Fixed some docstrings for spells and features.

This commit is contained in:
Mark Wolfman
2021-04-08 13:36:58 -05:00
parent 4719ad4305
commit 2aa5afd538
39 changed files with 2643 additions and 2657 deletions
+24 -24
View File
@@ -75,8 +75,8 @@ class Gate(Spell):
class Geas(Spell):
"""You place a magical command on a creature that you can see within
range, forcing it to carry out some service or refrain from some
action or course of actiity as you decide.
range, forcing it to carry out some service or refrain from some
action or course of actiity as you decide.
If the creature can understand you, it must succeed on a Wisdom
saving throw or become charmed by you for the duration. While the
@@ -139,11 +139,11 @@ class GiantInsect(Spell):
Each creature
obeys your verbal commands, and in combat, they act on your turn each round. The
DM has the statistics for these creatures and resolves their actions and
DM has the statistics for these creatures and resolves their actions and
movement.
A creature remains in its giant size for the duration, until it drops
to 0 hit points, or until you use an action to dismiss the effect on it.
to 0 hit points, or until you use an action to dismiss the effect on it.
The
DM might allow you to choose different targets. For example, if you transform a
@@ -163,7 +163,7 @@ class GiantInsect(Spell):
class Glibness(Spell):
"""Until the spell ends, when you make a Charisma check, you can replace the number
you roll with a 15. Additionally, no matter what you say, magic that would
you roll with a 15. Additionally, no matter what you say, magic that would
determine if you are telling the truth indicates that you are being truthful.
"""
name = "Glibness"
@@ -331,7 +331,7 @@ class Grease(Spell):
When the grease
appears, each creature standing in its area must succeed on a Dexterity saving
throw or fall prone. A creature that enters the area or ends its turn there must
also succeed on a Dexterity saving throw or fall prone.
also succeed on a Dexterity saving throw or fall prone.
"""
name = "Grease"
level = 1
@@ -388,14 +388,14 @@ class GreaterRestoration(Spell):
class GreenFlameBlade(Spell):
"""As part of the action used to cast this spell, you must make a melee attack with
a weapon against one creature within the spell's range, otherwise the spell
a weapon against one creature within the spell's range, otherwise the spell
fails. On a hit, the target suffers the attack's normal effects, and green fire
leaps from the target to a different creature of your choice that you can see
within 5 feet of it. The second creature takes fire damage equal to your
spellcasting ability modifier. This spell's damage increases when you reach
higher levels.
At Higher Levels: At 5th level, the melee attack deals an extra
**At Higher Levels:** At 5th level, the melee attack deals an extra
1d8 fire damage to the target, and the fire damage to the second creature
increases to 1d8 + your spellcasting ability modifier. Both damage rolls
increase by 1d8 at 11th level and 17th level.
@@ -449,7 +449,7 @@ class GuardianOfNature(Spell):
- You gain darkvision with a range of 120 feet.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d6 force damage on a
hit.
hit.
**Great Tree.** Your skin appears barky, leaves sprout from your
hair, and you gain the following benefits:
@@ -458,7 +458,7 @@ class GuardianOfNature(Spell):
- You make Constitution saving throws with advantage.
- You make Dexterity- and Wisdom-based attack rolls with advantage.
- While you are on the ground, the ground within 15 feet of you is
difficult terrain for your enemies.
difficult terrain for your enemies.
"""
name = "Guardian Of Nature"
@@ -510,20 +510,20 @@ class GuardsAndWards(Spell):
stronghold.
- Place dancing lights in four corridors. You can designate a
simple program that the lights repeat as long as guards and
wards lasts.
simple program that the lights repeat as long as guards and
wards lasts.
- Place magic mouth in two locations.
- Place stinking cloud in two locations. The vapors appear in the
places you designate; they return within 10 minutes if dispersed
by wind while guards and wards lasts.
places you designate; they return within 10 minutes if dispersed
by wind while guards and wards lasts.
- Place a constant gust of wind in one corridor or room.
- Place a suggestion in one location. You select an area of up to
5 feet square, and any creature that enters or passes through
the area receives the suggestion mentally.
5 feet square, and any creature that enters or passes through
the area receives the suggestion mentally.
The whole warded area radiates magic. A dispel magic cast on a
specific effect, if successful, removes only that effect.
@@ -566,10 +566,10 @@ class GuidingBolt(Spell):
Make a
ranged spell attack against the target. On a hit, the target takes 4d6 radiant
damage, and the next attack roll made against this target before the end of your
next turn has advantage, thanks to the mystical dim light glittering on the
next turn has advantage, thanks to the mystical dim light glittering on the
target until then.
At Higher Levels: When you cast this spell using a spell
**At Higher Levels:** When you cast this spell using a spell
slot of 2nd level or higher, the damage increases by 1d6 for each slot level
above 1st.
"""
@@ -621,16 +621,16 @@ class Gust(Spell):
effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a
Strength saving throw or be pushed up to 5 feet away from you.
Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object
that is neither held nor carried and that weighs no more than 5
pounds. The object is pushed up to 10 feet away from you. It
isn't pushed with enough force to cause damage.
that is neither held nor carried and that weighs no more than 5
pounds. The object is pushed up to 10 feet away from you. It
isn't pushed with enough force to cause damage.
- You create a harmless sensory affect using air, such as causing
leaves to rustle, wind to slam shutters shut, or your clothing
to ripple in a breeze.
leaves to rustle, wind to slam shutters shut, or your clothing
to ripple in a breeze.
"""
name = "Gust"