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Fixed some docstrings for spells and features.
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@@ -2,24 +2,25 @@ from dungeonsheets.spells.spells import Spell
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class WallOfFire(Spell):
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"""You create a wall of fire on a solid surface within range. You can make the wall
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up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20
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feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts
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for the duration.
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When the wall appears, each creature within its area must
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make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire
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damage, or half as much damage on a successful save.
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One side of the wall,
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selected by you when you cast this spell, deals 5d8 fire damage to each creature
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that ends its turn within 10 feet of that side or inside the wall. A creature
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takes the same damage when it enters the wall for the first time on a turn or
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"""You create a wall of fire on a solid surface within range. You can
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make the wall up to 60 feet long, 20 feet high, and 1 foot thick,
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or a ringed wall up to 20 feet in diameter, 20 feet high, and 1
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foot thick. The wall is opaque and lasts for the duration.
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When the wall appears, each creature within its area must make a
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Dexterity saving throw. On a failed save, a creature takes 5d8
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fire damage, or half as much damage on a successful save.
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One side of the wall, selected by you when you cast this spell,
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deals 5d8 fire damage to each creature that ends its turn within
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10 feet of that side or inside the wall. A creature takes the same
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damage when it enters the wall for the first time on a turn or
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ends its turn there. The other side of the wall deals no damage.
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**At Higher Levels:** When you cast this spell using a spell slot
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of 5th level or higher, the damage increases by 1d8 for each slot
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level above 4th.
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At Higher
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Levels: When you cast this spell using a spell slot of 5th level or higher, the
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damage increases by 1d8 for each slot level above 4th.
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"""
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name = "Wall Of Fire"
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level = 4
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@@ -152,8 +153,8 @@ class WallOfSand(Spell):
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"""You conjure up a wall of swirling sand on the ground at a point you can see
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within range. You can make the wall up to 30 feet long, 10 feet high, and 10
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feet thick, and it vanishes when the spell ends. It blocks line of sight but not
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movement. A creature is blinded while in the wall's space and must spend 3 feet
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of movement for every 1 foot it moves there.
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movement. A creature is blinded while in the wall's space and must spend 3 feet
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of movement for every 1 foot it moves there.
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"""
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name = "Wall Of Sand"
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level = 3
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@@ -218,11 +219,11 @@ class WallOfThorns(Spell):
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thorns. The wall appears within range on a solid surface and lasts for the
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duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5
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feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and
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5 feet thick. The wall blocks line of sight.
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5 feet thick. The wall blocks line of sight.
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When the wall appears, each
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creature within its area must make a Dexterity saving throw. On a failed save, a
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creature takes 7d8 piercing damage, or half as much damage on a successful
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creature takes 7d8 piercing damage, or half as much damage on a successful
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save.
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A creature can move through the wall, albeit slowly and painfully. For
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@@ -314,12 +315,12 @@ class WardingWind(Spell):
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The wind has the following effects:
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- It deafens you and other creatures in its area.
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- It extinguishes unprotected flames in its area that are
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torch-sized or smaller.
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torch-sized or smaller.
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- The area is difficult terrain for creatures other than you.
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- The attack rolls of ranged weapon attacks have disadvantage if
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they pass in or out of the wind.
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they pass in or out of the wind.
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- It hedges out vapor, gas, and fog that can be dispersed by
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strong wind.
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strong wind.
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"""
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name = "Warding Wind"
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@@ -353,7 +354,7 @@ class WaterBreathing(Spell):
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class WaterWalk(Spell):
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"""This spell grants the ability to move across any liquid surface – such as water,
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acid, mud, snow, quicksand, or lava – as if it were harmless solid ground
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acid, mud, snow, quicksand, or lava – as if it were harmless solid ground
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(creatures crossing molten lava can still take damage from the heat).
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Up to ten
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willing creatures you can see within range gain this ability for the duration.
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@@ -626,30 +627,26 @@ class Wish(Spell):
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"""Wish is the mightiest spell a mortal creature can cast. By simply
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speaking aloud, you can alter the very foundations of reality in
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accord with your desires.
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The basic use of this spell is to duplicate any other spell of 8th
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level or lower. You don't need to meet any requirements in that
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spell, including costly components. The spell simply takes effect.
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Alternatively, you can create one of the following effects of your
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choice:
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- You create one object of up to 25,000 gp in value that isn't a
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magic item. The object can be no more than 300 feet in any
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dimension, and it appears in an unoccupied space you can see on
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the ground.
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- You allow up to twenty creatures that you can see to regain all
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hit points, and you end all effects on them described in the
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greater restoration spell.
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- You grant up to ten creatures that you can see resistance to a
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damage type you choose.
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- You grant up to ten creatures you can see immunity to a single
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spell or other magical effect for 8 hours. For instance, you
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could make yourself and all your com panions immune to a lich's
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life drain attack.
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- You undo a single recent event by forcing a reroll of any roll
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made within the last round (including your last turn). Reality
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reshapes itself to accommodate the new result. For example, a
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@@ -772,13 +769,13 @@ class WordOfRecall(Spell):
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class WrathOfNature(Spell):
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"""You call out to the spirits of nature to rouse them against your enemies. Choose
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a point you can see within range. The spirits cause trees, rocks, and grasses
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a point you can see within range. The spirits cause trees, rocks, and grasses
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in a 60-foot cube centered on that point to become animated until the spell
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ends.
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Grasses and Undergrowth. Any area of ground in the cube that is covered by
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grass or undergrowth is difficult terrain for your enemies.
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grass or undergrowth is difficult terrain for your enemies.
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Trees. At the start
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of each of your turns, each of your enemies within 10 feet of any tree in the
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of each of your turns, each of your enemies within 10 feet of any tree in the
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cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from
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whipping branches.
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Roots and Vines. At the end of each of your turns, one
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@@ -789,7 +786,7 @@ class WrathOfNature(Spell):
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Rocks. As a bonus
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action on your turn, you can cause a loose rock in the cube to launch at a
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creature you can see in the cube. Make a ranged spell attack against the target.
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On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must
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On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must
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succeed on a Strength saving throw or fall prone.
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"""
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name = "Wrath Of Nature"
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