Fix dash words and some other typos

This commit is contained in:
Tomáš Heger
2020-05-01 01:22:24 +02:00
parent bb23154df8
commit 0df5d50fe5
18 changed files with 1757 additions and 1762 deletions
+11 -11
View File
@@ -176,7 +176,7 @@ class AdditionalMagicalSecrets(Feature):
name = "Additional Magical Secrets"
source = "Bard (College of Lore)"
class PeerlessSkill(Feature):
"""Starting at 14th level, when you make an ability check, you can expend one
use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number
@@ -245,7 +245,7 @@ class MantleOfInspiration(Feature):
level = self.owner.Bard.level
hp = 5 + 3*(level // 5)
return self._name + " ({:d}HP)".format(hp)
class EnthrallingPerformance(Feature):
"""Starting at 3rd level, you can charge your performance with seductive, fey
@@ -383,7 +383,7 @@ class PsychicBlades(Feature):
so only once per round on your turn. The psychic damage increases when you
reach certain levels in this class, increasing to 3d6 at 5th level, 5d6
at 10th level, and 8d6 at 15th level.
"""
_name = "Psychic Blades"
source = "Bard (College of Whispers)"
@@ -402,15 +402,15 @@ class PsychicBlades(Feature):
class WordsOfTerror(Feature):
"""At 3rd level, you learn to infuse innocent-seeming words with an insidious
magic that can inspire terror. If you speak to a humanoid alone for at
least 1 minute, you can attempt to seed paranoia in its mind. At the end of
the conversation, the target must succeed on a Wisdom saving throw against
your spell save DC or be frightened of you or another creature ofyour
choice. The target is frightened in this way for 1 hour, until it is at-
tacked or damaged, or until it witnesses its allies being attacked or
"""At 3rd level, you learn to infuse innocent-seeming words with
an insidious magic that can inspire terror. If you speak to a humanoid alone
for at least 1 minute, you can attempt to seed paranoia in its mind. At
the end of the conversation, the target must succeed on a Wisdom saving
throw against your spell save DC or be frightened of you or another creature
of your choice. The target is frightened in this way for 1 hour, until it is
attacked or damaged, or until it witnesses its allies being attacked or
damaged.
If the target succeeds on its saving throw, the target has no hint that you
tried to frighten it. Once you use this feature, you can't use it again
until you finish a short or long rest.