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Removed non utf-8 characters
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@@ -3,18 +3,18 @@ from .spells import Spell
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class RaiseDead(Spell):
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"""You return a dead creature you touch to life, provided that it has been dead no
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longer than 10 days. If the creature’s soul is both willing and at liberty to
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longer than 10 days. If the creature's soul is both willing and at liberty to
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rejoin the body, the creature returns to life with 1 hit point.
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This spell also
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neutralizes any poison and cures nonmagical diseases that affected the creature
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at the time it died. This spell doesn’t, however, remove magical diseases,
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curses, or similar effects; if these aren’t first removed prior to casting the
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spell, they take effect when the creature returns to life. The spell can’t
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at the time it died. This spell doesn't, however, remove magical diseases,
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curses, or similar effects; if these aren't first removed prior to casting the
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spell, they take effect when the creature returns to life. The spell can't
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return an undead creature to life.
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This spell closes all mortal wounds, but it
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doesn’t restore missing body parts. If the creature is lacking body parts or
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doesn't restore missing body parts. If the creature is lacking body parts or
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organs integral for its survival – its head, for instance – the spell
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automatically fails.
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@@ -38,12 +38,12 @@ class RaiseDead(Spell):
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class RarysTelepathicBond(Spell):
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"""You forge a telepathic link among up to eight willing creatures of your choice
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within range, psychically linking each creature to all the others for the
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duration. Creatures with Intelligence scores of 2 or less aren’t affected by
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duration. Creatures with Intelligence scores of 2 or less aren't affected by
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this spell.
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Until the spell ends, the targets can communicated telepathically
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through the bond whether or not they have a common language. The communication
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is possible over any distance, though it can’t extend to other planes of
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is possible over any distance, though it can't extend to other planes of
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existence.
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"""
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name = "Rarys Telepathic Bond"
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@@ -65,7 +65,7 @@ class RayOfEnfeeblement(Spell):
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target deals only half damage with weapon attacks that use Strength until the
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spell ends.
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At the end of each of the target’s turns, it can make a
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At the end of each of the target's turns, it can make a
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Constitution saving throw against the spell. On a success, the spell ends.
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"""
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name = "Ray Of Enfeeblement"
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@@ -86,7 +86,7 @@ class RayOfFrost(Spell):
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its speed is reduced by 10 feet until the start of your next turn.
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At Higher
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Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th
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Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th
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level (3d8), and 17th level (4d8).
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"""
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name = "Ray Of Frost"
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@@ -131,7 +131,7 @@ class Regenerate(Spell):
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hit point at the start of each of its turns (10 hit points each minute).
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The
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target’s severed body members (fingers, legs, tails, and so on), if any, are
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target's severed body members (fingers, legs, tails, and so on), if any, are
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restored after 2 minutes. If you have the severed part and hold it to the stump,
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the spell instantaneously causes the limb to knit to the stump.
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"""
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@@ -150,11 +150,11 @@ class Regenerate(Spell):
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class Reincarnate(Spell):
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"""You touch a dead humanoid or a piece of a dead humanoid. Provided that the
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creature has been dead no longer than 10 days, the spell forms a new adult body
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for it and then calls the soul to enter that body. If the target’s soul isn’t
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for it and then calls the soul to enter that body. If the target's soul isn't
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free or willing to do so, the spell fails.
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The magic fashions a new body for
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the creature to inhabit, which likely causes the creature’s race to change. The
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the creature to inhabit, which likely causes the creature's race to change. The
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DM rolls a d 100 and consults the following table to determine what form the
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creature takes when restored to life, or the DM chooses a form.
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@@ -196,7 +196,7 @@ class Reincarnate(Spell):
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class RemoveCurse(Spell):
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"""At your touch, all curses affecting one creature or object end. If the object is
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a cursed magic item, its curse remains, but the spell breaks its owner’s
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a cursed magic item, its curse remains, but the spell breaks its owner's
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attunement to the object so it can be removed or discarded.
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"""
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name = "Remove Curse"
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@@ -230,13 +230,13 @@ class Resistance(Spell):
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class Resurrection(Spell):
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"""You touch a dead creature that has been dead for no more than a century, that
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didn’t die of old age, and that isn’t undead. If its soul is free and willing,
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didn't die of old age, and that isn't undead. If its soul is free and willing,
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the target returns to life with all its hit points.
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This spell neutralizes any
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poisons and cures normal diseases afflicting the creature when it died. It
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doesn’t, however, remove magical diseases, curses, and the like; if such affects
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aren’t removed prior to casting the spell, they afflict the target on its
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doesn't, however, remove magical diseases, curses, and the like; if such affects
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aren't removed prior to casting the spell, they afflict the target on its
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return to life.
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This spell closes all mortal wounds and restores any missing
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@@ -248,7 +248,7 @@ class Resurrection(Spell):
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Casting this spell to restore life to a creature that has been dead for one year
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or longer taxes you greatly. Until you finish a long rest, you can’t cast
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or longer taxes you greatly. Until you finish a long rest, you can't cast
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spells again, and you have disadvantage on all attack rolls, ability checks, and
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saving throws.
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"""
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@@ -267,7 +267,7 @@ class Resurrection(Spell):
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class ReverseGravity(Spell):
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"""This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered
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on a point within range.
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All creatures and objects that aren’t somehow anchored
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All creatures and objects that aren't somehow anchored
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to the ground in the area fall upward and reach the top of the area when you
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cast this spell. A creature can make a Dexterity saving throw to grab onto a
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fixed object it can reach, thus avoiding the fall.
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@@ -295,7 +295,7 @@ class ReverseGravity(Spell):
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class Revivify(Spell):
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"""You touch a creature that has died within the last minute. That creature returns
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to life with 1 hit point. This spell can’t return to life a creature that has
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to life with 1 hit point. This spell can't return to life a creature that has
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died of old age, nor can it restore any missing body parts.
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"""
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name = "Revivify"
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@@ -321,7 +321,7 @@ class RopeTrick(Spell):
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Medium or smaller creatures. The rope can be pulled into the space, making the
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rope disappear from view outside the space.
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Attacks and spells can’t cross
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Attacks and spells can't cross
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through the entrance into or out of the extradimensional space, but those inside
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can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
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