
|
return self._name + " ({:d}HP)".format(hp)
|
||||||
|
|
||||||
|
|
||||||
class EnthrallingPerformance(Feature):
|
class EnthrallingPerformance(Feature):
|
||||||
@@ -329,9 +329,9 @@ class BardFightingStyle(FeatureSelector):
|
|||||||
two-weapon fighting
|
two-weapon fighting
|
||||||
"""
|
"""
|
||||||
options = {'dueling': Dueling,
|
options = {'dueling': Dueling,
|
||||||
'two-weapon fighting': TwoWeaponFighting,
|
'two-weapon fighting': TwoWeaponFighting,
|
||||||
'two-weapon': TwoWeaponFighting,
|
'two-weapon': TwoWeaponFighting,
|
||||||
'dual wield': TwoWeaponFighting}
|
'dual wield': TwoWeaponFighting}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Bard (College of Swords)"
|
source = "Bard (College of Swords)"
|
||||||
|
|
||||||
@@ -391,15 +391,15 @@ class PsychicBlades(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Bard.level
|
level = self.owner.Bard.level
|
||||||
dice = ' (2d6)'
|
dice = ' (2d6)'
|
||||||
if level >= 5:
|
if level >= 5:
|
||||||
dice = ' (3d6)'
|
dice = ' (3d6)'
|
||||||
if level >= 10:
|
if level >= 10:
|
||||||
dice = ' (5d6)'
|
dice = ' (5d6)'
|
||||||
if level >= 15:
|
if level >= 15:
|
||||||
dice = ' (8d6)'
|
dice = ' (8d6)'
|
||||||
return self._name + dice
|
return self._name + dice
|
||||||
|
|
||||||
|
|
||||||
class WordsOfTerror(Feature):
|
class WordsOfTerror(Feature):
|
||||||
|
|||||||
@@ -26,13 +26,13 @@ class ChannelDivinity(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Cleric.level
|
level = self.owner.Cleric.level
|
||||||
if level < 6:
|
if level < 6:
|
||||||
return "Channel Divinity (1x/SR)"
|
return "Channel Divinity (1x/SR)"
|
||||||
elif level < 18:
|
elif level < 18:
|
||||||
return "Channel Divinity (2x/SR)"
|
return "Channel Divinity (2x/SR)"
|
||||||
else:
|
else:
|
||||||
return "Channel Divinity (3x/SR)"
|
return "Channel Divinity (3x/SR)"
|
||||||
|
|
||||||
|
|
||||||
class TurnUndead(Feature):
|
class TurnUndead(Feature):
|
||||||
@@ -64,17 +64,17 @@ class DestroyUndead(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Cleric.level
|
level = self.owner.Cleric.level
|
||||||
name = self._name + ' (CR 1/2)'
|
name = self._name + ' (CR 1/2)'
|
||||||
if level >= 8:
|
if level >= 8:
|
||||||
name = self._name + ' (CR 1)'
|
name = self._name + ' (CR 1)'
|
||||||
if level >= 11:
|
if level >= 11:
|
||||||
name = self._name + ' (CR 2)'
|
name = self._name + ' (CR 2)'
|
||||||
if level >= 14:
|
if level >= 14:
|
||||||
name = self._name + ' (CR 3)'
|
name = self._name + ' (CR 3)'
|
||||||
if level >= 17:
|
if level >= 17:
|
||||||
name = self._name + ' (CR 4)'
|
name = self._name + ' (CR 4)'
|
||||||
return name
|
return name
|
||||||
|
|
||||||
|
|
||||||
class DivineIntervention(Feature):
|
class DivineIntervention(Feature):
|
||||||
@@ -107,11 +107,11 @@ class DivineStrike(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Cleric.level
|
level = self.owner.Cleric.level
|
||||||
damage = ' (1d8)'
|
damage = ' (1d8)'
|
||||||
if level >= 14:
|
if level >= 14:
|
||||||
damage = ' (2d8)'
|
damage = ' (2d8)'
|
||||||
return self._name + damage
|
return self._name + damage
|
||||||
|
|
||||||
|
|
||||||
# Knowledge Domain
|
# Knowledge Domain
|
||||||
@@ -272,8 +272,8 @@ class WardingFlare(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
times = max(1, self.owner.wisdom.modifier)
|
times = max(1, self.owner.wisdom.modifier)
|
||||||
return self._name + " ({:d}x/LR)".format(times)
|
return self._name + " ({:d}x/LR)".format(times)
|
||||||
|
|
||||||
|
|
||||||
class RadianceOfTheDawn(ChannelDivinity):
|
class RadianceOfTheDawn(ChannelDivinity):
|
||||||
@@ -389,8 +389,8 @@ class WrathOfTheStorm(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num_uses = max(1, self.owner.wisdom.modifier)
|
num_uses = max(1, self.owner.wisdom.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
||||||
|
|
||||||
|
|
||||||
class DestructiveWrath(ChannelDivinity):
|
class DestructiveWrath(ChannelDivinity):
|
||||||
@@ -511,8 +511,8 @@ class WarPriest(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.wisdom.modifier)
|
num = max(1, self.owner.wisdom.modifier)
|
||||||
return self._name + " ({:d}x/LR)".format(num)
|
return self._name + " ({:d}x/LR)".format(num)
|
||||||
|
|
||||||
|
|
||||||
class GuidedStrike(ChannelDivinity):
|
class GuidedStrike(ChannelDivinity):
|
||||||
@@ -732,8 +732,8 @@ class EyesOfTheGrave(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.wisdom.modifier)
|
num = max(1, self.owner.wisdom.modifier)
|
||||||
return self._name + " ({:d}x/LR)".format(num)
|
return self._name + " ({:d}x/LR)".format(num)
|
||||||
|
|
||||||
|
|
||||||
class PathToTheGrave(ChannelDivinity):
|
class PathToTheGrave(ChannelDivinity):
|
||||||
@@ -763,8 +763,8 @@ class SentinelAtDeathsDoor(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.wisdom.modifier)
|
num = max(1, self.owner.wisdom.modifier)
|
||||||
return self._name + " ({:d}x/LR)".format(num)
|
return self._name + " ({:d}x/LR)".format(num)
|
||||||
|
|
||||||
|
|
||||||
class KeeperOfSouls(Feature):
|
class KeeperOfSouls(Feature):
|
||||||
|
|||||||
+114
-108
@@ -4,63 +4,69 @@ from dungeonsheets.features.features import Feature, FeatureSelector
|
|||||||
|
|
||||||
# PHB
|
# PHB
|
||||||
class WildShape(Feature):
|
class WildShape(Feature):
|
||||||
"""Starting at 2nd level, you can use your action to magically assume the
|
"""Starting at 2nd level, you can use your action to magically assume
|
||||||
shape of a beast that you have seen before. You can use this feature
|
the shape of a beast that you have seen before. You can use this
|
||||||
twice. You regain expended uses when you finish a short or long rest. Your
|
feature twice. You regain expended uses when you finish a short or
|
||||||
druid level determines the beasts you can transform into, as shown in the
|
long rest. Your druid level determines the beasts you can
|
||||||
Beast Shapes table. At 2nd level, for example, you can transform into any
|
transform into, as shown in the Beast Shapes table. At 2nd level,
|
||||||
beast that has a challenge rating of 1/4 or lower that doesn't have a
|
for example, you can transform into any beast that has a challenge
|
||||||
flying or swimming speed.
|
rating of 1/4 or lower that doesn't have a flying or swimming
|
||||||
|
speed.
|
||||||
|
|
||||||
2nd Level: Max CR 1/4, No Flying/Swimming (ex: Wolf)
|
===== ====== ================== ===========
|
||||||
|
Level Max CR Limitations Example
|
||||||
|
===== ====== ================== ===========
|
||||||
|
2nd 1/4 No Flying/Swimming Wolf
|
||||||
|
4th 1/2 No flying Crocodile
|
||||||
|
8th 1 -- Giant eagle
|
||||||
|
===== ====== ================== ===========
|
||||||
|
|
||||||
4th Level: Max CR 1/2, No Flying (ex: Crocodile)
|
You can stay in a beast shape for a number of hours equal to half
|
||||||
|
your druid level (rounded down). You then revert to your normal
|
||||||
8th Level: Max CR 1 (ex: Giant Eagle)
|
form unless you expend another use of this feature. You can revert
|
||||||
|
to your normal form earlier by using a bonus action on your
|
||||||
You can stay in a beast shape for a number of hours equal to half your
|
turn. You automatically revert if you fall unconscious, drop to 0
|
||||||
druid level (rounded down). You then revert to your normal form unless you
|
hit points, or die.
|
||||||
expend another use of this feature. You can revert to your normal form
|
|
||||||
earlier by using a bonus action on your turn. You automatically revert if
|
|
||||||
you fall unconscious, drop to 0 hit points, or die.
|
|
||||||
|
|
||||||
While you are transformed, the following rules apply:
|
While you are transformed, the following rules apply:
|
||||||
|
|
||||||
• Your game statistics are replaced by the statistics of the beast, but
|
- Your game statistics are replaced by the statistics of the
|
||||||
you retain your alignment, personality, and Intelligence, Wisdom, and
|
beast, but you retain your alignment, personality, and
|
||||||
Charisma scores. You also retain all of your skill and saving throw
|
Intelligence, Wisdom, and Charisma scores. You also retain all
|
||||||
proficiencies, in addition to gaining those of the creature. If the
|
of your skill and saving throw proficiencies, in addition to
|
||||||
creature has the same proficiency as you and the bonus in its stat block is
|
gaining those of the creature. If the creature has the same
|
||||||
higher than yours, use the creature's bonus instead of yours. If the
|
proficiency as you and the bonus in its stat block is higher
|
||||||
creature has any legendary or lair actions, you can't use them.
|
than yours, use the creature's bonus instead of yours. If the
|
||||||
|
creature has any legendary or lair actions, you can't use them.
|
||||||
• When you transform, you assume the beast's hit points and Hit Dice. When
|
- When you transform, you assume the beast's hit points and Hit
|
||||||
you revert to your normal form, you return to the number of hit points you
|
Dice. When you revert to your normal form, you return to the
|
||||||
had before you transformed. However, if you revert as a result of dropping
|
number of hit points you had before you transformed. However, if
|
||||||
to 0 hit points, any excess damage carries over to your normal form. For
|
you revert as a result of dropping to 0 hit points, any excess
|
||||||
example, if you take 10 damage in animal form and have only 1 hit point
|
damage carries over to your normal form. For example, if you
|
||||||
left, you revert and take 9 damage. As long as the excess damage doesn't
|
take 10 damage in animal form and have only 1 hit point left,
|
||||||
reduce your normal form to 0 hit points, you aren't knocked unconscious.
|
you revert and take 9 damage. As long as the excess damage
|
||||||
|
doesn't reduce your normal form to 0 hit points, you aren't
|
||||||
• You can't cast spells, and your ability to speak or take any action that
|
knocked unconscious.
|
||||||
requires hands is limited to the capabilities of your beast
|
- You can't cast spells, and your ability to speak or take any
|
||||||
form. Transforming doesn't break your concentration on a spell you've
|
action that requires hands is limited to the capabilities of
|
||||||
already cast, however, or prevent you from taking actions that are part of
|
your beast form. Transforming doesn't break your concentration
|
||||||
a spell, such as call lightning, that you've already cast.
|
on a spell you've already cast, however, or prevent you from
|
||||||
|
taking actions that are part of a spell, such as call lightning,
|
||||||
• You retain the benefit of any features from your class, race, or other
|
that you've already cast.
|
||||||
source and can use them if the new form is physically capable of doing
|
- You retain the benefit of any features from your class, race, or
|
||||||
so. However, you can't use any of your special senses, such as darkvision,
|
other source and can use them if the new form is physically
|
||||||
unless your new form also has that sense.
|
capable of doing so. However, you can't use any of your special
|
||||||
|
senses, such as darkvision, unless your new form also has that
|
||||||
• You choose whether your equipment falls to the ground in your space,
|
sense.
|
||||||
merges into your new form, or is worn by it. Worn equipment functions as
|
- You choose whether your equipment falls to the ground in your
|
||||||
normal, but the DM decides whether it is practical for the new form to wear
|
space, merges into your new form, or is worn by it. Worn
|
||||||
a piece of equipment, based on the creature's shape and size. Your
|
equipment functions as normal, but the DM decides whether it is
|
||||||
equipment doesn't change size or shape to match the new form, and any
|
practical for the new form to wear a piece of equipment, based
|
||||||
equipment that the new form can't wear must either fall to the ground or
|
on the creature's shape and size. Your equipment doesn't change
|
||||||
merge with it. Equipment that merges with the form has no effect until you
|
size or shape to match the new form, and any equipment that the
|
||||||
leave the form.
|
new form can't wear must either fall to the ground or merge with
|
||||||
|
it. Equipment that merges with the form has no effect until you
|
||||||
|
leave the form.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
_name = "Wild Shape"
|
_name = "Wild Shape"
|
||||||
@@ -68,9 +74,9 @@ class WildShape(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = 2
|
num = 2
|
||||||
time = self.owner.Druid.level // 2
|
time = self.owner.Druid.level // 2
|
||||||
return self._name + " ({:d}x/SR, {:d} hours)".format(num, time)
|
return self._name + " ({:d}x/SR, {:d} hours)".format(num, time)
|
||||||
|
|
||||||
|
|
||||||
class TimelessBody(Feature):
|
class TimelessBody(Feature):
|
||||||
@@ -149,24 +155,24 @@ class _CircleSpells(Feature):
|
|||||||
_name = "Select One"
|
_name = "Select One"
|
||||||
source = "Druid (Circle of the Land)"
|
source = "Druid (Circle of the Land)"
|
||||||
_spells = {3: [spells.MirrorImage, spells.MistyStep],
|
_spells = {3: [spells.MirrorImage, spells.MistyStep],
|
||||||
5: [spells.WaterBreathing, spells.WaterWalk],
|
5: [spells.WaterBreathing, spells.WaterWalk],
|
||||||
7: [spells.ControlWater, spells.FreedomOfMovement],
|
7: [spells.ControlWater, spells.FreedomOfMovement],
|
||||||
9: [spells.ConjureElemental, spells.Scrying]}
|
9: [spells.ConjureElemental, spells.Scrying]}
|
||||||
spells_known = []
|
spells_known = []
|
||||||
spells_prepared = []
|
spells_prepared = []
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
return "Circle Spells ({:s})".format(self._name)
|
return "Circle Spells ({:s})".format(self._name)
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
if owner is not None:
|
if owner is not None:
|
||||||
level = owner.Druid.level
|
level = owner.Druid.level
|
||||||
for lvl, sps in self._spells.items():
|
for lvl, sps in self._spells.items():
|
||||||
if level >= lvl:
|
if level >= lvl:
|
||||||
self.spells_known.extend(sps)
|
self.spells_known.extend(sps)
|
||||||
self.spells_prepared.extend(sps)
|
self.spells_prepared.extend(sps)
|
||||||
super().__init__(owner=owner)
|
super().__init__(owner=owner)
|
||||||
|
|
||||||
|
|
||||||
class ArcticSpells(_CircleSpells):
|
class ArcticSpells(_CircleSpells):
|
||||||
@@ -178,9 +184,9 @@ class ArcticSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Arctic'
|
_name = 'Arctic'
|
||||||
_spells = {3: [spells.HoldPerson, spells.SpikeGrowth],
|
_spells = {3: [spells.HoldPerson, spells.SpikeGrowth],
|
||||||
5: [spells.SleetStorm, spells.Slow],
|
5: [spells.SleetStorm, spells.Slow],
|
||||||
7: [spells.FreedomOfMovement, spells.IceStorm],
|
7: [spells.FreedomOfMovement, spells.IceStorm],
|
||||||
9: [spells.CommuneWithNature, spells.ConeOfCold]}
|
9: [spells.CommuneWithNature, spells.ConeOfCold]}
|
||||||
|
|
||||||
|
|
||||||
class CoastSpells(_CircleSpells):
|
class CoastSpells(_CircleSpells):
|
||||||
@@ -192,9 +198,9 @@ class CoastSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Coast'
|
_name = 'Coast'
|
||||||
_spells = {3: [spells.MirrorImage, spells.MistyStep],
|
_spells = {3: [spells.MirrorImage, spells.MistyStep],
|
||||||
5: [spells.WaterBreathing, spells.WaterWalk],
|
5: [spells.WaterBreathing, spells.WaterWalk],
|
||||||
7: [spells.ControlWater, spells.FreedomOfMovement],
|
7: [spells.ControlWater, spells.FreedomOfMovement],
|
||||||
9: [spells.ConjureElemental, spells.Scrying]}
|
9: [spells.ConjureElemental, spells.Scrying]}
|
||||||
|
|
||||||
|
|
||||||
class DesertSpells(_CircleSpells):
|
class DesertSpells(_CircleSpells):
|
||||||
@@ -206,9 +212,9 @@ class DesertSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Desert'
|
_name = 'Desert'
|
||||||
_spells = {3: [spells.Blur, spells.Silence],
|
_spells = {3: [spells.Blur, spells.Silence],
|
||||||
5: [spells.CreateFoodAndWater, spells.ProtectionFromEnergy],
|
5: [spells.CreateFoodAndWater, spells.ProtectionFromEnergy],
|
||||||
7: [spells.Blight, spells.HallucinatoryTerrain],
|
7: [spells.Blight, spells.HallucinatoryTerrain],
|
||||||
9: [spells.InsectPlague, spells.WallOfStone]}
|
9: [spells.InsectPlague, spells.WallOfStone]}
|
||||||
|
|
||||||
|
|
||||||
class ForestSpells(_CircleSpells):
|
class ForestSpells(_CircleSpells):
|
||||||
@@ -220,9 +226,9 @@ class ForestSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Forest'
|
_name = 'Forest'
|
||||||
_spells = {3: [spells.Barkskin, spells.SpiderClimb],
|
_spells = {3: [spells.Barkskin, spells.SpiderClimb],
|
||||||
5: [spells.CallLightning, spells.PlantGrowth],
|
5: [spells.CallLightning, spells.PlantGrowth],
|
||||||
7: [spells.Divination, spells.FreedomOfMovement],
|
7: [spells.Divination, spells.FreedomOfMovement],
|
||||||
9: [spells.CommuneWithNature, spells.TreeStride]}
|
9: [spells.CommuneWithNature, spells.TreeStride]}
|
||||||
|
|
||||||
|
|
||||||
class GrasslandSpells(_CircleSpells):
|
class GrasslandSpells(_CircleSpells):
|
||||||
@@ -234,9 +240,9 @@ class GrasslandSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Grassland'
|
_name = 'Grassland'
|
||||||
_spells = {3: [spells.Invisibility, spells.PassWithoutTrace],
|
_spells = {3: [spells.Invisibility, spells.PassWithoutTrace],
|
||||||
5: [spells.Daylight, spells.Haste],
|
5: [spells.Daylight, spells.Haste],
|
||||||
7: [spells.Divination, spells.FreedomOfMovement],
|
7: [spells.Divination, spells.FreedomOfMovement],
|
||||||
9: [spells.Dream, spells.InsectPlague]}
|
9: [spells.Dream, spells.InsectPlague]}
|
||||||
|
|
||||||
|
|
||||||
class MountainSpells(_CircleSpells):
|
class MountainSpells(_CircleSpells):
|
||||||
@@ -248,9 +254,9 @@ class MountainSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Mountain'
|
_name = 'Mountain'
|
||||||
_spells = {3: [spells.SpiderClimb, spells.SpikeGrowth],
|
_spells = {3: [spells.SpiderClimb, spells.SpikeGrowth],
|
||||||
5: [spells.LightningBolt, spells.MeldIntoStone],
|
5: [spells.LightningBolt, spells.MeldIntoStone],
|
||||||
7: [spells.StoneShape, spells.Stoneskin],
|
7: [spells.StoneShape, spells.Stoneskin],
|
||||||
9: [spells.Passwall, spells.WallOfStone]}
|
9: [spells.Passwall, spells.WallOfStone]}
|
||||||
|
|
||||||
|
|
||||||
class SwampSpells(_CircleSpells):
|
class SwampSpells(_CircleSpells):
|
||||||
@@ -262,9 +268,9 @@ class SwampSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Swamp'
|
_name = 'Swamp'
|
||||||
_spells = {3: [spells.Darkness, spells.MelfsAcidArrow],
|
_spells = {3: [spells.Darkness, spells.MelfsAcidArrow],
|
||||||
5: [spells.WaterWalk, spells.StinkingCloud],
|
5: [spells.WaterWalk, spells.StinkingCloud],
|
||||||
7: [spells.FreedomOfMovement, spells.LocateCreature],
|
7: [spells.FreedomOfMovement, spells.LocateCreature],
|
||||||
9: [spells.InsectPlague, spells.Scrying]}
|
9: [spells.InsectPlague, spells.Scrying]}
|
||||||
|
|
||||||
|
|
||||||
class UnderdarkSpells(_CircleSpells):
|
class UnderdarkSpells(_CircleSpells):
|
||||||
@@ -276,9 +282,9 @@ class UnderdarkSpells(_CircleSpells):
|
|||||||
"""
|
"""
|
||||||
_name = 'Underdark'
|
_name = 'Underdark'
|
||||||
_spells = {3: [spells.SpiderClimb, spells.Web],
|
_spells = {3: [spells.SpiderClimb, spells.Web],
|
||||||
5: [spells.GaseousForm, spells.StinkingCloud],
|
5: [spells.GaseousForm, spells.StinkingCloud],
|
||||||
7: [spells.GreaterInvisibility, spells.StoneShape],
|
7: [spells.GreaterInvisibility, spells.StoneShape],
|
||||||
9: [spells.Cloudkill, spells.InsectPlague]}
|
9: [spells.Cloudkill, spells.InsectPlague]}
|
||||||
|
|
||||||
|
|
||||||
class SporesSpells(_CircleSpells):
|
class SporesSpells(_CircleSpells):
|
||||||
@@ -291,10 +297,10 @@ class SporesSpells(_CircleSpells):
|
|||||||
|
|
||||||
_name = 'Spores'
|
_name = 'Spores'
|
||||||
_spells = {2: [spells.ChillTouch],
|
_spells = {2: [spells.ChillTouch],
|
||||||
3: [spells.BlindnessDeafness, spells.GentleRepose],
|
3: [spells.BlindnessDeafness, spells.GentleRepose],
|
||||||
5: [spells.AnimateDead, spells.GaseousForm],
|
5: [spells.AnimateDead, spells.GaseousForm],
|
||||||
7: [spells.Blight, spells.Confusion],
|
7: [spells.Blight, spells.Confusion],
|
||||||
9: [spells.Cloudkill, spells.Contagion]}
|
9: [spells.Cloudkill, spells.Contagion]}
|
||||||
|
|
||||||
|
|
||||||
class CircleSpells(FeatureSelector, _CircleSpells):
|
class CircleSpells(FeatureSelector, _CircleSpells):
|
||||||
@@ -321,14 +327,14 @@ class CircleSpells(FeatureSelector, _CircleSpells):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'arctic': ArcticSpells,
|
options = {'arctic': ArcticSpells,
|
||||||
'coast': CoastSpells,
|
'coast': CoastSpells,
|
||||||
'desert': DesertSpells,
|
'desert': DesertSpells,
|
||||||
'forest': ForestSpells,
|
'forest': ForestSpells,
|
||||||
'grassland': GrasslandSpells,
|
'grassland': GrasslandSpells,
|
||||||
'mountain': MountainSpells,
|
'mountain': MountainSpells,
|
||||||
'swamp': SwampSpells,
|
'swamp': SwampSpells,
|
||||||
'underdark': UnderdarkSpells,
|
'underdark': UnderdarkSpells,
|
||||||
'spores': SporesSpells}
|
'spores': SporesSpells}
|
||||||
name = "Circle Spells (Select One)"
|
name = "Circle Spells (Select One)"
|
||||||
source = "Druid (Circle of the Land/Spores)"
|
source = "Druid (Circle of the Land/Spores)"
|
||||||
|
|
||||||
@@ -397,8 +403,8 @@ class CircleForms(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Druid.level
|
level = self.owner.Druid.level
|
||||||
return self._name + ' (CR {:d})'.format(max(1, level//3))
|
return self._name + ' (CR {:d})'.format(max(1, level//3))
|
||||||
|
|
||||||
|
|
||||||
class PrimalStrike(Feature):
|
class PrimalStrike(Feature):
|
||||||
@@ -450,7 +456,7 @@ class BalmOfTheSummerCourt(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
return self._name + " ({:d}x d6)".format(self.owner.Druid.level)
|
return self._name + " ({:d}x d6)".format(self.owner.Druid.level)
|
||||||
|
|
||||||
|
|
||||||
class HearthOfMoonlightAndShadow(Feature):
|
class HearthOfMoonlightAndShadow(Feature):
|
||||||
@@ -567,11 +573,11 @@ class MightySummoner(Feature):
|
|||||||
- The creature appears with more hit points than normal: 2 extra hit
|
- The creature appears with more hit points than normal: 2 extra hit
|
||||||
|
|
||||||
- The creature appears with more hit points than normal: 2 extra hit
|
- The creature appears with more hit points than normal: 2 extra hit
|
||||||
points per Hit Die it has.
|
points per Hit Die it has.
|
||||||
|
|
||||||
- The damage from its natural weapons is considered magical for the
|
- The damage from its natural weapons is considered magical for the
|
||||||
purpose of overcoming immunity and resistance to nonmagical attacks and
|
purpose of overcoming immunity and resistance to nonmagical attacks and
|
||||||
damage.
|
damage.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Mighty Summoner"
|
name = "Mighty Summoner"
|
||||||
|
|||||||
+494
-519
File diff suppressed because it is too large
Load Diff
@@ -10,12 +10,12 @@ def create_feature(**params):
|
|||||||
Parameters
|
Parameters
|
||||||
----------
|
----------
|
||||||
params : optional
|
params : optional
|
||||||
Saved as attributes of the new class.
|
Saved as attributes of the new class.
|
||||||
|
|
||||||
Returns
|
Returns
|
||||||
-------
|
-------
|
||||||
NewFeature
|
NewFeature
|
||||||
New feature class, subclass of ``Feature``, with given params.
|
New feature class, subclass of ``Feature``, with given params.
|
||||||
"""
|
"""
|
||||||
NewFeature = type('UnknownFeature', (Feature,), params)
|
NewFeature = type('UnknownFeature', (Feature,), params)
|
||||||
return NewFeature
|
return NewFeature
|
||||||
@@ -33,34 +33,34 @@ class Feature():
|
|||||||
needs_implementation = False # Set to True if need to find way to compute stats
|
needs_implementation = False # Set to True if need to find way to compute stats
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
self.owner = owner
|
self.owner = owner
|
||||||
self.spells_known = [S() for S in self.spells_known]
|
self.spells_known = [S() for S in self.spells_known]
|
||||||
self.spells_prepared = [S() for S in self.spells_prepared]
|
self.spells_prepared = [S() for S in self.spells_prepared]
|
||||||
|
|
||||||
def __eq__(self, other):
|
def __eq__(self, other):
|
||||||
return (self.name == other.name) and (self.source == other.source)
|
return (self.name == other.name) and (self.source == other.source)
|
||||||
|
|
||||||
def __hash__(self):
|
def __hash__(self):
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
return self.name
|
return self.name
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return "\"{:s}\"".format(self.name)
|
return "\"{:s}\"".format(self.name)
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""
|
||||||
Updates weapon based on the Feature property
|
Updates weapon based on the Feature property
|
||||||
|
|
||||||
Parameters
|
Parameters
|
||||||
----------
|
----------
|
||||||
weapon
|
weapon
|
||||||
The weapon to be tested for special bonuses
|
The weapon to be tested for special bonuses
|
||||||
kwargs
|
kwargs
|
||||||
Any other key-word arguments the function may require
|
Any other key-word arguments the function may require
|
||||||
"""
|
"""
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class FeatureSelector(Feature):
|
class FeatureSelector(Feature):
|
||||||
@@ -72,17 +72,17 @@ class FeatureSelector(Feature):
|
|||||||
source = ''
|
source = ''
|
||||||
|
|
||||||
def __new__(t, owner, feature_choices=[]):
|
def __new__(t, owner, feature_choices=[]):
|
||||||
# Look for matching feature_choices
|
# Look for matching feature_choices
|
||||||
new_feat = Feature.__new__(Feature, owner=owner)
|
new_feat = Feature.__new__(Feature, owner=owner)
|
||||||
new_feat.__doc__ = t.__doc__
|
new_feat.__doc__ = t.__doc__
|
||||||
new_feat.name = t.name
|
new_feat.name = t.name
|
||||||
new_feat.source = t.source
|
new_feat.source = t.source
|
||||||
new_feat.needs_implementation = True
|
new_feat.needs_implementation = True
|
||||||
for selection in feature_choices:
|
for selection in feature_choices:
|
||||||
if selection.lower() in t.options:
|
if selection.lower() in t.options:
|
||||||
feat_class = t.options[selection.lower()]
|
feat_class = t.options[selection.lower()]
|
||||||
if owner.has_feature(feat_class):
|
if owner.has_feature(feat_class):
|
||||||
continue
|
continue
|
||||||
new_feat = feat_class(owner=owner)
|
new_feat = feat_class(owner=owner)
|
||||||
new_feat.source = t.source
|
new_feat.source = t.source
|
||||||
return new_feat
|
return new_feat
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
from dungeonsheets import armor, weapons
|
from dungeonsheets import armor, weapons
|
||||||
from dungeonsheets.features.features import Feature, FeatureSelector
|
from dungeonsheets.features.features import Feature, FeatureSelector
|
||||||
from dungeonsheets.features.ranger import (Archery, Defense, Dueling,
|
from dungeonsheets.features.ranger import (Archery, Defense, Dueling,
|
||||||
TwoWeaponFighting)
|
TwoWeaponFighting)
|
||||||
|
|
||||||
# Features added for all PHB classes
|
# Features added for all PHB classes
|
||||||
# SCAG and XGTE needed
|
# SCAG and XGTE needed
|
||||||
@@ -127,21 +127,21 @@ class FighterFightingStyle(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'archery': Archery,
|
options = {'archery': Archery,
|
||||||
'defense': Defense,
|
'defense': Defense,
|
||||||
'dueling': Dueling,
|
'dueling': Dueling,
|
||||||
'great': GreatWeaponFighting,
|
'great': GreatWeaponFighting,
|
||||||
'great-weapon fighting': GreatWeaponFighting,
|
'great-weapon fighting': GreatWeaponFighting,
|
||||||
'projection': Protection,
|
'projection': Protection,
|
||||||
'two-weapon fighting': TwoWeaponFighting,
|
'two-weapon fighting': TwoWeaponFighting,
|
||||||
'two-weapon': TwoWeaponFighting,
|
'two-weapon': TwoWeaponFighting,
|
||||||
'dual wield': TwoWeaponFighting,
|
'dual wield': TwoWeaponFighting,
|
||||||
'blinding fighting': BlindingFighting,
|
'blinding fighting': BlindingFighting,
|
||||||
'close quarters shooter': CloseQuartersShooter,
|
'close quarters shooter': CloseQuartersShooter,
|
||||||
'interception': Interception,
|
'interception': Interception,
|
||||||
'mariner': Mariner,
|
'mariner': Mariner,
|
||||||
'thrown weapon fighting': ThrownWeaponFighting,
|
'thrown weapon fighting': ThrownWeaponFighting,
|
||||||
'tunnel fighter': TunnelFighter,
|
'tunnel fighter': TunnelFighter,
|
||||||
'unarmed fighting': UnarmedFighting}
|
'unarmed fighting': UnarmedFighting}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Fighter"
|
source = "Fighter"
|
||||||
|
|
||||||
@@ -183,13 +183,13 @@ class ExtraAttackFighter(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Fighter.level
|
level = self.owner.Fighter.level
|
||||||
if level < 11:
|
if level < 11:
|
||||||
return self._name + ' (2x)'
|
return self._name + ' (2x)'
|
||||||
elif level < 20:
|
elif level < 20:
|
||||||
return self._name + ' (3x)'
|
return self._name + ' (3x)'
|
||||||
else:
|
else:
|
||||||
return self._name + ' (4x)'
|
return self._name + ' (4x)'
|
||||||
|
|
||||||
|
|
||||||
class Indomitable(Feature):
|
class Indomitable(Feature):
|
||||||
@@ -206,13 +206,13 @@ class Indomitable(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Fighter.level
|
level = self.owner.Fighter.level
|
||||||
if level < 13:
|
if level < 13:
|
||||||
return self._name + ' (1x/LR)'
|
return self._name + ' (1x/LR)'
|
||||||
elif level < 17:
|
elif level < 17:
|
||||||
return self._name + ' (2x/LR)'
|
return self._name + ' (2x/LR)'
|
||||||
else:
|
else:
|
||||||
return self._name + ' (3x/LR)'
|
return self._name + ' (3x/LR)'
|
||||||
|
|
||||||
|
|
||||||
# Champion
|
# Champion
|
||||||
@@ -255,14 +255,14 @@ class AdditionalFightingStyle(FeatureSelector):
|
|||||||
two-weapon fighting 2
|
two-weapon fighting 2
|
||||||
"""
|
"""
|
||||||
options = {'archery 2': Archery,
|
options = {'archery 2': Archery,
|
||||||
'defense 2': Defense,
|
'defense 2': Defense,
|
||||||
'dueling 2': Dueling,
|
'dueling 2': Dueling,
|
||||||
'great 2': GreatWeaponFighting,
|
'great 2': GreatWeaponFighting,
|
||||||
'great-weapon fighting 2': GreatWeaponFighting,
|
'great-weapon fighting 2': GreatWeaponFighting,
|
||||||
'projection 2': Protection,
|
'projection 2': Protection,
|
||||||
'two-weapon fighting 2': TwoWeaponFighting,
|
'two-weapon fighting 2': TwoWeaponFighting,
|
||||||
'two-weapon 2': TwoWeaponFighting,
|
'two-weapon 2': TwoWeaponFighting,
|
||||||
'dual wield 2': TwoWeaponFighting}
|
'dual wield 2': TwoWeaponFighting}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Fighter (Champion)"
|
source = "Fighter (Champion)"
|
||||||
|
|
||||||
@@ -314,13 +314,13 @@ class CombatSuperiority(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Fighter.level
|
level = self.owner.Fighter.level
|
||||||
if level < 10:
|
if level < 10:
|
||||||
return self._name + ' (d8)'
|
return self._name + ' (d8)'
|
||||||
elif level < 18:
|
elif level < 18:
|
||||||
return self._name + ' (d10)'
|
return self._name + ' (d10)'
|
||||||
else:
|
else:
|
||||||
return self._name + ' (d12)'
|
return self._name + ' (d12)'
|
||||||
|
|
||||||
|
|
||||||
class StudentOfWar(Feature):
|
class StudentOfWar(Feature):
|
||||||
@@ -662,11 +662,11 @@ class RoyalEnvoy(Feature):
|
|||||||
source = "Fighter (Purple Dragon Knight)"
|
source = "Fighter (Purple Dragon Knight)"
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
super().__init__(owner=owner)
|
super().__init__(owner=owner)
|
||||||
if 'persuasion' not in self.owner.skill_proficiencies:
|
if 'persuasion' not in self.owner.skill_proficiencies:
|
||||||
self.owner.skill_proficiencies.append('persuasion')
|
self.owner.skill_proficiencies.append('persuasion')
|
||||||
if 'persuasion' not in self.owner.skill_expertise:
|
if 'persuasion' not in self.owner.skill_expertise:
|
||||||
self.owner.skill_expertise.append('persuasion')
|
self.owner.skill_expertise.append('persuasion')
|
||||||
|
|
||||||
|
|
||||||
class InspiringSurge(Feature):
|
class InspiringSurge(Feature):
|
||||||
@@ -934,8 +934,8 @@ class UnwaveringMark(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.strength.modifier)
|
num = max(1, self.owner.strength.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num)
|
return self._name + ' ({:d}x/LR)'.format(num)
|
||||||
|
|
||||||
|
|
||||||
class WardingManeuver(Feature):
|
class WardingManeuver(Feature):
|
||||||
@@ -956,8 +956,8 @@ class WardingManeuver(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.constitution.modifier)
|
num = max(1, self.owner.constitution.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num)
|
return self._name + ' ({:d}x/LR)'.format(num)
|
||||||
|
|
||||||
|
|
||||||
class HoldTheLine(Feature):
|
class HoldTheLine(Feature):
|
||||||
|
|||||||
+232
-218
@@ -3,10 +3,12 @@ from dungeonsheets.features.features import Feature
|
|||||||
|
|
||||||
|
|
||||||
class UnarmoredDefenseMonk(Feature):
|
class UnarmoredDefenseMonk(Feature):
|
||||||
"""Beginning at 1st level, while you are wearing no armor and not wearing a
|
"""Beginning at 1st level, while you are wearing no armor and not
|
||||||
shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
|
wearing a shield, your AC equals 10 + your Dexterity modifier +
|
||||||
|
your Wisdom modifier.
|
||||||
|
|
||||||
This bonus is computed in the AC given on the Character Sheet above.
|
This bonus is computed in the AC given on the Character Sheet
|
||||||
|
above.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Unarmored Defense"
|
name = "Unarmored Defense"
|
||||||
@@ -14,30 +16,31 @@ class UnarmoredDefenseMonk(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class MartialArts(Feature):
|
class MartialArts(Feature):
|
||||||
"""At 1st level, your practice of martial arts gives you mastery of combat
|
"""At 1st level, your practice of martial arts gives you mastery of
|
||||||
styles that use unarmed strikes and monk weapons, which are shortswords and
|
combat styles that use unarmed strikes and monk weapons, which are
|
||||||
any simple melee weapons that don't have the two-handed or heavy
|
shortswords and any simple melee weapons that don't have the
|
||||||
property. You gain the following benefits while you are unarmed or wielding
|
two-handed or heavy property. You gain the following benefits
|
||||||
only monk weapons and you aren't wearing armor or wielding a shield:
|
while you are unarmed or wielding only monk weapons and you aren't
|
||||||
|
wearing armor or wielding a shield:
|
||||||
|
|
||||||
• You can use Dexterity instead of Strength for the attack and damage rolls
|
- You can use Dexterity instead of Strength for the attack and
|
||||||
of your unarmed strikes and monk weapons.
|
damage rolls of your unarmed strikes and monk weapons.
|
||||||
|
- You can roll a d4 in place of the normal damage of your unarmed
|
||||||
|
strike or monk weapon. This die changes as you gain monk levels,
|
||||||
|
as shown in the Martial Arts column of the Monk table.
|
||||||
|
- When you use the Attack action with an unarmed strike or a monk
|
||||||
|
weapon on your turn, you can make one unarmed strike as a bonus
|
||||||
|
action. For example, if you take the Attack action and attack
|
||||||
|
with a quarter- staff, you can also make an unarmed strike as a
|
||||||
|
bonus action, assuming you haven't already taken a bonus action
|
||||||
|
this turn.
|
||||||
|
|
||||||
• You can roll a d4 in place of the normal damage of your unarmed strike or
|
Certain monasteries use specializepd forms of the monk
|
||||||
monk weapon. This die changes as you gain monk levels, as shown in the
|
weapons. For example, you might use a club that is two lengths of
|
||||||
Martial Arts column of the Monk table.
|
w ood connected by a short chain (called a nunchaku) or a sickle
|
||||||
|
with a shorter, straighter blade (called a kama). Whatever name
|
||||||
• When you use the Attack action with an unarmed strike or a monk weapon on
|
you use for a monk weapon, you can use the game statistics
|
||||||
your turn, you can make one unarmed strike as a bonus action. For example,
|
provided for
|
||||||
if you take the Attack action and attack with a quarter- staff, you can
|
|
||||||
also make an unarmed strike as a bonus action, assuming you haven't already
|
|
||||||
taken a bonus action this turn.
|
|
||||||
|
|
||||||
Certain monasteries use specializepd forms of the monk weapons. For
|
|
||||||
example, you might use a club that is two lengths of w ood connected by a
|
|
||||||
short chain (called a nunchaku) or a sickle with a shorter, straighter
|
|
||||||
blade (called a kama). Whatever name you use for a monk weapon, you can use
|
|
||||||
the game statistics provided for
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Martial Arts"
|
name = "Martial Arts"
|
||||||
@@ -45,11 +48,9 @@ class MartialArts(Feature):
|
|||||||
die = 'd4'
|
die = 'd4'
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""Update increasing damage dice and DEX mod of Monk weapons"""
|
||||||
Update increasing damage dice and DEX mod of Monk weapons
|
|
||||||
"""
|
|
||||||
is_monk_weapon = any([isinstance(weapon, w)
|
is_monk_weapon = any([isinstance(weapon, w)
|
||||||
for w in weapons.monk_weapons])
|
for w in weapons.monk_weapons])
|
||||||
level = self.owner.Monk.level
|
level = self.owner.Monk.level
|
||||||
if not is_monk_weapon:
|
if not is_monk_weapon:
|
||||||
return weapon
|
return weapon
|
||||||
@@ -67,22 +68,24 @@ class MartialArts(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class Ki(Feature):
|
class Ki(Feature):
|
||||||
"""Starting at 2nd level, your training allows you to harness the mystic
|
"""Starting at 2nd level, your training allows you to harness the
|
||||||
energy of ki. Your access to this energy is represented by a number of ki
|
mystic energy of ki. Your access to this energy is represented by
|
||||||
points. Your monk level determines the number of points you have, as shown
|
a number of ki points. Your monk level determines the number of
|
||||||
in the Ki Points column of the Monk table. You can spend these points to
|
points you have, as shown in the Ki Points column of the Monk
|
||||||
fuel various ki features.
|
table. You can spend these points to fuel various ki features.
|
||||||
|
|
||||||
You start knowing three such features: Flurry of Blows, Patient Defense,
|
You start knowing three such features: Flurry of Blows, Patient
|
||||||
and Step of the Wind. You learn more ki features as you gain levels in this
|
Defense, and Step of the Wind. You learn more ki features as you
|
||||||
class. When you spend a ki point, it is unavailable until you finish a
|
gain levels in this class. When you spend a ki point, it is
|
||||||
short or long rest, at the end of which you draw all of your expended ki
|
unavailable until you finish a short or long rest, at the end of
|
||||||
back into yourself. You must spend at least 30 minutes of the rest
|
which you draw all of your expended ki back into yourself. You
|
||||||
meditating to regain your ki points.
|
must spend at least 30 minutes of the rest meditating to regain
|
||||||
|
your ki points.
|
||||||
|
|
||||||
Some of your ki features require your target to make a saving throw to
|
Some of your ki features require your target to make a saving
|
||||||
resist the feature's effects. The saving throw DC is calculated as follows:
|
throw to resist the feature's effects. The saving throw DC is
|
||||||
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
|
calculated as follows: Ki save DC = 8 + your proficiency bonus +
|
||||||
|
your Wisdom modifier
|
||||||
|
|
||||||
"""
|
"""
|
||||||
_name = "Ki"
|
_name = "Ki"
|
||||||
@@ -150,18 +153,18 @@ class UnarmoredMovement(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class DeflectMissiles(Feature):
|
class DeflectMissiles(Feature):
|
||||||
"""Starting at 3rd level, you can use your reaction to deflect or catch the
|
"""Starting at 3rd level, you can use your reaction to deflect or
|
||||||
missile when you are hit by a ranged weapon attack. When you do so, the
|
catch the missile when you are hit by a ranged weapon attack. When
|
||||||
damage you take from the attack is reduced by 1d10 + your Dexterity
|
you do so, the damage you take from the attack is reduced by 1d10
|
||||||
modifier + your monk level. If you reduce the damage to 0, you can catch
|
+ your Dexterity modifier + your monk level. If you reduce the
|
||||||
the missile if it is small enough for you to hold in one hand and you have
|
damage to 0, you can catch the missile if it is small enough for
|
||||||
at least one hand free.
|
you to hold in one hand and you have at least one hand free.
|
||||||
|
|
||||||
If you catch a missile in this way, you can spend 1 ki point to make a
|
If you catch a missile in this way, you can spend 1 ki point to
|
||||||
ranged attack with the weapon or piece of ammunition you just caught, as
|
make a ranged attack with the weapon or piece of ammunition you
|
||||||
part of the same reaction. You make this attack with proficiency,
|
just caught, as part of the same reaction. You make this attack
|
||||||
regardless of your weapon proficiencies, and the missile counts as a monk
|
with proficiency, regardless of your weapon proficiencies, and the
|
||||||
weapon for the attack
|
missile counts as a monk weapon for the attack
|
||||||
|
|
||||||
"""
|
"""
|
||||||
_name = "Deflect Missiles"
|
_name = "Deflect Missiles"
|
||||||
@@ -174,9 +177,9 @@ class DeflectMissiles(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class SlowFall(Feature):
|
class SlowFall(Feature):
|
||||||
"""Beginning at 4th level, you can use your reaction when you fall to reduce
|
"""Beginning at 4th level, you can use your reaction when you fall to
|
||||||
any falling damage you take by an amount equal to five times your monk
|
reduce any falling damage you take by an amount equal to five
|
||||||
level.
|
times your monk level.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Slow Fall"
|
name = "Slow Fall"
|
||||||
@@ -184,8 +187,8 @@ class SlowFall(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class ExtraAttackMonk(Feature):
|
class ExtraAttackMonk(Feature):
|
||||||
"""Beginning at 5th level, you can attack twice, instead of once, whenever you
|
"""Beginning at 5th level, you can attack twice, instead of once,
|
||||||
take the Attack action on your turn
|
whenever you take the Attack action on your turn
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Extra Attack (2x)"
|
name = "Extra Attack (2x)"
|
||||||
@@ -194,10 +197,10 @@ class ExtraAttackMonk(Feature):
|
|||||||
|
|
||||||
class StunningStrike(Feature):
|
class StunningStrike(Feature):
|
||||||
"""Starting at 5th level, you can interfere with the flow of ki in an
|
"""Starting at 5th level, you can interfere with the flow of ki in an
|
||||||
opponent's body. When you hit another creature with a melee weapon attack,
|
opponent's body. When you hit another creature with a melee weapon
|
||||||
you can spend 1 ki point to attempt a stunning strike. The target must
|
attack, you can spend 1 ki point to attempt a stunning strike. The
|
||||||
succeed on a Constitution saving throw or be stunned until the end of your
|
target must succeed on a Constitution saving throw or be stunned
|
||||||
next turn
|
until the end of your next turn
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Stunning Strike"
|
name = "Stunning Strike"
|
||||||
@@ -205,9 +208,9 @@ class StunningStrike(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class KiEmpoweredStrikes(Feature):
|
class KiEmpoweredStrikes(Feature):
|
||||||
"""Starting at 6th level, your unarmed strikes count as magical for the
|
"""Starting at 6th level, your unarmed strikes count as magical for
|
||||||
purpose of overcoming resistance and immunity to nonmagical attacks and
|
the purpose of overcoming resistance and immunity to nonmagical
|
||||||
damage
|
attacks and damage
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Ki-Empowered Strikes"
|
name = "Ki-Empowered Strikes"
|
||||||
@@ -224,8 +227,8 @@ class StillnessOfMind(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class PurityOfBody(Feature):
|
class PurityOfBody(Feature):
|
||||||
"""At 10th level, your mastery of the ki flowing through you makes you immune
|
"""At 10th level, your mastery of the ki flowing through you makes you
|
||||||
to disease and poison.
|
immune to disease and poison.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Purity of Body"
|
name = "Purity of Body"
|
||||||
@@ -233,9 +236,9 @@ class PurityOfBody(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class TongueOfTheSunAndMoon(Feature):
|
class TongueOfTheSunAndMoon(Feature):
|
||||||
"""Starting at 13th level, you learn to touch the ki of other minds so that
|
"""Starting at 13th level, you learn to touch the ki of other minds so
|
||||||
you understand all spoken languages. Moreover, any creature that can
|
that you understand all spoken languages. Moreover, any creature
|
||||||
understand a language can understand what you say.
|
that can understand a language can understand what you say.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Tongue of the Sun and Moon"
|
name = "Tongue of the Sun and Moon"
|
||||||
@@ -243,9 +246,10 @@ class TongueOfTheSunAndMoon(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class DiamondSoul(Feature):
|
class DiamondSoul(Feature):
|
||||||
"""Beginning at 14th level, your mastery of ki grants you proficiency in all
|
"""Beginning at 14th level, your mastery of ki grants you proficiency
|
||||||
saving throws. Additionally, whenever you make a saving throw and fail, you
|
in all saving throws. Additionally, whenever you make a saving
|
||||||
can spend 1 ki point to reroll it and take the second result.
|
throw and fail, you can spend 1 ki point to reroll it and take the
|
||||||
|
second result.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Diamond Soul"
|
name = "Diamond Soul"
|
||||||
@@ -253,9 +257,10 @@ class DiamondSoul(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class TimelessBody(Feature):
|
class TimelessBody(Feature):
|
||||||
"""At 15th level, your ki sustains you so that you suffer none of the frailty
|
"""At 15th level, your ki sustains you so that you suffer none of the
|
||||||
of old age, and you can't be aged magically. You can still die of old age,
|
frailty of old age, and you can't be aged magically. You can still
|
||||||
however. In addition, you no longer need food or water.
|
die of old age, however. In addition, you no longer need food or
|
||||||
|
water.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Timeless Body"
|
name = "Timeless Body"
|
||||||
@@ -263,11 +268,12 @@ class TimelessBody(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class EmptyBody(Feature):
|
class EmptyBody(Feature):
|
||||||
"""Beginning at 18th level, you can use your action to spend 4 ki points to
|
"""Beginning at 18th level, you can use your action to spend 4 ki
|
||||||
become invisible for 1 minute. During that time, you also have resistance
|
points to become invisible for 1 minute. During that time, you
|
||||||
to all damage but force damage. Additionally, you can spend 8 ki points to
|
also have resistance to all damage but force damage. Additionally,
|
||||||
cast the astral projection spell, without needing material components. When
|
you can spend 8 ki points to cast the astral projection spell,
|
||||||
you do so, you can't take any other creatures with you.
|
without needing material components. When you do so, you can't
|
||||||
|
take any other creatures with you.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Empty Body"
|
name = "Empty Body"
|
||||||
@@ -285,17 +291,16 @@ class PerfectSelf(Feature):
|
|||||||
|
|
||||||
# Way of the Open Hand
|
# Way of the Open Hand
|
||||||
class OpenHandTechnique(Feature):
|
class OpenHandTechnique(Feature):
|
||||||
"""Starting when you choose this tradition at 3rd level, you can manipulate
|
"""Starting when you choose this tradition at 3rd level, you can
|
||||||
your enemy's ki when you harness your own. Whenever you hit a creature with
|
manipulate your enemy's ki when you harness your own. Whenever you
|
||||||
one of the attacks granted by your Flurry of Blows, you can impose one of
|
hit a creature with one of the attacks granted by your *Flurry of
|
||||||
the following effects on that target:
|
Blows*, you can impose one of the following effects on that
|
||||||
|
target:
|
||||||
|
|
||||||
• It must succeed on a Dexterity saving throw or be knocked prone.
|
- It must succeed on a Dexterity saving throw or be knocked prone.
|
||||||
|
- It must make a Strength saving throw. If it fails, you can push
|
||||||
• It must make a Strength saving throw. If it fails, you can push it up to
|
it up to 15 feet away from you.
|
||||||
15 feet away from you.
|
- It can't take reactions until the end of your next turn
|
||||||
|
|
||||||
• It can't take reactions until the end of your next turn
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Open Hand Technique"
|
name = "Open Hand Technique"
|
||||||
@@ -303,9 +308,10 @@ class OpenHandTechnique(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class WholenessOfBody(Feature):
|
class WholenessOfBody(Feature):
|
||||||
"""At 6th level, you gain the ability to heal yourself. As an action, you can
|
"""At 6th level, you gain the ability to heal yourself. As an action,
|
||||||
regain hit points equal to three times your monk level. You must finish a
|
you can regain hit points equal to three times your monk
|
||||||
long rest before you can use this feature again
|
level. You must finish a long rest before you can use this feature
|
||||||
|
again
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Wholeness of Body"
|
name = "Wholeness of Body"
|
||||||
@@ -313,11 +319,12 @@ class WholenessOfBody(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class Tranquility(Feature):
|
class Tranquility(Feature):
|
||||||
"""Beginning at 11th level, you can enter a special meditation that surrounds
|
"""Beginning at 11th level, you can enter a special meditation that
|
||||||
you with an aura of peace. At the end of a long rest, you gain the effect
|
surrounds you with an aura of peace. At the end of a long rest,
|
||||||
of a sanctuary spell that lasts until the start of your next long rest (the
|
you gain the effect of a sanctuary spell that lasts until the
|
||||||
spell can end early as normal). The saving throw DC for the spell equals 8
|
start of your next long rest (the spell can end early as
|
||||||
+ your Wisdom modifier + your proficiency bonus
|
normal). The saving throw DC for the spell equals 8 + your Wisdom
|
||||||
|
modifier + your proficiency bonus
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Tranquility"
|
name = "Tranquility"
|
||||||
@@ -326,15 +333,17 @@ class Tranquility(Feature):
|
|||||||
|
|
||||||
class QuiveringPalm(Feature):
|
class QuiveringPalm(Feature):
|
||||||
"""At 17th level, you gain the ability to set up lethal vibrations in
|
"""At 17th level, you gain the ability to set up lethal vibrations in
|
||||||
someone's body. When you hit a creature with an unarmed strike, you can
|
someone's body. When you hit a creature with an unarmed strike,
|
||||||
spend 3 ki points to start these imperceptible vibrations, which last for a
|
you can spend 3 ki points to start these imperceptible vibrations,
|
||||||
number of days equal to your monk level. The vibrations are harmless unless
|
which last for a number of days equal to your monk level. The
|
||||||
you use your action to end them. To do so, you and the target must be on
|
vibrations are harmless unless you use your action to end them. To
|
||||||
the same plane of existence. When you use this action, the creature must
|
do so, you and the target must be on the same plane of
|
||||||
make a Constitution saving throw. If it fails, it is reduced to 0 hit
|
existence. When you use this action, the creature must make a
|
||||||
points. If it succeeds, it takes 10d10 necrotic damage. You can have only
|
Constitution saving throw. If it fails, it is reduced to 0 hit
|
||||||
one creature under the effect of this feature at a time. You can choose to
|
points. If it succeeds, it takes 10d10 necrotic damage. You can
|
||||||
end the vibrations harmlessly without using an action.
|
have only one creature under the effect of this feature at a
|
||||||
|
time. You can choose to end the vibrations harmlessly without
|
||||||
|
using an action.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Quivering Palm"
|
name = "Quivering Palm"
|
||||||
@@ -343,11 +352,12 @@ class QuiveringPalm(Feature):
|
|||||||
|
|
||||||
# Way of Shadow
|
# Way of Shadow
|
||||||
class ShadowArts(Feature):
|
class ShadowArts(Feature):
|
||||||
"""Starting when you choose this tradition at 3rd level, you can use your ki
|
"""Starting when you choose this tradition at 3rd level, you can use
|
||||||
to duplicate the effects of certain spells. As an action, you can spend 2
|
your ki to duplicate the effects of certain spells. As an action,
|
||||||
ki points to cast darkness, darkvision, pass without trace, or silence,
|
you can spend 2 ki points to cast darkness, darkvision, pass
|
||||||
without providing material components. Additionally, you gain the minor
|
without trace, or silence, without providing material
|
||||||
illusion cantrip if you don't already know it.
|
components. Additionally, you gain the minor illusion cantrip if
|
||||||
|
you don't already know it.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shadow Arts"
|
name = "Shadow Arts"
|
||||||
@@ -356,10 +366,10 @@ class ShadowArts(Feature):
|
|||||||
|
|
||||||
class ShadowStep(Feature):
|
class ShadowStep(Feature):
|
||||||
"""At 6th level, you gain the ability to step from one shadow into
|
"""At 6th level, you gain the ability to step from one shadow into
|
||||||
another. When you are in dim light or darkness, as a bonus action you can
|
another. When you are in dim light or darkness, as a bonus action
|
||||||
teleport up to 60 feet to an unoccupied space you can see that is also in
|
you can teleport up to 60 feet to an unoccupied space you can see
|
||||||
dim light or darkness. You then have advantage on the first melee attack
|
that is also in dim light or darkness. You then have advantage on
|
||||||
you make before the end of the turn.
|
the first melee attack you make before the end of the turn.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shadow Step"
|
name = "Shadow Step"
|
||||||
@@ -367,10 +377,11 @@ class ShadowStep(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class CloakOfShadows(Feature):
|
class CloakOfShadows(Feature):
|
||||||
"""By 11th level, you have learned to become one with the shadows. When you
|
"""By 11th level, you have learned to become one with the
|
||||||
are in an area of dim light or darkness, you can use your action to become
|
shadows. When you are in an area of dim light or darkness, you can
|
||||||
invisible. You remain invisible until you make an attack, cast a spell, or
|
use your action to become invisible. You remain invisible until
|
||||||
are in an area of bright light.
|
you make an attack, cast a spell, or are in an area of bright
|
||||||
|
light.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Cloak of Shadows"
|
name = "Cloak of Shadows"
|
||||||
@@ -378,10 +389,10 @@ class CloakOfShadows(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class Opportunist(Feature):
|
class Opportunist(Feature):
|
||||||
"""At 17th level, you can exploit a creature's momentary distraction when it
|
"""At 17th level, you can exploit a creature's momentary distraction
|
||||||
is hit by an attack. Whenever a creature within 5 feet of you is hit by an
|
when it is hit by an attack. Whenever a creature within 5 feet of
|
||||||
attack made by a creature other than you, you can use your reaction to make
|
you is hit by an attack made by a creature other than you, you can
|
||||||
a melee attack against that creature.
|
use your reaction to make a melee attack against that creature.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Opportunist"
|
name = "Opportunist"
|
||||||
@@ -390,35 +401,38 @@ class Opportunist(Feature):
|
|||||||
|
|
||||||
# Way of the Four Elements
|
# Way of the Four Elements
|
||||||
class DiscipleOfTheElements(Feature):
|
class DiscipleOfTheElements(Feature):
|
||||||
"""When you choose this tradition at 3rd level, you learn magical disciplines
|
"""When you choose this tradition at 3rd level, you learn magical
|
||||||
that harness the power of the four elements. A discipline requires you to
|
disciplines that harness the power of the four elements. A
|
||||||
spend ki points each time you use it. You know the Elemental Attunement
|
discipline requires you to spend ki points each time you use
|
||||||
discipline and one other elemental discipline of your choice, which are
|
it. You know the Elemental Attunement discipline and one other
|
||||||
detailed in the "Elemental Disciplines" section below.
|
elemental discipline of your choice, which are detailed in the
|
||||||
|
"Elemental Disciplines" section below.
|
||||||
|
|
||||||
You learn one additional elemental discipline of your choice at 6th, 11th,
|
You learn one additional elemental discipline of your choice at
|
||||||
and 17th level. Whenever you learn a new elemental discipline, you can also
|
6th, 11th, and 17th level. Whenever you learn a new elemental
|
||||||
replace one elemental discipline that you already know with a different
|
discipline, you can also replace one elemental discipline that you
|
||||||
discipline.
|
already know with a different discipline.
|
||||||
|
|
||||||
Add your chosen disciplines under "features" in your .py file
|
Add your chosen disciplines under "features" in your .py file
|
||||||
|
|
||||||
**Casting Elemental Spells**: Some elemental disciplines allow you to cast
|
**Casting Elemental Spells:** Some elemental disciplines allow you
|
||||||
spells. See chapter 10 for the general rules of spellcasting. To cast one o
|
to cast spells. See chapter 10 for the general rules of
|
||||||
f these spells, you use its casting time and other rules, but you don't
|
spellcasting. To cast one o f these spells, you use its casting
|
||||||
need to provide material components for it. Once you reach 5th level in
|
time and other rules, but you don't need to provide material
|
||||||
this class, you can spend additional ki points to increase the level of an
|
components for it. Once you reach 5th level in this class, you can
|
||||||
elemental discipline spell that you cast, provided that the spell has an
|
spend additional ki points to increase the level of an elemental
|
||||||
enhanced effect at a higher level, as burning hands does. The spell's level
|
discipline spell that you cast, provided that the spell has an
|
||||||
increases by 1 for each additional ki point you spend. For example, if you
|
enhanced effect at a higher level, as burning hands does. The
|
||||||
are a 5th-level monk and use Sweeping Cinder Strike to cast burning hands,
|
spell's level increases by 1 for each additional ki point you
|
||||||
you can spend 3 ki points to cast it as a 2nd-level spell (the discipline's
|
spend. For example, if you are a 5th-level monk and use Sweeping
|
||||||
base cost of 2 ki points plus 1).
|
Cinder Strike to cast burning hands, you can spend 3 ki points to
|
||||||
|
cast it as a 2nd-level spell (the discipline's base cost of 2 ki
|
||||||
|
points plus 1).
|
||||||
|
|
||||||
The maximum number of ki points you can spend to cast a spell in this way
|
The maximum number of ki points you can spend to cast a spell in
|
||||||
(including its base ki point cost and any additional ki points you spend to
|
this way (including its base ki point cost and any additional ki
|
||||||
increase its level) is determined by your monk level, as shown in the
|
points you spend to increase its level) is determined by your monk
|
||||||
Spells and Ki Points table.
|
level, as shown in the Spells and Ki Points table.
|
||||||
|
|
||||||
Monk Levels 5-8 : 3 Ki points Max
|
Monk Levels 5-8 : 3 Ki points Max
|
||||||
|
|
||||||
@@ -436,18 +450,16 @@ class DiscipleOfTheElements(Feature):
|
|||||||
class ElementalAttunement(Feature):
|
class ElementalAttunement(Feature):
|
||||||
"""You can use your action to briefly control elemental forces nearby, causing
|
"""You can use your action to briefly control elemental forces nearby, causing
|
||||||
one of the following effects of your choice:
|
one of the following effects of your choice:
|
||||||
|
- Create a harmless, instantaneous sensory effect related to air,
|
||||||
• Create a harmless, instantaneous sensory effect related to air, earth,
|
earth, fire, or water, such as a shower of sparks, a puff of
|
||||||
fire, or water, such as a shower of sparks, a puff of wind, a spray o f
|
wind, a spray o f light mist, or a gentle rumbling of stone.
|
||||||
light mist, or a gentle rumbling of stone.
|
- Instantaneously light or snuff out a candle, a torch, or a small
|
||||||
|
campfire.
|
||||||
• Instantaneously light or snuff out a candle, a torch, or a small
|
- Chill or warm up to 1 pound of nonliving material for up to 1
|
||||||
campfire.
|
hour.
|
||||||
|
- Cause earth, fire, water, or mist that can fit within a 1-foot
|
||||||
• Chill or warm up to 1 pound of nonliving material for up to 1 hour.
|
cube to shape itself into a crude form you desig nate for 1
|
||||||
|
minute.
|
||||||
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to
|
|
||||||
shape itself into a crude form you desig nate for 1 minute.
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Elemental Attunement"
|
name = "Elemental Attunement"
|
||||||
@@ -457,7 +469,7 @@ class ElementalAttunement(Feature):
|
|||||||
class BreathOfWinter(Feature):
|
class BreathOfWinter(Feature):
|
||||||
"""You can spend 6 ki points to cast cone of cold.
|
"""You can spend 6 ki points to cast cone of cold.
|
||||||
|
|
||||||
**Prerequisite**: 17th Level
|
**Prerequisite:** 17th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Breath of Winter"
|
name = "Breath of Winter"
|
||||||
@@ -468,7 +480,7 @@ class BreathOfWinter(Feature):
|
|||||||
class ClenchOfTheNorthWind(Feature):
|
class ClenchOfTheNorthWind(Feature):
|
||||||
"""You can spend 3 ki points to cast hold person.
|
"""You can spend 3 ki points to cast hold person.
|
||||||
|
|
||||||
**Prerequisite**: 6th Level
|
**Prerequisite:** 6th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Clench of the North Wind"
|
name = "Clench of the North Wind"
|
||||||
@@ -479,7 +491,8 @@ class ClenchOfTheNorthWind(Feature):
|
|||||||
class EternalMountainDefense(Feature):
|
class EternalMountainDefense(Feature):
|
||||||
"""You can spend 5 ki points to cast stoneskin, targeting yourself.
|
"""You can spend 5 ki points to cast stoneskin, targeting yourself.
|
||||||
|
|
||||||
**Prerequisite**: 11th Level
|
**Prerequisite:** 11th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Eternal Mountain Defense"
|
name = "Eternal Mountain Defense"
|
||||||
source = "Monk (Way of the Four Elements)"
|
source = "Monk (Way of the Four Elements)"
|
||||||
@@ -487,12 +500,13 @@ class EternalMountainDefense(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class FangsOfTheFireSnake(Feature):
|
class FangsOfTheFireSnake(Feature):
|
||||||
"""When you use the Attack action on your turn, you can spend 1 ki point to
|
"""When you use the Attack action on your turn, you can spend 1 ki
|
||||||
cause tendrils of flame to stretch out from your fists and feet. Your reach
|
point to cause tendrils of flame to stretch out from your fists
|
||||||
with your unarmed strikes increases by 10 feet for that action, as well as
|
and feet. Your reach with your unarmed strikes increases by 10
|
||||||
the rest o f the turn. A hit with such an attack deals fire damage instead
|
feet for that action, as well as the rest o f the turn. A hit with
|
||||||
of bludgeoning damage, and if you spend 1 ki point when the attack hits, it
|
such an attack deals fire damage instead of bludgeoning damage,
|
||||||
also deals an extra 1d10 fire damage
|
and if you spend 1 ki point when the attack hits, it also deals an
|
||||||
|
extra 1d10 fire damage
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Fangs of the Fire Snake"
|
name = "Fangs of the Fire Snake"
|
||||||
@@ -500,9 +514,7 @@ class FangsOfTheFireSnake(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class FistOfFourThunders(Feature):
|
class FistOfFourThunders(Feature):
|
||||||
"""You can spend 2 ki points to cast thunderwave
|
"""You can spend 2 ki points to cast thunderwave."""
|
||||||
|
|
||||||
"""
|
|
||||||
name = "Fist of Four Thunders"
|
name = "Fist of Four Thunders"
|
||||||
source = "Monk (Way of the Four Elements)"
|
source = "Monk (Way of the Four Elements)"
|
||||||
spells_known = (spells.Thunderwave,)
|
spells_known = (spells.Thunderwave,)
|
||||||
@@ -510,13 +522,14 @@ class FistOfFourThunders(Feature):
|
|||||||
|
|
||||||
class FistOfUnbrokenAir(Feature):
|
class FistOfUnbrokenAir(Feature):
|
||||||
"""You can create a blast of compressed air that strikes like a mighty
|
"""You can create a blast of compressed air that strikes like a mighty
|
||||||
fist. As an action, you can spend 2 ki points and choose a creature within
|
fist. As an action, you can spend 2 ki points and choose a
|
||||||
30 feet of you. That creature must make a Strength saving throw. On a
|
creature within 30 feet of you. That creature must make a Strength
|
||||||
failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10
|
saving throw. On a failed save, the creature takes 3d10
|
||||||
bludgeoning damage for each additional ki point you spend, and you can push
|
bludgeoning damage, plus an extra 1d10 bludgeoning damage for each
|
||||||
the creature up to 20 feet away from you and knock it prone. On a
|
additional ki point you spend, and you can push the creature up to
|
||||||
successful save, the creature takes half as much damage, and you don't push
|
20 feet away from you and knock it prone. On a successful save,
|
||||||
it or knock it prone.
|
the creature takes half as much damage, and you don't push it or
|
||||||
|
knock it prone.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Fist of Unbroken Air"
|
name = "Fist of Unbroken Air"
|
||||||
@@ -526,7 +539,7 @@ class FistOfUnbrokenAir(Feature):
|
|||||||
class FlamesOfThePhoenix(Feature):
|
class FlamesOfThePhoenix(Feature):
|
||||||
"""You can spend 4 ki points to cast fireball.
|
"""You can spend 4 ki points to cast fireball.
|
||||||
|
|
||||||
**Prerequisite**: 11th Level
|
**Prerequisite:** 11th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Flames of the Phoenix"
|
name = "Flames of the Phoenix"
|
||||||
@@ -537,7 +550,7 @@ class FlamesOfThePhoenix(Feature):
|
|||||||
class GongOfTheSummit(Feature):
|
class GongOfTheSummit(Feature):
|
||||||
"""You can spend 3 ki points to cast shatter.
|
"""You can spend 3 ki points to cast shatter.
|
||||||
|
|
||||||
**Prerequisite**: 6th Level
|
**Prerequisite:** 6th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Gong of the Summit"
|
name = "Gong of the Summit"
|
||||||
@@ -548,7 +561,7 @@ class GongOfTheSummit(Feature):
|
|||||||
class MistStance(Feature):
|
class MistStance(Feature):
|
||||||
"""You can spend 4 ki points to cast gaseous form, targeting yourself.
|
"""You can spend 4 ki points to cast gaseous form, targeting yourself.
|
||||||
|
|
||||||
**Prerequisite**: 11th Level
|
**Prerequisite:** 11th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Mist Stance"
|
name = "Mist Stance"
|
||||||
@@ -559,7 +572,7 @@ class MistStance(Feature):
|
|||||||
class RideTheWind(Feature):
|
class RideTheWind(Feature):
|
||||||
"""You can spend 4 ki points to cast fly, targeting yourself
|
"""You can spend 4 ki points to cast fly, targeting yourself
|
||||||
|
|
||||||
**Prerequisite**: 11th Level
|
**Prerequisite:** 11th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Ride the Wind"
|
name = "Ride the Wind"
|
||||||
@@ -570,7 +583,7 @@ class RideTheWind(Feature):
|
|||||||
class RiverOfHungryFlame(Feature):
|
class RiverOfHungryFlame(Feature):
|
||||||
"""You can spend 5 ki points to cast wall of fire.
|
"""You can spend 5 ki points to cast wall of fire.
|
||||||
|
|
||||||
**Prerequisite**: 17th Level
|
**Prerequisite:** 17th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "River of Hungry Flame"
|
name = "River of Hungry Flame"
|
||||||
@@ -588,16 +601,18 @@ class RushOfTheGaleSpirits(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class ShapeTheFlowingRiver(Feature):
|
class ShapeTheFlowingRiver(Feature):
|
||||||
"""As an action, you can spend 1 ki point to choose an area of ice or water no
|
"""As an action, you can spend 1 ki point to choose an area of ice or
|
||||||
larger than 30 feet on a side within 120 feet o f you. You can change water
|
water no larger than 30 feet on a side within 120 feet o f
|
||||||
to ice within the area and vice versa, and you can reshape ice in the area
|
you. You can change water to ice within the area and vice versa,
|
||||||
in any manner you choose. You can raise or lower the ice's elevation,
|
and you can reshape ice in the area in any manner you choose. You
|
||||||
create or fill in a trench, erect or flatten a wall, or form a pillar. The
|
can raise or lower the ice's elevation, create or fill in a
|
||||||
extent of any such changes can't exceed half the area's largest
|
trench, erect or flatten a wall, or form a pillar. The extent of
|
||||||
dimension. For example, if you affect a 30-foot square, you can create a
|
any such changes can't exceed half the area's largest
|
||||||
pillar up to 15 feet high, raise or lower the square's elevation by up to
|
dimension. For example, if you affect a 30-foot square, you can
|
||||||
15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the
|
create a pillar up to 15 feet high, raise or lower the square's
|
||||||
ice to trap or injure a creature in the area.
|
elevation by up to 15 feet, dig a trench up to 15 feet deep, and
|
||||||
|
so on. You can't shape the ice to trap or injure a creature in the
|
||||||
|
area.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shape the Flowing River"
|
name = "Shape the Flowing River"
|
||||||
@@ -605,23 +620,22 @@ class ShapeTheFlowingRiver(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class SweepingCinderStrike(Feature):
|
class SweepingCinderStrike(Feature):
|
||||||
"""You can spend 2 ki points to cast burning hands
|
"""You can spend 2 ki points to cast burning hands."""
|
||||||
|
|
||||||
"""
|
|
||||||
name = "Sweeping Cinder Strike"
|
name = "Sweeping Cinder Strike"
|
||||||
source = "Monk (Way of the Four Elements)"
|
source = "Monk (Way of the Four Elements)"
|
||||||
spells_known = (spells.BurningHands,)
|
spells_known = (spells.BurningHands,)
|
||||||
|
|
||||||
|
|
||||||
class WaterWhip(Feature):
|
class WaterWhip(Feature):
|
||||||
"""You can spend 2 ki points as a bonus action to create a whip of water that
|
"""You can spend 2 ki points as a bonus action to create a whip of
|
||||||
shoves and pulls a creature to unbalance it. A creature that you can see
|
water that shoves and pulls a creature to unbalance it. A creature
|
||||||
that is within 30 feet of you must make a Dexterity saving throw. On a
|
that you can see that is within 30 feet of you must make a
|
||||||
failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10
|
Dexterity saving throw. On a failed save, the creature takes 3d10
|
||||||
bludgeoning damage for each additional ki point you spend, and you can
|
bludgeoning damage, plus an extra 1d10 bludgeoning damage for each
|
||||||
either knock it prone or pull it up to 25 feet closer to you. On a
|
additional ki point you spend, and you can either knock it prone
|
||||||
successful save, the creature takes half as much damage, and you don't pull
|
or pull it up to 25 feet closer to you. On a successful save, the
|
||||||
it or knock it prone
|
creature takes half as much damage, and you don't pull it or knock
|
||||||
|
it prone
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Water Whip"
|
name = "Water Whip"
|
||||||
@@ -631,7 +645,7 @@ class WaterWhip(Feature):
|
|||||||
class WaveOfRollingEarth(Feature):
|
class WaveOfRollingEarth(Feature):
|
||||||
"""You can spend 6 ki points to cast wall of stone
|
"""You can spend 6 ki points to cast wall of stone
|
||||||
|
|
||||||
**Prerequisite**: 17th Level
|
**Prerequisite:** 17th Level
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Wave of Rolling Earth"
|
name = "Wave of Rolling Earth"
|
||||||
@@ -704,8 +718,8 @@ class RadiantSunBolt(Feature):
|
|||||||
source = "Monk (Way of the Sun Soul)"
|
source = "Monk (Way of the Sun Soul)"
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
super().__init__(owner=owner)
|
super().__init__(owner=owner)
|
||||||
self.owner.wield_weapon("sun bolt")
|
self.owner.wield_weapon("sun bolt")
|
||||||
|
|
||||||
|
|
||||||
class SearingArcStrike(Feature):
|
class SearingArcStrike(Feature):
|
||||||
@@ -769,10 +783,10 @@ class TipsySway(Feature):
|
|||||||
"""Starting at 6th level, you can move in sudden, swaying ways. You gain the
|
"""Starting at 6th level, you can move in sudden, swaying ways. You gain the
|
||||||
following benefits.
|
following benefits.
|
||||||
|
|
||||||
**Leap to Your Feet**: When you're prone, you can stand up
|
**Leap to Your Feet:** When you're prone, you can stand up
|
||||||
by spending 5 feet of movement, rather than half your speed.
|
by spending 5 feet of movement, rather than half your speed.
|
||||||
|
|
||||||
**Redirect Attack**: When a creature misses you with a melee attack roll,
|
**Redirect Attack:** When a creature misses you with a melee attack roll,
|
||||||
you can spend 1 ki point as a re- action to cause that attack to hit one
|
you can spend 1 ki point as a re- action to cause that attack to hit one
|
||||||
creature of your choice, other than the attacker, that you can see within 5
|
creature of your choice, other than the attacker, that you can see within 5
|
||||||
feet of you.
|
feet of you.
|
||||||
@@ -812,7 +826,7 @@ class PathOfTheKensei(Feature):
|
|||||||
includes instruction in the deft strokes of calligraphy or painting. You
|
includes instruction in the deft strokes of calligraphy or painting. You
|
||||||
gain the following benefits.
|
gain the following benefits.
|
||||||
|
|
||||||
**Kensei Weapons**: Choose two types of weapons to be your kensei weapons:
|
**Kensei Weapons:** Choose two types of weapons to be your kensei weapons:
|
||||||
one melee weapon and one ranged weapon. Each of these weapons can be any
|
one melee weapon and one ranged weapon. Each of these weapons can be any
|
||||||
sim- ple or martial weapon that lacks the heavy and special properties. The
|
sim- ple or martial weapon that lacks the heavy and special properties. The
|
||||||
longbow is also a valid choice. You gain proficiency with these weapons if
|
longbow is also a valid choice. You gain proficiency with these weapons if
|
||||||
@@ -822,19 +836,19 @@ class PathOfTheKensei(Feature):
|
|||||||
choose another type of weapon-either melee or ranged-to be a kensei weapon
|
choose another type of weapon-either melee or ranged-to be a kensei weapon
|
||||||
for you. following the criteria above.
|
for you. following the criteria above.
|
||||||
|
|
||||||
**Agile Parry**: If you make an unarmed strike as part of the Attack action
|
**Agile Parry:** If you make an unarmed strike as part of the Attack action
|
||||||
on your turn and are holding a kensei weapon, you can use it to defend
|
on your turn and are holding a kensei weapon, you can use it to defend
|
||||||
yourself if it is a melee weapon. You gain a +2 bonus to AC until the start
|
yourself if it is a melee weapon. You gain a +2 bonus to AC until the start
|
||||||
of your next turn, while the weapon is in your hand and you aren't
|
of your next turn, while the weapon is in your hand and you aren't
|
||||||
incapacitated.
|
incapacitated.
|
||||||
|
|
||||||
**Kensei's Shot**: You can use a bonus action on your turn to make your
|
**Kensei's Shot:** You can use a bonus action on your turn to make your
|
||||||
ranged attacks with a kensei weapon more deadly. When you do so, any target
|
ranged attacks with a kensei weapon more deadly. When you do so, any target
|
||||||
you hit with a ranged attack using a kensei weapon takes an extra 1d4
|
you hit with a ranged attack using a kensei weapon takes an extra 1d4
|
||||||
damage of the weapons type. You retain this benefit un- til the end of the
|
damage of the weapons type. You retain this benefit un- til the end of the
|
||||||
current turn.
|
current turn.
|
||||||
|
|
||||||
**Way ofthe Brush**: You gain proficiency with your choice of
|
**Way ofthe Brush:** You gain proficiency with your choice of
|
||||||
calligrapher's supplies or painter's supplies
|
calligrapher's supplies or painter's supplies
|
||||||
|
|
||||||
"""
|
"""
|
||||||
@@ -846,11 +860,11 @@ class OneWithTheBlade(Feature):
|
|||||||
"""At 6th level, you extend your ki into your kensei weap- ons, granting you
|
"""At 6th level, you extend your ki into your kensei weap- ons, granting you
|
||||||
the following benefits.
|
the following benefits.
|
||||||
|
|
||||||
**Magic Kensei Weapons**: Your attacks with your kensei weapons count as
|
**Magic Kensei Weapons:** Your attacks with your kensei weapons count as
|
||||||
magical for the purpose of over- coming resistance and immunity to
|
magical for the purpose of over- coming resistance and immunity to
|
||||||
nonmagical attacks and damage
|
nonmagical attacks and damage
|
||||||
|
|
||||||
**Deft Strike**: When you hit a target with a kensei weapon, you can spend
|
**Deft Strike:** When you hit a target with a kensei weapon, you can spend
|
||||||
1 ki point to cause the weapon to deal extra damage to the target equal to
|
1 ki point to cause the weapon to deal extra damage to the target equal to
|
||||||
your Martial Arts die. You can use this feature only once on each of
|
your Martial Arts die. You can use this feature only once on each of
|
||||||
your turns.
|
your turns.
|
||||||
|
|||||||
@@ -25,8 +25,8 @@ class DivineSense(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num_uses = max(1, 1+self.owner.charisma.modifier)
|
num_uses = max(1, 1+self.owner.charisma.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
||||||
|
|
||||||
|
|
||||||
class LayOnHands(Feature):
|
class LayOnHands(Feature):
|
||||||
@@ -51,8 +51,8 @@ class LayOnHands(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Paladin.level
|
level = self.owner.Paladin.level
|
||||||
return self._name + " ({:d}HP/LR)".format(level*5)
|
return self._name + " ({:d}HP/LR)".format(level*5)
|
||||||
|
|
||||||
|
|
||||||
class PaladinFightingStyle(FeatureSelector):
|
class PaladinFightingStyle(FeatureSelector):
|
||||||
@@ -68,10 +68,10 @@ class PaladinFightingStyle(FeatureSelector):
|
|||||||
protection
|
protection
|
||||||
"""
|
"""
|
||||||
options = {'defense': Defense,
|
options = {'defense': Defense,
|
||||||
'dueling': Dueling,
|
'dueling': Dueling,
|
||||||
'great': GreatWeaponFighting,
|
'great': GreatWeaponFighting,
|
||||||
'great-weapon fighting': GreatWeaponFighting,
|
'great-weapon fighting': GreatWeaponFighting,
|
||||||
'projection': Protection}
|
'projection': Protection}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Paladin"
|
source = "Paladin"
|
||||||
|
|
||||||
@@ -152,8 +152,8 @@ class CleansingTouch(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num_uses = max(1, 1+self.owner.charisma.modifier)
|
num_uses = max(1, 1+self.owner.charisma.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
return self._name + ' ({:d}x/LR)'.format(num_uses)
|
||||||
|
|
||||||
|
|
||||||
class ChannelDivinityPaladin(Feature):
|
class ChannelDivinityPaladin(Feature):
|
||||||
|
|||||||
@@ -585,13 +585,13 @@ class NaturalArmor(Feature):
|
|||||||
source = "Race (Lizardfolk)"
|
source = "Race (Lizardfolk)"
|
||||||
|
|
||||||
def AC_func(self, char, **kwargs):
|
def AC_func(self, char, **kwargs):
|
||||||
"""
|
"""
|
||||||
Implement the Natural Armor AC option
|
Implement the Natural Armor AC option
|
||||||
"""
|
"""
|
||||||
ac = 13 + char.dexterity.modifier
|
ac = 13 + char.dexterity.modifier
|
||||||
if ((char.shield is not None)):
|
if ((char.shield is not None)):
|
||||||
ac += char.shield.base_armor_class
|
ac += char.shield.base_armor_class
|
||||||
return ac
|
return ac
|
||||||
|
|
||||||
|
|
||||||
class HungryJaws(Feature):
|
class HungryJaws(Feature):
|
||||||
@@ -833,7 +833,7 @@ class SavingFace(Feature):
|
|||||||
name = "Saving Face"
|
name = "Saving Face"
|
||||||
source = "Race (HobGoblin)"
|
source = "Race (HobGoblin)"
|
||||||
|
|
||||||
class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
|
class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
|
||||||
"""You are proficient with two martial weapons of your choice and with light armor.
|
"""You are proficient with two martial weapons of your choice and with light armor.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -28,30 +28,30 @@ class FavoredEnemy(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class NaturalExplorer(Feature):
|
class NaturalExplorer(Feature):
|
||||||
"""You are particularly familiar with one type of natural environment and are
|
"""You are particularly familiar with one type of natural environment
|
||||||
adept at traveling and surviving in such regions. Choose one type of
|
and are adept at traveling and surviving in such regions. Choose
|
||||||
favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp,
|
one type of favored terrain: arctic, coast, desert, forest,
|
||||||
or the Underdark. You choose additional favored terrain types at 6th and
|
grassland, mountain, swamp, or the Underdark. You choose
|
||||||
10th
|
additional favored terrain types at 6th and 10th
|
||||||
|
|
||||||
When you make an Intelligence or Wisdom check related to your favored
|
When you make an Intelligence or Wisdom check related to your
|
||||||
terrain, your proficiency bonus is doubled if you are using a skill that
|
favored terrain, your proficiency bonus is doubled if you are
|
||||||
you're proficient in. While traveling for an hour or more in your favored
|
using a skill that you're proficient in. While traveling for an
|
||||||
terrain, you gain the following benefits:
|
hour or more in your favored terrain, you gain the following
|
||||||
|
benefits:
|
||||||
|
|
||||||
• Difficult terrain doesn't slow your group's travel.
|
- Difficult terrain doesn't slow your group's travel.
|
||||||
|
- Your group can't become lost except by magical means.
|
||||||
• Your group can't become lost except by magical means.
|
- Even when you are engaged in another activity while traveling
|
||||||
|
(such as foraging, navigating, or tracking), you remain alert to
|
||||||
• Even when you are engaged in another activity while traveling
|
danger.
|
||||||
(such as foraging, navigating, or tracking), you remain alert to danger.
|
- If you are traveling alone, you can move stealthily at a normal
|
||||||
|
pace.
|
||||||
• If you are traveling alone, you can move stealthily at a normal pace.
|
- When you forage, you find twice as much food as you normally
|
||||||
|
would.
|
||||||
• When you forage, you find twice as much food as you normally would.
|
- While tracking other creatures, you also learn their exact
|
||||||
|
number, their sizes, and how long ago they passed through the
|
||||||
• While tracking other creatures, you also learn their exact number, their
|
area.
|
||||||
sizes, and how long ago they passed through the area.
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Natural Explorer"
|
name = "Natural Explorer"
|
||||||
@@ -67,11 +67,11 @@ class Archery(Feature):
|
|||||||
source = "Ranger"
|
source = "Ranger"
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""
|
||||||
+2 attack roll bonus if weapon is ranged
|
+2 attack roll bonus if weapon is ranged
|
||||||
"""
|
"""
|
||||||
if isinstance(weapon, weapons.RangedWeapon):
|
if isinstance(weapon, weapons.RangedWeapon):
|
||||||
weapon.attack_bonus += 2
|
weapon.attack_bonus += 2
|
||||||
|
|
||||||
|
|
||||||
class Defense(Feature):
|
class Defense(Feature):
|
||||||
@@ -92,12 +92,12 @@ class Dueling(Feature):
|
|||||||
source = "Ranger"
|
source = "Ranger"
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""
|
||||||
+2 attack roll bonus if melee weapon is not two handed
|
+2 attack roll bonus if melee weapon is not two handed
|
||||||
"""
|
"""
|
||||||
if (isinstance(weapon, weapons.MeleeWeapon)
|
if (isinstance(weapon, weapons.MeleeWeapon)
|
||||||
and "two-handed" not in weapon.properties.lower()):
|
and "two-handed" not in weapon.properties.lower()):
|
||||||
weapon.damage_bonus += 2
|
weapon.damage_bonus += 2
|
||||||
|
|
||||||
|
|
||||||
class TwoWeaponFighting(Feature):
|
class TwoWeaponFighting(Feature):
|
||||||
@@ -122,11 +122,11 @@ class RangerFightingStyle(FeatureSelector):
|
|||||||
two-weapon fighting
|
two-weapon fighting
|
||||||
"""
|
"""
|
||||||
options = {'archery': Archery,
|
options = {'archery': Archery,
|
||||||
'defense': Defense,
|
'defense': Defense,
|
||||||
'dueling': Dueling,
|
'dueling': Dueling,
|
||||||
'two-weapon fighting': TwoWeaponFighting,
|
'two-weapon fighting': TwoWeaponFighting,
|
||||||
'two-weapon': TwoWeaponFighting,
|
'two-weapon': TwoWeaponFighting,
|
||||||
'dual wield': TwoWeaponFighting}
|
'dual wield': TwoWeaponFighting}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Ranger"
|
source = "Ranger"
|
||||||
|
|
||||||
@@ -249,8 +249,8 @@ class HuntersPrey(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'colossus slayer': ColossusSlayer,
|
options = {'colossus slayer': ColossusSlayer,
|
||||||
'giant killer': GiantKiller,
|
'giant killer': GiantKiller,
|
||||||
'horde breaker': HordeBreaker}
|
'horde breaker': HordeBreaker}
|
||||||
name = "Hunter's Prey (Select One)"
|
name = "Hunter's Prey (Select One)"
|
||||||
source = "Ranger (Hunter)"
|
source = "Ranger (Hunter)"
|
||||||
|
|
||||||
@@ -292,8 +292,8 @@ class DefensiveTactics(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'escape the horde': EscapeTheHorde,
|
options = {'escape the horde': EscapeTheHorde,
|
||||||
'multiattack defense': MultiattackDefense,
|
'multiattack defense': MultiattackDefense,
|
||||||
'steel will': SteelWill}
|
'steel will': SteelWill}
|
||||||
name = "Defensive Tactics (Select One)"
|
name = "Defensive Tactics (Select One)"
|
||||||
source = "Ranger (Hunter)"
|
source = "Ranger (Hunter)"
|
||||||
|
|
||||||
@@ -328,7 +328,7 @@ class MultiattackRanger(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'volley': Volley,
|
options = {'volley': Volley,
|
||||||
'whirlwind attack': WhirlwindAttack}
|
'whirlwind attack': WhirlwindAttack}
|
||||||
name = "Multiattack (Select One)"
|
name = "Multiattack (Select One)"
|
||||||
source = "Ranger (Hunter)"
|
source = "Ranger (Hunter)"
|
||||||
|
|
||||||
@@ -355,8 +355,8 @@ class SuperiorHuntersDefense(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'evasion': Evasion,
|
options = {'evasion': Evasion,
|
||||||
'stand against of the tide': StandAgainstTheTide,
|
'stand against of the tide': StandAgainstTheTide,
|
||||||
'uncanny dodge': UncannyDodge}
|
'uncanny dodge': UncannyDodge}
|
||||||
name = "Superior Hunter's Defense (Select One)"
|
name = "Superior Hunter's Defense (Select One)"
|
||||||
source = "Ranger (Hunter)"
|
source = "Ranger (Hunter)"
|
||||||
|
|
||||||
@@ -458,7 +458,7 @@ class IronMind(Feature):
|
|||||||
needs_implementation = True
|
needs_implementation = True
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
super().__init__(owner=owner)
|
super().__init__(owner=owner)
|
||||||
|
|
||||||
|
|
||||||
class StalkersFlurry(Feature):
|
class StalkersFlurry(Feature):
|
||||||
@@ -510,10 +510,10 @@ class PlanarWarrior(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
if self.owner.Ranger.level < 11:
|
if self.owner.Ranger.level < 11:
|
||||||
return self._name + " (1d8/f)"
|
return self._name + " (1d8/f)"
|
||||||
else:
|
else:
|
||||||
return self._name + " (2d8/f)"
|
return self._name + " (2d8/f)"
|
||||||
|
|
||||||
|
|
||||||
class EtherealStep(Feature):
|
class EtherealStep(Feature):
|
||||||
@@ -568,8 +568,8 @@ class HuntersSense(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.wisdom.modifier)
|
num = max(1, self.owner.wisdom.modifier)
|
||||||
return self._num + " ({:d}x/LR)".format(num)
|
return self._num + " ({:d}x/LR)".format(num)
|
||||||
|
|
||||||
|
|
||||||
class SlayersPrey(Feature):
|
class SlayersPrey(Feature):
|
||||||
@@ -829,7 +829,7 @@ class CoordinatedAttack(Feature):
|
|||||||
|
|
||||||
class BeastsDefense(Feature):
|
class BeastsDefense(Feature):
|
||||||
"""At 7th level, while your companion can see you, it has advantage on all
|
"""At 7th level, while your companion can see you, it has advantage on all
|
||||||
saving throw
|
saving throw
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Beast's Defense"
|
name = "Beast's Defense"
|
||||||
@@ -848,8 +848,8 @@ class StormOfClawsAndFangs(Feature):
|
|||||||
|
|
||||||
class SuperiorBeastsDefense(Feature):
|
class SuperiorBeastsDefense(Feature):
|
||||||
"""At 15th level, whenever an attacker that your companion can see hits it
|
"""At 15th level, whenever an attacker that your companion can see hits it
|
||||||
with an attack, it can use its reaction to halve the attack's damage
|
with an attack, it can use its reaction to halve the attack's damage
|
||||||
against it.
|
against it.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Superior Beast's Defense"
|
name = "Superior Beast's Defense"
|
||||||
|
|||||||
@@ -38,10 +38,10 @@ class SneakAttack(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Rogue.level
|
level = self.owner.Rogue.level
|
||||||
dice = ceil(level / 2.)
|
dice = ceil(level / 2.)
|
||||||
name = self._name + " ({:d}d6)".format(dice)
|
name = self._name + " ({:d}d6)".format(dice)
|
||||||
return name
|
return name
|
||||||
|
|
||||||
|
|
||||||
class CunningAction(Feature):
|
class CunningAction(Feature):
|
||||||
@@ -463,8 +463,8 @@ class Survivalist(Feature):
|
|||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self, owner=None):
|
def __init__(self, owner=None):
|
||||||
super().__init__(owner=owner)
|
super().__init__(owner=owner)
|
||||||
self.owner.skill_expertise += ("nature", "survival")
|
self.owner.skill_expertise += ("nature", "survival")
|
||||||
|
|
||||||
|
|
||||||
class SuperiorMobility(Feature):
|
class SuperiorMobility(Feature):
|
||||||
|
|||||||
@@ -418,26 +418,25 @@ class HoundOfIllOmen(Feature):
|
|||||||
(see the Monster Manual or appendix C in the Player's Handbook), with the
|
(see the Monster Manual or appendix C in the Player's Handbook), with the
|
||||||
following changes:
|
following changes:
|
||||||
|
|
||||||
• The hound is size Medium, not Large, and it counts as a monstrosity, not
|
- The hound is size Medium, not Large, and it counts as a
|
||||||
a beast.
|
monstrosity, not a beast.
|
||||||
|
- It appears with a number of temporary hit points equal to half
|
||||||
|
your sorcerer level.
|
||||||
|
- It can move through other creatures and objects as if they were
|
||||||
|
difficult terrain. The bound takes 5 force damage if it ends its
|
||||||
|
turn inside an object.
|
||||||
|
- At the start of its turn, the hound automatically knows its
|
||||||
|
target's location. If the target was hidden, it is no longer
|
||||||
|
hidden from the hound.
|
||||||
|
|
||||||
• It appears with a number of temporary hit points equal to half your
|
The hound appears in an unoccupied space of your choice within 30
|
||||||
sorcerer level.
|
feet of the target. Roll initiative for the hound. On its turn, it
|
||||||
|
can move only toward its target by the most direct route, and it
|
||||||
• It can move through other creatures and objects as if they were
|
can use its action only to attack its target. The hound can make
|
||||||
difficult terrain. The bound takes 5 force damage if it ends its turn
|
opportunity attacks but only against its target. Additionally,
|
||||||
inside an object.
|
while the hound is within 5 feet of the target, the target has
|
||||||
|
disadvantage on saving throws against any spell you cast. The
|
||||||
• At the start of its turn, the hound automatically knows its target's
|
hound disappears if it is reduced to 0 hit points, if its target
|
||||||
location. If the target was hidden, it is no longer hidden from the hound.
|
|
||||||
|
|
||||||
The hound appears in an unoccupied space of your choice within 30 feet of
|
|
||||||
the target. Roll initiative for the hound. On its turn, it can move only
|
|
||||||
toward its target by the most direct route, and it can use its action only
|
|
||||||
to attack its target. The hound can make opportunity attacks but only
|
|
||||||
against its target. Additionally, while the hound is within 5 feet of the
|
|
||||||
target, the target has disadvantage on saving throws against any spell you
|
|
||||||
cast. The hound disappears if it is reduced to 0 hit points, if its target
|
|
||||||
is reduced to 0 hit points, or after 5 minutes.
|
is reduced to 0 hit points, or after 5 minutes.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -91,11 +91,11 @@ class PactBoon(FeatureSelector):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
options = {'chain': PactOfTheChain,
|
options = {'chain': PactOfTheChain,
|
||||||
'pact of the chain': PactOfTheChain,
|
'pact of the chain': PactOfTheChain,
|
||||||
'blade': PactOfTheBlade,
|
'blade': PactOfTheBlade,
|
||||||
'pact of the blade': PactOfTheBlade,
|
'pact of the blade': PactOfTheBlade,
|
||||||
'tome': PactOfTheTome,
|
'tome': PactOfTheTome,
|
||||||
'pact of the tome': PactOfTheTome}
|
'pact of the tome': PactOfTheTome}
|
||||||
name = "Pact Boon (Select One)"
|
name = "Pact Boon (Select One)"
|
||||||
source = "Warlock"
|
source = "Warlock"
|
||||||
|
|
||||||
@@ -203,9 +203,9 @@ class DarkOnesBlessing(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
level = self.owner.Warlock.level
|
level = self.owner.Warlock.level
|
||||||
mod = self.owner.charisma.modifier
|
mod = self.owner.charisma.modifier
|
||||||
return self._name + ' ({:d} HP)'.format(level + mod)
|
return self._name + ' ({:d} HP)'.format(level + mod)
|
||||||
|
|
||||||
|
|
||||||
class DarkOnesOwnLuck(Feature):
|
class DarkOnesOwnLuck(Feature):
|
||||||
@@ -377,8 +377,8 @@ class HealingLight(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = 1 + self.owner.Warlock.level
|
num = 1 + self.owner.Warlock.level
|
||||||
return self._name + " ({:d}d6/LR)".format(num)
|
return self._name + " ({:d}d6/LR)".format(num)
|
||||||
|
|
||||||
|
|
||||||
class RadiantSoul(Feature):
|
class RadiantSoul(Feature):
|
||||||
@@ -428,14 +428,12 @@ class HexbladesCurse(Feature):
|
|||||||
target dies, you die, or you are incapacitated. Until the curse ends, you
|
target dies, you die, or you are incapacitated. Until the curse ends, you
|
||||||
gain the following benefits:
|
gain the following benefits:
|
||||||
|
|
||||||
• You gain a bonus to damage rolls against the
|
- You gain a bonus to damage rolls against the cursed target. The
|
||||||
cursed target. The bonus equals your proficiency bonus.
|
bonus equals your proficiency bonus.
|
||||||
|
- Any attack roll you make against the cursed target is a critical
|
||||||
• Any attack roll you make against the cursed target is a critical hit on
|
hit on a roll of 19 or 20 on the d20.
|
||||||
a roll of 19 or 20 on the d20.
|
- If the cursed target dies, you regain hit points equal to your
|
||||||
|
warlock level + your Charisma modifier (minimum of 1 hit point).
|
||||||
--If the cursed target dies, you regain hit points equal to your warlock
|
|
||||||
level + your Charisma modifier (minimum of 1 hit point).
|
|
||||||
|
|
||||||
You can't use this feature again until you finish a short or long rest.
|
You can't use this feature again until you finish a short or long rest.
|
||||||
|
|
||||||
@@ -463,18 +461,18 @@ class HexWarrior(Feature):
|
|||||||
source = "Warlock (Hexblade)"
|
source = "Warlock (Hexblade)"
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""
|
||||||
Swap the weapon's attack bonus modifier for Charisma if
|
Swap the weapon's attack bonus modifier for Charisma if
|
||||||
it is higher than STR/DEX bonus
|
it is higher than STR/DEX bonus
|
||||||
"""
|
"""
|
||||||
if weapon.is_finesse:
|
if weapon.is_finesse:
|
||||||
abils = {'strength': self.owner.strength.modifier,
|
abils = {'strength': self.owner.strength.modifier,
|
||||||
'dexterity': self.owner.dexterity.modifier,
|
'dexterity': self.owner.dexterity.modifier,
|
||||||
'charisma': self.owner.charisma.modifier}
|
'charisma': self.owner.charisma.modifier}
|
||||||
else:
|
else:
|
||||||
abils = {weapon.ability: getattr(self.owner, weapon.ability).modifier,
|
abils = {weapon.ability: getattr(self.owner, weapon.ability).modifier,
|
||||||
'charisma': self.owner.charisma.modifier}
|
'charisma': self.owner.charisma.modifier}
|
||||||
weapon.ability = max(abils, key=abils.get)
|
weapon.ability = max(abils, key=abils.get)
|
||||||
|
|
||||||
|
|
||||||
class AccursedSpecter(Feature):
|
class AccursedSpecter(Feature):
|
||||||
@@ -532,19 +530,19 @@ class Invocation(Feature):
|
|||||||
at_will_spells = ()
|
at_will_spells = ()
|
||||||
|
|
||||||
def cast_spell_at_will(self, spell):
|
def cast_spell_at_will(self, spell):
|
||||||
s = spell()
|
s = spell()
|
||||||
s.level = 0
|
s.level = 0
|
||||||
if 'M' in s.components:
|
if 'M' in s.components:
|
||||||
c = list(s.components)
|
c = list(s.components)
|
||||||
c.remove('M')
|
c.remove('M')
|
||||||
s.components = tuple(c)
|
s.components = tuple(c)
|
||||||
self.spells_known += (s,)
|
self.spells_known += (s,)
|
||||||
self.spells_prepared += (s,)
|
self.spells_prepared += (s,)
|
||||||
|
|
||||||
def __init__(self, owner):
|
def __init__(self, owner):
|
||||||
super().__init__(owner)
|
super().__init__(owner)
|
||||||
for s in self.at_will_spells:
|
for s in self.at_will_spells:
|
||||||
self.cast_spell_at_will(s)
|
self.cast_spell_at_will(s)
|
||||||
|
|
||||||
|
|
||||||
# PHB
|
# PHB
|
||||||
@@ -953,12 +951,12 @@ class ImprovedPactWeapon(Invocation):
|
|||||||
name = "Improved Pact Weapon"
|
name = "Improved Pact Weapon"
|
||||||
|
|
||||||
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
def weapon_func(self, weapon: weapons.Weapon, **kwargs):
|
||||||
"""
|
"""
|
||||||
Add +1 to attack and damage if magic is not already magic
|
Add +1 to attack and damage if magic is not already magic
|
||||||
"""
|
"""
|
||||||
if (weapon.attack_bonus == 0) or (weapon.damage_bonus == 0):
|
if (weapon.attack_bonus == 0) or (weapon.damage_bonus == 0):
|
||||||
weapon.attack_bonus += 1
|
weapon.attack_bonus += 1
|
||||||
weapon.damage_bonus += 1
|
weapon.damage_bonus += 1
|
||||||
|
|
||||||
|
|
||||||
class LanceOfLethargy(Invocation):
|
class LanceOfLethargy(Invocation):
|
||||||
|
|||||||
@@ -307,8 +307,8 @@ class AlterMemories(Feature):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num = 1 + max(0, self.owner.charisma.modifier)
|
num = 1 + max(0, self.owner.charisma.modifier)
|
||||||
return self._name + " ({:d} hours)".format(num)
|
return self._name + " ({:d} hours)".format(num)
|
||||||
|
|
||||||
|
|
||||||
# Evocation
|
# Evocation
|
||||||
@@ -525,24 +525,24 @@ class MinorAlchemy(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class TransmutersStone(Feature):
|
class TransmutersStone(Feature):
|
||||||
"""Starting at 6th level, you can spend 8 hours creating a transmuter's stone
|
"""Starting at 6th level, you can spend 8 hours creating a
|
||||||
that stores transmutation magic. You can benefit from the stone yourself or
|
transmuter's stone that stores transmutation magic. You can
|
||||||
give it to another creature. A creature gains a benefit of your choice as
|
benefit from the stone yourself or give it to another creature. A
|
||||||
long as the stone is in the creature's possession. When you create the
|
creature gains a benefit of your choice as long as the stone is in
|
||||||
stone, choose the benefit from the following options:
|
the creature's possession. When you create the stone, choose the
|
||||||
|
benefit from the following options:
|
||||||
|
|
||||||
• Darkvision out to a range of 60 feet, as described in chapter 8
|
- Darkvision out to a range of 60 feet, as described in chapter 8
|
||||||
|
- An increase to speed of 10 feet while the creature is
|
||||||
|
unencumbered
|
||||||
|
- Proficiency in Constitution saving throws
|
||||||
|
- Resistance to acid, cold, fire, lightning, or thunder damage
|
||||||
|
(your choice whenever you choose this benefit)
|
||||||
|
|
||||||
• An increase to speed of 10 feet while the creature is unencumbered
|
Each time you cast a transmutation spell of 1st level or higher,
|
||||||
|
you can change the effect of your stone if the stone is on your
|
||||||
• Proficiency in Constitution saving throws
|
person. If you create a new transmuter's stone, the previous one
|
||||||
|
ceases to function
|
||||||
• Resistance to acid, cold, fire, lightning, or thunder damage (your
|
|
||||||
choice whenever you choose this benefit)
|
|
||||||
|
|
||||||
Each time you cast a transmutation spell of 1st level or higher, you can
|
|
||||||
change the effect of your stone if the stone is on your person. If you
|
|
||||||
create a new transmuter's stone, the previous one ceases to function
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Transmuter's Stone"
|
name = "Transmuter's Stone"
|
||||||
@@ -550,12 +550,13 @@ class TransmutersStone(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class Shapechanger(Feature):
|
class Shapechanger(Feature):
|
||||||
"""At 10th level, you add the polymorph spell to your spellbook, if it is not
|
"""At 10th level, you add the polymorph spell to your spellbook, if it
|
||||||
there already. You can cast polymorph without expending a spell slot. When
|
is not there already. You can cast polymorph without expending a
|
||||||
you do so, you can target only yourself and transform into a beast whose
|
spell slot. When you do so, you can target only yourself and
|
||||||
challenge rating is 1 or lower. Once you cast polymorph in this way, you
|
transform into a beast whose challenge rating is 1 or lower. Once
|
||||||
can't do so again until you finish a short or long rest, though you can
|
you cast polymorph in this way, you can't do so again until you
|
||||||
still cast it normally using an available spell slot
|
finish a short or long rest, though you can still cast it normally
|
||||||
|
using an available spell slot
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shapechanger"
|
name = "Shapechanger"
|
||||||
|
|||||||
@@ -24,22 +24,22 @@ class AbiDalzimsHorridWilting(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AbsorbElements(Spell):
|
class AbsorbElements(Spell):
|
||||||
"""1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder
|
"""The spell captures some of the incoming energy, lessening its
|
||||||
damage
|
effect on you and storing it for your next melee attack. You have
|
||||||
|
resistance to the triggering damage type until the start of your
|
||||||
|
next turn. Also, the first time you hit with a melee attack on
|
||||||
|
your next turn, the target takes an extra 1d6 damage of the
|
||||||
|
triggering type, and the spell ends.
|
||||||
|
|
||||||
The spell captures some of the incoming energy, lessening its effect on
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
you and storing it for your next melee attack. You have resistance to the
|
of 2nd level or higher, the extra damage increases by 1d6 for each
|
||||||
triggering damage type until the start of your next turn. Also, the first time
|
slot level above 1st.
|
||||||
you hit with a melee attack on your next turn, the target takes an extra 1d6
|
|
||||||
damage of the triggering type, and the spell ends.
|
|
||||||
|
|
||||||
At Higher Levels: When you
|
|
||||||
cast this spell using a spell slot of 2nd level or higher, the extra damage
|
|
||||||
increases by 1d6 for each slot level above 1st.
|
|
||||||
"""
|
"""
|
||||||
name = "Absorb Elements"
|
name = "Absorb Elements"
|
||||||
level = 1
|
level = 1
|
||||||
casting_time = "Special"
|
casting_time = ("1 Reaction, which you take when you take "
|
||||||
|
"acid, cold, fire, lightning, or thunder damage")
|
||||||
casting_range = "Self"
|
casting_range = "Self"
|
||||||
components = ('S',)
|
components = ('S',)
|
||||||
materials = """"""
|
materials = """"""
|
||||||
@@ -123,7 +123,7 @@ class Aid(Spell):
|
|||||||
creatures within range. Each target's hit point maximum and current hit points
|
creatures within range. Each target's hit point maximum and current hit points
|
||||||
increase by 5 for the duration.
|
increase by 5 for the duration.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using a spell slot of 3rd level or higher, a target's hit points increase by an
|
using a spell slot of 3rd level or higher, a target's hit points increase by an
|
||||||
additional 5 for each slot level above 2nd.
|
additional 5 for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -145,11 +145,11 @@ class Alarm(Spell):
|
|||||||
area within range that is no larger than a 20-foot cube. Until the spell ends,
|
area within range that is no larger than a 20-foot cube. Until the spell ends,
|
||||||
an alarm alerts you whenever a tiny or larger creature touches or enters the
|
an alarm alerts you whenever a tiny or larger creature touches or enters the
|
||||||
warded area. When you cast the spell, you can designate creatures that won't set
|
warded area. When you cast the spell, you can designate creatures that won't set
|
||||||
off the alarm. You also choose whether the alarm is mental or audible.
|
off the alarm. You also choose whether the alarm is mental or audible.
|
||||||
|
|
||||||
A
|
A
|
||||||
mental alarm alerts you with a ping in your mind if you are within 1 mile of the
|
mental alarm alerts you with a ping in your mind if you are within 1 mile of the
|
||||||
warded area. This ping awakens you if you are sleeping.
|
warded area. This ping awakens you if you are sleeping.
|
||||||
An audible alarm
|
An audible alarm
|
||||||
produces the sound of a hand bell for 10 seconds within 60 feet.
|
produces the sound of a hand bell for 10 seconds within 60 feet.
|
||||||
"""
|
"""
|
||||||
@@ -176,14 +176,14 @@ class AlterSelf(Spell):
|
|||||||
environment, sprouting gills, and growing webbing between your fingers. You can
|
environment, sprouting gills, and growing webbing between your fingers. You can
|
||||||
breathe underwater and gain a swimming speed equal to your walking speed.
|
breathe underwater and gain a swimming speed equal to your walking speed.
|
||||||
Change
|
Change
|
||||||
Appearance. You transform your appearance. You decide what you look like,
|
Appearance. You transform your appearance. You decide what you look like,
|
||||||
including your height, weight, facial features, sound of your voice, hair
|
including your height, weight, facial features, sound of your voice, hair
|
||||||
length, coloration, and distinguishing characteristics, if any. You can make
|
length, coloration, and distinguishing characteristics, if any. You can make
|
||||||
yourself appear as a member of another race, though none of your statistics
|
yourself appear as a member of another race, though none of your statistics
|
||||||
change. You also don't appear as a creature of a different size than you, and
|
change. You also don't appear as a creature of a different size than you, and
|
||||||
your basic shape stays the same; if you're bipedal, you can't use this spell to
|
your basic shape stays the same; if you're bipedal, you can't use this spell to
|
||||||
become quadrupedal, for instance. At any time for the duration of the spell, you
|
become quadrupedal, for instance. At any time for the duration of the spell, you
|
||||||
can use your action to change your appearance in this way again.
|
can use your action to change your appearance in this way again.
|
||||||
Natural
|
Natural
|
||||||
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of
|
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of
|
||||||
your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing
|
your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing
|
||||||
@@ -245,8 +245,8 @@ class AnimalMessenger(Spell):
|
|||||||
the message is lost, and the beast makes it way back to where you cast this
|
the message is lost, and the beast makes it way back to where you cast this
|
||||||
spell.
|
spell.
|
||||||
|
|
||||||
At Higher Levels: If you cast this spell using a spell slot of 3rd level
|
**At Higher Levels:** If you cast this spell using a spell slot of 3rd level
|
||||||
or higher, the duration of the spell increases by 48 hours for each slot level
|
or higher, the duration of the spell increases by 48 hours for each slot level
|
||||||
above 2nd.
|
above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Animal Messenger"
|
name = "Animal Messenger"
|
||||||
@@ -270,8 +270,8 @@ class AnimalShapes(Spell):
|
|||||||
|
|
||||||
|
|
||||||
The transformation lasts for the duration for each target, or until the target
|
The transformation lasts for the duration for each target, or until the target
|
||||||
drops to 0 hit points or dies. You can choose a different form for each target.
|
drops to 0 hit points or dies. You can choose a different form for each target.
|
||||||
A target's game statistics are replaced by the statistics of the chosen beast,
|
A target's game statistics are replaced by the statistics of the chosen beast,
|
||||||
though the target retains its alignment and Intelligence, Wisdom, and Charisma
|
though the target retains its alignment and Intelligence, Wisdom, and Charisma
|
||||||
scores. The target assumes the hit points of its new form, and when it reverts
|
scores. The target assumes the hit points of its new form, and when it reverts
|
||||||
to its normal form, it returns to the number of hit point it had before it
|
to its normal form, it returns to the number of hit point it had before it
|
||||||
@@ -282,7 +282,7 @@ class AnimalShapes(Spell):
|
|||||||
form, and it can't speak or cast spells.
|
form, and it can't speak or cast spells.
|
||||||
|
|
||||||
The target's gear melds into the new
|
The target's gear melds into the new
|
||||||
form. The target can't activate, wield, or otherwise benefit from any of its
|
form. The target can't activate, wield, or otherwise benefit from any of its
|
||||||
equipment.
|
equipment.
|
||||||
"""
|
"""
|
||||||
name = "Animal Shapes"
|
name = "Animal Shapes"
|
||||||
@@ -302,14 +302,14 @@ class AnimateDead(Spell):
|
|||||||
Choose a pile of bones or a corpse of a
|
Choose a pile of bones or a corpse of a
|
||||||
Medium or Small humanoid within range. Your spell imbues the target with a foul
|
Medium or Small humanoid within range. Your spell imbues the target with a foul
|
||||||
mimicry of life, raising it as an undead creature. The target becomes a skeleton
|
mimicry of life, raising it as an undead creature. The target becomes a skeleton
|
||||||
if you chose bones or a zombie if you chose a corpse (the DM has the creature's
|
if you chose bones or a zombie if you chose a corpse (the DM has the creature's
|
||||||
game statistics).
|
game statistics).
|
||||||
|
|
||||||
On each of your turns, you can use a bonus action to
|
On each of your turns, you can use a bonus action to
|
||||||
mentally command any creature you made with this spell if the creature is within
|
mentally command any creature you made with this spell if the creature is within
|
||||||
60 feet of you (if you control multiple creatures, you can command any or all
|
60 feet of you (if you control multiple creatures, you can command any or all
|
||||||
of them at the same time, issuing the same command to each one). You decide what
|
of them at the same time, issuing the same command to each one). You decide what
|
||||||
action the creature will take and where it will move during its next turn, or
|
action the creature will take and where it will move during its next turn, or
|
||||||
you can issue a general command, such as to guard a particular chamber or
|
you can issue a general command, such as to guard a particular chamber or
|
||||||
corridor. If you issue no commands, the creature only defends itself against
|
corridor. If you issue no commands, the creature only defends itself against
|
||||||
hostile creatures. Once given an order, the creature continues to follow it
|
hostile creatures. Once given an order, the creature continues to follow it
|
||||||
@@ -322,10 +322,10 @@ class AnimateDead(Spell):
|
|||||||
reasserts your control over up to four creatures you have animated with this
|
reasserts your control over up to four creatures you have animated with this
|
||||||
spell, rather than animating a new one.
|
spell, rather than animating a new one.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 4th level or higher, you animate or reassert control
|
spell using a spell slot of 4th level or higher, you animate or reassert control
|
||||||
over two additional undead creatures for each slot level above 3rd. Each of the
|
over two additional undead creatures for each slot level above 3rd. Each of the
|
||||||
creatures must come from a different corpse or pile of bones.
|
creatures must come from a different corpse or pile of bones.
|
||||||
"""
|
"""
|
||||||
name = "Animate Dead"
|
name = "Animate Dead"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -359,8 +359,7 @@ class AnimateObjects(Spell):
|
|||||||
given an order, the creature continues to follow it until its task
|
given an order, the creature continues to follow it until its task
|
||||||
is complete.
|
is complete.
|
||||||
|
|
||||||
Animated Object Statistics
|
**Animated Object Statistics:**
|
||||||
--------------------------
|
|
||||||
|
|
||||||
- Tiny -- HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str:
|
- Tiny -- HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str:
|
||||||
4, Dex: 18
|
4, Dex: 18
|
||||||
@@ -374,24 +373,26 @@ class AnimateObjects(Spell):
|
|||||||
18, Dex: 6
|
18, Dex: 6
|
||||||
|
|
||||||
An animated object is a construct with AC, hit points, attacks,
|
An animated object is a construct with AC, hit points, attacks,
|
||||||
Strength, and Dexterity determine by its size. Its Constitution is 10 and its
|
Strength, and Dexterity determine by its size. Its Constitution is
|
||||||
Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if
|
10 and its Intelligence and Wisdom are 3, and its Charisma is
|
||||||
the objects lack legs or other appendages it can use for locomotion, it instead
|
1. Its speed is 30 feet; if the objects lack legs or other
|
||||||
has a flying speed of 30 feet and can hover. If the object is securely attached
|
appendages it can use for locomotion, it instead has a flying
|
||||||
to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
|
speed of 30 feet and can hover. If the object is securely attached
|
||||||
It has blindsight with a radius of 30 feet and is blind beyond that distance.
|
to a surface or larger object, such as a chain bolted to a wall,
|
||||||
When the animated object drops to 0 hit points, it reverts to its original
|
its speed is 0. It has blindsight with a radius of 30 feet and is
|
||||||
object form, and any remaining damage carries over to its original object form.
|
blind beyond that distance. When the animated object drops to 0
|
||||||
|
hit points, it reverts to its original object form, and any
|
||||||
|
remaining damage carries over to its original object form.
|
||||||
|
|
||||||
|
If you command an object to attack, it can make a single melee
|
||||||
|
attack against a creature within 5 feet of it. It makes a slam
|
||||||
|
attack with an attack bonus and bludgeoning damage determine by
|
||||||
|
its size. The DM might rule that a specific object inflicts
|
||||||
|
slashing or piercing damage based on its form.
|
||||||
|
|
||||||
If you command an object to attack, it can make a single melee attack against
|
**At Higher:** If you cast this spell using a spell slot of 6th
|
||||||
a creature within 5 feet of it. It makes a slam attack with an attack bonus and
|
level or higher, you can animate two additional objects for each
|
||||||
bludgeoning damage determine by its size. The DM might rule that a specific
|
slot level above 5th.
|
||||||
object inflicts slashing or piercing damage based on its form.
|
|
||||||
|
|
||||||
At Higher
|
|
||||||
Levels: If you cast this spell using a spell slot of 6th level or higher, you
|
|
||||||
can animate two additional objects for each slot level above 5th.
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Animate Objects"
|
name = "Animate Objects"
|
||||||
@@ -434,17 +435,17 @@ class AntimagicField(Spell):
|
|||||||
This area is
|
This area is
|
||||||
divorced from the magical energy that suffeses the multiverse. Within the
|
divorced from the magical energy that suffeses the multiverse. Within the
|
||||||
sphere, spells can't be cast, summoned creatures disappear, and even magic items
|
sphere, spells can't be cast, summoned creatures disappear, and even magic items
|
||||||
become mundane. Until the spell ends, the spere moves with you, centered on
|
become mundane. Until the spell ends, the spere moves with you, centered on
|
||||||
you.
|
you.
|
||||||
Spells and other magical effects, except those created by an artifact or a
|
Spells and other magical effects, except those created by an artifact or a
|
||||||
deity, are suppressed in the sphere and can't protrude into it. A slot expended
|
deity, are suppressed in the sphere and can't protrude into it. A slot expended
|
||||||
to cast a suppressed spell is consumed. While an effect is suppressed, it
|
to cast a suppressed spell is consumed. While an effect is suppressed, it
|
||||||
doesn't function, but the time it spends suppressed counts against its duration.
|
doesn't function, but the time it spends suppressed counts against its duration.
|
||||||
|
|
||||||
|
|
||||||
Targeted Effects.
|
Targeted Effects.
|
||||||
Spells and other magical effects, such as magic missle and
|
Spells and other magical effects, such as magic missle and
|
||||||
charm person, that target a creature or an object in the sphere have no effect
|
charm person, that target a creature or an object in the sphere have no effect
|
||||||
on that target.
|
on that target.
|
||||||
|
|
||||||
Areas of Magic.
|
Areas of Magic.
|
||||||
@@ -457,12 +458,12 @@ class AntimagicField(Spell):
|
|||||||
Spells.
|
Spells.
|
||||||
Any
|
Any
|
||||||
active spell or other magical effect on a creature or an object in the sphere is
|
active spell or other magical effect on a creature or an object in the sphere is
|
||||||
suppressed while the creature or object is in it.
|
suppressed while the creature or object is in it.
|
||||||
|
|
||||||
Magic Items.
|
Magic Items.
|
||||||
The
|
The
|
||||||
properties and powers of magic items are suppressed in the sphere. Forexample, a
|
properties and powers of magic items are suppressed in the sphere. Forexample, a
|
||||||
+1 longsword in the sphere functions as a nonmagical longsword. A magic
|
+1 longsword in the sphere functions as a nonmagical longsword. A magic
|
||||||
weapon's properties and powers are suppressed if it is used against a target in
|
weapon's properties and powers are suppressed if it is used against a target in
|
||||||
the sphere or wielded by an attacker in the sphere. If a magic weapon or piece
|
the sphere or wielded by an attacker in the sphere. If a magic weapon or piece
|
||||||
of magic ammunition fully leaves the sphere (For example, if you fire a magic
|
of magic ammunition fully leaves the sphere (For example, if you fire a magic
|
||||||
@@ -481,11 +482,11 @@ class AntimagicField(Spell):
|
|||||||
A creature or
|
A creature or
|
||||||
object summoned or created by magic temporarily winks out of existence in the
|
object summoned or created by magic temporarily winks out of existence in the
|
||||||
sphere. Such a creature instantly reappears once the space the creature occupied
|
sphere. Such a creature instantly reappears once the space the creature occupied
|
||||||
is no longer withinthe sphere.
|
is no longer withinthe sphere.
|
||||||
|
|
||||||
Dispel Magic.
|
Dispel Magic.
|
||||||
Spells and magical effects such
|
Spells and magical effects such
|
||||||
as dispel magic have no effect on the sphere. Likewise, the spheres created by
|
as dispel magic have no effect on the sphere. Likewise, the spheres created by
|
||||||
different antimagic field spells don't nullify each other.
|
different antimagic field spells don't nullify each other.
|
||||||
"""
|
"""
|
||||||
name = "Antimagic Field"
|
name = "Antimagic Field"
|
||||||
@@ -511,9 +512,9 @@ class Antipathysympathy(Spell):
|
|||||||
|
|
||||||
Antipathy.
|
Antipathy.
|
||||||
The enchantment causes
|
The enchantment causes
|
||||||
creatures of the kind you designated to feel an intense urge to leave the area
|
creatures of the kind you designated to feel an intense urge to leave the area
|
||||||
and avoid the target. When such a creature can see the target or comes within 60
|
and avoid the target. When such a creature can see the target or comes within 60
|
||||||
feet of it, the creature must succeed on a Wisdom saving throw or
|
feet of it, the creature must succeed on a Wisdom saving throw or
|
||||||
become frightened. The creature remains frightened while it can see the target
|
become frightened. The creature remains frightened while it can see the target
|
||||||
or is within 60 feet of it. While frightened by the target, the creature must
|
or is within 60 feet of it. While frightened by the target, the creature must
|
||||||
use its movement to move to the nearest safe spot from which it can't see the
|
use its movement to move to the nearest safe spot from which it can't see the
|
||||||
@@ -528,7 +529,7 @@ class Antipathysympathy(Spell):
|
|||||||
such a creature can see the target or comes within 60 feet o fit, the creature
|
such a creature can see the target or comes within 60 feet o fit, the creature
|
||||||
must succeed on a Wisdom saving throw or use its movement on each of its turns
|
must succeed on a Wisdom saving throw or use its movement on each of its turns
|
||||||
to enter the area or move within reach of the target. When the creature has done
|
to enter the area or move within reach of the target. When the creature has done
|
||||||
so, it can't willingly move away from the target. If the target damages or
|
so, it can't willingly move away from the target. If the target damages or
|
||||||
otherwise harms an affected creature, the affected creature can make a
|
otherwise harms an affected creature, the affected creature can make a
|
||||||
Wisdom saving throw to end the effect, as described below.
|
Wisdom saving throw to end the effect, as described below.
|
||||||
|
|
||||||
@@ -538,7 +539,7 @@ class Antipathysympathy(Spell):
|
|||||||
or able to see it, the creature makes a Wisdom saving throw. On a successful
|
or able to see it, the creature makes a Wisdom saving throw. On a successful
|
||||||
save, the creature is no longer affected by the target and recognizes the
|
save, the creature is no longer affected by the target and recognizes the
|
||||||
feeling of repugnance or attraction as magical. In addition, a creature affected
|
feeling of repugnance or attraction as magical. In addition, a creature affected
|
||||||
by the spell is allowed another Wisdom saving throw every 24 hours while the
|
by the spell is allowed another Wisdom saving throw every 24 hours while the
|
||||||
spell persists.
|
spell persists.
|
||||||
A creature that successfully saves against this effect is
|
A creature that successfully saves against this effect is
|
||||||
immune to it for 1 minute, after which time it can be affected again.
|
immune to it for 1 minute, after which time it can be affected again.
|
||||||
@@ -557,7 +558,7 @@ class Antipathysympathy(Spell):
|
|||||||
|
|
||||||
class ArcaneEye(Spell):
|
class ArcaneEye(Spell):
|
||||||
"""You create an invisible, magical eye within range that hovers in the air for the
|
"""You create an invisible, magical eye within range that hovers in the air for the
|
||||||
duration.
|
duration.
|
||||||
You mentally receive visual information from the eye, which has
|
You mentally receive visual information from the eye, which has
|
||||||
normal vision and darkvision out to 30 feet. The eye can look in every
|
normal vision and darkvision out to 30 feet. The eye can look in every
|
||||||
direction.
|
direction.
|
||||||
@@ -615,8 +616,8 @@ class ArcaneLock(Spell):
|
|||||||
it becomes locked for the duration. You and the creatures you
|
it becomes locked for the duration. You and the creatures you
|
||||||
designate when you cast this spell can open the object normally. You
|
designate when you cast this spell can open the object normally. You
|
||||||
can also set a password that, when spoken within 5 feet of the object,
|
can also set a password that, when spoken within 5 feet of the object,
|
||||||
suppresses this spell for 1 minute. Otherwise, it is impassable until
|
suppresses this spell for 1 minute. Otherwise, it is impassable until
|
||||||
it is broken or the spell is dispelled or suppressed. Casting knock
|
it is broken or the spell is dispelled or suppressed. Casting knock
|
||||||
on the object suppresses arcane lock for 10 minutes.
|
on the object suppresses arcane lock for 10 minutes.
|
||||||
|
|
||||||
While affected
|
While affected
|
||||||
@@ -636,15 +637,16 @@ class ArcaneLock(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ArmorOfAgathys(Spell):
|
class ArmorOfAgathys(Spell):
|
||||||
"""A protective magical force surrounds you, manifesting as a spectral frost that
|
"""A protective magical force surrounds you, manifesting as a spectral
|
||||||
covers you and your gear.
|
frost that covers you and your gear. You gain 5 temporary hit
|
||||||
You gain 5 temporary hit points for the duration. If
|
points for the duration. If a creature hits you with a melee
|
||||||
a creature hits you with a melee attack while you have these hit points, the
|
attack while you have these hit points, the creature takes 5 cold
|
||||||
creature takes 5 cold damage.
|
damage.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
a spell slot of 2nd level or higher, both the temporary hit points and the cold
|
of 2nd level or higher, both the temporary hit points and the cold
|
||||||
damage increase by 5 for each slot
|
damage increase by 5 for each slot
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Armor Of Agathys"
|
name = "Armor Of Agathys"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -700,8 +702,8 @@ class AstralProjection(Spell):
|
|||||||
instantly.
|
instantly.
|
||||||
|
|
||||||
Your astral form can freely travel through the Astral Plane and can
|
Your astral form can freely travel through the Astral Plane and can
|
||||||
pass through portals there leading to any other plane. If you enter a new plane
|
pass through portals there leading to any other plane. If you enter a new plane
|
||||||
or return to the plane you were on when casting this spell, your body
|
or return to the plane you were on when casting this spell, your body
|
||||||
and possessions are transported along the silver cord, allowing you to re-enter
|
and possessions are transported along the silver cord, allowing you to re-enter
|
||||||
your body as you enter the new plane. Your astral form is a separate
|
your body as you enter the new plane. Your astral form is a separate
|
||||||
incarnation. Any damage or other effects that apply to it have no effect on
|
incarnation. Any damage or other effects that apply to it have no effect on
|
||||||
@@ -711,13 +713,13 @@ class AstralProjection(Spell):
|
|||||||
|
|
||||||
|
|
||||||
The spell might also end early for you or one of your companions. A successful
|
The spell might also end early for you or one of your companions. A successful
|
||||||
dispel magic spell used against an astral or physical body ends the spell for
|
dispel magic spell used against an astral or physical body ends the spell for
|
||||||
that creature. If a creature's original body or its astral form drops to 0 hit
|
that creature. If a creature's original body or its astral form drops to 0 hit
|
||||||
points, the spell ends for that creature. If the spell ends and the silver cord
|
points, the spell ends for that creature. If the spell ends and the silver cord
|
||||||
is intact, the cord pulls the creature's astral form back to its body, ending
|
is intact, the cord pulls the creature's astral form back to its body, ending
|
||||||
its state of suspended animation. If you are returned to your body prematurely,
|
its state of suspended animation. If you are returned to your body prematurely,
|
||||||
your companions remain in their astral forms and must find their own way back to
|
your companions remain in their astral forms and must find their own way back to
|
||||||
their bodies, usually by dropping to 0 hit points.
|
their bodies, usually by dropping to 0 hit points.
|
||||||
"""
|
"""
|
||||||
name = "Astral Projection"
|
name = "Astral Projection"
|
||||||
level = 9
|
level = 9
|
||||||
@@ -737,19 +739,19 @@ class Augury(Spell):
|
|||||||
entity about the results of a specific course of action that you plan to take
|
entity about the results of a specific course of action that you plan to take
|
||||||
within the next 30 minutes. The DM chooses from the following possible omens:
|
within the next 30 minutes. The DM chooses from the following possible omens:
|
||||||
|
|
||||||
|
|
||||||
- Weal, for good results
|
- Weal, for good results
|
||||||
- Woe, for bad results
|
- Woe, for bad results
|
||||||
- Weal and woe, for both good
|
- Weal and woe, for both good
|
||||||
and bad results
|
and bad results
|
||||||
- Nothing, for results that aren't especially good or bad
|
- Nothing, for results that aren't especially good or bad
|
||||||
|
|
||||||
The
|
The spell doesn't take into account any possible circumstances
|
||||||
spell doesn't take into account any possible circumstances that might change
|
that might change the outcome, such as the casting of additional
|
||||||
the outcome, such as the casting of additional spells or the loss or gain of a
|
spells or the loss or gain of a companion. If you cast the spell
|
||||||
companion. If you cast the spell two or more times before completing your
|
two or more times before completing your next long rest, there is
|
||||||
next long rest, there is a cumulative 25 percent chance for each casting after
|
a cumulative 25 percent chance for each casting after the first
|
||||||
the first that you get a random reading. The DM makes this roll in secret.
|
that you get a random reading. The DM makes this roll in secret.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Augury"
|
name = "Augury"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -789,7 +791,7 @@ class AuraOfPurity(Spell):
|
|||||||
spell ends, the aura moves with you, centered on you. Each nonhostile creature
|
spell ends, the aura moves with you, centered on you. Each nonhostile creature
|
||||||
in the aura (including you) can't become diseased, has resistance to poison
|
in the aura (including you) can't become diseased, has resistance to poison
|
||||||
damage, and has advantage on saving throws against effects that cause any of the
|
damage, and has advantage on saving throws against effects that cause any of the
|
||||||
following conditions: blnded, charmed, deafended, frightened, paralyzed,
|
following conditions: blnded, charmed, deafended, frightened, paralyzed,
|
||||||
poisoned, and stunned.
|
poisoned, and stunned.
|
||||||
"""
|
"""
|
||||||
name = "Aura Of Purity"
|
name = "Aura Of Purity"
|
||||||
@@ -808,7 +810,7 @@ class AuraOfVitality(Spell):
|
|||||||
"""Healing energy radiates from you in an aura with a 30-foot radius.
|
"""Healing energy radiates from you in an aura with a 30-foot radius.
|
||||||
Until the
|
Until the
|
||||||
spell ends, the aura moves with you, centered on you. You can use a bonus action
|
spell ends, the aura moves with you, centered on you. You can use a bonus action
|
||||||
to cause one creature in the aura (including you) to regain 2d6 hit points.
|
to cause one creature in the aura (including you) to regain 2d6 hit points.
|
||||||
"""
|
"""
|
||||||
name = "Aura Of Vitality"
|
name = "Aura Of Vitality"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -830,12 +832,12 @@ class Awaken(Spell):
|
|||||||
an Intelligence of 10. The target also gains the ability to speak one language
|
an Intelligence of 10. The target also gains the ability to speak one language
|
||||||
you know. If the target is a plant, it gains the ability to move its limbs,
|
you know. If the target is a plant, it gains the ability to move its limbs,
|
||||||
roots, vinces, creepers, and so forth, and it gains senses similar to a huamn's.
|
roots, vinces, creepers, and so forth, and it gains senses similar to a huamn's.
|
||||||
Your DM chooses statistics appropriate for the awakened plant, such as the
|
Your DM chooses statistics appropriate for the awakened plant, such as the
|
||||||
statistics for the awakened shrub or the awakened tree.
|
statistics for the awakened shrub or the awakened tree.
|
||||||
|
|
||||||
The awakened beast or
|
The awakened beast or
|
||||||
plant is charmed by you for 30 days or until you and your companions do anything
|
plant is charmed by you for 30 days or until you and your companions do anything
|
||||||
harmful to it. When the charmed condition ends, the awakened creature chooses
|
harmful to it. When the charmed condition ends, the awakened creature chooses
|
||||||
whether to remain friendly to you, based on how you treated it while it was
|
whether to remain friendly to you, based on how you treated it while it was
|
||||||
charmed.
|
charmed.
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ class Bane(Spell):
|
|||||||
class BanishingSmite(Spell):
|
class BanishingSmite(Spell):
|
||||||
"""The next time you hit a creature with a weapon attack before this spell ends,
|
"""The next time you hit a creature with a weapon attack before this spell ends,
|
||||||
your weapon crackles with force, and the attack deals an extra 5d10 force damage
|
your weapon crackles with force, and the attack deals an extra 5d10 force damage
|
||||||
to the target. Additionally, if this attack reduces the target to 50 hit points
|
to the target. Additionally, if this attack reduces the target to 50 hit points
|
||||||
of fewer, you banish it. If the target is native to a different plane of
|
of fewer, you banish it. If the target is native to a different plane of
|
||||||
existence than the on you're on, the target disappears, returning to its home
|
existence than the on you're on, the target disappears, returning to its home
|
||||||
plane. If the target is native to the plane you're on, the creature vanishes
|
plane. If the target is native to the plane you're on, the creature vanishes
|
||||||
into a harmless demiplane. While there, the target is incapacitated. It remains
|
into a harmless demiplane. While there, the target is incapacitated. It remains
|
||||||
@@ -64,7 +64,7 @@ class Banishment(Spell):
|
|||||||
reappears in the space it left or in the nearest unoccupied space if that space
|
reappears in the space it left or in the nearest unoccupied space if that space
|
||||||
is occupied. Otherwise, the target doesn't return.
|
is occupied. Otherwise, the target doesn't return.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 5th level or higher, you can target one
|
cast this spell using a spell slot of 5th level or higher, you can target one
|
||||||
additional creature for each slot level above 4th.
|
additional creature for each slot level above 4th.
|
||||||
"""
|
"""
|
||||||
@@ -117,14 +117,14 @@ class BeaconOfHope(Spell):
|
|||||||
|
|
||||||
class BeastBond(Spell):
|
class BeastBond(Spell):
|
||||||
"""You establish a telepathic link with one beast you touch that is
|
"""You establish a telepathic link with one beast you touch that is
|
||||||
friendly to you or charmed by you. The spell fails if the beast's
|
friendly to you or charmed by you. The spell fails if the beast's
|
||||||
Intelligence is 4 or higher. Until the spell ends, the link is
|
Intelligence is 4 or higher. Until the spell ends, the link is
|
||||||
active while you and the beast are within line of sight of each
|
active while you and the beast are within line of sight of each
|
||||||
other. Through the link, the beast can understand your telepathic
|
other. Through the link, the beast can understand your telepathic
|
||||||
messages to it, and it can telepathically communicate simple
|
messages to it, and it can telepathically communicate simple
|
||||||
emotions and concepts back to you. While the link is active, the
|
emotions and concepts back to you. While the link is active, the
|
||||||
beast gains advantage on attack rolls against any creature within
|
beast gains advantage on attack rolls against any creature within
|
||||||
5 feet of you that you can see.
|
5 feet of you that you can see.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Beast Bond"
|
name = "Beast Bond"
|
||||||
@@ -160,14 +160,14 @@ class BeastSense(Spell):
|
|||||||
|
|
||||||
class BestowCurse(Spell):
|
class BestowCurse(Spell):
|
||||||
"""You touch a creature, and that creature must succeed on a Wisdom saving throw or
|
"""You touch a creature, and that creature must succeed on a Wisdom saving throw or
|
||||||
become cursed for the duration of the spell. When you cast this spell, choose
|
become cursed for the duration of the spell. When you cast this spell, choose
|
||||||
the nature of the curse from the following options:* Choose one ability score.
|
the nature of the curse from the following options:* Choose one ability score.
|
||||||
While cursed, the target has disadvantage on ability checks and saving throws
|
While cursed, the target has disadvantage on ability checks and saving throws
|
||||||
made with that ability score.* While cursed, the target has disadvantage on
|
made with that ability score.* While cursed, the target has disadvantage on
|
||||||
attack rolls against you.* While cursed, the target must make a Wisdom saving
|
attack rolls against you.* While cursed, the target must make a Wisdom saving
|
||||||
throw at the start of each of its turns. If it fails, it wastes its action that
|
throw at the start of each of its turns. If it fails, it wastes its action that
|
||||||
turn doing nothing.* While the target is cursed, your attacks and spells deal an
|
turn doing nothing.* While the target is cursed, your attacks and spells deal an
|
||||||
extra 1d8 necrotic damage to the target.
|
extra 1d8 necrotic damage to the target.
|
||||||
|
|
||||||
A remove curse spell ends this
|
A remove curse spell ends this
|
||||||
effect. At the DM's option, you may choose an alternative curse effect, but it
|
effect. At the DM's option, you may choose an alternative curse effect, but it
|
||||||
@@ -175,7 +175,7 @@ class BestowCurse(Spell):
|
|||||||
The DM has final say on
|
The DM has final say on
|
||||||
such a curse's effect.
|
such a curse's effect.
|
||||||
|
|
||||||
At Higher Levels: If you cast this spell using a spell
|
**At Higher Levels:** If you cast this spell using a spell
|
||||||
slot of 4th level or higher, the duration is concentration, up to 10 minutes.
|
slot of 4th level or higher, the duration is concentration, up to 10 minutes.
|
||||||
|
|
||||||
If you use a spell slot of 5th level or higher, the duration is 8 hours.
|
If you use a spell slot of 5th level or higher, the duration is 8 hours.
|
||||||
@@ -269,14 +269,14 @@ class BigbysHand(Spell):
|
|||||||
class BladeBarrier(Spell):
|
class BladeBarrier(Spell):
|
||||||
"""You create a vertical wall of whirling, razor-sharp blades made of magical
|
"""You create a vertical wall of whirling, razor-sharp blades made of magical
|
||||||
energy. The wall appears within range and lasts for the duration. You can make a
|
energy. The wall appears within range and lasts for the duration. You can make a
|
||||||
straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed
|
straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed
|
||||||
wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall
|
wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall
|
||||||
provides three-quarters cover to creatures behind it, and its space is difficult
|
provides three-quarters cover to creatures behind it, and its space is difficult
|
||||||
terrain.
|
terrain.
|
||||||
|
|
||||||
When a creature enters the wall's area for the first time on a turn
|
When a creature enters the wall's area for the first time on a turn
|
||||||
or starts its turn there, the creature must make a Dexterity saving throw. On a
|
or starts its turn there, the creature must make a Dexterity saving throw. On a
|
||||||
failed save, the creature takes 6 d10 slashing damage. On a successful save,
|
failed save, the creature takes 6 d10 slashing damage. On a successful save,
|
||||||
the creature takes half as much damage.
|
the creature takes half as much damage.
|
||||||
"""
|
"""
|
||||||
name = "Blade Barrier"
|
name = "Blade Barrier"
|
||||||
@@ -331,7 +331,7 @@ class Bless(Spell):
|
|||||||
|
|
||||||
class Blight(Spell):
|
class Blight(Spell):
|
||||||
"""Necromantic energy washes over a creature of your choice that you can see within
|
"""Necromantic energy washes over a creature of your choice that you can see within
|
||||||
range, draining moisture and vitality from it. The target must make a
|
range, draining moisture and vitality from it. The target must make a
|
||||||
Constitution saving throw. The target takes 8d8 necrotic damage on a failed
|
Constitution saving throw. The target takes 8d8 necrotic damage on a failed
|
||||||
save, or half as much damage on a successful one. This spell has no effect on
|
save, or half as much damage on a successful one. This spell has no effect on
|
||||||
undead or constructs.
|
undead or constructs.
|
||||||
@@ -390,7 +390,7 @@ class BlindnessDeafness(Spell):
|
|||||||
duration. At the end of each of its turns, the target can make a
|
duration. At the end of each of its turns, the target can make a
|
||||||
Constitution saving throw. On a success, the spell ends.
|
Constitution saving throw. On a success, the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
3rd level or higher, you can target one additional creature for
|
3rd level or higher, you can target one additional creature for
|
||||||
each slot level above 2nd.
|
each slot level above 2nd.
|
||||||
|
|
||||||
@@ -409,11 +409,11 @@ class BlindnessDeafness(Spell):
|
|||||||
class Blink(Spell):
|
class Blink(Spell):
|
||||||
"""Roll a d20 at the end of each of your turns for the duration of the spell. On a
|
"""Roll a d20 at the end of each of your turns for the duration of the spell. On a
|
||||||
roll of 11 or higher, you vanish from your current plane of existence and appear
|
roll of 11 or higher, you vanish from your current plane of existence and appear
|
||||||
in the Etheral Plane (the spell fails and the casting is wasted if you were
|
in the Etheral Plane (the spell fails and the casting is wasted if you were
|
||||||
already on that plane).
|
already on that plane).
|
||||||
|
|
||||||
At the start of you next turn, and when the spell ends
|
At the start of you next turn, and when the spell ends
|
||||||
if you are on the Etheral Plane, you return to an unoccupied space of your
|
if you are on the Etheral Plane, you return to an unoccupied space of your
|
||||||
choice that you can see within 10 feet of the space you vanished from. If no
|
choice that you can see within 10 feet of the space you vanished from. If no
|
||||||
unoccupied space is available within that rang, you appear in the nearest
|
unoccupied space is available within that rang, you appear in the nearest
|
||||||
unoccupied space (chosen at random if more that one space is equally near). You
|
unoccupied space (chosen at random if more that one space is equally near). You
|
||||||
@@ -421,7 +421,7 @@ class Blink(Spell):
|
|||||||
|
|
||||||
While on the Ethereal Plane, you can see
|
While on the Ethereal Plane, you can see
|
||||||
and hear the plane you originated from, which is cast in shades of gray, and you
|
and hear the plane you originated from, which is cast in shades of gray, and you
|
||||||
can't see anything more than 60 feet away.You can only affect and be affected
|
can't see anything more than 60 feet away.You can only affect and be affected
|
||||||
by other reatures on the Ethereal Plane. Creature that aren't there can't
|
by other reatures on the Ethereal Plane. Creature that aren't there can't
|
||||||
perceive you or interact with you, unless they have the ability to do so.
|
perceive you or interact with you, unless they have the ability to do so.
|
||||||
"""
|
"""
|
||||||
@@ -439,7 +439,7 @@ class Blink(Spell):
|
|||||||
|
|
||||||
class Blur(Spell):
|
class Blur(Spell):
|
||||||
"""Your body becomes blurred, shifting and wavering to all who can see you. For the
|
"""Your body becomes blurred, shifting and wavering to all who can see you. For the
|
||||||
duration, any creature has disadvantage on attack rolls against you. An
|
duration, any creature has disadvantage on attack rolls against you. An
|
||||||
attacker is immune to this effect if it doesnt rely on sight, as with
|
attacker is immune to this effect if it doesnt rely on sight, as with
|
||||||
blindsight, or can see through illusions, as with truesight.
|
blindsight, or can see through illusions, as with truesight.
|
||||||
"""
|
"""
|
||||||
@@ -497,7 +497,7 @@ class BonesOfTheEarth(Spell):
|
|||||||
|
|
||||||
class BoomingBlade(Spell):
|
class BoomingBlade(Spell):
|
||||||
"""As part of the action used to cast this spell, you must make a melee attack with
|
"""As part of the action used to cast this spell, you must make a melee attack with
|
||||||
a weapon against one creature within the spell's range, otherwise the spell
|
a weapon against one creature within the spell's range, otherwise the spell
|
||||||
fails.
|
fails.
|
||||||
On a hit, the target suffers the attack's normal effects, and it becomes
|
On a hit, the target suffers the attack's normal effects, and it becomes
|
||||||
sheathed in booming energy until the start of your next turn. If the target
|
sheathed in booming energy until the start of your next turn. If the target
|
||||||
@@ -508,7 +508,7 @@ class BoomingBlade(Spell):
|
|||||||
At
|
At
|
||||||
Higher Levels: At 5th level, the melee attack deals an extra 1d8 thunder damage
|
Higher Levels: At 5th level, the melee attack deals an extra 1d8 thunder damage
|
||||||
to the target, and the damage the target takes for moving increases to 2d8. Both
|
to the target, and the damage the target takes for moving increases to 2d8. Both
|
||||||
damage rolls increase by 1d8 at 11th level and 17th level.
|
damage rolls increase by 1d8 at 11th level and 17th level.
|
||||||
"""
|
"""
|
||||||
name = "Booming Blade"
|
name = "Booming Blade"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -529,7 +529,7 @@ class BrandingSmite(Spell):
|
|||||||
the target sheds dim light in a 5-foot radius and can't become invisible until
|
the target sheds dim light in a 5-foot radius and can't become invisible until
|
||||||
the spell ends.
|
the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
of 3rd level or higher, the extra damage increases by 1d6 for each slot level
|
of 3rd level or higher, the extra damage increases by 1d6 for each slot level
|
||||||
above 2nd.
|
above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -555,7 +555,7 @@ class BurningHands(Spell):
|
|||||||
ignites any flammable objects in the area that aren't being worn or carried.
|
ignites any flammable objects in the area that aren't being worn or carried.
|
||||||
|
|
||||||
At
|
At
|
||||||
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
||||||
higher, the damage increases by 1d6 for each slot level above 1st.
|
higher, the damage increases by 1d6 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Burning Hands"
|
name = "Burning Hands"
|
||||||
|
|||||||
+115
-115
@@ -4,23 +4,23 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
class CallLightning(Spell):
|
class CallLightning(Spell):
|
||||||
"""A storm cloud appears in the shape of a cylinder that is 10 feet tall with a
|
"""A storm cloud appears in the shape of a cylinder that is 10 feet tall with a
|
||||||
60-foot radius, centered on a point you can see 100 feet directly above you. The
|
60-foot radius, centered on a point you can see 100 feet directly above you. The
|
||||||
spell fails if you can't see a point in the air where the storm cloud could
|
spell fails if you can't see a point in the air where the storm cloud could
|
||||||
appear (for example, if you are in a room that can't accommodate the cloud).
|
appear (for example, if you are in a room that can't accommodate the cloud).
|
||||||
|
|
||||||
|
|
||||||
When you cast the spell, choose a point you can see within range. A bolt of
|
When you cast the spell, choose a point you can see within range. A bolt of
|
||||||
lightning flashes down from the cloud to that point. Each creature within 5 feet
|
lightning flashes down from the cloud to that point. Each creature within 5 feet
|
||||||
of that point must make a Dexterity saving throw. A creature takes 3d10
|
of that point must make a Dexterity saving throw. A creature takes 3d10
|
||||||
lightning damage on a failed save, or half as much damage on a successful one.
|
lightning damage on a failed save, or half as much damage on a successful one.
|
||||||
On each of your turns until the spell ends, you can use your action to call down
|
On each of your turns until the spell ends, you can use your action to call down
|
||||||
lightning in this way again, targeting the same point or a different one.
|
lightning in this way again, targeting the same point or a different one.
|
||||||
|
|
||||||
If
|
If
|
||||||
you are outdoors in stormy conditions when you cast this spell, the spell gives
|
you are outdoors in stormy conditions when you cast this spell, the spell gives
|
||||||
you control over the existing storm instead of creating a new one. Under such
|
you control over the existing storm instead of creating a new one. Under such
|
||||||
conditions, the spell's damage increases by 1d10.
|
conditions, the spell's damage increases by 1d10.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 4th or higher level, the damage increases
|
cast this spell using a spell slot of 4th or higher level, the damage increases
|
||||||
by 1d10 for each slot level above 3rd.
|
by 1d10 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
@@ -97,8 +97,8 @@ class Catnap(Spell):
|
|||||||
that target gains the benefit of a short rest, and it can't be affected by this
|
that target gains the benefit of a short rest, and it can't be affected by this
|
||||||
spell again until it finishes a long rest.
|
spell again until it finishes a long rest.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 4th level or higher, you can target one additional
|
spell using a spell slot of 4th level or higher, you can target one additional
|
||||||
willing creature for each slot level above 3rd.
|
willing creature for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Catnap"
|
name = "Catnap"
|
||||||
@@ -120,7 +120,7 @@ class CauseFear(Spell):
|
|||||||
frightened target can repeat the saving throw at the end of each of its turns,
|
frightened target can repeat the saving throw at the end of each of its turns,
|
||||||
ending the effect on itself on a success.
|
ending the effect on itself on a success.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 2nd level or higher, you can target one additional
|
spell using a spell slot of 2nd level or higher, you can target one additional
|
||||||
creature for each slot level above lst. The creatures must be within 30 feet of
|
creature for each slot level above lst. The creatures must be within 30 feet of
|
||||||
each other when you target them.
|
each other when you target them.
|
||||||
@@ -156,11 +156,11 @@ class Ceremony(Spell):
|
|||||||
it can roll a d4 and add the number rolled to the save. A creature can benefit
|
it can roll a d4 and add the number rolled to the save. A creature can benefit
|
||||||
from this rite only once.
|
from this rite only once.
|
||||||
Funeral Rite. You touch one corpse, and for the next 7
|
Funeral Rite. You touch one corpse, and for the next 7
|
||||||
days, the target can't become undead by any means short of a wish spell.
|
days, the target can't become undead by any means short of a wish spell.
|
||||||
|
|
||||||
Wedding. You touch adult humanoids willing to be bonded together in marriage.
|
Wedding. You touch adult humanoids willing to be bonded together in marriage.
|
||||||
For the next 7 days, each target gains a +2 bonus to AC while they are within 30
|
For the next 7 days, each target gains a +2 bonus to AC while they are within 30
|
||||||
feet of each other. A creature can benefit from this rite again only if
|
feet of each other. A creature can benefit from this rite again only if
|
||||||
widowed.
|
widowed.
|
||||||
"""
|
"""
|
||||||
name = "Ceremony"
|
name = "Ceremony"
|
||||||
@@ -177,9 +177,9 @@ class Ceremony(Spell):
|
|||||||
|
|
||||||
class ChainLightning(Spell):
|
class ChainLightning(Spell):
|
||||||
"""You create a bolt of lightning that arcs toward a target of your choice that you
|
"""You create a bolt of lightning that arcs toward a target of your choice that you
|
||||||
can see within range. Three bolts then leap from that target to as many as
|
can see within range. Three bolts then leap from that target to as many as
|
||||||
three other targets, each of which must be within 30 feet of the first target. A
|
three other targets, each of which must be within 30 feet of the first target. A
|
||||||
target can be a creature or an object and can be targeted by only one of the
|
target can be a creature or an object and can be targeted by only one of the
|
||||||
bolts.
|
bolts.
|
||||||
|
|
||||||
A target must make a Dexterity saving throw. The target takes 10d8
|
A target must make a Dexterity saving throw. The target takes 10d8
|
||||||
@@ -227,7 +227,7 @@ class ChaosBolt(Spell):
|
|||||||
leap again. A creature can be targeted only once by each casting
|
leap again. A creature can be targeted only once by each casting
|
||||||
of this spell.
|
of this spell.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
2nd level or higher, each target takes 1d6 extra damage of the
|
2nd level or higher, each target takes 1d6 extra damage of the
|
||||||
type rolled for each slot level above 1st.
|
type rolled for each slot level above 1st.
|
||||||
|
|
||||||
@@ -253,7 +253,7 @@ class CharmMonster(Spell):
|
|||||||
friendly to you. When the spell ends, the creature knows it was
|
friendly to you. When the spell ends, the creature knows it was
|
||||||
charmed by you.
|
charmed by you.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
5th level or higher, you can target one additional creature for
|
5th level or higher, you can target one additional creature for
|
||||||
each slot level above 4th. The creatures must be within 30 feet of
|
each slot level above 4th. The creatures must be within 30 feet of
|
||||||
each other when you target them.
|
each other when you target them.
|
||||||
@@ -280,7 +280,7 @@ class CharmPerson(Spell):
|
|||||||
you as a friendly acquaintance. When the spell ends, the creature
|
you as a friendly acquaintance. When the spell ends, the creature
|
||||||
knows it was charmed by you.
|
knows it was charmed by you.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
2nd level or higher, you can target one additional creature for
|
2nd level or higher, you can target one additional creature for
|
||||||
each slot level above 1st. The creatures must be within 30 feet of
|
each slot level above 1st. The creatures must be within 30 feet of
|
||||||
each other when you target them.
|
each other when you target them.
|
||||||
@@ -304,10 +304,10 @@ class ChillTouch(Spell):
|
|||||||
Make a ranged spell attack against the creature to assail it with the chill of
|
Make a ranged spell attack against the creature to assail it with the chill of
|
||||||
the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain
|
the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain
|
||||||
hit points until the start of your next turn. Until then, the hand clings to the
|
hit points until the start of your next turn. Until then, the hand clings to the
|
||||||
target. If you hit an undead target, it also has disadvantage on attack rolls
|
target. If you hit an undead target, it also has disadvantage on attack rolls
|
||||||
against you until the end of your next turn.
|
against you until the end of your next turn.
|
||||||
|
|
||||||
At Higher Levels: This spell's
|
**At Higher Levels:** This spell's
|
||||||
damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and
|
damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and
|
||||||
17th level (4d8).
|
17th level (4d8).
|
||||||
"""
|
"""
|
||||||
@@ -326,8 +326,8 @@ class ChillTouch(Spell):
|
|||||||
class ChromaticOrb(Spell):
|
class ChromaticOrb(Spell):
|
||||||
"""You hurl a 4-inch-diameter sphere of energy at a creature that you can see
|
"""You hurl a 4-inch-diameter sphere of energy at a creature that you can see
|
||||||
within range. You choose acid, cold, fire, lightning, poison, or thunder for the
|
within range. You choose acid, cold, fire, lightning, poison, or thunder for the
|
||||||
type of orb you create, and then make a ranged spell attack against the target.
|
type of orb you create, and then make a ranged spell attack against the target.
|
||||||
If the attack hits, the creature takes 3d8 damage of the type you chose.
|
If the attack hits, the creature takes 3d8 damage of the type you chose.
|
||||||
|
|
||||||
At
|
At
|
||||||
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
||||||
@@ -349,10 +349,10 @@ class CircleOfDeath(Spell):
|
|||||||
"""A sphere of negative energy ripples out in a 60-foot-radius sphere from a point
|
"""A sphere of negative energy ripples out in a 60-foot-radius sphere from a point
|
||||||
within range. Each creature in that area must make a Constitution saving throw.
|
within range. Each creature in that area must make a Constitution saving throw.
|
||||||
A target takes 8d6 necrotic damage on a failed save, or half as much damage on a
|
A target takes 8d6 necrotic damage on a failed save, or half as much damage on a
|
||||||
successful one.
|
successful one.
|
||||||
|
|
||||||
At Higher Levels: W hen you cast this spell using a spell slot
|
**At Higher Levels:** W hen you cast this spell using a spell slot
|
||||||
of 7th level or higher, the damage increases by 2d6 for each slot level above
|
of 7th level or higher, the damage increases by 2d6 for each slot level above
|
||||||
6th.
|
6th.
|
||||||
"""
|
"""
|
||||||
name = "Circle Of Death"
|
name = "Circle Of Death"
|
||||||
@@ -402,7 +402,7 @@ class Clairvoyance(Spell):
|
|||||||
hearing. You can use the chosen sense through the sensor as if you were in its
|
hearing. You can use the chosen sense through the sensor as if you were in its
|
||||||
space. As your action, you can switch between seeing and hearing. A creature
|
space. As your action, you can switch between seeing and hearing. A creature
|
||||||
that can see the sensor (such as a creature benefitting from see invisibility or
|
that can see the sensor (such as a creature benefitting from see invisibility or
|
||||||
truesight) sees a luminous, intangible orb about the size of your fist.
|
truesight) sees a luminous, intangible orb about the size of your fist.
|
||||||
"""
|
"""
|
||||||
name = "Clairvoyance"
|
name = "Clairvoyance"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -422,7 +422,7 @@ class Clone(Spell):
|
|||||||
This clone forms inside a sealed vessel and grows to full size and
|
This clone forms inside a sealed vessel and grows to full size and
|
||||||
maturity after 120 days; you can also choose to have the clone be a younger
|
maturity after 120 days; you can also choose to have the clone be a younger
|
||||||
version of the same creature. It remains inert and endures indefinitely, as long
|
version of the same creature. It remains inert and endures indefinitely, as long
|
||||||
as its vessel remains undisturbed.
|
as its vessel remains undisturbed.
|
||||||
|
|
||||||
|
|
||||||
At any time after the clone matures, if
|
At any time after the clone matures, if
|
||||||
@@ -448,10 +448,10 @@ class Clone(Spell):
|
|||||||
class CloudOfDaggers(Spell):
|
class CloudOfDaggers(Spell):
|
||||||
"""You fill the air with spinning daggers in a cube 5 feet on each side, centered
|
"""You fill the air with spinning daggers in a cube 5 feet on each side, centered
|
||||||
on a point you choose within range. A creature takes 4d4 slashing damage when it
|
on a point you choose within range. A creature takes 4d4 slashing damage when it
|
||||||
enters the spell's area for the first time on a turn or starts its turn there.
|
enters the spell's area for the first time on a turn or starts its turn there.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 3rd level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or
|
||||||
higher, the damage increases by 2d4 for each slot level above 2nd.
|
higher, the damage increases by 2d4 for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Cloud Of Daggers"
|
name = "Cloud Of Daggers"
|
||||||
@@ -483,8 +483,8 @@ class Cloudkill(Spell):
|
|||||||
vapors, being heavier than air, sink to the lowest level of the land, even
|
vapors, being heavier than air, sink to the lowest level of the land, even
|
||||||
pouring down openings.
|
pouring down openings.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 6th level or higher, the damage increases by 1d8 for each slot level
|
slot of 6th level or higher, the damage increases by 1d8 for each slot level
|
||||||
above 5th.
|
above 5th.
|
||||||
"""
|
"""
|
||||||
name = "Cloudkill"
|
name = "Cloudkill"
|
||||||
@@ -513,8 +513,8 @@ class ColorSpray(Spell):
|
|||||||
next lowest hit points. A creature's hit points must be equal to or less than
|
next lowest hit points. A creature's hit points must be equal to or less than
|
||||||
the remaining total for the creature to be affected.
|
the remaining total for the creature to be affected.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 2nd level or higher, roll an additional
|
cast this spell using a spell slot of 2nd level or higher, roll an additional
|
||||||
2d10 for each slot level above 1st.
|
2d10 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Color Spray"
|
name = "Color Spray"
|
||||||
@@ -541,26 +541,26 @@ class Command(Spell):
|
|||||||
determines how the target behaves. If the target can't follow your
|
determines how the target behaves. If the target can't follow your
|
||||||
command, the spell ends.
|
command, the spell ends.
|
||||||
|
|
||||||
**Approach:** The target moves toward you by the shortest and most
|
Approach.
|
||||||
direct route, ending its turn if it moves within 5 feet of you.
|
The target moves toward you by the shortest and most direct
|
||||||
|
route, ending its turn if it moves within 5 feet of you.
|
||||||
**Drop:** The target drops whatever it is holding and then ends
|
Drop.
|
||||||
its turn.
|
The target drops whatever it is holding and then ends its turn.
|
||||||
|
Flee.
|
||||||
**Flee:** The target spends its turn moving away from you by the
|
The target spends its turn moving away from you by the fastest
|
||||||
fastest available means.
|
available means.
|
||||||
|
Grovel.
|
||||||
**Grovel:** The target falls prone and then ends its turn.
|
The target falls prone and then ends its turn.
|
||||||
|
Halt.
|
||||||
**Halt:** The target doesn't move and takes no actions. A flying
|
The target doesn't move and takes no actions. A flying creature
|
||||||
creature stays aloft, provided that it is able to do so. If it
|
stays aloft, provided that it is able to do so. If it must move
|
||||||
must move to stay aloft, it flies the minimum distance needed to
|
to stay aloft, it flies the minimum distance needed to remain in
|
||||||
remain in the air.
|
the air.
|
||||||
|
|
||||||
**At Higher Levels:** When you cast this spell using a spell slot
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
of 2nd level or higher, you can affect one additional creature
|
of 2nd level or higher, you can affect one additional creature for
|
||||||
for each slot level above 1st. The creatures must be within 30
|
each slot level above 1st. The creatures must be within 30 feet of
|
||||||
feet of each other when you target them
|
each other when you target them
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Command"
|
name = "Command"
|
||||||
@@ -578,7 +578,7 @@ class Command(Spell):
|
|||||||
class Commune(Spell):
|
class Commune(Spell):
|
||||||
"""You contact your deity or a divine proxy and ask up to three questions that can
|
"""You contact your deity or a divine proxy and ask up to three questions that can
|
||||||
be answered with a yes or no. You must ask your questions before the spell ends.
|
be answered with a yes or no. You must ask your questions before the spell ends.
|
||||||
You receive a correct answer for each question.
|
You receive a correct answer for each question.
|
||||||
|
|
||||||
Divine beings aren't
|
Divine beings aren't
|
||||||
necessarily omniscient, so you might receive "unclear" as an answer if a
|
necessarily omniscient, so you might receive "unclear" as an answer if a
|
||||||
@@ -587,7 +587,7 @@ class Commune(Spell):
|
|||||||
interests, the DM might offer a short phrase as an answer instead.
|
interests, the DM might offer a short phrase as an answer instead.
|
||||||
|
|
||||||
If you cast
|
If you cast
|
||||||
the spell two or more times before finishing your next long rest, there is a
|
the spell two or more times before finishing your next long rest, there is a
|
||||||
cumulative 25 percent chance for each casting after the first that you get no
|
cumulative 25 percent chance for each casting after the first that you get no
|
||||||
answer. The DM makes this roll in secret.
|
answer. The DM makes this roll in secret.
|
||||||
"""
|
"""
|
||||||
@@ -650,7 +650,7 @@ class CompelledDuel(Spell):
|
|||||||
restrict the target's movement for that turn.
|
restrict the target's movement for that turn.
|
||||||
|
|
||||||
The spell ends if you attack any
|
The spell ends if you attack any
|
||||||
other creature, if you cast a spell that targets a hostile creature other than
|
other creature, if you cast a spell that targets a hostile creature other than
|
||||||
the target, if a creature friendly to you damages the target or casts a harmful
|
the target, if a creature friendly to you damages the target or casts a harmful
|
||||||
spell on it, or if you end your turn more than 30 feet away from the target.
|
spell on it, or if you end your turn more than 30 feet away from the target.
|
||||||
"""
|
"""
|
||||||
@@ -668,11 +668,11 @@ class CompelledDuel(Spell):
|
|||||||
|
|
||||||
class ComprehendLanguages(Spell):
|
class ComprehendLanguages(Spell):
|
||||||
"""For the duration, you understand the literal meaning of any spoken language that
|
"""For the duration, you understand the literal meaning of any spoken language that
|
||||||
you hear.
|
you hear.
|
||||||
You also understand any spoken language that you hear. You also
|
You also understand any spoken language that you hear. You also
|
||||||
understand any written language that you see, but you must be touching the
|
understand any written language that you see, but you must be touching the
|
||||||
surface of which the words are written. It takes about 1 minute to read one page
|
surface of which the words are written. It takes about 1 minute to read one page
|
||||||
of text.
|
of text.
|
||||||
|
|
||||||
This spell doesn't decode secret messages in a text or glyph, such
|
This spell doesn't decode secret messages in a text or glyph, such
|
||||||
as an arcane sigil, that isn't part of a written language.
|
as an arcane sigil, that isn't part of a written language.
|
||||||
@@ -693,15 +693,15 @@ class Compulsion(Spell):
|
|||||||
"""Creatures of your choice that you can see within range and that can hear you
|
"""Creatures of your choice that you can see within range and that can hear you
|
||||||
must make a Wisdom saving throw.
|
must make a Wisdom saving throw.
|
||||||
A target automatically succeeds on this saving
|
A target automatically succeeds on this saving
|
||||||
throw if it can't be charmed. On a failed save, a target is affected by this
|
throw if it can't be charmed. On a failed save, a target is affected by this
|
||||||
spell. Until the spell ends, you can use a bonus action on each of your turns to
|
spell. Until the spell ends, you can use a bonus action on each of your turns to
|
||||||
designate a direction that is horizontal to you. Each affected target must use
|
designate a direction that is horizontal to you. Each affected target must use
|
||||||
as much of its movement as possible to move in that direction on its next turn.
|
as much of its movement as possible to move in that direction on its next turn.
|
||||||
It can take its action before it moves. After moving in this way, it can make
|
It can take its action before it moves. After moving in this way, it can make
|
||||||
another Wisdom saving throw to try to end the effect.
|
another Wisdom saving throw to try to end the effect.
|
||||||
|
|
||||||
A target isn't compelled
|
A target isn't compelled
|
||||||
to move into an obviously deadly hazard, such as a fire pit, but it will
|
to move into an obviously deadly hazard, such as a fire pit, but it will
|
||||||
provoke opportunity attacks to move in the designated direction.
|
provoke opportunity attacks to move in the designated direction.
|
||||||
"""
|
"""
|
||||||
name = "Compulsion"
|
name = "Compulsion"
|
||||||
@@ -725,7 +725,7 @@ class ConeOfCold(Spell):
|
|||||||
failed save, or half as much damage on a successful one. A creature killed by
|
failed save, or half as much damage on a successful one. A creature killed by
|
||||||
this spell becomes a frozen statue until it thaws.
|
this spell becomes a frozen statue until it thaws.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 6th level or higher, the damage increases
|
cast this spell using a spell slot of 6th level or higher, the damage increases
|
||||||
by 1d8 for each slot level above 5th.
|
by 1d8 for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
@@ -755,7 +755,7 @@ class Confusion(Spell):
|
|||||||
|
|
||||||
1. The creature uses
|
1. The creature uses
|
||||||
all its movement to move in a random direction. To determine the direction, roll
|
all its movement to move in a random direction. To determine the direction, roll
|
||||||
a d8 and assign a direction to each die face. The creature doesn't take an
|
a d8 and assign a direction to each die face. The creature doesn't take an
|
||||||
action this turn.
|
action this turn.
|
||||||
|
|
||||||
2-6. The creature doesn't move or take actions this turn.
|
2-6. The creature doesn't move or take actions this turn.
|
||||||
@@ -769,7 +769,7 @@ class Confusion(Spell):
|
|||||||
normally.
|
normally.
|
||||||
|
|
||||||
At the end of its turns, an affected target can make a Wisdom saving
|
At the end of its turns, an affected target can make a Wisdom saving
|
||||||
throw. It it succeeds, this effect ends for that target.
|
throw. It it succeeds, this effect ends for that target.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 5th level or higher, the radius
|
When you cast this spell using a spell slot of 5th level or higher, the radius
|
||||||
@@ -834,7 +834,7 @@ class ConjureAnimals(Spell):
|
|||||||
class ConjureBarrage(Spell):
|
class ConjureBarrage(Spell):
|
||||||
"""You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the
|
"""You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the
|
||||||
air to create a cone of identical weapons that shoot forward and then disappear.
|
air to create a cone of identical weapons that shoot forward and then disappear.
|
||||||
Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A
|
Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A
|
||||||
creature takes 3d8 damage on a failed save, or half as much damage on a
|
creature takes 3d8 damage on a failed save, or half as much damage on a
|
||||||
successful one. The damage type is the same as that of the weapon or ammunition
|
successful one. The damage type is the same as that of the weapon or ammunition
|
||||||
used as a component.
|
used as a component.
|
||||||
@@ -854,7 +854,7 @@ class ConjureBarrage(Spell):
|
|||||||
class ConjureCelestial(Spell):
|
class ConjureCelestial(Spell):
|
||||||
"""You summon a celestial of challenge rating 4 or lower, which appears in an
|
"""You summon a celestial of challenge rating 4 or lower, which appears in an
|
||||||
unoccupied space that you can see within range. The celestial disappears when it
|
unoccupied space that you can see within range. The celestial disappears when it
|
||||||
drops to 0 hit points or when the spell ends.
|
drops to 0 hit points or when the spell ends.
|
||||||
|
|
||||||
The celestial is friendly to
|
The celestial is friendly to
|
||||||
you and your companions for the duration. Roll initiative for the celestial,
|
you and your companions for the duration. Roll initiative for the celestial,
|
||||||
@@ -865,7 +865,7 @@ class ConjureCelestial(Spell):
|
|||||||
The DM has the celestial's statistics.
|
The DM has the celestial's statistics.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a 9th-level spell slot, you
|
**At Higher Levels:** When you cast this spell using a 9th-level spell slot, you
|
||||||
summon a celestial of challenge rating 5 or lower.
|
summon a celestial of challenge rating 5 or lower.
|
||||||
"""
|
"""
|
||||||
name = "Conjure Celestial"
|
name = "Conjure Celestial"
|
||||||
@@ -884,13 +884,13 @@ class ConjureElemental(Spell):
|
|||||||
"""You call forth an elemental servant.
|
"""You call forth an elemental servant.
|
||||||
Choose an area of air, earth, fire, or
|
Choose an area of air, earth, fire, or
|
||||||
water that fills a 10-foot cube within range. An elemental of challenge rating 5
|
water that fills a 10-foot cube within range. An elemental of challenge rating 5
|
||||||
or lower appropriate to the area you chose appears in an unoccupied space
|
or lower appropriate to the area you chose appears in an unoccupied space
|
||||||
within 10 feet of it. For example, a fire elemental emerges from a bonfire, and
|
within 10 feet of it. For example, a fire elemental emerges from a bonfire, and
|
||||||
an earth elemental rises up from the ground. The elemental disappears when it
|
an earth elemental rises up from the ground. The elemental disappears when it
|
||||||
drops to 0 hit points or when the spell ends.
|
drops to 0 hit points or when the spell ends.
|
||||||
|
|
||||||
The elemental is friendly to you
|
The elemental is friendly to you
|
||||||
and your companions for the duration. Roll initiative for the elemental, which
|
and your companions for the duration. Roll initiative for the elemental, which
|
||||||
has its own turns. It obeys any verbal commands that you issue to it (no action
|
has its own turns. It obeys any verbal commands that you issue to it (no action
|
||||||
required by you). If you don't issue any commands to the elemental, it defends
|
required by you). If you don't issue any commands to the elemental, it defends
|
||||||
itself from hostile creatures but otherwise takes no actions.
|
itself from hostile creatures but otherwise takes no actions.
|
||||||
@@ -899,10 +899,10 @@ class ConjureElemental(Spell):
|
|||||||
concentration is broken, the elemental doesn't disappear. Instead, you lose
|
concentration is broken, the elemental doesn't disappear. Instead, you lose
|
||||||
control of the elemental, it becom es hostile toward you and your companions,
|
control of the elemental, it becom es hostile toward you and your companions,
|
||||||
and it might attack. An uncontrolled elemental can't be dismissed by you, and it
|
and it might attack. An uncontrolled elemental can't be dismissed by you, and it
|
||||||
disappears 1 hour after you summoned it. The DM has the elemental's statistics.
|
disappears 1 hour after you summoned it. The DM has the elemental's statistics.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 6th level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 6th level or
|
||||||
higher, the challenge rating increases by 1 for each slot level above 5th.
|
higher, the challenge rating increases by 1 for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
name = "Conjure Elemental"
|
name = "Conjure Elemental"
|
||||||
@@ -922,17 +922,17 @@ class ConjureFey(Spell):
|
|||||||
takes the form of a beast of challenge rating 6 or lower.
|
takes the form of a beast of challenge rating 6 or lower.
|
||||||
It appears in an
|
It appears in an
|
||||||
unoccupied space that you can see within range. The fey creature disappears when
|
unoccupied space that you can see within range. The fey creature disappears when
|
||||||
it drops to 0 hit points or when the spell ends.
|
it drops to 0 hit points or when the spell ends.
|
||||||
|
|
||||||
The fey creature is friendly
|
The fey creature is friendly
|
||||||
to you and your companions for the duration. Roll initiative for the creature,
|
to you and your companions for the duration. Roll initiative for the creature,
|
||||||
which has its own turns. It obeys any verbal commands that you issue to it (no
|
which has its own turns. It obeys any verbal commands that you issue to it (no
|
||||||
action required by you), as long as they don't violate its alignment. If you
|
action required by you), as long as they don't violate its alignment. If you
|
||||||
don't issue any commands to the fey creature, it defends itself from hostile
|
don't issue any commands to the fey creature, it defends itself from hostile
|
||||||
creatures but otherwise takes no actions.
|
creatures but otherwise takes no actions.
|
||||||
|
|
||||||
If your concentration is broken, the
|
If your concentration is broken, the
|
||||||
fey creature doesn't disappear. Instead, you lose control of the fey creature,
|
fey creature doesn't disappear. Instead, you lose control of the fey creature,
|
||||||
it becomes hostile toward you and your companions, and it might attack. An
|
it becomes hostile toward you and your companions, and it might attack. An
|
||||||
uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour
|
uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour
|
||||||
after you summoned it.
|
after you summoned it.
|
||||||
@@ -977,7 +977,7 @@ class ConjureMinorElementals(Spell):
|
|||||||
take no actions.
|
take no actions.
|
||||||
The DM has the creatures' statistics.
|
The DM has the creatures' statistics.
|
||||||
|
|
||||||
At Higher Levels: When
|
**At Higher Levels:** When
|
||||||
you cast this spell using certain higher-level spell slots, you choose one of
|
you cast this spell using certain higher-level spell slots, you choose one of
|
||||||
the summoning options above, and more creatures appear: twice as many with a
|
the summoning options above, and more creatures appear: twice as many with a
|
||||||
6th-level slot and three times as many with an 8th-level slot.
|
6th-level slot and three times as many with an 8th-level slot.
|
||||||
@@ -1044,7 +1044,7 @@ class ConjureWoodlandBeings(Spell):
|
|||||||
Levels: When you cast this spell using certain higher-level spell slots, you
|
Levels: When you cast this spell using certain higher-level spell slots, you
|
||||||
choose one of the summoning options above, and more creatures appear:
|
choose one of the summoning options above, and more creatures appear:
|
||||||
twice as
|
twice as
|
||||||
many with a 6th-level slot
|
many with a 6th-level slot
|
||||||
three times as many with an 8th-level slot.
|
three times as many with an 8th-level slot.
|
||||||
"""
|
"""
|
||||||
name = "Conjure Woodland Beings"
|
name = "Conjure Woodland Beings"
|
||||||
@@ -1066,12 +1066,12 @@ class ContactOtherPlane(Spell):
|
|||||||
can strain or even break your mind. When you cast this spell, make a DC 15
|
can strain or even break your mind. When you cast this spell, make a DC 15
|
||||||
Intelligence saving throw. On a failure, you take 6d6 psychic damage and are
|
Intelligence saving throw. On a failure, you take 6d6 psychic damage and are
|
||||||
insane until you finish a long rest. While insane, you can't take actions, can't
|
insane until you finish a long rest. While insane, you can't take actions, can't
|
||||||
understand what other creatures say, can't read, and speak only in gibberish. A
|
understand what other creatures say, can't read, and speak only in gibberish. A
|
||||||
greater restoration spell cast on you ends this effect.
|
greater restoration spell cast on you ends this effect.
|
||||||
|
|
||||||
On a successful save,
|
On a successful save,
|
||||||
you can ask the entity up to five questions. You must ask your questions before
|
you can ask the entity up to five questions. You must ask your questions before
|
||||||
the spell ends. The DM answers each question with one word, such as yes,
|
the spell ends. The DM answers each question with one word, such as yes,
|
||||||
no, maybe, never, irrelevant, or unclear (if the entity doesn't know
|
no, maybe, never, irrelevant, or unclear (if the entity doesn't know
|
||||||
the answer to the question). If a one-word answer would be misleading, the DM
|
the answer to the question). If a one-word answer would be misleading, the DM
|
||||||
might instead offer a short phrase as an answer.
|
might instead offer a short phrase as an answer.
|
||||||
@@ -1096,12 +1096,12 @@ class Contagion(Spell):
|
|||||||
|
|
||||||
At the end of each of the
|
At the end of each of the
|
||||||
target's turns, it must make a Constitution saving throw. After failing three of
|
target's turns, it must make a Constitution saving throw. After failing three of
|
||||||
these saving throws, the disease's effects last for the duration, and the
|
these saving throws, the disease's effects last for the duration, and the
|
||||||
creature stops making these saves. After succeeding on three of these saving
|
creature stops making these saves. After succeeding on three of these saving
|
||||||
throws, the creature recovers from the disease, and the spell ends.
|
throws, the creature recovers from the disease, and the spell ends.
|
||||||
|
|
||||||
Since this
|
Since this
|
||||||
spell induces a natural disease in its target, any effect that removes a
|
spell induces a natural disease in its target, any effect that removes a
|
||||||
disease or otherwise ameliorates a disease's effects apply to it.
|
disease or otherwise ameliorates a disease's effects apply to it.
|
||||||
|
|
||||||
Blinding
|
Blinding
|
||||||
@@ -1113,7 +1113,7 @@ class Contagion(Spell):
|
|||||||
Filth Fever
|
Filth Fever
|
||||||
A raging fever sweeps through the creature's body. The
|
A raging fever sweeps through the creature's body. The
|
||||||
creature has disadvantage on Strength checks, Strength saving throws, and attack
|
creature has disadvantage on Strength checks, Strength saving throws, and attack
|
||||||
rolls that use Strength.
|
rolls that use Strength.
|
||||||
|
|
||||||
Flesh Rot
|
Flesh Rot
|
||||||
The creature's flesh decays. The creature
|
The creature's flesh decays. The creature
|
||||||
@@ -1133,7 +1133,7 @@ class Contagion(Spell):
|
|||||||
Slimy
|
Slimy
|
||||||
Doom
|
Doom
|
||||||
The creature begins to bleed uncontrollably. The creature has disadvantage
|
The creature begins to bleed uncontrollably. The creature has disadvantage
|
||||||
on Constitution checks and Constitution saving throws. In addition, whenever
|
on Constitution checks and Constitution saving throws. In addition, whenever
|
||||||
the creature takes damage, it is stunned until the end of its next turn.
|
the creature takes damage, it is stunned until the end of its next turn.
|
||||||
"""
|
"""
|
||||||
name = "Contagion"
|
name = "Contagion"
|
||||||
@@ -1203,19 +1203,19 @@ class ContinualFlame(Spell):
|
|||||||
|
|
||||||
class ControlFlames(Spell):
|
class ControlFlames(Spell):
|
||||||
"""You choose a nonmagical flame that you can see within range and that fits within
|
"""You choose a nonmagical flame that you can see within range and that fits within
|
||||||
a 5-foot cube. You affect it in one of the following ways:
|
a 5-foot cube. You affect it in one of the following ways:
|
||||||
|
|
||||||
- You instantaneously expand the flame 5 feet in one direction,
|
- You instantaneously expand the flame 5 feet in one direction,
|
||||||
provided that wood or other fuel is present in the new location.
|
provided that wood or other fuel is present in the new location.
|
||||||
- You instantaneously extinguish the flames within the cube.
|
- You instantaneously extinguish the flames within the cube.
|
||||||
- You double or halve the area of bright light and dim light cast
|
- You double or halve the area of bright light and dim light cast
|
||||||
by the flame, change its color, or both. The change lasts for 1
|
by the flame, change its color, or both. The change lasts for 1
|
||||||
hour.
|
hour.
|
||||||
- You cause simple shapes - such as the vague form of a creature,
|
- You cause simple shapes - such as the vague form of a creature,
|
||||||
an inanimate object, or a location - to appear within the flames
|
an inanimate object, or a location - to appear within the flames
|
||||||
and animate as you like. The shapes last for 1 hour. If you
|
and animate as you like. The shapes last for 1 hour. If you
|
||||||
cast this spell multiple times, you can have up to three
|
cast this spell multiple times, you can have up to three
|
||||||
non-instantaneous
|
non-instantaneous
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Control Flames"
|
name = "Control Flames"
|
||||||
@@ -1276,7 +1276,7 @@ class ControlWater(Spell):
|
|||||||
|
|
||||||
When a creature enters the vortex for the first time on a turn or starts its
|
When a creature enters the vortex for the first time on a turn or starts its
|
||||||
turn there, it must make a Strength saving throw. On a failed save, the creature
|
turn there, it must make a Strength saving throw. On a failed save, the creature
|
||||||
takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends.
|
takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends.
|
||||||
On a successful save, the creature takes half damage, and isn't caught in the
|
On a successful save, the creature takes half damage, and isn't caught in the
|
||||||
vortex. A creature caught in the vortex can use its action to try to swim away
|
vortex. A creature caught in the vortex can use its action to try to swim away
|
||||||
from the vortex as described above, but has disadvantage on the Strength
|
from the vortex as described above, but has disadvantage on the Strength
|
||||||
@@ -1407,7 +1407,7 @@ class CordonOfArrows(Spell):
|
|||||||
spell, you can designate any creatures you choose, and the spell ignores them.
|
spell, you can designate any creatures you choose, and the spell ignores them.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 3rd level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or
|
||||||
higher, the amount of ammunition that can be affected increases by two for each
|
higher, the amount of ammunition that can be affected increases by two for each
|
||||||
slot level above 2nd.
|
slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -1425,18 +1425,18 @@ class CordonOfArrows(Spell):
|
|||||||
|
|
||||||
class Counterspell(Spell):
|
class Counterspell(Spell):
|
||||||
"""1 reaction, which you take when you see a creature within 60 feet of you casting
|
"""1 reaction, which you take when you see a creature within 60 feet of you casting
|
||||||
a spell
|
a spell
|
||||||
|
|
||||||
You attempt to interrupt a creature in the process of casting a spell.
|
You attempt to interrupt a creature in the process of casting a spell.
|
||||||
If the creature is casting a spell of 3rd level or lower, its spell fails and
|
If the creature is casting a spell of 3rd level or lower, its spell fails and
|
||||||
has no effect. If it is casting a spell of 4th level or higher, make an ability
|
has no effect. If it is casting a spell of 4th level or higher, make an ability
|
||||||
check using your spellcasting ability. The DC equals 10+ the spell's level. On
|
check using your spellcasting ability. The DC equals 10+ the spell's level. On
|
||||||
a success, the creature's spell fails and has no effect.
|
a success, the creature's spell fails and has no effect.
|
||||||
|
|
||||||
At Higher Levels: When
|
**At Higher Levels:** When
|
||||||
you cast this spell using a spell slot of 4th level or higher, the interrupted
|
you cast this spell using a spell slot of 4th level or higher, the interrupted
|
||||||
spell has no effect if its level is less than or equal to the level of the spell
|
spell has no effect if its level is less than or equal to the level of the spell
|
||||||
slot you used.
|
slot you used.
|
||||||
"""
|
"""
|
||||||
name = "Counterspell"
|
name = "Counterspell"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -1495,20 +1495,20 @@ class CreateFoodAndWater(Spell):
|
|||||||
|
|
||||||
class CreateHomunculus(Spell):
|
class CreateHomunculus(Spell):
|
||||||
"""While speaking an intricate incantation, you cut yourself with a jewel-encrusted
|
"""While speaking an intricate incantation, you cut yourself with a jewel-encrusted
|
||||||
dagger, taking 2d4 piercing damage that can't be reduced in any way. You then
|
dagger, taking 2d4 piercing damage that can't be reduced in any way. You then
|
||||||
drip your blood on the spell's other components and touch them, transforming
|
drip your blood on the spell's other components and touch them, transforming
|
||||||
them into a special construct called a homunculus. The statistics of the
|
them into a special construct called a homunculus. The statistics of the
|
||||||
homunculus are in the Monster Manual. It is your faithful companion, and it dies
|
homunculus are in the Monster Manual. It is your faithful companion, and it dies
|
||||||
if you die. Whenever you finish a long rest, you can spend up to half your Hit
|
if you die. Whenever you finish a long rest, you can spend up to half your Hit
|
||||||
Dice if the homunculus is on the same plane of existence as you. When you do so,
|
Dice if the homunculus is on the same plane of existence as you. When you do so,
|
||||||
roll each die and add your Constitution modifier to it. Your hit point maximum
|
roll each die and add your Constitution modifier to it. Your hit point maximum
|
||||||
is reduced by the total, and the homunculus's hit point maximum and current hit
|
is reduced by the total, and the homunculus's hit point maximum and current hit
|
||||||
points are
|
points are
|
||||||
both increased by it. This process can reduce you to no lower than 1
|
both increased by it. This process can reduce you to no lower than 1
|
||||||
hit point. and the change to your and the homunculus's hit points ends when you
|
hit point. and the change to your and the homunculus's hit points ends when you
|
||||||
finish your next long rest. The reduction to your hit point maximum can't be
|
finish your next long rest. The reduction to your hit point maximum can't be
|
||||||
removed by any means before then, except by the homunculus‘s death. You can have
|
removed by any means before then, except by the homunculus‘s death. You can have
|
||||||
only one homunculus at a time. If you cast this spell while your homunculus
|
only one homunculus at a time. If you cast this spell while your homunculus
|
||||||
lives, the spell fails.
|
lives, the spell fails.
|
||||||
"""
|
"""
|
||||||
name = "Create Homunculus"
|
name = "Create Homunculus"
|
||||||
@@ -1529,7 +1529,7 @@ class CreateOrDestroyWater(Spell):
|
|||||||
Create Water
|
Create Water
|
||||||
You create up to 10 gallons
|
You create up to 10 gallons
|
||||||
of clean water within range in an open container. Alternatively, the water falls
|
of clean water within range in an open container. Alternatively, the water falls
|
||||||
as rain in a 30-foot cube within range, extinguishing exposed flames in the
|
as rain in a 30-foot cube within range, extinguishing exposed flames in the
|
||||||
area.
|
area.
|
||||||
|
|
||||||
Destroy Water
|
Destroy Water
|
||||||
@@ -1537,7 +1537,7 @@ class CreateOrDestroyWater(Spell):
|
|||||||
container within range. Alternatively, you destroy fog in a 30-foot cube within
|
container within range. Alternatively, you destroy fog in a 30-foot cube within
|
||||||
range.
|
range.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 2nd
|
**At Higher Levels:** When you cast this spell using a spell slot of 2nd
|
||||||
level or higher, you create or destroy 10 additional gallons of water, or the
|
level or higher, you create or destroy 10 additional gallons of water, or the
|
||||||
size of the cube increases by 5 feet, for each slot level above 1st.
|
size of the cube increases by 5 feet, for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
@@ -1559,11 +1559,11 @@ class CreateUndead(Spell):
|
|||||||
(The DM has game statistics for these creatures.)
|
(The DM has game statistics for these creatures.)
|
||||||
|
|
||||||
As a bonus action on each of
|
As a bonus action on each of
|
||||||
your turns, you can mentally command any creature you animated with this spell
|
your turns, you can mentally command any creature you animated with this spell
|
||||||
if the creature is within 120 feet of you (if you control multiple creatures,
|
if the creature is within 120 feet of you (if you control multiple creatures,
|
||||||
you can command any or all of them at the same time, issuing the same command to
|
you can command any or all of them at the same time, issuing the same command to
|
||||||
each one). You decide what action the creature will take and where it will move
|
each one). You decide what action the creature will take and where it will move
|
||||||
during its next turn, or you can issue a general command, such as to guard a
|
during its next turn, or you can issue a general command, such as to guard a
|
||||||
particular chamber or corridor. If you issue no commands, the creature only
|
particular chamber or corridor. If you issue no commands, the creature only
|
||||||
defends itself against hostile creatures. Once given an order, the creature
|
defends itself against hostile creatures. Once given an order, the creature
|
||||||
continues to follow it until its task is complete.
|
continues to follow it until its task is complete.
|
||||||
@@ -1571,17 +1571,17 @@ class CreateUndead(Spell):
|
|||||||
The creature is under your
|
The creature is under your
|
||||||
control for 24 hours, after which it stops obeying any command you have given
|
control for 24 hours, after which it stops obeying any command you have given
|
||||||
it. To maintain control of the creature for another 24 hours, you must cast this
|
it. To maintain control of the creature for another 24 hours, you must cast this
|
||||||
spell on the creature before the current 24-hour period ends. This use of the
|
spell on the creature before the current 24-hour period ends. This use of the
|
||||||
spell reasserts your control over up to three creatures you have animated with
|
spell reasserts your control over up to three creatures you have animated with
|
||||||
this spell, rather than animating new ones.
|
this spell, rather than animating new ones.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a 7th-level spell slot, you can animate or reassert control
|
this spell using a 7th-level spell slot, you can animate or reassert control
|
||||||
over four ghouls.
|
over four ghouls.
|
||||||
When you cast this spell using an 8th-level spell slot, you
|
When you cast this spell using an 8th-level spell slot, you
|
||||||
can animate or reassert control over five ghouls or two ghasts or wights.
|
can animate or reassert control over five ghouls or two ghasts or wights.
|
||||||
When
|
When
|
||||||
you cast this spell using a 9th-level spell slot, you can animate or reassert
|
you cast this spell using a 9th-level spell slot, you can animate or reassert
|
||||||
control over six ghouls, three ghasts or wights, or two mummies.
|
control over six ghouls, three ghasts or wights, or two mummies.
|
||||||
"""
|
"""
|
||||||
name = "Create Undead"
|
name = "Create Undead"
|
||||||
@@ -1605,7 +1605,7 @@ class Creation(Spell):
|
|||||||
|
|
||||||
The
|
The
|
||||||
duration depends on the object's material. If the object is composed of multiple
|
duration depends on the object's material. If the object is composed of multiple
|
||||||
materials, use the shortest duration.
|
materials, use the shortest duration.
|
||||||
|
|
||||||
Material - Duration
|
Material - Duration
|
||||||
Vegetable matter - 1 day
|
Vegetable matter - 1 day
|
||||||
@@ -1619,8 +1619,8 @@ class Creation(Spell):
|
|||||||
material component causes that spell to fail.
|
material component causes that spell to fail.
|
||||||
|
|
||||||
**At Higher Levels:** When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
6th level or higher, the cube increases by 5 feet for each slot
|
6th level or higher, the cube increases by 5 feet for each slot
|
||||||
level above 5th.
|
level above 5th.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Creation"
|
name = "Creation"
|
||||||
@@ -1639,16 +1639,16 @@ class CrownOfMadness(Spell):
|
|||||||
"""One humanoid of your choice that you can see within range must succeed on a
|
"""One humanoid of your choice that you can see within range must succeed on a
|
||||||
Wisdom saving throw or become charmed by you for the duration.
|
Wisdom saving throw or become charmed by you for the duration.
|
||||||
While the target
|
While the target
|
||||||
is charmed in this way, a twisted crown of jagged iron appears on its head, and
|
is charmed in this way, a twisted crown of jagged iron appears on its head, and
|
||||||
a madness glows in its eyes.
|
a madness glows in its eyes.
|
||||||
|
|
||||||
The charmed target must use its action before
|
The charmed target must use its action before
|
||||||
moving on each of its turns to make a melee attack against a creature other than
|
moving on each of its turns to make a melee attack against a creature other than
|
||||||
itself that you mentally choose. The target can act normally on its turn if you
|
itself that you mentally choose. The target can act normally on its turn if you
|
||||||
choose no creature or if none are within its reach.
|
choose no creature or if none are within its reach.
|
||||||
|
|
||||||
On your subsequent turns,
|
On your subsequent turns,
|
||||||
you must use your action to maintain control over the target, or the spell
|
you must use your action to maintain control over the target, or the spell
|
||||||
ends. Also, the target can make a Wisdom saving throw at the end of each of its
|
ends. Also, the target can make a Wisdom saving throw at the end of each of its
|
||||||
turns. On a success, the spell ends.
|
turns. On a success, the spell ends.
|
||||||
"""
|
"""
|
||||||
@@ -1676,7 +1676,7 @@ class CrownOfStars(Spell):
|
|||||||
feet. Ifyou have one to three motes remaining, they shed dim light
|
feet. Ifyou have one to three motes remaining, they shed dim light
|
||||||
in a 30-foot radius.
|
in a 30-foot radius.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
8th level or higher, the number of motes created increases by two
|
8th level or higher, the number of motes created increases by two
|
||||||
for each slot level above 7th.
|
for each slot level above 7th.
|
||||||
|
|
||||||
@@ -1718,7 +1718,7 @@ class CureWounds(Spell):
|
|||||||
spellcasting ability modifier. This spell has no effect on undead or constructs.
|
spellcasting ability modifier. This spell has no effect on undead or constructs.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or
|
||||||
higher, the healing increases by 1d8 for each slot level above 1st.
|
higher, the healing increases by 1d8 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Cure Wounds"
|
name = "Cure Wounds"
|
||||||
|
|||||||
@@ -31,18 +31,18 @@ class DanseMacabre(Spell):
|
|||||||
becomes undead. You decide whether it is a zombie or a skeleton (the statistics
|
becomes undead. You decide whether it is a zombie or a skeleton (the statistics
|
||||||
for zombies and skeletons are in the Monster Manual), and it gains a bonus to
|
for zombies and skeletons are in the Monster Manual), and it gains a bonus to
|
||||||
its attack and damage rolls equal to your spellcasting ability modifier. You can
|
its attack and damage rolls equal to your spellcasting ability modifier. You can
|
||||||
use a bonus action to mentally command the creatures you make with this spell,
|
use a bonus action to mentally command the creatures you make with this spell,
|
||||||
issuing the same command to all of them. To receive the command, a creature must
|
issuing the same command to all of them. To receive the command, a creature must
|
||||||
be within 60 feet of you. You decide what action the creatures will take and
|
be within 60 feet of you. You decide what action the creatures will take and
|
||||||
where they will move during their next turn, or you can issue a general command,
|
where they will move during their next turn, or you can issue a general command,
|
||||||
such as to guard a chamber or passageway against your foes. lfyou issue no
|
such as to guard a chamber or passageway against your foes. lfyou issue no
|
||||||
commands, the creatures do nothing except defend themselves against hostile
|
commands, the creatures do nothing except defend themselves against hostile
|
||||||
creatures. Once given an order, the creatures continue to follow it until their
|
creatures. Once given an order, the creatures continue to follow it until their
|
||||||
task is complete.
|
task is complete.
|
||||||
The creatures are under your control until the spell ends,
|
The creatures are under your control until the spell ends,
|
||||||
after which they become inanimate once more.
|
after which they become inanimate once more.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a spell slot‘ of 6th level or higher, you animate up to two
|
this spell using a spell slot‘ of 6th level or higher, you animate up to two
|
||||||
additional corpses for each slot level above 5th.
|
additional corpses for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
@@ -89,7 +89,7 @@ class Darkness(Spell):
|
|||||||
class Darkvision(Spell):
|
class Darkvision(Spell):
|
||||||
"""You touch a willing creature to grant it the ability to see in the dark.
|
"""You touch a willing creature to grant it the ability to see in the dark.
|
||||||
For the
|
For the
|
||||||
duration, that creature has darkvision out to a range of 60 feet.
|
duration, that creature has darkvision out to a range of 60 feet.
|
||||||
"""
|
"""
|
||||||
name = "Darkvision"
|
name = "Darkvision"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -109,7 +109,7 @@ class Dawn(Spell):
|
|||||||
there. This light is sunlight. When the cylinder appears, each creature in it
|
there. This light is sunlight. When the cylinder appears, each creature in it
|
||||||
must make a Constitution saving throw, taking 4d10 radiant damage on a failed
|
must make a Constitution saving throw, taking 4d10 radiant damage on a failed
|
||||||
save, or half as much damage on a successful one. A creature must also make this
|
save, or half as much damage on a successful one. A creature must also make this
|
||||||
saving throw whenever it ends its turn in the cylinder. If you're within 60
|
saving throw whenever it ends its turn in the cylinder. If you're within 60
|
||||||
feet of the cylinder, you can move it up to 60 feet as a bonus action on your
|
feet of the cylinder, you can move it up to 60 feet as a bonus action on your
|
||||||
turn.
|
turn.
|
||||||
"""
|
"""
|
||||||
@@ -134,11 +134,11 @@ class Daylight(Spell):
|
|||||||
If you chose a point on an object you are holding or one that isn't
|
If you chose a point on an object you are holding or one that isn't
|
||||||
being worn or carried, the light shines from the object with and moves with it.
|
being worn or carried, the light shines from the object with and moves with it.
|
||||||
Completely covering the affected object with an opaque object, such as a bowl or
|
Completely covering the affected object with an opaque object, such as a bowl or
|
||||||
a helm, blocks the light.
|
a helm, blocks the light.
|
||||||
|
|
||||||
If any of this spell's area overlaps with an area
|
If any of this spell's area overlaps with an area
|
||||||
of darkness created by a spell of 3rd level or lower, the spell that created the
|
of darkness created by a spell of 3rd level or lower, the spell that created the
|
||||||
darkness is dispelled.
|
darkness is dispelled.
|
||||||
"""
|
"""
|
||||||
name = "Daylight"
|
name = "Daylight"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -155,7 +155,7 @@ class Daylight(Spell):
|
|||||||
class DeathWard(Spell):
|
class DeathWard(Spell):
|
||||||
"""You touch a creature and grant it a measure of protection from death.
|
"""You touch a creature and grant it a measure of protection from death.
|
||||||
The first
|
The first
|
||||||
time the target would drop to 0 hit points as a result of taking damage, the
|
time the target would drop to 0 hit points as a result of taking damage, the
|
||||||
target instead drops to 1 hit point, and the spell ends. If the spell is still
|
target instead drops to 1 hit point, and the spell ends. If the spell is still
|
||||||
in effect when the target is subjected to an effect that would kill it
|
in effect when the target is subjected to an effect that would kill it
|
||||||
instantaneously without dealing damage, that effect is instead negated against
|
instantaneously without dealing damage, that effect is instead negated against
|
||||||
@@ -192,9 +192,9 @@ class DelayedBlastFireball(Spell):
|
|||||||
it must make a Dexterity saving throw. On a failed save, the spell ends
|
it must make a Dexterity saving throw. On a failed save, the spell ends
|
||||||
immediately, causing the bead to erupt in flame. On a successful save, the
|
immediately, causing the bead to erupt in flame. On a successful save, the
|
||||||
creature can throw the bead up to 40 feet. When it strikes a creature or a solid
|
creature can throw the bead up to 40 feet. When it strikes a creature or a solid
|
||||||
object, the spell ends, and the bead explodes.
|
object, the spell ends, and the bead explodes.
|
||||||
The fire damages objects in the
|
The fire damages objects in the
|
||||||
area and ignites flammable objects that aren't being worn or carried.
|
area and ignites flammable objects that aren't being worn or carried.
|
||||||
|
|
||||||
At
|
At
|
||||||
Higher Levels: When you cast this spell using a spell slot of 8th level or
|
Higher Levels: When you cast this spell using a spell slot of 8th level or
|
||||||
@@ -216,7 +216,7 @@ class Demiplane(Spell):
|
|||||||
"""You create a shadowy door on a flat solid surface that you can see within range.
|
"""You create a shadowy door on a flat solid surface that you can see within range.
|
||||||
|
|
||||||
The door is large enough to allow Medium creatures to pass through unhindered.
|
The door is large enough to allow Medium creatures to pass through unhindered.
|
||||||
When opened, the door leads to a demiplane that appears to be an empty room 30
|
When opened, the door leads to a demiplane that appears to be an empty room 30
|
||||||
feet in each dimension, made of wood or stone. When the spell ends, the door
|
feet in each dimension, made of wood or stone. When the spell ends, the door
|
||||||
disappears, and any creatures or objects inside the demiplane remain trapped
|
disappears, and any creatures or objects inside the demiplane remain trapped
|
||||||
there, as the door also disappears from the other side.
|
there, as the door also disappears from the other side.
|
||||||
@@ -245,7 +245,7 @@ class DestructiveWave(Spell):
|
|||||||
from you. Each creature you choose within 30 feet of you must succeed on a
|
from you. Each creature you choose within 30 feet of you must succeed on a
|
||||||
Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or
|
Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or
|
||||||
necrotic damage (your choice), and be knocked prone. A creature that succeeds on
|
necrotic damage (your choice), and be knocked prone. A creature that succeeds on
|
||||||
its saving throw takes half as much damage and isn't knocked prone.
|
its saving throw takes half as much damage and isn't knocked prone.
|
||||||
"""
|
"""
|
||||||
name = "Destructive Wave"
|
name = "Destructive Wave"
|
||||||
level = 5
|
level = 5
|
||||||
@@ -261,9 +261,9 @@ class DestructiveWave(Spell):
|
|||||||
|
|
||||||
class DetectEvilAndGood(Spell):
|
class DetectEvilAndGood(Spell):
|
||||||
"""For the duration, you know if there is an aberration, celestial, elemental, fey,
|
"""For the duration, you know if there is an aberration, celestial, elemental, fey,
|
||||||
fiend, or undead within 30 feet of you, as well as where the creature is
|
fiend, or undead within 30 feet of you, as well as where the creature is
|
||||||
located. Similarly, you know if there is a place or object within 30 feet of you
|
located. Similarly, you know if there is a place or object within 30 feet of you
|
||||||
that has been magically consecrated or desecrated.
|
that has been magically consecrated or desecrated.
|
||||||
|
|
||||||
The spell can penetrate
|
The spell can penetrate
|
||||||
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a
|
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a
|
||||||
@@ -288,7 +288,7 @@ class DetectMagic(Spell):
|
|||||||
school of magic, if any.
|
school of magic, if any.
|
||||||
|
|
||||||
The spell can penetrate most barriers, but is blocked
|
The spell can penetrate most barriers, but is blocked
|
||||||
by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of
|
by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of
|
||||||
wood or dirt.
|
wood or dirt.
|
||||||
"""
|
"""
|
||||||
name = "Detect Magic"
|
name = "Detect Magic"
|
||||||
@@ -310,7 +310,7 @@ class DetectPoisonAndDisease(Spell):
|
|||||||
|
|
||||||
The spell can penetrate
|
The spell can penetrate
|
||||||
most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin
|
most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin
|
||||||
sheet of lead, or 3 feet of wood or dirt.
|
sheet of lead, or 3 feet of wood or dirt.
|
||||||
"""
|
"""
|
||||||
name = "Detect Poison And Disease"
|
name = "Detect Poison And Disease"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -327,13 +327,13 @@ class DetectPoisonAndDisease(Spell):
|
|||||||
class DetectThoughts(Spell):
|
class DetectThoughts(Spell):
|
||||||
"""For the duration, you can read the thoughts of certain creatures.
|
"""For the duration, you can read the thoughts of certain creatures.
|
||||||
When you cast
|
When you cast
|
||||||
the spell and as your action on each turn until the spell ends, you can focus
|
the spell and as your action on each turn until the spell ends, you can focus
|
||||||
your mind on any one creature that you can see within 30 feet of you. If the
|
your mind on any one creature that you can see within 30 feet of you. If the
|
||||||
creature you choose has an Intelligence of 3 or lower or doesn't speak any
|
creature you choose has an Intelligence of 3 or lower or doesn't speak any
|
||||||
language, the creature is unaffected.
|
language, the creature is unaffected.
|
||||||
|
|
||||||
You initially learn the surface thoughts
|
You initially learn the surface thoughts
|
||||||
of the creature-what is most on its mind in that moment. As an action, you can
|
of the creature-what is most on its mind in that moment. As an action, you can
|
||||||
either shift your attention to another creature's thoughts or attempt to probe
|
either shift your attention to another creature's thoughts or attempt to probe
|
||||||
deeper into the same creature's mind. If you probe deeper, the target must make
|
deeper into the same creature's mind. If you probe deeper, the target must make
|
||||||
a W isdom saving throw. If it fails, you gain insight into its reasoning (if
|
a W isdom saving throw. If it fails, you gain insight into its reasoning (if
|
||||||
@@ -374,14 +374,14 @@ class DetectThoughts(Spell):
|
|||||||
|
|
||||||
class DimensionDoor(Spell):
|
class DimensionDoor(Spell):
|
||||||
"""You teleport yourself from your current location to any other spot within range.
|
"""You teleport yourself from your current location to any other spot within range.
|
||||||
You arrive at exactly the spot desired. It can be a place you can see, one you
|
You arrive at exactly the spot desired. It can be a place you can see, one you
|
||||||
can visualize, or one you can describe by stating distance and direction, such
|
can visualize, or one you can describe by stating distance and direction, such
|
||||||
as "200 feet straight downward" or "upward to the northwest at a 45-degree
|
as "200 feet straight downward" or "upward to the northwest at a 45-degree
|
||||||
angle, 300 feet".
|
angle, 300 feet".
|
||||||
|
|
||||||
You can bring along objects as long as their weight doesn't
|
You can bring along objects as long as their weight doesn't
|
||||||
exceed what you can carry. You can also bring one willing creature of your size
|
exceed what you can carry. You can also bring one willing creature of your size
|
||||||
or smaller who is carrying gear up to its carrying capacity. The creature must
|
or smaller who is carrying gear up to its carrying capacity. The creature must
|
||||||
be within 5 feet of you when you cast this spell.
|
be within 5 feet of you when you cast this spell.
|
||||||
|
|
||||||
If you would arrive in a
|
If you would arrive in a
|
||||||
@@ -408,7 +408,7 @@ class DisguiseSelf(Spell):
|
|||||||
You can seem 1 foot shorter or taller and can
|
You can seem 1 foot shorter or taller and can
|
||||||
appear thin, fat, or in between. You can't change your body type, so you must
|
appear thin, fat, or in between. You can't change your body type, so you must
|
||||||
adopt a form that has the same basic arrangement of limbs. Otherwise, the extent
|
adopt a form that has the same basic arrangement of limbs. Otherwise, the extent
|
||||||
of the illusion is up to you.
|
of the illusion is up to you.
|
||||||
|
|
||||||
The changes wrought by this spell fail to hold
|
The changes wrought by this spell fail to hold
|
||||||
up to physical inspection. For example, if you use this spell to add a hat to
|
up to physical inspection. For example, if you use this spell to add a hat to
|
||||||
@@ -435,12 +435,12 @@ class Disintegrate(Spell):
|
|||||||
"""A thin green ray springs from your pointing finger to a target that you can see
|
"""A thin green ray springs from your pointing finger to a target that you can see
|
||||||
within range.
|
within range.
|
||||||
The target can be a creature, an object, or a creation of magical
|
The target can be a creature, an object, or a creation of magical
|
||||||
force, such as the wall created by wall of force.
|
force, such as the wall created by wall of force.
|
||||||
|
|
||||||
A creature targeted by this
|
A creature targeted by this
|
||||||
spell must make a Dexterity saving throw. On a failed save, the target takes
|
spell must make a Dexterity saving throw. On a failed save, the target takes
|
||||||
10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is
|
10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is
|
||||||
disintegrated.
|
disintegrated.
|
||||||
|
|
||||||
A disintegrated creature and everything it is wearing and
|
A disintegrated creature and everything it is wearing and
|
||||||
carrying, except magic items, are reduced to a pile of fine gray dust. The
|
carrying, except magic items, are reduced to a pile of fine gray dust. The
|
||||||
@@ -452,9 +452,9 @@ class Disintegrate(Spell):
|
|||||||
or creation of force, this spell disintegrates a 10-foot-cube portion of it. A
|
or creation of force, this spell disintegrates a 10-foot-cube portion of it. A
|
||||||
magic item is unaffected by this spell.
|
magic item is unaffected by this spell.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 7th level or higher, the damage increases by 3d6 for
|
spell using a spell slot of 7th level or higher, the damage increases by 3d6 for
|
||||||
each slot level above 6th.
|
each slot level above 6th.
|
||||||
"""
|
"""
|
||||||
name = "Disintegrate"
|
name = "Disintegrate"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -488,7 +488,7 @@ class DispelEvilAndGood(Spell):
|
|||||||
melee spell attack against a celestial, an elemental, a fey, a fiend, or an
|
melee spell attack against a celestial, an elemental, a fey, a fiend, or an
|
||||||
undead you can reach. On a hit, you attempt to drive the creature back to its
|
undead you can reach. On a hit, you attempt to drive the creature back to its
|
||||||
home plane. The creature must succeed on a Charisma saving throw or be sent back
|
home plane. The creature must succeed on a Charisma saving throw or be sent back
|
||||||
to its home plane (if it isn't there already). If they aren't on their home
|
to its home plane (if it isn't there already). If they aren't on their home
|
||||||
plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
|
plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
|
||||||
"""
|
"""
|
||||||
name = "Dispel Evil And Good"
|
name = "Dispel Evil And Good"
|
||||||
@@ -531,10 +531,10 @@ class DissonantWhispers(Spell):
|
|||||||
range can hear, wracking it with terrible pain.
|
range can hear, wracking it with terrible pain.
|
||||||
The target must make a Wisdom
|
The target must make a Wisdom
|
||||||
saving throw. On a failed save, it takes 3d6 psychic damage and must immediately
|
saving throw. On a failed save, it takes 3d6 psychic damage and must immediately
|
||||||
use its reaction , if available, to move as far as its speed allows away from
|
use its reaction , if available, to move as far as its speed allows away from
|
||||||
you. The creature doesn't move into obviously dangerous ground, such as a fire
|
you. The creature doesn't move into obviously dangerous ground, such as a fire
|
||||||
or a pit. On a successful save, the target takes half as much damage and doesn't
|
or a pit. On a successful save, the target takes half as much damage and doesn't
|
||||||
have to move away. A deafened creature automatically succeeds on the save.
|
have to move away. A deafened creature automatically succeeds on the save.
|
||||||
|
|
||||||
At
|
At
|
||||||
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
||||||
@@ -564,7 +564,7 @@ class Divination(Spell):
|
|||||||
|
|
||||||
If you cast this spell
|
If you cast this spell
|
||||||
two or more times before finishing your next long rest, there is a cumulative 25
|
two or more times before finishing your next long rest, there is a cumulative 25
|
||||||
percent chance for each casting after the first that you get a random reading.
|
percent chance for each casting after the first that you get a random reading.
|
||||||
The DM makes this roll in secret.
|
The DM makes this roll in secret.
|
||||||
"""
|
"""
|
||||||
name = "Divination"
|
name = "Divination"
|
||||||
@@ -581,7 +581,7 @@ class Divination(Spell):
|
|||||||
|
|
||||||
class DivineFavor(Spell):
|
class DivineFavor(Spell):
|
||||||
"""Your prayer empowers you with divine radiance. Until the spell ends, your weapon
|
"""Your prayer empowers you with divine radiance. Until the spell ends, your weapon
|
||||||
attacks deal and extra 1d4 radiant damage on a hit.
|
attacks deal and extra 1d4 radiant damage on a hit.
|
||||||
"""
|
"""
|
||||||
name = "Divine Favor"
|
name = "Divine Favor"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -597,7 +597,7 @@ class DivineFavor(Spell):
|
|||||||
|
|
||||||
class DivineWord(Spell):
|
class DivineWord(Spell):
|
||||||
"""You utter a divine word, imbued with the power that shaped the world at the dawn
|
"""You utter a divine word, imbued with the power that shaped the world at the dawn
|
||||||
of creation.
|
of creation.
|
||||||
Choose any number of creatures you can see within range. Each
|
Choose any number of creatures you can see within range. Each
|
||||||
creature that can hear you must make a Charisma saving throw. On a failed save,
|
creature that can hear you must make a Charisma saving throw. On a failed save,
|
||||||
a creature suffers an effect based on its current hit points:
|
a creature suffers an effect based on its current hit points:
|
||||||
@@ -605,14 +605,14 @@ class DivineWord(Spell):
|
|||||||
- 50 hit
|
- 50 hit
|
||||||
points or fewer: deafened for 1 minute
|
points or fewer: deafened for 1 minute
|
||||||
- 40 hit points or fewer: deafened and
|
- 40 hit points or fewer: deafened and
|
||||||
blinded for 10 minutes
|
blinded for 10 minutes
|
||||||
- 30 hit points or fewer: blinded, deafened, and
|
- 30 hit points or fewer: blinded, deafened, and
|
||||||
stunned for 1 hour
|
stunned for 1 hour
|
||||||
- 20 hit points or fewer: killed instantly
|
- 20 hit points or fewer: killed instantly
|
||||||
|
|
||||||
Regardless of
|
Regardless of
|
||||||
its current hit points, a celestial, an elemental, a fey, or a fiend that fails
|
its current hit points, a celestial, an elemental, a fey, or a fiend that fails
|
||||||
its save is forced back to its plane of origin (if it isn't there already) and
|
its save is forced back to its plane of origin (if it isn't there already) and
|
||||||
can't return to your current plane for 24 hours by any means short of a wish
|
can't return to your current plane for 24 hours by any means short of a wish
|
||||||
spell.
|
spell.
|
||||||
"""
|
"""
|
||||||
@@ -652,7 +652,7 @@ class DominateBeast(Spell):
|
|||||||
Each time the target takes damage, it makes a new Wisdom saving throw
|
Each time the target takes damage, it makes a new Wisdom saving throw
|
||||||
against the spell. If the saving throw succeeds, the spell ends.
|
against the spell. If the saving throw succeeds, the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell with a 5th-level spell slot,
|
**At Higher Levels:** When you cast this spell with a 5th-level spell slot,
|
||||||
the duration is concentration, up to 10 minutes. When you use a 6th-level
|
the duration is concentration, up to 10 minutes. When you use a 6th-level
|
||||||
spell slot, the duration is concentration, up to 1 hour. When you use
|
spell slot, the duration is concentration, up to 1 hour. When you use
|
||||||
a spell slot of 7th level or higher, the duration is concentration, up to
|
a spell slot of 7th level or higher, the duration is concentration, up to
|
||||||
@@ -696,8 +696,8 @@ class DominateMonster(Spell):
|
|||||||
damage, it makes a new Wisdom saving throw against the spell. If the saving
|
damage, it makes a new Wisdom saving throw against the spell. If the saving
|
||||||
throw succeeds, the spell ends.
|
throw succeeds, the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell with
|
**At Higher Levels:** When you cast this spell with
|
||||||
a 9th-level spell slot, the duration is concentration, up to 8 hours.
|
a 9th-level spell slot, the duration is concentration, up to 8 hours.
|
||||||
"""
|
"""
|
||||||
name = "Dominate Monster"
|
name = "Dominate Monster"
|
||||||
level = 8
|
level = 8
|
||||||
@@ -735,7 +735,7 @@ class DominatePerson(Spell):
|
|||||||
Each time the target takes damage, it makes a new Wisdom saving throw
|
Each time the target takes damage, it makes a new Wisdom saving throw
|
||||||
against the spell. If the saving throw succeeds, the spell ends.
|
against the spell. If the saving throw succeeds, the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a 6th-level spell slot,
|
**At Higher Levels:** When you cast this spell using a 6th-level spell slot,
|
||||||
the duration is concentration, up to 10 minutes. When you use a 7th-level
|
the duration is concentration, up to 10 minutes. When you use a 7th-level
|
||||||
spell slot, the duration is concentration, up to 1 hour. When you use
|
spell slot, the duration is concentration, up to 1 hour. When you use
|
||||||
a spell slot of 8th level or higher, the duration is concentration, up to
|
a spell slot of 8th level or higher, the duration is concentration, up to
|
||||||
@@ -757,11 +757,11 @@ class DragonsBreath(Spell):
|
|||||||
"""You touch one willing creature and imbue it with the power to spew magical
|
"""You touch one willing creature and imbue it with the power to spew magical
|
||||||
energy from its mouth, provided it has one. Choose acid, cold, fire, lightning,
|
energy from its mouth, provided it has one. Choose acid, cold, fire, lightning,
|
||||||
or poison. Until the spell ends, the creature can use an action to exhale energy
|
or poison. Until the spell ends, the creature can use an action to exhale energy
|
||||||
of the chosen type in a 15-foot cone. Each creature in that area must make a
|
of the chosen type in a 15-foot cone. Each creature in that area must make a
|
||||||
Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save,
|
Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save,
|
||||||
or half as much damage on a successful one.
|
or half as much damage on a successful one.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a spell slot of 3rd level or higher, the damage increases by
|
this spell using a spell slot of 3rd level or higher, the damage increases by
|
||||||
1d6 for each slot level above 2nd.
|
1d6 for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -779,7 +779,7 @@ class DragonsBreath(Spell):
|
|||||||
|
|
||||||
class DrawmijsInstantSummons(Spell):
|
class DrawmijsInstantSummons(Spell):
|
||||||
"""You touch an object weighing 10 pounds or less whose longest dimension is 6 feet
|
"""You touch an object weighing 10 pounds or less whose longest dimension is 6 feet
|
||||||
or less.
|
or less.
|
||||||
The spell leaves an invisible mark on its surface and invisibly
|
The spell leaves an invisible mark on its surface and invisibly
|
||||||
inscribes the name of the item on the sapphire you use as the material
|
inscribes the name of the item on the sapphire you use as the material
|
||||||
component. Each time you cast this spell, you must use a different sapphire.
|
component. Each time you cast this spell, you must use a different sapphire.
|
||||||
@@ -788,7 +788,7 @@ class DrawmijsInstantSummons(Spell):
|
|||||||
At any time thereafter, you can use your action to speak the item's name and
|
At any time thereafter, you can use your action to speak the item's name and
|
||||||
crush the sapphire. The item instantly appears in your hand regardless of
|
crush the sapphire. The item instantly appears in your hand regardless of
|
||||||
physical or planar distances, and the spell ends. If another creature is holding
|
physical or planar distances, and the spell ends. If another creature is holding
|
||||||
or carrying the item, crushing the sapphire doesn't transport the item to you,
|
or carrying the item, crushing the sapphire doesn't transport the item to you,
|
||||||
but instead you learn who the creature possessing the object is and roughly
|
but instead you learn who the creature possessing the object is and roughly
|
||||||
where that creature is located at that moment.
|
where that creature is located at that moment.
|
||||||
|
|
||||||
@@ -818,21 +818,21 @@ class Dream(Spell):
|
|||||||
|
|
||||||
If the target is asleep, the messenger appears in the
|
If the target is asleep, the messenger appears in the
|
||||||
target's dreams and can converse with the target as long as it remains
|
target's dreams and can converse with the target as long as it remains
|
||||||
asleep, through the duration of the spell. The messenger can also
|
asleep, through the duration of the spell. The messenger can also
|
||||||
shape the environment of the dream, creating landscapes, objects, and
|
shape the environment of the dream, creating landscapes, objects, and
|
||||||
other images. The messenger can emerge from the trance at any time,
|
other images. The messenger can emerge from the trance at any time,
|
||||||
ending the effect of the spell early. The target recalls the dream
|
ending the effect of the spell early. The target recalls the dream
|
||||||
perfectly upon waking. If the target is awake when you cast the spell,
|
perfectly upon waking. If the target is awake when you cast the spell,
|
||||||
the messenger knows it, and can either end the trance (and the spell)
|
the messenger knows it, and can either end the trance (and the spell)
|
||||||
or wait for the target to fall asleep, at which point the messenger
|
or wait for the target to fall asleep, at which point the messenger
|
||||||
appears in the target's dreams.
|
appears in the target's dreams.
|
||||||
|
|
||||||
You can make the messenger appear
|
You can make the messenger appear
|
||||||
monstrous and terrifying to the target. If you do, the messenger can
|
monstrous and terrifying to the target. If you do, the messenger can
|
||||||
deliver a message of no more than ten words and then the target must
|
deliver a message of no more than ten words and then the target must
|
||||||
make a Wisdom saving throw. On a failed save, echoes of the phantasmal
|
make a Wisdom saving throw. On a failed save, echoes of the phantasmal
|
||||||
monstrosity spawn a nightmare that lasts the duration of the target's
|
monstrosity spawn a nightmare that lasts the duration of the target's
|
||||||
sleep and prevents the target from gaining any benefit from that
|
sleep and prevents the target from gaining any benefit from that
|
||||||
rest. In addition, when the target wakes up, it takes 3d6 psychic
|
rest. In addition, when the target wakes up, it takes 3d6 psychic
|
||||||
damage.
|
damage.
|
||||||
|
|
||||||
@@ -855,13 +855,13 @@ sleeping bird"""
|
|||||||
|
|
||||||
class DruidGrove(Spell):
|
class DruidGrove(Spell):
|
||||||
"""You invoke the spirits of nature to protect an area outdoors or underground. The
|
"""You invoke the spirits of nature to protect an area outdoors or underground. The
|
||||||
area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings
|
area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings
|
||||||
and other structures are excluded from the affected area. If you cast this
|
and other structures are excluded from the affected area. If you cast this
|
||||||
spell in the same area every day for a year, the spell lasts until dispelled.
|
spell in the same area every day for a year, the spell lasts until dispelled.
|
||||||
The spell creates the following effects within the area. When you cast this
|
The spell creates the following effects within the area. When you cast this
|
||||||
spell, you can specify creatures as friends who are immune to the effects. You
|
spell, you can specify creatures as friends who are immune to the effects. You
|
||||||
can also specify a password that, when spoken aloud, makes the speaker immune to
|
can also specify a password that, when spoken aloud, makes the speaker immune to
|
||||||
these effects. The entire warded area radiates magic. A dispel magic cast on
|
these effects. The entire warded area radiates magic. A dispel magic cast on
|
||||||
the area, if successful, removes only one of the following effects, not the
|
the area, if successful, removes only one of the following effects, not the
|
||||||
entire area. That spell's caster chooses which effect to end. Only when all its
|
entire area. That spell's caster chooses which effect to end. Only when all its
|
||||||
effects are gone is this spell dispelled.
|
effects are gone is this spell dispelled.
|
||||||
@@ -879,7 +879,7 @@ class DruidGrove(Spell):
|
|||||||
Grove Guardians. You can animate up to four trees in the area, causing them to
|
Grove Guardians. You can animate up to four trees in the area, causing them to
|
||||||
uproot themselves from the ground. These trees have the same statistics as an
|
uproot themselves from the ground. These trees have the same statistics as an
|
||||||
awakened tree, which appears in the Monster Manual, except they can't speak, and
|
awakened tree, which appears in the Monster Manual, except they can't speak, and
|
||||||
their bark is covered with druidic symbols. If any creature not immune to this
|
their bark is covered with druidic symbols. If any creature not immune to this
|
||||||
effect enters the warded area, the grove guardians fight until they have driven
|
effect enters the warded area, the grove guardians fight until they have driven
|
||||||
off or slain the intruders. The grove guardians also obey your spoken commands
|
off or slain the intruders. The grove guardians also obey your spoken commands
|
||||||
(no action required by you) that you issue while in the area. Ifyou don't give
|
(no action required by you) that you issue while in the area. Ifyou don't give
|
||||||
@@ -887,8 +887,8 @@ class DruidGrove(Spell):
|
|||||||
grove guardians can‘t leave the warded area. When the spell ends, the magic
|
grove guardians can‘t leave the warded area. When the spell ends, the magic
|
||||||
animating them disappears, and the trees take root again if possible.
|
animating them disappears, and the trees take root again if possible.
|
||||||
Additional
|
Additional
|
||||||
Spell Effect. You can place your choice of one of the following magical effects
|
Spell Effect. You can place your choice of one of the following magical effects
|
||||||
within the warded area:
|
within the warded area:
|
||||||
- A constant gust of Wind in two locations of your
|
- A constant gust of Wind in two locations of your
|
||||||
choice
|
choice
|
||||||
- Spike growth in one location of your choice
|
- Spike growth in one location of your choice
|
||||||
@@ -914,17 +914,18 @@ class Druidcraft(Spell):
|
|||||||
within range:
|
within range:
|
||||||
|
|
||||||
- You create a tiny, harmless sensory effect that predicts what
|
- You create a tiny, harmless sensory effect that predicts what
|
||||||
the weather will be at your location for the next 24 hours. The effect might
|
the weather will be at your location for the next 24 hours. The
|
||||||
manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes
|
effect might manifest as a golden orb for clear skies, a cloud
|
||||||
for snow, and so on. This effect persists for 1 round.
|
for rain, falling snowflakes for snow, and so on. This effect
|
||||||
- You instantly make a
|
persists for 1 round.
|
||||||
flower blossom, a seed pod open, or a leaf bud bloom.
|
- You instantly make a flower blossom, a seed pod open, or a leaf
|
||||||
- You create an
|
bud bloom.
|
||||||
instantaneous, harmless sensory effect, such as falling leaves, a puff of wind,
|
- You create an instantaneous, harmless sensory effect, such as
|
||||||
the sound of a small animal, or the faint odor of skunk. The effect must fit in
|
falling leaves, a puff of wind, the sound of a small animal, or
|
||||||
a 5-foot cube.
|
the faint odor of skunk. The effect must fit in a 5-foot cube.
|
||||||
- You instantly light or snuff out a candle, a torch, or a
|
- You instantly light or snuff out a candle, a torch, or a small
|
||||||
small campfire.
|
campfire.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Druidcraft"
|
name = "Druidcraft"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -942,14 +943,14 @@ class DustDevil(Spell):
|
|||||||
"""(a pinch of dust)
|
"""(a pinch of dust)
|
||||||
Choose an unoccupied 5-foot cube of air that you can see
|
Choose an unoccupied 5-foot cube of air that you can see
|
||||||
within range. An elemental force that resembles a dust devil appears in the cube
|
within range. An elemental force that resembles a dust devil appears in the cube
|
||||||
and lasts for the spell's duration.
|
and lasts for the spell's duration.
|
||||||
Any creature that ends its turn within 5
|
Any creature that ends its turn within 5
|
||||||
feet of the dust devil must make a Strength saving throw. On a failed save, the
|
feet of the dust devil must make a Strength saving throw. On a failed save, the
|
||||||
creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a
|
creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a
|
||||||
successful save, the creature takes half as much damage and isn't pushed.
|
successful save, the creature takes half as much damage and isn't pushed.
|
||||||
As a
|
As a
|
||||||
bonus action, you can move the dust devil up to 30 feet in any direction. If the
|
bonus action, you can move the dust devil up to 30 feet in any direction. If the
|
||||||
dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the
|
dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the
|
||||||
material and forms a 10-foot-radius cloud of debris around itself that lasts
|
material and forms a 10-foot-radius cloud of debris around itself that lasts
|
||||||
until the start of your next turn. The cloud heavily obscures its area.
|
until the start of your next turn. The cloud heavily obscures its area.
|
||||||
At
|
At
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ class Earthquake(Spell):
|
|||||||
|
|
||||||
When you cast this spell and at the end of each turn
|
When you cast this spell and at the end of each turn
|
||||||
you spend concentrating on it, each creature on the ground in the area must make
|
you spend concentrating on it, each creature on the ground in the area must make
|
||||||
a Dexterity saving throw. On a failed save, the creature is knocked prone.
|
a Dexterity saving throw. On a failed save, the creature is knocked prone.
|
||||||
|
|
||||||
|
|
||||||
This spell can have additional effects depending on the terrain in the area, as
|
This spell can have additional effects depending on the terrain in the area, as
|
||||||
@@ -64,7 +64,7 @@ class Earthquake(Spell):
|
|||||||
the start of your next turn after you cast the spell. A total of 1d6 such
|
the start of your next turn after you cast the spell. A total of 1d6 such
|
||||||
fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10
|
fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10
|
||||||
feet wide, and extends from one edge of the spell's area to the opposite side. A
|
feet wide, and extends from one edge of the spell's area to the opposite side. A
|
||||||
creature standing on a spot where a fissure opens must succeed on a Dexterity
|
creature standing on a spot where a fissure opens must succeed on a Dexterity
|
||||||
saving throw or fall in. A creature that successfully saves moves with the
|
saving throw or fall in. A creature that successfully saves moves with the
|
||||||
fissure's edge as it opens.
|
fissure's edge as it opens.
|
||||||
A fissure that opens beneath a structure causes it
|
A fissure that opens beneath a structure causes it
|
||||||
@@ -80,7 +80,7 @@ class Earthquake(Spell):
|
|||||||
bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a
|
bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a
|
||||||
DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the
|
DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the
|
||||||
DC higher or lower, depending on the nature of the rubble. On a successful save,
|
DC higher or lower, depending on the nature of the rubble. On a successful save,
|
||||||
the creature takes half as much damage and doesn't fall prone or become buried.
|
the creature takes half as much damage and doesn't fall prone or become buried.
|
||||||
"""
|
"""
|
||||||
name = "Earthquake"
|
name = "Earthquake"
|
||||||
level = 8
|
level = 8
|
||||||
@@ -96,10 +96,10 @@ class Earthquake(Spell):
|
|||||||
|
|
||||||
class EldritchBlast(Spell):
|
class EldritchBlast(Spell):
|
||||||
"""A beam of crackling energy streaks toward a creature within range. Make a ranged
|
"""A beam of crackling energy streaks toward a creature within range. Make a ranged
|
||||||
spell attack against the target. On a hit, the target takes 1d10 force damage.
|
spell attack against the target. On a hit, the target takes 1d10 force damage.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: The spell creates more than one beam when you reach higher
|
**At Higher Levels:** The spell creates more than one beam when you reach higher
|
||||||
levels:
|
levels:
|
||||||
Two beams at 5th level
|
Two beams at 5th level
|
||||||
Three beams at 11th level
|
Three beams at 11th level
|
||||||
@@ -125,12 +125,12 @@ class ElementalBane(Spell):
|
|||||||
damage types: acid, cold, fire, lightning, or thunder.
|
damage types: acid, cold, fire, lightning, or thunder.
|
||||||
The target must succeed
|
The target must succeed
|
||||||
on a Constitution saving throw or be affected by the spell for its duration. The
|
on a Constitution saving throw or be affected by the spell for its duration. The
|
||||||
first time each turn the affected target takes damage of the chosen type, the
|
first time each turn the affected target takes damage of the chosen type, the
|
||||||
target takes an extra 2d6 damage of that type. Moreover, the target loses any
|
target takes an extra 2d6 damage of that type. Moreover, the target loses any
|
||||||
resistance to that damage type until the spell ends.
|
resistance to that damage type until the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 5th level or higher, you can target one
|
cast this spell using a spell slot of 5th level or higher, you can target one
|
||||||
additional creature for each slot level above 4th. The creatures must be within
|
additional creature for each slot level above 4th. The creatures must be within
|
||||||
30 feet of each other when you target them.
|
30 feet of each other when you target them.
|
||||||
"""
|
"""
|
||||||
@@ -153,7 +153,7 @@ class ElementalWeapon(Spell):
|
|||||||
duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4
|
duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4
|
||||||
damage of the chosen type when it hits.
|
damage of the chosen type when it hits.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 5th or 6th level, the bonus to attack rolls
|
spell using a spell slot of 5th or 6th level, the bonus to attack rolls
|
||||||
increases to +2 and the extra damage increases to 2d4.
|
increases to +2 and the extra damage increases to 2d4.
|
||||||
When you use a spell
|
When you use a spell
|
||||||
@@ -180,7 +180,7 @@ class EnemiesAbound(Spell):
|
|||||||
ends. Each time the target takes damage, it can repeat the saving throw, ending
|
ends. Each time the target takes damage, it can repeat the saving throw, ending
|
||||||
the effect on itself on a success. Whenever the affected creature chooses
|
the effect on itself on a success. Whenever the affected creature chooses
|
||||||
another creature as a target, it must choose the target at random from among the
|
another creature as a target, it must choose the target at random from among the
|
||||||
creatures it can see within range of the attack, spell, or other ability it's
|
creatures it can see within range of the attack, spell, or other ability it's
|
||||||
using. If an enemy provokes an opportunity attack from the affected creature,
|
using. If an enemy provokes an opportunity attack from the affected creature,
|
||||||
the creature must make that attack if it is able to.
|
the creature must make that attack if it is able to.
|
||||||
"""
|
"""
|
||||||
@@ -198,17 +198,17 @@ class EnemiesAbound(Spell):
|
|||||||
|
|
||||||
class Enervation(Spell):
|
class Enervation(Spell):
|
||||||
"""A tendril of inky darkness reaches out from you, touching a creature you can see
|
"""A tendril of inky darkness reaches out from you, touching a creature you can see
|
||||||
within range to drain life from it. The target must make a Dexterity saving
|
within range to drain life from it. The target must make a Dexterity saving
|
||||||
throw. On a successful save, the target takes 2d8 necrotic damage, and the spell
|
throw. On a successful save, the target takes 2d8 necrotic damage, and the spell
|
||||||
ends. On a failed save, the target takes 4d8 necrotic damage, and until the
|
ends. On a failed save, the target takes 4d8 necrotic damage, and until the
|
||||||
spell ends, you can use your action on each of your turns to automatically deal
|
spell ends, you can use your action on each of your turns to automatically deal
|
||||||
4d8 necrotic damage to the target. The spell ends ifyou use your action to do
|
4d8 necrotic damage to the target. The spell ends ifyou use your action to do
|
||||||
anything else, if the target is ever outside the spell's range, or if the target
|
anything else, if the target is ever outside the spell's range, or if the target
|
||||||
has total cover from you. Whenever the spell deals damage to a target, you
|
has total cover from you. Whenever the spell deals damage to a target, you
|
||||||
regain hit points equal to half the amount of necrotic damage the target takes.
|
regain hit points equal to half the amount of necrotic damage the target takes.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 6th level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 6th level or
|
||||||
higher, the damage increases by 1d8 for each slot level above 5th.
|
higher, the damage increases by 1d8 for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
name = "Enervation"
|
name = "Enervation"
|
||||||
@@ -225,12 +225,12 @@ class Enervation(Spell):
|
|||||||
|
|
||||||
class EnhanceAbility(Spell):
|
class EnhanceAbility(Spell):
|
||||||
"""You touch a creature and bestow upon it a magical enhancement. Choose one of the
|
"""You touch a creature and bestow upon it a magical enhancement. Choose one of the
|
||||||
following effects: the target gains the effect until the spell ends.
|
following effects: the target gains the effect until the spell ends.
|
||||||
- Bear's
|
- Bear's
|
||||||
Endurance. The target has advantage on Constitution checks. It also gains 2d6
|
Endurance. The target has advantage on Constitution checks. It also gains 2d6
|
||||||
temporary hit points, which are lost when the spell ends.
|
temporary hit points, which are lost when the spell ends.
|
||||||
- Bull's Strength. The
|
- Bull's Strength. The
|
||||||
target has advantage on Strength checks, and his or her carrying capacity
|
target has advantage on Strength checks, and his or her carrying capacity
|
||||||
doubles.
|
doubles.
|
||||||
- Cat's Grace. The target has advantage on Dexterity checks. It also
|
- Cat's Grace. The target has advantage on Dexterity checks. It also
|
||||||
doesn't take damage from falling 20 feet or less if it isn't incapacitated.
|
doesn't take damage from falling 20 feet or less if it isn't incapacitated.
|
||||||
@@ -239,10 +239,10 @@ class EnhanceAbility(Spell):
|
|||||||
- Fox's Cunning.
|
- Fox's Cunning.
|
||||||
The target thas advantage on Intelligence checks.
|
The target thas advantage on Intelligence checks.
|
||||||
- Owl's Wisdom. The target has
|
- Owl's Wisdom. The target has
|
||||||
advantage on Wisdom checks.
|
advantage on Wisdom checks.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a
|
**At Higher Levels:** When you cast this spell using a
|
||||||
spell slot of 3rd level or higher, you can target one additional creature for
|
spell slot of 3rd level or higher, you can target one additional creature for
|
||||||
each slot level above 2nd.
|
each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Enhance Ability"
|
name = "Enhance Ability"
|
||||||
@@ -273,17 +273,17 @@ class Enlargereduce(Spell):
|
|||||||
growth increases its size by one category – from Medium to Large, for example.
|
growth increases its size by one category – from Medium to Large, for example.
|
||||||
If there isn't enough room for the target to double its size, the creature or
|
If there isn't enough room for the target to double its size, the creature or
|
||||||
object attains the maximum possible size in the space available. Until the spell
|
object attains the maximum possible size in the space available. Until the spell
|
||||||
ends, the target also has advantage on Strength checks and Strength saving
|
ends, the target also has advantage on Strength checks and Strength saving
|
||||||
throws. The target's weapons also grow to match its new size. While these
|
throws. The target's weapons also grow to match its new size. While these
|
||||||
weapons are enlarged, the target's attack with them deal 1d4 extra damage.
|
weapons are enlarged, the target's attack with them deal 1d4 extra damage.
|
||||||
|
|
||||||
|
|
||||||
Reduce
|
Reduce
|
||||||
The target's size is halved in all dimensions, and its weight is reduced
|
The target's size is halved in all dimensions, and its weight is reduced
|
||||||
to one-eighth of normal. This reduction decreases its size by one category –
|
to one-eighth of normal. This reduction decreases its size by one category –
|
||||||
from Medium to Small, for example. Until the spell ends, the target also has
|
from Medium to Small, for example. Until the spell ends, the target also has
|
||||||
disadvantage on Strength checks and Strength saving throws. The target's weapons
|
disadvantage on Strength checks and Strength saving throws. The target's weapons
|
||||||
also shrink to match its new size. While these weapons are reduced, the
|
also shrink to match its new size. While these weapons are reduced, the
|
||||||
target's attacks with them deal 1d4 less damage (this can't reduce the damage
|
target's attacks with them deal 1d4 less damage (this can't reduce the damage
|
||||||
below 1).
|
below 1).
|
||||||
"""
|
"""
|
||||||
@@ -310,9 +310,9 @@ class EnsnaringStrike(Spell):
|
|||||||
restrained by this spell, the target takes 1d6 piercing damage at the start of
|
restrained by this spell, the target takes 1d6 piercing damage at the start of
|
||||||
each of its turns. A creature restrained by the vines or one that can touch the
|
each of its turns. A creature restrained by the vines or one that can touch the
|
||||||
creature can use its action to make a Strength check against your spell save DC.
|
creature can use its action to make a Strength check against your spell save DC.
|
||||||
On a success, the target is freed.
|
On a success, the target is freed.
|
||||||
|
|
||||||
At Higher Levels: If you cast this spell
|
**At Higher Levels:** If you cast this spell
|
||||||
using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
|
using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
|
||||||
slot level above 1st.
|
slot level above 1st.
|
||||||
"""
|
"""
|
||||||
@@ -331,7 +331,7 @@ class EnsnaringStrike(Spell):
|
|||||||
class Entangle(Spell):
|
class Entangle(Spell):
|
||||||
"""Grasping weeds and vines sprout from the ground in a 20-foot square starting
|
"""Grasping weeds and vines sprout from the ground in a 20-foot square starting
|
||||||
from a point within range. For the duration, these plants turn the ground in the
|
from a point within range. For the duration, these plants turn the ground in the
|
||||||
area into difficult terrain.
|
area into difficult terrain.
|
||||||
|
|
||||||
A creature in the area when you cast the spell
|
A creature in the area when you cast the spell
|
||||||
must succeed on a Strength saving throw or be restrained by the entangling
|
must succeed on a Strength saving throw or be restrained by the entangling
|
||||||
@@ -361,7 +361,7 @@ class Enthrall(Spell):
|
|||||||
save. On a failed save, the target has disadvantage on Wisdom (Perception)
|
save. On a failed save, the target has disadvantage on Wisdom (Perception)
|
||||||
checks made to perceive any creature other than you until the spell ends or
|
checks made to perceive any creature other than you until the spell ends or
|
||||||
until the target can no longer hear you. The spell ends if you are incapacitated
|
until the target can no longer hear you. The spell ends if you are incapacitated
|
||||||
or can no longer speak.
|
or can no longer speak.
|
||||||
"""
|
"""
|
||||||
name = "Enthrall"
|
name = "Enthrall"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -380,11 +380,11 @@ class EruptingEarth(Spell):
|
|||||||
earth and stone erupts in a 20-foot cube centered on that point. Each creature
|
earth and stone erupts in a 20-foot cube centered on that point. Each creature
|
||||||
in that area must make a Dexterity saving throw. A creature takes 3d12
|
in that area must make a Dexterity saving throw. A creature takes 3d12
|
||||||
bludgeoning damage on a failed save, or half as much damage on a successful one.
|
bludgeoning damage on a failed save, or half as much damage on a successful one.
|
||||||
Additionally, the ground in that area becomes difficult terrain until cleared
|
Additionally, the ground in that area becomes difficult terrain until cleared
|
||||||
away. Each 5-foot-square portion of the area requires at least 1 minute to clear
|
away. Each 5-foot-square portion of the area requires at least 1 minute to clear
|
||||||
by hand.
|
by hand.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 4rd
|
**At Higher Levels:** When you cast this spell using a spell slot of 4rd
|
||||||
level or higher, the damage increases by 1d12 for each slot level above 3rd.
|
level or higher, the damage increases by 1d12 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Erupting Earth"
|
name = "Erupting Earth"
|
||||||
@@ -425,10 +425,11 @@ class Etherealness(Spell):
|
|||||||
no effect if you cast it while you are on the Ethereal Plane or a plane that
|
no effect if you cast it while you are on the Ethereal Plane or a plane that
|
||||||
doesn't border it, such as one of the Outer Planes.
|
doesn't border it, such as one of the Outer Planes.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
cast this spell using a spell slot of 8th level or higher, you can target up to
|
of 8th level or higher, you can target up to three willing
|
||||||
three willing creatures (including you) for each slot level above 7th. The
|
creatures (including you) for each slot level above 7th. The
|
||||||
creatures must be within 10 feet of you when you cast the spell.
|
creatures must be within 10 feet of you when you cast the spell.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Etherealness"
|
name = "Etherealness"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -445,7 +446,7 @@ class Etherealness(Spell):
|
|||||||
class EvardsBlackTentacles(Spell):
|
class EvardsBlackTentacles(Spell):
|
||||||
"""Squirming, ebony tentacles fill a 20-foot square on ground that you can see
|
"""Squirming, ebony tentacles fill a 20-foot square on ground that you can see
|
||||||
within range. For the duration, these tentacles turn the ground in the area into
|
within range. For the duration, these tentacles turn the ground in the area into
|
||||||
difficult terrain.
|
difficult terrain.
|
||||||
|
|
||||||
When a creature enters the affected area for the first
|
When a creature enters the affected area for the first
|
||||||
time on a turn or starts its turn there, the creature must succeed on a
|
time on a turn or starts its turn there, the creature must succeed on a
|
||||||
@@ -489,9 +490,9 @@ class ExpeditiousRetreat(Spell):
|
|||||||
|
|
||||||
class Eyebite(Spell):
|
class Eyebite(Spell):
|
||||||
"""For the spell's duration, your eyes become an inky void imbued with dread power.
|
"""For the spell's duration, your eyes become an inky void imbued with dread power.
|
||||||
One creature of your choice within 60 feet of you that you can see must succeed
|
One creature of your choice within 60 feet of you that you can see must succeed
|
||||||
on a Wisdom saving throw or be affected by one of the following effects of your
|
on a Wisdom saving throw or be affected by one of the following effects of your
|
||||||
choice for the duration. On each of your turns until the spell ends, you can
|
choice for the duration. On each of your turns until the spell ends, you can
|
||||||
use your action to target another creature but can't target a creature again if
|
use your action to target another creature but can't target a creature again if
|
||||||
it has succeeded on a saving throw against this casting of eyebite.
|
it has succeeded on a saving throw against this casting of eyebite.
|
||||||
|
|
||||||
@@ -505,11 +506,11 @@ class Eyebite(Spell):
|
|||||||
frightened of you. On each of its turns, the frightened creature must take the
|
frightened of you. On each of its turns, the frightened creature must take the
|
||||||
Dash action and move away from you by the safest and shortest available route,
|
Dash action and move away from you by the safest and shortest available route,
|
||||||
unless there is nowhere to move. If the target moves to a place at least 60 feet
|
unless there is nowhere to move. If the target moves to a place at least 60 feet
|
||||||
away from you where it can no longer see you, this effect ends.
|
away from you where it can no longer see you, this effect ends.
|
||||||
|
|
||||||
Sickened
|
Sickened
|
||||||
The
|
The
|
||||||
target has disadvantage on attack rolls and ability checks. At the end of each
|
target has disadvantage on attack rolls and ability checks. At the end of each
|
||||||
of its turns, it can make another Wisdom saving throw. If it succeeds, the
|
of its turns, it can make another Wisdom saving throw. If it succeeds, the
|
||||||
effect ends.
|
effect ends.
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ class Fabricate(Spell):
|
|||||||
|
|
||||||
class FaerieFire(Spell):
|
class FaerieFire(Spell):
|
||||||
"""Each object in a 20-foot cube within range is outlined in blue, green, or violet
|
"""Each object in a 20-foot cube within range is outlined in blue, green, or violet
|
||||||
light (your choice).
|
light (your choice).
|
||||||
Any creature in the area when the spell is cast is also
|
Any creature in the area when the spell is cast is also
|
||||||
outlined in light if it fails a Dexterity saving throw. For the duration,
|
outlined in light if it fails a Dexterity saving throw. For the duration,
|
||||||
objects and affected creatures shed dim light in a 10-foot radius.
|
objects and affected creatures shed dim light in a 10-foot radius.
|
||||||
@@ -60,9 +60,9 @@ class FalseLife(Spell):
|
|||||||
"""Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4
|
"""Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4
|
||||||
temporary hit points for the duration.
|
temporary hit points for the duration.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 2nd level or higher, you gain 5 additional temporary
|
spell using a spell slot of 2nd level or higher, you gain 5 additional temporary
|
||||||
hit points for each slot level above 1st.
|
hit points for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "False Life"
|
name = "False Life"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -100,9 +100,9 @@ class Fear(Spell):
|
|||||||
|
|
||||||
While frightened by this
|
While frightened by this
|
||||||
spell, a creature must take the Dash action and move away from you by the safest
|
spell, a creature must take the Dash action and move away from you by the safest
|
||||||
available route on each of its turns, unless there is nowhere to move. If the
|
available route on each of its turns, unless there is nowhere to move. If the
|
||||||
creature ends its turn in a location where it doesn't have line of sight to you,
|
creature ends its turn in a location where it doesn't have line of sight to you,
|
||||||
the creature can make a Wisdom saving throw. On a successful save, the spell
|
the creature can make a Wisdom saving throw. On a successful save, the spell
|
||||||
ends for that creature.
|
ends for that creature.
|
||||||
"""
|
"""
|
||||||
name = "Fear"
|
name = "Fear"
|
||||||
@@ -121,7 +121,7 @@ class FeatherFall(Spell):
|
|||||||
"""Reaction: When you or a creature within 60 feet of you falls
|
"""Reaction: When you or a creature within 60 feet of you falls
|
||||||
|
|
||||||
Choose up to five
|
Choose up to five
|
||||||
falling creatures within range. A falling creature's rate of descent slows to
|
falling creatures within range. A falling creature's rate of descent slows to
|
||||||
60 feet per round until the spell ends. If the creature lands before the spell
|
60 feet per round until the spell ends. If the creature lands before the spell
|
||||||
ends, it takes no falling damage and can land on its feet, and the spell ends
|
ends, it takes no falling damage and can land on its feet, and the spell ends
|
||||||
for that creature.
|
for that creature.
|
||||||
@@ -172,7 +172,7 @@ class FeignDeath(Spell):
|
|||||||
|
|
||||||
For the spell's duration, or until you use an
|
For the spell's duration, or until you use an
|
||||||
action to touch the target and dismiss the spell, the target appears dead to all
|
action to touch the target and dismiss the spell, the target appears dead to all
|
||||||
outward inspection and to spells used to determine the target's status. The
|
outward inspection and to spells used to determine the target's status. The
|
||||||
target is blinded and incapacitated, and its speed drops to 0.
|
target is blinded and incapacitated, and its speed drops to 0.
|
||||||
The target has
|
The target has
|
||||||
resistance to all damage except psychic damage. If the target is diseased or
|
resistance to all damage except psychic damage. If the target is diseased or
|
||||||
@@ -195,7 +195,7 @@ class FindFamiliar(Spell):
|
|||||||
"""You gain the service of a familiar, a spirit that takes an animal form you
|
"""You gain the service of a familiar, a spirit that takes an animal form you
|
||||||
choose: bat, cat, crab, frog (toad), hawk. lizard, octopus, owl, poisonous
|
choose: bat, cat, crab, frog (toad), hawk. lizard, octopus, owl, poisonous
|
||||||
snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an
|
snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an
|
||||||
unoccupied space within range, the familiar has the statistics of the chosen
|
unoccupied space within range, the familiar has the statistics of the chosen
|
||||||
form, though it is a celestial, fey or fiend (your choice) instead of a beast.
|
form, though it is a celestial, fey or fiend (your choice) instead of a beast.
|
||||||
|
|
||||||
|
|
||||||
@@ -204,12 +204,12 @@ class FindFamiliar(Spell):
|
|||||||
can't attack, but it can take other actions as normal.
|
can't attack, but it can take other actions as normal.
|
||||||
|
|
||||||
When the familiar drops
|
When the familiar drops
|
||||||
to 0 hit points, it disappears, leaving behind no physical form. It reappears
|
to 0 hit points, it disappears, leaving behind no physical form. It reappears
|
||||||
after you cast this spell again.
|
after you cast this spell again.
|
||||||
|
|
||||||
While your familiar is within 100 feet of
|
While your familiar is within 100 feet of
|
||||||
you, you can communicate with it telepathically. Additionally, as an action, you
|
you, you can communicate with it telepathically. Additionally, as an action, you
|
||||||
can see through your familiar's eyes and hear what it hears until the start of
|
can see through your familiar's eyes and hear what it hears until the start of
|
||||||
your next turn, gaining the benefits of any special senses that the familiar
|
your next turn, gaining the benefits of any special senses that the familiar
|
||||||
has. During this time, you are deaf and blind with regard to your own senses.
|
has. During this time, you are deaf and blind with regard to your own senses.
|
||||||
|
|
||||||
@@ -222,11 +222,11 @@ class FindFamiliar(Spell):
|
|||||||
You can't have more
|
You can't have more
|
||||||
than one familiar at a time. If you cast this spell while you already have a
|
than one familiar at a time. If you cast this spell while you already have a
|
||||||
familiar, you instead cause it to adopt a new form. Choose one of the forms from
|
familiar, you instead cause it to adopt a new form. Choose one of the forms from
|
||||||
the above list. Your familiar transforms into the chosen creature.
|
the above list. Your familiar transforms into the chosen creature.
|
||||||
|
|
||||||
Finally,
|
Finally,
|
||||||
when you cast a spell with a range of touch, your familiar can deliver the spell
|
when you cast a spell with a range of touch, your familiar can deliver the spell
|
||||||
as if it had cast the spell. Your familiar must be within 100 feet of you, and
|
as if it had cast the spell. Your familiar must be within 100 feet of you, and
|
||||||
it must use its reaction to deliver the spell when you cast it. If the spell
|
it must use its reaction to deliver the spell when you cast it. If the spell
|
||||||
requires an attack roll, you use your attack modifier for the roll.
|
requires an attack roll, you use your attack modifier for the roll.
|
||||||
"""
|
"""
|
||||||
@@ -250,11 +250,11 @@ class FindGreaterSteed(Spell):
|
|||||||
chosen form, though it is a celestial, a fey, or a fiend (your choice) instead
|
chosen form, though it is a celestial, a fey, or a fiend (your choice) instead
|
||||||
of its normal creature type. Additionally, if it has an Intelligence score of 5
|
of its normal creature type. Additionally, if it has an Intelligence score of 5
|
||||||
or lower, its Intelligence becomes 6, and it gains the ability to understand one
|
or lower, its Intelligence becomes 6, and it gains the ability to understand one
|
||||||
language of your choice that you speak. You control the mount in combat. While
|
language of your choice that you speak. You control the mount in combat. While
|
||||||
the mount is within 1 mile of you, you can communicate with it te1epathically.
|
the mount is within 1 mile of you, you can communicate with it te1epathically.
|
||||||
While mounted on it, you can make any spell you cast that targets only you also
|
While mounted on it, you can make any spell you cast that targets only you also
|
||||||
target the mount. The mount disappears temporarily when it drops to 0 hit points
|
target the mount. The mount disappears temporarily when it drops to 0 hit points
|
||||||
or when you dismiss it as an action. Casting this spell again re-summons the
|
or when you dismiss it as an action. Casting this spell again re-summons the
|
||||||
bonded mount, with all its hit points restored and any conditions removed. You
|
bonded mount, with all its hit points restored and any conditions removed. You
|
||||||
can't have more than one mount bonded by this spell or find steed at the same
|
can't have more than one mount bonded by this spell or find steed at the same
|
||||||
time. As an action, you can release a mount from its bond, causing it to
|
time. As an action, you can release a mount from its bond, causing it to
|
||||||
@@ -278,7 +278,7 @@ class FindSteed(Spell):
|
|||||||
and loyal steed, creating a long-lasting bond with it. Appearing in an
|
and loyal steed, creating a long-lasting bond with it. Appearing in an
|
||||||
unoccupied space within range, the steed takes on a form that you choose, such
|
unoccupied space within range, the steed takes on a form that you choose, such
|
||||||
as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other
|
as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other
|
||||||
animals to be summoned as steeds.) The steed has the statistics of the chosen
|
animals to be summoned as steeds.) The steed has the statistics of the chosen
|
||||||
form, though it is a celestial, fey, or fiend (your choice) instead of its
|
form, though it is a celestial, fey, or fiend (your choice) instead of its
|
||||||
normal type. Additionally, if your steed has an Intelligence of 5 or less, its
|
normal type. Additionally, if your steed has an Intelligence of 5 or less, its
|
||||||
Intelligence becomes 6, and it gains the ability to understand one language of
|
Intelligence becomes 6, and it gains the ability to understand one language of
|
||||||
@@ -287,17 +287,17 @@ class FindSteed(Spell):
|
|||||||
Your steed serves you as a mount, both in combat
|
Your steed serves you as a mount, both in combat
|
||||||
and out, and you have an instinctive bond with it that allows you to fight as a
|
and out, and you have an instinctive bond with it that allows you to fight as a
|
||||||
seamless unit. While mounted on your steed, you can make any spell you cast that
|
seamless unit. While mounted on your steed, you can make any spell you cast that
|
||||||
targets only you also target your steed.
|
targets only you also target your steed.
|
||||||
|
|
||||||
When the steed drops to 0 hit points,
|
When the steed drops to 0 hit points,
|
||||||
it disappears, leaving behind no physical form. You can also dismiss your steed
|
it disappears, leaving behind no physical form. You can also dismiss your steed
|
||||||
at any time as an action, causing it to disappear. In either case, casting this
|
at any time as an action, causing it to disappear. In either case, casting this
|
||||||
spell again summons the same steed, restored to its hit point maximum.
|
spell again summons the same steed, restored to its hit point maximum.
|
||||||
|
|
||||||
While
|
While
|
||||||
your steed is within 1 mile of you, you can communicate with it telepathically.
|
your steed is within 1 mile of you, you can communicate with it telepathically.
|
||||||
You can't have more than one steed bonded by this spell at a time. As an action,
|
You can't have more than one steed bonded by this spell at a time. As an action,
|
||||||
you can release the steed from its bond at any time, causing it to disappear.
|
you can release the steed from its bond at any time, causing it to disappear.
|
||||||
"""
|
"""
|
||||||
name = "Find Steed"
|
name = "Find Steed"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -315,15 +315,15 @@ class FindThePath(Spell):
|
|||||||
"""This spell allows you to find the shortest, most direct physical route to a
|
"""This spell allows you to find the shortest, most direct physical route to a
|
||||||
specific fixed location that you are familiar with on the same plane of
|
specific fixed location that you are familiar with on the same plane of
|
||||||
existence. If you name a destination on another plan of existence, a destination
|
existence. If you name a destination on another plan of existence, a destination
|
||||||
that moves (such as a mobile fortress), or a destination that isn't specific
|
that moves (such as a mobile fortress), or a destination that isn't specific
|
||||||
(such as "a green dragon's lair"), the spell fails.
|
(such as "a green dragon's lair"), the spell fails.
|
||||||
|
|
||||||
For the duration, as long
|
For the duration, as long
|
||||||
as you are on the same plane of existence as the destination, you know how far
|
as you are on the same plane of existence as the destination, you know how far
|
||||||
it is and in what direction it lies. While you are traveling there, whenever you
|
it is and in what direction it lies. While you are traveling there, whenever you
|
||||||
are presented with a choice of paths along the way, you atomatically determine
|
are presented with a choice of paths along the way, you atomatically determine
|
||||||
which path is the shortest and most direct route (but not necessarily the safest
|
which path is the shortest and most direct route (but not necessarily the safest
|
||||||
route) to the destination."
|
route) to the destination."
|
||||||
"""
|
"""
|
||||||
name = "Find The Path"
|
name = "Find The Path"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -345,10 +345,10 @@ class FindTraps(Spell):
|
|||||||
specifically intended as such by its creator. Thus, the spell would sense an
|
specifically intended as such by its creator. Thus, the spell would sense an
|
||||||
area affected by the alarm spell, a glyph of warding, or a mechanical pit trap,
|
area affected by the alarm spell, a glyph of warding, or a mechanical pit trap,
|
||||||
but it would not reveal a natural weakness in the floor, an unstable ceiling, or
|
but it would not reveal a natural weakness in the floor, an unstable ceiling, or
|
||||||
a hidden sinkhole.
|
a hidden sinkhole.
|
||||||
|
|
||||||
This spell merely reveals that a trap is present. You don't
|
This spell merely reveals that a trap is present. You don't
|
||||||
learn the location of each trap, but you do learn the general nature of the
|
learn the location of each trap, but you do learn the general nature of the
|
||||||
danger posed by a trap you sense.
|
danger posed by a trap you sense.
|
||||||
"""
|
"""
|
||||||
name = "Find Traps"
|
name = "Find Traps"
|
||||||
@@ -392,8 +392,8 @@ class FireBolt(Spell):
|
|||||||
flammable object hit by this spell ignites if it isn't being worn or carried.
|
flammable object hit by this spell ignites if it isn't being worn or carried.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level
|
**At Higher Levels:** This spell's damage increases by 1d10 when you reach 5th level
|
||||||
(2d10), 11th level (3d10), and 17th level (4d10).
|
(2d10), 11th level (3d10), and 17th level (4d10).
|
||||||
"""
|
"""
|
||||||
name = "Fire Bolt"
|
name = "Fire Bolt"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -444,7 +444,7 @@ class FireStorm(Spell):
|
|||||||
|
|
||||||
The fire damages objects in the area and ignites flammable
|
The fire damages objects in the area and ignites flammable
|
||||||
objects that aren't being worn or carried. If you choose, plant life in the area
|
objects that aren't being worn or carried. If you choose, plant life in the area
|
||||||
is unaffected by this spell.
|
is unaffected by this spell.
|
||||||
"""
|
"""
|
||||||
name = "Fire Storm"
|
name = "Fire Storm"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -460,16 +460,16 @@ class FireStorm(Spell):
|
|||||||
|
|
||||||
class Fireball(Spell):
|
class Fireball(Spell):
|
||||||
"""A bright streak flashes from your pointing finger to a point you choose within
|
"""A bright streak flashes from your pointing finger to a point you choose within
|
||||||
range then blossoms with a low roar into an explosion of flame.
|
range then blossoms with a low roar into an explosion of flame. Each creature in
|
||||||
Each creature in
|
a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire
|
||||||
a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire
|
|
||||||
damage on a failed save, or half as much damage on a successful one. The fire
|
damage on a failed save, or half as much damage on a successful one. The fire
|
||||||
spreads around corners. It ignites flammable objects in the area that aren't
|
spreads around corners. It ignites flammable objects in the area that aren't
|
||||||
being worn or carried.
|
being worn or carried.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
slot of 4th level or higher, the damage increases by 1d6 for each slot level
|
of 4th level or higher, the damage increases by 1d6 for each slot
|
||||||
above 3rd.
|
level above 3rd.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Fireball"
|
name = "Fireball"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -490,7 +490,7 @@ class FlameArrows(Spell):
|
|||||||
ammunition when it hits or misses, and the spell ends when twelve pieces of
|
ammunition when it hits or misses, and the spell ends when twelve pieces of
|
||||||
ammunition have been drawn from the quiver.
|
ammunition have been drawn from the quiver.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a spell slot of 4th level or higher, the number of pieces of
|
this spell using a spell slot of 4th level or higher, the number of pieces of
|
||||||
ammunition you can affect with this spell increases by two for each slot level
|
ammunition you can affect with this spell increases by two for each slot level
|
||||||
above 3rd.
|
above 3rd.
|
||||||
@@ -514,12 +514,12 @@ class FlameBlade(Spell):
|
|||||||
it disappears, but you can evoke the blade again as a bonus action.
|
it disappears, but you can evoke the blade again as a bonus action.
|
||||||
|
|
||||||
You can use
|
You can use
|
||||||
your action to make a melee spell attack with the fiery blade. On a hit, the
|
your action to make a melee spell attack with the fiery blade. On a hit, the
|
||||||
target takes 3d6 fire damage.
|
target takes 3d6 fire damage.
|
||||||
The flaming blade sheds bright light in a 10-foot
|
The flaming blade sheds bright light in a 10-foot
|
||||||
radius and dim light for an additional 10 feet.
|
radius and dim light for an additional 10 feet.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 4th level or higher, the damage increases
|
cast this spell using a spell slot of 4th level or higher, the damage increases
|
||||||
by 1d6 for every two slot levels above 2nd.
|
by 1d6 for every two slot levels above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -539,10 +539,10 @@ class FlameStrike(Spell):
|
|||||||
"""A vertical column of divine fire roars down from the heavens in a location you
|
"""A vertical column of divine fire roars down from the heavens in a location you
|
||||||
specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a
|
specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a
|
||||||
point within range must make a Dexterity saving throw. A creature takes 4d6 fire
|
point within range must make a Dexterity saving throw. A creature takes 4d6 fire
|
||||||
damage and 4d6 radiant damage on a failed save, or half as much damage on a
|
damage and 4d6 radiant damage on a failed save, or half as much damage on a
|
||||||
successful one.
|
successful one.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
of 6th level or higher, the fire damage or the radiant damage (your choice)
|
of 6th level or higher, the fire damage or the radiant damage (your choice)
|
||||||
increases by 1d6 for each slot level above 5th.
|
increases by 1d6 for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
@@ -562,12 +562,12 @@ class FlamingSphere(Spell):
|
|||||||
"""A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice
|
"""A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice
|
||||||
within range and lasts for the duration.
|
within range and lasts for the duration.
|
||||||
Any creature that ends its turn within
|
Any creature that ends its turn within
|
||||||
5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6
|
5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6
|
||||||
fire damage on a failed save, or half as much damage on a successful one.
|
fire damage on a failed save, or half as much damage on a successful one.
|
||||||
|
|
||||||
As a
|
As a
|
||||||
bonus action, you can move the sphere up to 30 feet. If you ram the sphere into
|
bonus action, you can move the sphere up to 30 feet. If you ram the sphere into
|
||||||
a creature, that creature must make the saving throw against the sphere's
|
a creature, that creature must make the saving throw against the sphere's
|
||||||
damage, and the sphere stops moving this turn.
|
damage, and the sphere stops moving this turn.
|
||||||
|
|
||||||
When you move the sphere, you
|
When you move the sphere, you
|
||||||
@@ -576,7 +576,7 @@ class FlamingSphere(Spell):
|
|||||||
it sheds bright light in a 20-foot radius and dim light for an additional 20
|
it sheds bright light in a 20-foot radius and dim light for an additional 20
|
||||||
feet.
|
feet.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 3rd
|
**At Higher Levels:** When you cast this spell using a spell slot of 3rd
|
||||||
level or higher, the damage increases by 1d6 for each slot level above 2nd.
|
level or higher, the damage increases by 1d6 for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Flaming Sphere"
|
name = "Flaming Sphere"
|
||||||
@@ -625,10 +625,10 @@ class FleshToStone(Spell):
|
|||||||
|
|
||||||
class Fly(Spell):
|
class Fly(Spell):
|
||||||
"""You touch a willing creature. The target gains a flying speed of 60 feet for the
|
"""You touch a willing creature. The target gains a flying speed of 60 feet for the
|
||||||
duration. When the spell ends, the target falls if it is still aloft, unless it
|
duration. When the spell ends, the target falls if it is still aloft, unless it
|
||||||
can stop the fall.
|
can stop the fall.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 4th level or higher, you can target one additional creature for each
|
slot of 4th level or higher, you can target one additional creature for each
|
||||||
slot level above 3rd.
|
slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
@@ -648,11 +648,11 @@ class FogCloud(Spell):
|
|||||||
"""You create a 20-foot-radius sphere of fog centered on a point within range. The
|
"""You create a 20-foot-radius sphere of fog centered on a point within range. The
|
||||||
sphere spreads around corners, and its area is heavily obscured, It lasts for
|
sphere spreads around corners, and its area is heavily obscured, It lasts for
|
||||||
the duration or until a wind of moderate or greater speed (at least 10 miles per
|
the duration or until a wind of moderate or greater speed (at least 10 miles per
|
||||||
hour) disperses it.
|
hour) disperses it.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 2nd level or higher, the radius of the fog increases by 20 feet for each
|
slot of 2nd level or higher, the radius of the fog increases by 20 feet for each
|
||||||
slot level above 1st.
|
slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Fog Cloud"
|
name = "Fog Cloud"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -675,10 +675,10 @@ class Forbiddance(Spell):
|
|||||||
Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.
|
Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.
|
||||||
|
|
||||||
In
|
In
|
||||||
addition, the spell damages types of creatures that you choose when you cast
|
addition, the spell damages types of creatures that you choose when you cast
|
||||||
it. Choose one or more of the following: celestials, elementals, fey, fiends,
|
it. Choose one or more of the following: celestials, elementals, fey, fiends,
|
||||||
and undead. When a chosen creature enters the spell's area for the first time on
|
and undead. When a chosen creature enters the spell's area for the first time on
|
||||||
a turn or starts its turn there, the creature takes 5d10 radiant or necrotic
|
a turn or starts its turn there, the creature takes 5d10 radiant or necrotic
|
||||||
damage (your choice when you cast this spell).
|
damage (your choice when you cast this spell).
|
||||||
|
|
||||||
When you cast this spell, you
|
When you cast this spell, you
|
||||||
@@ -687,7 +687,7 @@ class Forbiddance(Spell):
|
|||||||
|
|
||||||
This spell's area can't overlap with the
|
This spell's area can't overlap with the
|
||||||
area of another forbiddance spell. If you cast forbiddance every day for 30 days
|
area of another forbiddance spell. If you cast forbiddance every day for 30 days
|
||||||
in the same location, the spell lasts until it is dispelled, and the material
|
in the same location, the spell lasts until it is dispelled, and the material
|
||||||
components are consumed on the last casting.
|
components are consumed on the last casting.
|
||||||
"""
|
"""
|
||||||
name = "Forbiddance"
|
name = "Forbiddance"
|
||||||
@@ -711,9 +711,9 @@ class Forcecage(Spell):
|
|||||||
feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
|
feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.
|
||||||
|
|
||||||
A
|
A
|
||||||
prison in the shape of a box can be up to 10 feet on a side, creating a solid
|
prison in the shape of a box can be up to 10 feet on a side, creating a solid
|
||||||
barrier that prevents any matter from passing through it and blocking any spells
|
barrier that prevents any matter from passing through it and blocking any spells
|
||||||
cast into or out of the area.
|
cast into or out of the area.
|
||||||
|
|
||||||
When you cast the spell, any creature that is
|
When you cast the spell, any creature that is
|
||||||
completely inside the cage's area is trapped. Creatures only partially within
|
completely inside the cage's area is trapped. Creatures only partially within
|
||||||
@@ -722,9 +722,9 @@ class Forcecage(Spell):
|
|||||||
|
|
||||||
A creature
|
A creature
|
||||||
inside the cage can't leave it by nonmagical means. If the creature tries to use
|
inside the cage can't leave it by nonmagical means. If the creature tries to use
|
||||||
teleportation or interplanar travel to leave the cage, it must first make a
|
teleportation or interplanar travel to leave the cage, it must first make a
|
||||||
Charisma saving throw. On a success, the creature can use that magic to exit the
|
Charisma saving throw. On a success, the creature can use that magic to exit the
|
||||||
cage. On a failure, the creature can't exit the cage and wastes the use of the
|
cage. On a failure, the creature can't exit the cage and wastes the use of the
|
||||||
spell or effect. The cage also extends into the Ethereal Plane, blocking
|
spell or effect. The cage also extends into the Ethereal Plane, blocking
|
||||||
ethereal travel.
|
ethereal travel.
|
||||||
This spell can't be dispelled by dispel magic.
|
This spell can't be dispelled by dispel magic.
|
||||||
@@ -809,9 +809,9 @@ class Frostbite(Spell):
|
|||||||
"""You cause numbing frost to form on one creature that you can see within range.
|
"""You cause numbing frost to form on one creature that you can see within range.
|
||||||
The target must make a Constitution saving throw. On a failed save, the target
|
The target must make a Constitution saving throw. On a failed save, the target
|
||||||
takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it
|
takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it
|
||||||
makes before the end of its next turn.
|
makes before the end of its next turn.
|
||||||
The spell's damage increases by 1d6 when
|
The spell's damage increases by 1d6 when
|
||||||
you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Frostbite"
|
name = "Frostbite"
|
||||||
level = 0
|
level = 0
|
||||||
|
|||||||
@@ -75,8 +75,8 @@ class Gate(Spell):
|
|||||||
|
|
||||||
class Geas(Spell):
|
class Geas(Spell):
|
||||||
"""You place a magical command on a creature that you can see within
|
"""You place a magical command on a creature that you can see within
|
||||||
range, forcing it to carry out some service or refrain from some
|
range, forcing it to carry out some service or refrain from some
|
||||||
action or course of actiity as you decide.
|
action or course of actiity as you decide.
|
||||||
|
|
||||||
If the creature can understand you, it must succeed on a Wisdom
|
If the creature can understand you, it must succeed on a Wisdom
|
||||||
saving throw or become charmed by you for the duration. While the
|
saving throw or become charmed by you for the duration. While the
|
||||||
@@ -139,11 +139,11 @@ class GiantInsect(Spell):
|
|||||||
|
|
||||||
Each creature
|
Each creature
|
||||||
obeys your verbal commands, and in combat, they act on your turn each round. The
|
obeys your verbal commands, and in combat, they act on your turn each round. The
|
||||||
DM has the statistics for these creatures and resolves their actions and
|
DM has the statistics for these creatures and resolves their actions and
|
||||||
movement.
|
movement.
|
||||||
|
|
||||||
A creature remains in its giant size for the duration, until it drops
|
A creature remains in its giant size for the duration, until it drops
|
||||||
to 0 hit points, or until you use an action to dismiss the effect on it.
|
to 0 hit points, or until you use an action to dismiss the effect on it.
|
||||||
|
|
||||||
The
|
The
|
||||||
DM might allow you to choose different targets. For example, if you transform a
|
DM might allow you to choose different targets. For example, if you transform a
|
||||||
@@ -163,7 +163,7 @@ class GiantInsect(Spell):
|
|||||||
|
|
||||||
class Glibness(Spell):
|
class Glibness(Spell):
|
||||||
"""Until the spell ends, when you make a Charisma check, you can replace the number
|
"""Until the spell ends, when you make a Charisma check, you can replace the number
|
||||||
you roll with a 15. Additionally, no matter what you say, magic that would
|
you roll with a 15. Additionally, no matter what you say, magic that would
|
||||||
determine if you are telling the truth indicates that you are being truthful.
|
determine if you are telling the truth indicates that you are being truthful.
|
||||||
"""
|
"""
|
||||||
name = "Glibness"
|
name = "Glibness"
|
||||||
@@ -331,7 +331,7 @@ class Grease(Spell):
|
|||||||
When the grease
|
When the grease
|
||||||
appears, each creature standing in its area must succeed on a Dexterity saving
|
appears, each creature standing in its area must succeed on a Dexterity saving
|
||||||
throw or fall prone. A creature that enters the area or ends its turn there must
|
throw or fall prone. A creature that enters the area or ends its turn there must
|
||||||
also succeed on a Dexterity saving throw or fall prone.
|
also succeed on a Dexterity saving throw or fall prone.
|
||||||
"""
|
"""
|
||||||
name = "Grease"
|
name = "Grease"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -388,14 +388,14 @@ class GreaterRestoration(Spell):
|
|||||||
|
|
||||||
class GreenFlameBlade(Spell):
|
class GreenFlameBlade(Spell):
|
||||||
"""As part of the action used to cast this spell, you must make a melee attack with
|
"""As part of the action used to cast this spell, you must make a melee attack with
|
||||||
a weapon against one creature within the spell's range, otherwise the spell
|
a weapon against one creature within the spell's range, otherwise the spell
|
||||||
fails. On a hit, the target suffers the attack's normal effects, and green fire
|
fails. On a hit, the target suffers the attack's normal effects, and green fire
|
||||||
leaps from the target to a different creature of your choice that you can see
|
leaps from the target to a different creature of your choice that you can see
|
||||||
within 5 feet of it. The second creature takes fire damage equal to your
|
within 5 feet of it. The second creature takes fire damage equal to your
|
||||||
spellcasting ability modifier. This spell's damage increases when you reach
|
spellcasting ability modifier. This spell's damage increases when you reach
|
||||||
higher levels.
|
higher levels.
|
||||||
|
|
||||||
At Higher Levels: At 5th level, the melee attack deals an extra
|
**At Higher Levels:** At 5th level, the melee attack deals an extra
|
||||||
1d8 fire damage to the target, and the fire damage to the second creature
|
1d8 fire damage to the target, and the fire damage to the second creature
|
||||||
increases to 1d8 + your spellcasting ability modifier. Both damage rolls
|
increases to 1d8 + your spellcasting ability modifier. Both damage rolls
|
||||||
increase by 1d8 at 11th level and 17th level.
|
increase by 1d8 at 11th level and 17th level.
|
||||||
@@ -449,7 +449,7 @@ class GuardianOfNature(Spell):
|
|||||||
- You gain darkvision with a range of 120 feet.
|
- You gain darkvision with a range of 120 feet.
|
||||||
- You make Strength-based attack rolls with advantage.
|
- You make Strength-based attack rolls with advantage.
|
||||||
- Your melee weapon attacks deal an extra 1d6 force damage on a
|
- Your melee weapon attacks deal an extra 1d6 force damage on a
|
||||||
hit.
|
hit.
|
||||||
|
|
||||||
**Great Tree.** Your skin appears barky, leaves sprout from your
|
**Great Tree.** Your skin appears barky, leaves sprout from your
|
||||||
hair, and you gain the following benefits:
|
hair, and you gain the following benefits:
|
||||||
@@ -458,7 +458,7 @@ class GuardianOfNature(Spell):
|
|||||||
- You make Constitution saving throws with advantage.
|
- You make Constitution saving throws with advantage.
|
||||||
- You make Dexterity- and Wisdom-based attack rolls with advantage.
|
- You make Dexterity- and Wisdom-based attack rolls with advantage.
|
||||||
- While you are on the ground, the ground within 15 feet of you is
|
- While you are on the ground, the ground within 15 feet of you is
|
||||||
difficult terrain for your enemies.
|
difficult terrain for your enemies.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Guardian Of Nature"
|
name = "Guardian Of Nature"
|
||||||
@@ -510,20 +510,20 @@ class GuardsAndWards(Spell):
|
|||||||
stronghold.
|
stronghold.
|
||||||
|
|
||||||
- Place dancing lights in four corridors. You can designate a
|
- Place dancing lights in four corridors. You can designate a
|
||||||
simple program that the lights repeat as long as guards and
|
simple program that the lights repeat as long as guards and
|
||||||
wards lasts.
|
wards lasts.
|
||||||
|
|
||||||
- Place magic mouth in two locations.
|
- Place magic mouth in two locations.
|
||||||
|
|
||||||
- Place stinking cloud in two locations. The vapors appear in the
|
- Place stinking cloud in two locations. The vapors appear in the
|
||||||
places you designate; they return within 10 minutes if dispersed
|
places you designate; they return within 10 minutes if dispersed
|
||||||
by wind while guards and wards lasts.
|
by wind while guards and wards lasts.
|
||||||
|
|
||||||
- Place a constant gust of wind in one corridor or room.
|
- Place a constant gust of wind in one corridor or room.
|
||||||
|
|
||||||
- Place a suggestion in one location. You select an area of up to
|
- Place a suggestion in one location. You select an area of up to
|
||||||
5 feet square, and any creature that enters or passes through
|
5 feet square, and any creature that enters or passes through
|
||||||
the area receives the suggestion mentally.
|
the area receives the suggestion mentally.
|
||||||
|
|
||||||
The whole warded area radiates magic. A dispel magic cast on a
|
The whole warded area radiates magic. A dispel magic cast on a
|
||||||
specific effect, if successful, removes only that effect.
|
specific effect, if successful, removes only that effect.
|
||||||
@@ -566,10 +566,10 @@ class GuidingBolt(Spell):
|
|||||||
Make a
|
Make a
|
||||||
ranged spell attack against the target. On a hit, the target takes 4d6 radiant
|
ranged spell attack against the target. On a hit, the target takes 4d6 radiant
|
||||||
damage, and the next attack roll made against this target before the end of your
|
damage, and the next attack roll made against this target before the end of your
|
||||||
next turn has advantage, thanks to the mystical dim light glittering on the
|
next turn has advantage, thanks to the mystical dim light glittering on the
|
||||||
target until then.
|
target until then.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 2nd level or higher, the damage increases by 1d6 for each slot level
|
slot of 2nd level or higher, the damage increases by 1d6 for each slot level
|
||||||
above 1st.
|
above 1st.
|
||||||
"""
|
"""
|
||||||
@@ -621,16 +621,16 @@ class Gust(Spell):
|
|||||||
effects at a point you can see within range:
|
effects at a point you can see within range:
|
||||||
|
|
||||||
- One Medium or smaller creature that you choose must succeed on a
|
- One Medium or smaller creature that you choose must succeed on a
|
||||||
Strength saving throw or be pushed up to 5 feet away from you.
|
Strength saving throw or be pushed up to 5 feet away from you.
|
||||||
|
|
||||||
- You create a small blast of air capable of moving one object
|
- You create a small blast of air capable of moving one object
|
||||||
that is neither held nor carried and that weighs no more than 5
|
that is neither held nor carried and that weighs no more than 5
|
||||||
pounds. The object is pushed up to 10 feet away from you. It
|
pounds. The object is pushed up to 10 feet away from you. It
|
||||||
isn't pushed with enough force to cause damage.
|
isn't pushed with enough force to cause damage.
|
||||||
|
|
||||||
- You create a harmless sensory affect using air, such as causing
|
- You create a harmless sensory affect using air, such as causing
|
||||||
leaves to rustle, wind to slam shutters shut, or your clothing
|
leaves to rustle, wind to slam shutters shut, or your clothing
|
||||||
to ripple in a breeze.
|
to ripple in a breeze.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Gust"
|
name = "Gust"
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ class HailOfThorns(Spell):
|
|||||||
"""The next time you hit a creature with a ranged weapon attack before the spell
|
"""The next time you hit a creature with a ranged weapon attack before the spell
|
||||||
ends, this spell creates a rain of thorns that sprouts from your ranged weapon
|
ends, this spell creates a rain of thorns that sprouts from your ranged weapon
|
||||||
or ammunition. In addition to the normal effect of the attack, the target of the
|
or ammunition. In addition to the normal effect of the attack, the target of the
|
||||||
attack and each creature within 5 feet of it must make a Dexterity saving
|
attack and each creature within 5 feet of it must make a Dexterity saving
|
||||||
throw. A creature takes 1d10 piercing damage on a failed save, or half as much
|
throw. A creature takes 1d10 piercing damage on a failed save, or half as much
|
||||||
damage on a successful one.
|
damage on a successful one.
|
||||||
|
|
||||||
At Higher Levels: If you cast this spell using a
|
**At Higher Levels:** If you cast this spell using a
|
||||||
spell slot of 2nd level or higher, the damage increases by 1d10 for each slot
|
spell slot of 2nd level or higher, the damage increases by 1d10 for each slot
|
||||||
level above 1st (to a maximum of 6d10).
|
level above 1st (to a maximum of 6d10).
|
||||||
"""
|
"""
|
||||||
@@ -28,7 +28,7 @@ class HailOfThorns(Spell):
|
|||||||
class Hallow(Spell):
|
class Hallow(Spell):
|
||||||
"""You touch a point and infuse an area around it with holy (or unholy) power. The
|
"""You touch a point and infuse an area around it with holy (or unholy) power. The
|
||||||
area can have a radius up to 60 feet, and the spell fails if the radius includes
|
area can have a radius up to 60 feet, and the spell fails if the radius includes
|
||||||
an area already under the effect a hallow spell. The affected area is subject
|
an area already under the effect a hallow spell. The affected area is subject
|
||||||
to the following effects.
|
to the following effects.
|
||||||
|
|
||||||
First, celestials, elementals, fey, fiends, and
|
First, celestials, elementals, fey, fiends, and
|
||||||
@@ -42,8 +42,8 @@ class Hallow(Spell):
|
|||||||
following list, or choose an effect offered by the DM. Som e of these effects
|
following list, or choose an effect offered by the DM. Som e of these effects
|
||||||
apply to creatures in the area; you can designate whether the effect applies to
|
apply to creatures in the area; you can designate whether the effect applies to
|
||||||
all creatures, creatures that follow a specific deity or leader, or creatures of
|
all creatures, creatures that follow a specific deity or leader, or creatures of
|
||||||
a specific sort, such as ores or trolls. When a creature that would be affected
|
a specific sort, such as ores or trolls. When a creature that would be affected
|
||||||
enters the spell's area for the first time on a turn or starts its turn there,
|
enters the spell's area for the first time on a turn or starts its turn there,
|
||||||
it can make a Charisma saving throw. On a success, the creature ignores the
|
it can make a Charisma saving throw. On a success, the creature ignores the
|
||||||
extra effect until it leaves the area.
|
extra effect until it leaves the area.
|
||||||
|
|
||||||
@@ -58,13 +58,13 @@ class Hallow(Spell):
|
|||||||
|
|
||||||
Daylight
|
Daylight
|
||||||
Bright light fills
|
Bright light fills
|
||||||
the area. Magical darkness created by spells of a lower level than the slot you
|
the area. Magical darkness created by spells of a lower level than the slot you
|
||||||
used to cast this spell can't extinguish the light.
|
used to cast this spell can't extinguish the light.
|
||||||
|
|
||||||
Energy Protection
|
Energy Protection
|
||||||
Affected
|
Affected
|
||||||
creatures in the area have resistance to one damage type of your choice, except
|
creatures in the area have resistance to one damage type of your choice, except
|
||||||
for bludgeoning, piercing, or slashing.
|
for bludgeoning, piercing, or slashing.
|
||||||
|
|
||||||
Energy Vulnerability
|
Energy Vulnerability
|
||||||
Affected
|
Affected
|
||||||
@@ -106,9 +106,9 @@ class Hallow(Spell):
|
|||||||
|
|
||||||
class HallucinatoryTerrain(Spell):
|
class HallucinatoryTerrain(Spell):
|
||||||
"""You make natural terrain in a 150-foot cube in range look, sound, and smell like
|
"""You make natural terrain in a 150-foot cube in range look, sound, and smell like
|
||||||
some other sort of natural terrain. Thus, open fields or a road can be made to
|
some other sort of natural terrain. Thus, open fields or a road can be made to
|
||||||
resemble a swamp, hill, crevasse, or some other difficult or impassable terrain.
|
resemble a swamp, hill, crevasse, or some other difficult or impassable terrain.
|
||||||
A pond can be made to seem like a grassy meadow, a precipice like a gentle
|
A pond can be made to seem like a grassy meadow, a precipice like a gentle
|
||||||
slope, or a rock-strewn gully like a wide and smooth road. Manufactured
|
slope, or a rock-strewn gully like a wide and smooth road. Manufactured
|
||||||
structures, equipment, and creatures within the area aren't changed in
|
structures, equipment, and creatures within the area aren't changed in
|
||||||
appearance.
|
appearance.
|
||||||
@@ -118,7 +118,7 @@ class HallucinatoryTerrain(Spell):
|
|||||||
difference isn't obvious by touch, a creature carefully examining the illusion
|
difference isn't obvious by touch, a creature carefully examining the illusion
|
||||||
can attempt an Intelligence (Investigation) check against your spell save DC to
|
can attempt an Intelligence (Investigation) check against your spell save DC to
|
||||||
disbelieve it. A creature who discerns the illusion for what it is, sees it as a
|
disbelieve it. A creature who discerns the illusion for what it is, sees it as a
|
||||||
vague image superimposed on the terrain.
|
vague image superimposed on the terrain.
|
||||||
"""
|
"""
|
||||||
name = "Hallucinatory Terrain"
|
name = "Hallucinatory Terrain"
|
||||||
level = 4
|
level = 4
|
||||||
@@ -158,8 +158,8 @@ class Haste(Spell):
|
|||||||
"""Choose a willing creature that you can see within range. Until the spell ends,
|
"""Choose a willing creature that you can see within range. Until the spell ends,
|
||||||
the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on
|
the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on
|
||||||
Dexterity saving throws, and it gains an additional action on each of its turns.
|
Dexterity saving throws, and it gains an additional action on each of its turns.
|
||||||
That action can be used only to take the Attack (one weapon attack only), Dash,
|
That action can be used only to take the Attack (one weapon attack only), Dash,
|
||||||
Disengage, Hide, or Use an Object action.
|
Disengage, Hide, or Use an Object action.
|
||||||
|
|
||||||
When the spell ends, the target
|
When the spell ends, the target
|
||||||
can't move or take actions until after its next turn, as a wave of lethargy
|
can't move or take actions until after its next turn, as a wave of lethargy
|
||||||
@@ -183,7 +183,7 @@ class Heal(Spell):
|
|||||||
ends blindness, deafness, and any diseases affecting the target. This spell has
|
ends blindness, deafness, and any diseases affecting the target. This spell has
|
||||||
no effect on constructs or undead.
|
no effect on constructs or undead.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using aspell slot of 7th level or higher, the amount of healing increases by 10
|
using aspell slot of 7th level or higher, the amount of healing increases by 10
|
||||||
for each slot level above 6th.
|
for each slot level above 6th.
|
||||||
"""
|
"""
|
||||||
@@ -209,7 +209,7 @@ class HealingSpirit(Spell):
|
|||||||
heal constructs or undead. As a bonus action on your turn, you can move the
|
heal constructs or undead. As a bonus action on your turn, you can move the
|
||||||
Spirit up to 30 feet to a space you can see.
|
Spirit up to 30 feet to a space you can see.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a spell slot of 3rd level or higher, the healing increases 1d6
|
this spell using a spell slot of 3rd level or higher, the healing increases 1d6
|
||||||
for each slot level above 2nd.
|
for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -227,11 +227,11 @@ class HealingSpirit(Spell):
|
|||||||
|
|
||||||
class HealingWord(Spell):
|
class HealingWord(Spell):
|
||||||
"""A creature of your choice that you can see within range regains hit points equal
|
"""A creature of your choice that you can see within range regains hit points equal
|
||||||
to 1d4 + your spellcasting ability modifier.
|
to 1d4 + your spellcasting ability modifier.
|
||||||
This spell has no effect on undead
|
This spell has no effect on undead
|
||||||
or constructs.
|
or constructs.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
of 2nd level or higher, the healing increases by 1d4 for each slot level above
|
of 2nd level or higher, the healing increases by 1d4 for each slot level above
|
||||||
1st.
|
1st.
|
||||||
"""
|
"""
|
||||||
@@ -249,9 +249,9 @@ class HealingWord(Spell):
|
|||||||
|
|
||||||
class HeatMetal(Spell):
|
class HeatMetal(Spell):
|
||||||
"""Choose a manufactured metal object, such as a metal weapon or a suit of heavy or
|
"""Choose a manufactured metal object, such as a metal weapon or a suit of heavy or
|
||||||
medium metal armor, that you can see within range. You cause the object to glow
|
medium metal armor, that you can see within range. You cause the object to glow
|
||||||
red-hot. Any creature in physical contact with the object takes 2d8 fire damage
|
red-hot. Any creature in physical contact with the object takes 2d8 fire damage
|
||||||
when you cast the spell. Until the spell ends, you can use a bonus action on
|
when you cast the spell. Until the spell ends, you can use a bonus action on
|
||||||
each of your subsequent turns to cause this damage again.
|
each of your subsequent turns to cause this damage again.
|
||||||
|
|
||||||
If a creature is
|
If a creature is
|
||||||
@@ -260,7 +260,7 @@ class HeatMetal(Spell):
|
|||||||
doesn't drop the object, it has disadvantage on attack rolls and ability checks
|
doesn't drop the object, it has disadvantage on attack rolls and ability checks
|
||||||
until the start of your next turn.
|
until the start of your next turn.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using a spell slot of 3rd level or higher, the damage increases by 1d8 for each
|
using a spell slot of 3rd level or higher, the damage increases by 1d8 for each
|
||||||
slot level above 2nd.
|
slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -278,14 +278,14 @@ class HeatMetal(Spell):
|
|||||||
|
|
||||||
class HellishRebuke(Spell):
|
class HellishRebuke(Spell):
|
||||||
"""Reaction: you are being damaged by a creature within 60 feet of you that you can
|
"""Reaction: you are being damaged by a creature within 60 feet of you that you can
|
||||||
see.
|
see.
|
||||||
|
|
||||||
You point your finger, and the creature that damaged you is momentarily
|
You point your finger, and the creature that damaged you is momentarily
|
||||||
surrounded by hellish flames. The creature must make a Dexterity saving throw.
|
surrounded by hellish flames. The creature must make a Dexterity saving throw.
|
||||||
It takes 2d10 fire damage on a failed save, or half as much damage on a
|
It takes 2d10 fire damage on a failed save, or half as much damage on a
|
||||||
successful one.
|
successful one.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
of 2nd level or higher, the damage increases by 1d10 for each slot level above
|
of 2nd level or higher, the damage increases by 1d10 for each slot level above
|
||||||
1st.
|
1st.
|
||||||
"""
|
"""
|
||||||
@@ -308,7 +308,7 @@ class HeroesFeast(Spell):
|
|||||||
creatures can partake of the feast.
|
creatures can partake of the feast.
|
||||||
|
|
||||||
A creature that partakes of the feast gains
|
A creature that partakes of the feast gains
|
||||||
several benefits. The creature is cured of all diseases and poison, becomes
|
several benefits. The creature is cured of all diseases and poison, becomes
|
||||||
immune to poison and being frightened, and makes all Wisdom saving throws with
|
immune to poison and being frightened, and makes all Wisdom saving throws with
|
||||||
advantage. Its hit point maximum also increases by 2d10, and it gains the same
|
advantage. Its hit point maximum also increases by 2d10, and it gains the same
|
||||||
number of hit points. These benefits last for 24 hours.
|
number of hit points. These benefits last for 24 hours.
|
||||||
@@ -333,7 +333,7 @@ class Heroism(Spell):
|
|||||||
spell ends, the target loses any remaining temporary hit points from this spell.
|
spell ends, the target loses any remaining temporary hit points from this spell.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or
|
||||||
higher, you can target one additional creature for each slot level above 1st.
|
higher, you can target one additional creature for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Heroism"
|
name = "Heroism"
|
||||||
@@ -352,7 +352,7 @@ class Hex(Spell):
|
|||||||
"""You place a curse on a creature that you can see within range. Until the spell
|
"""You place a curse on a creature that you can see within range. Until the spell
|
||||||
ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it
|
ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it
|
||||||
with an attack. Also, choose one ability when you cast the spell. The target has
|
with an attack. Also, choose one ability when you cast the spell. The target has
|
||||||
disadvantage on ability checks made with the chosen ability.
|
disadvantage on ability checks made with the chosen ability.
|
||||||
|
|
||||||
If the target
|
If the target
|
||||||
drops to 0 hit points before this spell ends, you can use a bonus action on a
|
drops to 0 hit points before this spell ends, you can use a bonus action on a
|
||||||
@@ -361,7 +361,7 @@ class Hex(Spell):
|
|||||||
A remove curse cast on the
|
A remove curse cast on the
|
||||||
target ends this spell early.
|
target ends this spell early.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
**At Higher Levels:** When you cast this spell using
|
||||||
a spell slot of 3rd or 4th level, you can maintain your concentration on the
|
a spell slot of 3rd or 4th level, you can maintain your concentration on the
|
||||||
spell for up to 8 hours.
|
spell for up to 8 hours.
|
||||||
When you use a spell slot of 5th level or higher, you
|
When you use a spell slot of 5th level or higher, you
|
||||||
@@ -388,7 +388,7 @@ class HoldMonster(Spell):
|
|||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 6th level or higher, you can
|
When you cast this spell using a spell slot of 6th level or higher, you can
|
||||||
target one additional creature for each slot level above 5th. The creatures must
|
target one additional creature for each slot level above 5th. The creatures must
|
||||||
be within 30 feet of each other when you target them.
|
be within 30 feet of each other when you target them.
|
||||||
"""
|
"""
|
||||||
name = "Hold Monster"
|
name = "Hold Monster"
|
||||||
level = 5
|
level = 5
|
||||||
@@ -408,7 +408,7 @@ class HoldPerson(Spell):
|
|||||||
turns, the target can make another Wisdom saving throw. On a success, the spell
|
turns, the target can make another Wisdom saving throw. On a success, the spell
|
||||||
ends on the target.
|
ends on the target.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 3rd level or higher, you can target one additional humanoid for each
|
slot of 3rd level or higher, you can target one additional humanoid for each
|
||||||
slot level above 2nd. The humanoids must be within 30 feet of each other when
|
slot level above 2nd. The humanoids must be within 30 feet of each other when
|
||||||
you target them.
|
you target them.
|
||||||
@@ -430,7 +430,7 @@ class HolyAura(Spell):
|
|||||||
radius around you.
|
radius around you.
|
||||||
Creatures of your choice in that radius when you cast this
|
Creatures of your choice in that radius when you cast this
|
||||||
spell shed dim light in a 5-foot radius and have advantage on all saving throws,
|
spell shed dim light in a 5-foot radius and have advantage on all saving throws,
|
||||||
and other creatures have disadvantage on attack rolls against them until the
|
and other creatures have disadvantage on attack rolls against them until the
|
||||||
spell ends. In addition, when a fiend or an undead hits an affected creature
|
spell ends. In addition, when a fiend or an undead hits an affected creature
|
||||||
with a melee attack, the aura flashes with brilliant light. The attacker must
|
with a melee attack, the aura flashes with brilliant light. The attacker must
|
||||||
succeed on a Constitution saving throw or be blinded until the spell ends.
|
succeed on a Constitution saving throw or be blinded until the spell ends.
|
||||||
@@ -474,8 +474,8 @@ class HolyWeapon(Spell):
|
|||||||
|
|
||||||
class HungerOfHadar(Spell):
|
class HungerOfHadar(Spell):
|
||||||
"""You open a gateway to the dark between the stars, a region infested with unknown
|
"""You open a gateway to the dark between the stars, a region infested with unknown
|
||||||
horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered
|
horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered
|
||||||
on a point with range and lasting for the duration. This void is filled with a
|
on a point with range and lasting for the duration. This void is filled with a
|
||||||
cacophony of soft whispers and slurping noises that can be heard up to 30 feet
|
cacophony of soft whispers and slurping noises that can be heard up to 30 feet
|
||||||
away. No light, magical or otherwise, can illuminate the area, and creatures
|
away. No light, magical or otherwise, can illuminate the area, and creatures
|
||||||
fully within the area are blinded.
|
fully within the area are blinded.
|
||||||
@@ -483,7 +483,7 @@ class HungerOfHadar(Spell):
|
|||||||
The void creates a warp in the fabric of
|
The void creates a warp in the fabric of
|
||||||
space, and the area is difficult terrain. Any creature that starts its turn in
|
space, and the area is difficult terrain. Any creature that starts its turn in
|
||||||
the area takes 2d6 cold damage. Any creature that ends its turn in the area must
|
the area takes 2d6 cold damage. Any creature that ends its turn in the area must
|
||||||
succeed on a Dexterity saving throw or take 2d6 acid damage as milky,
|
succeed on a Dexterity saving throw or take 2d6 acid damage as milky,
|
||||||
otherwordly tentacles rub against it.
|
otherwordly tentacles rub against it.
|
||||||
"""
|
"""
|
||||||
name = "Hunger Of Hadar"
|
name = "Hunger Of Hadar"
|
||||||
@@ -504,10 +504,10 @@ class HuntersMark(Spell):
|
|||||||
Until the spell ends, you deal an extra 1d6 damage to the target
|
Until the spell ends, you deal an extra 1d6 damage to the target
|
||||||
whenever you hit it with a weapon attack, and you have advantage on any Wisdom
|
whenever you hit it with a weapon attack, and you have advantage on any Wisdom
|
||||||
(Perception) or Wisdom (Survival) check you make to find it. If the target drops
|
(Perception) or Wisdom (Survival) check you make to find it. If the target drops
|
||||||
to 0 hit points before this spell ends, you can use a bonus action on a
|
to 0 hit points before this spell ends, you can use a bonus action on a
|
||||||
subsequent turn of yours to mark a new creature.
|
subsequent turn of yours to mark a new creature.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 3rd or 4th level, you can maintain your
|
cast this spell using a spell slot of 3rd or 4th level, you can maintain your
|
||||||
concentration on the spell for up to 8 hours.
|
concentration on the spell for up to 8 hours.
|
||||||
When you use a spell slot of 5th
|
When you use a spell slot of 5th
|
||||||
|
|||||||
@@ -6,8 +6,8 @@ class IceKnife(Spell):
|
|||||||
You create a shard of ice and fling it at one
|
You create a shard of ice and fling it at one
|
||||||
creature within range. Make a ranged spell attack against the target. On a hit,
|
creature within range. Make a ranged spell attack against the target. On a hit,
|
||||||
the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The
|
the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The
|
||||||
target and each creature within 5 feet of the point where the ice exploded must
|
target and each creature within 5 feet of the point where the ice exploded must
|
||||||
succeed on a Dexterity saving throw or take 2d6 cold damage.
|
succeed on a Dexterity saving throw or take 2d6 cold damage.
|
||||||
At Higher Levels.
|
At Higher Levels.
|
||||||
When you cast this spell using a spell slot of 2nd level or higher, the cold
|
When you cast this spell using a spell slot of 2nd level or higher, the cold
|
||||||
damage increases by 1d6 for each slot level above 1st.
|
damage increases by 1d6 for each slot level above 1st.
|
||||||
@@ -35,7 +35,7 @@ class IceStorm(Spell):
|
|||||||
Hailstones turn the storm's area of effect into difficult terrain until the end
|
Hailstones turn the storm's area of effect into difficult terrain until the end
|
||||||
of your next turn.
|
of your next turn.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each
|
slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each
|
||||||
slot level above 4th.
|
slot level above 4th.
|
||||||
"""
|
"""
|
||||||
@@ -56,7 +56,7 @@ class Identify(Spell):
|
|||||||
If it is a magic item or some other magic-imbued object, you learn its
|
If it is a magic item or some other magic-imbued object, you learn its
|
||||||
properties and how to use them, whether it requires attunement to use, and how
|
properties and how to use them, whether it requires attunement to use, and how
|
||||||
many charges it has, if any. You learn whether any spells are affecting the item
|
many charges it has, if any. You learn whether any spells are affecting the item
|
||||||
and what they are. If the item was created by a spell, you learn which spell
|
and what they are. If the item was created by a spell, you learn which spell
|
||||||
created it.
|
created it.
|
||||||
|
|
||||||
If you instead touch a creature throughout the casting, you learn
|
If you instead touch a creature throughout the casting, you learn
|
||||||
@@ -106,7 +106,7 @@ class IllusoryDragon(Spell):
|
|||||||
blast of energy in a 60-foot cone originating from its space. When you create
|
blast of energy in a 60-foot cone originating from its space. When you create
|
||||||
the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or
|
the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or
|
||||||
poison. Each creature in the cone must make an Intelligence saving throw, taking
|
poison. Each creature in the cone must make an Intelligence saving throw, taking
|
||||||
'7d6 damage of the
|
'7d6 damage of the
|
||||||
chosen damage type on a failed save, or half as much damage
|
chosen damage type on a failed save, or half as much damage
|
||||||
on a successful one.
|
on a successful one.
|
||||||
The illusion is tangible because of the shadow stuff used
|
The illusion is tangible because of the shadow stuff used
|
||||||
@@ -131,13 +131,13 @@ class IllusoryDragon(Spell):
|
|||||||
|
|
||||||
class IllusoryScript(Spell):
|
class IllusoryScript(Spell):
|
||||||
"""You write on parchment, paper, or some other suitable writing material and imbue
|
"""You write on parchment, paper, or some other suitable writing material and imbue
|
||||||
it with a potent illusion that lasts for the duration.
|
it with a potent illusion that lasts for the duration.
|
||||||
|
|
||||||
To you and any
|
To you and any
|
||||||
creatures you designate when you cast the spell, the writing appears normal,
|
creatures you designate when you cast the spell, the writing appears normal,
|
||||||
written in your hand, and conveys whatever meaning you intended when you wrote
|
written in your hand, and conveys whatever meaning you intended when you wrote
|
||||||
the text. To all others, the writing appears as if it were written in an unknown
|
the text. To all others, the writing appears as if it were written in an unknown
|
||||||
or magical script that is unintelligible. Alternatively, you can cause the
|
or magical script that is unintelligible. Alternatively, you can cause the
|
||||||
writing to appear to be an entirely different message, written in a different
|
writing to appear to be an entirely different message, written in a different
|
||||||
hand and language, though the language must be one you know.
|
hand and language, though the language must be one you know.
|
||||||
|
|
||||||
@@ -162,8 +162,8 @@ class Immolation(Spell):
|
|||||||
"""Flames wreathe one creature you can see within range. The target must make a
|
"""Flames wreathe one creature you can see within range. The target must make a
|
||||||
Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as
|
Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as
|
||||||
much damage on a successful one. On a failed save, the target also burns for the
|
much damage on a successful one. On a failed save, the target also burns for the
|
||||||
spell's duration. The burning target sheds bright light in a 30-foot radius and
|
spell's duration. The burning target sheds bright light in a 30-foot radius and
|
||||||
dim light for an additional 30 feet. At the end of each of its turns, the
|
dim light for an additional 30 feet. At the end of each of its turns, the
|
||||||
target repeats the saving throw. It takes 4d6 fire damage on a failed save, and
|
target repeats the saving throw. It takes 4d6 fire damage on a failed save, and
|
||||||
the spell ends on a successful one. These magical flames can't be extinguished
|
the spell ends on a successful one. These magical flames can't be extinguished
|
||||||
by nonmagical means.
|
by nonmagical means.
|
||||||
@@ -198,7 +198,7 @@ class Imprisonment(Spell):
|
|||||||
target is entombed far beneath the earth in a sphere of magical force that is
|
target is entombed far beneath the earth in a sphere of magical force that is
|
||||||
just large enough to contain the target. Nothing can pass through the
|
just large enough to contain the target. Nothing can pass through the
|
||||||
sphere, nor can any creature teleport or use planar travel to get into or out of
|
sphere, nor can any creature teleport or use planar travel to get into or out of
|
||||||
it.
|
it.
|
||||||
The special component for this version of the spell is a small mithral orb.
|
The special component for this version of the spell is a small mithral orb.
|
||||||
|
|
||||||
|
|
||||||
@@ -230,13 +230,13 @@ class Imprisonment(Spell):
|
|||||||
|
|
||||||
Slumber
|
Slumber
|
||||||
The target falls asleep
|
The target falls asleep
|
||||||
and can't be awoken.
|
and can't be awoken.
|
||||||
The special component for this version of the
|
The special component for this version of the
|
||||||
spell consists of rare soporific herbs.
|
spell consists of rare soporific herbs.
|
||||||
|
|
||||||
Ending the Spell
|
Ending the Spell
|
||||||
During the casting of
|
During the casting of
|
||||||
the spell, in any of its versions, you can specify a condition that will cause
|
the spell, in any of its versions, you can specify a condition that will cause
|
||||||
the spell to end and release the target. The condition can be as specific or as
|
the spell to end and release the target. The condition can be as specific or as
|
||||||
elaborate as you choose, but the DM must agree that the condition is reasonable
|
elaborate as you choose, but the DM must agree that the condition is reasonable
|
||||||
and has a likelihood of coming to pass. The conditions can be based on a
|
and has a likelihood of coming to pass. The conditions can be based on a
|
||||||
@@ -268,7 +268,7 @@ class IncendiaryCloud(Spell):
|
|||||||
"""A swirling cloud of smoke shot through with white-hot embers appears in a
|
"""A swirling cloud of smoke shot through with white-hot embers appears in a
|
||||||
20-foot-radius sphere centered on a point within range.
|
20-foot-radius sphere centered on a point within range.
|
||||||
The cloud spreads around
|
The cloud spreads around
|
||||||
corners and is heavily obscured. It lasts for the duration or until a wind of
|
corners and is heavily obscured. It lasts for the duration or until a wind of
|
||||||
moderate or greater speed (at least 10 miles per hour) disperses it.
|
moderate or greater speed (at least 10 miles per hour) disperses it.
|
||||||
|
|
||||||
When the
|
When the
|
||||||
@@ -279,7 +279,7 @@ class IncendiaryCloud(Spell):
|
|||||||
|
|
||||||
The cloud
|
The cloud
|
||||||
moves 10 feet directly away from you in a direction that you choose at the start
|
moves 10 feet directly away from you in a direction that you choose at the start
|
||||||
of each of your turns.
|
of each of your turns.
|
||||||
"""
|
"""
|
||||||
name = "Incendiary Cloud"
|
name = "Incendiary Cloud"
|
||||||
level = 8
|
level = 8
|
||||||
@@ -308,14 +308,14 @@ class InfernalCalling(Spell):
|
|||||||
On each of your turns, you can try to issue a verbal
|
On each of your turns, you can try to issue a verbal
|
||||||
command to the devil (no action required by you). It obeys the command if the
|
command to the devil (no action required by you). It obeys the command if the
|
||||||
likely outcome is in accordance with its desires, especially if the result would
|
likely outcome is in accordance with its desires, especially if the result would
|
||||||
draw you toward evil. Otherwise, you must make a Charisma (Deception,
|
draw you toward evil. Otherwise, you must make a Charisma (Deception,
|
||||||
Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You
|
Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You
|
||||||
make the check with advantage if you say the devil's true name. Ifyour check
|
make the check with advantage if you say the devil's true name. Ifyour check
|
||||||
fails, the devil becomes immune to your verbal commands for the duration of the
|
fails, the devil becomes immune to your verbal commands for the duration of the
|
||||||
spell, though it can still carry out your commands if it chooses. If your check
|
spell, though it can still carry out your commands if it chooses. If your check
|
||||||
succeeds, the devil carries out your command- such as "attack my enemies,"
|
succeeds, the devil carries out your command- such as "attack my enemies,"
|
||||||
"explore the room ahead," or "bear this message to the queen"-until it completes
|
"explore the room ahead," or "bear this message to the queen"-until it completes
|
||||||
the activity, at which point it returns to you to report having done so.
|
the activity, at which point it returns to you to report having done so.
|
||||||
If
|
If
|
||||||
your concentration ends before the spell reaches its full duration, the devil
|
your concentration ends before the spell reaches its full duration, the devil
|
||||||
doesn‘t disappear if it has become immune to your verbal commands. Instead, it
|
doesn‘t disappear if it has become immune to your verbal commands. Instead, it
|
||||||
@@ -324,9 +324,9 @@ class InfernalCalling(Spell):
|
|||||||
you possess an individual devil's talisman, you can summon that devil if it is
|
you possess an individual devil's talisman, you can summon that devil if it is
|
||||||
of the appropriate challenge
|
of the appropriate challenge
|
||||||
rating plus 1, and it obeys all your commands, with
|
rating plus 1, and it obeys all your commands, with
|
||||||
no Charisma checks required.
|
no Charisma checks required.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
**At Higher Levels:** When you cast this spell using
|
||||||
a spell slot of 6th level or higher, the challenge rating increases by 1 for
|
a spell slot of 6th level or higher, the challenge rating increases by 1 for
|
||||||
each slot level above 5th.
|
each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
@@ -345,7 +345,7 @@ class InfernalCalling(Spell):
|
|||||||
class Infestation(Spell):
|
class Infestation(Spell):
|
||||||
"""You cause a cloud of mites, fleas, and other parasites to appear momentarily on
|
"""You cause a cloud of mites, fleas, and other parasites to appear momentarily on
|
||||||
one creature you can see within range. The target must succeed on a Constitution
|
one creature you can see within range. The target must succeed on a Constitution
|
||||||
saving throw, or it takes 1d6 poison damage and moves 5 feet in a random
|
saving throw, or it takes 1d6 poison damage and moves 5 feet in a random
|
||||||
direction if it can move and its speed is at least 5 feet. Roll a d4 for the
|
direction if it can move and its speed is at least 5 feet. Roll a d4 for the
|
||||||
direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn't
|
direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn't
|
||||||
provoke opportunity attacks, and if the direction rolled is blocked, the target
|
provoke opportunity attacks, and if the direction rolled is blocked, the target
|
||||||
@@ -367,10 +367,10 @@ class Infestation(Spell):
|
|||||||
|
|
||||||
class InflictWounds(Spell):
|
class InflictWounds(Spell):
|
||||||
"""Make a melee spell attack against a creature you can reach. On a hit, the target
|
"""Make a melee spell attack against a creature you can reach. On a hit, the target
|
||||||
takes 3d10 necrotic damage.
|
takes 3d10 necrotic damage.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a
|
**At Higher Levels:** When you cast this spell using a
|
||||||
spell slot of 2nd level or higher, the damage increases by 1d10 for each slot
|
spell slot of 2nd level or higher, the damage increases by 1d10 for each slot
|
||||||
level above 1st.
|
level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Inflict Wounds"
|
name = "Inflict Wounds"
|
||||||
@@ -393,11 +393,11 @@ class InsectPlague(Spell):
|
|||||||
|
|
||||||
When the area appears, each creature in it must make a Constitution
|
When the area appears, each creature in it must make a Constitution
|
||||||
saving throw. A creature takes 4d10 piercing damage on a failed save, or half as
|
saving throw. A creature takes 4d10 piercing damage on a failed save, or half as
|
||||||
much damage on a successful one. A creature must also make this saving throw
|
much damage on a successful one. A creature must also make this saving throw
|
||||||
when it enters the spell's area for the first time on a turn or ends its turn
|
when it enters the spell's area for the first time on a turn or ends its turn
|
||||||
there.
|
there.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 6th
|
**At Higher Levels:** When you cast this spell using a spell slot of 6th
|
||||||
level or higher, the damage increases by 1d10 for each slot level above 5th.
|
level or higher, the damage increases by 1d10 for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
name = "Insect Plague"
|
name = "Insect Plague"
|
||||||
@@ -419,12 +419,12 @@ class InvestitureOfFlame(Spell):
|
|||||||
- You are immune to
|
- You are immune to
|
||||||
fire damage and have resistance to cold damage.
|
fire damage and have resistance to cold damage.
|
||||||
- Any creature that moves within
|
- Any creature that moves within
|
||||||
5 feet of you for the first time on a turn or ends its turn there takes 1d10
|
5 feet of you for the first time on a turn or ends its turn there takes 1d10
|
||||||
fire damage.
|
fire damage.
|
||||||
- You can use your action to create a line of fire 15 feet long and
|
- You can use your action to create a line of fire 15 feet long and
|
||||||
5 feet wide extending from you in a direc- tion you choose. Each creature in
|
5 feet wide extending from you in a direc- tion you choose. Each creature in
|
||||||
the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on
|
the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on
|
||||||
a failed save, or half as much damage on a successful one.
|
a failed save, or half as much damage on a successful one.
|
||||||
"""
|
"""
|
||||||
name = "Investiture Of Flame"
|
name = "Investiture Of Flame"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -450,8 +450,8 @@ class InvestitureOfIce(Spell):
|
|||||||
- You can use
|
- You can use
|
||||||
your action to create a 15-foot cone of freezing wind extending from your
|
your action to create a 15-foot cone of freezing wind extending from your
|
||||||
outstretched hand in a direction you choose. Each creature in the cone must make
|
outstretched hand in a direction you choose. Each creature in the cone must make
|
||||||
a Constitution saving throw. A creature takes 4d6 cold damage on a failed save,
|
a Constitution saving throw. A creature takes 4d6 cold damage on a failed save,
|
||||||
or half as much damage on a successful one. A creature that fails its save
|
or half as much damage on a successful one. A creature that fails its save
|
||||||
against this effect has its speed halved until the start of your next turn.
|
against this effect has its speed halved until the start of your next turn.
|
||||||
"""
|
"""
|
||||||
name = "Investiture Of Ice"
|
name = "Investiture Of Ice"
|
||||||
@@ -470,13 +470,13 @@ class InvestitureOfStone(Spell):
|
|||||||
"""Until the spell ends, bits of rock spread across your body, and you gain the
|
"""Until the spell ends, bits of rock spread across your body, and you gain the
|
||||||
following benefits:
|
following benefits:
|
||||||
- You have resistance to bludgeoning, piercing, and slashing
|
- You have resistance to bludgeoning, piercing, and slashing
|
||||||
damage from nonmagical weapons.
|
damage from nonmagical weapons.
|
||||||
- You can use your action to create a small
|
- You can use your action to create a small
|
||||||
earthquake on the ground in a 15-foot radius centered on you. Other creatures on
|
earthquake on the ground in a 15-foot radius centered on you. Other creatures on
|
||||||
that ground must succeed on a Dexterity saving throw or be knocked prone.
|
that ground must succeed on a Dexterity saving throw or be knocked prone.
|
||||||
- You
|
- You
|
||||||
can move across difficult terrain made of earth or stone without spending extra
|
can move across difficult terrain made of earth or stone without spending extra
|
||||||
movement. You can move through solid earth or stone as if it was air and
|
movement. You can move through solid earth or stone as if it was air and
|
||||||
without destabilizing it, but you can't end your movement there. If you do so,
|
without destabilizing it, but you can't end your movement there. If you do so,
|
||||||
you are ejected to the nearest unoccupied space, this spell ends, and you are
|
you are ejected to the nearest unoccupied space, this spell ends, and you are
|
||||||
stunned until the end of your next turn.
|
stunned until the end of your next turn.
|
||||||
@@ -505,8 +505,8 @@ class InvestitureOfWind(Spell):
|
|||||||
can see within 60 feet of you. Each creature in that area must make a
|
can see within 60 feet of you. Each creature in that area must make a
|
||||||
Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed
|
Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed
|
||||||
save, or half as much damage on a successful one. If a Large or smaller creature
|
save, or half as much damage on a successful one. If a Large or smaller creature
|
||||||
fails the save, that creature is also pushed up to 10 feet away from the center
|
fails the save, that creature is also pushed up to 10 feet away from the center
|
||||||
of the cube.
|
of the cube.
|
||||||
"""
|
"""
|
||||||
name = "Investiture Of Wind"
|
name = "Investiture Of Wind"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -522,7 +522,7 @@ class InvestitureOfWind(Spell):
|
|||||||
|
|
||||||
class Invisibility(Spell):
|
class Invisibility(Spell):
|
||||||
"""A creature you touch becomes invisible until the spell ends. Anything the target
|
"""A creature you touch becomes invisible until the spell ends. Anything the target
|
||||||
is wearing or carrying is invisible as long as it is on the target's person.
|
is wearing or carrying is invisible as long as it is on the target's person.
|
||||||
The spell ends for a target that attacks or casts a spell.
|
The spell ends for a target that attacks or casts a spell.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
|
|
||||||
class Knock(Spell):
|
class Knock(Spell):
|
||||||
"""Choose an object that you can see within range. The object can be a door, a box,
|
"""Choose an object that you can see within range. The object can be a door, a box,
|
||||||
a chest, a set of manacles, a padlock, or another object that contains a
|
a chest, a set of manacles, a padlock, or another object that contains a
|
||||||
mundane or magical means that prevents access.
|
mundane or magical means that prevents access.
|
||||||
|
|
||||||
A target that is held shut by a
|
A target that is held shut by a
|
||||||
@@ -11,11 +11,11 @@ class Knock(Spell):
|
|||||||
If the object has multiple locks, only one of them is unlocked.
|
If the object has multiple locks, only one of them is unlocked.
|
||||||
|
|
||||||
If you choose a
|
If you choose a
|
||||||
target that is held shut with arcane lock, that spell is suppressed for 10
|
target that is held shut with arcane lock, that spell is suppressed for 10
|
||||||
minutes, during which time the target can be opened and shut normally.
|
minutes, during which time the target can be opened and shut normally.
|
||||||
|
|
||||||
When you
|
When you
|
||||||
cast the spell, a loud knock, audible from as far away as 300 feet, emanates
|
cast the spell, a loud knock, audible from as far away as 300 feet, emanates
|
||||||
from the target object.
|
from the target object.
|
||||||
"""
|
"""
|
||||||
name = "Knock"
|
name = "Knock"
|
||||||
|
|||||||
@@ -12,10 +12,10 @@ class LegendLore(Spell):
|
|||||||
The information you
|
The information you
|
||||||
learn is accurate but might be couched in figurative language. For example, if
|
learn is accurate but might be couched in figurative language. For example, if
|
||||||
you have a mysterious magic axe on hand, the spell might yield this information:
|
you have a mysterious magic axe on hand, the spell might yield this information:
|
||||||
Woe to the evildoer whose hand touches the axe, for even the haft slices the
|
Woe to the evildoer whose hand touches the axe, for even the haft slices the
|
||||||
hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin,
|
hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin,
|
||||||
may awaken the true powers of the axe, and only with the sacred word Rudnogg on
|
may awaken the true powers of the axe, and only with the sacred word Rudnogg on
|
||||||
the lips.
|
the lips.
|
||||||
"""
|
"""
|
||||||
name = "Legend Lore"
|
name = "Legend Lore"
|
||||||
level = 5
|
level = 5
|
||||||
@@ -39,11 +39,11 @@ class LeomundsSecretChest(Spell):
|
|||||||
While the chest remains on the Ethereal Plane, you can
|
While the chest remains on the Ethereal Plane, you can
|
||||||
use an action and touch the replica to recall the chest. It appears in an
|
use an action and touch the replica to recall the chest. It appears in an
|
||||||
unoccupied space on the ground within 5 feet of you. You can send the chest back
|
unoccupied space on the ground within 5 feet of you. You can send the chest back
|
||||||
to the Ethereal Plane by using an action and touching both the chest and the
|
to the Ethereal Plane by using an action and touching both the chest and the
|
||||||
replica.
|
replica.
|
||||||
|
|
||||||
After 60 days, there is a cumulative 5 percent chance per day that the
|
After 60 days, there is a cumulative 5 percent chance per day that the
|
||||||
spell's effect ends. This effect ends if you cast this spell again, if the
|
spell's effect ends. This effect ends if you cast this spell again, if the
|
||||||
smaller replica chest is destroyed, or if you choose to end the spell as an
|
smaller replica chest is destroyed, or if you choose to end the spell as an
|
||||||
action. If the spell ends and the larger chest is on the Ethereal Plane, it is
|
action. If the spell ends and the larger chest is on the Ethereal Plane, it is
|
||||||
irretrievably lost.
|
irretrievably lost.
|
||||||
@@ -70,7 +70,7 @@ class LeomundsTinyHut(Spell):
|
|||||||
creatures. Creatures and objects within the dome when you cast this spell can
|
creatures. Creatures and objects within the dome when you cast this spell can
|
||||||
move through it freely. All other creatures and objects are barred from passing
|
move through it freely. All other creatures and objects are barred from passing
|
||||||
through it. Spells and other magical effects can't extend through the dome or be
|
through it. Spells and other magical effects can't extend through the dome or be
|
||||||
cast through it. The atmosphere inside the space is comfortable and dry,
|
cast through it. The atmosphere inside the space is comfortable and dry,
|
||||||
regardless of the weather outside.
|
regardless of the weather outside.
|
||||||
|
|
||||||
Until the spell ends, you can command the
|
Until the spell ends, you can command the
|
||||||
@@ -112,8 +112,8 @@ class Levitate(Spell):
|
|||||||
that succeeds on a Constitution saving throw is unaffected.
|
that succeeds on a Constitution saving throw is unaffected.
|
||||||
|
|
||||||
The target can move
|
The target can move
|
||||||
only by pushing or pulling against a fixed object or surface within reach (such
|
only by pushing or pulling against a fixed object or surface within reach (such
|
||||||
as a wall or a ceiling), which allows it to move as if it were climbing. You
|
as a wall or a ceiling), which allows it to move as if it were climbing. You
|
||||||
can change the target's altitude by up to 20 feet in either direction on your
|
can change the target's altitude by up to 20 feet in either direction on your
|
||||||
turn. If you are the target, you can move up or down as part of your move.
|
turn. If you are the target, you can move up or down as part of your move.
|
||||||
Otherwise, you can use your action to move the target, which must remain within
|
Otherwise, you can use your action to move the target, which must remain within
|
||||||
@@ -140,7 +140,7 @@ class LifeTransference(Spell):
|
|||||||
range regains a number of hit points equal to twice the necrotic damage you
|
range regains a number of hit points equal to twice the necrotic damage you
|
||||||
take.
|
take.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 4th
|
**At Higher Levels:** When you cast this spell using a spell slot of 4th
|
||||||
level or higher, the damage increases by 1d8 for each slot level above 3rd.
|
level or higher, the damage increases by 1d8 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Life Transference"
|
name = "Life Transference"
|
||||||
@@ -159,7 +159,7 @@ class Light(Spell):
|
|||||||
"""You touch one object that is no larger than 10 feet in any dimension. Until the
|
"""You touch one object that is no larger than 10 feet in any dimension. Until the
|
||||||
spell ends, the object sheds bright light in a 20-foot radius and dim light for
|
spell ends, the object sheds bright light in a 20-foot radius and dim light for
|
||||||
an additional 20 feet. The light can be colored as you like. Completely covering
|
an additional 20 feet. The light can be colored as you like. Completely covering
|
||||||
the object with something opaque blocks the light. The spell ends if you cast
|
the object with something opaque blocks the light. The spell ends if you cast
|
||||||
it again or dismiss it as an action.
|
it again or dismiss it as an action.
|
||||||
|
|
||||||
If you target an object held or worn by a
|
If you target an object held or worn by a
|
||||||
@@ -211,14 +211,14 @@ class LightningArrow(Spell):
|
|||||||
|
|
||||||
class LightningBolt(Spell):
|
class LightningBolt(Spell):
|
||||||
"""A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out
|
"""A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out
|
||||||
from you in a direction you choose. Each creature in the line must make a
|
from you in a direction you choose. Each creature in the line must make a
|
||||||
Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save,
|
Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save,
|
||||||
or half as much damage on a successful one.
|
or half as much damage on a successful one.
|
||||||
|
|
||||||
The lightning ignites flammable
|
The lightning ignites flammable
|
||||||
objects in the area that aren't being worn or carried.
|
objects in the area that aren't being worn or carried.
|
||||||
|
|
||||||
At Higher Levels: When
|
**At Higher Levels:** When
|
||||||
you cast this spell using a spell slot of 4th level or higher, the damage
|
you cast this spell using a spell slot of 4th level or higher, the damage
|
||||||
increases by 1d6 for each slot level above 3rd.
|
increases by 1d6 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
@@ -241,8 +241,8 @@ class LightningLure(Spell):
|
|||||||
saving throw or be pulled up to 10 feet in a straight line toward you and then
|
saving throw or be pulled up to 10 feet in a straight line toward you and then
|
||||||
take 1d8 lightning damage if it is within 5 feet of you.
|
take 1d8 lightning damage if it is within 5 feet of you.
|
||||||
|
|
||||||
At Higher Levels: This
|
**At Higher Levels:** This
|
||||||
spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level
|
spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level
|
||||||
(3d8), and 17th level (4d8).
|
(3d8), and 17th level (4d8).
|
||||||
"""
|
"""
|
||||||
name = "Lightning Lure"
|
name = "Lightning Lure"
|
||||||
@@ -332,7 +332,7 @@ class Longstrider(Spell):
|
|||||||
"""You touch a creature. The target's speed increases by 10 feet until the spell
|
"""You touch a creature. The target's speed increases by 10 feet until the spell
|
||||||
ends.
|
ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of 2nd
|
**At Higher Levels:** When you cast this spell using a spell slot of 2nd
|
||||||
level or higher, you can target one additional creature for each slot level
|
level or higher, you can target one additional creature for each slot level
|
||||||
above 1st.
|
above 1st.
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
class MaddeningDarkness(Spell):
|
class MaddeningDarkness(Spell):
|
||||||
"""Magical darkness spreads from a point you choose within range to fill a
|
"""Magical darkness spreads from a point you choose within range to fill a
|
||||||
60-foot-radius sphere until the spell ends. The darkness spreads around corners.
|
60-foot-radius sphere until the spell ends. The darkness spreads around corners.
|
||||||
A creature with darkvision can't see through this darkness. Nonmagical light,
|
A creature with darkvision can't see through this darkness. Nonmagical light,
|
||||||
as well as light created by spells of 8th level or lower, can't illuminate the
|
as well as light created by spells of 8th level or lower, can't illuminate the
|
||||||
area. Shrieks, gibbering, and mad laughter can be heard within the sphere.
|
area. Shrieks, gibbering, and mad laughter can be heard within the sphere.
|
||||||
Whenever a creature starts its turn in the sphere, it must make a Wisdom saving
|
Whenever a creature starts its turn in the sphere, it must make a Wisdom saving
|
||||||
@@ -26,7 +26,7 @@ class MaddeningDarkness(Spell):
|
|||||||
class Maelstrom(Spell):
|
class Maelstrom(Spell):
|
||||||
"""(paper or leaf in the shape of a funnel)
|
"""(paper or leaf in the shape of a funnel)
|
||||||
A mass of 5-foot-deep water appears and
|
A mass of 5-foot-deep water appears and
|
||||||
swirls in a 30-foot radius centered on a point you can see within range. The
|
swirls in a 30-foot radius centered on a point you can see within range. The
|
||||||
point must be on ground or in a body of water. Until the spell ends, that area
|
point must be on ground or in a body of water. Until the spell ends, that area
|
||||||
is difficult terrain, and any creature that starts its turn there must succeed
|
is difficult terrain, and any creature that starts its turn there must succeed
|
||||||
on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet
|
on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet
|
||||||
@@ -48,7 +48,7 @@ class MageArmor(Spell):
|
|||||||
"""You touch a willing creature who isn't wearing armor, and a protective magical
|
"""You touch a willing creature who isn't wearing armor, and a protective magical
|
||||||
force surrounds it until the spell ends. The target's base AC becomes 13 + its
|
force surrounds it until the spell ends. The target's base AC becomes 13 + its
|
||||||
Dexterity modifier. The spell ends it if the target dons armor or if you dismiss
|
Dexterity modifier. The spell ends it if the target dons armor or if you dismiss
|
||||||
the spell as an action.
|
the spell as an action.
|
||||||
"""
|
"""
|
||||||
name = "Mage Armor"
|
name = "Mage Armor"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -75,7 +75,7 @@ class MageHand(Spell):
|
|||||||
30 feet each time you use it.
|
30 feet each time you use it.
|
||||||
|
|
||||||
The hand can't attack, activate magical items, or
|
The hand can't attack, activate magical items, or
|
||||||
carry more than 10 pounds.
|
carry more than 10 pounds.
|
||||||
"""
|
"""
|
||||||
name = "Mage Hand"
|
name = "Mage Hand"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -91,17 +91,17 @@ class MageHand(Spell):
|
|||||||
|
|
||||||
class MagicCircle(Spell):
|
class MagicCircle(Spell):
|
||||||
"""You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on
|
"""You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on
|
||||||
a point on the ground that you can see within range. Glowing runes appear
|
a point on the ground that you can see within range. Glowing runes appear
|
||||||
wherever the cylinder intersects with the floor or other surface.
|
wherever the cylinder intersects with the floor or other surface.
|
||||||
|
|
||||||
Choose one or
|
Choose one or
|
||||||
more of the following types of creatures: celestials, elementals, fey, fiends,
|
more of the following types of creatures: celestials, elementals, fey, fiends,
|
||||||
or undead. The circle affects a creature of the chosen type in the following
|
or undead. The circle affects a creature of the chosen type in the following
|
||||||
ways:
|
ways:
|
||||||
|
|
||||||
* The creature can't willingly enter the cylinder by nonmagical means. If
|
* The creature can't willingly enter the cylinder by nonmagical means. If
|
||||||
the creature tries to use teleportation or interplanar travel to do so, it must
|
the creature tries to use teleportation or interplanar travel to do so, it must
|
||||||
first succeed on a Charisma saving throw.
|
first succeed on a Charisma saving throw.
|
||||||
* The creature has disadvantage on
|
* The creature has disadvantage on
|
||||||
attack rolls against targets within the cylinder.
|
attack rolls against targets within the cylinder.
|
||||||
* Targets within the cylinder
|
* Targets within the cylinder
|
||||||
@@ -112,8 +112,8 @@ class MagicCircle(Spell):
|
|||||||
preventing a creature of the specified type from leaving the cylinder and
|
preventing a creature of the specified type from leaving the cylinder and
|
||||||
protecting targets outside it.
|
protecting targets outside it.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
**At Higher Levels:** When you cast this spell using
|
||||||
a spell slot of 4th level or higher, the duration increases by 1 hour for each
|
a spell slot of 4th level or higher, the duration increases by 1 hour for each
|
||||||
slot level above 3rd.
|
slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Magic Circle"
|
name = "Magic Circle"
|
||||||
@@ -133,7 +133,7 @@ class MagicJar(Spell):
|
|||||||
container you used for the spell's material component. While your soul inhabits
|
container you used for the spell's material component. While your soul inhabits
|
||||||
the container, you are aware of your surroundings as if you were in the
|
the container, you are aware of your surroundings as if you were in the
|
||||||
container's space. You can't move or use reactions. The only action you can take
|
container's space. You can't move or use reactions. The only action you can take
|
||||||
is to project your soul up to 100 feet out of the container, either returning
|
is to project your soul up to 100 feet out of the container, either returning
|
||||||
to your living body (and ending the spell) or attempting to possess a humanoids
|
to your living body (and ending the spell) or attempting to possess a humanoids
|
||||||
body.
|
body.
|
||||||
|
|
||||||
@@ -155,18 +155,18 @@ class MagicJar(Spell):
|
|||||||
container using its own senses, but it can't move or take actions at all.
|
container using its own senses, but it can't move or take actions at all.
|
||||||
|
|
||||||
While
|
While
|
||||||
possessing a body, you can use your action to return from the host body to the
|
possessing a body, you can use your action to return from the host body to the
|
||||||
container if it is within 100 feet of you, returning the host creature's soul to
|
container if it is within 100 feet of you, returning the host creature's soul to
|
||||||
its body. If the host body dies while you're in it, the creature dies, and you
|
its body. If the host body dies while you're in it, the creature dies, and you
|
||||||
must make a Charisma saving throw against your own spellcasting DC. On a
|
must make a Charisma saving throw against your own spellcasting DC. On a
|
||||||
success, you return to the container if it is within 100 feet of you. Otherwise,
|
success, you return to the container if it is within 100 feet of you. Otherwise,
|
||||||
you die.
|
you die.
|
||||||
|
|
||||||
If the container is destroyed or the spell ends, your soul
|
If the container is destroyed or the spell ends, your soul
|
||||||
immediately returns to your body. If your body is more than 100 feet away from
|
immediately returns to your body. If your body is more than 100 feet away from
|
||||||
you, or if your body is dead when you attempt to return to it, you die. If
|
you, or if your body is dead when you attempt to return to it, you die. If
|
||||||
another creature's soul is in the container when it is destroyed, the creature's
|
another creature's soul is in the container when it is destroyed, the creature's
|
||||||
soul returns to its body if the body is alive and within 100 feet. Otherwise,
|
soul returns to its body if the body is alive and within 100 feet. Otherwise,
|
||||||
that creature dies.
|
that creature dies.
|
||||||
|
|
||||||
When the spell ends, the container is destroyed.
|
When the spell ends, the container is destroyed.
|
||||||
@@ -190,7 +190,7 @@ class MagicMissile(Spell):
|
|||||||
simultaneously and you can direct them to hit one creature or
|
simultaneously and you can direct them to hit one creature or
|
||||||
several.
|
several.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
2nd level or higher, the spell creates one more dart for each slot
|
2nd level or higher, the spell creates one more dart for each slot
|
||||||
level above 1st.
|
level above 1st.
|
||||||
|
|
||||||
@@ -212,7 +212,7 @@ class MagicMouth(Spell):
|
|||||||
a trigger condition is met.
|
a trigger condition is met.
|
||||||
Choose an object that you can see and that isn't
|
Choose an object that you can see and that isn't
|
||||||
being worn or carried by another creature. Then speak the message, which must be
|
being worn or carried by another creature. Then speak the message, which must be
|
||||||
25 words or less, though it can be delivered over as long as 10 minutes.
|
25 words or less, though it can be delivered over as long as 10 minutes.
|
||||||
Finally, determine the circumstance that will trigger the spell to deliver your
|
Finally, determine the circumstance that will trigger the spell to deliver your
|
||||||
message.
|
message.
|
||||||
|
|
||||||
@@ -226,7 +226,7 @@ class MagicMouth(Spell):
|
|||||||
|
|
||||||
The triggering circumstance can be as general or
|
The triggering circumstance can be as general or
|
||||||
as detailed as you like, though it must be based on visual or audible conditions
|
as detailed as you like, though it must be based on visual or audible conditions
|
||||||
that occur within 30 feet of the object. For example, you could instruct the
|
that occur within 30 feet of the object. For example, you could instruct the
|
||||||
mouth to speak when any creature moves within 30 feet of the object or when a
|
mouth to speak when any creature moves within 30 feet of the object or when a
|
||||||
silver bell rings within 30 feet of it.
|
silver bell rings within 30 feet of it.
|
||||||
"""
|
"""
|
||||||
@@ -245,7 +245,7 @@ class MagicMouth(Spell):
|
|||||||
class MagicStone(Spell):
|
class MagicStone(Spell):
|
||||||
"""You touch one to three pebbles and imbue them with magic. You or someone else
|
"""You touch one to three pebbles and imbue them with magic. You or someone else
|
||||||
can make a ranged spell attack with one of the pebbles by throwing it or hurling
|
can make a ranged spell attack with one of the pebbles by throwing it or hurling
|
||||||
it with a sling. If thrown, a pebble has a range of 60 feet. If someone else
|
it with a sling. If thrown, a pebble has a range of 60 feet. If someone else
|
||||||
attacks with a pebble, that attacker adds your spellcasting ability modifier,
|
attacks with a pebble, that attacker adds your spellcasting ability modifier,
|
||||||
not the attacker's, to the attack roll. On a hit, the target takes bludgeoning
|
not the attacker's, to the attack roll. On a hit, the target takes bludgeoning
|
||||||
damage equal to 1d6 + your spellcasting ability modifier. Whether the attack
|
damage equal to 1d6 + your spellcasting ability modifier. Whether the attack
|
||||||
@@ -267,7 +267,7 @@ class MagicStone(Spell):
|
|||||||
|
|
||||||
class MagicWeapon(Spell):
|
class MagicWeapon(Spell):
|
||||||
"""You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic
|
"""You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic
|
||||||
weapon with a +1 bonus to attack rolls and damage rolls.
|
weapon with a +1 bonus to attack rolls and damage rolls.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 4th level or higher, the bonus
|
When you cast this spell using a spell slot of 4th level or higher, the bonus
|
||||||
@@ -292,7 +292,7 @@ class MajorImage(Spell):
|
|||||||
that is no larger than a 20-foot cube.
|
that is no larger than a 20-foot cube.
|
||||||
The image appears at a spot that you can
|
The image appears at a spot that you can
|
||||||
see within range and lasts for the duration. It seems completely real, including
|
see within range and lasts for the duration. It seems completely real, including
|
||||||
sounds, smells, and temperature appropriate to the thing depicted. You can't
|
sounds, smells, and temperature appropriate to the thing depicted. You can't
|
||||||
create sufficient heat or cold to cause damage, a sound loud enough to deal
|
create sufficient heat or cold to cause damage, a sound loud enough to deal
|
||||||
thunder damage or deafen a creature, or a smell that might sicken a creature
|
thunder damage or deafen a creature, or a smell that might sicken a creature
|
||||||
(like a troglodyte's stench).
|
(like a troglodyte's stench).
|
||||||
@@ -301,21 +301,21 @@ class MajorImage(Spell):
|
|||||||
you can use your action to cause the image to move to any other spot within
|
you can use your action to cause the image to move to any other spot within
|
||||||
range. As the image changes location, you can alter its appearance so that its
|
range. As the image changes location, you can alter its appearance so that its
|
||||||
movements appear natural for the image. For example, if you create an image of a
|
movements appear natural for the image. For example, if you create an image of a
|
||||||
creature and move it, you can alter the image so that it appears to be walking.
|
creature and move it, you can alter the image so that it appears to be walking.
|
||||||
Similarly, you can cause the illusion to make different sounds at different
|
Similarly, you can cause the illusion to make different sounds at different
|
||||||
times, even making it carry on a conversation, for example.
|
times, even making it carry on a conversation, for example.
|
||||||
|
|
||||||
Physical
|
Physical
|
||||||
interaction with the image reveals it to be an illusion, because things can pass
|
interaction with the image reveals it to be an illusion, because things can pass
|
||||||
through it. A creature that uses its action to examine the image can determine
|
through it. A creature that uses its action to examine the image can determine
|
||||||
that it is an illusion with a successful Intelligence (Investigation) check
|
that it is an illusion with a successful Intelligence (Investigation) check
|
||||||
against your spell save DC. If a creature discerns the illusion for what it is,
|
against your spell save DC. If a creature discerns the illusion for what it is,
|
||||||
the creature can see through the image, and its other sensory qualities become
|
the creature can see through the image, and its other sensory qualities become
|
||||||
faint to the creature.
|
faint to the creature.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 6th level or higher, the spell lasts until dispelled, without requiring
|
slot of 6th level or higher, the spell lasts until dispelled, without requiring
|
||||||
your concentration.
|
your concentration.
|
||||||
"""
|
"""
|
||||||
name = "Major Image"
|
name = "Major Image"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -356,7 +356,7 @@ class MassHeal(Spell):
|
|||||||
"""A flood of healing energy flows from you into injured creatures around you. You
|
"""A flood of healing energy flows from you into injured creatures around you. You
|
||||||
restore up to 700 hit points, divided as you choose among any number of
|
restore up to 700 hit points, divided as you choose among any number of
|
||||||
creatures that you can see within range. Creatures healed by this spell are also
|
creatures that you can see within range. Creatures healed by this spell are also
|
||||||
cured of all diseases and any effect making them blinded or deafened. This
|
cured of all diseases and any effect making them blinded or deafened. This
|
||||||
spell has no effect on undead or constructs.
|
spell has no effect on undead or constructs.
|
||||||
"""
|
"""
|
||||||
name = "Mass Heal"
|
name = "Mass Heal"
|
||||||
@@ -402,19 +402,19 @@ class MassPolymorph(Spell):
|
|||||||
seen whose challenge rating is equal to or less than the target's (or half the
|
seen whose challenge rating is equal to or less than the target's (or half the
|
||||||
target's level, if the target doesn't have a challenge rating). The target's
|
target's level, if the target doesn't have a challenge rating). The target's
|
||||||
game statistics, including mental ability scores, are replaced by the statistics
|
game statistics, including mental ability scores, are replaced by the statistics
|
||||||
of the chosen beast, but the target retains its hit points, alignment, and
|
of the chosen beast, but the target retains its hit points, alignment, and
|
||||||
personality.
|
personality.
|
||||||
Each target gains a number of temporary hit points equal to the hit
|
Each target gains a number of temporary hit points equal to the hit
|
||||||
points of its new form. These temporary hit points can't be replaced by
|
points of its new form. These temporary hit points can't be replaced by
|
||||||
temporary hit points from another source. A target reverts to its normal form
|
temporary hit points from another source. A target reverts to its normal form
|
||||||
when it has no more temporary hit points or it dies. If the spell ends before
|
when it has no more temporary hit points or it dies. If the spell ends before
|
||||||
then, the creature loses all its temporary hit points and reverts to its normal
|
then, the creature loses all its temporary hit points and reverts to its normal
|
||||||
form.
|
form.
|
||||||
The creature is limited in the actions it can perform by the nature of its
|
The creature is limited in the actions it can perform by the nature of its
|
||||||
new form. It can't speak, cast spells, or do anything else that requires hands
|
new form. It can't speak, cast spells, or do anything else that requires hands
|
||||||
or speech. The target's gear melds into the new form.
|
or speech. The target's gear melds into the new form.
|
||||||
The target can't activate,
|
The target can't activate,
|
||||||
use, wield, or otherwise benefit from any of its equipment.
|
use, wield, or otherwise benefit from any of its equipment.
|
||||||
"""
|
"""
|
||||||
name = "Mass Polymorph"
|
name = "Mass Polymorph"
|
||||||
level = 9
|
level = 9
|
||||||
@@ -433,21 +433,21 @@ class MassSuggestion(Spell):
|
|||||||
influence up to twelve creatures of your choice that you can see within range
|
influence up to twelve creatures of your choice that you can see within range
|
||||||
and that can hear and understand you.
|
and that can hear and understand you.
|
||||||
Creatures that can't be charmed are immune
|
Creatures that can't be charmed are immune
|
||||||
to this effect. The suggestion must be worded in such a manner as to make the
|
to this effect. The suggestion must be worded in such a manner as to make the
|
||||||
course of action sound reasonable. Asking the creature to stab itself, throw
|
course of action sound reasonable. Asking the creature to stab itself, throw
|
||||||
itself onto a spear, immolate itself, or do some other obviously harmful act
|
itself onto a spear, immolate itself, or do some other obviously harmful act
|
||||||
automatically negates the effect of the spell.
|
automatically negates the effect of the spell.
|
||||||
|
|
||||||
Each target must make a Wisdom
|
Each target must make a Wisdom
|
||||||
saving throw. On a failed save, it pursues the course of action you described to
|
saving throw. On a failed save, it pursues the course of action you described to
|
||||||
the best of its ability. The suggested course of action can continue for the
|
the best of its ability. The suggested course of action can continue for the
|
||||||
entire duration. If the suggested activity can be completed in a shorter time,
|
entire duration. If the suggested activity can be completed in a shorter time,
|
||||||
the spell ends when the subject finishes what it was asked to do.
|
the spell ends when the subject finishes what it was asked to do.
|
||||||
|
|
||||||
You can also
|
You can also
|
||||||
specify conditions that will trigger a special activity during the duration. For
|
specify conditions that will trigger a special activity during the duration. For
|
||||||
example, you might suggest that a group of soldiers give all their money to the
|
example, you might suggest that a group of soldiers give all their money to the
|
||||||
first beggar they meet. If the condition isn't met before the spell ends, the
|
first beggar they meet. If the condition isn't met before the spell ends, the
|
||||||
activity isn't performed.
|
activity isn't performed.
|
||||||
|
|
||||||
If you or any of your companions damage a creature
|
If you or any of your companions damage a creature
|
||||||
@@ -458,7 +458,7 @@ class MassSuggestion(Spell):
|
|||||||
|
|
||||||
When you use an 8th-level spell slot, the duration is 30 days.
|
When you use an 8th-level spell slot, the duration is 30 days.
|
||||||
When you use a
|
When you use a
|
||||||
9th-level spell slot, the duration is a year and a day.
|
9th-level spell slot, the duration is a year and a day.
|
||||||
"""
|
"""
|
||||||
name = "Mass Suggestion"
|
name = "Mass Suggestion"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -476,18 +476,18 @@ class MaximiliansEarthenGrasp(Spell):
|
|||||||
"""You choose a 5-foot-square unoccupied space on the ground that you can see
|
"""You choose a 5-foot-square unoccupied space on the ground that you can see
|
||||||
within range. A Medium hand made from compacted soil rises there and reaches
|
within range. A Medium hand made from compacted soil rises there and reaches
|
||||||
for
|
for
|
||||||
one creature you can see within 5 feet of it. The target must make a Strength
|
one creature you can see within 5 feet of it. The target must make a Strength
|
||||||
saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is
|
saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is
|
||||||
restrained for the spell's duration.
|
restrained for the spell's duration.
|
||||||
As an action, you can cause the hand to
|
As an action, you can cause the hand to
|
||||||
crush the restrained target, who must make a Strength saving throw. It takes 2d6
|
crush the restrained target, who must make a Strength saving throw. It takes 2d6
|
||||||
bludgeoning damage on a failed save, or half as much damage on a successful
|
bludgeoning damage on a failed save, or half as much damage on a successful
|
||||||
one.
|
one.
|
||||||
To break out, the restrained target can make a Strength check against your
|
To break out, the restrained target can make a Strength check against your
|
||||||
spell save DC. On a success, the target escapes and is no longer restrained by
|
spell save DC. On a success, the target escapes and is no longer restrained by
|
||||||
the hand.
|
the hand.
|
||||||
As an action, you can cause the hand to reach for a different creature
|
As an action, you can cause the hand to reach for a different creature
|
||||||
or to move to a different unoccupied space within range. The hand releases a
|
or to move to a different unoccupied space within range. The hand releases a
|
||||||
restrained target if you do either.
|
restrained target if you do either.
|
||||||
"""
|
"""
|
||||||
name = "Maximilians Earthen Grasp"
|
name = "Maximilians Earthen Grasp"
|
||||||
@@ -509,7 +509,7 @@ class Maze(Spell):
|
|||||||
|
|
||||||
The target can use its action to attempt to escape. When it does so, it
|
The target can use its action to attempt to escape. When it does so, it
|
||||||
makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends
|
makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends
|
||||||
(a minotaur or goristro demon automatically succeeds).
|
(a minotaur or goristro demon automatically succeeds).
|
||||||
|
|
||||||
When the spell ends,
|
When the spell ends,
|
||||||
the target reappears in the space it left or, if that space is occupied, in the
|
the target reappears in the space it left or, if that space is occupied, in the
|
||||||
@@ -529,17 +529,17 @@ class Maze(Spell):
|
|||||||
|
|
||||||
class MeldIntoStone(Spell):
|
class MeldIntoStone(Spell):
|
||||||
"""You step into a stone object or surface large enough to fully contain your body,
|
"""You step into a stone object or surface large enough to fully contain your body,
|
||||||
melding yourself and all the equipment you carry with the stone for the
|
melding yourself and all the equipment you carry with the stone for the
|
||||||
duration.
|
duration.
|
||||||
Using your movement, you step into the stone at a point you can touch.
|
Using your movement, you step into the stone at a point you can touch.
|
||||||
Nothing of your presence remains visible or otherwise detectable by nonmagical
|
Nothing of your presence remains visible or otherwise detectable by nonmagical
|
||||||
senses.
|
senses.
|
||||||
|
|
||||||
While merged with the stone, you can't see what occurs outside it, and
|
While merged with the stone, you can't see what occurs outside it, and
|
||||||
any Wisdom (Perception) checks you make to hear sounds outside it are made with
|
any Wisdom (Perception) checks you make to hear sounds outside it are made with
|
||||||
disadvantage. You remain aware of the passage of time and can cast spells on
|
disadvantage. You remain aware of the passage of time and can cast spells on
|
||||||
yourself while merged in the stone. You can use your movement to leave the stone
|
yourself while merged in the stone. You can use your movement to leave the stone
|
||||||
where you entered it, which ends the spell. You otherwise can't move.
|
where you entered it, which ends the spell. You otherwise can't move.
|
||||||
|
|
||||||
Minor
|
Minor
|
||||||
physical damage to the stone doesn't harm you, but its partial destruction or a
|
physical damage to the stone doesn't harm you, but its partial destruction or a
|
||||||
@@ -597,7 +597,7 @@ class MelfsMinuteMeteors(Spell):
|
|||||||
A creature takes 2d6 fire damage on a failed save, or half as much damage on a
|
A creature takes 2d6 fire damage on a failed save, or half as much damage on a
|
||||||
successful one.
|
successful one.
|
||||||
At Higher Levels. When you cast this spell using a spell slot of
|
At Higher Levels. When you cast this spell using a spell slot of
|
||||||
4th level or higher, the number of meteors created increases by two for each
|
4th level or higher, the number of meteors created increases by two for each
|
||||||
slot level above 3rd.
|
slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Melfs Minute Meteors"
|
name = "Melfs Minute Meteors"
|
||||||
@@ -614,10 +614,10 @@ class MelfsMinuteMeteors(Spell):
|
|||||||
|
|
||||||
class Mending(Spell):
|
class Mending(Spell):
|
||||||
"""This spell repairs a single break or tear in an object you touch, such as broken
|
"""This spell repairs a single break or tear in an object you touch, such as broken
|
||||||
chain link, two halves of a broken key, a torn cloack, or a leaking wineskin.
|
chain link, two halves of a broken key, a torn cloack, or a leaking wineskin.
|
||||||
|
|
||||||
As long as the break or tear is no larger than 1 foot in any dimension, you mend
|
As long as the break or tear is no larger than 1 foot in any dimension, you mend
|
||||||
it, leaving no trace of the former damage.
|
it, leaving no trace of the former damage.
|
||||||
|
|
||||||
This spell can physically repair a
|
This spell can physically repair a
|
||||||
magic item or construct, but the spell can't restore magic to such an object.
|
magic item or construct, but the spell can't restore magic to such an object.
|
||||||
@@ -644,7 +644,7 @@ class MentalPrison(Spell):
|
|||||||
might cause the target to perceive itself as being surrounded by fire, floating
|
might cause the target to perceive itself as being surrounded by fire, floating
|
||||||
razors, or hideous maws filled with dripping teeth. Whatever form the illusion
|
razors, or hideous maws filled with dripping teeth. Whatever form the illusion
|
||||||
takes, the target can't see or hear anything beyond it and is restrained for the
|
takes, the target can't see or hear anything beyond it and is restrained for the
|
||||||
spell's duration. If the target is moved out of the illusion, makes a melee
|
spell's duration. If the target is moved out of the illusion, makes a melee
|
||||||
attack through it, or reaches any part of its body through it, the target takes
|
attack through it, or reaches any part of its body through it, the target takes
|
||||||
10d10 psychic damage, and the spell ends.
|
10d10 psychic damage, and the spell ends.
|
||||||
"""
|
"""
|
||||||
@@ -724,7 +724,7 @@ class MightyFortress(Spell):
|
|||||||
the enclosed area. The keep has a square base that is 50 feet on each side, and
|
the enclosed area. The keep has a square base that is 50 feet on each side, and
|
||||||
it has three floors with 10-foot-high ceilings. Each of the floors can be
|
it has three floors with 10-foot-high ceilings. Each of the floors can be
|
||||||
divided into as many rooms as you like, provided each room is at least 5 feet on
|
divided into as many rooms as you like, provided each room is at least 5 feet on
|
||||||
each side. The floors of the keep are connected by stone staircases, its walls
|
each side. The floors of the keep are connected by stone staircases, its walls
|
||||||
are 6 inches thick, and interior rooms can have stone doors or open archways as
|
are 6 inches thick, and interior rooms can have stone doors or open archways as
|
||||||
you choose. The keep is furnished and decorated however you like, and it
|
you choose. The keep is furnished and decorated however you like, and it
|
||||||
contains sufficient food to serve a nine-course banquet for up to 100 people
|
contains sufficient food to serve a nine-course banquet for up to 100 people
|
||||||
@@ -741,7 +741,7 @@ class MightyFortress(Spell):
|
|||||||
and collapse at the DM's discretion.
|
and collapse at the DM's discretion.
|
||||||
After 7 days or when you cast this spell
|
After 7 days or when you cast this spell
|
||||||
somewhere else, the fortress harmlessly crumbles and sinks back into the ground,
|
somewhere else, the fortress harmlessly crumbles and sinks back into the ground,
|
||||||
leaving any creatures that were inside it safely on the ground.
|
leaving any creatures that were inside it safely on the ground.
|
||||||
Casting this
|
Casting this
|
||||||
spell on the same spot once every 7 days for a year makes the fortress
|
spell on the same spot once every 7 days for a year makes the fortress
|
||||||
permanent.
|
permanent.
|
||||||
@@ -783,7 +783,7 @@ class MindSliver(Spell):
|
|||||||
an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4
|
an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4
|
||||||
from the next saving throw it makes before the end of your next turn.
|
from the next saving throw it makes before the end of your next turn.
|
||||||
|
|
||||||
At Higher Levels: This spell’s damage increases by 1d6 when you reach
|
**At Higher Levels:** This spell’s damage increases by 1d6 when you reach
|
||||||
certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Mind Sliver"
|
name = "Mind Sliver"
|
||||||
@@ -803,12 +803,12 @@ class MindSpike(Spell):
|
|||||||
must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or
|
must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or
|
||||||
half as much damage on a successful one. On a failed save, you also always know
|
half as much damage on a successful one. On a failed save, you also always know
|
||||||
the target's location until the spell ends, but only while the two of you are on
|
the target's location until the spell ends, but only while the two of you are on
|
||||||
the same plane of existence. While you have this knowledge, the target can't
|
the same plane of existence. While you have this knowledge, the target can't
|
||||||
become hidden from you, and if it's invisible, it gains no benefit from that
|
become hidden from you, and if it's invisible, it gains no benefit from that
|
||||||
condition against you.
|
condition against you.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of 3rd level or higher, the damage increases by 1d8 for each slot level
|
slot of 3rd level or higher, the damage increases by 1d8 for each slot level
|
||||||
above 2nd.
|
above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Mind Spike"
|
name = "Mind Spike"
|
||||||
@@ -838,7 +838,7 @@ class MinorIllusion(Spell):
|
|||||||
footprints, or a small chest it must be no larger than a 5-foot cube. The image
|
footprints, or a small chest it must be no larger than a 5-foot cube. The image
|
||||||
can't create sound, light, smell, or any other sensory effect. Physical
|
can't create sound, light, smell, or any other sensory effect. Physical
|
||||||
interaction with the image reveals it to be an illusion, because things can pass
|
interaction with the image reveals it to be an illusion, because things can pass
|
||||||
through it.
|
through it.
|
||||||
|
|
||||||
If a creature uses its action to examine the sound or image, the
|
If a creature uses its action to examine the sound or image, the
|
||||||
creature can determine that it is an illusion with a successful Intelligence
|
creature can determine that it is an illusion with a successful Intelligence
|
||||||
@@ -898,14 +898,14 @@ class MirrorImage(Spell):
|
|||||||
Until the spell
|
Until the spell
|
||||||
ends, the duplicates move with you and mimic your actions, shifting position so
|
ends, the duplicates move with you and mimic your actions, shifting position so
|
||||||
it's impossible to track which image is real. You can use your action to dismiss
|
it's impossible to track which image is real. You can use your action to dismiss
|
||||||
the illusory duplicates.
|
the illusory duplicates.
|
||||||
|
|
||||||
Each time a creature targets you with an attack
|
Each time a creature targets you with an attack
|
||||||
during the spell's duration, roll a d20 to determine whether the attack instead
|
during the spell's duration, roll a d20 to determine whether the attack instead
|
||||||
targets one of your duplicates.
|
targets one of your duplicates.
|
||||||
|
|
||||||
If you have three duplicates, you must roll a 6
|
If you have three duplicates, you must roll a 6
|
||||||
or higher to change the attack's target to a duplicate. With two duplicates,
|
or higher to change the attack's target to a duplicate. With two duplicates,
|
||||||
you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
|
you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
|
||||||
|
|
||||||
|
|
||||||
@@ -915,7 +915,7 @@ class MirrorImage(Spell):
|
|||||||
when all three duplicates are destroyed.
|
when all three duplicates are destroyed.
|
||||||
|
|
||||||
A creature is unaffected by this spell
|
A creature is unaffected by this spell
|
||||||
if it can't see, if it relies on senses other than sight, such as blindsight,
|
if it can't see, if it relies on senses other than sight, such as blindsight,
|
||||||
or if it can perceive illusions as false, as with truesight.
|
or if it can perceive illusions as false, as with truesight.
|
||||||
"""
|
"""
|
||||||
name = "Mirror Image"
|
name = "Mirror Image"
|
||||||
@@ -937,7 +937,7 @@ class Mislead(Spell):
|
|||||||
|
|
||||||
You can use your action to move your
|
You can use your action to move your
|
||||||
illusory double up to twice your speed and make it gesture, speak, and behave in
|
illusory double up to twice your speed and make it gesture, speak, and behave in
|
||||||
whatever way you choose.
|
whatever way you choose.
|
||||||
|
|
||||||
You can see through its eyes and hear through its
|
You can see through its eyes and hear through its
|
||||||
ears as if you were located where it is. On each of your turns as a bonus
|
ears as if you were located where it is. On each of your turns as a bonus
|
||||||
@@ -990,28 +990,28 @@ class ModifyMemory(Spell):
|
|||||||
memory of the details of the event, or create a memory of some other event.
|
memory of the details of the event, or create a memory of some other event.
|
||||||
|
|
||||||
You
|
You
|
||||||
must speak to the target to describe how its memories are affected, and it must
|
must speak to the target to describe how its memories are affected, and it must
|
||||||
be able to understand your language for the modified memories to take root. Its
|
be able to understand your language for the modified memories to take root. Its
|
||||||
mind fills in any gaps in the details of your description. If the spell ends
|
mind fills in any gaps in the details of your description. If the spell ends
|
||||||
before you have finished describing the modified memories, the creature's memory
|
before you have finished describing the modified memories, the creature's memory
|
||||||
isn't altered. Otherwise, the modified memories take hold when the spell ends.
|
isn't altered. Otherwise, the modified memories take hold when the spell ends.
|
||||||
|
|
||||||
|
|
||||||
A modified memory doesn't necessarily affect how a creature behaves,
|
A modified memory doesn't necessarily affect how a creature behaves,
|
||||||
particularly if the memory contradicts the creature's natural inclinations,
|
particularly if the memory contradicts the creature's natural inclinations,
|
||||||
alignment, or beliefs. An illogical modified memory, such as implanting a memory
|
alignment, or beliefs. An illogical modified memory, such as implanting a memory
|
||||||
of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps
|
of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps
|
||||||
as a bad dream. The DM might deem a modified memory too nonsensical to affect a
|
as a bad dream. The DM might deem a modified memory too nonsensical to affect a
|
||||||
creature in a significant manner.
|
creature in a significant manner.
|
||||||
|
|
||||||
A remove curse or greater restoration spell
|
A remove curse or greater restoration spell
|
||||||
cast on the target restores the creature's true memory.
|
cast on the target restores the creature's true memory.
|
||||||
|
|
||||||
At Higher Levels: If
|
**At Higher Levels:** If
|
||||||
you cast this spell using a spell slot of 6th level or higher, you can alter the
|
you cast this spell using a spell slot of 6th level or higher, you can alter the
|
||||||
target's memories of an event that took place up to 7 days ago (6th level), 30
|
target's memories of an event that took place up to 7 days ago (6th level), 30
|
||||||
days ago (7th level), 1 year ago (8th level), or any time in the creature's past
|
days ago (7th level), 1 year ago (8th level), or any time in the creature's past
|
||||||
(9th level).
|
(9th level).
|
||||||
"""
|
"""
|
||||||
name = "Modify Memory"
|
name = "Modify Memory"
|
||||||
level = 5
|
level = 5
|
||||||
@@ -1034,7 +1034,7 @@ class MoldEarth(Spell):
|
|||||||
enough force to cause damage.
|
enough force to cause damage.
|
||||||
- You cause shapes, colors, or both to appear on
|
- You cause shapes, colors, or both to appear on
|
||||||
the dirt or stone, spelling out words, creating images, or shaping patterns. The
|
the dirt or stone, spelling out words, creating images, or shaping patterns. The
|
||||||
changes last for 1 hour.
|
changes last for 1 hour.
|
||||||
- If the dirt or stone you target is on the ground,
|
- If the dirt or stone you target is on the ground,
|
||||||
you cause it to become difficult terrain. Alternatively, you can cause the
|
you cause it to become difficult terrain. Alternatively, you can cause the
|
||||||
ground to become normal terrain if it is already difficult terrain. This change
|
ground to become normal terrain if it is already difficult terrain. This change
|
||||||
@@ -1057,11 +1057,11 @@ class MoldEarth(Spell):
|
|||||||
class Moonbeam(Spell):
|
class Moonbeam(Spell):
|
||||||
"""A silvery beam of pale light shines down in a 5-footradius, 40-foot-high
|
"""A silvery beam of pale light shines down in a 5-footradius, 40-foot-high
|
||||||
cylinder centered on a point within range. Until the spell ends, dim light fills
|
cylinder centered on a point within range. Until the spell ends, dim light fills
|
||||||
the cylinder.
|
the cylinder.
|
||||||
|
|
||||||
|
|
||||||
When a creature enters the spell's area for the first time on a
|
When a creature enters the spell's area for the first time on a
|
||||||
turn or starts its turn there, it is engulfed in ghostly flames that cause
|
turn or starts its turn there, it is engulfed in ghostly flames that cause
|
||||||
searing pain, and it must make a Constitution saving throw. It takes 2d10
|
searing pain, and it must make a Constitution saving throw. It takes 2d10
|
||||||
radiant damage on a failed save, or half as much damage on a successful one.
|
radiant damage on a failed save, or half as much damage on a successful one.
|
||||||
|
|
||||||
@@ -1128,7 +1128,7 @@ class MordenkainensMagnificentMansion(Spell):
|
|||||||
While closed, the portal is invisible.
|
While closed, the portal is invisible.
|
||||||
|
|
||||||
Beyond the portal is a magnificent foyer
|
Beyond the portal is a magnificent foyer
|
||||||
with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
|
with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
|
||||||
|
|
||||||
You
|
You
|
||||||
can create any floor plan you like, but the space can't exceed 50 cubes, each
|
can create any floor plan you like, but the space can't exceed 50 cubes, each
|
||||||
@@ -1138,10 +1138,10 @@ class MordenkainensMagnificentMansion(Spell):
|
|||||||
decide the visual appearance of these servants and their attire. They are
|
decide the visual appearance of these servants and their attire. They are
|
||||||
completely obedient to your orders. Each servant can perform any task a normal
|
completely obedient to your orders. Each servant can perform any task a normal
|
||||||
human servant could perform, but they can't attack or take any action that would
|
human servant could perform, but they can't attack or take any action that would
|
||||||
directly harm another creature. Thus the servants can fetch things, clean,
|
directly harm another creature. Thus the servants can fetch things, clean,
|
||||||
mend, fold clothes, light fires, serve food, pour wine, and so on. The servants
|
mend, fold clothes, light fires, serve food, pour wine, and so on. The servants
|
||||||
can go anywhere in the mansion but can't leave it. Furnishings and other objects
|
can go anywhere in the mansion but can't leave it. Furnishings and other objects
|
||||||
created by this spell dissipate into smoke if removed from the mansion. When
|
created by this spell dissipate into smoke if removed from the mansion. When
|
||||||
the spell ends, any creatures inside the extradimensional space are expelled
|
the spell ends, any creatures inside the extradimensional space are expelled
|
||||||
into the open spaces nearest to the entrance.
|
into the open spaces nearest to the entrance.
|
||||||
"""
|
"""
|
||||||
@@ -1161,7 +1161,7 @@ class MordenkainensPrivateSanctum(Spell):
|
|||||||
"""You make an area within range magically secure.
|
"""You make an area within range magically secure.
|
||||||
The area is a cube that can be
|
The area is a cube that can be
|
||||||
as small as 5 feet to as large as 100 feet on each side. The spell lasts for the
|
as small as 5 feet to as large as 100 feet on each side. The spell lasts for the
|
||||||
duration or until you use an action to dismiss it.
|
duration or until you use an action to dismiss it.
|
||||||
|
|
||||||
When you cast the spell,
|
When you cast the spell,
|
||||||
you decide what sort of security the spell provides, choosing any or all of the
|
you decide what sort of security the spell provides, choosing any or all of the
|
||||||
@@ -1169,10 +1169,10 @@ class MordenkainensPrivateSanctum(Spell):
|
|||||||
* Sound can't pass through the barrier at the edge of the
|
* Sound can't pass through the barrier at the edge of the
|
||||||
warded area.
|
warded area.
|
||||||
* The barrier of the warded area appears dark and foggy, preventing
|
* The barrier of the warded area appears dark and foggy, preventing
|
||||||
vision (including darkvision) through it.
|
vision (including darkvision) through it.
|
||||||
* Sensors created by divination
|
* Sensors created by divination
|
||||||
spells can't appear inside the protected area or pass through the barrier at its
|
spells can't appear inside the protected area or pass through the barrier at its
|
||||||
perimeter.
|
perimeter.
|
||||||
* Creatures in the area can't be targeted by divination spells.
|
* Creatures in the area can't be targeted by divination spells.
|
||||||
*
|
*
|
||||||
Nothing can teleport into or out of the warded area.
|
Nothing can teleport into or out of the warded area.
|
||||||
@@ -1182,9 +1182,9 @@ class MordenkainensPrivateSanctum(Spell):
|
|||||||
Casting this spell on the same spot every day for a
|
Casting this spell on the same spot every day for a
|
||||||
year makes this effect permanent.
|
year makes this effect permanent.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using a spell slot of 5th level or higher, you can increase the size of the cube
|
using a spell slot of 5th level or higher, you can increase the size of the cube
|
||||||
by 100 feet for each slot level beyond 4th. Thus you could protect a cube that
|
by 100 feet for each slot level beyond 4th. Thus you could protect a cube that
|
||||||
can be up to 200 feet on one side by using a spell slot o f 5th level.
|
can be up to 200 feet on one side by using a spell slot o f 5th level.
|
||||||
"""
|
"""
|
||||||
name = "Mordenkainens Private Sanctum"
|
name = "Mordenkainens Private Sanctum"
|
||||||
@@ -1207,7 +1207,7 @@ class MordenkainensSword(Spell):
|
|||||||
target of your choice within 5 feet of the sword. On a hit. the target takes
|
target of your choice within 5 feet of the sword. On a hit. the target takes
|
||||||
3d10 force damage. Until the spell ends, you can use a bonus action on each of
|
3d10 force damage. Until the spell ends, you can use a bonus action on each of
|
||||||
your turns to move the sword up to 20 feet to a spot you can see and repeat this
|
your turns to move the sword up to 20 feet to a spot you can see and repeat this
|
||||||
attack against the same target or a different one.
|
attack against the same target or a different one.
|
||||||
"""
|
"""
|
||||||
name = "Mordenkainens Sword"
|
name = "Mordenkainens Sword"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -1223,13 +1223,13 @@ class MordenkainensSword(Spell):
|
|||||||
|
|
||||||
class MoveEarth(Spell):
|
class MoveEarth(Spell):
|
||||||
"""Choose an area of terrain no larger than 40 feet on a side within range. You can
|
"""Choose an area of terrain no larger than 40 feet on a side within range. You can
|
||||||
reshape dirt, sand, or clay in the area in any manner you choose for the
|
reshape dirt, sand, or clay in the area in any manner you choose for the
|
||||||
duration. You can raise or lower the area's elevation, create or fill in a
|
duration. You can raise or lower the area's elevation, create or fill in a
|
||||||
trench, erect or flatten a wall, or form a pillar. The extent of any such
|
trench, erect or flatten a wall, or form a pillar. The extent of any such
|
||||||
changes can't exceed half the area's largest dimension. So, if you affect a
|
changes can't exceed half the area's largest dimension. So, if you affect a
|
||||||
40-foot square, you can create a pillar up to 20 feet high, raise or lower the
|
40-foot square, you can create a pillar up to 20 feet high, raise or lower the
|
||||||
square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on.
|
square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on.
|
||||||
It takes 10 minutes for these changes to complete.
|
It takes 10 minutes for these changes to complete.
|
||||||
|
|
||||||
At the end of every 10
|
At the end of every 10
|
||||||
minutes you spend concentrating on the spell, you can choose a new area of
|
minutes you spend concentrating on the spell, you can choose a new area of
|
||||||
@@ -1244,7 +1244,7 @@ class MoveEarth(Spell):
|
|||||||
the terrain would make a structure unstable, it might collapse.
|
the terrain would make a structure unstable, it might collapse.
|
||||||
|
|
||||||
Similarly, this
|
Similarly, this
|
||||||
spell doesn't directly affect plant growth. The moved earth carries any plants
|
spell doesn't directly affect plant growth. The moved earth carries any plants
|
||||||
along with it.
|
along with it.
|
||||||
"""
|
"""
|
||||||
name = "Move Earth"
|
name = "Move Earth"
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ class NegativeEnergyFlood(Spell):
|
|||||||
one. A target killed by this damage rises up as a zombie at the start of your
|
one. A target killed by this damage rises up as a zombie at the start of your
|
||||||
next turn. The zombie pursues whatever creature it can see that is closest to
|
next turn. The zombie pursues whatever creature it can see that is closest to
|
||||||
it. Statistics for the zombie are in the Monster Manual. If you target an undead
|
it. Statistics for the zombie are in the Monster Manual. If you target an undead
|
||||||
with this spell, the target doesn't make a saving throw. Instead, roll 5d12.
|
with this spell, the target doesn't make a saving throw. Instead, roll 5d12.
|
||||||
The target gains half the total as temporary hit points.
|
The target gains half the total as temporary hit points.
|
||||||
"""
|
"""
|
||||||
name = "Negative Energy Flood"
|
name = "Negative Energy Flood"
|
||||||
@@ -57,7 +57,7 @@ class NystulsMagicAura(Spell):
|
|||||||
False Aura
|
False Aura
|
||||||
You change the way the target appears to
|
You change the way the target appears to
|
||||||
spells and magical effects, such as detect magic, that detect magical auras. You
|
spells and magical effects, such as detect magic, that detect magical auras. You
|
||||||
can make a nonmagical object appear magical, a magical object appear
|
can make a nonmagical object appear magical, a magical object appear
|
||||||
nonmagical, or change the object's magical aura so that it appears to belong to
|
nonmagical, or change the object's magical aura so that it appears to belong to
|
||||||
a specific school of magic that you choose. When you use this effect on an
|
a specific school of magic that you choose. When you use this effect on an
|
||||||
object, you can make the false magic apparent to any creature that handles the
|
object, you can make the false magic apparent to any creature that handles the
|
||||||
@@ -66,7 +66,7 @@ class NystulsMagicAura(Spell):
|
|||||||
Mask
|
Mask
|
||||||
You change the way the target appears to spells and magical effects
|
You change the way the target appears to spells and magical effects
|
||||||
that detect creature types, such as a paladin's Divine Sense or the trigger of a
|
that detect creature types, such as a paladin's Divine Sense or the trigger of a
|
||||||
sym bol spell. You choose a creature type and other spells and magical effects
|
sym bol spell. You choose a creature type and other spells and magical effects
|
||||||
treat the target as if it were a creature of that type or of that alignment.
|
treat the target as if it were a creature of that type or of that alignment.
|
||||||
"""
|
"""
|
||||||
name = "Nystuls Magic Aura"
|
name = "Nystuls Magic Aura"
|
||||||
|
|||||||
@@ -5,13 +5,13 @@ class OtilukesFreezingSphere(Spell):
|
|||||||
"""A frigid globe of cold energy streaks from your fingertips to a point of your
|
"""A frigid globe of cold energy streaks from your fingertips to a point of your
|
||||||
choice within range, where it explodes in a 60-foot-radius sphere.
|
choice within range, where it explodes in a 60-foot-radius sphere.
|
||||||
Each creature
|
Each creature
|
||||||
within the area must make a Constitution saving throw. On a failed save, a
|
within the area must make a Constitution saving throw. On a failed save, a
|
||||||
creature takes 10d6 cold damage. On a successful save, it takes half as much
|
creature takes 10d6 cold damage. On a successful save, it takes half as much
|
||||||
damage.
|
damage.
|
||||||
|
|
||||||
If the globe strikes a body of water or a liquid that is principally
|
If the globe strikes a body of water or a liquid that is principally
|
||||||
water (not including water-based creatures), it freezes the liquid to a depth of
|
water (not including water-based creatures), it freezes the liquid to a depth of
|
||||||
6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures
|
6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures
|
||||||
that were swimming on the surface of frozen water are trapped in the ice. A
|
that were swimming on the surface of frozen water are trapped in the ice. A
|
||||||
trapped creature can use an action to make a Strength check against your spell
|
trapped creature can use an action to make a Strength check against your spell
|
||||||
save DC to break free.
|
save DC to break free.
|
||||||
@@ -20,7 +20,7 @@ class OtilukesFreezingSphere(Spell):
|
|||||||
the spell, if you wish. A small globe about the size of a sling stone, cool to
|
the spell, if you wish. A small globe about the size of a sling stone, cool to
|
||||||
the touch, appears in your hand. At any time, you or a creature you give the
|
the touch, appears in your hand. At any time, you or a creature you give the
|
||||||
globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to
|
globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to
|
||||||
the sling's normal range). It shatters on impact, with the same effect as the
|
the sling's normal range). It shatters on impact, with the same effect as the
|
||||||
normal casting of the spell. You can also set the globe down without shattering
|
normal casting of the spell. You can also set the globe down without shattering
|
||||||
it. After 1 minute, if the globe hasn't already shattered, it explodes.
|
it. After 1 minute, if the globe hasn't already shattered, it explodes.
|
||||||
|
|
||||||
@@ -47,7 +47,7 @@ class OtilukesResilientSphere(Spell):
|
|||||||
|
|
||||||
Nothing---not
|
Nothing---not
|
||||||
physical objects, energy, or other spell effects---can pass through the barrier,
|
physical objects, energy, or other spell effects---can pass through the barrier,
|
||||||
in or out, though a creature in the sphere can breathe there. The sphere is
|
in or out, though a creature in the sphere can breathe there. The sphere is
|
||||||
immune to all damage, and a creature or object inside can't be damaged by
|
immune to all damage, and a creature or object inside can't be damaged by
|
||||||
attacks or effects originating from outside, nor can a creature inside the
|
attacks or effects originating from outside, nor can a creature inside the
|
||||||
sphere damage anything outside it.
|
sphere damage anything outside it.
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
|
|
||||||
class PassWithoutTrace(Spell):
|
class PassWithoutTrace(Spell):
|
||||||
"""A veil of shadows and silence radiates from you, masking you and your companions
|
"""A veil of shadows and silence radiates from you, masking you and your companions
|
||||||
from detection.
|
from detection.
|
||||||
For the duration, each creature you choose within 30 feet of
|
For the duration, each creature you choose within 30 feet of
|
||||||
you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be
|
you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be
|
||||||
tracked except by magical means. A creature that receives this bonus leaves
|
tracked except by magical means. A creature that receives this bonus leaves
|
||||||
@@ -29,7 +29,7 @@ class Passwall(Spell):
|
|||||||
structure surrounding it.
|
structure surrounding it.
|
||||||
|
|
||||||
When the opening disappears, any creatures or objects
|
When the opening disappears, any creatures or objects
|
||||||
still in the passage created by the spell are safely ejected to an unoccupied
|
still in the passage created by the spell are safely ejected to an unoccupied
|
||||||
space nearest to the surface on which you cast the spell.
|
space nearest to the surface on which you cast the spell.
|
||||||
"""
|
"""
|
||||||
name = "Passwall"
|
name = "Passwall"
|
||||||
@@ -96,14 +96,14 @@ class PhantasmalForce(Spell):
|
|||||||
|
|
||||||
class PhantasmalKiller(Spell):
|
class PhantasmalKiller(Spell):
|
||||||
"""You tap into the nightmares of a creature you can see within range and create an
|
"""You tap into the nightmares of a creature you can see within range and create an
|
||||||
illusory manifestation of its deepest fears, visible only to that creature.
|
illusory manifestation of its deepest fears, visible only to that creature.
|
||||||
The
|
The
|
||||||
target must make a Wisdom saving throw. On a failed save, the target becomes
|
target must make a Wisdom saving throw. On a failed save, the target becomes
|
||||||
frightened for the duration. At the end of each of the target's turns before the
|
frightened for the duration. At the end of each of the target's turns before the
|
||||||
spell ends, the target must succeed on a Wisdom saving throw or take 4d10
|
spell ends, the target must succeed on a Wisdom saving throw or take 4d10
|
||||||
psychic damage. On a successful save, the spell ends.
|
psychic damage. On a successful save, the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When
|
**At Higher Levels:** When
|
||||||
you cast this spell using a spell slot of 5th level or higher, the damage
|
you cast this spell using a spell slot of 5th level or higher, the damage
|
||||||
increases by 1d1O for each slot level above 4th.
|
increases by 1d1O for each slot level above 4th.
|
||||||
"""
|
"""
|
||||||
@@ -208,7 +208,7 @@ class PlanarBinding(Spell):
|
|||||||
the completion of the casting, the target must make a Charisma saving throw. On
|
the completion of the casting, the target must make a Charisma saving throw. On
|
||||||
a failed save, it is bound to serve you for the duration. If the creature w as
|
a failed save, it is bound to serve you for the duration. If the creature w as
|
||||||
summoned or created by another spell, that spell's duration is extended to match
|
summoned or created by another spell, that spell's duration is extended to match
|
||||||
the duration of this spell.
|
the duration of this spell.
|
||||||
|
|
||||||
A bound creature must follow your instructions to
|
A bound creature must follow your instructions to
|
||||||
the best of its ability. You might command the creature to accompany you on an
|
the best of its ability. You might command the creature to accompany you on an
|
||||||
@@ -218,16 +218,16 @@ class PlanarBinding(Spell):
|
|||||||
your instructions completely before the spell ends, it travels to you to report
|
your instructions completely before the spell ends, it travels to you to report
|
||||||
this fact if you are on the same plane of existence. If you are on a different
|
this fact if you are on the same plane of existence. If you are on a different
|
||||||
plane of existence, it returns to the place where you bound it and remains there
|
plane of existence, it returns to the place where you bound it and remains there
|
||||||
until the spell ends.
|
until the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
**At Higher Levels:** When you cast this spell using a spell
|
||||||
slot of a higher level, the duration increases to:
|
slot of a higher level, the duration increases to:
|
||||||
10 days with a 6th-level
|
10 days with a 6th-level
|
||||||
slot,
|
slot,
|
||||||
30 days with a 7th-level slot,
|
30 days with a 7th-level slot,
|
||||||
180 days with an 8th-level slot,
|
180 days with an 8th-level slot,
|
||||||
1 year
|
1 year
|
||||||
and 1 day with a 9th-level spell slot.
|
and 1 day with a 9th-level spell slot.
|
||||||
"""
|
"""
|
||||||
name = "Planar Binding"
|
name = "Planar Binding"
|
||||||
level = 5
|
level = 5
|
||||||
@@ -243,15 +243,15 @@ class PlanarBinding(Spell):
|
|||||||
|
|
||||||
class PlaneShift(Spell):
|
class PlaneShift(Spell):
|
||||||
"""You and up to eight willing creatures who link hands in a circle are transported
|
"""You and up to eight willing creatures who link hands in a circle are transported
|
||||||
to a different plane of existence. You can specify a target destination in
|
to a different plane of existence. You can specify a target destination in
|
||||||
general terms, such as the City of Brass on the Elemental Plane of Fire or the
|
general terms, such as the City of Brass on the Elemental Plane of Fire or the
|
||||||
palace of Dispater on the second level of the Nine Hells, and you appear in or
|
palace of Dispater on the second level of the Nine Hells, and you appear in or
|
||||||
near that destination. If you are trying to reac the City of Brass, for example,
|
near that destination. If you are trying to reac the City of Brass, for example,
|
||||||
you might arrive in its Street of Steel, before its Gate of Ashes, or looking
|
you might arrive in its Street of Steel, before its Gate of Ashes, or looking
|
||||||
at the city from across the Sea of Fire, at the DM's discretion.
|
at the city from across the Sea of Fire, at the DM's discretion.
|
||||||
|
|
||||||
Alternatively,
|
Alternatively,
|
||||||
if you know the sigil sequence of a teleportation circle on another plane of
|
if you know the sigil sequence of a teleportation circle on another plane of
|
||||||
existence, this spell can take you to that circle. If the teleportation circle
|
existence, this spell can take you to that circle. If the teleportation circle
|
||||||
is too small to hold all the creatures you transported, they appear in the
|
is too small to hold all the creatures you transported, they appear in the
|
||||||
closest unoccupied spaces next to the circle.
|
closest unoccupied spaces next to the circle.
|
||||||
@@ -261,7 +261,7 @@ class PlaneShift(Spell):
|
|||||||
make a melee spell attack against it. On a hit, the creature must make a
|
make a melee spell attack against it. On a hit, the creature must make a
|
||||||
Charisma saving throw. If the creature fails the save, it is transported to a
|
Charisma saving throw. If the creature fails the save, it is transported to a
|
||||||
random location on the plane of existence you specify. A creature so transported
|
random location on the plane of existence you specify. A creature so transported
|
||||||
must find its own way back to your current plane of existence.
|
must find its own way back to your current plane of existence.
|
||||||
"""
|
"""
|
||||||
name = "Plane Shift"
|
name = "Plane Shift"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -282,8 +282,8 @@ class PlantGrowth(Spell):
|
|||||||
|
|
||||||
If you cast this spell using 1 action, choose a point within range. All normal
|
If you cast this spell using 1 action, choose a point within range. All normal
|
||||||
plants in a 100-foot radius centered on that point become thick and overgrown. A
|
plants in a 100-foot radius centered on that point become thick and overgrown. A
|
||||||
creature moving through the area must spend 4 feet of movement for every 1 foot
|
creature moving through the area must spend 4 feet of movement for every 1 foot
|
||||||
it moves.
|
it moves.
|
||||||
|
|
||||||
You can exclude one or more areas of any size within the spell's
|
You can exclude one or more areas of any size within the spell's
|
||||||
area from being affected.
|
area from being affected.
|
||||||
@@ -310,9 +310,9 @@ class PoisonSpray(Spell):
|
|||||||
puff of noxious gas from your palm. The creature must succeed on a Constitution
|
puff of noxious gas from your palm. The creature must succeed on a Constitution
|
||||||
saving throw or take 1d12 poison damage.
|
saving throw or take 1d12 poison damage.
|
||||||
|
|
||||||
At Higher Levels: This spell's damage
|
**At Higher Levels:** This spell's damage
|
||||||
increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), 17th level
|
increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), 17th level
|
||||||
(4d12).
|
(4d12).
|
||||||
"""
|
"""
|
||||||
name = "Poison Spray"
|
name = "Poison Spray"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -347,12 +347,12 @@ class Polymorph(Spell):
|
|||||||
|
|
||||||
|
|
||||||
The creature is limited in the actions it can perform by the nature of its new
|
The creature is limited in the actions it can perform by the nature of its new
|
||||||
form, and it can't speak, cast spells, or take any other action that requires
|
form, and it can't speak, cast spells, or take any other action that requires
|
||||||
hands or speech.
|
hands or speech.
|
||||||
|
|
||||||
The target's gear melds into the new form. The creature can't
|
The target's gear melds into the new form. The creature can't
|
||||||
activate, use, wield, or otherwise benefit from any of its equipment. This spell
|
activate, use, wield, or otherwise benefit from any of its equipment. This spell
|
||||||
can't affect a target that has 0 hit points.
|
can't affect a target that has 0 hit points.
|
||||||
"""
|
"""
|
||||||
name = "Polymorph"
|
name = "Polymorph"
|
||||||
level = 4
|
level = 4
|
||||||
@@ -404,17 +404,17 @@ class PowerWordKill(Spell):
|
|||||||
class PowerWordPain(Spell):
|
class PowerWordPain(Spell):
|
||||||
"""You speak a word of power that causes waves of intense pain to assail one
|
"""You speak a word of power that causes waves of intense pain to assail one
|
||||||
creature you can see within range. If the target has 100 hit points or fewer, it
|
creature you can see within range. If the target has 100 hit points or fewer, it
|
||||||
is subject to crippling pain. Otherwise, the spell has no effect on it. A
|
is subject to crippling pain. Otherwise, the spell has no effect on it. A
|
||||||
target is also unaffected if it is immune to being charmed.
|
target is also unaffected if it is immune to being charmed.
|
||||||
While the target is
|
While the target is
|
||||||
affected by crippling pain, any speed it has can be no higher than 10 feet. The
|
affected by crippling pain, any speed it has can be no higher than 10 feet. The
|
||||||
target also has disadvantage on attack rolls, ability checks, and saving throws,
|
target also has disadvantage on attack rolls, ability checks, and saving throws,
|
||||||
other than Constitution saving throws. Finally, if the target tries to cast a
|
other than Constitution saving throws. Finally, if the target tries to cast a
|
||||||
spell, it must first succeed on a Constitution saving throw, or the casting
|
spell, it must first succeed on a Constitution saving throw, or the casting
|
||||||
fails and the spell is wasted.
|
fails and the spell is wasted.
|
||||||
A target suffering this pain can make a
|
A target suffering this pain can make a
|
||||||
Constitution saving throw at the end of each of its turns. On a successful save,
|
Constitution saving throw at the end of each of its turns. On a successful save,
|
||||||
the pain ends.
|
the pain ends.
|
||||||
"""
|
"""
|
||||||
name = "Power Word Pain"
|
name = "Power Word Pain"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -449,12 +449,12 @@ class PowerWordStun(Spell):
|
|||||||
|
|
||||||
class PrayerOfHealing(Spell):
|
class PrayerOfHealing(Spell):
|
||||||
"""Up to six creatures of your choice that you can see within range each regain hit
|
"""Up to six creatures of your choice that you can see within range each regain hit
|
||||||
points equal to 2d8 + your spellcasting ability modifier. This spell has no
|
points equal to 2d8 + your spellcasting ability modifier. This spell has no
|
||||||
effect on undead or constructs.
|
effect on undead or constructs.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using a spell slot of 3rd level or higher, the healing increases by 1d8 for each
|
using a spell slot of 3rd level or higher, the healing increases by 1d8 for each
|
||||||
slot level above 2nd.
|
slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Prayer Of Healing"
|
name = "Prayer Of Healing"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -484,7 +484,7 @@ class Prestidigitation(Spell):
|
|||||||
or a symbol appear on an object or a surface for 1 hour.
|
or a symbol appear on an object or a surface for 1 hour.
|
||||||
-You create a
|
-You create a
|
||||||
nonmagical trinket or an illusory image that can fit in your hand and that lasts
|
nonmagical trinket or an illusory image that can fit in your hand and that lasts
|
||||||
until the end of your next turn.
|
until the end of your next turn.
|
||||||
If you cast this spell multiple times, you
|
If you cast this spell multiple times, you
|
||||||
can have up to three of its non-instantaneous effects active at a time, and you
|
can have up to three of its non-instantaneous effects active at a time, and you
|
||||||
can dismiss such an effect as an action.
|
can dismiss such an effect as an action.
|
||||||
@@ -503,7 +503,7 @@ class Prestidigitation(Spell):
|
|||||||
|
|
||||||
class PrimalSavagery(Spell):
|
class PrimalSavagery(Spell):
|
||||||
"""You channel primal magic to cause your teeth or fingernails to sharpen, ready to
|
"""You channel primal magic to cause your teeth or fingernails to sharpen, ready to
|
||||||
deliver a corrosive attack. Make a melee spell attack against one creature
|
deliver a corrosive attack. Make a melee spell attack against one creature
|
||||||
within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you
|
within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you
|
||||||
make the attack, your teeth or fingernails return to normal. The spell's damage
|
make the attack, your teeth or fingernails return to normal. The spell's damage
|
||||||
increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th
|
increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th
|
||||||
@@ -559,7 +559,7 @@ class PrismaticSpray(Spell):
|
|||||||
half as much damage on a successful one.
|
half as much damage on a successful one.
|
||||||
|
|
||||||
4. Green. The target takes 10d6 poison
|
4. Green. The target takes 10d6 poison
|
||||||
damage on a failed save, or half as much damage on a successful one.
|
damage on a failed save, or half as much damage on a successful one.
|
||||||
|
|
||||||
5. Blue.
|
5. Blue.
|
||||||
The target takes 10d6 cold damage on a failed save, or half as much damage on a
|
The target takes 10d6 cold damage on a failed save, or half as much damage on a
|
||||||
@@ -573,9 +573,9 @@ class PrismaticSpray(Spell):
|
|||||||
of both until the target collects three of a kind.
|
of both until the target collects three of a kind.
|
||||||
|
|
||||||
7. Violet. On a failed save,
|
7. Violet. On a failed save,
|
||||||
the target is blinded. It must then make a Wisdom saving throw at the start of
|
the target is blinded. It must then make a Wisdom saving throw at the start of
|
||||||
your next turn. A successful save ends the blindness. If it fails that save, the
|
your next turn. A successful save ends the blindness. If it fails that save, the
|
||||||
creature is transported to another plane of existence of the DM's choosing and
|
creature is transported to another plane of existence of the DM's choosing and
|
||||||
is no longer blinded. (Typically, a creature that is on a plane that isn't its
|
is no longer blinded. (Typically, a creature that is on a plane that isn't its
|
||||||
home plane is banished home, while other creatures are usually cast into the
|
home plane is banished home, while other creatures are usually cast into the
|
||||||
Astral or Ethereal planes.)
|
Astral or Ethereal planes.)
|
||||||
@@ -696,7 +696,7 @@ class ProduceFlame(Spell):
|
|||||||
you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
|
you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
|
||||||
|
|
||||||
At
|
At
|
||||||
Higher Levels: This spell's damage increases by 1d8 when you reach 5th level
|
Higher Levels: This spell's damage increases by 1d8 when you reach 5th level
|
||||||
(2d8), 11th level (3d8), and 17th level (4d8).
|
(2d8), 11th level (3d8), and 17th level (4d8).
|
||||||
"""
|
"""
|
||||||
name = "Produce Flame"
|
name = "Produce Flame"
|
||||||
@@ -722,14 +722,14 @@ class ProgrammedIllusion(Spell):
|
|||||||
condition you specify occurs, the illusion springs into existence and performs
|
condition you specify occurs, the illusion springs into existence and performs
|
||||||
in the manner you described. Once the illusion finishes performing, it
|
in the manner you described. Once the illusion finishes performing, it
|
||||||
disappears and remains dormant for 10 minutes. After this time, the illusion can
|
disappears and remains dormant for 10 minutes. After this time, the illusion can
|
||||||
be activated again.
|
be activated again.
|
||||||
|
|
||||||
The triggering condition can be as general or as detailed
|
The triggering condition can be as general or as detailed
|
||||||
as you like, though it must be based on visual or audible conditions that occur
|
as you like, though it must be based on visual or audible conditions that occur
|
||||||
within 30 feet of the area. For example, you could create an illusion of
|
within 30 feet of the area. For example, you could create an illusion of
|
||||||
yourself to appear and warn off others who attempt to open a trapped door, or
|
yourself to appear and warn off others who attempt to open a trapped door, or
|
||||||
you could set the illusion to trigger only when a creature says the correct word
|
you could set the illusion to trigger only when a creature says the correct word
|
||||||
or phrase.
|
or phrase.
|
||||||
|
|
||||||
Physical interaction with the image reveals it to be an illusion,
|
Physical interaction with the image reveals it to be an illusion,
|
||||||
because things can pass through it. A creature that uses its action to examine
|
because things can pass through it. A creature that uses its action to examine
|
||||||
@@ -754,22 +754,22 @@ class ProjectImage(Spell):
|
|||||||
"""You create an illusory copy of yourself that lasts for the duration.
|
"""You create an illusory copy of yourself that lasts for the duration.
|
||||||
The copy
|
The copy
|
||||||
can appear at any location within range that you have seen before, regardless of
|
can appear at any location within range that you have seen before, regardless of
|
||||||
intervening obstacles. The illusion looks and sounds like you but is
|
intervening obstacles. The illusion looks and sounds like you but is
|
||||||
intangible. If the illusion takes any damage, it disappears, and the spell ends.
|
intangible. If the illusion takes any damage, it disappears, and the spell ends.
|
||||||
|
|
||||||
|
|
||||||
You can use your action to move this illusion up to twice your speed, and make
|
You can use your action to move this illusion up to twice your speed, and make
|
||||||
it gesture, speak, and behave in whatever way you choose. It mimics your
|
it gesture, speak, and behave in whatever way you choose. It mimics your
|
||||||
mannerisms perfectly.
|
mannerisms perfectly.
|
||||||
|
|
||||||
You can see through its eyes and hear through its ears as
|
You can see through its eyes and hear through its ears as
|
||||||
if you were in its space. On your turn as a bonus action, you can switch from
|
if you were in its space. On your turn as a bonus action, you can switch from
|
||||||
using its senses to using your own, or back again. While you are using its
|
using its senses to using your own, or back again. While you are using its
|
||||||
senses, you are blinded and deafened in regard to your own surroundings.
|
senses, you are blinded and deafened in regard to your own surroundings.
|
||||||
|
|
||||||
|
|
||||||
Physical interaction with the image reveals it to be an illusion, because things
|
Physical interaction with the image reveals it to be an illusion, because things
|
||||||
can pass through it. A creature that uses its action to examine the image can
|
can pass through it. A creature that uses its action to examine the image can
|
||||||
determine that it is an illusion with a successful Intelligence (Investigation)
|
determine that it is an illusion with a successful Intelligence (Investigation)
|
||||||
check against your spell save DC. If a creature discerns the illusion for what
|
check against your spell save DC. If a creature discerns the illusion for what
|
||||||
it is, the creature can see through the image, and any noise it makes sounds
|
it is, the creature can see through the image, and any noise it makes sounds
|
||||||
@@ -812,7 +812,7 @@ class ProtectionFromEvilAndGood(Spell):
|
|||||||
have disadvantage on attack rolls against the target. The target also can't be
|
have disadvantage on attack rolls against the target. The target also can't be
|
||||||
charmed, frightened, or possessed by them. If the target is already charmed,
|
charmed, frightened, or possessed by them. If the target is already charmed,
|
||||||
frightened, or possessed by such a creature, the target has advantage on any new
|
frightened, or possessed by such a creature, the target has advantage on any new
|
||||||
saving throw against the relevant effect.
|
saving throw against the relevant effect.
|
||||||
"""
|
"""
|
||||||
name = "Protection From Evil And Good"
|
name = "Protection From Evil And Good"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -828,7 +828,7 @@ class ProtectionFromEvilAndGood(Spell):
|
|||||||
|
|
||||||
class ProtectionFromPoison(Spell):
|
class ProtectionFromPoison(Spell):
|
||||||
"""You touch a creature. If it is poisoned, you neutralize the poison. If more than
|
"""You touch a creature. If it is poisoned, you neutralize the poison. If more than
|
||||||
one poison afflicts the target, you neutralize one poison that you know is
|
one poison afflicts the target, you neutralize one poison that you know is
|
||||||
present, or you neutralize one at random.
|
present, or you neutralize one at random.
|
||||||
|
|
||||||
For the duration, the target has
|
For the duration, the target has
|
||||||
@@ -849,13 +849,13 @@ class ProtectionFromPoison(Spell):
|
|||||||
|
|
||||||
class PsychicScream(Spell):
|
class PsychicScream(Spell):
|
||||||
"""You unleash the power of your mind to blast the intellect of up to ten creatures
|
"""You unleash the power of your mind to blast the intellect of up to ten creatures
|
||||||
of your choice that you can see within range. Creatures that have an
|
of your choice that you can see within range. Creatures that have an
|
||||||
Intelligence score of 2 or lower are unaffected.
|
Intelligence score of 2 or lower are unaffected.
|
||||||
Each target must make an
|
Each target must make an
|
||||||
Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage
|
Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage
|
||||||
and is stunned. On a successful save, a target takes half as much damage and
|
and is stunned. On a successful save, a target takes half as much damage and
|
||||||
isn't stunned. If a target is killed by this damage, its head explodes, assuming
|
isn't stunned. If a target is killed by this damage, its head explodes, assuming
|
||||||
it has one.
|
it has one.
|
||||||
A stunned target can make an Intelligence saving throw at the end
|
A stunned target can make an Intelligence saving throw at the end
|
||||||
of each of its turns. On a successful save, the stunning effect ends.
|
of each of its turns. On a successful save, the stunning effect ends.
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ class RaiseDead(Spell):
|
|||||||
rejoin the body, the creature returns to life with 1 hit point.
|
rejoin the body, the creature returns to life with 1 hit point.
|
||||||
|
|
||||||
This spell also
|
This spell also
|
||||||
neutralizes any poison and cures nonmagical diseases that affected the creature
|
neutralizes any poison and cures nonmagical diseases that affected the creature
|
||||||
at the time it died. This spell doesn't, however, remove magical diseases,
|
at the time it died. This spell doesn't, however, remove magical diseases,
|
||||||
curses, or similar effects; if these aren't first removed prior to casting the
|
curses, or similar effects; if these aren't first removed prior to casting the
|
||||||
spell, they take effect when the creature returns to life. The spell can't
|
spell, they take effect when the creature returns to life. The spell can't
|
||||||
return an undead creature to life.
|
return an undead creature to life.
|
||||||
@@ -19,7 +19,7 @@ class RaiseDead(Spell):
|
|||||||
automatically fails.
|
automatically fails.
|
||||||
|
|
||||||
Coming back from the dead is an ordeal. The target takes a
|
Coming back from the dead is an ordeal. The target takes a
|
||||||
-4 penalty to all attack rolls, saving throws, and ability checks. Every time
|
-4 penalty to all attack rolls, saving throws, and ability checks. Every time
|
||||||
the target finishes a long rest, the penalty is reduced by 1 until it
|
the target finishes a long rest, the penalty is reduced by 1 until it
|
||||||
disappears.
|
disappears.
|
||||||
"""
|
"""
|
||||||
@@ -82,12 +82,12 @@ class RayOfEnfeeblement(Spell):
|
|||||||
|
|
||||||
class RayOfFrost(Spell):
|
class RayOfFrost(Spell):
|
||||||
"""A frigid beam of blue-white light streaks toward a creature within range. Make a
|
"""A frigid beam of blue-white light streaks toward a creature within range. Make a
|
||||||
ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and
|
ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and
|
||||||
its speed is reduced by 10 feet until the start of your next turn.
|
its speed is reduced by 10 feet until the start of your next turn.
|
||||||
|
|
||||||
At Higher
|
At Higher
|
||||||
Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th
|
Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th
|
||||||
level (3d8), and 17th level (4d8).
|
level (3d8), and 17th level (4d8).
|
||||||
"""
|
"""
|
||||||
name = "Ray Of Frost"
|
name = "Ray Of Frost"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -106,10 +106,10 @@ class RayOfSickness(Spell):
|
|||||||
|
|
||||||
Make a ranged spell attack against the target. On a hit, the target takes 2d8
|
Make a ranged spell attack against the target. On a hit, the target takes 2d8
|
||||||
poison damage and must make a Constitution saving throw. On a failed save, it is
|
poison damage and must make a Constitution saving throw. On a failed save, it is
|
||||||
also poisoned until the end of your next turn.
|
also poisoned until the end of your next turn.
|
||||||
|
|
||||||
At Higher Levels: When you cast
|
**At Higher Levels:** When you cast
|
||||||
this spell using a spell slot of 2nd level or higher, the damage increases by
|
this spell using a spell slot of 2nd level or higher, the damage increases by
|
||||||
1d8 for each slot level above 1st.
|
1d8 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Ray Of Sickness"
|
name = "Ray Of Sickness"
|
||||||
@@ -128,12 +128,12 @@ class Regenerate(Spell):
|
|||||||
"""You touch a creature and stimulate its natural healing ability.
|
"""You touch a creature and stimulate its natural healing ability.
|
||||||
The target
|
The target
|
||||||
regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1
|
regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1
|
||||||
hit point at the start of each of its turns (10 hit points each minute).
|
hit point at the start of each of its turns (10 hit points each minute).
|
||||||
|
|
||||||
The
|
The
|
||||||
target's severed body members (fingers, legs, tails, and so on), if any, are
|
target's severed body members (fingers, legs, tails, and so on), if any, are
|
||||||
restored after 2 minutes. If you have the severed part and hold it to the stump,
|
restored after 2 minutes. If you have the severed part and hold it to the stump,
|
||||||
the spell instantaneously causes the limb to knit to the stump.
|
the spell instantaneously causes the limb to knit to the stump.
|
||||||
"""
|
"""
|
||||||
name = "Regenerate"
|
name = "Regenerate"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -176,10 +176,10 @@ class Reincarnate(Spell):
|
|||||||
69-76 Halfling, stout
|
69-76 Halfling, stout
|
||||||
77-96 Human
|
77-96 Human
|
||||||
97-00
|
97-00
|
||||||
Tiefling
|
Tiefling
|
||||||
|
|
||||||
The reincarnated creature recalls its former life and experiences. It
|
The reincarnated creature recalls its former life and experiences. It
|
||||||
retains the capabilities it had in its original form, except it exchanges its
|
retains the capabilities it had in its original form, except it exchanges its
|
||||||
original race for the new one and changes its racial traits accordingly.
|
original race for the new one and changes its racial traits accordingly.
|
||||||
"""
|
"""
|
||||||
name = "Reincarnate"
|
name = "Reincarnate"
|
||||||
@@ -196,7 +196,7 @@ class Reincarnate(Spell):
|
|||||||
|
|
||||||
class RemoveCurse(Spell):
|
class RemoveCurse(Spell):
|
||||||
"""At your touch, all curses affecting one creature or object end. If the object is
|
"""At your touch, all curses affecting one creature or object end. If the object is
|
||||||
a cursed magic item, its curse remains, but the spell breaks its owner's
|
a cursed magic item, its curse remains, but the spell breaks its owner's
|
||||||
attunement to the object so it can be removed or discarded.
|
attunement to the object so it can be removed or discarded.
|
||||||
"""
|
"""
|
||||||
name = "Remove Curse"
|
name = "Remove Curse"
|
||||||
@@ -236,7 +236,7 @@ class Resurrection(Spell):
|
|||||||
This spell neutralizes any
|
This spell neutralizes any
|
||||||
poisons and cures normal diseases afflicting the creature when it died. It
|
poisons and cures normal diseases afflicting the creature when it died. It
|
||||||
doesn't, however, remove magical diseases, curses, and the like; if such affects
|
doesn't, however, remove magical diseases, curses, and the like; if such affects
|
||||||
aren't removed prior to casting the spell, they afflict the target on its
|
aren't removed prior to casting the spell, they afflict the target on its
|
||||||
return to life.
|
return to life.
|
||||||
|
|
||||||
This spell closes all mortal wounds and restores any missing
|
This spell closes all mortal wounds and restores any missing
|
||||||
@@ -248,9 +248,9 @@ class Resurrection(Spell):
|
|||||||
|
|
||||||
|
|
||||||
Casting this spell to restore life to a creature that has been dead for one year
|
Casting this spell to restore life to a creature that has been dead for one year
|
||||||
or longer taxes you greatly. Until you finish a long rest, you can't cast
|
or longer taxes you greatly. Until you finish a long rest, you can't cast
|
||||||
spells again, and you have disadvantage on all attack rolls, ability checks, and
|
spells again, and you have disadvantage on all attack rolls, ability checks, and
|
||||||
saving throws.
|
saving throws.
|
||||||
"""
|
"""
|
||||||
name = "Resurrection"
|
name = "Resurrection"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -266,9 +266,9 @@ class Resurrection(Spell):
|
|||||||
|
|
||||||
class ReverseGravity(Spell):
|
class ReverseGravity(Spell):
|
||||||
"""This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered
|
"""This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered
|
||||||
on a point within range.
|
on a point within range.
|
||||||
All creatures and objects that aren't somehow anchored
|
All creatures and objects that aren't somehow anchored
|
||||||
to the ground in the area fall upward and reach the top of the area when you
|
to the ground in the area fall upward and reach the top of the area when you
|
||||||
cast this spell. A creature can make a Dexterity saving throw to grab onto a
|
cast this spell. A creature can make a Dexterity saving throw to grab onto a
|
||||||
fixed object it can reach, thus avoiding the fall.
|
fixed object it can reach, thus avoiding the fall.
|
||||||
|
|
||||||
@@ -295,7 +295,7 @@ class ReverseGravity(Spell):
|
|||||||
|
|
||||||
class Revivify(Spell):
|
class Revivify(Spell):
|
||||||
"""You touch a creature that has died within the last minute. That creature returns
|
"""You touch a creature that has died within the last minute. That creature returns
|
||||||
to life with 1 hit point. This spell can't return to life a creature that has
|
to life with 1 hit point. This spell can't return to life a creature that has
|
||||||
died of old age, nor can it restore any missing body parts.
|
died of old age, nor can it restore any missing body parts.
|
||||||
"""
|
"""
|
||||||
name = "Revivify"
|
name = "Revivify"
|
||||||
@@ -323,7 +323,7 @@ class RopeTrick(Spell):
|
|||||||
|
|
||||||
Attacks and spells can't cross
|
Attacks and spells can't cross
|
||||||
through the entrance into or out of the extradimensional space, but those inside
|
through the entrance into or out of the extradimensional space, but those inside
|
||||||
can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
|
can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
|
||||||
|
|
||||||
|
|
||||||
Anything inside the extradimensional space drops out when the spell ends.
|
Anything inside the extradimensional space drops out when the spell ends.
|
||||||
|
|||||||
+104
-103
@@ -6,8 +6,8 @@ class SacredFlame(Spell):
|
|||||||
target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The
|
target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The
|
||||||
target gains no benefit from cover for this saving throw.
|
target gains no benefit from cover for this saving throw.
|
||||||
|
|
||||||
At Higher Levels: The
|
**At Higher Levels:** The
|
||||||
spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level
|
spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level
|
||||||
(3d8), and 17th level (4d8).
|
(3d8), and 17th level (4d8).
|
||||||
"""
|
"""
|
||||||
name = "Sacred Flame"
|
name = "Sacred Flame"
|
||||||
@@ -50,7 +50,7 @@ class Scatter(Spell):
|
|||||||
"""The air quivers around up to five creatures of your choice that you can see
|
"""The air quivers around up to five creatures of your choice that you can see
|
||||||
within range. An unwilling creature must succeed on a Wisdom saving throw to
|
within range. An unwilling creature must succeed on a Wisdom saving throw to
|
||||||
resist this spell. You teleport each affected target to an unoccupied space that
|
resist this spell. You teleport each affected target to an unoccupied space that
|
||||||
you can see within 120 feet of you. That space must be on the ground or on a
|
you can see within 120 feet of you. That space must be on the ground or on a
|
||||||
floor.
|
floor.
|
||||||
"""
|
"""
|
||||||
name = "Scatter"
|
name = "Scatter"
|
||||||
@@ -70,7 +70,7 @@ class ScorchingRay(Spell):
|
|||||||
hurl them at one target or several. Make a ranged spell attack for each ray. On
|
hurl them at one target or several. Make a ranged spell attack for each ray. On
|
||||||
a hit, the target takes 2d6 fire damage.
|
a hit, the target takes 2d6 fire damage.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this
|
||||||
spell using a spell slot of 3rd level or higher, you create one additional ray
|
spell using a spell slot of 3rd level or higher, you create one additional ray
|
||||||
for each slot level above 2nd.
|
for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -225,7 +225,7 @@ class Seeming(Spell):
|
|||||||
|
|
||||||
class Sending(Spell):
|
class Sending(Spell):
|
||||||
"""You send a short message of twenty-five words or less to a creature with you are
|
"""You send a short message of twenty-five words or less to a creature with you are
|
||||||
familiar. The creature hears the message in its mind, regonizes you as the
|
familiar. The creature hears the message in its mind, regonizes you as the
|
||||||
sender if it knows you, and can answer in a like manner immediately. The spell
|
sender if it knows you, and can answer in a like manner immediately. The spell
|
||||||
enables creatures with Intelligence scores of at least 1 to understand the
|
enables creatures with Intelligence scores of at least 1 to understand the
|
||||||
meaning of your message.
|
meaning of your message.
|
||||||
@@ -248,17 +248,17 @@ class Sending(Spell):
|
|||||||
|
|
||||||
class Sequester(Spell):
|
class Sequester(Spell):
|
||||||
"""By means of this spell, a willing creature of an object can be hidden away, safe
|
"""By means of this spell, a willing creature of an object can be hidden away, safe
|
||||||
from detection for the duration.
|
from detection for the duration.
|
||||||
When you cast the spell and touch the target,
|
When you cast the spell and touch the target,
|
||||||
it becomes invisible and can't be targeted by divination spells or perceived
|
it becomes invisible and can't be targeted by divination spells or perceived
|
||||||
through scrying sensors created by the divination of spells.
|
through scrying sensors created by the divination of spells.
|
||||||
|
|
||||||
If the target is a
|
If the target is a
|
||||||
crreature, it falls into a state of suspended animation. Time ceases to flow
|
crreature, it falls into a state of suspended animation. Time ceases to flow
|
||||||
for it, and it doesn't grow older.
|
for it, and it doesn't grow older.
|
||||||
|
|
||||||
You can set a condition for the spell to end
|
You can set a condition for the spell to end
|
||||||
early. The condition can be anything you choose, but it must occur or be
|
early. The condition can be anything you choose, but it must occur or be
|
||||||
visible within 1 mile of the target. Examples include after 1,000 years or when
|
visible within 1 mile of the target. Examples include after 1,000 years or when
|
||||||
the tarrasque awakes. This spells also ends if the target takes any damage.
|
the tarrasque awakes. This spells also ends if the target takes any damage.
|
||||||
"""
|
"""
|
||||||
@@ -278,18 +278,18 @@ class ShadowBlade(Spell):
|
|||||||
"""You weave together threads of shadow to create a sword of solidified gloom in
|
"""You weave together threads of shadow to create a sword of solidified gloom in
|
||||||
your hand. This magic sword lasts until the spell ends. It counts as a simple
|
your hand. This magic sword lasts until the spell ends. It counts as a simple
|
||||||
melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit
|
melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit
|
||||||
and has the finesse, light, and thrown properties (range 20/60). In addition,
|
and has the finesse, light, and thrown properties (range 20/60). In addition,
|
||||||
when you use the sword to attack a target that is in dim light or darkness, you
|
when you use the sword to attack a target that is in dim light or darkness, you
|
||||||
make the attack roll with advantage.
|
make the attack roll with advantage.
|
||||||
If you drop the weapon or throw it, it
|
If you drop the weapon or throw it, it
|
||||||
dissipates at the end of the turn. Thereafter, while the spell persists, you can
|
dissipates at the end of the turn. Thereafter, while the spell persists, you can
|
||||||
use a bonus action to cause the sword to reappear in your hand.
|
use a bonus action to cause the sword to reappear in your hand.
|
||||||
|
|
||||||
At Higher
|
At Higher
|
||||||
Levels: When you cast this spell using a 3rd- or 4th-level spell slot, the
|
Levels: When you cast this spell using a 3rd- or 4th-level spell slot, the
|
||||||
damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot,
|
damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot,
|
||||||
the damage increases to 4d8. When you cast it using a spell slot of 7th level or
|
the damage increases to 4d8. When you cast it using a spell slot of 7th level or
|
||||||
higher, the damage increases to 5d8.
|
higher, the damage increases to 5d8.
|
||||||
"""
|
"""
|
||||||
name = "Shadow Blade"
|
name = "Shadow Blade"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -305,7 +305,7 @@ class ShadowBlade(Spell):
|
|||||||
|
|
||||||
class ShadowOfMoil(Spell):
|
class ShadowOfMoil(Spell):
|
||||||
"""Flame-like shadows wreathe your body until the spell ends, causing you to become
|
"""Flame-like shadows wreathe your body until the spell ends, causing you to become
|
||||||
heavily obscured to others. The shadows turn dim light within 10 feet of you
|
heavily obscured to others. The shadows turn dim light within 10 feet of you
|
||||||
into darkness, and bright light in the same area to dim light.
|
into darkness, and bright light in the same area to dim light.
|
||||||
Until the spell
|
Until the spell
|
||||||
ends, you have resistance to radiant damage. In addition, whenever a creature
|
ends, you have resistance to radiant damage. In addition, whenever a creature
|
||||||
@@ -326,12 +326,12 @@ class ShadowOfMoil(Spell):
|
|||||||
|
|
||||||
class ShapeWater(Spell):
|
class ShapeWater(Spell):
|
||||||
"""You choose an area of water that you can see within range and that fits within a
|
"""You choose an area of water that you can see within range and that fits within a
|
||||||
5-foot cube.
|
5-foot cube.
|
||||||
You manipulate it in one of the following ways:
|
You manipulate it in one of the following ways:
|
||||||
|
|
||||||
- You
|
- You
|
||||||
instantaneously move or otherwise change the flow of the water as you direct, up
|
instantaneously move or otherwise change the flow of the water as you direct, up
|
||||||
to 5 feet in any direction. This movement doesn't have enough force to cause
|
to 5 feet in any direction. This movement doesn't have enough force to cause
|
||||||
damage.
|
damage.
|
||||||
|
|
||||||
- You cause the water to form into simple shapes and animate at your
|
- You cause the water to form into simple shapes and animate at your
|
||||||
@@ -339,13 +339,13 @@ class ShapeWater(Spell):
|
|||||||
|
|
||||||
- You change the water's color or
|
- You change the water's color or
|
||||||
opacity. The water must be changed in the same way throughout. This change lasts
|
opacity. The water must be changed in the same way throughout. This change lasts
|
||||||
for 1 hour.
|
for 1 hour.
|
||||||
|
|
||||||
- You freeze the water, provided that there are no crea- tures in
|
- You freeze the water, provided that there are no crea- tures in
|
||||||
it. The water unfreezes in 1 hour.
|
it. The water unfreezes in 1 hour.
|
||||||
If you cast this spell multiple times, you
|
If you cast this spell multiple times, you
|
||||||
can have no more than two of its non-instantaneous effects active at a time, and
|
can have no more than two of its non-instantaneous effects active at a time, and
|
||||||
you can dismiss such an effect as an action.
|
you can dismiss such an effect as an action.
|
||||||
"""
|
"""
|
||||||
name = "Shape Water"
|
name = "Shape Water"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -376,30 +376,30 @@ class Shapechange(Spell):
|
|||||||
yours. You can't use any legendary actions or lair actions of the new form.
|
yours. You can't use any legendary actions or lair actions of the new form.
|
||||||
|
|
||||||
You
|
You
|
||||||
assume the hit points and Hit Dice of the new form. When you revert to your
|
assume the hit points and Hit Dice of the new form. When you revert to your
|
||||||
normal, you return to the number of hit points you had before you transformed.
|
normal, you return to the number of hit points you had before you transformed.
|
||||||
If you revert as a result of dropping to 0 hit points, any excess damage carries
|
If you revert as a result of dropping to 0 hit points, any excess damage carries
|
||||||
over to your normal form. As long as the excess damage doesn't reduce your
|
over to your normal form. As long as the excess damage doesn't reduce your
|
||||||
normal form to 0 hitpoints, you aren't knocked unconscious.
|
normal form to 0 hitpoints, you aren't knocked unconscious.
|
||||||
|
|
||||||
You retain the
|
You retain the
|
||||||
benefit of any features from your class, race, or other source and can use them,
|
benefit of any features from your class, race, or other source and can use them,
|
||||||
provided that your new form is physically capable of doing so. You can't use
|
provided that your new form is physically capable of doing so. You can't use
|
||||||
any special senses you have (for example, darkvision) unless your new form also
|
any special senses you have (for example, darkvision) unless your new form also
|
||||||
has that sense. You can only speak if the creature can normally speak.
|
has that sense. You can only speak if the creature can normally speak.
|
||||||
|
|
||||||
When you
|
When you
|
||||||
transform, you choose whether your equipment falls to the ground, merges into
|
transform, you choose whether your equipment falls to the ground, merges into
|
||||||
the new form, or is worn by it. Worn equipment functions as normal. The DM
|
the new form, or is worn by it. Worn equipment functions as normal. The DM
|
||||||
determines whether it is practical for the new form to wear a piece of
|
determines whether it is practical for the new form to wear a piece of
|
||||||
equipment, based on the creature's shape and size. Your equipment doesn't change
|
equipment, based on the creature's shape and size. Your equipment doesn't change
|
||||||
shape or size to match the new form, and any equipment that the new form can't
|
shape or size to match the new form, and any equipment that the new form can't
|
||||||
wear must either fall to the ground or merge into your new form. Equipment that
|
wear must either fall to the ground or merge into your new form. Equipment that
|
||||||
merges has no effect in that state.
|
merges has no effect in that state.
|
||||||
|
|
||||||
During this spell's duration, you can use
|
During this spell's duration, you can use
|
||||||
your action to assume a different form following the same restrictions and rules
|
your action to assume a different form following the same restrictions and rules
|
||||||
for the original form, with one exception: if your new form has more hit pints
|
for the original form, with one exception: if your new form has more hit pints
|
||||||
than your current one, your hit points remain at their current value.
|
than your current one, your hit points remain at their current value.
|
||||||
"""
|
"""
|
||||||
name = "Shapechange"
|
name = "Shapechange"
|
||||||
@@ -415,19 +415,21 @@ class Shapechange(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Shatter(Spell):
|
class Shatter(Spell):
|
||||||
"""A sudden loud ringing noise, painfully intense, erupts from a point of your
|
"""A sudden loud ringing noise, painfully intense, erupts from a point
|
||||||
choice within range. Each creature in a 10-foot-radius sphere centered on that
|
of your choice within range. Each creature in a 10-foot-radius
|
||||||
point must make a Constitution saving throw. A creature takes 3d8 thunder damage
|
sphere centered on that point must make a Constitution saving
|
||||||
on a failed save, or half as much damage on a successful one. A creature made
|
throw. A creature takes 3d8 thunder damage on a failed save, or
|
||||||
of inorganic material such as stone, crystal, or metal has disadvantage on this
|
half as much damage on a successful one. A creature made of
|
||||||
saving throw.
|
inorganic material such as stone, crystal, or metal has
|
||||||
|
disadvantage on this saving throw.
|
||||||
|
|
||||||
A nonmagical object that isn't being worn or carried also takes
|
A nonmagical object that isn't being worn or carried also takes
|
||||||
the damage if it's in the spell's area.
|
the damage if it's in the spell's area.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for
|
of 3rd level or higher, the damage increases by 1d8 for each slot
|
||||||
each slot level above 2nd.
|
level above 2nd.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shatter"
|
name = "Shatter"
|
||||||
level = 2
|
level = 2
|
||||||
@@ -442,16 +444,15 @@ class Shatter(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Shield(Spell):
|
class Shield(Spell):
|
||||||
"""Reaction trigger: You are hit by an attack or targeted by the magic missile
|
"""An invisible barrier of magical force appears and protects
|
||||||
spell
|
you. Until the start of your next turn, you have a +5 bonus to AC,
|
||||||
|
including against the triggering attack, and you take no damage
|
||||||
|
from *magic missile*.
|
||||||
|
|
||||||
An invisible barrier of magical force appears and protects you. Until the
|
|
||||||
start of your next turn, you have a +5 bonus to AC, including against the
|
|
||||||
triggering attack, and you take no damage from magic missile.
|
|
||||||
"""
|
"""
|
||||||
name = "Shield"
|
name = "Shield"
|
||||||
level = 1
|
level = 1
|
||||||
casting_time = "Special"
|
casting_time = "1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell."
|
||||||
casting_range = "Self"
|
casting_range = "Self"
|
||||||
components = ('V', 'S')
|
components = ('V', 'S')
|
||||||
materials = """"""
|
materials = """"""
|
||||||
@@ -463,7 +464,7 @@ class Shield(Spell):
|
|||||||
|
|
||||||
class ShieldOfFaith(Spell):
|
class ShieldOfFaith(Spell):
|
||||||
"""A shimmering field appears and surrounds a creature of your choice within range,
|
"""A shimmering field appears and surrounds a creature of your choice within range,
|
||||||
granting it a +2 bonus to AC for the duration.
|
granting it a +2 bonus to AC for the duration.
|
||||||
"""
|
"""
|
||||||
name = "Shield Of Faith"
|
name = "Shield Of Faith"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -482,7 +483,7 @@ class Shillelagh(Spell):
|
|||||||
power.
|
power.
|
||||||
For the duration, you can use your spellcasting ability instead of
|
For the duration, you can use your spellcasting ability instead of
|
||||||
Strength for the attack and damage rolls of melee attacks using that weapon, and
|
Strength for the attack and damage rolls of melee attacks using that weapon, and
|
||||||
the weapon's damage die becomes a d8. The weapon also becomes magical, if it
|
the weapon's damage die becomes a d8. The weapon also becomes magical, if it
|
||||||
isn't already. The spell ends if you cast it again or if you let go of the
|
isn't already. The spell ends if you cast it again or if you let go of the
|
||||||
weapon
|
weapon
|
||||||
"""
|
"""
|
||||||
@@ -506,8 +507,8 @@ class ShockingGrasp(Spell):
|
|||||||
takes 1d8 lightning damage, and it can't take reactions until the start of its
|
takes 1d8 lightning damage, and it can't take reactions until the start of its
|
||||||
next turn.
|
next turn.
|
||||||
|
|
||||||
At Higher Levels: The spell's damage increases by 1d8 when you reach
|
**At Higher Levels:** The spell's damage increases by 1d8 when you reach
|
||||||
5th level (2d8), 11th level (3d8), and 17th level (4d8).
|
5th level (2d8), 11th level (3d8), and 17th level (4d8).
|
||||||
"""
|
"""
|
||||||
name = "Shocking Grasp"
|
name = "Shocking Grasp"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -527,7 +528,7 @@ class SickeningRadiance(Spell):
|
|||||||
the spell ends.
|
the spell ends.
|
||||||
When a creature moves into the spell's area for the first time
|
When a creature moves into the spell's area for the first time
|
||||||
on a turn or starts its turn there, that creature must succeed on a Constitution
|
on a turn or starts its turn there, that creature must succeed on a Constitution
|
||||||
saving throw or take 4d10 radiant damage, and it suffers one level of
|
saving throw or take 4d10 radiant damage, and it suffers one level of
|
||||||
exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes
|
exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes
|
||||||
it impossible for the creature to benefit from being invisible. The light and
|
it impossible for the creature to benefit from being invisible. The light and
|
||||||
any levels of exhaustion caused by this spell go away when the spell ends.
|
any levels of exhaustion caused by this spell go away when the spell ends.
|
||||||
@@ -579,7 +580,7 @@ class SilentImage(Spell):
|
|||||||
reveals it to be an illusion, because things can pass through it. A creature
|
reveals it to be an illusion, because things can pass through it. A creature
|
||||||
that uses its action to examine the image can determine that it is an illusion
|
that uses its action to examine the image can determine that it is an illusion
|
||||||
with a successful Intelligence (Investigation) check against your spell save DC.
|
with a successful Intelligence (Investigation) check against your spell save DC.
|
||||||
If a creature discerns the illusion for what it is, the creature can see
|
If a creature discerns the illusion for what it is, the creature can see
|
||||||
through the image.
|
through the image.
|
||||||
"""
|
"""
|
||||||
name = "Silent Image"
|
name = "Silent Image"
|
||||||
@@ -598,9 +599,9 @@ class Simulacrum(Spell):
|
|||||||
"""You shape an illusory duplicate of one beast or humanoid that is within range
|
"""You shape an illusory duplicate of one beast or humanoid that is within range
|
||||||
for the entire casting time of the spell.
|
for the entire casting time of the spell.
|
||||||
The duplicate is a creature, partially
|
The duplicate is a creature, partially
|
||||||
real and formed from ice or snow, and it can take actions and otherwise be
|
real and formed from ice or snow, and it can take actions and otherwise be
|
||||||
affected as a normal creature. It appears to be the same as the original, but it
|
affected as a normal creature. It appears to be the same as the original, but it
|
||||||
has half the creature's hit point maximum and is formed without any equipment.
|
has half the creature's hit point maximum and is formed without any equipment.
|
||||||
Otherwise, the illusion uses all the statistics of the creature it duplicates.
|
Otherwise, the illusion uses all the statistics of the creature it duplicates.
|
||||||
|
|
||||||
|
|
||||||
@@ -673,21 +674,21 @@ class Sleep(Spell):
|
|||||||
"""This spell sends creatures into a magical slumber. Roll 5d8, the total is how
|
"""This spell sends creatures into a magical slumber. Roll 5d8, the total is how
|
||||||
many hit points of creatures this spell can affect. Creatures within 20 feet of
|
many hit points of creatures this spell can affect. Creatures within 20 feet of
|
||||||
a point you choose within range are affected in ascending order of their current
|
a point you choose within range are affected in ascending order of their current
|
||||||
hit points (ignoring unconscious creatures).
|
hit points (ignoring unconscious creatures).
|
||||||
|
|
||||||
Starting with the creature that
|
Starting with the creature that
|
||||||
has the lowest current hit points, each creature affected by this spell falls
|
has the lowest current hit points, each creature affected by this spell falls
|
||||||
unconscious until the spell ends, the sleeper takes damage, or someone uses an
|
unconscious until the spell ends, the sleeper takes damage, or someone uses an
|
||||||
action to shake or slap the sleeper awake. Subtract each creature's hit points
|
action to shake or slap the sleeper awake. Subtract each creature's hit points
|
||||||
from the total before moving on to the creature with the next lowest hit points.
|
from the total before moving on to the creature with the next lowest hit points.
|
||||||
A creature's hit points must be equal to or less than the remaining total for
|
A creature's hit points must be equal to or less than the remaining total for
|
||||||
that creature to be affected.
|
that creature to be affected.
|
||||||
Undead and creatures immune to being charmed
|
Undead and creatures immune to being charmed
|
||||||
aren't affected by this spell.
|
aren't affected by this spell.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
**At Higher Levels:** When you cast this spell using
|
||||||
a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level
|
a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level
|
||||||
above 1st.
|
above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Sleep"
|
name = "Sleep"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -736,17 +737,17 @@ class Slow(Spell):
|
|||||||
An affected target's speed is halved, it takes
|
An affected target's speed is halved, it takes
|
||||||
a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On
|
a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On
|
||||||
its turn, it can use either an action or a bonus action, not both. Regardless of
|
its turn, it can use either an action or a bonus action, not both. Regardless of
|
||||||
the creature's abilities or magic items, it can't make more than one melee or
|
the creature's abilities or magic items, it can't make more than one melee or
|
||||||
ranged attack during its turn.
|
ranged attack during its turn.
|
||||||
|
|
||||||
If the creature attempts to cast a spell with a
|
If the creature attempts to cast a spell with a
|
||||||
casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take
|
casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take
|
||||||
effect until the creature's next turn, and the creature must use its action on
|
effect until the creature's next turn, and the creature must use its action on
|
||||||
that turn to complete the spell. If it can't, the spell is wasted.
|
that turn to complete the spell. If it can't, the spell is wasted.
|
||||||
|
|
||||||
A creature
|
A creature
|
||||||
affected by this spell makes another Wisdom saving throw at the end of its turn.
|
affected by this spell makes another Wisdom saving throw at the end of its turn.
|
||||||
On a successful save, the effect ends for it.
|
On a successful save, the effect ends for it.
|
||||||
"""
|
"""
|
||||||
name = "Slow"
|
name = "Slow"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -762,7 +763,7 @@ class Slow(Spell):
|
|||||||
|
|
||||||
class Snare(Spell):
|
class Snare(Spell):
|
||||||
"""As you cast this spell, you use the rope to create a circle with a 5-foot radius
|
"""As you cast this spell, you use the rope to create a circle with a 5-foot radius
|
||||||
on the ground or the floor. When you finish casting, the rope disappears and
|
on the ground or the floor. When you finish casting, the rope disappears and
|
||||||
the circle becomes a magic trap.
|
the circle becomes a magic trap.
|
||||||
This trap is nearly invisible, requiring a
|
This trap is nearly invisible, requiring a
|
||||||
successful Intelligence (Investigation) check against your spell save DC to be
|
successful Intelligence (Investigation) check against your spell save DC to be
|
||||||
@@ -774,11 +775,11 @@ class Snare(Spell):
|
|||||||
there until the spell ends.
|
there until the spell ends.
|
||||||
A restrained creature can make a Dexterity saving
|
A restrained creature can make a Dexterity saving
|
||||||
throw at the end of each of its turns, ending the effect on itself on a success.
|
throw at the end of each of its turns, ending the effect on itself on a success.
|
||||||
Alternatively, the creature or someone else who can reach it can use an action
|
Alternatively, the creature or someone else who can reach it can use an action
|
||||||
to make an Intelligence (Arcana) check against your spell save DC. On a success,
|
to make an Intelligence (Arcana) check against your spell save DC. On a success,
|
||||||
the restrained effect ends.
|
the restrained effect ends.
|
||||||
After the trap is triggered, the spell ends when no
|
After the trap is triggered, the spell ends when no
|
||||||
creature is restrained by it.
|
creature is restrained by it.
|
||||||
"""
|
"""
|
||||||
name = "Snare"
|
name = "Snare"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -829,16 +830,16 @@ class SoulCage(Spell):
|
|||||||
You can use a bonus action to drain vigor from the soul and regain 2d8 hit
|
You can use a bonus action to drain vigor from the soul and regain 2d8 hit
|
||||||
points.
|
points.
|
||||||
Query Soul. You ask the soul a question (no action required) and receive
|
Query Soul. You ask the soul a question (no action required) and receive
|
||||||
a brief telepathic answer, which you can understand regardless of the language
|
a brief telepathic answer, which you can understand regardless of the language
|
||||||
used. The soul knows only what it knew in life, but it must answer you
|
used. The soul knows only what it knew in life, but it must answer you
|
||||||
truthfully and to the best of its ability. The answer is no more than a sentence
|
truthfully and to the best of its ability. The answer is no more than a sentence
|
||||||
or two and might be cryptic.
|
or two and might be cryptic.
|
||||||
Borrow Experience. You can use a bonus action to
|
Borrow Experience. You can use a bonus action to
|
||||||
bolster yourself with the soul's life experience, making your next attack roll,
|
bolster yourself with the soul's life experience, making your next attack roll,
|
||||||
ability check, or saving throw with advantage. If you don't use this benefit
|
ability check, or saving throw with advantage. If you don't use this benefit
|
||||||
before the start of your next turn, it is lost.
|
before the start of your next turn, it is lost.
|
||||||
Eyes of the Dead. You can use an
|
Eyes of the Dead. You can use an
|
||||||
action to name a place the humanoid saw in life, which creates an invisible
|
action to name a place the humanoid saw in life, which creates an invisible
|
||||||
sensor somewhere in that place if it is on the plane of existence you're
|
sensor somewhere in that place if it is on the plane of existence you're
|
||||||
currently on. The sensor remains for as long as you concentrate, up to 10
|
currently on. The sensor remains for as long as you concentrate, up to 10
|
||||||
minutes (as if you were concentrating on a spell). You receive visual and
|
minutes (as if you were concentrating on a spell). You receive visual and
|
||||||
@@ -904,7 +905,7 @@ class SpeakWithDead(Spell):
|
|||||||
target of this spell within the last 10 days.
|
target of this spell within the last 10 days.
|
||||||
|
|
||||||
Until the spell ends, you can ask
|
Until the spell ends, you can ask
|
||||||
the corpse up to five questions. The corpse knows only what it knew in life,
|
the corpse up to five questions. The corpse knows only what it knew in life,
|
||||||
including the languages it knew. Answers are usually brief, cryptic, or
|
including the languages it knew. Answers are usually brief, cryptic, or
|
||||||
repetitive, and the corpse is under no compulsion to offer a truthful answer if
|
repetitive, and the corpse is under no compulsion to offer a truthful answer if
|
||||||
you are hostile to it or it recognizes you as an enemy. This spell doesn't
|
you are hostile to it or it recognizes you as an enemy. This spell doesn't
|
||||||
@@ -927,13 +928,13 @@ class SpeakWithDead(Spell):
|
|||||||
class SpeakWithPlants(Spell):
|
class SpeakWithPlants(Spell):
|
||||||
"""You imbue plants within 30 feet of you with limited sentience and animation,
|
"""You imbue plants within 30 feet of you with limited sentience and animation,
|
||||||
giving them the ability to communicate with you and follow your simple commands.
|
giving them the ability to communicate with you and follow your simple commands.
|
||||||
You can question plants about events in the spell's area within the past day,
|
You can question plants about events in the spell's area within the past day,
|
||||||
gaining information about creatures that have passed, weather, and other
|
gaining information about creatures that have passed, weather, and other
|
||||||
circumstances.
|
circumstances.
|
||||||
|
|
||||||
You can also turn difficult terrain caused by plant growth (such
|
You can also turn difficult terrain caused by plant growth (such
|
||||||
as thickets and undergrowth) into ordinary terrain that lasts for the duration.
|
as thickets and undergrowth) into ordinary terrain that lasts for the duration.
|
||||||
Or you can turn ordinary terrain where plants are present into difficult
|
Or you can turn ordinary terrain where plants are present into difficult
|
||||||
terrain that lasts for the duration, causing vines and branches to hinder
|
terrain that lasts for the duration, causing vines and branches to hinder
|
||||||
pursuers, for example.
|
pursuers, for example.
|
||||||
|
|
||||||
@@ -1037,18 +1038,18 @@ class SpiritualWeapon(Spell):
|
|||||||
or until you cast this spell again.
|
or until you cast this spell again.
|
||||||
When you cast the spell, you can make a
|
When you cast the spell, you can make a
|
||||||
melee spell attack against a creature within 5 feet of the weapon. On a hit, the
|
melee spell attack against a creature within 5 feet of the weapon. On a hit, the
|
||||||
target takes force damage equal to 1d8 + your spellcasting ability modifier.
|
target takes force damage equal to 1d8 + your spellcasting ability modifier.
|
||||||
|
|
||||||
|
|
||||||
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat
|
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat
|
||||||
the attack against a creature within 5 feet of it.
|
the attack against a creature within 5 feet of it.
|
||||||
|
|
||||||
The weapon can take
|
The weapon can take
|
||||||
whatever form you choose. Clerics of deities who are associated with a
|
whatever form you choose. Clerics of deities who are associated with a
|
||||||
particular weapon (as St. Cuthbert is known for his mace and Thor for his
|
particular weapon (as St. Cuthbert is known for his mace and Thor for his
|
||||||
hammer) make this spell's effect resemble that weapon.
|
hammer) make this spell's effect resemble that weapon.
|
||||||
|
|
||||||
At Higher Levels: When
|
**At Higher Levels:** When
|
||||||
you cast this spell using a spell slot of 3rd level or higher, the damage
|
you cast this spell using a spell slot of 3rd level or higher, the damage
|
||||||
increases by 1d8 for every two slot levels above the 2nd.
|
increases by 1d8 for every two slot levels above the 2nd.
|
||||||
"""
|
"""
|
||||||
@@ -1068,7 +1069,7 @@ class StaggeringSmite(Spell):
|
|||||||
"""The next time you hit a creature with a melee weapon attack during this spell's
|
"""The next time you hit a creature with a melee weapon attack during this spell's
|
||||||
duration, your weapon pierces both body and mind, and the attack deals an extra
|
duration, your weapon pierces both body and mind, and the attack deals an extra
|
||||||
4d6 psychic damage to the target. The target must make a Wisdom saving throw. On
|
4d6 psychic damage to the target. The target must make a Wisdom saving throw. On
|
||||||
a failed save, it has disadvantage on attack rolls and ability checks, and
|
a failed save, it has disadvantage on attack rolls and ability checks, and
|
||||||
can't take reactions, until the end of its next turn.
|
can't take reactions, until the end of its next turn.
|
||||||
"""
|
"""
|
||||||
name = "Staggering Smite"
|
name = "Staggering Smite"
|
||||||
@@ -1105,7 +1106,7 @@ class SteelWindStrike(Spell):
|
|||||||
|
|
||||||
class StinkingCloud(Spell):
|
class StinkingCloud(Spell):
|
||||||
"""You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point
|
"""You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point
|
||||||
within range. The cloud spreads around corners, and its area is heavily
|
within range. The cloud spreads around corners, and its area is heavily
|
||||||
obscured. The cloud lingers in the air for the duration.
|
obscured. The cloud lingers in the air for the duration.
|
||||||
|
|
||||||
Each creature that is
|
Each creature that is
|
||||||
@@ -1132,10 +1133,10 @@ class StinkingCloud(Spell):
|
|||||||
|
|
||||||
class StoneShape(Spell):
|
class StoneShape(Spell):
|
||||||
"""You touch a stone object of Medium size or smaller or a section of stone no more
|
"""You touch a stone object of Medium size or smaller or a section of stone no more
|
||||||
than 5 feet in any dimension and form it into any shape that suits your
|
than 5 feet in any dimension and form it into any shape that suits your
|
||||||
purpose. So, for example, you could shape a large rock into a weapon, idol, or
|
purpose. So, for example, you could shape a large rock into a weapon, idol, or
|
||||||
coffer, or make a small passage through a wall, as long as the wall is less than
|
coffer, or make a small passage through a wall, as long as the wall is less than
|
||||||
5 feet thick. You could also shape a stone door or its frame to seal the door
|
5 feet thick. You could also shape a stone door or its frame to seal the door
|
||||||
shut. The object you create can have up to two hinges and a latch, but finer
|
shut. The object you create can have up to two hinges and a latch, but finer
|
||||||
mechanical detail isn't possible.
|
mechanical detail isn't possible.
|
||||||
"""
|
"""
|
||||||
@@ -1170,7 +1171,7 @@ class Stoneskin(Spell):
|
|||||||
|
|
||||||
class StormOfVengeance(Spell):
|
class StormOfVengeance(Spell):
|
||||||
"""A churning storm cloud forms, centered on a point you can see and spreading to a
|
"""A churning storm cloud forms, centered on a point you can see and spreading to a
|
||||||
radius of 360 feet. Lightning flashes in the area, thunder booms, and strong
|
radius of 360 feet. Lightning flashes in the area, thunder booms, and strong
|
||||||
winds roar. Each creature under the cloud (no more than 5,000 feet beneath the
|
winds roar. Each creature under the cloud (no more than 5,000 feet beneath the
|
||||||
cloud) when it appears must make a Constitution saving throw. On a failed save,
|
cloud) when it appears must make a Constitution saving throw. On a failed save,
|
||||||
a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.
|
a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.
|
||||||
@@ -1192,14 +1193,14 @@ class StormOfVengeance(Spell):
|
|||||||
|
|
||||||
Round 4
|
Round 4
|
||||||
Hailstones rain down from the cloud. Each creature under the cloud
|
Hailstones rain down from the cloud. Each creature under the cloud
|
||||||
takes 2d6 bludgeoning damage.
|
takes 2d6 bludgeoning damage.
|
||||||
|
|
||||||
Round 5-10
|
Round 5-10
|
||||||
Gusts and freezing rain assail the
|
Gusts and freezing rain assail the
|
||||||
area under the cloud. the area becomes difficult terrain and is heavily
|
area under the cloud. the area becomes difficult terrain and is heavily
|
||||||
obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in
|
obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in
|
||||||
the area are impossible. The wind and rain count as a severe distraction for the
|
the area are impossible. The wind and rain count as a severe distraction for the
|
||||||
purposes of maintaining concentration on spells. Finally, gusts of strong wind
|
purposes of maintaining concentration on spells. Finally, gusts of strong wind
|
||||||
(ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and
|
(ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and
|
||||||
similar phenomena in the area whether mundane or magical.
|
similar phenomena in the area whether mundane or magical.
|
||||||
"""
|
"""
|
||||||
@@ -1218,12 +1219,12 @@ class StormOfVengeance(Spell):
|
|||||||
class StormSphere(Spell):
|
class StormSphere(Spell):
|
||||||
"""A 20-foot-radius sphere of whirling air springs into existence centered on a
|
"""A 20-foot-radius sphere of whirling air springs into existence centered on a
|
||||||
point you choose within range. The sphere remains for the spell's duration. Each
|
point you choose within range. The sphere remains for the spell's duration. Each
|
||||||
creature in the sphere when it appears or that ends its turn there must succeed
|
creature in the sphere when it appears or that ends its turn there must succeed
|
||||||
on a Strength saving throw or take 2d6 bludgeoning damage. The sphere's space
|
on a Strength saving throw or take 2d6 bludgeoning damage. The sphere's space
|
||||||
is difficult terrain.
|
is difficult terrain.
|
||||||
Until the spell ends, you can use a bonus action on each
|
Until the spell ends, you can use a bonus action on each
|
||||||
of your turns to cause a bolt of lightning to leap from the center of the sphere
|
of your turns to cause a bolt of lightning to leap from the center of the sphere
|
||||||
toward one creature you choose within 60 feet of the center. Make a ranged
|
toward one creature you choose within 60 feet of the center. Make a ranged
|
||||||
spell attack. You have advantage on the attack roll if the target is in the
|
spell attack. You have advantage on the attack roll if the target is in the
|
||||||
sphere. On a hit, the target takes 4d6 lightning damage.
|
sphere. On a hit, the target takes 4d6 lightning damage.
|
||||||
Creatures within 30
|
Creatures within 30
|
||||||
@@ -1261,8 +1262,8 @@ class Suggestion(Spell):
|
|||||||
do.
|
do.
|
||||||
|
|
||||||
You can also specify conditions that will trigger a special activity during
|
You can also specify conditions that will trigger a special activity during
|
||||||
the duration. For example, you might suggest that a knight give her warhorse to
|
the duration. For example, you might suggest that a knight give her warhorse to
|
||||||
the first beggar she meets. If the condition isn't met before the spell
|
the first beggar she meets. If the condition isn't met before the spell
|
||||||
expires, the activity isn't preformed.
|
expires, the activity isn't preformed.
|
||||||
|
|
||||||
If you or any of your companions damage
|
If you or any of your companions damage
|
||||||
@@ -1298,7 +1299,7 @@ class SummonGreaterDemon(Spell):
|
|||||||
the duration, and the demon spends its turns pursuing and attacking the nearest
|
the duration, and the demon spends its turns pursuing and attacking the nearest
|
||||||
non-demons to the best of its ability. If you stop concentrating on the spell
|
non-demons to the best of its ability. If you stop concentrating on the spell
|
||||||
before it reaches its full duration, an uncontrolled demon doesn't disappear for
|
before it reaches its full duration, an uncontrolled demon doesn't disappear for
|
||||||
1d6 rounds if it still has hit points.
|
1d6 rounds if it still has hit points.
|
||||||
As part of casting the spell, you can
|
As part of casting the spell, you can
|
||||||
form a circle on the ground with the blood used as a material component. The
|
form a circle on the ground with the blood used as a material component. The
|
||||||
circle is large enough to encompass your space. While the spell lasts, the
|
circle is large enough to encompass your space. While the spell lasts, the
|
||||||
@@ -1306,7 +1307,7 @@ class SummonGreaterDemon(Spell):
|
|||||||
within it. Using the material component in this manner consumes it when the
|
within it. Using the material component in this manner consumes it when the
|
||||||
spell ends.
|
spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
5th level or higher, the challenge rating increases by 1 for each slot level
|
5th level or higher, the challenge rating increases by 1 for each slot level
|
||||||
above 4th.
|
above 4th.
|
||||||
"""
|
"""
|
||||||
@@ -1327,7 +1328,7 @@ class SummonLesserDemons(Spell):
|
|||||||
following table to determine what appears.
|
following table to determine what appears.
|
||||||
d6 / Demons Summoned
|
d6 / Demons Summoned
|
||||||
1–2 / Two demons
|
1–2 / Two demons
|
||||||
of challenge rating 1 or lower
|
of challenge rating 1 or lower
|
||||||
3–4 / Four demons of challenge rating 1/2 or
|
3–4 / Four demons of challenge rating 1/2 or
|
||||||
lower
|
lower
|
||||||
5–6 / Eight demons of challenge rating 1/4 or lower
|
5–6 / Eight demons of challenge rating 1/4 or lower
|
||||||
@@ -1335,21 +1336,21 @@ class SummonLesserDemons(Spell):
|
|||||||
The DM chooses the
|
The DM chooses the
|
||||||
demons, such as manes or dretches, and you choose the unoccupied spaces you can
|
demons, such as manes or dretches, and you choose the unoccupied spaces you can
|
||||||
see within range where they appear. A summoned demon disappears when it drops to
|
see within range where they appear. A summoned demon disappears when it drops to
|
||||||
0 hit points or when the spell ends.
|
0 hit points or when the spell ends.
|
||||||
The demons are hostile to all creatures,
|
The demons are hostile to all creatures,
|
||||||
including you. Roll initiative for the summoned demons as a group, which has its
|
including you. Roll initiative for the summoned demons as a group, which has its
|
||||||
own turns. The demons pursue and attack the nearest non-demons to the best of
|
own turns. The demons pursue and attack the nearest non-demons to the best of
|
||||||
their ability.
|
their ability.
|
||||||
As part of casting the spell, you can form a circle on the ground
|
As part of casting the spell, you can form a circle on the ground
|
||||||
with the blood used as a material component. The circle is large enough to
|
with the blood used as a material component. The circle is large enough to
|
||||||
encompass your space. While the spell lasts, the summoned demons can't cross the
|
encompass your space. While the spell lasts, the summoned demons can't cross the
|
||||||
circle or harm it, and they can't target anyone within it. Using the material
|
circle or harm it, and they can't target anyone within it. Using the material
|
||||||
component in this manner consumes it when the spell ends.
|
component in this manner consumes it when the spell ends.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 6th or 7th level, you summon
|
When you cast this spell using a spell slot of 6th or 7th level, you summon
|
||||||
twice as many demons. If you cast it using a spell slot of 8th or 9th level, you
|
twice as many demons. If you cast it using a spell slot of 8th or 9th level, you
|
||||||
summon three times as many demons.
|
summon three times as many demons.
|
||||||
"""
|
"""
|
||||||
name = "Summon Lesser Demons"
|
name = "Summon Lesser Demons"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -1396,12 +1397,12 @@ class Sunburst(Spell):
|
|||||||
"""Brilliant sunlight flashes in a 60-foot radius centered on a point you choose
|
"""Brilliant sunlight flashes in a 60-foot radius centered on a point you choose
|
||||||
within range.
|
within range.
|
||||||
Each creature in that light must make a Constitution saving throw.
|
Each creature in that light must make a Constitution saving throw.
|
||||||
On a failed save, a creature takes 12d6 radiant damage and is blinded for 1
|
On a failed save, a creature takes 12d6 radiant damage and is blinded for 1
|
||||||
minute. On a successful save, it takes half as much damage and isn't blinded by
|
minute. On a successful save, it takes half as much damage and isn't blinded by
|
||||||
this spell. Undead and oozes have disadvantage on this saving throw.
|
this spell. Undead and oozes have disadvantage on this saving throw.
|
||||||
|
|
||||||
A creature
|
A creature
|
||||||
blinded by this spell makes another Constitution saving throw at the end of
|
blinded by this spell makes another Constitution saving throw at the end of
|
||||||
each of its turns. On a successful save, it is no longer blinded.
|
each of its turns. On a successful save, it is no longer blinded.
|
||||||
|
|
||||||
This spell
|
This spell
|
||||||
@@ -1427,7 +1428,7 @@ class SwiftQuiver(Spell):
|
|||||||
of your turns until the spell ends, you can use a bonus action to make two
|
of your turns until the spell ends, you can use a bonus action to make two
|
||||||
attacks with a weapon that uses ammunition from the quiver. Each time you make
|
attacks with a weapon that uses ammunition from the quiver. Each time you make
|
||||||
such a ranged attack, your quiver magically replaces the piece of ammunition you
|
such a ranged attack, your quiver magically replaces the piece of ammunition you
|
||||||
used with a similar piece of nonmagical ammunition. Any pieces of ammunition
|
used with a similar piece of nonmagical ammunition. Any pieces of ammunition
|
||||||
created by this spell disintegrate when the spell ends. If the quiver leaves
|
created by this spell disintegrate when the spell ends. If the quiver leaves
|
||||||
your possession, the spell ends.
|
your possession, the spell ends.
|
||||||
"""
|
"""
|
||||||
@@ -1449,7 +1450,7 @@ class SwordBurst(Spell):
|
|||||||
creature within range, other than you, must succeed on a Dexterity saving throw
|
creature within range, other than you, must succeed on a Dexterity saving throw
|
||||||
or take 1d6 force damage.
|
or take 1d6 force damage.
|
||||||
|
|
||||||
At Higher Levels: This spell's damage increases by
|
**At Higher Levels:** This spell's damage increases by
|
||||||
1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Sword Burst"
|
name = "Sword Burst"
|
||||||
@@ -1466,7 +1467,7 @@ class SwordBurst(Spell):
|
|||||||
|
|
||||||
class Symbol(Spell):
|
class Symbol(Spell):
|
||||||
"""When you cast this spell, you inscribe a harmful glyph either on a surface (such
|
"""When you cast this spell, you inscribe a harmful glyph either on a surface (such
|
||||||
as a section of floor, a wall, or a table) or within an object that can be
|
as a section of floor, a wall, or a table) or within an object that can be
|
||||||
closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
|
closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
|
||||||
If
|
If
|
||||||
you choose a surface, the glyph can cover an area of the surface no larger than
|
you choose a surface, the glyph can cover an area of the surface no larger than
|
||||||
@@ -1487,7 +1488,7 @@ class Symbol(Spell):
|
|||||||
reading the glyph.
|
reading the glyph.
|
||||||
|
|
||||||
You can further refine the trigger so the spell is activated
|
You can further refine the trigger so the spell is activated
|
||||||
only under certain circumstances or according to a creature's physical
|
only under certain circumstances or according to a creature's physical
|
||||||
characteristics (such as height or weight), or physical kind (for example, the
|
characteristics (such as height or weight), or physical kind (for example, the
|
||||||
ward could be set to affect hags or shapechangers). You can also specify
|
ward could be set to affect hags or shapechangers). You can also specify
|
||||||
creatures that don't trigger the glyph, such as those who say a certain
|
creatures that don't trigger the glyph, such as those who say a certain
|
||||||
@@ -1497,7 +1498,7 @@ class Symbol(Spell):
|
|||||||
effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with
|
effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with
|
||||||
dim light for 10 minutes, after which time the spell ends. Each creature in the
|
dim light for 10 minutes, after which time the spell ends. Each creature in the
|
||||||
sphere when the glyph activates is targeted by its effect, as is a creature that
|
sphere when the glyph activates is targeted by its effect, as is a creature that
|
||||||
enters the sphere for the first time on a turn or ends its turn there.
|
enters the sphere for the first time on a turn or ends its turn there.
|
||||||
|
|
||||||
Death
|
Death
|
||||||
|
|
||||||
@@ -1507,20 +1508,20 @@ class Symbol(Spell):
|
|||||||
Discord
|
Discord
|
||||||
Each
|
Each
|
||||||
target must make a Constitution saving throw. On a failed save, a target bickers
|
target must make a Constitution saving throw. On a failed save, a target bickers
|
||||||
and argues with other creatures for 1 minute. During this time, it is incapable
|
and argues with other creatures for 1 minute. During this time, it is incapable
|
||||||
of meaningful communication and has disadvantage on attack rolls and ability
|
of meaningful communication and has disadvantage on attack rolls and ability
|
||||||
checks.
|
checks.
|
||||||
Fear
|
Fear
|
||||||
Each target must make a Wisdom saving throw and becomes frightened
|
Each target must make a Wisdom saving throw and becomes frightened
|
||||||
for 1 minute on a failed save. While frightened, the target drops whatever it is
|
for 1 minute on a failed save. While frightened, the target drops whatever it is
|
||||||
holding and must move at least 20 feet away from the glyph on each of ist
|
holding and must move at least 20 feet away from the glyph on each of ist
|
||||||
turns, if able.
|
turns, if able.
|
||||||
|
|
||||||
Hopelessness
|
Hopelessness
|
||||||
Each target must make a Charisma saving throw. On
|
Each target must make a Charisma saving throw. On
|
||||||
a failed save, the target is overwhelmed with despair for 1 minute. During this
|
a failed save, the target is overwhelmed with despair for 1 minute. During this
|
||||||
time, it can't attack or target any creature with harmful abilities, spells, or
|
time, it can't attack or target any creature with harmful abilities, spells, or
|
||||||
other magical effects.
|
other magical effects.
|
||||||
|
|
||||||
Insanity
|
Insanity
|
||||||
Each target must make an Intelligence saving
|
Each target must make an Intelligence saving
|
||||||
@@ -1536,8 +1537,8 @@ class Symbol(Spell):
|
|||||||
Sleep
|
Sleep
|
||||||
Each
|
Each
|
||||||
target must make a Wisdom saving throw and falls unconscious for 10 minutes on a
|
target must make a Wisdom saving throw and falls unconscious for 10 minutes on a
|
||||||
failed save. A creature awakens if it takes damage or if someone uses an action
|
failed save. A creature awakens if it takes damage or if someone uses an action
|
||||||
to shake or slap it awake.
|
to shake or slap it awake.
|
||||||
|
|
||||||
Stunning
|
Stunning
|
||||||
Each target must make a Wisdom saving
|
Each target must make a Wisdom saving
|
||||||
@@ -1563,7 +1564,7 @@ class SynapticStatic(Spell):
|
|||||||
save, or half as much damage on a successful one.
|
save, or half as much damage on a successful one.
|
||||||
After a failed save, a target
|
After a failed save, a target
|
||||||
has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts
|
has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts
|
||||||
the number rolled from all its attack rolls and ability checks, as well as its
|
the number rolled from all its attack rolls and ability checks, as well as its
|
||||||
Constitution saving throws to maintain concentration. The target can make an
|
Constitution saving throws to maintain concentration. The target can make an
|
||||||
Intelligence saving throw at the end of each of its turns, ending the effect on
|
Intelligence saving throw at the end of each of its turns, ending the effect on
|
||||||
itself on a success.
|
itself on a success.
|
||||||
|
|||||||
+124
-120
@@ -28,10 +28,10 @@ class TashasHideousLaughter(Spell):
|
|||||||
class Telekinesis(Spell):
|
class Telekinesis(Spell):
|
||||||
"""You gain the ability to move or manipulate creatures or objects by thought.
|
"""You gain the ability to move or manipulate creatures or objects by thought.
|
||||||
When
|
When
|
||||||
you cast the spell, and as your action each round for the duration, you can
|
you cast the spell, and as your action each round for the duration, you can
|
||||||
exert your will on one creature or object that you can see within range, causing
|
exert your will on one creature or object that you can see within range, causing
|
||||||
the appropriate effect below. You can affect the same target round after round,
|
the appropriate effect below. You can affect the same target round after round,
|
||||||
or choose a new one at any time. If you switch targets, the prior target is no
|
or choose a new one at any time. If you switch targets, the prior target is no
|
||||||
longer affected by the spell.
|
longer affected by the spell.
|
||||||
|
|
||||||
Creature
|
Creature
|
||||||
@@ -48,16 +48,16 @@ class Telekinesis(Spell):
|
|||||||
Object
|
Object
|
||||||
You can try
|
You can try
|
||||||
to move an object that weighs up to 1,000 pounds. If the object isn't being worn
|
to move an object that weighs up to 1,000 pounds. If the object isn't being worn
|
||||||
or carried, you automatically move it up to 30 feet in any direction, but not
|
or carried, you automatically move it up to 30 feet in any direction, but not
|
||||||
beyond the range of this spell.
|
beyond the range of this spell.
|
||||||
If the object is worn or carried by a creature,
|
If the object is worn or carried by a creature,
|
||||||
you must make an ability check with your spellcasting ability contested by that
|
you must make an ability check with your spellcasting ability contested by that
|
||||||
creature's Strength check. If you succeed, you pull the object away from that
|
creature's Strength check. If you succeed, you pull the object away from that
|
||||||
creature and can move it up to 30 feet in any direction but not beyond the range
|
creature and can move it up to 30 feet in any direction but not beyond the range
|
||||||
of this spell.
|
of this spell.
|
||||||
You can exert fine control on objects with your telekinetic
|
You can exert fine control on objects with your telekinetic
|
||||||
grip, such as manipulating a simple tool, opening a door or a container, stowing
|
grip, such as manipulating a simple tool, opening a door or a container, stowing
|
||||||
or retrieving an item from an open container, or pouring the contents from a
|
or retrieving an item from an open container, or pouring the contents from a
|
||||||
vial.
|
vial.
|
||||||
"""
|
"""
|
||||||
name = "Telekinesis"
|
name = "Telekinesis"
|
||||||
@@ -76,7 +76,7 @@ class Telepathy(Spell):
|
|||||||
"""You create a telepathic link between yourself and a willing creature with which
|
"""You create a telepathic link between yourself and a willing creature with which
|
||||||
you are familiar.
|
you are familiar.
|
||||||
The creature can be anywhere on the same plane of existence as
|
The creature can be anywhere on the same plane of existence as
|
||||||
you. The spell ends if you or the target are no longer on the same plane.
|
you. The spell ends if you or the target are no longer on the same plane.
|
||||||
|
|
||||||
|
|
||||||
Until the spell ends, you and the target can instantaneously share words,
|
Until the spell ends, you and the target can instantaneously share words,
|
||||||
@@ -84,7 +84,7 @@ class Telepathy(Spell):
|
|||||||
and the target recognizes you as the creature it is communicating with. The
|
and the target recognizes you as the creature it is communicating with. The
|
||||||
spell enables a creature with an Intelligence score of at least 1 to understand
|
spell enables a creature with an Intelligence score of at least 1 to understand
|
||||||
the meaning of your words and take in the scope of any sensory messages you send
|
the meaning of your words and take in the scope of any sensory messages you send
|
||||||
to it.
|
to it.
|
||||||
"""
|
"""
|
||||||
name = "Telepathy"
|
name = "Telepathy"
|
||||||
level = 8
|
level = 8
|
||||||
@@ -101,8 +101,8 @@ class Telepathy(Spell):
|
|||||||
class Teleport(Spell):
|
class Teleport(Spell):
|
||||||
"""This spell instantly transports you and up to eight willing creatures of your
|
"""This spell instantly transports you and up to eight willing creatures of your
|
||||||
choice that you can see within range, or a single object that you can see within
|
choice that you can see within range, or a single object that you can see within
|
||||||
range, to a destination you select. If you target an object, it must be able to
|
range, to a destination you select. If you target an object, it must be able to
|
||||||
fit entirely inside a 10-foot cube, and it can't be held or carried by an
|
fit entirely inside a 10-foot cube, and it can't be held or carried by an
|
||||||
unwilling creature.
|
unwilling creature.
|
||||||
|
|
||||||
The destination you choose must be known to you, and it
|
The destination you choose must be known to you, and it
|
||||||
@@ -110,65 +110,69 @@ class Teleport(Spell):
|
|||||||
destination determines whether you arrive there successfully. The DM rolls d100
|
destination determines whether you arrive there successfully. The DM rolls d100
|
||||||
and consults the table.
|
and consults the table.
|
||||||
|
|
||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
Familiarity Mishap Similar Area Off Target On Target
|
Familiarity Mishap Similar Area Off Target On Target
|
||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
Permanent circle • • • 01-100
|
Permanent circle -- -- -- 01-100
|
||||||
Associated object • • • 01-100
|
Associated object -- -- -- 01-100
|
||||||
Very familiar 01–05 06–13 14–24 25–100
|
Very familiar 01–05 06–13 14–24 25–100
|
||||||
Seen casually 01–33 34–43 44–53 54–100
|
Seen casually 01–33 34–43 44–53 54–100
|
||||||
Viewed once 01–43 44–53 54–73 74–100
|
Viewed once 01–43 44–53 54–73 74–100
|
||||||
Description 01–43 44–53 54–73 74–100
|
Description 01–43 44–53 54–73 74–100
|
||||||
False destination 01–50 51–100 • --
|
False destination 01–50 51–100 -- --
|
||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
|
|
||||||
Familiarity.
|
Familiarity.
|
||||||
"Permanent circle" means a permanent
|
"Permanent circle" means a permanent teleportation circle whose
|
||||||
teleportation circle whose sigil sequence you know. "Associated object" means
|
sigil sequence you know. "Associated object" means that you
|
||||||
that you possess an object taken from the desired destination within the last
|
possess an object taken from the desired destination within the
|
||||||
six months, such as a book from a wizard's library, bed linen from a royal
|
last six months, such as a book from a wizard's library, bed
|
||||||
suite, or a chunk of marble from a lich's secret tomb.
|
linen from a royal suite, or a chunk of marble from a lich's
|
||||||
"Very familiar" is a
|
secret tomb.
|
||||||
place you have been very often, a place you have carefully studied, or a place
|
|
||||||
you can see when you cast the spell. "Seen casually" is someplace you have seen
|
|
||||||
more than once but with which you aren't very familiar. "Viewed once" is a place
|
|
||||||
you have seen once, possibly using magic. "Description" is a place whose
|
|
||||||
location and appearance you know through someone else's description, perhaps
|
|
||||||
from a map.
|
|
||||||
"False destination" is a place that doesn't exist. Perhaps you tried
|
|
||||||
to scry an enemy's sanctum but instead viewed an illusion, or you are
|
|
||||||
attempting to teleport to a familiar location that no longer exists.
|
|
||||||
|
|
||||||
|
"Very familiar" is a place you have been very often, a place you
|
||||||
|
have carefully studied, or a place you can see when you cast the
|
||||||
|
spell. "Seen casually" is someplace you have seen more than once
|
||||||
|
but with which you aren't very familiar. "Viewed once" is a
|
||||||
|
place you have seen once, possibly using magic. "Description" is
|
||||||
|
a place whose location and appearance you know through someone
|
||||||
|
else's description, perhaps from a map.
|
||||||
|
|
||||||
|
"False destination" is a place that doesn't exist. Perhaps you
|
||||||
|
tried to scry an enemy's sanctum but instead viewed an illusion,
|
||||||
|
or you are attempting to teleport to a familiar location that no
|
||||||
|
longer exists.
|
||||||
On Target
|
On Target
|
||||||
|
You and your group (or the target object) appear where you want
|
||||||
You and your group (or the target object) appear where you want to.
|
to.
|
||||||
|
|
||||||
Off Target
|
Off Target
|
||||||
|
You and your group (or the target object) appear a random
|
||||||
You and your group (or the target object) appear a random distance away from the
|
distance away from the destination in a random
|
||||||
destination in a random direction. Distance off target is 1d10 x 1d10 percent
|
direction. Distance off target is 1d10 x 1d10 percent of the
|
||||||
of the distance that was to be traveled. For example, if you tried to travel 120
|
distance that was to be traveled. For example, if you tried to
|
||||||
miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would
|
travel 120 miles, landed off target, and rolled a 5 and 3 on the
|
||||||
be off target by 15 percent, or 18 miles. The DM determines the direction off
|
two d10s, then you would be off target by 15 percent, or 18
|
||||||
target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as
|
miles. The DM determines the direction off target randomly by
|
||||||
east, and so on around the points of the compass. If you were teleporting to a
|
rolling a d8 and designating 1 as north, 2 as northeast, 3 as
|
||||||
coastal city and wound up 18 miles out at sea, you could be in trouble.
|
east, and so on around the points of the compass. If you were
|
||||||
|
teleporting to a coastal city and wound up 18 miles out at sea,
|
||||||
Similar
|
you could be in trouble.
|
||||||
Area
|
Similar Area
|
||||||
You and your group (or the target object) wind up in a different area
|
You and your group (or the target object) wind up in a different
|
||||||
that's visually or thematically similar to the target area. If you are heading
|
area that's visually or thematically similar to the target
|
||||||
for your home laboratory, for example, you might wind up in another wizard's
|
area. If you are heading for your home laboratory, for example,
|
||||||
laboratory or in an alchemical supply shop that has many of the same tools and
|
you might wind up in another wizard's laboratory or in an
|
||||||
implements as your laboratory. Generally, you appear in the closest similar
|
alchemical supply shop that has many of the same tools and
|
||||||
place, but since the spell has no range limit, you could conceivably wind up
|
implements as your laboratory. Generally, you appear in the
|
||||||
anywhere on the plane.
|
closest similar place, but since the spell has no range limit,
|
||||||
|
you could conceivably wind up anywhere on the plane.
|
||||||
Mishap
|
Mishap
|
||||||
The spell's unpredictable magic results in a
|
The spell's unpredictable magic results in a difficult
|
||||||
difficult journey. Each teleporting creature (or the target object) takes 3d10
|
journey. Each teleporting creature (or the target object) takes
|
||||||
force damage, and the DM rerolls on the table to see where you wind up (multiple
|
3d10 force damage, and the DM rerolls on the table to see where
|
||||||
mishaps can occur, dealing damage each time).
|
you wind up (multiple mishaps can occur, dealing damage each
|
||||||
|
time).
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Teleport"
|
name = "Teleport"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -193,11 +197,11 @@ class TeleportationCircle(Spell):
|
|||||||
nearest unoccupied space if that space is occupied.
|
nearest unoccupied space if that space is occupied.
|
||||||
|
|
||||||
Many major temples, guilds,
|
Many major temples, guilds,
|
||||||
and other important places have permanent teleportation circles inscribed
|
and other important places have permanent teleportation circles inscribed
|
||||||
somewhere within their confines. Each such circle includes a unique sigil
|
somewhere within their confines. Each such circle includes a unique sigil
|
||||||
sequence – a string of magical runes arranged in a particular pattern. When you
|
sequence – a string of magical runes arranged in a particular pattern. When you
|
||||||
first gain the ability to cast this spell, you learn the sigil sequences for two
|
first gain the ability to cast this spell, you learn the sigil sequences for two
|
||||||
destinations on the Material Plane, determined by the DM. You can learn
|
destinations on the Material Plane, determined by the DM. You can learn
|
||||||
additional sigil sequences during your adventures. You can commit a new sigil
|
additional sigil sequences during your adventures. You can commit a new sigil
|
||||||
sequence to memory after studying it for 1 minute.
|
sequence to memory after studying it for 1 minute.
|
||||||
|
|
||||||
@@ -220,13 +224,13 @@ class TeleportationCircle(Spell):
|
|||||||
|
|
||||||
class TempleOfTheGods(Spell):
|
class TempleOfTheGods(Spell):
|
||||||
"""You cause a temple to shimmer into existence on ground you can see within range.
|
"""You cause a temple to shimmer into existence on ground you can see within range.
|
||||||
The temple must fit within an unoccupied cube of space, up to 120 feet on each
|
The temple must fit within an unoccupied cube of space, up to 120 feet on each
|
||||||
side. The temple remains until the spell ends. It is dedicated to whatever god,
|
side. The temple remains until the spell ends. It is dedicated to whatever god,
|
||||||
pantheon, or philosophy is represented by the holy symbol used in the casting.
|
pantheon, or philosophy is represented by the holy symbol used in the casting.
|
||||||
|
|
||||||
You make all decisions about the temple's appearance. The interior is enclosed
|
You make all decisions about the temple's appearance. The interior is enclosed
|
||||||
by a floor, walls, and a roof, with one door granting access to the interior and
|
by a floor, walls, and a roof, with one door granting access to the interior and
|
||||||
as many windows as you wish. Only you and any creatures you designate when you
|
as many windows as you wish. Only you and any creatures you designate when you
|
||||||
cast the spell can open or close the door.
|
cast the spell can open or close the door.
|
||||||
The temple's interior is an open
|
The temple's interior is an open
|
||||||
space with an idol or altar at one end. You decide whether the temple is
|
space with an idol or altar at one end. You decide whether the temple is
|
||||||
@@ -235,25 +239,25 @@ class TempleOfTheGods(Spell):
|
|||||||
The
|
The
|
||||||
temple opposes types of creatures you choose when you cast this spell. Choose
|
temple opposes types of creatures you choose when you cast this spell. Choose
|
||||||
one or more of the following: celestials, elementals, fey, fiends, or undead. If
|
one or more of the following: celestials, elementals, fey, fiends, or undead. If
|
||||||
a creature of the chosen type attempts to enter the temple, that creature must
|
a creature of the chosen type attempts to enter the temple, that creature must
|
||||||
make a Charisma saving throw. On a failed save, it can't enter the temple for 24
|
make a Charisma saving throw. On a failed save, it can't enter the temple for 24
|
||||||
hours. Even if the creature can enter the temple, the magic there hinders it;
|
hours. Even if the creature can enter the temple, the magic there hinders it;
|
||||||
whenever it makes an attack roll, an ability check, or a saving throw inside the
|
whenever it makes an attack roll, an ability check, or a saving throw inside the
|
||||||
temple, it must roll a d4 and subtract the number rolled from the d20 roll.
|
temple, it must roll a d4 and subtract the number rolled from the d20 roll.
|
||||||
In
|
In
|
||||||
addition, the sensors created by divination spells can't appear inside the
|
addition, the sensors created by divination spells can't appear inside the
|
||||||
temple, and creatures within can't be targeted by divination spells.
|
temple, and creatures within can't be targeted by divination spells.
|
||||||
Finally,
|
Finally,
|
||||||
whenever any creature in the temple regains hit points from a spell of 1st level
|
whenever any creature in the temple regains hit points from a spell of 1st level
|
||||||
or higher, the creature regains additional hit points equal to your Wisdom
|
or higher, the creature regains additional hit points equal to your Wisdom
|
||||||
modifier (minimum 1 hit point).
|
modifier (minimum 1 hit point).
|
||||||
The temple is made from opaque magical force
|
The temple is made from opaque magical force
|
||||||
that extends into the Ethereal Plane, thus blocking ethereal travel into the
|
that extends into the Ethereal Plane, thus blocking ethereal travel into the
|
||||||
temple's interior. Nothing can physically pass through the temple's exterior. It
|
temple's interior. Nothing can physically pass through the temple's exterior. It
|
||||||
can't be dispelled by dispel magic, and antimagic field has no effect on it. A
|
can't be dispelled by dispel magic, and antimagic field has no effect on it. A
|
||||||
disintegrate spell destroys the temple instantly.
|
disintegrate spell destroys the temple instantly.
|
||||||
Casting this spell on the same
|
Casting this spell on the same
|
||||||
spot every day for a year makes this effect permanent.
|
spot every day for a year makes this effect permanent.
|
||||||
"""
|
"""
|
||||||
name = "Temple Of The Gods"
|
name = "Temple Of The Gods"
|
||||||
level = 7
|
level = 7
|
||||||
@@ -299,14 +303,14 @@ class TensersFloatingDisk(Spell):
|
|||||||
|
|
||||||
class TensersTransformation(Spell):
|
class TensersTransformation(Spell):
|
||||||
"""You endow yourself with endurance and martial prowess fueled by magic. Until the
|
"""You endow yourself with endurance and martial prowess fueled by magic. Until the
|
||||||
spell ends, you can't cast spells, and you gain the following benefits:
|
spell ends, you can't cast spells, and you gain the following benefits:
|
||||||
- You
|
- You
|
||||||
gain 50 temporary hit points. If any of these remain when the spell ends, they
|
gain 50 temporary hit points. If any of these remain when the spell ends, they
|
||||||
are lost.
|
are lost.
|
||||||
- You have advantage on attack rolls that you make with simple and
|
- You have advantage on attack rolls that you make with simple and
|
||||||
martial weapons.
|
martial weapons.
|
||||||
- When you hit a target with a weapon attack, that target takes
|
- When you hit a target with a weapon attack, that target takes
|
||||||
an extra 2d12 force
|
an extra 2d12 force
|
||||||
damage.
|
damage.
|
||||||
- You have proficiency with all armor, shields,
|
- You have proficiency with all armor, shields,
|
||||||
simple weapons, and martial weapons.
|
simple weapons, and martial weapons.
|
||||||
@@ -314,7 +318,7 @@ class TensersTransformation(Spell):
|
|||||||
Constitution saving throws.
|
Constitution saving throws.
|
||||||
- You can attack twice, instead of once, when you
|
- You can attack twice, instead of once, when you
|
||||||
take the Attack action on your turn. You ignore this benefit if you already have
|
take the Attack action on your turn. You ignore this benefit if you already have
|
||||||
a feature, like Extra Attack, that gives you extra attacks.
|
a feature, like Extra Attack, that gives you extra attacks.
|
||||||
|
|
||||||
Immediately after
|
Immediately after
|
||||||
the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer
|
the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer
|
||||||
@@ -333,26 +337,26 @@ class TensersTransformation(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Thaumaturgy(Spell):
|
class Thaumaturgy(Spell):
|
||||||
"""You manifest a minor wonder, a sign of supernatural power, within range. You
|
"""You manifest a minor wonder, a sign of supernatural power, within
|
||||||
create one of the following magical effects within range:
|
range. You create one of the following magical effects within
|
||||||
|
range:
|
||||||
|
|
||||||
* Your voice booms up
|
- Your voice booms up to three times as loud as normal for 1
|
||||||
to three times as loud as normal for 1 minute.
|
minute.
|
||||||
* You cause flames to flicker,
|
- You cause flames to flicker, brighten, dim, or change color for
|
||||||
brighten, dim, or change color for 1 minute.
|
1 minute.
|
||||||
* You cause harmless tremors in the
|
- You cause harmless tremors in the ground for 1 minute.
|
||||||
ground for 1 minute.
|
- You create an instantaneous sound that originates from a point
|
||||||
* You create an instantaneous sound that originates from a
|
of your choice within range, such as a rumble of thunder, the
|
||||||
point of your choice within range, such as a rumble of thunder, the cry of a
|
cry of a raven, or ominous whispers.
|
||||||
raven, or ominous whispers.
|
- You instantaneously cause an unlocked door or window to fly open
|
||||||
* You instantaneously cause an unlocked door or
|
or slam shut.
|
||||||
window to fly open or slam shut.
|
- You alter the appearance of your eyes for 1 minute.
|
||||||
* You alter the appearance of your eyes for 1
|
|
||||||
minute.
|
If you cast this spell multiple times, you can have up to three of
|
||||||
|
its 1-minute effects active at a time, and you can dismiss such an
|
||||||
|
effect as an action.
|
||||||
|
|
||||||
If you cast this spell multiple times, you can have up to three of its
|
|
||||||
1-minute effects active at a time, and you can dismiss such an effect as an
|
|
||||||
action.
|
|
||||||
"""
|
"""
|
||||||
name = "Thaumaturgy"
|
name = "Thaumaturgy"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -373,7 +377,7 @@ class ThornWhip(Spell):
|
|||||||
creature is Large or smaller, you pull the creature up to 10 feet closer to you.
|
creature is Large or smaller, you pull the creature up to 10 feet closer to you.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: This spell's damage increases by 1d6 when you reach 5th
|
**At Higher Levels:** This spell's damage increases by 1d6 when you reach 5th
|
||||||
level (2d6), 11th level (3d6), and 17th level (4d6).
|
level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Thorn Whip"
|
name = "Thorn Whip"
|
||||||
@@ -395,14 +399,14 @@ class ThunderStep(Spell):
|
|||||||
taking 3d10 thunder damage on a failed save, or half as much damage on a
|
taking 3d10 thunder damage on a failed save, or half as much damage on a
|
||||||
successful one. The thunder can be heard from up to 300 feet away.
|
successful one. The thunder can be heard from up to 300 feet away.
|
||||||
You can bring
|
You can bring
|
||||||
along objects as long as their weight doesn't exceed what you can carry. You
|
along objects as long as their weight doesn't exceed what you can carry. You
|
||||||
can also teleport one willing creature of your size or smaller who is carrying
|
can also teleport one willing creature of your size or smaller who is carrying
|
||||||
gear up to its carrying capacity. The creature must be within 5 feet of you when
|
gear up to its carrying capacity. The creature must be within 5 feet of you when
|
||||||
you cast this spell, and there must be an unoccupied space within 5 feet of
|
you cast this spell, and there must be an unoccupied space within 5 feet of
|
||||||
your destination space for the creature to appear in; otherwise, the creature is
|
your destination space for the creature to appear in; otherwise, the creature is
|
||||||
left behind.
|
left behind.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
**At Higher Levels:** When you cast this spell using a spell slot of
|
||||||
4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
|
4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Thunder Step"
|
name = "Thunder Step"
|
||||||
@@ -443,7 +447,7 @@ class ThunderousSmite(Spell):
|
|||||||
your weapon rings with thunder that is audible within 300 feet of you, and the
|
your weapon rings with thunder that is audible within 300 feet of you, and the
|
||||||
attack deals an extra 2d6 thunder damage to the target. Additionally, if the
|
attack deals an extra 2d6 thunder damage to the target. Additionally, if the
|
||||||
target is a creature, it must succeed on a Strength saving throw or be pushed 10
|
target is a creature, it must succeed on a Strength saving throw or be pushed 10
|
||||||
feet away from you and knocked prone.
|
feet away from you and knocked prone.
|
||||||
"""
|
"""
|
||||||
name = "Thunderous Smite"
|
name = "Thunderous Smite"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -469,7 +473,7 @@ class Thunderwave(Spell):
|
|||||||
automatically pushed 10 feet away from you by the spell's effect, and the spell
|
automatically pushed 10 feet away from you by the spell's effect, and the spell
|
||||||
emits a thunderous boom audible out to 300 feet.
|
emits a thunderous boom audible out to 300 feet.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 2nd level or higher, the damage increases
|
cast this spell using a spell slot of 2nd level or higher, the damage increases
|
||||||
by 1d8 for each slot level above 1st.
|
by 1d8 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
@@ -488,7 +492,7 @@ class Thunderwave(Spell):
|
|||||||
class TidalWave(Spell):
|
class TidalWave(Spell):
|
||||||
"""You conjure up a wave of water that crashes down on an area within range. The
|
"""You conjure up a wave of water that crashes down on an area within range. The
|
||||||
area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each
|
area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each
|
||||||
creature in that area must make a Dexterity saving throw. On a failed save, a
|
creature in that area must make a Dexterity saving throw. On a failed save, a
|
||||||
creature takes 4d8 bludgeoning damage and is knocked prone. On a successful
|
creature takes 4d8 bludgeoning damage and is knocked prone. On a successful
|
||||||
save, a creature takes half as much damage and isn't knocked prone. The water
|
save, a creature takes half as much damage and isn't knocked prone. The water
|
||||||
then spreads out across the ground in all directions, extinguishing unprotected
|
then spreads out across the ground in all directions, extinguishing unprotected
|
||||||
@@ -509,11 +513,11 @@ class TidalWave(Spell):
|
|||||||
class TimeStop(Spell):
|
class TimeStop(Spell):
|
||||||
"""You briefly stop the flow of time for everyone but yourself. No time passes for
|
"""You briefly stop the flow of time for everyone but yourself. No time passes for
|
||||||
other creatures, while you take 1d4 + 1 turns in a row, during which you can use
|
other creatures, while you take 1d4 + 1 turns in a row, during which you can use
|
||||||
actions and move as normal.
|
actions and move as normal.
|
||||||
|
|
||||||
This spell ends if one of the actions you use
|
This spell ends if one of the actions you use
|
||||||
during this period, or any effects that you create during this period, affects a
|
during this period, or any effects that you create during this period, affects a
|
||||||
creature other than you or an object being worn or carried by someone other
|
creature other than you or an object being worn or carried by someone other
|
||||||
than you. In addition, the spell ends if you move to a place more than 1,000
|
than you. In addition, the spell ends if you move to a place more than 1,000
|
||||||
feet from the location where you cast it.
|
feet from the location where you cast it.
|
||||||
"""
|
"""
|
||||||
@@ -531,7 +535,7 @@ class TimeStop(Spell):
|
|||||||
|
|
||||||
class TinyServant(Spell):
|
class TinyServant(Spell):
|
||||||
"""You touch one Tiny, nonmagical object that isn't attached to another object or a
|
"""You touch one Tiny, nonmagical object that isn't attached to another object or a
|
||||||
surface and isn't being carried by another creature. The target animates and
|
surface and isn't being carried by another creature. The target animates and
|
||||||
sprouts little arms and legs, becoming a creature under your control until the
|
sprouts little arms and legs, becoming a creature under your control until the
|
||||||
spell ends or the creature drops to 0 hit points. See the stat block for its
|
spell ends or the creature drops to 0 hit points. See the stat block for its
|
||||||
statistics.
|
statistics.
|
||||||
@@ -570,7 +574,7 @@ class TollTheDead(Spell):
|
|||||||
hit points, it instead takes 1d12 necrotic damage.
|
hit points, it instead takes 1d12 necrotic damage.
|
||||||
The spell's damage increases
|
The spell's damage increases
|
||||||
by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and
|
by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and
|
||||||
17th level (4d8 or 4d12).
|
17th level (4d8 or 4d12).
|
||||||
"""
|
"""
|
||||||
name = "Toll The Dead"
|
name = "Toll The Dead"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -610,7 +614,7 @@ class TransmuteRock(Spell):
|
|||||||
The ground in the
|
The ground in the
|
||||||
spell's area becomes muddy enough that creatures can sink into it. Each foot
|
spell's area becomes muddy enough that creatures can sink into it. Each foot
|
||||||
that a creature moves through the mud costs 4 feet of movement, and any creature
|
that a creature moves through the mud costs 4 feet of movement, and any creature
|
||||||
on the ground when you cast the spell must make a Strength saving throw. A
|
on the ground when you cast the spell must make a Strength saving throw. A
|
||||||
creature must also make the saving throw when it moves into the area for the
|
creature must also make the saving throw when it moves into the area for the
|
||||||
first time on a turn or ends its turn there. On a failed save, a creature sinks
|
first time on a turn or ends its turn there. On a failed save, a creature sinks
|
||||||
into the mud and is restrained, though it can use an action to end the
|
into the mud and is restrained, though it can use an action to end the
|
||||||
@@ -618,9 +622,9 @@ class TransmuteRock(Spell):
|
|||||||
If you cast
|
If you cast
|
||||||
the spell on a ceiling, the mud falls. Any creature under the mud when it falls
|
the spell on a ceiling, the mud falls. Any creature under the mud when it falls
|
||||||
must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a
|
must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a
|
||||||
failed save, or half as much damage on a successful one.
|
failed save, or half as much damage on a successful one.
|
||||||
Transmute Mud to Rock.
|
Transmute Mud to Rock.
|
||||||
Nonmagical mud or quicksand in the area no more than 10 feet deep transforms
|
Nonmagical mud or quicksand in the area no more than 10 feet deep transforms
|
||||||
into soft stone for the spell's duration. Any creature in the mud when it
|
into soft stone for the spell's duration. Any creature in the mud when it
|
||||||
transforms must make a Dexterity saving throw. On a successful save, a creature
|
transforms must make a Dexterity saving throw. On a successful save, a creature
|
||||||
is shunted safely to the surface in an unoccupied space. On a failed save, a
|
is shunted safely to the surface in an unoccupied space. On a failed save, a
|
||||||
@@ -644,7 +648,7 @@ class TransmuteRock(Spell):
|
|||||||
class TransportViaPlants(Spell):
|
class TransportViaPlants(Spell):
|
||||||
"""This spell creates a magical link between a Large or larger inanimate plant
|
"""This spell creates a magical link between a Large or larger inanimate plant
|
||||||
within range and another plant, at any distance, on the same plane of existence.
|
within range and another plant, at any distance, on the same plane of existence.
|
||||||
You must have seen or touched the destination plant at least once before. For
|
You must have seen or touched the destination plant at least once before. For
|
||||||
the duration, any creature can step into the target plant and exit from the
|
the duration, any creature can step into the target plant and exit from the
|
||||||
destination plant by using 5 feet of movement.
|
destination plant by using 5 feet of movement.
|
||||||
"""
|
"""
|
||||||
@@ -708,8 +712,8 @@ class TruePolymorph(Spell):
|
|||||||
the new form. It retains its alignment and personality.
|
the new form. It retains its alignment and personality.
|
||||||
The target assumes the
|
The target assumes the
|
||||||
hit points of its new form, and when it reverts to its normal form, the creature
|
hit points of its new form, and when it reverts to its normal form, the creature
|
||||||
returns to the number of hit points it had before it transformed. If it reverts
|
returns to the number of hit points it had before it transformed. If it reverts
|
||||||
as a result of dropping to 0 hit points, any excess damage carries over to its
|
as a result of dropping to 0 hit points, any excess damage carries over to its
|
||||||
normal form. As long as the excess damage doesn't reduce the creature's normal
|
normal form. As long as the excess damage doesn't reduce the creature's normal
|
||||||
form to 0 hit points, it isn't knocked unconscious.
|
form to 0 hit points, it isn't knocked unconscious.
|
||||||
The creature is limited in
|
The creature is limited in
|
||||||
@@ -723,19 +727,19 @@ class TruePolymorph(Spell):
|
|||||||
Object into Creature
|
Object into Creature
|
||||||
You can turn an object into any kind of
|
You can turn an object into any kind of
|
||||||
creature, as long as the creature's size is no larger than the object's size and
|
creature, as long as the creature's size is no larger than the object's size and
|
||||||
the creature's challenge rating is 9 or lower. The creature is friendly to you
|
the creature's challenge rating is 9 or lower. The creature is friendly to you
|
||||||
and your companions. It acts on each of your turns. You decide what action it
|
and your companions. It acts on each of your turns. You decide what action it
|
||||||
takes and how it moves. The DM has the creature's statistics and resolves all of
|
takes and how it moves. The DM has the creature's statistics and resolves all of
|
||||||
its actions and movement.
|
its actions and movement.
|
||||||
If the spell becomes permanent, you no longer control
|
If the spell becomes permanent, you no longer control
|
||||||
the creature. It might remain friendly to you, depending on how you have
|
the creature. It might remain friendly to you, depending on how you have
|
||||||
treated it.
|
treated it.
|
||||||
|
|
||||||
Creature into Object
|
Creature into Object
|
||||||
If you turn a creature into an object, it
|
If you turn a creature into an object, it
|
||||||
transforms along with whatever it is wearing and carrying into that form. The
|
transforms along with whatever it is wearing and carrying into that form. The
|
||||||
creature's statistics become those of the object, and the creature has no memory
|
creature's statistics become those of the object, and the creature has no memory
|
||||||
of time spent in this form, after the spell ends and it returns to its normal
|
of time spent in this form, after the spell ends and it returns to its normal
|
||||||
form.
|
form.
|
||||||
|
|
||||||
This spell can't affect a target that has 0 hit points.
|
This spell can't affect a target that has 0 hit points.
|
||||||
@@ -758,7 +762,7 @@ class TrueResurrection(Spell):
|
|||||||
the creature is restored to life with all its hit points.
|
the creature is restored to life with all its hit points.
|
||||||
|
|
||||||
This spell closes all
|
This spell closes all
|
||||||
wounds, neutralizes any poison, cures all diseases, and lifts any curses
|
wounds, neutralizes any poison, cures all diseases, and lifts any curses
|
||||||
affecting the creature when it died. The spell replaces damaged or missing
|
affecting the creature when it died. The spell replaces damaged or missing
|
||||||
organs or limbs.
|
organs or limbs.
|
||||||
|
|
||||||
@@ -781,7 +785,7 @@ class TrueResurrection(Spell):
|
|||||||
class TrueSeeing(Spell):
|
class TrueSeeing(Spell):
|
||||||
"""This spell gives the willing creature you touch the ability to see things as
|
"""This spell gives the willing creature you touch the ability to see things as
|
||||||
they actually are. For the duration, the creature has truesight, notices secret
|
they actually are. For the duration, the creature has truesight, notices secret
|
||||||
doors hidden by magic, and can see into the Ethereal Plane, all out to a range
|
doors hidden by magic, and can see into the Ethereal Plane, all out to a range
|
||||||
of 120 feet.
|
of 120 feet.
|
||||||
"""
|
"""
|
||||||
name = "True Seeing"
|
name = "True Seeing"
|
||||||
@@ -800,7 +804,7 @@ class TrueStrike(Spell):
|
|||||||
"""You extend your hand and point a finger at a target in range. Your magic grants
|
"""You extend your hand and point a finger at a target in range. Your magic grants
|
||||||
you a brief insight into the target's defenses. On your next turn, you gain
|
you a brief insight into the target's defenses. On your next turn, you gain
|
||||||
advantage on your first attack roll against the target, provided that this spell
|
advantage on your first attack roll against the target, provided that this spell
|
||||||
hasn't ended.
|
hasn't ended.
|
||||||
"""
|
"""
|
||||||
name = "True Strike"
|
name = "True Strike"
|
||||||
level = 0
|
level = 0
|
||||||
@@ -825,7 +829,7 @@ class Tsunami(Spell):
|
|||||||
|
|
||||||
At the start
|
At the start
|
||||||
of each of your turns after the wall appears, the wall, along with any creatures
|
of each of your turns after the wall appears, the wall, along with any creatures
|
||||||
in it, moves 50 feet away from you. Any Huge or smaller creature inside the
|
in it, moves 50 feet away from you. Any Huge or smaller creature inside the
|
||||||
wall or whose space the wall enters when it moves must succeed on a Strength
|
wall or whose space the wall enters when it moves must succeed on a Strength
|
||||||
saving throw or take 5d10 bludgeoning damage. A creature can take this damage
|
saving throw or take 5d10 bludgeoning damage. A creature can take this damage
|
||||||
only once per round. At the end of the turn, the wall's height is reduced by 50
|
only once per round. At the end of the turn, the wall's height is reduced by 50
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ class UnseenServant(Spell):
|
|||||||
tasks at your command until the spell ends. The servant springs into existence
|
tasks at your command until the spell ends. The servant springs into existence
|
||||||
in an unoccupied space on the ground within range. It has AC 10, 1 hit point,
|
in an unoccupied space on the ground within range. It has AC 10, 1 hit point,
|
||||||
and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell
|
and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell
|
||||||
ends.
|
ends.
|
||||||
|
|
||||||
Once on each of your turns as a bonus action, you can mentally command
|
Once on each of your turns as a bonus action, you can mentally command
|
||||||
the servant to move up to 15 feet and inteact with an object. The servant can
|
the servant to move up to 15 feet and inteact with an object. The servant can
|
||||||
|
|||||||
@@ -3,12 +3,12 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
|
|
||||||
class VampiricTouch(Spell):
|
class VampiricTouch(Spell):
|
||||||
"""The touch of your shadow-wreathed hand can siphon force from others to heal your
|
"""The touch of your shadow-wreathed hand can siphon force from others to heal your
|
||||||
wounds. Make a melee spell attack against a creature within your reach. On a
|
wounds. Make a melee spell attack against a creature within your reach. On a
|
||||||
hit, the target takes 3d6 necrotic damage, and you regain hit points equal to
|
hit, the target takes 3d6 necrotic damage, and you regain hit points equal to
|
||||||
half the amount of necrotic damage dealt. Until the spell ends, you can make the
|
half the amount of necrotic damage dealt. Until the spell ends, you can make the
|
||||||
attack again on each of your turns as an action.
|
attack again on each of your turns as an action.
|
||||||
|
|
||||||
At Higher Levels: When you
|
**At Higher Levels:** When you
|
||||||
cast this spell using a spell slot of 4th level or higher, the damage increases
|
cast this spell using a spell slot of 4th level or higher, the damage increases
|
||||||
by 1d6 for each slot level above 3rd.
|
by 1d6 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
@@ -26,13 +26,13 @@ class VampiricTouch(Spell):
|
|||||||
|
|
||||||
class ViciousMockery(Spell):
|
class ViciousMockery(Spell):
|
||||||
"""You unleash a string of insults laced with subtle enchantments at a creature you
|
"""You unleash a string of insults laced with subtle enchantments at a creature you
|
||||||
can see within range.
|
can see within range.
|
||||||
If the target can hear you (thought it need not
|
If the target can hear you (thought it need not
|
||||||
understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic
|
understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic
|
||||||
damage and have disadvantage on the next attack roll it makes before the end of
|
damage and have disadvantage on the next attack roll it makes before the end of
|
||||||
its next turn.
|
its next turn.
|
||||||
|
|
||||||
At Higher Levels: This spell's damage increases by 1d4 when you
|
**At Higher Levels:** This spell's damage increases by 1d4 when you
|
||||||
reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
|
reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
|
||||||
"""
|
"""
|
||||||
name = "Vicious Mockery"
|
name = "Vicious Mockery"
|
||||||
@@ -53,10 +53,10 @@ class VitriolicSphere(Spell):
|
|||||||
creature in that area must make a Dexterity saving throw. On a failed save, a
|
creature in that area must make a Dexterity saving throw. On a failed save, a
|
||||||
creature takes 10d4 acid damage and another 5d4 acid damage at the end of its
|
creature takes 10d4 acid damage and another 5d4 acid damage at the end of its
|
||||||
next turn. On a successful save, a creature takes half the initial damage and no
|
next turn. On a successful save, a creature takes half the initial damage and no
|
||||||
damage at the end of its next turn.
|
damage at the end of its next turn.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
**At Higher Levels:** When you cast this spell
|
||||||
using a spell slot of 5th level or higher, the initial damage increases by 2d4
|
using a spell slot of 5th level or higher, the initial damage increases by 2d4
|
||||||
for each slot level above 4th.
|
for each slot level above 4th.
|
||||||
"""
|
"""
|
||||||
name = "Vitriolic Sphere"
|
name = "Vitriolic Sphere"
|
||||||
|
|||||||
@@ -2,24 +2,25 @@ from dungeonsheets.spells.spells import Spell
|
|||||||
|
|
||||||
|
|
||||||
class WallOfFire(Spell):
|
class WallOfFire(Spell):
|
||||||
"""You create a wall of fire on a solid surface within range. You can make the wall
|
"""You create a wall of fire on a solid surface within range. You can
|
||||||
up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20
|
make the wall up to 60 feet long, 20 feet high, and 1 foot thick,
|
||||||
feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts
|
or a ringed wall up to 20 feet in diameter, 20 feet high, and 1
|
||||||
for the duration.
|
foot thick. The wall is opaque and lasts for the duration.
|
||||||
|
|
||||||
When the wall appears, each creature within its area must
|
When the wall appears, each creature within its area must make a
|
||||||
make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire
|
Dexterity saving throw. On a failed save, a creature takes 5d8
|
||||||
damage, or half as much damage on a successful save.
|
fire damage, or half as much damage on a successful save.
|
||||||
|
|
||||||
One side of the wall,
|
One side of the wall, selected by you when you cast this spell,
|
||||||
selected by you when you cast this spell, deals 5d8 fire damage to each creature
|
deals 5d8 fire damage to each creature that ends its turn within
|
||||||
that ends its turn within 10 feet of that side or inside the wall. A creature
|
10 feet of that side or inside the wall. A creature takes the same
|
||||||
takes the same damage when it enters the wall for the first time on a turn or
|
damage when it enters the wall for the first time on a turn or
|
||||||
ends its turn there. The other side of the wall deals no damage.
|
ends its turn there. The other side of the wall deals no damage.
|
||||||
|
|
||||||
At Higher
|
**At Higher Levels:** When you cast this spell using a spell slot
|
||||||
Levels: When you cast this spell using a spell slot of 5th level or higher, the
|
of 5th level or higher, the damage increases by 1d8 for each slot
|
||||||
damage increases by 1d8 for each slot level above 4th.
|
level above 4th.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Wall Of Fire"
|
name = "Wall Of Fire"
|
||||||
level = 4
|
level = 4
|
||||||
@@ -152,8 +153,8 @@ class WallOfSand(Spell):
|
|||||||
"""You conjure up a wall of swirling sand on the ground at a point you can see
|
"""You conjure up a wall of swirling sand on the ground at a point you can see
|
||||||
within range. You can make the wall up to 30 feet long, 10 feet high, and 10
|
within range. You can make the wall up to 30 feet long, 10 feet high, and 10
|
||||||
feet thick, and it vanishes when the spell ends. It blocks line of sight but not
|
feet thick, and it vanishes when the spell ends. It blocks line of sight but not
|
||||||
movement. A creature is blinded while in the wall's space and must spend 3 feet
|
movement. A creature is blinded while in the wall's space and must spend 3 feet
|
||||||
of movement for every 1 foot it moves there.
|
of movement for every 1 foot it moves there.
|
||||||
"""
|
"""
|
||||||
name = "Wall Of Sand"
|
name = "Wall Of Sand"
|
||||||
level = 3
|
level = 3
|
||||||
@@ -218,11 +219,11 @@ class WallOfThorns(Spell):
|
|||||||
thorns. The wall appears within range on a solid surface and lasts for the
|
thorns. The wall appears within range on a solid surface and lasts for the
|
||||||
duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5
|
duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5
|
||||||
feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and
|
feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and
|
||||||
5 feet thick. The wall blocks line of sight.
|
5 feet thick. The wall blocks line of sight.
|
||||||
|
|
||||||
When the wall appears, each
|
When the wall appears, each
|
||||||
creature within its area must make a Dexterity saving throw. On a failed save, a
|
creature within its area must make a Dexterity saving throw. On a failed save, a
|
||||||
creature takes 7d8 piercing damage, or half as much damage on a successful
|
creature takes 7d8 piercing damage, or half as much damage on a successful
|
||||||
save.
|
save.
|
||||||
|
|
||||||
A creature can move through the wall, albeit slowly and painfully. For
|
A creature can move through the wall, albeit slowly and painfully. For
|
||||||
@@ -314,12 +315,12 @@ class WardingWind(Spell):
|
|||||||
The wind has the following effects:
|
The wind has the following effects:
|
||||||
- It deafens you and other creatures in its area.
|
- It deafens you and other creatures in its area.
|
||||||
- It extinguishes unprotected flames in its area that are
|
- It extinguishes unprotected flames in its area that are
|
||||||
torch-sized or smaller.
|
torch-sized or smaller.
|
||||||
- The area is difficult terrain for creatures other than you.
|
- The area is difficult terrain for creatures other than you.
|
||||||
- The attack rolls of ranged weapon attacks have disadvantage if
|
- The attack rolls of ranged weapon attacks have disadvantage if
|
||||||
they pass in or out of the wind.
|
they pass in or out of the wind.
|
||||||
- It hedges out vapor, gas, and fog that can be dispersed by
|
- It hedges out vapor, gas, and fog that can be dispersed by
|
||||||
strong wind.
|
strong wind.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Warding Wind"
|
name = "Warding Wind"
|
||||||
@@ -353,7 +354,7 @@ class WaterBreathing(Spell):
|
|||||||
|
|
||||||
class WaterWalk(Spell):
|
class WaterWalk(Spell):
|
||||||
"""This spell grants the ability to move across any liquid surface – such as water,
|
"""This spell grants the ability to move across any liquid surface – such as water,
|
||||||
acid, mud, snow, quicksand, or lava – as if it were harmless solid ground
|
acid, mud, snow, quicksand, or lava – as if it were harmless solid ground
|
||||||
(creatures crossing molten lava can still take damage from the heat).
|
(creatures crossing molten lava can still take damage from the heat).
|
||||||
Up to ten
|
Up to ten
|
||||||
willing creatures you can see within range gain this ability for the duration.
|
willing creatures you can see within range gain this ability for the duration.
|
||||||
@@ -637,19 +638,15 @@ class Wish(Spell):
|
|||||||
magic item. The object can be no more than 300 feet in any
|
magic item. The object can be no more than 300 feet in any
|
||||||
dimension, and it appears in an unoccupied space you can see on
|
dimension, and it appears in an unoccupied space you can see on
|
||||||
the ground.
|
the ground.
|
||||||
|
|
||||||
- You allow up to twenty creatures that you can see to regain all
|
- You allow up to twenty creatures that you can see to regain all
|
||||||
hit points, and you end all effects on them described in the
|
hit points, and you end all effects on them described in the
|
||||||
greater restoration spell.
|
greater restoration spell.
|
||||||
|
|
||||||
- You grant up to ten creatures that you can see resistance to a
|
- You grant up to ten creatures that you can see resistance to a
|
||||||
damage type you choose.
|
damage type you choose.
|
||||||
|
|
||||||
- You grant up to ten creatures you can see immunity to a single
|
- You grant up to ten creatures you can see immunity to a single
|
||||||
spell or other magical effect for 8 hours. For instance, you
|
spell or other magical effect for 8 hours. For instance, you
|
||||||
could make yourself and all your com panions immune to a lich's
|
could make yourself and all your com panions immune to a lich's
|
||||||
life drain attack.
|
life drain attack.
|
||||||
|
|
||||||
- You undo a single recent event by forcing a reroll of any roll
|
- You undo a single recent event by forcing a reroll of any roll
|
||||||
made within the last round (including your last turn). Reality
|
made within the last round (including your last turn). Reality
|
||||||
reshapes itself to accommodate the new result. For example, a
|
reshapes itself to accommodate the new result. For example, a
|
||||||
@@ -772,13 +769,13 @@ class WordOfRecall(Spell):
|
|||||||
|
|
||||||
class WrathOfNature(Spell):
|
class WrathOfNature(Spell):
|
||||||
"""You call out to the spirits of nature to rouse them against your enemies. Choose
|
"""You call out to the spirits of nature to rouse them against your enemies. Choose
|
||||||
a point you can see within range. The spirits cause trees, rocks, and grasses
|
a point you can see within range. The spirits cause trees, rocks, and grasses
|
||||||
in a 60-foot cube centered on that point to become animated until the spell
|
in a 60-foot cube centered on that point to become animated until the spell
|
||||||
ends.
|
ends.
|
||||||
Grasses and Undergrowth. Any area of ground in the cube that is covered by
|
Grasses and Undergrowth. Any area of ground in the cube that is covered by
|
||||||
grass or undergrowth is difficult terrain for your enemies.
|
grass or undergrowth is difficult terrain for your enemies.
|
||||||
Trees. At the start
|
Trees. At the start
|
||||||
of each of your turns, each of your enemies within 10 feet of any tree in the
|
of each of your turns, each of your enemies within 10 feet of any tree in the
|
||||||
cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from
|
cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from
|
||||||
whipping branches.
|
whipping branches.
|
||||||
Roots and Vines. At the end of each of your turns, one
|
Roots and Vines. At the end of each of your turns, one
|
||||||
@@ -789,7 +786,7 @@ class WrathOfNature(Spell):
|
|||||||
Rocks. As a bonus
|
Rocks. As a bonus
|
||||||
action on your turn, you can cause a loose rock in the cube to launch at a
|
action on your turn, you can cause a loose rock in the cube to launch at a
|
||||||
creature you can see in the cube. Make a ranged spell attack against the target.
|
creature you can see in the cube. Make a ranged spell attack against the target.
|
||||||
On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must
|
On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must
|
||||||
succeed on a Strength saving throw or fall prone.
|
succeed on a Strength saving throw or fall prone.
|
||||||
"""
|
"""
|
||||||
name = "Wrath Of Nature"
|
name = "Wrath Of Nature"
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ class ZephyrStrike(Spell):
|
|||||||
"""You move like the wind. Until the spell ends, your movement doesn't provoke
|
"""You move like the wind. Until the spell ends, your movement doesn't provoke
|
||||||
opportunity attacks.
|
opportunity attacks.
|
||||||
Once before the spell ends, you can give yourself advantage
|
Once before the spell ends, you can give yourself advantage
|
||||||
on one weapon attack roll on your turn. That attack deals an extra 1d8 force
|
on one weapon attack roll on your turn. That attack deals an extra 1d8 force
|
||||||
damage on a hit. Whether you hit or miss, your walking speed increases by 30
|
damage on a hit. Whether you hit or miss, your walking speed increases by 30
|
||||||
feet until the end of that turn.
|
feet until the end of that turn.
|
||||||
"""
|
"""
|
||||||
@@ -26,9 +26,9 @@ class ZoneOfTruth(Spell):
|
|||||||
sphere centered on a point of your choice within range.
|
sphere centered on a point of your choice within range.
|
||||||
Until the spell ends, a
|
Until the spell ends, a
|
||||||
creature that enters the spell's area for the first time on a turn or starts its
|
creature that enters the spell's area for the first time on a turn or starts its
|
||||||
turn there must make a Charisma saving throw. On a failed save, a creature
|
turn there must make a Charisma saving throw. On a failed save, a creature
|
||||||
can't speak a deliberate lie while in the radius. You know whether each creature
|
can't speak a deliberate lie while in the radius. You know whether each creature
|
||||||
succeeds or fails on its saving throw.
|
succeeds or fails on its saving throw.
|
||||||
|
|
||||||
An affected creature is aware of the
|
An affected creature is aware of the
|
||||||
spell and can thus avoid answering questions to which it would normally respond
|
spell and can thus avoid answering questions to which it would normally respond
|
||||||
|
|||||||
Reference in New Issue
Block a user