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Fix dash words and some other typos
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@@ -176,7 +176,7 @@ class AdditionalMagicalSecrets(Feature):
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name = "Additional Magical Secrets"
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source = "Bard (College of Lore)"
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class PeerlessSkill(Feature):
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"""Starting at 14th level, when you make an ability check, you can expend one
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use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number
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@@ -245,7 +245,7 @@ class MantleOfInspiration(Feature):
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level = self.owner.Bard.level
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hp = 5 + 3*(level // 5)
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return self._name + " ({:d}HP)".format(hp)
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class EnthrallingPerformance(Feature):
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"""Starting at 3rd level, you can charge your performance with seductive, fey
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@@ -383,7 +383,7 @@ class PsychicBlades(Feature):
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so only once per round on your turn. The psychic damage increases when you
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reach certain levels in this class, increasing to 3d6 at 5th level, 5d6
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at 10th level, and 8d6 at 15th level.
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"""
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_name = "Psychic Blades"
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source = "Bard (College of Whispers)"
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@@ -402,15 +402,15 @@ class PsychicBlades(Feature):
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class WordsOfTerror(Feature):
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"""At 3rd level, you learn to infuse innocent-seeming words with an insidious
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magic that can inspire terror. If you speak to a humanoid alone for at
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least 1 minute, you can attempt to seed paranoia in its mind. At the end of
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the conversation, the target must succeed on a Wisdom saving throw against
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your spell save DC or be frightened of you or another creature ofyour
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choice. The target is frightened in this way for 1 hour, until it is at-
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tacked or damaged, or until it witnesses its allies being attacked or
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"""At 3rd level, you learn to infuse innocent-seeming words with
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an insidious magic that can inspire terror. If you speak to a humanoid alone
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for at least 1 minute, you can attempt to seed paranoia in its mind. At
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the end of the conversation, the target must succeed on a Wisdom saving
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throw against your spell save DC or be frightened of you or another creature
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of your choice. The target is frightened in this way for 1 hour, until it is
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attacked or damaged, or until it witnesses its allies being attacked or
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damaged.
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If the target succeeds on its saving throw, the target has no hint that you
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tried to frighten it. Once you use this feature, you can't use it again
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until you finish a short or long rest.
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