mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-07 05:03:31 +02:00
Fixed some docstrings for spells and features.
This commit is contained in:
@@ -75,8 +75,8 @@ class Gate(Spell):
|
||||
|
||||
class Geas(Spell):
|
||||
"""You place a magical command on a creature that you can see within
|
||||
range, forcing it to carry out some service or refrain from some
|
||||
action or course of actiity as you decide.
|
||||
range, forcing it to carry out some service or refrain from some
|
||||
action or course of actiity as you decide.
|
||||
|
||||
If the creature can understand you, it must succeed on a Wisdom
|
||||
saving throw or become charmed by you for the duration. While the
|
||||
@@ -139,11 +139,11 @@ class GiantInsect(Spell):
|
||||
|
||||
Each creature
|
||||
obeys your verbal commands, and in combat, they act on your turn each round. The
|
||||
DM has the statistics for these creatures and resolves their actions and
|
||||
DM has the statistics for these creatures and resolves their actions and
|
||||
movement.
|
||||
|
||||
A creature remains in its giant size for the duration, until it drops
|
||||
to 0 hit points, or until you use an action to dismiss the effect on it.
|
||||
to 0 hit points, or until you use an action to dismiss the effect on it.
|
||||
|
||||
The
|
||||
DM might allow you to choose different targets. For example, if you transform a
|
||||
@@ -163,7 +163,7 @@ class GiantInsect(Spell):
|
||||
|
||||
class Glibness(Spell):
|
||||
"""Until the spell ends, when you make a Charisma check, you can replace the number
|
||||
you roll with a 15. Additionally, no matter what you say, magic that would
|
||||
you roll with a 15. Additionally, no matter what you say, magic that would
|
||||
determine if you are telling the truth indicates that you are being truthful.
|
||||
"""
|
||||
name = "Glibness"
|
||||
@@ -331,7 +331,7 @@ class Grease(Spell):
|
||||
When the grease
|
||||
appears, each creature standing in its area must succeed on a Dexterity saving
|
||||
throw or fall prone. A creature that enters the area or ends its turn there must
|
||||
also succeed on a Dexterity saving throw or fall prone.
|
||||
also succeed on a Dexterity saving throw or fall prone.
|
||||
"""
|
||||
name = "Grease"
|
||||
level = 1
|
||||
@@ -388,14 +388,14 @@ class GreaterRestoration(Spell):
|
||||
|
||||
class GreenFlameBlade(Spell):
|
||||
"""As part of the action used to cast this spell, you must make a melee attack with
|
||||
a weapon against one creature within the spell's range, otherwise the spell
|
||||
a weapon against one creature within the spell's range, otherwise the spell
|
||||
fails. On a hit, the target suffers the attack's normal effects, and green fire
|
||||
leaps from the target to a different creature of your choice that you can see
|
||||
within 5 feet of it. The second creature takes fire damage equal to your
|
||||
spellcasting ability modifier. This spell's damage increases when you reach
|
||||
higher levels.
|
||||
|
||||
At Higher Levels: At 5th level, the melee attack deals an extra
|
||||
**At Higher Levels:** At 5th level, the melee attack deals an extra
|
||||
1d8 fire damage to the target, and the fire damage to the second creature
|
||||
increases to 1d8 + your spellcasting ability modifier. Both damage rolls
|
||||
increase by 1d8 at 11th level and 17th level.
|
||||
@@ -449,7 +449,7 @@ class GuardianOfNature(Spell):
|
||||
- You gain darkvision with a range of 120 feet.
|
||||
- You make Strength-based attack rolls with advantage.
|
||||
- Your melee weapon attacks deal an extra 1d6 force damage on a
|
||||
hit.
|
||||
hit.
|
||||
|
||||
**Great Tree.** Your skin appears barky, leaves sprout from your
|
||||
hair, and you gain the following benefits:
|
||||
@@ -458,7 +458,7 @@ class GuardianOfNature(Spell):
|
||||
- You make Constitution saving throws with advantage.
|
||||
- You make Dexterity- and Wisdom-based attack rolls with advantage.
|
||||
- While you are on the ground, the ground within 15 feet of you is
|
||||
difficult terrain for your enemies.
|
||||
difficult terrain for your enemies.
|
||||
|
||||
"""
|
||||
name = "Guardian Of Nature"
|
||||
@@ -510,20 +510,20 @@ class GuardsAndWards(Spell):
|
||||
stronghold.
|
||||
|
||||
- Place dancing lights in four corridors. You can designate a
|
||||
simple program that the lights repeat as long as guards and
|
||||
wards lasts.
|
||||
simple program that the lights repeat as long as guards and
|
||||
wards lasts.
|
||||
|
||||
- Place magic mouth in two locations.
|
||||
|
||||
- Place stinking cloud in two locations. The vapors appear in the
|
||||
places you designate; they return within 10 minutes if dispersed
|
||||
by wind while guards and wards lasts.
|
||||
places you designate; they return within 10 minutes if dispersed
|
||||
by wind while guards and wards lasts.
|
||||
|
||||
- Place a constant gust of wind in one corridor or room.
|
||||
|
||||
- Place a suggestion in one location. You select an area of up to
|
||||
5 feet square, and any creature that enters or passes through
|
||||
the area receives the suggestion mentally.
|
||||
5 feet square, and any creature that enters or passes through
|
||||
the area receives the suggestion mentally.
|
||||
|
||||
The whole warded area radiates magic. A dispel magic cast on a
|
||||
specific effect, if successful, removes only that effect.
|
||||
@@ -566,10 +566,10 @@ class GuidingBolt(Spell):
|
||||
Make a
|
||||
ranged spell attack against the target. On a hit, the target takes 4d6 radiant
|
||||
damage, and the next attack roll made against this target before the end of your
|
||||
next turn has advantage, thanks to the mystical dim light glittering on the
|
||||
next turn has advantage, thanks to the mystical dim light glittering on the
|
||||
target until then.
|
||||
|
||||
At Higher Levels: When you cast this spell using a spell
|
||||
**At Higher Levels:** When you cast this spell using a spell
|
||||
slot of 2nd level or higher, the damage increases by 1d6 for each slot level
|
||||
above 1st.
|
||||
"""
|
||||
@@ -621,16 +621,16 @@ class Gust(Spell):
|
||||
effects at a point you can see within range:
|
||||
|
||||
- One Medium or smaller creature that you choose must succeed on a
|
||||
Strength saving throw or be pushed up to 5 feet away from you.
|
||||
Strength saving throw or be pushed up to 5 feet away from you.
|
||||
|
||||
- You create a small blast of air capable of moving one object
|
||||
that is neither held nor carried and that weighs no more than 5
|
||||
pounds. The object is pushed up to 10 feet away from you. It
|
||||
isn't pushed with enough force to cause damage.
|
||||
that is neither held nor carried and that weighs no more than 5
|
||||
pounds. The object is pushed up to 10 feet away from you. It
|
||||
isn't pushed with enough force to cause damage.
|
||||
|
||||
- You create a harmless sensory affect using air, such as causing
|
||||
leaves to rustle, wind to slam shutters shut, or your clothing
|
||||
to ripple in a breeze.
|
||||
leaves to rustle, wind to slam shutters shut, or your clothing
|
||||
to ripple in a breeze.
|
||||
|
||||
"""
|
||||
name = "Gust"
|
||||
|
||||
Reference in New Issue
Block a user