mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-13 08:03:31 +02:00
Added subclass descriptions
This commit is contained in:
@@ -193,7 +193,7 @@ class CitySecrets(Feature):
|
||||
|
||||
# Swords Coast Adventurer's Guide
|
||||
class AllEyesOnYou(Feature):
|
||||
"""Your accent, mannerisms, figures of speech, and per- haps even your
|
||||
"""Your accent, mannerisms, figures of speech, and perhaps even your
|
||||
appearance all mark you as foreign. Curious glances are directed your way
|
||||
wherever you go, which can be a nuisance, but you also gain the friendly
|
||||
interest of scholars and others intrigued by far-off lands, to say nothing
|
||||
@@ -224,7 +224,7 @@ class EarToTheGround(Feature):
|
||||
|
||||
class WatchersEye(Feature):
|
||||
"""Your experience in enforcing the law, and dealing with lawbreakers, gives
|
||||
you a feel for local laws and crimi- nals. You can easily find the local
|
||||
you a feel for local laws and criminals. You can easily find the local
|
||||
outpost of the watch or a simila r organization, and just as easily pick
|
||||
out the dens of criminal activity in a community, although you're more
|
||||
likely to be welcome in the former locations rather than the latter.
|
||||
@@ -237,9 +237,9 @@ class WatchersEye(Feature):
|
||||
class RespectOfTheStoutFolk(Feature):
|
||||
"""As well respected as clan crafters are among outsiders, no one esteems them
|
||||
quite so highly as dwarves do. You always have free room and board in any
|
||||
place where shield dwarves or gold dwarves dwell, and the individu- als in
|
||||
place where shield dwarves or gold dwarves dwell, and the individuals in
|
||||
such a settlement might vie among themselves to determine who can offer you
|
||||
(and possibly your compa- triots) the finest accommodations and assistance.
|
||||
(and possibly your compatriots) the finest accommodations and assistance.
|
||||
|
||||
"""
|
||||
name = "Respect of the Stout Folk"
|
||||
@@ -257,7 +257,7 @@ class LibraryAccess(Feature):
|
||||
and you know how to navigate those connections with some ease.
|
||||
|
||||
Additionally, you are likely to gain preferential treatment at other
|
||||
libraries across the Realms, as profes- sional courtesy shown to a fellow
|
||||
libraries across the Realms, as professional courtesy shown to a fellow
|
||||
scholar.
|
||||
|
||||
"""
|
||||
@@ -267,7 +267,7 @@ class LibraryAccess(Feature):
|
||||
|
||||
class CourtFunctionary(Feature):
|
||||
"""Your knowledge of how bureaucracies function lets you gain access to the
|
||||
records and inner workings of any no- ble court or government you
|
||||
records and inner workings of any noble court or government you
|
||||
encounter. You know who the movers and shakers are, whom to go to for the
|
||||
favors you seek, and what the current intrigues of interest in the group
|
||||
are.
|
||||
@@ -279,10 +279,10 @@ class CourtFunctionary(Feature):
|
||||
|
||||
class SafeHaven(Feature):
|
||||
"""As a faction agent, you have access to a secret network of supporters and
|
||||
operatives who can provide assis- tance on your adventures. You know a set
|
||||
operatives who can provide assistance on your adventures. You know a set
|
||||
of secret signs and passwords you can use to identify such operatives , who
|
||||
can provide you with access to a hidden safe house, free room and board, or
|
||||
assistance in finding informa- tion. These agents never risk their lives
|
||||
assistance in finding information. These agents never risk their lives
|
||||
for you or risk revealing their true identities.
|
||||
|
||||
"""
|
||||
@@ -321,7 +321,7 @@ class KnightlyRegard(Feature):
|
||||
"""You receive shelter and succor from members of your knightly order and those
|
||||
who are sympathetic to its aims. If your order is a religious one, you can
|
||||
gain aid from temples and other religious communities of your
|
||||
deity. Knights of civic orders can get help from the com- munity- whether a
|
||||
deity. Knights of civic orders can get help from the community- whether a
|
||||
lone settlement or a great nation- that they serve, and knights of
|
||||
philosophical orders can find help from those they have aided in pursuit of
|
||||
their ideals , and those who share those ideals.
|
||||
@@ -329,7 +329,7 @@ class KnightlyRegard(Feature):
|
||||
This help comes in the form of shelter and meals, and healing when
|
||||
appropriate, as well as occasionally risky assistance, such as a band of
|
||||
local citizens rallying to aid a sorely pressed knight in a fight , or
|
||||
those who sup- port the order helping to smuggle a knight out of town when
|
||||
those who support the order helping to smuggle a knight out of town when
|
||||
he or she is being hunted unjustly.
|
||||
|
||||
"""
|
||||
@@ -343,7 +343,7 @@ class MercenaryLife(Feature):
|
||||
little about any such company, including the names and reputations of its
|
||||
commanders and leaders, and who has hired them recently. You can find the
|
||||
taverns and festhalls where mercenaries abide in any area, as long as you
|
||||
speak the language. You can find mercenary work between adven- tures
|
||||
speak the language. You can find mercenary work between adventures
|
||||
sufficient to maintain a comfortable lifestyle (see "Practicing a
|
||||
Profession" under "Downtime Activities" in chapter 8 of the Player's
|
||||
Handbook).
|
||||
@@ -376,7 +376,7 @@ class KeptInStyle(Feature):
|
||||
cord your debt and send an accounting to your family's estate in Waterdeep
|
||||
to settle what you owe.
|
||||
|
||||
This advantage enables you to live a comfortable life- style without having
|
||||
This advantage enables you to live a comfortable lifestyle without having
|
||||
to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic
|
||||
lifestyle by that amount. You may not maintain a less affluent lifestyle
|
||||
and use the difference as income-the benefit is a line of credit, not an
|
||||
|
||||
@@ -83,3 +83,17 @@ class Feature():
|
||||
return -100
|
||||
|
||||
|
||||
class FeatureSelector(Feature):
|
||||
"""
|
||||
A feature with multiple possible choices.
|
||||
"""
|
||||
options = dict()
|
||||
|
||||
def __init__(self, selection=None):
|
||||
keep_source = self.source
|
||||
# Transform into selected feature
|
||||
if selection.lower() in self.options():
|
||||
new_feat = self.options[selection.lower()]
|
||||
self.__dict__.update(new_feat.__dict__)
|
||||
new_feat.__init__(self)
|
||||
self.source = keep_source
|
||||
|
||||
@@ -395,7 +395,7 @@ class RadiantSoul(Feature):
|
||||
|
||||
Your transformation lasts for 1 minute or until you end it as a bonus
|
||||
action. During it, you have a flying speed of 30 feet, and once on each of
|
||||
your turns, you can deal ex- tra radiant damage to one target when you deal
|
||||
your turns, you can deal extra radiant damage to one target when you deal
|
||||
damage to it with an attack or a spell. The extra radiant damage equals
|
||||
your level.
|
||||
|
||||
@@ -409,13 +409,13 @@ class RadiantSoul(Feature):
|
||||
|
||||
class RadiantConsumption(Feature):
|
||||
"""Starting at 3rd level, you can use your action to unleash the divine energy
|
||||
within your- self, causing a searing light to radiate from you, pour out of
|
||||
within yourself, causing a searing light to radiate from you, pour out of
|
||||
your eyes and mouth, and threaten to char you.
|
||||
|
||||
Your transformation lasts for 1 minute or until you end ii as a bonus
|
||||
action. During it, you shed bright light in a 10-foot radius and dim light
|
||||
for an additional 10 feet,and at the end of each of your turns, you and
|
||||
each crea- ture within 10 feet of you take radiant damage equal to half
|
||||
each creature within 10 feet of you take radiant damage equal to half
|
||||
your level (rounded up). In addition, once on each of your turns, you can
|
||||
deal extra radiant damage to one target when you deal damage to it with an
|
||||
attack or a spell. The extra radiant damage equals your level.
|
||||
@@ -489,7 +489,7 @@ class SpeechOfBeastAndLeaf(Feature):
|
||||
|
||||
# Goliath
|
||||
class StonesEndurance(Feature):
|
||||
"""You can focus yourself to occa- sionally shrug off injury. When you take
|
||||
"""You can focus yourself to occasionally shrug off injury. When you take
|
||||
damage, you can use your reaction to roll a dl2. Add your Constitution
|
||||
modifier to the number rolled, and reduce the damage by that total. After
|
||||
you use this trait, you can't use it again until you finish a short or long
|
||||
@@ -614,7 +614,7 @@ class ControlAirAndWater(Feature):
|
||||
|
||||
|
||||
class EmissaryOfTheSea(Feature):
|
||||
"""Aquatic beasts have an extraor- dinary affinity with your people. You can
|
||||
"""Aquatic beasts have an extraordinary affinity with your people. You can
|
||||
communicate simple ideas with beasts that can breathe water. They can
|
||||
understand the meaning of your words, though you have no special ability to
|
||||
understand them in return.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from .features import Feature
|
||||
from .features import Feature, FeatureSelector
|
||||
from .. import (weapons, armor)
|
||||
|
||||
|
||||
@@ -14,24 +14,8 @@ def select_ranger_fighting_style(feature_choices=[]):
|
||||
return TwoWeaponFighting()
|
||||
else:
|
||||
return RangerFightingStyle()
|
||||
|
||||
|
||||
class RangerFightingStyle(Feature):
|
||||
"""
|
||||
Select a Fighting Style by choosing in feature_choices:
|
||||
|
||||
archery
|
||||
|
||||
defense
|
||||
|
||||
dueling
|
||||
|
||||
two-weapon fighting
|
||||
"""
|
||||
name = "Fighting Style (Select One)"
|
||||
source = "Ranger"
|
||||
|
||||
|
||||
class Archery(Feature):
|
||||
"""
|
||||
You gain a +2 bonus to attack rolls you make
|
||||
@@ -84,3 +68,25 @@ class TwoWeaponFighting(Feature):
|
||||
name = "Fighting Style (Two-Weapon Fighting)"
|
||||
source = "Ranger"
|
||||
needs_implementation = True
|
||||
|
||||
|
||||
class RangerFightingStyle(FeatureSelector):
|
||||
"""
|
||||
Select a Fighting Style by choosing in feature_choices:
|
||||
|
||||
archery
|
||||
|
||||
defense
|
||||
|
||||
dueling
|
||||
|
||||
two-weapon fighting
|
||||
"""
|
||||
options = {'archery': Archery,
|
||||
'defense': Defense,
|
||||
'dueling': Dueling,
|
||||
'two-weapon fighting': TwoWeaponFighting,
|
||||
'two-weapon': TwoWeaponFighting,
|
||||
'dual wield': TwoWeaponFighting}
|
||||
name = "Fighting Style (Select One)"
|
||||
source = "Ranger"
|
||||
|
||||
Reference in New Issue
Block a user