mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
Fix dash words and some other typos
This commit is contained in:
@@ -18,7 +18,7 @@ class ClericDomain(SubClass):
|
|||||||
if self.level >= lvl:
|
if self.level >= lvl:
|
||||||
spells.extend(sps)
|
spells.extend(sps)
|
||||||
return spells
|
return spells
|
||||||
|
|
||||||
# All Domain spells are both known and prepared
|
# All Domain spells are both known and prepared
|
||||||
@property
|
@property
|
||||||
def spells_prepared(self):
|
def spells_prepared(self):
|
||||||
@@ -260,13 +260,14 @@ class ForgeDomain(ClericDomain):
|
|||||||
humble blacksmith who keeps a village in horseshoes and plow blades to the
|
humble blacksmith who keeps a village in horseshoes and plow blades to the
|
||||||
mighty elf artisan whose diamond-tipped arrows of mithral have felled demon
|
mighty elf artisan whose diamond-tipped arrows of mithral have felled demon
|
||||||
lords. The gods of the forge teach that, with patience and hard work, even
|
lords. The gods of the forge teach that, with patience and hard work, even
|
||||||
the most intractable metal can be transformed from a lump of ore to a beau-
|
the most intractable metal can be transformed from a lump of ore to
|
||||||
tifully wrought object. Clerics of these deities search for objects lost to
|
a beautifully wrought object. Clerics of these deities search for objects
|
||||||
the forces of darkness, liberate mines overrun by ores, and uncover rare
|
lost to the forces of darkness, liberate mines overrun by ores, and uncover
|
||||||
and wondrous materials necessary to create potent magic items. Followers
|
rare and wondrous materials necessary to create potent magic items.
|
||||||
of these gods take great pride in their work, and they are willing to craft
|
Followers of these gods take great pride in their work, and they are willing
|
||||||
and use heavy armor and powerful weapons to protect them. Deities of this
|
to craft and use heavy armor and powerful weapons to protect them. Deities
|
||||||
domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
|
of this domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and
|
||||||
|
Goibhniu.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Forge Domain"
|
name = "Forge Domain"
|
||||||
@@ -312,14 +313,14 @@ class GraveDomain(ClericDomain):
|
|||||||
features_by_level[17] = [features.KeeperOfSouls]
|
features_by_level[17] = [features.KeeperOfSouls]
|
||||||
|
|
||||||
class DeathDomain(ClericDomain):
|
class DeathDomain(ClericDomain):
|
||||||
"""The Death domain is concerned with the forces that cause death, as
|
"""The Death domain is concerned with the forces that cause death, as
|
||||||
well as the negative energy that gives rise to undead creatures.
|
well as the negative energy that gives rise to undead creatures.
|
||||||
Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers,
|
Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers,
|
||||||
death knights, liches, mummy lords, and vampires. Gods of the Death
|
death knights, liches, mummy lords, and vampires. Gods of the Death
|
||||||
domain also embody murder (Anubis, Bhaal, and Pyremius), pain
|
domain also embody murder (Anubis, Bhaal, and Pyremius), pain
|
||||||
(Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion),
|
(Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion),
|
||||||
and the underworld (Hades and Hel)..
|
and the underworld (Hades and Hel)..
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Death Domain"
|
name = "Death Domain"
|
||||||
_domain_spells = {1: [spells.FalseLife, spells.RayOfSickness],
|
_domain_spells = {1: [spells.FalseLife, spells.RayOfSickness],
|
||||||
|
|||||||
@@ -85,8 +85,8 @@ class ShepherdCircle(SubClass):
|
|||||||
|
|
||||||
Members of this circle become adventurers to oppose forces that threaten
|
Members of this circle become adventurers to oppose forces that threaten
|
||||||
their charges or to seek knowledge and power that will help them safeguard
|
their charges or to seek knowledge and power that will help them safeguard
|
||||||
their charges better. Wherever these druids go, the spirits of the wil-
|
their charges better. Wherever these druids go, the spirits of
|
||||||
derness are with them
|
the wilderness are with them
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Circle of the Shepherd"
|
name = "Circle of the Shepherd"
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ class PaladinOath(SubClass):
|
|||||||
if self.level >= lvl:
|
if self.level >= lvl:
|
||||||
spells.extend(sps)
|
spells.extend(sps)
|
||||||
return spells
|
return spells
|
||||||
|
|
||||||
# All Oath spells are both known and prepared
|
# All Oath spells are both known and prepared
|
||||||
@property
|
@property
|
||||||
def spells_prepared(self):
|
def spells_prepared(self):
|
||||||
@@ -69,7 +69,7 @@ class OathOfDevotion(PaladinOath):
|
|||||||
features_by_level[15] = [features.PurityOfSpirit]
|
features_by_level[15] = [features.PurityOfSpirit]
|
||||||
features_by_level[20] = [features.HolyNimbus]
|
features_by_level[20] = [features.HolyNimbus]
|
||||||
|
|
||||||
|
|
||||||
class OathOfAncients(PaladinOath):
|
class OathOfAncients(PaladinOath):
|
||||||
"""The Oath of the Ancients is as old as the race of elves and the rituals of
|
"""The Oath of the Ancients is as old as the race of elves and the rituals of
|
||||||
the druids. Sometimes called fey knights, green knights, or horned knights,
|
the druids. Sometimes called fey knights, green knights, or horned knights,
|
||||||
@@ -78,7 +78,7 @@ class OathOfAncients(PaladinOath):
|
|||||||
life-giving things of the world, not necessarily because they believe in
|
life-giving things of the world, not necessarily because they believe in
|
||||||
principles of honor, courage, and justice. They adorn their armor and
|
principles of honor, courage, and justice. They adorn their armor and
|
||||||
clothing with images of growing things-leaves, antlers, or flowers-to
|
clothing with images of growing things-leaves, antlers, or flowers-to
|
||||||
reflect their commitment to preserving life and light in the world.
|
reflect their commitment to preserving life and light in the world.
|
||||||
|
|
||||||
**Tenets of the Ancients**: The tenets of the Oath of the Ancients have
|
**Tenets of the Ancients**: The tenets of the Oath of the Ancients have
|
||||||
been preserved for uncounted centuries. This oath emphasizes the
|
been preserved for uncounted centuries. This oath emphasizes the
|
||||||
@@ -107,16 +107,16 @@ class OathOfAncients(PaladinOath):
|
|||||||
13: [spells.IceStorm, spells.Stoneskin],
|
13: [spells.IceStorm, spells.Stoneskin],
|
||||||
17: [spells.CommuneWithNature, spells.TreeStride]}
|
17: [spells.CommuneWithNature, spells.TreeStride]}
|
||||||
features_by_level = defaultdict(list)
|
features_by_level = defaultdict(list)
|
||||||
|
|
||||||
|
|
||||||
class OathOfVengance(PaladinOath):
|
class OathOfVengance(PaladinOath):
|
||||||
"""The Oath of Vengeance is a solemn commitment to punish those who have
|
"""The Oath of Vengeance is a solemn commitment to punish those who have
|
||||||
committed a grievous sin. When evil forces slaughter helpless villagers,
|
committed a grievous sin. When evil forces slaughter helpless villagers,
|
||||||
when an entire people turns against the will of the gods, when a thieves'
|
when an entire people turns against the will of the gods, when a thieves'
|
||||||
guild grows too violent and powerful, when a dragon rampages through the
|
guild grows too violent and powerful, when a dragon rampages through the
|
||||||
countryside-at times like these, paladins arise and swear an Oath of
|
countryside - at times like these, paladins arise and swear an Oath of
|
||||||
Vengeance to set right that which has gone wrong. To these paladins-
|
Vengeance to set right that which has gone wrong. To these paladins -
|
||||||
sometimes called avengers or dark knights-their own purity is not as
|
sometimes called avengers or dark knights - their own purity is not as
|
||||||
important as delivering justice.
|
important as delivering justice.
|
||||||
|
|
||||||
**Tenets of Vengance**: The tenets of the Oath of Vengeance vary by
|
**Tenets of Vengance**: The tenets of the Oath of Vengeance vary by
|
||||||
@@ -146,8 +146,8 @@ class OathOfVengance(PaladinOath):
|
|||||||
13: [spells.Banishment, spells.DimensionDoor],
|
13: [spells.Banishment, spells.DimensionDoor],
|
||||||
17: [spells.HoldMonster, spells.Scrying]}
|
17: [spells.HoldMonster, spells.Scrying]}
|
||||||
features_by_level = defaultdict(list)
|
features_by_level = defaultdict(list)
|
||||||
|
|
||||||
|
|
||||||
class OathOfCrown(PaladinOath):
|
class OathOfCrown(PaladinOath):
|
||||||
"""The Oath of the Crown is sworn to the ideals of civilization, be it the
|
"""The Oath of the Crown is sworn to the ideals of civilization, be it the
|
||||||
spirit of a nation, fealty to a sovereign, or service to a deity of law and
|
spirit of a nation, fealty to a sovereign, or service to a deity of law and
|
||||||
@@ -185,8 +185,8 @@ class OathOfCrown(PaladinOath):
|
|||||||
13: [spells.Banishment, spells.GuardianOfFaith],
|
13: [spells.Banishment, spells.GuardianOfFaith],
|
||||||
17: [spells.CircleOfPower, spells.Geas]}
|
17: [spells.CircleOfPower, spells.Geas]}
|
||||||
features_by_level = defaultdict(list)
|
features_by_level = defaultdict(list)
|
||||||
|
|
||||||
|
|
||||||
class OathOfConquest(PaladinOath):
|
class OathOfConquest(PaladinOath):
|
||||||
"""The Oath of Conquest calls to paladins who seek glory in battle and the
|
"""The Oath of Conquest calls to paladins who seek glory in battle and the
|
||||||
subjugation of their enemies. It isn't enough for these paladins to
|
subjugation of their enemies. It isn't enough for these paladins to
|
||||||
@@ -213,7 +213,7 @@ class OathOfConquest(PaladinOath):
|
|||||||
|
|
||||||
--Rule with an Iron Fist. Once you have conquered, tolerate no
|
--Rule with an Iron Fist. Once you have conquered, tolerate no
|
||||||
dissent. Your word is law. Those who obey it shall be favored. Those who
|
dissent. Your word is law. Those who obey it shall be favored. Those who
|
||||||
defy it shall be punished as an example to all who might follow.
|
defy it shall be punished as an example to all who might follow.
|
||||||
|
|
||||||
--Strength Above All. You shall rule until a stronger one arises. Then you
|
--Strength Above All. You shall rule until a stronger one arises. Then you
|
||||||
must grow mightier and meet the challenge, or fall to your own ruin.
|
must grow mightier and meet the challenge, or fall to your own ruin.
|
||||||
@@ -226,8 +226,8 @@ class OathOfConquest(PaladinOath):
|
|||||||
13: [spells.DominateBeast, spells.Stoneskin],
|
13: [spells.DominateBeast, spells.Stoneskin],
|
||||||
17: [spells.Cloudkill, spells.DominatePerson]}
|
17: [spells.Cloudkill, spells.DominatePerson]}
|
||||||
features_by_level = defaultdict(list)
|
features_by_level = defaultdict(list)
|
||||||
|
|
||||||
|
|
||||||
class OathOfRedemption(PaladinOath):
|
class OathOfRedemption(PaladinOath):
|
||||||
"""The Oath of Redemption sets a paladin on a difficult path, one that requires
|
"""The Oath of Redemption sets a paladin on a difficult path, one that requires
|
||||||
a holy warrior to use violence only as a last resort. Paladins who dedicate
|
a holy warrior to use violence only as a last resort. Paladins who dedicate
|
||||||
@@ -285,7 +285,7 @@ class OathOfRedemption(PaladinOath):
|
|||||||
class OathOfZor(PaladinOath):
|
class OathOfZor(PaladinOath):
|
||||||
"""The Oath of Zor
|
"""The Oath of Zor
|
||||||
|
|
||||||
**Tenets of Zor**:
|
**Tenets of Zor**:
|
||||||
|
|
||||||
--Courage. Never fear to act, though caution is wise.
|
--Courage. Never fear to act, though caution is wise.
|
||||||
|
|
||||||
@@ -304,7 +304,7 @@ class OathOfZor(PaladinOath):
|
|||||||
the seed of righteousness in a creature, you must work day after day to
|
the seed of righteousness in a creature, you must work day after day to
|
||||||
allow that seed to survive and flourish.
|
allow that seed to survive and flourish.
|
||||||
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Oath of Zor"
|
name = "Oath of Zor"
|
||||||
_oath_spells = {3: [spells.Sanctuary, spells.Sleep],
|
_oath_spells = {3: [spells.Sanctuary, spells.Sleep],
|
||||||
@@ -318,8 +318,8 @@ class OathOfZor(PaladinOath):
|
|||||||
features_by_level[7] = [features.AuraOfTheGuardian]
|
features_by_level[7] = [features.AuraOfTheGuardian]
|
||||||
features_by_level[15] = [features.ProtectiveSpirit]
|
features_by_level[15] = [features.ProtectiveSpirit]
|
||||||
features_by_level[20] = [features.EmissaryOfRedemption]
|
features_by_level[20] = [features.EmissaryOfRedemption]
|
||||||
|
|
||||||
|
|
||||||
class Paladin(CharClass):
|
class Paladin(CharClass):
|
||||||
name = 'Paladin'
|
name = 'Paladin'
|
||||||
hit_dice_faces = 10
|
hit_dice_faces = 10
|
||||||
|
|||||||
@@ -73,7 +73,7 @@ class GloomStalker(SubClass):
|
|||||||
if self.level >= lvl:
|
if self.level >= lvl:
|
||||||
spells.extend(sps)
|
spells.extend(sps)
|
||||||
return spells
|
return spells
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def spells_prepared(self):
|
def spells_prepared(self):
|
||||||
return self.spells_known
|
return self.spells_known
|
||||||
@@ -112,7 +112,7 @@ class HorizonWalker(SubClass):
|
|||||||
if self.level >= lvl:
|
if self.level >= lvl:
|
||||||
spells.extend(sps)
|
spells.extend(sps)
|
||||||
return spells
|
return spells
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def spells_prepared(self):
|
def spells_prepared(self):
|
||||||
return self.spells_known
|
return self.spells_known
|
||||||
@@ -121,9 +121,9 @@ class HorizonWalker(SubClass):
|
|||||||
class MonsterSlayer(SubClass):
|
class MonsterSlayer(SubClass):
|
||||||
"""You have dedicated yourself to hunting down creatures of the night and
|
"""You have dedicated yourself to hunting down creatures of the night and
|
||||||
wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil
|
wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil
|
||||||
fey, fiends, and other magical threats. Trained in supernatural tech-
|
fey, fiends, and other magical threats. Trained in supernatural techniques
|
||||||
niques to overcome such monsters, Slayers are experts at unearthing and
|
to overcome such monsters, Slayers are experts at unearthing and defeating
|
||||||
defeating mighty, mystical foes.
|
mighty, mystical foes.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Monster Slayer"
|
name = "Monster Slayer"
|
||||||
@@ -149,7 +149,7 @@ class MonsterSlayer(SubClass):
|
|||||||
if self.level >= lvl:
|
if self.level >= lvl:
|
||||||
spells.extend(sps)
|
spells.extend(sps)
|
||||||
return spells
|
return spells
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def spells_prepared(self):
|
def spells_prepared(self):
|
||||||
return self.spells_known
|
return self.spells_known
|
||||||
@@ -224,7 +224,7 @@ class BeastConclave(SubClass):
|
|||||||
features_by_level[7] = [features.BeastsDefense]
|
features_by_level[7] = [features.BeastsDefense]
|
||||||
features_by_level[11] = [features.StormOfClawsAndFangs]
|
features_by_level[11] = [features.StormOfClawsAndFangs]
|
||||||
features_by_level[15] = [features.SuperiorBeastsDefense]
|
features_by_level[15] = [features.SuperiorBeastsDefense]
|
||||||
|
|
||||||
|
|
||||||
class HunterConclave(SubClass):
|
class HunterConclave(SubClass):
|
||||||
"""Some rangers seek to master weapons to better protect civilization from the
|
"""Some rangers seek to master weapons to better protect civilization from the
|
||||||
@@ -241,7 +241,7 @@ class HunterConclave(SubClass):
|
|||||||
features_by_level[7] = [features.DefensiveTactics]
|
features_by_level[7] = [features.DefensiveTactics]
|
||||||
features_by_level[11] = [features.MultiattackRanger]
|
features_by_level[11] = [features.MultiattackRanger]
|
||||||
features_by_level[15] = [features.SuperiorHuntersDefense]
|
features_by_level[15] = [features.SuperiorHuntersDefense]
|
||||||
|
|
||||||
|
|
||||||
class DeepStalkerConclave(SubClass):
|
class DeepStalkerConclave(SubClass):
|
||||||
"""Most folk descend into the depths of the Underdark only under the most
|
"""Most folk descend into the depths of the Underdark only under the most
|
||||||
@@ -292,4 +292,4 @@ class RevisedRanger(Ranger):
|
|||||||
features_by_level[18] = [features.FeralSenses]
|
features_by_level[18] = [features.FeralSenses]
|
||||||
features_by_level[20] = [features.FoeSlayer]
|
features_by_level[20] = [features.FoeSlayer]
|
||||||
subclasses_available = (BeastConclave, HunterConclave, DeepStalkerConclave)
|
subclasses_available = (BeastConclave, HunterConclave, DeepStalkerConclave)
|
||||||
|
|
||||||
|
|||||||
@@ -133,8 +133,8 @@ class Scout(SubClass):
|
|||||||
class Swashbuckler(SubClass):
|
class Swashbuckler(SubClass):
|
||||||
"""You focus your training on the art of the blade, relying on speed,
|
"""You focus your training on the art of the blade, relying on speed,
|
||||||
elegance, and charm in equal parts. While some warriors are brutes clad in
|
elegance, and charm in equal parts. While some warriors are brutes clad in
|
||||||
heavy armor, your method of fighting looks almost like a performance. Du-
|
heavy armor, your method of fighting looks almost like a performance.
|
||||||
elists and pirates typically belong to this archetype. A Swashbuckler
|
Duelists and pirates typically belong to this archetype. A Swashbuckler
|
||||||
excels in single combat, and can fight with two weapons while safely
|
excels in single combat, and can fight with two weapons while safely
|
||||||
darting away from an opponent
|
darting away from an opponent
|
||||||
|
|
||||||
|
|||||||
@@ -92,8 +92,8 @@ class Celestial(SubClass):
|
|||||||
"""Your patron is a powerful being of the Upper Planes. You have bound yourself
|
"""Your patron is a powerful being of the Upper Planes. You have bound yourself
|
||||||
to an ancient empyrean, solar, ki-rin, unicorn, or other entity that
|
to an ancient empyrean, solar, ki-rin, unicorn, or other entity that
|
||||||
resides in the planes of everlasting bliss. Your pact with that being
|
resides in the planes of everlasting bliss. Your pact with that being
|
||||||
allows you to experience the barest touch of the holy light that illu-
|
allows you to experience the barest touch of the holy light that illuminates
|
||||||
minates the multiverse.
|
the multiverse.
|
||||||
|
|
||||||
Being connected to such power can cause changes in your behavior and
|
Being connected to such power can cause changes in your behavior and
|
||||||
beliefs. You might find yourself driven to annihilate the undead, to defeat
|
beliefs. You might find yourself driven to annihilate the undead, to defeat
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ class ShelterOfTheFaithful(Feature):
|
|||||||
where you used to serve, if you remain on good terms with it, or a temple
|
where you used to serve, if you remain on good terms with it, or a temple
|
||||||
where you have found a new home. While near your temple, you can call upon
|
where you have found a new home. While near your temple, you can call upon
|
||||||
the priests for assistance, provided the assistance you ask for is not
|
the priests for assistance, provided the assistance you ask for is not
|
||||||
hazardous and you remain in good standing with your temple.
|
hazardous and you remain in good standing with your temple.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Shelter of the Faithful"
|
name = "Shelter of the Faithful"
|
||||||
@@ -93,7 +93,7 @@ class GuildMembership(Feature):
|
|||||||
name = "Guild Membership"
|
name = "Guild Membership"
|
||||||
source = "Background (Guild Artisan)"
|
source = "Background (Guild Artisan)"
|
||||||
|
|
||||||
|
|
||||||
class Discovery(Feature):
|
class Discovery(Feature):
|
||||||
"""The quiet seclusion of your extended hermitage gave you access to a unique
|
"""The quiet seclusion of your extended hermitage gave you access to a unique
|
||||||
and powerful discovery. The exact nature of this revelation depends on the
|
and powerful discovery. The exact nature of this revelation depends on the
|
||||||
@@ -370,10 +370,10 @@ class UthgardtHeritage(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class KeptInStyle(Feature):
|
class KeptInStyle(Feature):
|
||||||
"""While you are in Waterdeep or elsewhere in the North your house sees to your
|
"""While you are in Waterdeep or elsewhere in the North your house sees to
|
||||||
everyday needs. Your name and signet are sufficient to cover most of your
|
your everyday needs. Your name and signet are sufficient to cover most of
|
||||||
expenses; the inns, taverns, and festhalls you frequent are glad to re-
|
your expenses; the inns, taverns, and festhalls you frequent are glad to
|
||||||
cord your debt and send an accounting to your family's estate in Waterdeep
|
record your debt and send an accounting to your family's estate in Waterdeep
|
||||||
to settle what you owe.
|
to settle what you owe.
|
||||||
|
|
||||||
This advantage enables you to live a comfortable lifestyle without having
|
This advantage enables you to live a comfortable lifestyle without having
|
||||||
|
|||||||
@@ -150,7 +150,7 @@ class PersistentRage(Feature):
|
|||||||
name = "Persistent Rage"
|
name = "Persistent Rage"
|
||||||
source = "Barbarian"
|
source = "Barbarian"
|
||||||
|
|
||||||
|
|
||||||
class IndomitableMight(Feature):
|
class IndomitableMight(Feature):
|
||||||
"""Beginning at 18th level, if your total for a Strength check is less than
|
"""Beginning at 18th level, if your total for a Strength check is less than
|
||||||
your Strength score, you can use that score in place of the total.
|
your Strength score, you can use that score in place of the total.
|
||||||
@@ -159,7 +159,7 @@ class IndomitableMight(Feature):
|
|||||||
name = "Indomitable Might"
|
name = "Indomitable Might"
|
||||||
source = "Barbarian"
|
source = "Barbarian"
|
||||||
|
|
||||||
|
|
||||||
class PrimalChampion(Feature):
|
class PrimalChampion(Feature):
|
||||||
"""At 20th level, you embody the power of the wilds. Your Strength and
|
"""At 20th level, you embody the power of the wilds. Your Strength and
|
||||||
Constitution scores increase by 4. Your maximum for those scores is now 24.
|
Constitution scores increase by 4. Your maximum for those scores is now 24.
|
||||||
@@ -230,7 +230,7 @@ class SpiritSeeker(Feature):
|
|||||||
name = "Spirit Seeker"
|
name = "Spirit Seeker"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
|
|
||||||
|
|
||||||
class BearSpirit(Feature):
|
class BearSpirit(Feature):
|
||||||
"""While raging, you have resistance to all damage except psychic damage. The
|
"""While raging, you have resistance to all damage except psychic damage. The
|
||||||
spirit of the bear makes you tough enough to stand up to any punishment.
|
spirit of the bear makes you tough enough to stand up to any punishment.
|
||||||
@@ -396,7 +396,7 @@ class BearAttunement(Feature):
|
|||||||
you has disadvantage on attack rolls against targets other than you or
|
you has disadvantage on attack rolls against targets other than you or
|
||||||
another character with this feature. An enemy is immune to this effect if
|
another character with this feature. An enemy is immune to this effect if
|
||||||
it can't see or hear you or if it can't be frightened.
|
it can't see or hear you or if it can't be frightened.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Totemic Attunement (Bear)"
|
name = "Totemic Attunement (Bear)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
@@ -427,7 +427,7 @@ class ElkAttunement(Feature):
|
|||||||
Strength saving throw (DC 8 + your Strength bonus + your proficiency
|
Strength saving throw (DC 8 + your Strength bonus + your proficiency
|
||||||
bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your
|
bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your
|
||||||
Strength modifier
|
Strength modifier
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Totemic Attunement (Elk)"
|
name = "Totemic Attunement (Elk)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
@@ -466,7 +466,7 @@ class TotemicAttunement(FeatureSelector):
|
|||||||
'tiger attunement': TigerAttunement}
|
'tiger attunement': TigerAttunement}
|
||||||
name = "Totemic Attunement (Select One)"
|
name = "Totemic Attunement (Select One)"
|
||||||
source = "Barbarian (Totem Warrior)"
|
source = "Barbarian (Totem Warrior)"
|
||||||
|
|
||||||
|
|
||||||
# Battlerager
|
# Battlerager
|
||||||
class BattleragerArmor(Feature):
|
class BattleragerArmor(Feature):
|
||||||
@@ -502,7 +502,7 @@ class BattleragerCharge(Feature):
|
|||||||
name = "Battlerager Charge"
|
name = "Battlerager Charge"
|
||||||
source = "Barbarian (Battlerager)"
|
source = "Barbarian (Battlerager)"
|
||||||
|
|
||||||
|
|
||||||
class SpikedRetribution(Feature):
|
class SpikedRetribution(Feature):
|
||||||
"""Starting at 14th level, when a creature within 5 feet of you hits you with
|
"""Starting at 14th level, when a creature within 5 feet of you hits you with
|
||||||
a melee attack, the attacker takes 3 piercing damage if you are raging,
|
a melee attack, the attacker takes 3 piercing damage if you are raging,
|
||||||
@@ -589,8 +589,8 @@ class DesertAura(Feature):
|
|||||||
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
||||||
environment, as detailed below. You can change your environment choice
|
environment, as detailed below. You can change your environment choice
|
||||||
whenever you gain a level in this class. If your aura's effects require a
|
whenever you gain a level in this class. If your aura's effects require a
|
||||||
saving throw, the DC equals 8 + your proficiency bonus + your Constitu-
|
saving throw, the DC equals 8 + your proficiency bonus + your Constitution
|
||||||
tion modifier.
|
modifier.
|
||||||
|
|
||||||
**Desert**: When this effect is activated, all other creatures in your
|
**Desert**: When this effect is activated, all other creatures in your
|
||||||
aura take 2 fire damage each. The damage increases when you reach certain
|
aura take 2 fire damage each. The damage increases when you reach certain
|
||||||
@@ -612,8 +612,8 @@ class SeaAura(Feature):
|
|||||||
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
||||||
environment, as detailed below. You can change your environment choice
|
environment, as detailed below. You can change your environment choice
|
||||||
whenever you gain a level in this class. If your aura's effects require a
|
whenever you gain a level in this class. If your aura's effects require a
|
||||||
saving throw, the DC equals 8 + your proficiency bonus + your Constitu-
|
saving throw, the DC equals 8 + your proficiency bonus + your Constitution
|
||||||
tion modifier.
|
modifier.
|
||||||
|
|
||||||
**Sea**: When this effect is activated, you can choose one other creature
|
**Sea**: When this effect is activated, you can choose one other creature
|
||||||
you can see in your aura. The target must make a Dexterity saving
|
you can see in your aura. The target must make a Dexterity saving
|
||||||
@@ -637,8 +637,8 @@ class TundraAura(Feature):
|
|||||||
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
Choose desert, sea, or tundra. Your aura's effect depends on that chosen
|
||||||
environment, as detailed below. You can change your environment choice
|
environment, as detailed below. You can change your environment choice
|
||||||
whenever you gain a level in this class. If your aura's effects require a
|
whenever you gain a level in this class. If your aura's effects require a
|
||||||
saving throw, the DC equals 8 + your proficiency bonus + your Constitu-
|
saving throw, the DC equals 8 + your proficiency bonus + your Constitution
|
||||||
tion modifier.
|
modifier.
|
||||||
|
|
||||||
**Tundra**: When this effect is activated, each creature of your choice in
|
**Tundra**: When this effect is activated, each creature of your choice in
|
||||||
your aura gains 2 temporary hit points, as icy spirits inure it to
|
your aura gains 2 temporary hit points, as icy spirits inure it to
|
||||||
@@ -864,4 +864,4 @@ class RageBeyondDeath(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Rage Beyond Death"
|
name = "Rage Beyond Death"
|
||||||
source = "Barbarian (Zealot)"
|
source = "Barbarian (Zealot)"
|
||||||
|
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ class AdditionalMagicalSecrets(Feature):
|
|||||||
name = "Additional Magical Secrets"
|
name = "Additional Magical Secrets"
|
||||||
source = "Bard (College of Lore)"
|
source = "Bard (College of Lore)"
|
||||||
|
|
||||||
|
|
||||||
class PeerlessSkill(Feature):
|
class PeerlessSkill(Feature):
|
||||||
"""Starting at 14th level, when you make an ability check, you can expend one
|
"""Starting at 14th level, when you make an ability check, you can expend one
|
||||||
use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number
|
use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number
|
||||||
@@ -245,7 +245,7 @@ class MantleOfInspiration(Feature):
|
|||||||
level = self.owner.Bard.level
|
level = self.owner.Bard.level
|
||||||
hp = 5 + 3*(level // 5)
|
hp = 5 + 3*(level // 5)
|
||||||
return self._name + " ({:d}HP)".format(hp)
|
return self._name + " ({:d}HP)".format(hp)
|
||||||
|
|
||||||
|
|
||||||
class EnthrallingPerformance(Feature):
|
class EnthrallingPerformance(Feature):
|
||||||
"""Starting at 3rd level, you can charge your performance with seductive, fey
|
"""Starting at 3rd level, you can charge your performance with seductive, fey
|
||||||
@@ -383,7 +383,7 @@ class PsychicBlades(Feature):
|
|||||||
so only once per round on your turn. The psychic damage increases when you
|
so only once per round on your turn. The psychic damage increases when you
|
||||||
reach certain levels in this class, increasing to 3d6 at 5th level, 5d6
|
reach certain levels in this class, increasing to 3d6 at 5th level, 5d6
|
||||||
at 10th level, and 8d6 at 15th level.
|
at 10th level, and 8d6 at 15th level.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
_name = "Psychic Blades"
|
_name = "Psychic Blades"
|
||||||
source = "Bard (College of Whispers)"
|
source = "Bard (College of Whispers)"
|
||||||
@@ -402,15 +402,15 @@ class PsychicBlades(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class WordsOfTerror(Feature):
|
class WordsOfTerror(Feature):
|
||||||
"""At 3rd level, you learn to infuse innocent-seeming words with an insidious
|
"""At 3rd level, you learn to infuse innocent-seeming words with
|
||||||
magic that can inspire terror. If you speak to a humanoid alone for at
|
an insidious magic that can inspire terror. If you speak to a humanoid alone
|
||||||
least 1 minute, you can attempt to seed paranoia in its mind. At the end of
|
for at least 1 minute, you can attempt to seed paranoia in its mind. At
|
||||||
the conversation, the target must succeed on a Wisdom saving throw against
|
the end of the conversation, the target must succeed on a Wisdom saving
|
||||||
your spell save DC or be frightened of you or another creature ofyour
|
throw against your spell save DC or be frightened of you or another creature
|
||||||
choice. The target is frightened in this way for 1 hour, until it is at-
|
of your choice. The target is frightened in this way for 1 hour, until it is
|
||||||
tacked or damaged, or until it witnesses its allies being attacked or
|
attacked or damaged, or until it witnesses its allies being attacked or
|
||||||
damaged.
|
damaged.
|
||||||
|
|
||||||
If the target succeeds on its saving throw, the target has no hint that you
|
If the target succeeds on its saving throw, the target has no hint that you
|
||||||
tried to frighten it. Once you use this feature, you can't use it again
|
tried to frighten it. Once you use this feature, you can't use it again
|
||||||
until you finish a short or long rest.
|
until you finish a short or long rest.
|
||||||
|
|||||||
@@ -50,8 +50,8 @@ class WildShape(Feature):
|
|||||||
|
|
||||||
• You retain the benefit of any features from your class, race, or other
|
• You retain the benefit of any features from your class, race, or other
|
||||||
source and can use them if the new form is physically capable of doing
|
source and can use them if the new form is physically capable of doing
|
||||||
so. However, you can't use any of your special senses, such as darkvi-
|
so. However, you can't use any of your special senses, such as darkvision,
|
||||||
sion, unless your new form also has that sense.
|
unless your new form also has that sense.
|
||||||
|
|
||||||
• You choose whether your equipment falls to the ground in your space,
|
• You choose whether your equipment falls to the ground in your space,
|
||||||
merges into your new form, or is worn by it. Worn equipment functions as
|
merges into your new form, or is worn by it. Worn equipment functions as
|
||||||
@@ -458,7 +458,7 @@ class HearthOfMoonlightAndShadow(Feature):
|
|||||||
you can invoke the shadowy power of the Gleaming Court to help guard your
|
you can invoke the shadowy power of the Gleaming Court to help guard your
|
||||||
respite. At the start of the rest, you touch a point in space, and an
|
respite. At the start of the rest, you touch a point in space, and an
|
||||||
invisible, 30-foot-radius sphere of magic appears, centered on that
|
invisible, 30-foot-radius sphere of magic appears, centered on that
|
||||||
point. Total cover blocks the sphere.
|
point. Total cover blocks the sphere.
|
||||||
|
|
||||||
While within the sphere, you and your allies gain a +5 bonus to Dexterity
|
While within the sphere, you and your allies gain a +5 bonus to Dexterity
|
||||||
(Stealth) and Wisdom (Perception) checks, and any light from open flames in
|
(Stealth) and Wisdom (Perception) checks, and any light from open flames in
|
||||||
@@ -563,12 +563,12 @@ class MightySummoner(Feature):
|
|||||||
"""Starting at 6th level, beasts and fey that you conjure are more resilient
|
"""Starting at 6th level, beasts and fey that you conjure are more resilient
|
||||||
than normal. Any beast or fey summoned or created by a spell that you cast
|
than normal. Any beast or fey summoned or created by a spell that you cast
|
||||||
gains the. following benefits:
|
gains the. following benefits:
|
||||||
|
|
||||||
- The creature appears with more hit points than normal: 2 extra hit
|
- The creature appears with more hit points than normal: 2 extra hit
|
||||||
|
|
||||||
- The creature appears with more hit points than normal: 2 extra hit
|
- The creature appears with more hit points than normal: 2 extra hit
|
||||||
points per Hit Die it has.
|
points per Hit Die it has.
|
||||||
|
|
||||||
- The damage from its natural weapons is considered magical for the
|
- The damage from its natural weapons is considered magical for the
|
||||||
purpose of overcoming immunity and resistance to nonmagical attacks and
|
purpose of overcoming immunity and resistance to nonmagical attacks and
|
||||||
damage.
|
damage.
|
||||||
|
|||||||
@@ -26,14 +26,14 @@ class Protection(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Fighting Style (Protection)"
|
name = "Fighting Style (Protection)"
|
||||||
source = "Fighter"
|
source = "Fighter"
|
||||||
|
|
||||||
|
|
||||||
class FighterFightingStyle(FeatureSelector):
|
class FighterFightingStyle(FeatureSelector):
|
||||||
"""
|
"""
|
||||||
Select a Fighting Style by choosing in feature_choices:
|
Select a Fighting Style by choosing in feature_choices:
|
||||||
|
|
||||||
archery
|
archery
|
||||||
|
|
||||||
defense
|
defense
|
||||||
|
|
||||||
dueling
|
dueling
|
||||||
@@ -55,7 +55,7 @@ class FighterFightingStyle(FeatureSelector):
|
|||||||
'dual wield': TwoWeaponFighting}
|
'dual wield': TwoWeaponFighting}
|
||||||
name = "Fighting Style (Select One)"
|
name = "Fighting Style (Select One)"
|
||||||
source = "Fighter"
|
source = "Fighter"
|
||||||
|
|
||||||
|
|
||||||
class SecondWind(Feature):
|
class SecondWind(Feature):
|
||||||
"""You have a limited well of stamina that you can draw on to protect yourself
|
"""You have a limited well of stamina that you can draw on to protect yourself
|
||||||
@@ -154,7 +154,7 @@ class AdditionalFightingStyle(FeatureSelector):
|
|||||||
Select a Fighting Style by choosing in feature_choices:
|
Select a Fighting Style by choosing in feature_choices:
|
||||||
|
|
||||||
archery 2
|
archery 2
|
||||||
|
|
||||||
defense 2
|
defense 2
|
||||||
|
|
||||||
dueling 2
|
dueling 2
|
||||||
@@ -185,7 +185,7 @@ class SuperiorCritical(Feature):
|
|||||||
name = "Superior Critical"
|
name = "Superior Critical"
|
||||||
source = "Fighter (Champion)"
|
source = "Fighter (Champion)"
|
||||||
|
|
||||||
|
|
||||||
class Survivor(Feature):
|
class Survivor(Feature):
|
||||||
"""At 18th level, you attain the pinnacle of resilience in battle. At the
|
"""At 18th level, you attain the pinnacle of resilience in battle. At the
|
||||||
start of each of your turns, you regain hit points equal to 5 + your
|
start of each of your turns, you regain hit points equal to 5 + your
|
||||||
@@ -266,8 +266,8 @@ class KnowYourEnemy(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Know Your Enemy"
|
name = "Know Your Enemy"
|
||||||
source = "Fighter (Battle Master)"
|
source = "Fighter (Battle Master)"
|
||||||
|
|
||||||
|
|
||||||
class Relentless(Feature):
|
class Relentless(Feature):
|
||||||
"""Starting at 15th level, when you roll initiative and have no superiority
|
"""Starting at 15th level, when you roll initiative and have no superiority
|
||||||
dice remaining, you regain 1 superiority die.
|
dice remaining, you regain 1 superiority die.
|
||||||
@@ -583,8 +583,8 @@ class RoyalEnvoy(Feature):
|
|||||||
class InspiringSurge(Feature):
|
class InspiringSurge(Feature):
|
||||||
"""Starting at 10th level, when you use your Action Surge feature , you can
|
"""Starting at 10th level, when you use your Action Surge feature , you can
|
||||||
choose one creature within 60 feet of you that is allied with you. That
|
choose one creature within 60 feet of you that is allied with you. That
|
||||||
creature can make one melee or ranged weapon attack with its reaction, pro-
|
creature can make one melee or ranged weapon attack with its reaction,
|
||||||
vided that it can see or hear you. Starting at 18th level, you can choose
|
provided that it can see or hear you. Starting at 18th level, you can choose
|
||||||
two allies within 60 feet of you, rather than one.
|
two allies within 60 feet of you, rather than one.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
@@ -697,10 +697,10 @@ class BeguilingArrow(Feature):
|
|||||||
target. The creature hit by the arrow takes an extra 2d6 psychic damage,
|
target. The creature hit by the arrow takes an extra 2d6 psychic damage,
|
||||||
and choose one ofyour allies within 30 feet of the target. The target must
|
and choose one ofyour allies within 30 feet of the target. The target must
|
||||||
succeed on a Wisdom saving throw, or it is charmed by the chosen ally until
|
succeed on a Wisdom saving throw, or it is charmed by the chosen ally until
|
||||||
the start ofyour next turn. This effect ends early if the chosen ally at-
|
the start ofyour next turn. This effect ends early if the chosen ally
|
||||||
tacks the charmed target, deals damage to it, or forces it to make a saving
|
attacks the charmed target, deals damage to it, or forces it to make
|
||||||
throw. The psychic damage increases to 4d6 when you reach 18th level in
|
a saving throw. The psychic damage increases to 4d6 when you reach 18th
|
||||||
this class.
|
level in this class.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Arcane Shot: Beguiling Arrow"
|
name = "Arcane Shot: Beguiling Arrow"
|
||||||
@@ -794,7 +794,7 @@ class ShadowArrow(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Shadow Arrow"
|
name = "Shadow Arrow"
|
||||||
source = "Fighter (Arcane Archer)"
|
source = "Fighter (Arcane Archer)"
|
||||||
|
|
||||||
|
|
||||||
# Cavalier
|
# Cavalier
|
||||||
class BonusProficiencyCavalier(Feature):
|
class BonusProficiencyCavalier(Feature):
|
||||||
@@ -869,7 +869,7 @@ class WardingManeuver(Feature):
|
|||||||
def name(self):
|
def name(self):
|
||||||
num = max(1, self.owner.constitution.modifier)
|
num = max(1, self.owner.constitution.modifier)
|
||||||
return self._name + ' ({:d}x/LR)'.format(num)
|
return self._name + ' ({:d}x/LR)'.format(num)
|
||||||
|
|
||||||
|
|
||||||
class HoldTheLine(Feature):
|
class HoldTheLine(Feature):
|
||||||
"""At 10th level, you become a master of locking down your enemies. Creatures
|
"""At 10th level, you become a master of locking down your enemies. Creatures
|
||||||
@@ -982,8 +982,8 @@ class StrengthBeforeDeath(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Strength Before Death"
|
name = "Strength Before Death"
|
||||||
source = "Fighter (Samurai)"
|
source = "Fighter (Samurai)"
|
||||||
|
|
||||||
|
|
||||||
# Gunslinger
|
# Gunslinger
|
||||||
class Gunsmith(Feature):
|
class Gunsmith(Feature):
|
||||||
"""Upon choosing this archetype at 3rd level, you gain proficiency with
|
"""Upon choosing this archetype at 3rd level, you gain proficiency with
|
||||||
@@ -1012,7 +1012,7 @@ class AdeptMarksman(Feature):
|
|||||||
You learn an additional trick shot of your choice at 7th, 10th, 15th, and
|
You learn an additional trick shot of your choice at 7th, 10th, 15th, and
|
||||||
18th level. Each time you learn a new trick shot, you can also replace one
|
18th level. Each time you learn a new trick shot, you can also replace one
|
||||||
trick shot you know with a different one.
|
trick shot you know with a different one.
|
||||||
|
|
||||||
Grit. You gain a number of grit points equal to your Wisdom modifier
|
Grit. You gain a number of grit points equal to your Wisdom modifier
|
||||||
(minimum of 1). You regain 1 expended grit point each time you roll a 20 on
|
(minimum of 1). You regain 1 expended grit point each time you roll a 20 on
|
||||||
the d20 roll for an attack with a firearm, or deal a killing blow with a
|
the d20 roll for an attack with a firearm, or deal a killing blow with a
|
||||||
@@ -1183,7 +1183,7 @@ class WingingShot(Feature):
|
|||||||
name = "Winging Shot"
|
name = "Winging Shot"
|
||||||
source = "Gunslinger (Trick Shot)"
|
source = "Gunslinger (Trick Shot)"
|
||||||
|
|
||||||
|
|
||||||
class ViolentShot(Feature):
|
class ViolentShot(Feature):
|
||||||
"""When you make a firearm attack against a creature, you can expend one or
|
"""When you make a firearm attack against a creature, you can expend one or
|
||||||
more grit points to enhance the volatility of the attack. For each grit
|
more grit points to enhance the volatility of the attack. For each grit
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ class LayOnHands(Feature):
|
|||||||
class PaladinFightingStyle(FeatureSelector):
|
class PaladinFightingStyle(FeatureSelector):
|
||||||
"""
|
"""
|
||||||
Select a Fighting Style by choosing in feature_choices:
|
Select a Fighting Style by choosing in feature_choices:
|
||||||
|
|
||||||
defense
|
defense
|
||||||
|
|
||||||
dueling
|
dueling
|
||||||
@@ -149,7 +149,7 @@ class CleansingTouch(Feature):
|
|||||||
"""
|
"""
|
||||||
_name = "Cleansing Touch"
|
_name = "Cleansing Touch"
|
||||||
source = "Paladin"
|
source = "Paladin"
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def name(self):
|
def name(self):
|
||||||
num_uses = max(1, 1+self.owner.charisma.modifier)
|
num_uses = max(1, 1+self.owner.charisma.modifier)
|
||||||
@@ -272,10 +272,10 @@ class RebukeTheViolent(Feature):
|
|||||||
class AuraOfTheGuardian(Feature):
|
class AuraOfTheGuardian(Feature):
|
||||||
"""Starting at 7th level, you can shield others from harm at the cost of your
|
"""Starting at 7th level, you can shield others from harm at the cost of your
|
||||||
own health. When a creature within 10 feet of you takes damage, you can use
|
own health. When a creature within 10 feet of you takes damage, you can use
|
||||||
your reaction to magically take that damage, instead of that creature tak-
|
your reaction to magically take that damage, instead of that creature taking
|
||||||
ing it. This feature doesn't transfer any other effects that might
|
it. This feature doesn't transfer any other effects that might accompany
|
||||||
accompany the damage, and this damage can't be reduced in any way. At 18th
|
the damage, and this damage can't be reduced in any way. At 18th level,
|
||||||
level, the range of this aura increases to 30 feet.
|
the range of this aura increases to 30 feet.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Aura of the Guardian"
|
name = "Aura of the Guardian"
|
||||||
@@ -295,12 +295,12 @@ class ProtectiveSpirit(Feature):
|
|||||||
|
|
||||||
class EmissaryOfRedemption(Feature):
|
class EmissaryOfRedemption(Feature):
|
||||||
"""At 20th level, you become an avatar of peace, which gives you two benefits:
|
"""At 20th level, you become an avatar of peace, which gives you two benefits:
|
||||||
|
|
||||||
--You have resistance to all damage dealt by other crea- tures (their
|
--You have resistance to all damage dealt by other crea- tures (their
|
||||||
attacks, spells, and other effects).
|
attacks, spells, and other effects).
|
||||||
|
|
||||||
--Whenever a creature hits you with an attack, it takes radiant damage
|
--Whenever a creature hits you with an attack, it takes radiant damage
|
||||||
equal to half the damage you take from the attack.
|
equal to half the damage you take from the attack.
|
||||||
|
|
||||||
If you attack a creature, cast a spell on it, or deal damage to it by any
|
If you attack a creature, cast a spell on it, or deal damage to it by any
|
||||||
means but this feature, neither benefit works against that creature until
|
means but this feature, neither benefit works against that creature until
|
||||||
|
|||||||
@@ -409,9 +409,9 @@ class LightBearer(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class RadiantSoul(Feature):
|
class RadiantSoul(Feature):
|
||||||
"""Starting at 3rd level, you can use your action to unleash the divine energy
|
"""Starting at 3rd level, you can use your action to unleash the divine
|
||||||
within yourself, causing your eyes to glimmer and two luminous, incor-
|
energy within yourself, causing your eyes to glimmer and two luminous,
|
||||||
poreal wings to sprout from your back.
|
incorporeal wings to sprout from your back.
|
||||||
|
|
||||||
Your transformation lasts for 1 minute or until you end it as a bonus
|
Your transformation lasts for 1 minute or until you end it as a bonus
|
||||||
action. During it, you have a flying speed of 30 feet, and once on each of
|
action. During it, you have a flying speed of 30 feet, and once on each of
|
||||||
@@ -449,18 +449,18 @@ class RadiantConsumption(Feature):
|
|||||||
|
|
||||||
|
|
||||||
class NecroticShroud(Feature):
|
class NecroticShroud(Feature):
|
||||||
"""Starting at 3rd level, you can use your action to unleash the divine energy
|
"""Starting at 3rd level, you can use your action to unleash the divine
|
||||||
within yourself, causing your eyes to turn into pools of darkness and two
|
energy within yourself, causing your eyes to turn into pools of darkness and
|
||||||
skeletal, ghostly, flightless wings to sprout from your back. The instant
|
two skeletal, ghostly, flightless wings to sprout from your back.
|
||||||
you transform, other creatures within 10 feet of you that can see you must
|
The instant you transform, other creatures within 10 feet of you that can
|
||||||
each succeed on a Charisma saving throw (DC 8 + your proficiency bonus +
|
see you must each succeed on a Charisma saving throw (DC 8 + your
|
||||||
your Charisma modifier) or become frightened of you until the end of your
|
proficiency bonus + your Charisma modifier) or become frightened of you
|
||||||
next turn.
|
until the end of your next turn.
|
||||||
|
|
||||||
Your transformation lasts for 1 minute or until you end it as a bonus
|
Your transformation lasts for 1 minute or until you end it as a bonus
|
||||||
action. During it, once on each of your turns, you can deal extra ne-
|
action. During it, once on each of your turns, you can deal extra necrotic
|
||||||
crotic damage to one target when you deal damage to it with an attack or a
|
damage to one target when you deal damage to it with an attack or a spell.
|
||||||
spell. The extra necrotic damage equals your level.
|
The extra necrotic damage equals your level.
|
||||||
|
|
||||||
Once you use this trait, you can't use it again until you finish a long
|
Once you use this trait, you can't use it again until you finish a long
|
||||||
rest.
|
rest.
|
||||||
@@ -737,7 +737,7 @@ class CallToTheWave(Feature):
|
|||||||
class DualMind(Feature):
|
class DualMind(Feature):
|
||||||
"""
|
"""
|
||||||
You have advantage on all Wisdom saving throws.
|
You have advantage on all Wisdom saving throws.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Dual Mind"
|
name = "Dual Mind"
|
||||||
source = "Race (Kalashtar)"
|
source = "Race (Kalashtar)"
|
||||||
@@ -745,7 +745,7 @@ class DualMind(Feature):
|
|||||||
class MentalDiscipline(Feature):
|
class MentalDiscipline(Feature):
|
||||||
"""
|
"""
|
||||||
You have resistance to psychic damage.
|
You have resistance to psychic damage.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Mental Discipline"
|
name = "Mental Discipline"
|
||||||
source = "Race (Kalashtar)"
|
source = "Race (Kalashtar)"
|
||||||
@@ -764,7 +764,7 @@ class MindLink(Feature):
|
|||||||
an action. To use this ability, the creature must be able to see
|
an action. To use this ability, the creature must be able to see
|
||||||
you and must be within this trait’s range. You can give this
|
you and must be within this trait’s range. You can give this
|
||||||
ability to only one creature at a time; giving it to a creature
|
ability to only one creature at a time; giving it to a creature
|
||||||
takes it away from another creature who has it.
|
takes it away from another creature who has it.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Mind Link"
|
name = "Mind Link"
|
||||||
@@ -787,33 +787,33 @@ class SeveredFromDreams(Feature):
|
|||||||
#bugbear
|
#bugbear
|
||||||
class LongLimbed(Feature):
|
class LongLimbed(Feature):
|
||||||
""" When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
|
""" When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Long-Limbed"
|
name = "Long-Limbed"
|
||||||
source = "Race (BugBear)"
|
source = "Race (BugBear)"
|
||||||
|
|
||||||
class SupriseAttack(Feature):
|
class SupriseAttack(Feature):
|
||||||
""" If you surprise a creature and hit it with an attack on your first turn
|
""" If you surprise a creature and hit it with an attack on your first turn
|
||||||
in combat, the attack deals an extra 2d6 damage to it. You can use this trait
|
in combat, the attack deals an extra 2d6 damage to it. You can use this trait
|
||||||
only once per combat.
|
only once per combat.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Suprise Attack"
|
name = "Suprise Attack"
|
||||||
source = "Race (BugBear)"
|
source = "Race (BugBear)"
|
||||||
|
|
||||||
#goblin
|
#goblin
|
||||||
class FuryOfTheSmall(Feature):
|
class FuryOfTheSmall(Feature):
|
||||||
"""When you damage a creature with an attack or a spell and the creature's size
|
"""When you damage a creature with an attack or a spell and the creature's size
|
||||||
is larger than yours, you can cause the attack or spell to deal extra damage to
|
is larger than yours, you can cause the attack or spell to deal extra damage to
|
||||||
the creature. The extra damage equals your level. Once you use this trait, you
|
the creature. The extra damage equals your level. Once you use this trait, you
|
||||||
can't use it again until you finish a short or long rest.
|
can't use it again until you finish a short or long rest.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Fury of the Small"
|
name = "Fury of the Small"
|
||||||
source = "Race (Goblin)"
|
source = "Race (Goblin)"
|
||||||
|
|
||||||
class NimbleEscape(Feature):
|
class NimbleEscape(Feature):
|
||||||
""" You can take the Disengage or Hide action as a bonus action on each of your turns.
|
""" You can take the Disengage or Hide action as a bonus action on each of your turns.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Nimble Escape"
|
name = "Nimble Escape"
|
||||||
@@ -821,19 +821,19 @@ class NimbleEscape(Feature):
|
|||||||
|
|
||||||
#HobGoblin
|
#HobGoblin
|
||||||
class SavingFace(Feature):
|
class SavingFace(Feature):
|
||||||
"""Hobgoblins are careful not to show weakness in front of their allies, for fear
|
"""Hobgoblins are careful not to show weakness in front of their allies, for fear
|
||||||
of losing status. If you miss with an attack roll or fail an ability check or a
|
of losing status. If you miss with an attack roll or fail an ability check or a
|
||||||
saving throw, you can gain a bonus to the roll equal to the number of allies you
|
saving throw, you can gain a bonus to the roll equal to the number of allies you
|
||||||
can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you
|
can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you
|
||||||
can't use it again until you finish a short or long rest.
|
can't use it again until you finish a short or long rest.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Saving Face"
|
name = "Saving Face"
|
||||||
source = "Race (HobGoblin)"
|
source = "Race (HobGoblin)"
|
||||||
|
|
||||||
class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
|
class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
|
||||||
"""You are proficient with two martial weapons of your choice and with light armor.
|
"""You are proficient with two martial weapons of your choice and with light armor.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Martial Training"
|
name = "Martial Training"
|
||||||
source = "Race (HobGoblin)"
|
source = "Race (HobGoblin)"
|
||||||
@@ -843,8 +843,8 @@ class GrovelCowerAndBeg(Feature):
|
|||||||
""" As an action on your turn, you can cower pathetically to
|
""" As an action on your turn, you can cower pathetically to
|
||||||
distract nearby foes. Until the end of your next turn, your
|
distract nearby foes. Until the end of your next turn, your
|
||||||
allies gain advantage on attack rolls against enemies
|
allies gain advantage on attack rolls against enemies
|
||||||
within 10 feet of you that can see you. Once you use this
|
within 10 feet of you that can see you. Once you use this
|
||||||
trait, you can't use it again until you finish a short
|
trait, you can't use it again until you finish a short
|
||||||
or long rest
|
or long rest
|
||||||
|
|
||||||
"""
|
"""
|
||||||
@@ -854,43 +854,43 @@ class GrovelCowerAndBeg(Feature):
|
|||||||
class PackTactics(Feature):
|
class PackTactics(Feature):
|
||||||
"""You have advantage on an attack roll against a creature
|
"""You have advantage on an attack roll against a creature
|
||||||
if at least one of your allies is within 5 feet of the
|
if at least one of your allies is within 5 feet of the
|
||||||
creature and the ally isn't incapacitated.
|
creature and the ally isn't incapacitated.
|
||||||
"""
|
"""
|
||||||
name = "Pack Tactics"
|
name = "Pack Tactics"
|
||||||
source = "Race (Kobold)"
|
source = "Race (Kobold)"
|
||||||
|
|
||||||
class Aggressive(Feature):
|
class Aggressive(Feature):
|
||||||
""" As a bonus action, you can move up to your speed
|
""" As a bonus action, you can move up to your speed
|
||||||
toward an enemy of your choice that you can see or hear.
|
toward an enemy of your choice that you can see or hear.
|
||||||
You must end this move closer to the enemy than you started.
|
You must end this move closer to the enemy than you started.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Aggressive"
|
name = "Aggressive"
|
||||||
source = "Race (Orc)"
|
source = "Race (Orc)"
|
||||||
|
|
||||||
#yuan-ti pureblood
|
#yuan-ti pureblood
|
||||||
class InnateSpellcasting(Feature):
|
class InnateSpellcasting(Feature):
|
||||||
"""You know the poison spray cantrip. You can cast animal
|
"""You know the poison spray cantrip. You can cast animal
|
||||||
friendship an unlimited number of times with this trait,
|
friendship an unlimited number of times with this trait,
|
||||||
but you can target only snakes with it. Starting at 3rd level,
|
but you can target only snakes with it. Starting at 3rd level,
|
||||||
you can also cast suggestion with this trait. Once you cast it,
|
you can also cast suggestion with this trait. Once you cast it,
|
||||||
you can't do so again until you finish a long rest. Charisma is
|
you can't do so again until you finish a long rest. Charisma is
|
||||||
your spellcasting ability for these spells.
|
your spellcasting ability for these spells.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Innate Spellcasting"
|
name = "Innate Spellcasting"
|
||||||
source = "Race (Yuan-Ti Pureblood)"
|
source = "Race (Yuan-Ti Pureblood)"
|
||||||
|
|
||||||
class MagicResistance(Feature):
|
class MagicResistance(Feature):
|
||||||
""" You have advantage on saving throws against spells and other magical effects.
|
""" You have advantage on saving throws against spells and other magical effects.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Magic Resistance"
|
name = "Magic Resistance"
|
||||||
source = "Race (Yuan_Ti Pureblood)"
|
source = "Race (Yuan_Ti Pureblood)"
|
||||||
|
|
||||||
class PoisonImmunity(Feature):
|
class PoisonImmunity(Feature):
|
||||||
"""You are immune to poison damage and the poi~oned condition.
|
"""You are immune to poison damage and the poi~oned condition.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Poison Immunity"
|
name = "Poison Immunity"
|
||||||
source = "Race (Yuan_Ti Pureblood)"
|
source = "Race (Yuan_Ti Pureblood)"
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ class EldritchInvocation(Feature):
|
|||||||
name = "Eldritch Invocations"
|
name = "Eldritch Invocations"
|
||||||
source = "Warlock"
|
source = "Warlock"
|
||||||
|
|
||||||
|
|
||||||
class PactOfTheChain(Feature):
|
class PactOfTheChain(Feature):
|
||||||
"""You learn the find familiar spell and can cast it as a ritual. The spell
|
"""You learn the find familiar spell and can cast it as a ritual. The spell
|
||||||
doesn't count against your number of spells known.
|
doesn't count against your number of spells known.
|
||||||
@@ -36,7 +36,7 @@ class PactOfTheChain(Feature):
|
|||||||
source = "Warlock"
|
source = "Warlock"
|
||||||
spells_known = spells_prepared = (spells.FindFamiliar,)
|
spells_known = spells_prepared = (spells.FindFamiliar,)
|
||||||
|
|
||||||
|
|
||||||
class PactOfTheBlade(Feature):
|
class PactOfTheBlade(Feature):
|
||||||
"""You can use your action to create a pact weapon in your empty hand. You can
|
"""You can use your action to create a pact weapon in your empty hand. You can
|
||||||
choose the form that this melee weapon takes each time you create it (see
|
choose the form that this melee weapon takes each time you create it (see
|
||||||
@@ -79,14 +79,14 @@ class PactOfTheTome(Feature):
|
|||||||
name = "Pact of the Tome"
|
name = "Pact of the Tome"
|
||||||
source = "Warlock"
|
source = "Warlock"
|
||||||
|
|
||||||
|
|
||||||
class PactBoon(FeatureSelector):
|
class PactBoon(FeatureSelector):
|
||||||
"""Select a Pact Boon by choosing in feature_choices:
|
"""Select a Pact Boon by choosing in feature_choices:
|
||||||
|
|
||||||
pact of the chain
|
pact of the chain
|
||||||
|
|
||||||
pact of the blade
|
pact of the blade
|
||||||
|
|
||||||
pact of the tome
|
pact of the tome
|
||||||
|
|
||||||
"""
|
"""
|
||||||
@@ -190,7 +190,7 @@ class DarkDelirium(Feature):
|
|||||||
name = "Dark Delirium"
|
name = "Dark Delirium"
|
||||||
source = "Warlock (Archfey Patron)"
|
source = "Warlock (Archfey Patron)"
|
||||||
|
|
||||||
|
|
||||||
# The Fiend Patron
|
# The Fiend Patron
|
||||||
class DarkOnesBlessing(Feature):
|
class DarkOnesBlessing(Feature):
|
||||||
"""Starting at 1st level, when you reduce a hostile creature to 0 hit points,
|
"""Starting at 1st level, when you reduce a hostile creature to 0 hit points,
|
||||||
@@ -262,7 +262,7 @@ class AwakenedMind(Feature):
|
|||||||
name = "Awakened Mind"
|
name = "Awakened Mind"
|
||||||
source = "Warlock (Great Old One Patron)"
|
source = "Warlock (Great Old One Patron)"
|
||||||
|
|
||||||
|
|
||||||
class EntropicWard(Feature):
|
class EntropicWard(Feature):
|
||||||
"""At 6th level, you learn to magically ward yourself against attack and to
|
"""At 6th level, you learn to magically ward yourself against attack and to
|
||||||
turn an enemy's failed strike into good luck for yourself. When a creature
|
turn an enemy's failed strike into good luck for yourself. When a creature
|
||||||
@@ -300,7 +300,7 @@ class CreateThrall(Feature):
|
|||||||
name = "Create Thrall"
|
name = "Create Thrall"
|
||||||
source = "Warlock (Great Old One Patron)"
|
source = "Warlock (Great Old One Patron)"
|
||||||
|
|
||||||
|
|
||||||
# Undying Patron
|
# Undying Patron
|
||||||
class AmongTheDead(Feature):
|
class AmongTheDead(Feature):
|
||||||
"""Starting at 1st level, you learn the spare the dying cantrip, which counts
|
"""Starting at 1st level, you learn the spare the dying cantrip, which counts
|
||||||
@@ -357,7 +357,7 @@ class IndestructibleLife(Feature):
|
|||||||
"""
|
"""
|
||||||
name = "Indestructible Life"
|
name = "Indestructible Life"
|
||||||
source = "Warlock (The Undying Patron)"
|
source = "Warlock (The Undying Patron)"
|
||||||
|
|
||||||
|
|
||||||
# The Celestial
|
# The Celestial
|
||||||
class HealingLight(Feature):
|
class HealingLight(Feature):
|
||||||
@@ -384,9 +384,9 @@ class HealingLight(Feature):
|
|||||||
class RadiantSoul(Feature):
|
class RadiantSoul(Feature):
|
||||||
"""Starting at 6th level, your link to the Celestial allows you to serve as a
|
"""Starting at 6th level, your link to the Celestial allows you to serve as a
|
||||||
conduit for radiant energy. You have resistance to radiant damage, and when
|
conduit for radiant energy. You have resistance to radiant damage, and when
|
||||||
you cast a spell that deals radiant or fire damage, you can add your Cha-
|
you cast a spell that deals radiant or fire damage, you can add your
|
||||||
risma modifier to one radiant or fire damage roll of that spell against one
|
Charisma modifier to one radiant or fire damage roll of that spell against
|
||||||
of its targets.
|
one of its targets.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Radiant Soul"
|
name = "Radiant Soul"
|
||||||
@@ -404,7 +404,7 @@ class CelestialResilience(Feature):
|
|||||||
_name = "Celestial Resilience"
|
_name = "Celestial Resilience"
|
||||||
source = "Warlock (The Celestial Patron)"
|
source = "Warlock (The Celestial Patron)"
|
||||||
|
|
||||||
|
|
||||||
class SearingVengeance(Feature):
|
class SearingVengeance(Feature):
|
||||||
"""Starting at 14th level, the radiant energy you channel allows you to resist
|
"""Starting at 14th level, the radiant energy you channel allows you to resist
|
||||||
death. When you have to make a death saving throw at the start of your
|
death. When you have to make a death saving throw at the start of your
|
||||||
@@ -476,7 +476,7 @@ class HexWarrior(Feature):
|
|||||||
'charisma': self.owner.charisma.modifier}
|
'charisma': self.owner.charisma.modifier}
|
||||||
weapon.ability = max(abils, key=abils.get)
|
weapon.ability = max(abils, key=abils.get)
|
||||||
|
|
||||||
|
|
||||||
class AccursedSpecter(Feature):
|
class AccursedSpecter(Feature):
|
||||||
"""Starting at 6th level, you can curse the soul of a person you slay,
|
"""Starting at 6th level, you can curse the soul of a person you slay,
|
||||||
temporarily binding it to your service. When you slay a humanoid, you can
|
temporarily binding it to your service. When you slay a humanoid, you can
|
||||||
@@ -521,7 +521,7 @@ class MasterOfHexes(Feature):
|
|||||||
name = "Master of Hexes"
|
name = "Master of Hexes"
|
||||||
source = "Warlock (Hexblade)"
|
source = "Warlock (Hexblade)"
|
||||||
|
|
||||||
|
|
||||||
# All Invocations
|
# All Invocations
|
||||||
class Invocation(Feature):
|
class Invocation(Feature):
|
||||||
"""
|
"""
|
||||||
@@ -600,7 +600,7 @@ class BewitchingWhispers(Invocation):
|
|||||||
"""
|
"""
|
||||||
name = "Bewitching Whispers"
|
name = "Bewitching Whispers"
|
||||||
|
|
||||||
|
|
||||||
class BookOfAncientSecrets(Invocation):
|
class BookOfAncientSecrets(Invocation):
|
||||||
"""You can now inscribe magical rituals in your Book of Shadows. Choose two
|
"""You can now inscribe magical rituals in your Book of Shadows. Choose two
|
||||||
1st-level spells that have the ritual tag from any class's spell list. The
|
1st-level spells that have the ritual tag from any class's spell list. The
|
||||||
@@ -647,7 +647,7 @@ class DreadfulWord(Invocation):
|
|||||||
"""
|
"""
|
||||||
name = "Dreadful Word"
|
name = "Dreadful Word"
|
||||||
|
|
||||||
|
|
||||||
class EldritchSight(Invocation):
|
class EldritchSight(Invocation):
|
||||||
"""You can cast detect magic at will, without expending a spell slot.
|
"""You can cast detect magic at will, without expending a spell slot.
|
||||||
|
|
||||||
@@ -696,7 +696,7 @@ class GazeOfTwoMinds(Invocation):
|
|||||||
class LifeDrinker(Invocation):
|
class LifeDrinker(Invocation):
|
||||||
"""When you hit a creature with your pact weapon, the creature takes extra
|
"""When you hit a creature with your pact weapon, the creature takes extra
|
||||||
necrotic damage equal to your Charisma modifier (minimum 1).
|
necrotic damage equal to your Charisma modifier (minimum 1).
|
||||||
|
|
||||||
**Prerequisite**: 12th Level, Pact of the Blade
|
**Prerequisite**: 12th Level, Pact of the Blade
|
||||||
"""
|
"""
|
||||||
name = "Life Drinker"
|
name = "Life Drinker"
|
||||||
@@ -720,7 +720,7 @@ class MasterOfMyriadForms(Invocation):
|
|||||||
name = "Master of Myriad Forms"
|
name = "Master of Myriad Forms"
|
||||||
at_will_spells = (spells.AlterSelf,)
|
at_will_spells = (spells.AlterSelf,)
|
||||||
|
|
||||||
|
|
||||||
class MinionsOfChaos(Invocation):
|
class MinionsOfChaos(Invocation):
|
||||||
"""You can cast conjure elemental once using a warlock spell slot. You can't
|
"""You can cast conjure elemental once using a warlock spell slot. You can't
|
||||||
do so again until you finish a long rest.
|
do so again until you finish a long rest.
|
||||||
@@ -729,7 +729,7 @@ class MinionsOfChaos(Invocation):
|
|||||||
"""
|
"""
|
||||||
name = "Minions of Chaos"
|
name = "Minions of Chaos"
|
||||||
|
|
||||||
|
|
||||||
class MireTheMind(Invocation):
|
class MireTheMind(Invocation):
|
||||||
"""You can cast slow once using a warlock spell slot. You can't do so again
|
"""You can cast slow once using a warlock spell slot. You can't do so again
|
||||||
until you finish a long rest.
|
until you finish a long rest.
|
||||||
@@ -793,7 +793,7 @@ class SignOfIllOmen(Invocation):
|
|||||||
"""
|
"""
|
||||||
name = "Sign of Ill Omen"
|
name = "Sign of Ill Omen"
|
||||||
|
|
||||||
|
|
||||||
class ThiefOfFiveFates(Invocation):
|
class ThiefOfFiveFates(Invocation):
|
||||||
"""You can cast bane once using a warlock spell slot. You can't do so again
|
"""You can cast bane once using a warlock spell slot. You can't do so again
|
||||||
until you finish a long rest.
|
until you finish a long rest.
|
||||||
@@ -805,7 +805,7 @@ class ThiefOfFiveFates(Invocation):
|
|||||||
class ThirstingBlade(Invocation):
|
class ThirstingBlade(Invocation):
|
||||||
"""You can attack with your pact weapon twice, instead of once, whenever you
|
"""You can attack with your pact weapon twice, instead of once, whenever you
|
||||||
take the Attack action on your turn.
|
take the Attack action on your turn.
|
||||||
|
|
||||||
**Prerequisite**: 5th Level, Pact of the Blade
|
**Prerequisite**: 5th Level, Pact of the Blade
|
||||||
"""
|
"""
|
||||||
name = "Thirsting Blade"
|
name = "Thirsting Blade"
|
||||||
@@ -814,13 +814,13 @@ class ThirstingBlade(Invocation):
|
|||||||
class VisionsOfDistantRealms(Invocation):
|
class VisionsOfDistantRealms(Invocation):
|
||||||
"""
|
"""
|
||||||
You can cast arcane eye at will, without expending a spell slot
|
You can cast arcane eye at will, without expending a spell slot
|
||||||
|
|
||||||
**Prerequisite**: 15th level
|
**Prerequisite**: 15th level
|
||||||
"""
|
"""
|
||||||
name = "Visions of Distant Realms"
|
name = "Visions of Distant Realms"
|
||||||
at_will_spells = (spells.ArcaneEye,)
|
at_will_spells = (spells.ArcaneEye,)
|
||||||
|
|
||||||
|
|
||||||
class VoiceOfTheChainMaster(Invocation):
|
class VoiceOfTheChainMaster(Invocation):
|
||||||
"""You can communicate telepathically with your familiar and perceive through
|
"""You can communicate telepathically with your familiar and perceive through
|
||||||
your familiar's senses as long as you are on the same plane of
|
your familiar's senses as long as you are on the same plane of
|
||||||
@@ -863,7 +863,7 @@ class AspectOfTheMoon(Invocation):
|
|||||||
"""
|
"""
|
||||||
name = "Aspect of the Moon"
|
name = "Aspect of the Moon"
|
||||||
|
|
||||||
|
|
||||||
class CloakOfFlies(Invocation):
|
class CloakOfFlies(Invocation):
|
||||||
"""As a bonus action, you can surround yourselfwith a magical aura that looks
|
"""As a bonus action, you can surround yourselfwith a magical aura that looks
|
||||||
like buzzing flies. The aura extends 5 feet from you in every direction,
|
like buzzing flies. The aura extends 5 feet from you in every direction,
|
||||||
@@ -918,8 +918,8 @@ class GiftOfTheDepths(Invocation):
|
|||||||
**Prerequisite**: 5th level
|
**Prerequisite**: 5th level
|
||||||
"""
|
"""
|
||||||
name = "Gift of the Depths"
|
name = "Gift of the Depths"
|
||||||
|
|
||||||
|
|
||||||
class GiftOfTheEverLivingOnes(Invocation):
|
class GiftOfTheEverLivingOnes(Invocation):
|
||||||
"""Whenever you regain hit points while your familiar is within 100 feet
|
"""Whenever you regain hit points while your familiar is within 100 feet
|
||||||
ofyou, treat any dice rolled to determine the hit points you regain as
|
ofyou, treat any dice rolled to determine the hit points you regain as
|
||||||
@@ -1029,4 +1029,4 @@ class TrickstersEscape(Invocation):
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
name = "Tricksters Escape"
|
name = "Tricksters Escape"
|
||||||
|
|
||||||
|
|||||||
+353
-353
@@ -2,13 +2,13 @@ from .spells import Spell
|
|||||||
|
|
||||||
|
|
||||||
class AbiDalzimsHorridWilting(Spell):
|
class AbiDalzimsHorridWilting(Spell):
|
||||||
"""You draw the moisture from every creature in a 30-foot cube centered on a point
|
"""You draw the moisture from every creature in a 30-foot cube centered on a point
|
||||||
you choose within range. Each creature in that area must make a Constitution
|
you choose within range. Each creature in that area must make a Constitution
|
||||||
saving throw. Constructs and undead aren't affected, and plants and water
|
saving throw. Constructs and undead aren't affected, and plants and water
|
||||||
elementals make this saving throw with disadvantage. A creature takes 12d8
|
elementals make this saving throw with disadvantage. A creature takes 12d8
|
||||||
necrotic damage on a failed save, or half as much damage on a successful one.
|
necrotic damage on a failed save, or half as much damage on a successful one.
|
||||||
|
|
||||||
Nonmagical plants in the area that aren't creatures, such as trees and shrubs,
|
Nonmagical plants in the area that aren't creatures, such as trees and shrubs,
|
||||||
wither and die instantly.
|
wither and die instantly.
|
||||||
"""
|
"""
|
||||||
name = "Abi-Dalzims Horrid Wilting"
|
name = "Abi-Dalzims Horrid Wilting"
|
||||||
@@ -26,15 +26,15 @@ class AbiDalzimsHorridWilting(Spell):
|
|||||||
class AbsorbElements(Spell):
|
class AbsorbElements(Spell):
|
||||||
"""1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder
|
"""1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder
|
||||||
damage
|
damage
|
||||||
|
|
||||||
The spell captures some of the incoming energy, lessening its effect on
|
The spell captures some of the incoming energy, lessening its effect on
|
||||||
you and storing it for your next melee attack. You have resistance to the
|
you and storing it for your next melee attack. You have resistance to the
|
||||||
triggering damage type until the start of your next turn. Also, the first time
|
triggering damage type until the start of your next turn. Also, the first time
|
||||||
you hit with a melee attack on your next turn, the target takes an extra 1d6
|
you hit with a melee attack on your next turn, the target takes an extra 1d6
|
||||||
damage of the triggering type, and the spell ends.
|
damage of the triggering type, and the spell ends.
|
||||||
|
|
||||||
At Higher Levels: When you
|
At Higher Levels: When you
|
||||||
cast this spell using a spell slot of 2nd level or higher, the extra damage
|
cast this spell using a spell slot of 2nd level or higher, the extra damage
|
||||||
increases by 1d6 for each slot level above 1st.
|
increases by 1d6 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Absorb Elements"
|
name = "Absorb Elements"
|
||||||
@@ -56,11 +56,11 @@ class AcidArrow(Spell):
|
|||||||
2d4 acid damage at the end of its next turn. On a miss, the arrow
|
2d4 acid damage at the end of its next turn. On a miss, the arrow
|
||||||
splashes the target with acid for half as much of the initial
|
splashes the target with acid for half as much of the initial
|
||||||
damage and no damage at the end of its next turn.
|
damage and no damage at the end of its next turn.
|
||||||
|
|
||||||
At Higher Levels. When you cast this spell using a spell slot of
|
At Higher Levels. When you cast this spell using a spell slot of
|
||||||
3rd level or higher, the damage (both initial and later) increases
|
3rd level or higher, the damage (both initial and later) increases
|
||||||
by 1d4 for each slot level above 2nd.
|
by 1d4 for each slot level above 2nd.
|
||||||
|
|
||||||
"""
|
"""
|
||||||
level = 2
|
level = 2
|
||||||
name = "Acid Arrow"
|
name = "Acid Arrow"
|
||||||
@@ -73,13 +73,13 @@ class AcidArrow(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AcidSplash(Spell):
|
class AcidSplash(Spell):
|
||||||
"""You hurl a bubble of acid.
|
"""You hurl a bubble of acid.
|
||||||
Choose one creature within range, or choose two
|
Choose one creature within range, or choose two
|
||||||
creatures within range that are within 5 feet of each other. A target must
|
creatures within range that are within 5 feet of each other. A target must
|
||||||
succeed on a Dexterity saving throw or take 1d6 acid damage.
|
succeed on a Dexterity saving throw or take 1d6 acid damage.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level
|
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level
|
||||||
(3d6), and 17th level (4d6).
|
(3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Acid Splash"
|
name = "Acid Splash"
|
||||||
@@ -95,14 +95,14 @@ class AcidSplash(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AganazzarsScorcher(Spell):
|
class AganazzarsScorcher(Spell):
|
||||||
"""A line of roaring flame 30 feet long and 5 feet wide emanates from you in a
|
"""A line of roaring flame 30 feet long and 5 feet wide emanates from you in a
|
||||||
direction you choose.
|
direction you choose.
|
||||||
Each creature in the line must make a Dexterity saving
|
Each creature in the line must make a Dexterity saving
|
||||||
throw. A creature takes 3d8 fire damage on a failed save, or half as much damage
|
throw. A creature takes 3d8 fire damage on a failed save, or half as much damage
|
||||||
on a successful one.
|
on a successful one.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell
|
At Higher Levels: When you cast this spell using a spell
|
||||||
slot of 3rd level or higher, the damage increases by 1d8 for each slot level
|
slot of 3rd level or higher, the damage increases by 1d8 for each slot level
|
||||||
above 2nd.
|
above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Aganazzars Scorcher"
|
name = "Aganazzars Scorcher"
|
||||||
@@ -118,13 +118,13 @@ class AganazzarsScorcher(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Aid(Spell):
|
class Aid(Spell):
|
||||||
"""Your spell bolsters your allies with toughness and resolve.
|
"""Your spell bolsters your allies with toughness and resolve.
|
||||||
Choose up to three
|
Choose up to three
|
||||||
creatures within range. Each target's hit point maximum and current hit points
|
creatures within range. Each target's hit point maximum and current hit points
|
||||||
increase by 5 for the duration.
|
increase by 5 for the duration.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell
|
At Higher Levels: When you cast this spell
|
||||||
using a spell slot of 3rd level or higher, a target's hit points increase by an
|
using a spell slot of 3rd level or higher, a target's hit points increase by an
|
||||||
additional 5 for each slot level above 2nd.
|
additional 5 for each slot level above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Aid"
|
name = "Aid"
|
||||||
@@ -140,17 +140,17 @@ class Aid(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Alarm(Spell):
|
class Alarm(Spell):
|
||||||
"""You set an alarm against unwanted intrusion.
|
"""You set an alarm against unwanted intrusion.
|
||||||
Choose a door, a window, or an
|
Choose a door, a window, or an
|
||||||
area within range that is no larger than a 20-foot cube. Until the spell ends,
|
area within range that is no larger than a 20-foot cube. Until the spell ends,
|
||||||
an alarm alerts you whenever a tiny or larger creature touches or enters the
|
an alarm alerts you whenever a tiny or larger creature touches or enters the
|
||||||
warded area. When you cast the spell, you can designate creatures that won't set
|
warded area. When you cast the spell, you can designate creatures that won't set
|
||||||
off the alarm. You also choose whether the alarm is mental or audible.
|
off the alarm. You also choose whether the alarm is mental or audible.
|
||||||
|
|
||||||
A
|
A
|
||||||
mental alarm alerts you with a ping in your mind if you are within 1 mile of the
|
mental alarm alerts you with a ping in your mind if you are within 1 mile of the
|
||||||
warded area. This ping awakens you if you are sleeping.
|
warded area. This ping awakens you if you are sleeping.
|
||||||
An audible alarm
|
An audible alarm
|
||||||
produces the sound of a hand bell for 10 seconds within 60 feet.
|
produces the sound of a hand bell for 10 seconds within 60 feet.
|
||||||
"""
|
"""
|
||||||
name = "Alarm"
|
name = "Alarm"
|
||||||
@@ -167,28 +167,28 @@ class Alarm(Spell):
|
|||||||
|
|
||||||
class AlterSelf(Spell):
|
class AlterSelf(Spell):
|
||||||
"""You assume a different form.
|
"""You assume a different form.
|
||||||
When you cast the spell, choose one of the
|
When you cast the spell, choose one of the
|
||||||
following options, the effects of which last for the duration of the spell.
|
following options, the effects of which last for the duration of the spell.
|
||||||
While the spell lasts, you can end one option as an action to gain the benefits
|
While the spell lasts, you can end one option as an action to gain the benefits
|
||||||
of a different one.
|
of a different one.
|
||||||
|
|
||||||
Aquatic Adaptation. You adapt your body to an aquatic
|
Aquatic Adaptation. You adapt your body to an aquatic
|
||||||
environment, sprouting gills, and growing webbing between your fingers. You can
|
environment, sprouting gills, and growing webbing between your fingers. You can
|
||||||
breathe underwater and gain a swimming speed equal to your walking speed.
|
breathe underwater and gain a swimming speed equal to your walking speed.
|
||||||
Change
|
Change
|
||||||
Appearance. You transform your appearance. You decide what you look like,
|
Appearance. You transform your appearance. You decide what you look like,
|
||||||
including your height, weight, facial features, sound of your voice, hair
|
including your height, weight, facial features, sound of your voice, hair
|
||||||
length, coloration, and distinguishing characteristics, if any. You can make
|
length, coloration, and distinguishing characteristics, if any. You can make
|
||||||
yourself appear as a member of another race, though none of your statistics
|
yourself appear as a member of another race, though none of your statistics
|
||||||
change. You also don't appear as a creature of a different size than you, and
|
change. You also don't appear as a creature of a different size than you, and
|
||||||
your basic shape stays the same; if you're bipedal, you can't use this spell to
|
your basic shape stays the same; if you're bipedal, you can't use this spell to
|
||||||
become quadrupedal, for instance. At any time for the duration of the spell, you
|
become quadrupedal, for instance. At any time for the duration of the spell, you
|
||||||
can use your action to change your appearance in this way again.
|
can use your action to change your appearance in this way again.
|
||||||
Natural
|
Natural
|
||||||
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of
|
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of
|
||||||
your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing
|
your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing
|
||||||
damage, as appropriate to the natural weapon you chose, and you are proficient
|
damage, as appropriate to the natural weapon you chose, and you are proficient
|
||||||
with your unarmed strikes. Finally, the natural weapon is magic and you have a
|
with your unarmed strikes. Finally, the natural weapon is magic and you have a
|
||||||
+1 bonus to the attack and damage rolls you make using it.
|
+1 bonus to the attack and damage rolls you make using it.
|
||||||
"""
|
"""
|
||||||
name = "Alter Self"
|
name = "Alter Self"
|
||||||
@@ -205,14 +205,14 @@ class AlterSelf(Spell):
|
|||||||
|
|
||||||
class AnimalFriendship(Spell):
|
class AnimalFriendship(Spell):
|
||||||
"""This spell lets you convince a beast that you mean it no harm.
|
"""This spell lets you convince a beast that you mean it no harm.
|
||||||
Choose a beast
|
Choose a beast
|
||||||
that you can see within range. It must see and hear you. If the beast's
|
that you can see within range. It must see and hear you. If the beast's
|
||||||
Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed
|
Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed
|
||||||
on a Wisdom saving throw or be charmed by you for the spell's duration. If you
|
on a Wisdom saving throw or be charmed by you for the spell's duration. If you
|
||||||
or one of your companions harms the target, the spell ends.
|
or one of your companions harms the target, the spell ends.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 2nd level or higher, you can
|
When you cast this spell using a spell slot of 2nd level or higher, you can
|
||||||
affect one additional beast for each slot level above 1st.
|
affect one additional beast for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Animal Friendship"
|
name = "Animal Friendship"
|
||||||
@@ -229,24 +229,24 @@ class AnimalFriendship(Spell):
|
|||||||
|
|
||||||
class AnimalMessenger(Spell):
|
class AnimalMessenger(Spell):
|
||||||
"""By means of this spell, you use an animal to deliver a message.
|
"""By means of this spell, you use an animal to deliver a message.
|
||||||
Choose a Tiny
|
Choose a Tiny
|
||||||
beast you can see within range, such as a squirrel, a blue ray, or a bat. You
|
beast you can see within range, such as a squirrel, a blue ray, or a bat. You
|
||||||
specify a location, which you must have visited, and a recipient who matches a
|
specify a location, which you must have visited, and a recipient who matches a
|
||||||
general description, such as a man or woman dressed in the uniform of the town
|
general description, such as a man or woman dressed in the uniform of the town
|
||||||
guard or a red-haired dwarf wearing a pointed hat. You also speak a message of
|
guard or a red-haired dwarf wearing a pointed hat. You also speak a message of
|
||||||
up to twenty-five words. The target beast travels for the duration of the spell
|
up to twenty-five words. The target beast travels for the duration of the spell
|
||||||
towards the specified location, covering about 50 miles per 24 hours for a
|
towards the specified location, covering about 50 miles per 24 hours for a
|
||||||
flying messenger or 25 miles for other animals.
|
flying messenger or 25 miles for other animals.
|
||||||
|
|
||||||
When the messenger arrives, it
|
When the messenger arrives, it
|
||||||
delivers your message to the creature that you described, replicating the sound
|
delivers your message to the creature that you described, replicating the sound
|
||||||
of your voice. The messenger speaks only to a creature matching the description
|
of your voice. The messenger speaks only to a creature matching the description
|
||||||
you gave. If the messenger doesn't reach its destination before the spell ends,
|
you gave. If the messenger doesn't reach its destination before the spell ends,
|
||||||
the message is lost, and the beast makes it way back to where you cast this
|
the message is lost, and the beast makes it way back to where you cast this
|
||||||
spell.
|
spell.
|
||||||
|
|
||||||
At Higher Levels: If you cast this spell using a spell slot of 3rd level
|
At Higher Levels: If you cast this spell using a spell slot of 3rd level
|
||||||
or higher, the duration of the spell increases by 48 hours for each slot level
|
or higher, the duration of the spell increases by 48 hours for each slot level
|
||||||
above 2nd.
|
above 2nd.
|
||||||
"""
|
"""
|
||||||
name = "Animal Messenger"
|
name = "Animal Messenger"
|
||||||
@@ -262,27 +262,27 @@ class AnimalMessenger(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AnimalShapes(Spell):
|
class AnimalShapes(Spell):
|
||||||
"""Your magic turns others into beasts.
|
"""Your magic turns others into beasts.
|
||||||
Choose any number of willing creatures
|
Choose any number of willing creatures
|
||||||
that you can see within range. You transform each target into the form of a
|
that you can see within range. You transform each target into the form of a
|
||||||
large or smaller beast with a challenge rating of 4 or lower. On subsequent
|
large or smaller beast with a challenge rating of 4 or lower. On subsequent
|
||||||
turns, you can use your actions to transform affected creatures into new forms.
|
turns, you can use your actions to transform affected creatures into new forms.
|
||||||
|
|
||||||
|
|
||||||
The transformation lasts for the duration for each target, or until the target
|
The transformation lasts for the duration for each target, or until the target
|
||||||
drops to 0 hit points or dies. You can choose a different form for each target.
|
drops to 0 hit points or dies. You can choose a different form for each target.
|
||||||
A target's game statistics are replaced by the statistics of the chosen beast,
|
A target's game statistics are replaced by the statistics of the chosen beast,
|
||||||
though the target retains its alignment and Intelligence, Wisdom, and Charisma
|
though the target retains its alignment and Intelligence, Wisdom, and Charisma
|
||||||
scores. The target assumes the hit points of its new form, and when it reverts
|
scores. The target assumes the hit points of its new form, and when it reverts
|
||||||
to its normal form, it returns to the number of hit point it had before it
|
to its normal form, it returns to the number of hit point it had before it
|
||||||
transformed. If it reverts as a result of dropping to 0 hit points, any excess
|
transformed. If it reverts as a result of dropping to 0 hit points, any excess
|
||||||
damage carries over to its normal form. As long as the excess damage doesn't
|
damage carries over to its normal form. As long as the excess damage doesn't
|
||||||
reduce the creature's normal form to 0 hit points, it isn't knocked unconcious.
|
reduce the creature's normal form to 0 hit points, it isn't knocked unconcious.
|
||||||
The creature is limited in the actions it can perform by the nature of its new
|
The creature is limited in the actions it can perform by the nature of its new
|
||||||
form, and it can't speak or cast spells.
|
form, and it can't speak or cast spells.
|
||||||
|
|
||||||
The target's gear melds into the new
|
The target's gear melds into the new
|
||||||
form. The target can't activate, wield, or otherwise benefit from any of its
|
form. The target can't activate, wield, or otherwise benefit from any of its
|
||||||
equipment.
|
equipment.
|
||||||
"""
|
"""
|
||||||
name = "Animal Shapes"
|
name = "Animal Shapes"
|
||||||
@@ -298,31 +298,31 @@ class AnimalShapes(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AnimateDead(Spell):
|
class AnimateDead(Spell):
|
||||||
"""This spell creates an undead servant.
|
"""This spell creates an undead servant.
|
||||||
Choose a pile of bones or a corpse of a
|
Choose a pile of bones or a corpse of a
|
||||||
Medium or Small humanoid within range. Your spell imbues the target with a foul
|
Medium or Small humanoid within range. Your spell imbues the target with a foul
|
||||||
mimicry of life, raising it as an undead creature. The target becomes a skeleton
|
mimicry of life, raising it as an undead creature. The target becomes a skeleton
|
||||||
if you chose bones or a zombie if you chose a corpse (the DM has the creature's
|
if you chose bones or a zombie if you chose a corpse (the DM has the creature's
|
||||||
game statistics).
|
game statistics).
|
||||||
|
|
||||||
On each of your turns, you can use a bonus action to
|
On each of your turns, you can use a bonus action to
|
||||||
mentally command any creature you made with this spell if the creature is within
|
mentally command any creature you made with this spell if the creature is within
|
||||||
60 feet of you (if you control multiple creatures, you can command any or all
|
60 feet of you (if you control multiple creatures, you can command any or all
|
||||||
of them at the same time, issuing the same command to each one). You decide what
|
of them at the same time, issuing the same command to each one). You decide what
|
||||||
action the creature will take and where it will move during its next turn, or
|
action the creature will take and where it will move during its next turn, or
|
||||||
you can issue a general command, such as to guard a particular chamber or
|
you can issue a general command, such as to guard a particular chamber or
|
||||||
corridor. If you issue no commands, the creature only defends itself against
|
corridor. If you issue no commands, the creature only defends itself against
|
||||||
hostile creatures. Once given an order, the creature continues to follow it
|
hostile creatures. Once given an order, the creature continues to follow it
|
||||||
until its task is complete.
|
until its task is complete.
|
||||||
|
|
||||||
The creature is under your control for 24 hours,
|
The creature is under your control for 24 hours,
|
||||||
after which it stops obeying any command you've given it. To maintain the
|
after which it stops obeying any command you've given it. To maintain the
|
||||||
control of the creature for another 24 hours, you must cast this spell on the
|
control of the creature for another 24 hours, you must cast this spell on the
|
||||||
creature again before the current 24-hour period ends. This use of the spell
|
creature again before the current 24-hour period ends. This use of the spell
|
||||||
reasserts your control over up to four creatures you have animated with this
|
reasserts your control over up to four creatures you have animated with this
|
||||||
spell, rather than animating a new one.
|
spell, rather than animating a new one.
|
||||||
|
|
||||||
At Higher Levels: When you cast this
|
At Higher Levels: When you cast this
|
||||||
spell using a spell slot of 4th level or higher, you animate or reassert control
|
spell using a spell slot of 4th level or higher, you animate or reassert control
|
||||||
over two additional undead creatures for each slot level above 3rd. Each of the
|
over two additional undead creatures for each slot level above 3rd. Each of the
|
||||||
creatures must come from a different corpse or pile of bones.
|
creatures must come from a different corpse or pile of bones.
|
||||||
@@ -340,54 +340,54 @@ class AnimateDead(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AnimateObjects(Spell):
|
class AnimateObjects(Spell):
|
||||||
"""Objects come to life at your command.
|
"""Objects come to life at your command.
|
||||||
Choose up to ten nonmagical objects
|
Choose up to ten nonmagical objects
|
||||||
within range that are not being worn or carried. Medium targets count as two
|
within range that are not being worn or carried. Medium targets count as two
|
||||||
objects, Large targets count as four objects, Huge targets count as eight
|
objects, Large targets count as four objects, Huge targets count as eight
|
||||||
objects. You can't animate any object larger than Huge. Each target animates and
|
objects. You can't animate any object larger than Huge. Each target animates and
|
||||||
becomes a creature under your control until the spell ends or until reduced to
|
becomes a creature under your control until the spell ends or until reduced to
|
||||||
0 hit points.
|
0 hit points.
|
||||||
|
|
||||||
As a bonus action, you can mentally command any creature you
|
As a bonus action, you can mentally command any creature you
|
||||||
made with this spell if the creature is within 500 feet of you (if you control
|
made with this spell if the creature is within 500 feet of you (if you control
|
||||||
multiple creatures, you can command any or all of them at the same time, issuing
|
multiple creatures, you can command any or all of them at the same time, issuing
|
||||||
the same command to each one). You decide what action the creature will take
|
the same command to each one). You decide what action the creature will take
|
||||||
and where it will move during its next turn, or you can issue a general command,
|
and where it will move during its next turn, or you can issue a general command,
|
||||||
such as to guard a particular chamber or corridor. If you issue no commands,
|
such as to guard a particular chamber or corridor. If you issue no commands,
|
||||||
the creature only defends itself against hostile creatures. Once given an order,
|
the creature only defends itself against hostile creatures. Once given an order,
|
||||||
the creature continues to follow it until its task is complete.
|
the creature continues to follow it until its task is complete.
|
||||||
|
|
||||||
Animated
|
Animated
|
||||||
Object Statistics
|
Object Statistics
|
||||||
Tiny – HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage,
|
Tiny – HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage,
|
||||||
Str: 4, Dex: 18
|
Str: 4, Dex: 18
|
||||||
Small – HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
|
Small – HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str:
|
||||||
6, Dex: 14
|
6, Dex: 14
|
||||||
Medium – HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
|
Medium – HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str:
|
||||||
10, Dex: 12
|
10, Dex: 12
|
||||||
Large – HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
|
Large – HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str:
|
||||||
14, Dex: 10
|
14, Dex: 10
|
||||||
Huge – HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18,
|
Huge – HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18,
|
||||||
Dex: 6
|
Dex: 6
|
||||||
|
|
||||||
An animated object is a construct with AC, hit points, attacks,
|
An animated object is a construct with AC, hit points, attacks,
|
||||||
Strength, and Dexterity determine by its size. Its Constitution is 10 and its
|
Strength, and Dexterity determine by its size. Its Constitution is 10 and its
|
||||||
Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if
|
Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if
|
||||||
the objects lack legs or other appendages it can use for locomotion, it instead
|
the objects lack legs or other appendages it can use for locomotion, it instead
|
||||||
has a flying speed of 30 feet and can hover. If the object is securely attached
|
has a flying speed of 30 feet and can hover. If the object is securely attached
|
||||||
to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
|
to a surface or larger object, such as a chain bolted to a wall, its speed is 0.
|
||||||
It has blindsight with a radius of 30 feet and is blind beyond that distance.
|
It has blindsight with a radius of 30 feet and is blind beyond that distance.
|
||||||
When the animated object drops to 0 hit points, it reverts to its original
|
When the animated object drops to 0 hit points, it reverts to its original
|
||||||
object form, and any remaining damage carries over to its original object form.
|
object form, and any remaining damage carries over to its original object form.
|
||||||
|
|
||||||
|
|
||||||
If you command an object to attack, it can make a single melee attack against
|
If you command an object to attack, it can make a single melee attack against
|
||||||
a creature within 5 feet of it. It makes a slam attack with an attack bonus and
|
a creature within 5 feet of it. It makes a slam attack with an attack bonus and
|
||||||
bludgeoning damage determine by its size. The DM might rule that a specific
|
bludgeoning damage determine by its size. The DM might rule that a specific
|
||||||
object inflicts slashing or piercing damage based on its form.
|
object inflicts slashing or piercing damage based on its form.
|
||||||
|
|
||||||
At Higher
|
At Higher
|
||||||
Levels: If you cast this spell using a spell slot of 6th level or higher, you
|
Levels: If you cast this spell using a spell slot of 6th level or higher, you
|
||||||
can animate two additional objects for each slot level above 5th.
|
can animate two additional objects for each slot level above 5th.
|
||||||
"""
|
"""
|
||||||
name = "Animate Objects"
|
name = "Animate Objects"
|
||||||
@@ -403,14 +403,14 @@ class AnimateObjects(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AntilifeShell(Spell):
|
class AntilifeShell(Spell):
|
||||||
"""A shimmering barrier extends out from you in a 10-foot radius and moves with
|
"""A shimmering barrier extends out from you in a 10-foot radius and moves with
|
||||||
you, remaining centered on you and hedging out creatures other than undead and
|
you, remaining centered on you and hedging out creatures other than undead and
|
||||||
constructs.
|
constructs.
|
||||||
The barrier lasts for the duration. The barrier prevents an
|
The barrier lasts for the duration. The barrier prevents an
|
||||||
affected creature from passing or reaching through. An affected creature can
|
affected creature from passing or reaching through. An affected creature can
|
||||||
cast spells or make attacks with ranged or reach weapons through the barrier.
|
cast spells or make attacks with ranged or reach weapons through the barrier.
|
||||||
|
|
||||||
If you move so that an affect creature is forced to pass through the barrier,
|
If you move so that an affect creature is forced to pass through the barrier,
|
||||||
the spell ends.
|
the spell ends.
|
||||||
"""
|
"""
|
||||||
name = "Antilife Shell"
|
name = "Antilife Shell"
|
||||||
@@ -426,62 +426,62 @@ class AntilifeShell(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AntimagicField(Spell):
|
class AntimagicField(Spell):
|
||||||
"""A 10-foot-radius invisible sphere of antimagic surrounds you.
|
"""A 10-foot-radius invisible sphere of antimagic surrounds you.
|
||||||
This area is
|
This area is
|
||||||
divorced from the magical energy that suffeses the multiverse. Within the
|
divorced from the magical energy that suffeses the multiverse. Within the
|
||||||
sphere, spells can't be cast, summoned creatures disappear, and even magic items
|
sphere, spells can't be cast, summoned creatures disappear, and even magic items
|
||||||
become mundane. Until the spell ends, the spere moves with you, centered on
|
become mundane. Until the spell ends, the spere moves with you, centered on
|
||||||
you.
|
you.
|
||||||
Spells and other magical effects, except those created by an artifact or a
|
Spells and other magical effects, except those created by an artifact or a
|
||||||
deity, are suppressed in the sphere and can't protrude into it. A slot expended
|
deity, are suppressed in the sphere and can't protrude into it. A slot expended
|
||||||
to cast a suppressed spell is consumed. While an effect is suppressed, it
|
to cast a suppressed spell is consumed. While an effect is suppressed, it
|
||||||
doesn't function, but the time it spends suppressed counts against its duration.
|
doesn't function, but the time it spends suppressed counts against its duration.
|
||||||
|
|
||||||
|
|
||||||
Targeted Effects.
|
Targeted Effects.
|
||||||
Spells and other magical effects, such as magic missle and
|
Spells and other magical effects, such as magic missle and
|
||||||
charm person, that target a creature or an object in the sphere have no effect
|
charm person, that target a creature or an object in the sphere have no effect
|
||||||
on that target.
|
on that target.
|
||||||
|
|
||||||
Areas of Magic.
|
Areas of Magic.
|
||||||
The area of another spell or magical effect,
|
The area of another spell or magical effect,
|
||||||
such as fireball, can't extend into the sphere. If the sphere overlaps an area
|
such as fireball, can't extend into the sphere. If the sphere overlaps an area
|
||||||
of magic, the part of the area that is covered by the sphere is suppressed. For
|
of magic, the part of the area that is covered by the sphere is suppressed. For
|
||||||
example, the flames created by a wall of fire are suppressed within the sphere,
|
example, the flames created by a wall of fire are suppressed within the sphere,
|
||||||
creating a gap in the wall if the overlap is large enough.
|
creating a gap in the wall if the overlap is large enough.
|
||||||
|
|
||||||
Spells.
|
Spells.
|
||||||
Any
|
Any
|
||||||
active spell or other magical effect on a creature or an object in the sphere is
|
active spell or other magical effect on a creature or an object in the sphere is
|
||||||
suppressed while the creature or object is in it.
|
suppressed while the creature or object is in it.
|
||||||
|
|
||||||
Magic Items.
|
Magic Items.
|
||||||
The
|
The
|
||||||
properties and powers of magic items are suppressed in the sphere. Forexample, a
|
properties and powers of magic items are suppressed in the sphere. Forexample, a
|
||||||
+1 longsword in the sphere functions as a nonmagical longsword. A magic
|
+1 longsword in the sphere functions as a nonmagical longsword. A magic
|
||||||
weapon's properties and powers are suppressed if it is used against a target in
|
weapon's properties and powers are suppressed if it is used against a target in
|
||||||
the sphere or wielded by an attacker in the sphere. If a magic weapon or piece
|
the sphere or wielded by an attacker in the sphere. If a magic weapon or piece
|
||||||
of magic ammunition fully leaves the sphere (For example, if you fire a magic
|
of magic ammunition fully leaves the sphere (For example, if you fire a magic
|
||||||
arrow or throw a magic spear at a target outside the sphere), the magic of the
|
arrow or throw a magic spear at a target outside the sphere), the magic of the
|
||||||
item ceases to be supressed as soon as it exits.
|
item ceases to be supressed as soon as it exits.
|
||||||
|
|
||||||
Magical Travel.
|
Magical Travel.
|
||||||
|
|
||||||
Teleportation and planar travel fail to work in the sphere, whether the sphere
|
Teleportation and planar travel fail to work in the sphere, whether the sphere
|
||||||
is the destination or the departure point for such magical travel. A portal to
|
is the destination or the departure point for such magical travel. A portal to
|
||||||
another location, world, or plane of existence, as well as an opening to an
|
another location, world, or plane of existence, as well as an opening to an
|
||||||
extradimensional space such as that created by the rope trick spells,
|
extradimensional space such as that created by the rope trick spells,
|
||||||
temporarily closes while in the sphere.
|
temporarily closes while in the sphere.
|
||||||
|
|
||||||
Creatures and Objects.
|
Creatures and Objects.
|
||||||
A creature or
|
A creature or
|
||||||
object summoned or created by magic temporarily winks out of existence in the
|
object summoned or created by magic temporarily winks out of existence in the
|
||||||
sphere. Such a creature instantly reappears once the space the creature occupied
|
sphere. Such a creature instantly reappears once the space the creature occupied
|
||||||
is no longer withinthe sphere.
|
is no longer withinthe sphere.
|
||||||
|
|
||||||
Dispel Magic.
|
Dispel Magic.
|
||||||
Spells and magical effects such
|
Spells and magical effects such
|
||||||
as dispel magic have no effect on the sphere. Likewise, the spheres created by
|
as dispel magic have no effect on the sphere. Likewise, the spheres created by
|
||||||
different antimagic field spells don't nullify each other.
|
different antimagic field spells don't nullify each other.
|
||||||
"""
|
"""
|
||||||
name = "Antimagic Field"
|
name = "Antimagic Field"
|
||||||
@@ -497,46 +497,46 @@ class AntimagicField(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Antipathysympathy(Spell):
|
class Antipathysympathy(Spell):
|
||||||
"""This spell attracts or repels creatures of your choice.
|
"""This spell attracts or repels creatures of your choice.
|
||||||
You target something
|
You target something
|
||||||
within range, either a Huge or smaller object or creature or an area that is no
|
within range, either a Huge or smaller object or creature or an area that is no
|
||||||
larger than a 200-foot cube. Then specify a kind of intelligent creature, such
|
larger than a 200-foot cube. Then specify a kind of intelligent creature, such
|
||||||
as red dragons, goblins, or vampires. You invest the target with an aura that
|
as red dragons, goblins, or vampires. You invest the target with an aura that
|
||||||
either attracts or repels the specified creatures for the duration. Choose
|
either attracts or repels the specified creatures for the duration. Choose
|
||||||
antipathy or sympathy as the aura's effect.
|
antipathy or sympathy as the aura's effect.
|
||||||
|
|
||||||
Antipathy.
|
Antipathy.
|
||||||
The enchantment causes
|
The enchantment causes
|
||||||
creatures of the kind you designated to feel an intense urge to leave the area
|
creatures of the kind you designated to feel an intense urge to leave the area
|
||||||
and avoid the target. When such a creature can see the target or comes within 60
|
and avoid the target. When such a creature can see the target or comes within 60
|
||||||
feet of it, the creature must succeed on a Wisdom saving throw or
|
feet of it, the creature must succeed on a Wisdom saving throw or
|
||||||
become frightened. The creature remains frightened while it can see the target
|
become frightened. The creature remains frightened while it can see the target
|
||||||
or is within 60 feet of it. While frightened by the target, the creature must
|
or is within 60 feet of it. While frightened by the target, the creature must
|
||||||
use its movement to move to the nearest safe spot from which it can't see the
|
use its movement to move to the nearest safe spot from which it can't see the
|
||||||
target. If the creature moves more than 60 feet from the target and can't see
|
target. If the creature moves more than 60 feet from the target and can't see
|
||||||
it, the creature is no longer frightened, but the creature becomes frightened
|
it, the creature is no longer frightened, but the creature becomes frightened
|
||||||
again if it regains sight of the target or moves within 60 feet of it.
|
again if it regains sight of the target or moves within 60 feet of it.
|
||||||
|
|
||||||
|
|
||||||
Sympathy.
|
Sympathy.
|
||||||
The enchantment causes the specified creatures to feel an intense
|
The enchantment causes the specified creatures to feel an intense
|
||||||
urge to approach the target while within 60 feet of it or able to see it. When
|
urge to approach the target while within 60 feet of it or able to see it. When
|
||||||
such a creature can see the target or comes within 60 feet o fit, the creature
|
such a creature can see the target or comes within 60 feet o fit, the creature
|
||||||
must succeed on a Wisdom saving throw or use its movement on each of its turns
|
must succeed on a Wisdom saving throw or use its movement on each of its turns
|
||||||
to enter the area or move within reach of the target. When the creature has done
|
to enter the area or move within reach of the target. When the creature has done
|
||||||
so, it can't willingly move away from the target. If the target damages or
|
so, it can't willingly move away from the target. If the target damages or
|
||||||
otherwise harms an affected creature, the affected creature can make a
|
otherwise harms an affected creature, the affected creature can make a
|
||||||
Wisdom saving throw to end the effect, as described below.
|
Wisdom saving throw to end the effect, as described below.
|
||||||
|
|
||||||
Ending the Effect.
|
Ending the Effect.
|
||||||
|
|
||||||
If an affected creature ends its turn while not within 60 feet of the target
|
If an affected creature ends its turn while not within 60 feet of the target
|
||||||
or able to see it, the creature makes a Wisdom saving throw. On a successful
|
or able to see it, the creature makes a Wisdom saving throw. On a successful
|
||||||
save, the creature is no longer affected by the target and recognizes the
|
save, the creature is no longer affected by the target and recognizes the
|
||||||
feeling of repugnance or attraction as magical. In addition, a creature affected
|
feeling of repugnance or attraction as magical. In addition, a creature affected
|
||||||
by the spell is allowed another Wisdom saving throw every 24 hours while the
|
by the spell is allowed another Wisdom saving throw every 24 hours while the
|
||||||
spell persists.
|
spell persists.
|
||||||
A creature that successfully saves against this effect is
|
A creature that successfully saves against this effect is
|
||||||
immune to it for 1 minute, after which time it can be affected again.
|
immune to it for 1 minute, after which time it can be affected again.
|
||||||
"""
|
"""
|
||||||
name = "Antipathysympathy"
|
name = "Antipathysympathy"
|
||||||
@@ -553,13 +553,13 @@ class Antipathysympathy(Spell):
|
|||||||
|
|
||||||
class ArcaneEye(Spell):
|
class ArcaneEye(Spell):
|
||||||
"""You create an invisible, magical eye within range that hovers in the air for the
|
"""You create an invisible, magical eye within range that hovers in the air for the
|
||||||
duration.
|
duration.
|
||||||
You mentally receive visual information from the eye, which has
|
You mentally receive visual information from the eye, which has
|
||||||
normal vision and darkvision out to 30 feet. The eye can look in every
|
normal vision and darkvision out to 30 feet. The eye can look in every
|
||||||
direction.
|
direction.
|
||||||
As an action, you can move the eye up to 30 feet in any direction.
|
As an action, you can move the eye up to 30 feet in any direction.
|
||||||
There is no limit to how far away from you the eye can move, but it can't enter
|
There is no limit to how far away from you the eye can move, but it can't enter
|
||||||
another plane of existence. A solid barrier blocks the eye's movement, but the
|
another plane of existence. A solid barrier blocks the eye's movement, but the
|
||||||
eye can pass through an opening as small as 1 inch in diameter.
|
eye can pass through an opening as small as 1 inch in diameter.
|
||||||
"""
|
"""
|
||||||
name = "Arcane Eye"
|
name = "Arcane Eye"
|
||||||
@@ -575,24 +575,24 @@ class ArcaneEye(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ArcaneGate(Spell):
|
class ArcaneGate(Spell):
|
||||||
"""You create linked teleportation portals that remain open for the duration.
|
"""You create linked teleportation portals that remain open for
|
||||||
|
the duration.
|
||||||
Choose two points on the ground that you can see, one point within 10 feet of
|
|
||||||
you and one point within 500 feet of you. A circular portal, 10 feet in
|
Choose two points on the ground that you can see, one point within 10 feet
|
||||||
diameter, opens over each point. If the portal would open in the space occupied
|
of you and one point within 500 feet of you. A circular portal, 10 feet in
|
||||||
by a creature, the spell fails, and the casting is lost.
|
diameter, opens over each point. If the portal would open in the space
|
||||||
|
occupied by a creature, the spell fails, and the casting is lost.
|
||||||
The portals are two-
|
|
||||||
dimensional glowing rings filled with mist, hovering inches from the ground and
|
The portals are two-dimensional glowing rings filled with mist, hovering
|
||||||
perpendicular to it at the points you choose. A ring is visible only from one
|
inches from the ground and perpendicular to it at the points you choose.
|
||||||
side (your choice), which is the side that functions as a portal.
|
A ring is visible only from one side (your choice), which is the side that
|
||||||
|
functions as a portal.
|
||||||
|
|
||||||
Any
|
Any creature or object entering the portal exits from the other portal as if
|
||||||
creature or object entering the portal exits from the other portal as if the two
|
the two were adjacent to each other; passing through a portal from
|
||||||
were adjacent to each other; passing through a portal from the nonportal side
|
the nonportal side has no effect. The mist that fills each portal is opaque
|
||||||
has no effect. The mist that fills each portal is opaque and blocks vision
|
and blocks vision through it. On your turn, you can rotate the rings as
|
||||||
through it. On your turn, you can rotate the rings as a bonus action so that the
|
a bonus action so that the active side faces in a different direction.
|
||||||
active side faces in a different direction.
|
|
||||||
"""
|
"""
|
||||||
name = "Arcane Gate"
|
name = "Arcane Gate"
|
||||||
level = 6
|
level = 6
|
||||||
@@ -607,16 +607,16 @@ class ArcaneGate(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ArcaneLock(Spell):
|
class ArcaneLock(Spell):
|
||||||
"""You touch a closed door, window, gate, chest, or other entryway, and
|
"""You touch a closed door, window, gate, chest, or other entryway, and
|
||||||
it becomes locked for the duration. You and the creatures you
|
it becomes locked for the duration. You and the creatures you
|
||||||
designate when you cast this spell can open the object normally. You
|
designate when you cast this spell can open the object normally. You
|
||||||
can also set a password that, when spoken within 5 feet of the object,
|
can also set a password that, when spoken within 5 feet of the object,
|
||||||
suppresses this spell for 1 minute. Otherwise, it is impassable until
|
suppresses this spell for 1 minute. Otherwise, it is impassable until
|
||||||
it is broken or the spell is dispelled or suppressed. Casting knock
|
it is broken or the spell is dispelled or suppressed. Casting knock
|
||||||
on the object suppresses arcane lock for 10 minutes.
|
on the object suppresses arcane lock for 10 minutes.
|
||||||
|
|
||||||
While affected
|
While affected
|
||||||
by this spell, the object is more difficult to break or force open;
|
by this spell, the object is more difficult to break or force open;
|
||||||
the DC to break it or pick any locks on it increases by 10.
|
the DC to break it or pick any locks on it increases by 10.
|
||||||
"""
|
"""
|
||||||
name = "Arcane Lock"
|
name = "Arcane Lock"
|
||||||
@@ -632,14 +632,14 @@ class ArcaneLock(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ArmorOfAgathys(Spell):
|
class ArmorOfAgathys(Spell):
|
||||||
"""A protective magical force surrounds you, manifesting as a spectral frost that
|
"""A protective magical force surrounds you, manifesting as a spectral frost that
|
||||||
covers you and your gear.
|
covers you and your gear.
|
||||||
You gain 5 temporary hit points for the duration. If
|
You gain 5 temporary hit points for the duration. If
|
||||||
a creature hits you with a melee attack while you have these hit points, the
|
a creature hits you with a melee attack while you have these hit points, the
|
||||||
creature takes 5 cold damage.
|
creature takes 5 cold damage.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using
|
At Higher Levels: When you cast this spell using
|
||||||
a spell slot of 2nd level or higher, both the temporary hit points and the cold
|
a spell slot of 2nd level or higher, both the temporary hit points and the cold
|
||||||
damage increase by 5 for each slot
|
damage increase by 5 for each slot
|
||||||
"""
|
"""
|
||||||
name = "Armor Of Agathys"
|
name = "Armor Of Agathys"
|
||||||
@@ -655,15 +655,15 @@ class ArmorOfAgathys(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ArmsOfHadar(Spell):
|
class ArmsOfHadar(Spell):
|
||||||
"""You invoke the power of Hadar, the Dark Hunger.
|
"""You invoke the power of Hadar, the Dark Hunger.
|
||||||
Tendrils of dark energy erupt
|
Tendrils of dark energy erupt
|
||||||
from you and batter all creatures within 10 feet of you. Each creature in that
|
from you and batter all creatures within 10 feet of you. Each creature in that
|
||||||
area must make a Strength saving throw. On a failed save, a target takes 2d6
|
area must make a Strength saving throw. On a failed save, a target takes 2d6
|
||||||
necrotic damage and can't take reactions until its next turn. On a successful
|
necrotic damage and can't take reactions until its next turn. On a successful
|
||||||
save, the creature takes half damage, but suffers no other effect.
|
save, the creature takes half damage, but suffers no other effect.
|
||||||
|
|
||||||
At Higher
|
At Higher
|
||||||
Levels: When you cast this spell using a spell slot of 2nd level or higher, the
|
Levels: When you cast this spell using a spell slot of 2nd level or higher, the
|
||||||
damage increases by 1d6 for each slot level above 1st.
|
damage increases by 1d6 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Arms Of Hadar"
|
name = "Arms Of Hadar"
|
||||||
@@ -679,39 +679,39 @@ class ArmsOfHadar(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AstralProjection(Spell):
|
class AstralProjection(Spell):
|
||||||
"""You and up to eight willing creatures within range project your astral bodies
|
"""You and up to eight willing creatures within range project your astral bodies
|
||||||
into the Astral Plane (the spell fails and the casting is wasted if you are
|
into the Astral Plane (the spell fails and the casting is wasted if you are
|
||||||
already on that plane).
|
already on that plane).
|
||||||
The material body you leave behind is unconscious and
|
The material body you leave behind is unconscious and
|
||||||
in a state of suspended animation; it doesn't need food or air and doesn't age.
|
in a state of suspended animation; it doesn't need food or air and doesn't age.
|
||||||
|
|
||||||
|
|
||||||
Your astral body resembles your mortal form in almost every way, replicating
|
Your astral body resembles your mortal form in almost every way, replicating
|
||||||
your game statistics and possessions. The principal difference is the addition
|
your game statistics and possessions. The principal difference is the addition
|
||||||
of a silvery cord that extends from between your shoulder blades and trails
|
of a silvery cord that extends from between your shoulder blades and trails
|
||||||
behind you, fading to invisibility after 1 foot. This cord is your tether to
|
behind you, fading to invisibility after 1 foot. This cord is your tether to
|
||||||
your material body. As long as the tether remains intact, you can find your
|
your material body. As long as the tether remains intact, you can find your
|
||||||
way home. If the cord is cut something that can happen only when an effect
|
way home. If the cord is cut something that can happen only when an effect
|
||||||
specifically states that it does your soul and body are separated, killing you
|
specifically states that it does your soul and body are separated, killing you
|
||||||
instantly.
|
instantly.
|
||||||
|
|
||||||
Your astral form can freely travel through the Astral Plane and can
|
Your astral form can freely travel through the Astral Plane and can
|
||||||
pass through portals there leading to any other plane. If you enter a new plane
|
pass through portals there leading to any other plane. If you enter a new plane
|
||||||
or return to the plane you were on when casting this spell, your body
|
or return to the plane you were on when casting this spell, your body
|
||||||
and possessions are transported along the silver cord, allowing you to re-enter
|
and possessions are transported along the silver cord, allowing you to re-enter
|
||||||
your body as you enter the new plane. Your astral form is a separate
|
your body as you enter the new plane. Your astral form is a separate
|
||||||
incarnation. Any damage or other effects that apply to it have no effect on
|
incarnation. Any damage or other effects that apply to it have no effect on
|
||||||
your physical body, nor do they persist when you return to it. The spell ends
|
your physical body, nor do they persist when you return to it. The spell ends
|
||||||
for you and your companions when you use your action to dismiss it. When the
|
for you and your companions when you use your action to dismiss it. When the
|
||||||
spell ends, the affected creature returns to its physical body, and it awakens.
|
spell ends, the affected creature returns to its physical body, and it awakens.
|
||||||
|
|
||||||
|
|
||||||
The spell might also end early for you or one of your companions. A successful
|
The spell might also end early for you or one of your companions. A successful
|
||||||
dispel magic spell used against an astral or physical body ends the spell for
|
dispel magic spell used against an astral or physical body ends the spell for
|
||||||
that creature. If a creature's original body or its astral form drops to 0 hit
|
that creature. If a creature's original body or its astral form drops to 0 hit
|
||||||
points, the spell ends for that creature. If the spell ends and the silver cord
|
points, the spell ends for that creature. If the spell ends and the silver cord
|
||||||
is intact, the cord pulls the creature's astral form back to its body, ending
|
is intact, the cord pulls the creature's astral form back to its body, ending
|
||||||
its state of suspended animation. If you are returned to your body prematurely,
|
its state of suspended animation. If you are returned to your body prematurely,
|
||||||
your companions remain in their astral forms and must find their own way back to
|
your companions remain in their astral forms and must find their own way back to
|
||||||
their bodies, usually by dropping to 0 hit points.
|
their bodies, usually by dropping to 0 hit points.
|
||||||
"""
|
"""
|
||||||
@@ -728,23 +728,23 @@ class AstralProjection(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Augury(Spell):
|
class Augury(Spell):
|
||||||
"""By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or
|
"""By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or
|
||||||
employing some other divining tool, you receive an omen from an otherworldly
|
employing some other divining tool, you receive an omen from an otherworldly
|
||||||
entity about the results of a specific course of action that you plan to take
|
entity about the results of a specific course of action that you plan to take
|
||||||
within the next 30 minutes. The DM chooses from the following possible omens:
|
within the next 30 minutes. The DM chooses from the following possible omens:
|
||||||
|
|
||||||
|
|
||||||
- Weal, for good results
|
- Weal, for good results
|
||||||
- Woe, for bad results
|
- Woe, for bad results
|
||||||
- Weal and woe, for both good
|
- Weal and woe, for both good
|
||||||
and bad results
|
and bad results
|
||||||
- Nothing, for results that aren't especially good or bad
|
- Nothing, for results that aren't especially good or bad
|
||||||
|
|
||||||
The
|
The
|
||||||
spell doesn't take into account any possible circumstances that might change
|
spell doesn't take into account any possible circumstances that might change
|
||||||
the outcome, such as the casting of additional spells or the loss or gain of a
|
the outcome, such as the casting of additional spells or the loss or gain of a
|
||||||
companion. If you cast the spell two or more times before completing your
|
companion. If you cast the spell two or more times before completing your
|
||||||
next long rest, there is a cumulative 25 percent chance for each casting after
|
next long rest, there is a cumulative 25 percent chance for each casting after
|
||||||
the first that you get a random reading. The DM makes this roll in secret.
|
the first that you get a random reading. The DM makes this roll in secret.
|
||||||
"""
|
"""
|
||||||
name = "Augury"
|
name = "Augury"
|
||||||
@@ -760,11 +760,11 @@ class Augury(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AuraOfLife(Spell):
|
class AuraOfLife(Spell):
|
||||||
"""Life-preserving energy radiates from you in an aura with a 30-foot radius.
|
"""Life-preserving energy radiates from you in an aura with a 30-foot radius.
|
||||||
|
|
||||||
Until the spll ends, the aura moves with you, centered on you. Each nonhostile
|
Until the spll ends, the aura moves with you, centered on you. Each nonhostile
|
||||||
creature in the aura (including you) has resistance to necrotic damage, and its
|
creature in the aura (including you) has resistance to necrotic damage, and its
|
||||||
hit point maximum can't be reduced. In addition, a nonhostile, living creature
|
hit point maximum can't be reduced. In addition, a nonhostile, living creature
|
||||||
regains 1 hit point when it starts its turn in the arua with 0 hit points.
|
regains 1 hit point when it starts its turn in the arua with 0 hit points.
|
||||||
"""
|
"""
|
||||||
name = "Aura Of Life"
|
name = "Aura Of Life"
|
||||||
@@ -780,12 +780,12 @@ class AuraOfLife(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AuraOfPurity(Spell):
|
class AuraOfPurity(Spell):
|
||||||
"""Purifying energy radiates from you in an aura with a 30-foot radius.
|
"""Purifying energy radiates from you in an aura with a 30-foot radius.
|
||||||
Until the
|
Until the
|
||||||
spell ends, the aura moves with you, centered on you. Each nonhostile creature
|
spell ends, the aura moves with you, centered on you. Each nonhostile creature
|
||||||
in the aura (including you) can't become diseased, has resistance to poison
|
in the aura (including you) can't become diseased, has resistance to poison
|
||||||
damage, and has advantage on saving throws against effects that cause any of the
|
damage, and has advantage on saving throws against effects that cause any of the
|
||||||
following conditions: blnded, charmed, deafended, frightened, paralyzed,
|
following conditions: blnded, charmed, deafended, frightened, paralyzed,
|
||||||
poisoned, and stunned.
|
poisoned, and stunned.
|
||||||
"""
|
"""
|
||||||
name = "Aura Of Purity"
|
name = "Aura Of Purity"
|
||||||
@@ -801,8 +801,8 @@ class AuraOfPurity(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class AuraOfVitality(Spell):
|
class AuraOfVitality(Spell):
|
||||||
"""Healing energy radiates from you in an aura with a 30-foot radius.
|
"""Healing energy radiates from you in an aura with a 30-foot radius.
|
||||||
Until the
|
Until the
|
||||||
spell ends, the aura moves with you, centered on you. You can use a bonus action
|
spell ends, the aura moves with you, centered on you. You can use a bonus action
|
||||||
to cause one creature in the aura (including you) to regain 2d6 hit points.
|
to cause one creature in the aura (including you) to regain 2d6 hit points.
|
||||||
"""
|
"""
|
||||||
@@ -819,20 +819,20 @@ class AuraOfVitality(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Awaken(Spell):
|
class Awaken(Spell):
|
||||||
"""After spending the casting time tracing magical pathways within a precious
|
"""After spending the casting time tracing magical pathways within a precious
|
||||||
gemstone, you touch a huge or smaller beast or plant.
|
gemstone, you touch a huge or smaller beast or plant.
|
||||||
The target must have
|
The target must have
|
||||||
either no Intelligence score or an Intelligence of 3 or less. The target gains
|
either no Intelligence score or an Intelligence of 3 or less. The target gains
|
||||||
an Intelligence of 10. The target also gains the ability to speak one language
|
an Intelligence of 10. The target also gains the ability to speak one language
|
||||||
you know. If the target is a plant, it gains the ability to move its limbs,
|
you know. If the target is a plant, it gains the ability to move its limbs,
|
||||||
roots, vinces, creepers, and so forth, and it gains senses similar to a huamn's.
|
roots, vinces, creepers, and so forth, and it gains senses similar to a huamn's.
|
||||||
Your DM chooses statistics appropriate for the awakened plant, such as the
|
Your DM chooses statistics appropriate for the awakened plant, such as the
|
||||||
statistics for the awakened shrub or the awakened tree.
|
statistics for the awakened shrub or the awakened tree.
|
||||||
|
|
||||||
The awakened beast or
|
The awakened beast or
|
||||||
plant is charmed by you for 30 days or until you and your companions do anything
|
plant is charmed by you for 30 days or until you and your companions do anything
|
||||||
harmful to it. When the charmed condition ends, the awakened creature chooses
|
harmful to it. When the charmed condition ends, the awakened creature chooses
|
||||||
whether to remain friendly to you, based on how you treated it while it was
|
whether to remain friendly to you, based on how you treated it while it was
|
||||||
charmed.
|
charmed.
|
||||||
"""
|
"""
|
||||||
name = "Awaken"
|
name = "Awaken"
|
||||||
|
|||||||
+406
-412
File diff suppressed because it is too large
Load Diff
+513
-512
File diff suppressed because it is too large
Load Diff
+294
-295
@@ -2,15 +2,15 @@ from .spells import Spell
|
|||||||
|
|
||||||
|
|
||||||
class TashasHideousLaughter(Spell):
|
class TashasHideousLaughter(Spell):
|
||||||
"""A creature of your choice that you can see within range perceives everything as
|
"""A creature of your choice that you can see within range perceives everything as
|
||||||
hilariously funny and falls into fits of laughter if this spell affects it. The
|
hilariously funny and falls into fits of laughter if this spell affects it. The
|
||||||
target must succeed on a Wisdom saving throw or fall prone, becoming
|
target must succeed on a Wisdom saving throw or fall prone, becoming
|
||||||
incapacitated and unable to stand up for the duration. A creature with an
|
incapacitated and unable to stand up for the duration. A creature with an
|
||||||
Intelligence score of 4 or less isn't affected.
|
Intelligence score of 4 or less isn't affected.
|
||||||
|
|
||||||
At the end of each of its
|
At the end of each of its
|
||||||
turns, and each time it takes damage, the target can make another Wisdom saving
|
turns, and each time it takes damage, the target can make another Wisdom saving
|
||||||
throw. The target has advantage on the saving throw ifit's triggered by damage.
|
throw. The target has advantage on the saving throw ifit's triggered by damage.
|
||||||
On a success, the spell ends.
|
On a success, the spell ends.
|
||||||
"""
|
"""
|
||||||
name = "Tashas Hideous Laughter"
|
name = "Tashas Hideous Laughter"
|
||||||
@@ -28,36 +28,36 @@ class TashasHideousLaughter(Spell):
|
|||||||
class Telekinesis(Spell):
|
class Telekinesis(Spell):
|
||||||
"""You gain the ability to move or manipulate creatures or objects by thought.
|
"""You gain the ability to move or manipulate creatures or objects by thought.
|
||||||
When
|
When
|
||||||
you cast the spell, and as your action each round for the duration, you can
|
you cast the spell, and as your action each round for the duration, you can
|
||||||
exert your will on one creature or object that you can see within range, causing
|
exert your will on one creature or object that you can see within range, causing
|
||||||
the appropriate effect below. You can affect the same target round after round,
|
the appropriate effect below. You can affect the same target round after round,
|
||||||
or choose a new one at any time. If you switch targets, the prior target is no
|
or choose a new one at any time. If you switch targets, the prior target is no
|
||||||
longer affected by the spell.
|
longer affected by the spell.
|
||||||
|
|
||||||
Creature
|
Creature
|
||||||
You can try to move a Huge or smaller
|
You can try to move a Huge or smaller
|
||||||
creature. Make an ability check with your spellcasting ability contested by the
|
creature. Make an ability check with your spellcasting ability contested by the
|
||||||
creature's Strength check. If you win the contest, you move the creature up to
|
creature's Strength check. If you win the contest, you move the creature up to
|
||||||
30 feet in any direction, including upward but not beyond the range of this
|
30 feet in any direction, including upward but not beyond the range of this
|
||||||
spell. Until the end of your next turn, the creature is restrained in your
|
spell. Until the end of your next turn, the creature is restrained in your
|
||||||
telekinetic grip. A creature lifted upward is suspended in mid-air.
|
telekinetic grip. A creature lifted upward is suspended in mid-air.
|
||||||
On
|
On
|
||||||
subsequent rounds, you can use your action to attempt to maintain your
|
subsequent rounds, you can use your action to attempt to maintain your
|
||||||
telekinetic grip on the creature by repeating the contest.
|
telekinetic grip on the creature by repeating the contest.
|
||||||
|
|
||||||
Object
|
Object
|
||||||
You can try
|
You can try
|
||||||
to move an object that weighs up to 1,000 pounds. If the object isn't being worn
|
to move an object that weighs up to 1,000 pounds. If the object isn't being worn
|
||||||
or carried, you automatically move it up to 30 feet in any direction, but not
|
or carried, you automatically move it up to 30 feet in any direction, but not
|
||||||
beyond the range of this spell.
|
beyond the range of this spell.
|
||||||
If the object is worn or carried by a creature,
|
If the object is worn or carried by a creature,
|
||||||
you must make an ability check with your spellcasting ability contested by that
|
you must make an ability check with your spellcasting ability contested by that
|
||||||
creature's Strength check. If you succeed, you pull the object away from that
|
creature's Strength check. If you succeed, you pull the object away from that
|
||||||
creature and can move it up to 30 feet in any direction but not beyond the range
|
creature and can move it up to 30 feet in any direction but not beyond the range
|
||||||
of this spell.
|
of this spell.
|
||||||
You can exert fine control on objects with your telekinetic
|
You can exert fine control on objects with your telekinetic
|
||||||
grip, such as manipulating a simple tool, opening a door or a container, stowing
|
grip, such as manipulating a simple tool, opening a door or a container, stowing
|
||||||
or retrieving an item from an open container, or pouring the contents from a
|
or retrieving an item from an open container, or pouring the contents from a
|
||||||
vial.
|
vial.
|
||||||
"""
|
"""
|
||||||
name = "Telekinesis"
|
name = "Telekinesis"
|
||||||
@@ -73,16 +73,16 @@ class Telekinesis(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Telepathy(Spell):
|
class Telepathy(Spell):
|
||||||
"""You create a telepathic link between yourself and a willing creature with which
|
"""You create a telepathic link between yourself and a willing creature with which
|
||||||
you are familiar.
|
you are familiar.
|
||||||
The creature can be anywhere on the same plane of existence as
|
The creature can be anywhere on the same plane of existence as
|
||||||
you. The spell ends if you or the target are no longer on the same plane.
|
you. The spell ends if you or the target are no longer on the same plane.
|
||||||
|
|
||||||
|
|
||||||
Until the spell ends, you and the target can instantaneously share words,
|
Until the spell ends, you and the target can instantaneously share words,
|
||||||
images, sounds, and other sensory messages with one another through the link,
|
images, sounds, and other sensory messages with one another through the link,
|
||||||
and the target recognizes you as the creature it is communicating with. The
|
and the target recognizes you as the creature it is communicating with. The
|
||||||
spell enables a creature with an Intelligence score of at least 1 to understand
|
spell enables a creature with an Intelligence score of at least 1 to understand
|
||||||
the meaning of your words and take in the scope of any sensory messages you send
|
the meaning of your words and take in the scope of any sensory messages you send
|
||||||
to it.
|
to it.
|
||||||
"""
|
"""
|
||||||
@@ -99,17 +99,17 @@ class Telepathy(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Teleport(Spell):
|
class Teleport(Spell):
|
||||||
"""This spell instantly transports you and up to eight willing creatures of your
|
"""This spell instantly transports you and up to eight willing creatures of your
|
||||||
choice that you can see within range, or a single object that you can see within
|
choice that you can see within range, or a single object that you can see within
|
||||||
range, to a destination you select. If you target an object, it must be able to
|
range, to a destination you select. If you target an object, it must be able to
|
||||||
fit entirely inside a 10-foot cube, and it can't be held or carried by an
|
fit entirely inside a 10-foot cube, and it can't be held or carried by an
|
||||||
unwilling creature.
|
unwilling creature.
|
||||||
|
|
||||||
The destination you choose must be known to you, and it
|
The destination you choose must be known to you, and it
|
||||||
must be on the same plane of existence as you. Your familiarity with the
|
must be on the same plane of existence as you. Your familiarity with the
|
||||||
destination determines whether you arrive there successfully. The DM rolls d100
|
destination determines whether you arrive there successfully. The DM rolls d100
|
||||||
and consults the table.
|
and consults the table.
|
||||||
|
|
||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
Familiarity Mishap Similar Area Off Target On Target
|
Familiarity Mishap Similar Area Off Target On Target
|
||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
@@ -123,50 +123,50 @@ class Teleport(Spell):
|
|||||||
================= ====== ============ ========== =========
|
================= ====== ============ ========== =========
|
||||||
|
|
||||||
Familiarity.
|
Familiarity.
|
||||||
"Permanent circle" means a permanent
|
"Permanent circle" means a permanent
|
||||||
teleportation circle whose sigil sequence you know. "Associated object" means
|
teleportation circle whose sigil sequence you know. "Associated object" means
|
||||||
that you possess an object taken from the desired destination within the last
|
that you possess an object taken from the desired destination within the last
|
||||||
six months, such as a book from a wizard's library, bed linen from a royal
|
six months, such as a book from a wizard's library, bed linen from a royal
|
||||||
suite, or a chunk of marble from a lich's secret tomb.
|
suite, or a chunk of marble from a lich's secret tomb.
|
||||||
"Very familiar" is a
|
"Very familiar" is a
|
||||||
place you have been very often, a place you have carefully studied, or a place
|
place you have been very often, a place you have carefully studied, or a place
|
||||||
you can see when you cast the spell. "Seen casually" is someplace you have seen
|
you can see when you cast the spell. "Seen casually" is someplace you have seen
|
||||||
more than once but with which you aren't very familiar. "Viewed once" is a place
|
more than once but with which you aren't very familiar. "Viewed once" is a place
|
||||||
you have seen once, possibly using magic. "Description" is a place whose
|
you have seen once, possibly using magic. "Description" is a place whose
|
||||||
location and appearance you know through someone else's description, perhaps
|
location and appearance you know through someone else's description, perhaps
|
||||||
from a map.
|
from a map.
|
||||||
"False destination" is a place that doesn't exist. Perhaps you tried
|
"False destination" is a place that doesn't exist. Perhaps you tried
|
||||||
to scry an enemy's sanctum but instead viewed an illusion, or you are
|
to scry an enemy's sanctum but instead viewed an illusion, or you are
|
||||||
attempting to teleport to a familiar location that no longer exists.
|
attempting to teleport to a familiar location that no longer exists.
|
||||||
|
|
||||||
On Target
|
On Target
|
||||||
|
|
||||||
You and your group (or the target object) appear where you want to.
|
You and your group (or the target object) appear where you want to.
|
||||||
|
|
||||||
Off Target
|
Off Target
|
||||||
|
|
||||||
You and your group (or the target object) appear a random distance away from the
|
You and your group (or the target object) appear a random distance away from the
|
||||||
destination in a random direction. Distance off target is 1d10 x 1d10 percent
|
destination in a random direction. Distance off target is 1d10 x 1d10 percent
|
||||||
of the distance that was to be traveled. For example, if you tried to travel 120
|
of the distance that was to be traveled. For example, if you tried to travel 120
|
||||||
miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would
|
miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would
|
||||||
be off target by 15 percent, or 18 miles. The DM determines the direction off
|
be off target by 15 percent, or 18 miles. The DM determines the direction off
|
||||||
target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as
|
target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as
|
||||||
east, and so on around the points of the compass. If you were teleporting to a
|
east, and so on around the points of the compass. If you were teleporting to a
|
||||||
coastal city and wound up 18 miles out at sea, you could be in trouble.
|
coastal city and wound up 18 miles out at sea, you could be in trouble.
|
||||||
|
|
||||||
Similar
|
Similar
|
||||||
Area
|
Area
|
||||||
You and your group (or the target object) wind up in a different area
|
You and your group (or the target object) wind up in a different area
|
||||||
that's visually or thematically similar to the target area. If you are heading
|
that's visually or thematically similar to the target area. If you are heading
|
||||||
for your home laboratory, for example, you might wind up in another wizard's
|
for your home laboratory, for example, you might wind up in another wizard's
|
||||||
laboratory or in an alchemical supply shop that has many of the same tools and
|
laboratory or in an alchemical supply shop that has many of the same tools and
|
||||||
implements as your laboratory. Generally, you appear in the closest similar
|
implements as your laboratory. Generally, you appear in the closest similar
|
||||||
place, but since the spell has no range limit, you could conceivably wind up
|
place, but since the spell has no range limit, you could conceivably wind up
|
||||||
anywhere on the plane.
|
anywhere on the plane.
|
||||||
|
|
||||||
Mishap
|
Mishap
|
||||||
The spell's unpredictable magic results in a
|
The spell's unpredictable magic results in a
|
||||||
difficult journey. Each teleporting creature (or the target object) takes 3d10
|
difficult journey. Each teleporting creature (or the target object) takes 3d10
|
||||||
force damage, and the DM rerolls on the table to see where you wind up (multiple
|
force damage, and the DM rerolls on the table to see where you wind up (multiple
|
||||||
mishaps can occur, dealing damage each time).
|
mishaps can occur, dealing damage each time).
|
||||||
"""
|
"""
|
||||||
@@ -183,27 +183,27 @@ class Teleport(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TeleportationCircle(Spell):
|
class TeleportationCircle(Spell):
|
||||||
"""As you cast the spell, you draw a 10-foot-diameter circle on the ground
|
"""As you cast the spell, you draw a 10-foot-diameter circle on the ground
|
||||||
inscribed with sigils that link your location to a permanent teleportation
|
inscribed with sigils that link your location to a permanent teleportation
|
||||||
circle of your choice whose sigil sequence you know and that is on the same
|
circle of your choice whose sigil sequence you know and that is on the same
|
||||||
plane of existence as you.
|
plane of existence as you.
|
||||||
A shimmering portal opens within the circle you drew
|
A shimmering portal opens within the circle you drew
|
||||||
and remains open until the end of your next turn. Any creature that enters the
|
and remains open until the end of your next turn. Any creature that enters the
|
||||||
portal instantly appears within 5 feet of the destination circle or in the
|
portal instantly appears within 5 feet of the destination circle or in the
|
||||||
nearest unoccupied space if that space is occupied.
|
nearest unoccupied space if that space is occupied.
|
||||||
|
|
||||||
Many major temples, guilds,
|
Many major temples, guilds,
|
||||||
and other important places have permanent teleportation circles inscribed
|
and other important places have permanent teleportation circles inscribed
|
||||||
somewhere within their confines. Each such circle includes a unique sigil
|
somewhere within their confines. Each such circle includes a unique sigil
|
||||||
sequence – a string of magical runes arranged in a particular pattern. When you
|
sequence – a string of magical runes arranged in a particular pattern. When you
|
||||||
first gain the ability to cast this spell, you learn the sigil sequences for two
|
first gain the ability to cast this spell, you learn the sigil sequences for two
|
||||||
destinations on the Material Plane, determined by the DM. You can learn
|
destinations on the Material Plane, determined by the DM. You can learn
|
||||||
additional sigil sequences during your adventures. You can commit a new sigil
|
additional sigil sequences during your adventures. You can commit a new sigil
|
||||||
sequence to memory after studying it for 1 minute.
|
sequence to memory after studying it for 1 minute.
|
||||||
|
|
||||||
You can create a permanent
|
You can create a permanent
|
||||||
teleportation circle by casting this spell in the same location every day for
|
teleportation circle by casting this spell in the same location every day for
|
||||||
one year. You need not use the circle to teleport when you cast the spell in
|
one year. You need not use the circle to teleport when you cast the spell in
|
||||||
this way.
|
this way.
|
||||||
"""
|
"""
|
||||||
name = "Teleportation Circle"
|
name = "Teleportation Circle"
|
||||||
@@ -220,37 +220,37 @@ class TeleportationCircle(Spell):
|
|||||||
|
|
||||||
class TempleOfTheGods(Spell):
|
class TempleOfTheGods(Spell):
|
||||||
"""You cause a temple to shimmer into existence on ground you can see within range.
|
"""You cause a temple to shimmer into existence on ground you can see within range.
|
||||||
The temple must fit within an unoccupied cube of space, up to 120 feet on each
|
The temple must fit within an unoccupied cube of space, up to 120 feet on each
|
||||||
side. The temple remains until the spell ends. It is dedicated to whatever god,
|
side. The temple remains until the spell ends. It is dedicated to whatever god,
|
||||||
pantheon, or philosophy is represented by the holy symbol used in the casting.
|
pantheon, or philosophy is represented by the holy symbol used in the casting.
|
||||||
|
|
||||||
You make all decisions about the temple's appearance. The interior is enclosed
|
You make all decisions about the temple's appearance. The interior is enclosed
|
||||||
by a floor, walls, and a roof, with one door granting access to the interior and
|
by a floor, walls, and a roof, with one door granting access to the interior and
|
||||||
as many windows as you wish. Only you and any creatures you designate when you
|
as many windows as you wish. Only you and any creatures you designate when you
|
||||||
cast the spell can open or close the door.
|
cast the spell can open or close the door.
|
||||||
The temple's interior is an open
|
The temple's interior is an open
|
||||||
space with an idol or altar at one end. You decide whether the temple is
|
space with an idol or altar at one end. You decide whether the temple is
|
||||||
illuminated and whether that illumination is bright light or dim light. The
|
illuminated and whether that illumination is bright light or dim light. The
|
||||||
smell of burning incense fills the air within, and the temperature is mild.
|
smell of burning incense fills the air within, and the temperature is mild.
|
||||||
The
|
The
|
||||||
temple opposes types of creatures you choose when you cast this spell. Choose
|
temple opposes types of creatures you choose when you cast this spell. Choose
|
||||||
one or more of the following: celestials, elementals, fey, fiends, or undead. If
|
one or more of the following: celestials, elementals, fey, fiends, or undead. If
|
||||||
a creature of the chosen type attempts to enter the temple, that creature must
|
a creature of the chosen type attempts to enter the temple, that creature must
|
||||||
make a Charisma saving throw. On a failed save, it can't enter the temple for 24
|
make a Charisma saving throw. On a failed save, it can't enter the temple for 24
|
||||||
hours. Even if the creature can enter the temple, the magic there hinders it;
|
hours. Even if the creature can enter the temple, the magic there hinders it;
|
||||||
whenever it makes an attack roll, an ability check, or a saving throw inside the
|
whenever it makes an attack roll, an ability check, or a saving throw inside the
|
||||||
temple, it must roll a d4 and subtract the number rolled from the d20 roll.
|
temple, it must roll a d4 and subtract the number rolled from the d20 roll.
|
||||||
In
|
In
|
||||||
addition, the sensors created by divination spells can't appear inside the
|
addition, the sensors created by divination spells can't appear inside the
|
||||||
temple, and creatures within can't be targeted by divination spells.
|
temple, and creatures within can't be targeted by divination spells.
|
||||||
Finally,
|
Finally,
|
||||||
whenever any creature in the temple regains hit points from a spell of 1st level
|
whenever any creature in the temple regains hit points from a spell of 1st level
|
||||||
or higher, the creature regains additional hit points equal to your Wisdom
|
or higher, the creature regains additional hit points equal to your Wisdom
|
||||||
modifier (minimum 1 hit point).
|
modifier (minimum 1 hit point).
|
||||||
The temple is made from opaque magical force
|
The temple is made from opaque magical force
|
||||||
that extends into the Ethereal Plane, thus blocking ethereal travel into the
|
that extends into the Ethereal Plane, thus blocking ethereal travel into the
|
||||||
temple's interior. Nothing can physically pass through the temple's exterior. It
|
temple's interior. Nothing can physically pass through the temple's exterior. It
|
||||||
can't be dispelled by dispel magic, and antimagic field has no effect on it. A
|
can't be dispelled by dispel magic, and antimagic field has no effect on it. A
|
||||||
disintegrate spell destroys the temple instantly.
|
disintegrate spell destroys the temple instantly.
|
||||||
Casting this spell on the same
|
Casting this spell on the same
|
||||||
spot every day for a year makes this effect permanent.
|
spot every day for a year makes this effect permanent.
|
||||||
@@ -268,23 +268,22 @@ class TempleOfTheGods(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TensersFloatingDisk(Spell):
|
class TensersFloatingDisk(Spell):
|
||||||
"""This spell creates a circular, horizontal plane of force, 3 feet in diameter and
|
"""This spell creates a circular, horizontal plane of force, 3 feet in
|
||||||
1 inch thick, that floats 3 feet above the ground in an unoccupied space of
|
diameter and 1 inch thick, that floats 3 feet above the ground in
|
||||||
your choice that you can see within range.
|
an unoccupied space of your choice that you can see within range. The disk
|
||||||
The disk remains for the duration,
|
remains for the duration, and can hold up to 500 pounds. If more weight is
|
||||||
and can hold up to 500 pounds. If more weight is placed on it, the spell ends,
|
placed on it, the spell ends, and everything on the disk falls to
|
||||||
and everything on the disk falls to the ground.
|
the ground.
|
||||||
|
|
||||||
The disk is immobile while you
|
The disk is immobile while you are within 20 feet of it. If you move more
|
||||||
are within 20 feet of it. If you move more than 20 feet away from it, the disk
|
than 20 feet away from it, the disk follows you so that it remains within
|
||||||
follows you so that it remains within 20 feet of you. It can more across uneven
|
20 feet of you. It can more across uneven terrain, up or down stairs, slopes
|
||||||
terrain, up or down stairs, slopes and the like, but it can't cross an elevation
|
and the like, but it can't cross an elevation change of 10 feet or more. For
|
||||||
change of 10 feet or more. For example, the disk can't move across a 10-foot-
|
example, the disk can't move across a 10-foot-deep pit, nor could it leave
|
||||||
deep pit, nor could it leave such a pit if it was created at the bottom.
|
such a pit if it was created at the bottom.
|
||||||
|
|
||||||
If you
|
If you move more than 100 feet from the disk (typically because it can't
|
||||||
move more than 100 feet from the disk (typically because it can't move around
|
move around an obstacle to follow you), the spell ends.
|
||||||
an obstacle to follow you), the spell ends.
|
|
||||||
"""
|
"""
|
||||||
name = "Tensers Floating Disk"
|
name = "Tensers Floating Disk"
|
||||||
level = 1
|
level = 1
|
||||||
@@ -301,24 +300,24 @@ class TensersFloatingDisk(Spell):
|
|||||||
class TensersTransformation(Spell):
|
class TensersTransformation(Spell):
|
||||||
"""You endow yourself with endurance and martial prowess fueled by magic. Until the
|
"""You endow yourself with endurance and martial prowess fueled by magic. Until the
|
||||||
spell ends, you can't cast spells, and you gain the following benefits:
|
spell ends, you can't cast spells, and you gain the following benefits:
|
||||||
- You
|
- You
|
||||||
gain 50 temporary hit points. If any of these remain when the spell ends, they
|
gain 50 temporary hit points. If any of these remain when the spell ends, they
|
||||||
are lost.
|
are lost.
|
||||||
- You have advantage on attack rolls that you make with simple and
|
- You have advantage on attack rolls that you make with simple and
|
||||||
martial weapons.
|
martial weapons.
|
||||||
- When you hit a target with a weapon attack, that target takes
|
- When you hit a target with a weapon attack, that target takes
|
||||||
an extra 2d12 force
|
an extra 2d12 force
|
||||||
damage.
|
damage.
|
||||||
- You have proficiency with all armor, shields,
|
- You have proficiency with all armor, shields,
|
||||||
simple weapons, and martial weapons.
|
simple weapons, and martial weapons.
|
||||||
- You have proficiency in Strength and
|
- You have proficiency in Strength and
|
||||||
Constitution saving throws.
|
Constitution saving throws.
|
||||||
- You can attack twice, instead of once, when you
|
- You can attack twice, instead of once, when you
|
||||||
take the Attack action on your turn. You ignore this benefit if you already have
|
take the Attack action on your turn. You ignore this benefit if you already have
|
||||||
a feature, like Extra Attack, that gives you extra attacks.
|
a feature, like Extra Attack, that gives you extra attacks.
|
||||||
|
|
||||||
Immediately after
|
Immediately after
|
||||||
the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer
|
the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer
|
||||||
one level of exhaustion.
|
one level of exhaustion.
|
||||||
"""
|
"""
|
||||||
name = "Tensers Transformation"
|
name = "Tensers Transformation"
|
||||||
@@ -334,25 +333,25 @@ class TensersTransformation(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Thaumaturgy(Spell):
|
class Thaumaturgy(Spell):
|
||||||
"""You manifest a minor wonder, a sign of supernatural power, within range. You
|
"""You manifest a minor wonder, a sign of supernatural power, within range. You
|
||||||
create one of the following magical effects within range:
|
create one of the following magical effects within range:
|
||||||
|
|
||||||
* Your voice booms up
|
* Your voice booms up
|
||||||
to three times as loud as normal for 1 minute.
|
to three times as loud as normal for 1 minute.
|
||||||
* You cause flames to flicker,
|
* You cause flames to flicker,
|
||||||
brighten, dim, or change color for 1 minute.
|
brighten, dim, or change color for 1 minute.
|
||||||
* You cause harmless tremors in the
|
* You cause harmless tremors in the
|
||||||
ground for 1 minute.
|
ground for 1 minute.
|
||||||
* You create an instantaneous sound that originates from a
|
* You create an instantaneous sound that originates from a
|
||||||
point of your choice within range, such as a rumble of thunder, the cry of a
|
point of your choice within range, such as a rumble of thunder, the cry of a
|
||||||
raven, or ominous whispers.
|
raven, or ominous whispers.
|
||||||
* You instantaneously cause an unlocked door or
|
* You instantaneously cause an unlocked door or
|
||||||
window to fly open or slam shut.
|
window to fly open or slam shut.
|
||||||
* You alter the appearance of your eyes for 1
|
* You alter the appearance of your eyes for 1
|
||||||
minute.
|
minute.
|
||||||
|
|
||||||
If you cast this spell multiple times, you can have up to three of its
|
If you cast this spell multiple times, you can have up to three of its
|
||||||
1-minute effects active at a time, and you can dismiss such an effect as an
|
1-minute effects active at a time, and you can dismiss such an effect as an
|
||||||
action.
|
action.
|
||||||
"""
|
"""
|
||||||
name = "Thaumaturgy"
|
name = "Thaumaturgy"
|
||||||
@@ -368,13 +367,13 @@ class Thaumaturgy(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ThornWhip(Spell):
|
class ThornWhip(Spell):
|
||||||
"""You create a long, vine-like whip covered in thorns that lashes out at your
|
"""You create a long, vine-like whip covered in thorns that lashes out at your
|
||||||
command toward a creature in range. Make a melee spell attack against the
|
command toward a creature in range. Make a melee spell attack against the
|
||||||
target. If the attack hits, the creature takes 1d6 piercing damage, and if the
|
target. If the attack hits, the creature takes 1d6 piercing damage, and if the
|
||||||
creature is Large or smaller, you pull the creature up to 10 feet closer to you.
|
creature is Large or smaller, you pull the creature up to 10 feet closer to you.
|
||||||
|
|
||||||
|
|
||||||
At Higher Levels: This spell's damage increases by 1d6 when you reach 5th
|
At Higher Levels: This spell's damage increases by 1d6 when you reach 5th
|
||||||
level (2d6), 11th level (3d6), and 17th level (4d6).
|
level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Thorn Whip"
|
name = "Thorn Whip"
|
||||||
@@ -390,20 +389,20 @@ class ThornWhip(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ThunderStep(Spell):
|
class ThunderStep(Spell):
|
||||||
"""You teleport yourself to an unoccupied space you can see within range.
|
"""You teleport yourself to an unoccupied space you can see within range.
|
||||||
Immediately after you disappear, a thunderous boom sounds, and each creature
|
Immediately after you disappear, a thunderous boom sounds, and each creature
|
||||||
within 10 feet of the space you left must make a Constitution saving throw,
|
within 10 feet of the space you left must make a Constitution saving throw,
|
||||||
taking 3d10 thunder damage on a failed save, or half as much damage on a
|
taking 3d10 thunder damage on a failed save, or half as much damage on a
|
||||||
successful one. The thunder can be heard from up to 300 feet away.
|
successful one. The thunder can be heard from up to 300 feet away.
|
||||||
You can bring
|
You can bring
|
||||||
along objects as long as their weight doesn't exceed what you can carry. You
|
along objects as long as their weight doesn't exceed what you can carry. You
|
||||||
can also teleport one willing creature of your size or smaller who is carrying
|
can also teleport one willing creature of your size or smaller who is carrying
|
||||||
gear up to its carrying capacity. The creature must be within 5 feet of you when
|
gear up to its carrying capacity. The creature must be within 5 feet of you when
|
||||||
you cast this spell, and there must be an unoccupied space within 5 feet of
|
you cast this spell, and there must be an unoccupied space within 5 feet of
|
||||||
your destination space for the creature to appear in; otherwise, the creature is
|
your destination space for the creature to appear in; otherwise, the creature is
|
||||||
left behind.
|
left behind.
|
||||||
|
|
||||||
At Higher Levels: When you cast this spell using a spell slot of
|
At Higher Levels: When you cast this spell using a spell slot of
|
||||||
4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
|
4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Thunder Step"
|
name = "Thunder Step"
|
||||||
@@ -419,12 +418,12 @@ class ThunderStep(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Thunderclap(Spell):
|
class Thunderclap(Spell):
|
||||||
"""You create a burst of thunderous sound, which can be heard 100 feet away.
|
"""You create a burst of thunderous sound, which can be heard 100 feet away.
|
||||||
Each
|
Each
|
||||||
creature other than you within 5 feet of you must make a Constitution saving
|
creature other than you within 5 feet of you must make a Constitution saving
|
||||||
throw. On a failed save, the creature takes 1d6 thunder damage.
|
throw. On a failed save, the creature takes 1d6 thunder damage.
|
||||||
The spell's
|
The spell's
|
||||||
damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and
|
damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and
|
||||||
17th level (4d6).
|
17th level (4d6).
|
||||||
"""
|
"""
|
||||||
name = "Thunderclap"
|
name = "Thunderclap"
|
||||||
@@ -440,9 +439,9 @@ class Thunderclap(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class ThunderousSmite(Spell):
|
class ThunderousSmite(Spell):
|
||||||
"""The first time you hit with a melee weapon attack during this spell's duration,
|
"""The first time you hit with a melee weapon attack during this spell's duration,
|
||||||
your weapon rings with thunder that is audible within 300 feet of you, and the
|
your weapon rings with thunder that is audible within 300 feet of you, and the
|
||||||
attack deals an extra 2d6 thunder damage to the target. Additionally, if the
|
attack deals an extra 2d6 thunder damage to the target. Additionally, if the
|
||||||
target is a creature, it must succeed on a Strength saving throw or be pushed 10
|
target is a creature, it must succeed on a Strength saving throw or be pushed 10
|
||||||
feet away from you and knocked prone.
|
feet away from you and knocked prone.
|
||||||
"""
|
"""
|
||||||
@@ -460,18 +459,18 @@ class ThunderousSmite(Spell):
|
|||||||
|
|
||||||
class Thunderwave(Spell):
|
class Thunderwave(Spell):
|
||||||
"""A wave of thunderous force sweeps out from you.
|
"""A wave of thunderous force sweeps out from you.
|
||||||
Each creature in a 15-foot cube
|
Each creature in a 15-foot cube
|
||||||
originating from you must make a Constitution saving throw. On a failed save, a
|
originating from you must make a Constitution saving throw. On a failed save, a
|
||||||
creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a
|
creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a
|
||||||
successful save, the creature takes half as much damage and isn't pushed.
|
successful save, the creature takes half as much damage and isn't pushed.
|
||||||
|
|
||||||
In
|
In
|
||||||
addition, unsecured objects that are completely within the area of effect are
|
addition, unsecured objects that are completely within the area of effect are
|
||||||
automatically pushed 10 feet away from you by the spell's effect, and the spell
|
automatically pushed 10 feet away from you by the spell's effect, and the spell
|
||||||
emits a thunderous boom audible out to 300 feet.
|
emits a thunderous boom audible out to 300 feet.
|
||||||
|
|
||||||
At Higher Levels: When you
|
At Higher Levels: When you
|
||||||
cast this spell using a spell slot of 2nd level or higher, the damage increases
|
cast this spell using a spell slot of 2nd level or higher, the damage increases
|
||||||
by 1d8 for each slot level above 1st.
|
by 1d8 for each slot level above 1st.
|
||||||
"""
|
"""
|
||||||
name = "Thunderwave"
|
name = "Thunderwave"
|
||||||
@@ -487,12 +486,12 @@ class Thunderwave(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TidalWave(Spell):
|
class TidalWave(Spell):
|
||||||
"""You conjure up a wave of water that crashes down on an area within range. The
|
"""You conjure up a wave of water that crashes down on an area within range. The
|
||||||
area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each
|
area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each
|
||||||
creature in that area must make a Dexterity saving throw. On a failed save, a
|
creature in that area must make a Dexterity saving throw. On a failed save, a
|
||||||
creature takes 4d8 bludgeoning damage and is knocked prone. On a successful
|
creature takes 4d8 bludgeoning damage and is knocked prone. On a successful
|
||||||
save, a creature takes half as much damage and isn't knocked prone. The water
|
save, a creature takes half as much damage and isn't knocked prone. The water
|
||||||
then spreads out across the ground in all directions, extinguishing unprotected
|
then spreads out across the ground in all directions, extinguishing unprotected
|
||||||
flames in its area and within 30 feet of it, and then it vanishes.
|
flames in its area and within 30 feet of it, and then it vanishes.
|
||||||
"""
|
"""
|
||||||
name = "Tidal Wave"
|
name = "Tidal Wave"
|
||||||
@@ -508,14 +507,14 @@ class TidalWave(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TimeStop(Spell):
|
class TimeStop(Spell):
|
||||||
"""You briefly stop the flow of time for everyone but yourself. No time passes for
|
"""You briefly stop the flow of time for everyone but yourself. No time passes for
|
||||||
other creatures, while you take 1d4 + 1 turns in a row, during which you can use
|
other creatures, while you take 1d4 + 1 turns in a row, during which you can use
|
||||||
actions and move as normal.
|
actions and move as normal.
|
||||||
|
|
||||||
This spell ends if one of the actions you use
|
This spell ends if one of the actions you use
|
||||||
during this period, or any effects that you create during this period, affects a
|
during this period, or any effects that you create during this period, affects a
|
||||||
creature other than you or an object being worn or carried by someone other
|
creature other than you or an object being worn or carried by someone other
|
||||||
than you. In addition, the spell ends if you move to a place more than 1,000
|
than you. In addition, the spell ends if you move to a place more than 1,000
|
||||||
feet from the location where you cast it.
|
feet from the location where you cast it.
|
||||||
"""
|
"""
|
||||||
name = "Time Stop"
|
name = "Time Stop"
|
||||||
@@ -532,24 +531,24 @@ class TimeStop(Spell):
|
|||||||
|
|
||||||
class TinyServant(Spell):
|
class TinyServant(Spell):
|
||||||
"""You touch one Tiny, nonmagical object that isn't attached to another object or a
|
"""You touch one Tiny, nonmagical object that isn't attached to another object or a
|
||||||
surface and isn't being carried by another creature. The target animates and
|
surface and isn't being carried by another creature. The target animates and
|
||||||
sprouts little arms and legs, becoming a creature under your control until the
|
sprouts little arms and legs, becoming a creature under your control until the
|
||||||
spell ends or the creature drops to 0 hit points. See the stat block for its
|
spell ends or the creature drops to 0 hit points. See the stat block for its
|
||||||
statistics.
|
statistics.
|
||||||
As a bonus action, you can mentally command the creature if it is
|
As a bonus action, you can mentally command the creature if it is
|
||||||
within 120 feet of you. (If you control multiple creatures with this spell, you
|
within 120 feet of you. (If you control multiple creatures with this spell, you
|
||||||
can command any or all of them at the same time, issuing the same command to
|
can command any or all of them at the same time, issuing the same command to
|
||||||
each one.) You decide what action the creature will take and where it will move
|
each one.) You decide what action the creature will take and where it will move
|
||||||
during its next turn, or you can issue a simple, general command, such as to
|
during its next turn, or you can issue a simple, general command, such as to
|
||||||
fetch a key, stand watch, or stack some books. If you issue no commands, the
|
fetch a key, stand watch, or stack some books. If you issue no commands, the
|
||||||
servant does nothing other than defend itself against hostile creatures. Once
|
servant does nothing other than defend itself against hostile creatures. Once
|
||||||
given an order, the servant continues to follow that order until its task is
|
given an order, the servant continues to follow that order until its task is
|
||||||
complete.
|
complete.
|
||||||
When the creature drops to 0 hit points, it reverts to its original
|
When the creature drops to 0 hit points, it reverts to its original
|
||||||
form, and any remaining damage carries over to that form.
|
form, and any remaining damage carries over to that form.
|
||||||
|
|
||||||
At Higher Levels:
|
At Higher Levels:
|
||||||
When you cast this spell using a spell slot of 4th level or higher, you can
|
When you cast this spell using a spell slot of 4th level or higher, you can
|
||||||
animate two additional objects for each slot level above 3rd.
|
animate two additional objects for each slot level above 3rd.
|
||||||
"""
|
"""
|
||||||
name = "Tiny Servant"
|
name = "Tiny Servant"
|
||||||
@@ -565,11 +564,11 @@ class TinyServant(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TollTheDead(Spell):
|
class TollTheDead(Spell):
|
||||||
"""You point at one creature you can see within range, and the sound of a dolorous
|
"""You point at one creature you can see within range, and the sound of a dolorous
|
||||||
bell fills the air around it for a moment. The target must succeed on a Wisdom
|
bell fills the air around it for a moment. The target must succeed on a Wisdom
|
||||||
saving throw or take 1d8 necrotic damage. If the target is missing any of its
|
saving throw or take 1d8 necrotic damage. If the target is missing any of its
|
||||||
hit points, it instead takes 1d12 necrotic damage.
|
hit points, it instead takes 1d12 necrotic damage.
|
||||||
The spell's damage increases
|
The spell's damage increases
|
||||||
by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and
|
by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and
|
||||||
17th level (4d8 or 4d12).
|
17th level (4d8 or 4d12).
|
||||||
"""
|
"""
|
||||||
@@ -586,8 +585,8 @@ class TollTheDead(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Tongues(Spell):
|
class Tongues(Spell):
|
||||||
"""This spell grants the creature you touch the ability to understand any spoken
|
"""This spell grants the creature you touch the ability to understand any spoken
|
||||||
language it hears. Moreover, when the target speaks, any creature that knows at
|
language it hears. Moreover, when the target speaks, any creature that knows at
|
||||||
least one language and can hear the target understands what it says.
|
least one language and can hear the target understands what it says.
|
||||||
"""
|
"""
|
||||||
name = "Tongues"
|
name = "Tongues"
|
||||||
@@ -603,31 +602,31 @@ class Tongues(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TransmuteRock(Spell):
|
class TransmuteRock(Spell):
|
||||||
"""You choose an area of stone or mud that you can see that fits within a 40-foot
|
"""You choose an area of stone or mud that you can see that fits within a 40-foot
|
||||||
cube and is within range, and choose one of the following effects.
|
cube and is within range, and choose one of the following effects.
|
||||||
Transmute
|
Transmute
|
||||||
Rock to Mud. Nonmagical rock of any sort in the area becomes an equal volume of
|
Rock to Mud. Nonmagical rock of any sort in the area becomes an equal volume of
|
||||||
thick, flowing mud that remains for the spell's duration.
|
thick, flowing mud that remains for the spell's duration.
|
||||||
The ground in the
|
The ground in the
|
||||||
spell's area becomes muddy enough that creatures can sink into it. Each foot
|
spell's area becomes muddy enough that creatures can sink into it. Each foot
|
||||||
that a creature moves through the mud costs 4 feet of movement, and any creature
|
that a creature moves through the mud costs 4 feet of movement, and any creature
|
||||||
on the ground when you cast the spell must make a Strength saving throw. A
|
on the ground when you cast the spell must make a Strength saving throw. A
|
||||||
creature must also make the saving throw when it moves into the area for the
|
creature must also make the saving throw when it moves into the area for the
|
||||||
first time on a turn or ends its turn there. On a failed save, a creature sinks
|
first time on a turn or ends its turn there. On a failed save, a creature sinks
|
||||||
into the mud and is restrained, though it can use an action to end the
|
into the mud and is restrained, though it can use an action to end the
|
||||||
restrained condition on itself by pulling itself free of the mud.
|
restrained condition on itself by pulling itself free of the mud.
|
||||||
If you cast
|
If you cast
|
||||||
the spell on a ceiling, the mud falls. Any creature under the mud when it falls
|
the spell on a ceiling, the mud falls. Any creature under the mud when it falls
|
||||||
must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a
|
must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a
|
||||||
failed save, or half as much damage on a successful one.
|
failed save, or half as much damage on a successful one.
|
||||||
Transmute Mud to Rock.
|
Transmute Mud to Rock.
|
||||||
Nonmagical mud or quicksand in the area no more than 10 feet deep transforms
|
Nonmagical mud or quicksand in the area no more than 10 feet deep transforms
|
||||||
into soft stone for the spell's duration. Any creature in the mud when it
|
into soft stone for the spell's duration. Any creature in the mud when it
|
||||||
transforms must make a Dexterity saving throw. On a successful save, a creature
|
transforms must make a Dexterity saving throw. On a successful save, a creature
|
||||||
is shunted safely to the surface in an unoccupied space. On a failed save, a
|
is shunted safely to the surface in an unoccupied space. On a failed save, a
|
||||||
creature becomes restrained by the rock. A restrained creature, or another
|
creature becomes restrained by the rock. A restrained creature, or another
|
||||||
creature within reach, can use an action to try to break the rock by succeeding
|
creature within reach, can use an action to try to break the rock by succeeding
|
||||||
on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25
|
on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25
|
||||||
hit points, and it is immune to poison and psychic damage.
|
hit points, and it is immune to poison and psychic damage.
|
||||||
"""
|
"""
|
||||||
name = "Transmute Rock"
|
name = "Transmute Rock"
|
||||||
@@ -643,10 +642,10 @@ class TransmuteRock(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TransportViaPlants(Spell):
|
class TransportViaPlants(Spell):
|
||||||
"""This spell creates a magical link between a Large or larger inanimate plant
|
"""This spell creates a magical link between a Large or larger inanimate plant
|
||||||
within range and another plant, at any distance, on the same plane of existence.
|
within range and another plant, at any distance, on the same plane of existence.
|
||||||
You must have seen or touched the destination plant at least once before. For
|
You must have seen or touched the destination plant at least once before. For
|
||||||
the duration, any creature can step into the target plant and exit from the
|
the duration, any creature can step into the target plant and exit from the
|
||||||
destination plant by using 5 feet of movement.
|
destination plant by using 5 feet of movement.
|
||||||
"""
|
"""
|
||||||
name = "Transport Via Plants"
|
name = "Transport Via Plants"
|
||||||
@@ -662,18 +661,18 @@ class TransportViaPlants(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TreeStride(Spell):
|
class TreeStride(Spell):
|
||||||
"""You gain the ability to enter a tree and move from inside it to inside another
|
"""You gain the ability to enter a tree and move from inside it to inside another
|
||||||
tree of the same kind within 500 feet.
|
tree of the same kind within 500 feet.
|
||||||
Both trees must be living and at least
|
Both trees must be living and at least
|
||||||
the same size as you. You must use 5 feet of movement to enter a tree. You
|
the same size as you. You must use 5 feet of movement to enter a tree. You
|
||||||
instantly know the location of all other trees of the same kind within 500 feet
|
instantly know the location of all other trees of the same kind within 500 feet
|
||||||
and, as part of the move used to enter the tree, can either pass into one of
|
and, as part of the move used to enter the tree, can either pass into one of
|
||||||
those trees or step out of the tree you're in. You appear in a spot of your
|
those trees or step out of the tree you're in. You appear in a spot of your
|
||||||
choice within 5 feet of the destination tree, using another 5 feet of movement.
|
choice within 5 feet of the destination tree, using another 5 feet of movement.
|
||||||
If you have no movement left, you appear within 5 feet of the tree you entered.
|
If you have no movement left, you appear within 5 feet of the tree you entered.
|
||||||
|
|
||||||
|
|
||||||
You can use this transportation ability once per round for the duration. You
|
You can use this transportation ability once per round for the duration. You
|
||||||
must end each turn outside a tree.
|
must end each turn outside a tree.
|
||||||
"""
|
"""
|
||||||
name = "Tree Stride"
|
name = "Tree Stride"
|
||||||
@@ -689,56 +688,56 @@ class TreeStride(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TruePolymorph(Spell):
|
class TruePolymorph(Spell):
|
||||||
"""Choose one creature or nonmagical object that you can see within range. You
|
"""Choose one creature or nonmagical object that you can see within range. You
|
||||||
transform the creature into a different creature, the creature into an object,
|
transform the creature into a different creature, the creature into an object,
|
||||||
or the object into a creature (the object must be neither worn nor carried by
|
or the object into a creature (the object must be neither worn nor carried by
|
||||||
another creature). The transformation lasts for the duration, or until the
|
another creature). The transformation lasts for the duration, or until the
|
||||||
target drops to 0 hit points or dies. If you concentrate on this spell for the
|
target drops to 0 hit points or dies. If you concentrate on this spell for the
|
||||||
full duration, the transformation becomes permanent.
|
full duration, the transformation becomes permanent.
|
||||||
|
|
||||||
Shapechangers aren't
|
Shapechangers aren't
|
||||||
affected by this spell. An unwilling creature can make a Wisdom saving throw,
|
affected by this spell. An unwilling creature can make a Wisdom saving throw,
|
||||||
and if it succeeds, it isn't affected by this spell.
|
and if it succeeds, it isn't affected by this spell.
|
||||||
|
|
||||||
Creature into Creature
|
Creature into Creature
|
||||||
If
|
If
|
||||||
you turn a creature into another kind of creature, the new form can be any kind
|
you turn a creature into another kind of creature, the new form can be any kind
|
||||||
you choose whose challenge rating is equal to or less than the target's (or its
|
you choose whose challenge rating is equal to or less than the target's (or its
|
||||||
level, if the target doesn't have a challenge rating). The target's game
|
level, if the target doesn't have a challenge rating). The target's game
|
||||||
statistics, including mental ability scores, are replaced by the statistics of
|
statistics, including mental ability scores, are replaced by the statistics of
|
||||||
the new form. It retains its alignment and personality.
|
the new form. It retains its alignment and personality.
|
||||||
The target assumes the
|
The target assumes the
|
||||||
hit points of its new form, and when it reverts to its normal form, the creature
|
hit points of its new form, and when it reverts to its normal form, the creature
|
||||||
returns to the number of hit points it had before it transformed. If it reverts
|
returns to the number of hit points it had before it transformed. If it reverts
|
||||||
as a result of dropping to 0 hit points, any excess damage carries over to its
|
as a result of dropping to 0 hit points, any excess damage carries over to its
|
||||||
normal form. As long as the excess damage doesn't reduce the creature's normal
|
normal form. As long as the excess damage doesn't reduce the creature's normal
|
||||||
form to 0 hit points, it isn't knocked unconscious.
|
form to 0 hit points, it isn't knocked unconscious.
|
||||||
The creature is limited in
|
The creature is limited in
|
||||||
the actions it can perform by the nature of its new form, and it can't speak,
|
the actions it can perform by the nature of its new form, and it can't speak,
|
||||||
cast spells, or take any other action that requires hands or speech unless its
|
cast spells, or take any other action that requires hands or speech unless its
|
||||||
new form is capable of such actions.
|
new form is capable of such actions.
|
||||||
The target's gear melds into the new form.
|
The target's gear melds into the new form.
|
||||||
The creature can't activate, use, wield, or otherwise benefit from any of its
|
The creature can't activate, use, wield, or otherwise benefit from any of its
|
||||||
equipment.
|
equipment.
|
||||||
|
|
||||||
Object into Creature
|
Object into Creature
|
||||||
You can turn an object into any kind of
|
You can turn an object into any kind of
|
||||||
creature, as long as the creature's size is no larger than the object's size and
|
creature, as long as the creature's size is no larger than the object's size and
|
||||||
the creature's challenge rating is 9 or lower. The creature is friendly to you
|
the creature's challenge rating is 9 or lower. The creature is friendly to you
|
||||||
and your companions. It acts on each of your turns. You decide what action it
|
and your companions. It acts on each of your turns. You decide what action it
|
||||||
takes and how it moves. The DM has the creature's statistics and resolves all of
|
takes and how it moves. The DM has the creature's statistics and resolves all of
|
||||||
its actions and movement.
|
its actions and movement.
|
||||||
If the spell becomes permanent, you no longer control
|
If the spell becomes permanent, you no longer control
|
||||||
the creature. It might remain friendly to you, depending on how you have
|
the creature. It might remain friendly to you, depending on how you have
|
||||||
treated it.
|
treated it.
|
||||||
|
|
||||||
Creature into Object
|
Creature into Object
|
||||||
If you turn a creature into an object, it
|
If you turn a creature into an object, it
|
||||||
transforms along with whatever it is wearing and carrying into that form. The
|
transforms along with whatever it is wearing and carrying into that form. The
|
||||||
creature's statistics become those of the object, and the creature has no memory
|
creature's statistics become those of the object, and the creature has no memory
|
||||||
of time spent in this form, after the spell ends and it returns to its normal
|
of time spent in this form, after the spell ends and it returns to its normal
|
||||||
form.
|
form.
|
||||||
|
|
||||||
This spell can't affect a target that has 0 hit points.
|
This spell can't affect a target that has 0 hit points.
|
||||||
"""
|
"""
|
||||||
name = "True Polymorph"
|
name = "True Polymorph"
|
||||||
@@ -754,17 +753,17 @@ class TruePolymorph(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TrueResurrection(Spell):
|
class TrueResurrection(Spell):
|
||||||
"""You touch a creature that has been dead for no longer than 200 years and that
|
"""You touch a creature that has been dead for no longer than 200 years and that
|
||||||
died for any reason except old age. If the creature's soul is free and willing,
|
died for any reason except old age. If the creature's soul is free and willing,
|
||||||
the creature is restored to life with all its hit points.
|
the creature is restored to life with all its hit points.
|
||||||
|
|
||||||
This spell closes all
|
This spell closes all
|
||||||
wounds, neutralizes any poison, cures all diseases, and lifts any curses
|
wounds, neutralizes any poison, cures all diseases, and lifts any curses
|
||||||
affecting the creature when it died. The spell replaces damaged or missing
|
affecting the creature when it died. The spell replaces damaged or missing
|
||||||
organs or limbs.
|
organs or limbs.
|
||||||
|
|
||||||
The spell can even provide a new body if the original no
|
The spell can even provide a new body if the original no
|
||||||
longer exists, in which case you must speak the creature's name. The creature
|
longer exists, in which case you must speak the creature's name. The creature
|
||||||
then appears in an unoccupied space you choose within 10 feet of you.
|
then appears in an unoccupied space you choose within 10 feet of you.
|
||||||
"""
|
"""
|
||||||
name = "True Resurrection"
|
name = "True Resurrection"
|
||||||
@@ -780,9 +779,9 @@ class TrueResurrection(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TrueSeeing(Spell):
|
class TrueSeeing(Spell):
|
||||||
"""This spell gives the willing creature you touch the ability to see things as
|
"""This spell gives the willing creature you touch the ability to see things as
|
||||||
they actually are. For the duration, the creature has truesight, notices secret
|
they actually are. For the duration, the creature has truesight, notices secret
|
||||||
doors hidden by magic, and can see into the Ethereal Plane, all out to a range
|
doors hidden by magic, and can see into the Ethereal Plane, all out to a range
|
||||||
of 120 feet.
|
of 120 feet.
|
||||||
"""
|
"""
|
||||||
name = "True Seeing"
|
name = "True Seeing"
|
||||||
@@ -798,8 +797,8 @@ class TrueSeeing(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class TrueStrike(Spell):
|
class TrueStrike(Spell):
|
||||||
"""You extend your hand and point a finger at a target in range. Your magic grants
|
"""You extend your hand and point a finger at a target in range. Your magic grants
|
||||||
you a brief insight into the target's defenses. On your next turn, you gain
|
you a brief insight into the target's defenses. On your next turn, you gain
|
||||||
advantage on your first attack roll against the target, provided that this spell
|
advantage on your first attack roll against the target, provided that this spell
|
||||||
hasn't ended.
|
hasn't ended.
|
||||||
"""
|
"""
|
||||||
@@ -816,27 +815,27 @@ class TrueStrike(Spell):
|
|||||||
|
|
||||||
|
|
||||||
class Tsunami(Spell):
|
class Tsunami(Spell):
|
||||||
"""A wall of water springs into existence at a point you choose within range. You
|
"""A wall of water springs into existence at a point you choose within range. You
|
||||||
can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The
|
can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The
|
||||||
wall lasts for the duration.
|
wall lasts for the duration.
|
||||||
|
|
||||||
When the wall appears, each creature within its
|
When the wall appears, each creature within its
|
||||||
area must make a Strength saving throw. On a failed save, a creature takes 6d10
|
area must make a Strength saving throw. On a failed save, a creature takes 6d10
|
||||||
bludgeoning damage, or half as much damage on a successful save.
|
bludgeoning damage, or half as much damage on a successful save.
|
||||||
|
|
||||||
At the start
|
At the start
|
||||||
of each of your turns after the wall appears, the wall, along with any creatures
|
of each of your turns after the wall appears, the wall, along with any creatures
|
||||||
in it, moves 50 feet away from you. Any Huge or smaller creature inside the
|
in it, moves 50 feet away from you. Any Huge or smaller creature inside the
|
||||||
wall or whose space the wall enters when it moves must succeed on a Strength
|
wall or whose space the wall enters when it moves must succeed on a Strength
|
||||||
saving throw or take 5d10 bludgeoning damage. A creature can take this damage
|
saving throw or take 5d10 bludgeoning damage. A creature can take this damage
|
||||||
only once per round. At the end of the turn, the wall's height is reduced by 50
|
only once per round. At the end of the turn, the wall's height is reduced by 50
|
||||||
feet, and the damage creatures take from the spell on subsequent rounds is
|
feet, and the damage creatures take from the spell on subsequent rounds is
|
||||||
reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
|
reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
|
||||||
|
|
||||||
A
|
A
|
||||||
creature caught in the wall can move by swimming. Because of the force of the
|
creature caught in the wall can move by swimming. Because of the force of the
|
||||||
wave, though, the creature must make a successful Strength (Athletics) check
|
wave, though, the creature must make a successful Strength (Athletics) check
|
||||||
against your spell save DC in order to move at all. If it fails the check, it
|
against your spell save DC in order to move at all. If it fails the check, it
|
||||||
can't move. A creature that moves out of the area falls to the ground.
|
can't move. A creature that moves out of the area falls to the ground.
|
||||||
"""
|
"""
|
||||||
name = "Tsunami"
|
name = "Tsunami"
|
||||||
|
|||||||
Reference in New Issue
Block a user