Removed non utf-8 characters

This commit is contained in:
Tim-Jackins
2019-09-09 12:45:22 -04:00
parent 9a49e7cb14
commit 08ed7da59d
52 changed files with 1386 additions and 1381 deletions
+51 -51
View File
@@ -24,7 +24,7 @@ class EldritchInvocation(Feature):
class PactOfTheChain(Feature):
"""You learn the find familiar spell and can cast it as a ritual. The spell
doesnt count against your number of spells known.
doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your
familiar or one of the following special forms: imp, pseudodragon, quasit,
@@ -52,7 +52,7 @@ class PactOfTheBlade(Feature):
special ritual while you hold the weapon. You perform the ritual over the
course of 1 hour, which can be done during a short rest. You can then
dismiss the weapon, shunting it into an extradimensional space, and it
appears whenever you create your pact weapon thereafter. You cant affect
appears whenever you create your pact weapon thereafter. You can't affect
an artifact or a sentient weapon in this way. The weapon ceases being your
pact weapon if you die, if you perform the 1-hour ritual on a different
weapon, or if you use a 1-hour ritual to break your bond to it. The weapon
@@ -66,8 +66,8 @@ class PactOfTheBlade(Feature):
class PactOfTheTome(Feature):
"""Your patron gives you a grimoire called a Book of Shadows. When you gain
this feature, choose three cantrips from any classs spell list. While the
book is on your person, you can cast those cantrips at will. They dont
this feature, choose three cantrips from any class's spell list. While the
book is on your person, you can cast those cantrips at will. They don't
count against your number of cantrips known.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to
@@ -139,7 +139,7 @@ class FeyPresence(Feature):
The creatures that fail their saving throws are all charmed or frightened
by you (your choice) until the end of your next turn. Once you use this
feature, you cant use it again until you finish a short or long rest.
feature, you can't use it again until you finish a short or long rest.
"""
name = "Fey Presence"
@@ -212,9 +212,9 @@ class DarkOnesOwnLuck(Feature):
"""Starting at 6th level, you can call on your patron to alter fate in your
favor. When you make an ability check or a saving throw, you can use this
feature to add a d10 to your roll. You can do so after seeing the initial
roll but before any o f the rolls effects occur.
roll but before any o f the roll's effects occur.
Once you use this feature, you cant use it again until you finish a short
Once you use this feature, you can't use it again until you finish a short
or long rest.
"""
@@ -242,7 +242,7 @@ class HurlThroughHell(Feature):
occupied, or the nearest unoccupied space. If the target is not a fiend, it
takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you cant use it again until you finish a long
Once you use this feature, you can't use it again until you finish a long
rest.
"""
@@ -254,7 +254,7 @@ class HurlThroughHell(Feature):
class AwakenedMind(Feature):
"""Starting at 1st level, your alien knowledge gives you the ability to touch
the minds of other creatures. You can communicate telepathically with any
creature you can see within 30 feet of you. You dont need to share a
creature you can see within 30 feet of you. You don't need to share a
language with the creature for it to understand your telepathic utterances,
but the creature must be able to understand at least one language
@@ -265,11 +265,11 @@ class AwakenedMind(Feature):
class EntropicWard(Feature):
"""At 6th level, you learn to magically ward yourself against attack and to
turn an enemys failed strike into good luck for yourself. When a creature
turn an enemy's failed strike into good luck for yourself. When a creature
makes an attack roll against you, you can use your reaction to impose
disadvantage on that roll. If the attack misses you, your next attack roll
against the creature has advantage if you make it before the end of your
next turn. Once you use this feature, you cant use it again until you
next turn. Once you use this feature, you can't use it again until you
finish a short or long rest.
"""
@@ -278,7 +278,7 @@ class EntropicWard(Feature):
class ThoughtShield(Feature):
"""Starting at 10th level, your thoughts cant be read by telepathy or other
"""Starting at 10th level, your thoughts can't be read by telepathy or other
means unless you allow it. You also have resistance to psychic damage, and
whenever a creature deals psychic damage to you, that creature takes the
same amount of damage that you do
@@ -289,7 +289,7 @@ class ThoughtShield(Feature):
class CreateThrall(Feature):
"""At 14th level, you gain the ability to infect a humanoids mind with the
"""At 14th level, you gain the ability to infect a humanoid's mind with the
alien magic of your patron. You can use your action to touch an
incapacitated humanoid. That creature is then charmed by you until a remove
curse spell is cast on it, the charmed condition is removed from it, or you
@@ -395,7 +395,7 @@ class RadiantSoul(Feature):
class CelestialResilience(Feature):
"""Starting at 10th level, you gain temporary hit points whenever you finish a
short or long rest. These tempo rary hit points equal your warlock level +
short or long rest. These tempo- rary hit points equal your warlock level +
your Charisma modifier. Additionally, choose up to five creatures you can
see at the end of the rest. Those creatures each gain temporary hit points
equal to half your warlock level + your Charisma modifier
@@ -413,7 +413,7 @@ class SearingVengeance(Feature):
then you stand up if you so choose. Each creature of your choice that is
within 30 feet of you takes radiant damage equal to 2d8 + your Charisma
modifier, and it is blinded until the end of the current turn. Once you use
this feature, you cant use it again until you finish a long rest.
this feature, you can't use it again until you finish a long rest.
"""
name = "Searing Vengeance"
@@ -422,22 +422,22 @@ class SearingVengeance(Feature):
# Hexblade
class HexbladesCurse(Feature):
"""Starting at lst level, you gain the ability to place a bale ful curse on
"""Starting at lst level, you gain the ability to place a bale- ful curse on
someone. As a bonus action, choose one creature you can see within 30 feet
of you. The target is cursed for 1 minute. The curse ends early if the
target dies, you die, or you are incapacitated. Until the curse ends, you
gain the following benefits:
-- You gain a bonus to damage rolls against the
You gain a bonus to damage rolls against the
cursed target. The bonus equals your proficiency bonus.
-- Any attack roll you make against the cursed target is a critical hit on
Any attack roll you make against the cursed target is a critical hit on
a roll of 19 or 20 on the d20.
--If the cursed target dies, you regain hit points equal to your warlock
level + your Charisma modifier (minimum of 1 hit point).
You cant use this feature again until you finish a short or long rest.
You can't use this feature again until you finish a short or long rest.
"""
name = "Hexblades Curse"
@@ -456,7 +456,7 @@ class HexWarrior(Feature):
modifier, instead of Strength or Dexterity, for the attack and damage
rolls. This benefit lasts until you finish a long rest. If you later gain
the Pact of the Blade feature, this benefit extends to every pact weapon
you conjure with that feature, no matter the weapons type
you conjure with that feature, no matter the weapon's type
"""
name = 'Hex Warrior'
@@ -490,7 +490,7 @@ class AccursedSpecter(Feature):
The specter remains in your service until the end of your next long rest,
at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you cant use the feature again
Once you bind a specter with this feature, you can't use the feature again
until you finish a long rest.
"""
@@ -500,7 +500,7 @@ class AccursedSpecter(Feature):
class ArmorOfHexes(Feature):
"""At 10th level, your hex grows more powerful. If the target cursed by your
Hexblades Curse hits you with an attack roll, you can use your reaction to
Hexblade's Curse hits you with an attack roll, you can use your reaction to
roll a d6. On a 4 or higher, the attack instead misses you, regardless of
its roll.
@@ -510,11 +510,11 @@ class ArmorOfHexes(Feature):
class MasterOfHexes(Feature):
"""Starting at 14th level, you can spread your Hexblades Curse from a slain
creature to another creature. When the creature cursed by your Hexblades
"""Starting at 14th level, you can spread your Hexblade's Curse from a slain
creature to another creature. When the creature cursed by your Hexblade's
Curse dies, you can apply the curse to a different creature you can see
within 30 feet of you, provided you arent incapacitated. When you apply
the curse in this way, you dont regain hit points from the death of the
within 30 feet of you, provided you aren't incapacitated. When you apply
the curse in this way, you don't regain hit points from the death of the
previously cursed creature.
"""
@@ -593,7 +593,7 @@ class BeguilingInfluence(Invocation):
class BewitchingWhispers(Invocation):
"""You can cast compulsion once using a warlock spell slot. You cant do so
"""You can cast compulsion once using a warlock spell slot. You can't do so
again until you finish a long rest
**Prerequisite**: 7th Level
@@ -603,16 +603,16 @@ class BewitchingWhispers(Invocation):
class BookOfAncientSecrets(Invocation):
"""You can now inscribe magical rituals in your Book of Shadows. Choose two
1st-level spells that have the ritual tag from any classs spell list. The
spells appear in the book and dont count against the number of spells you
1st-level spells that have the ritual tag from any class's spell list. The
spells appear in the book and don't count against the number of spells you
know. With your Book of Shadows in hand, you can cast the chosen spells as
rituals. You cant cast the spells except as rituals, unless youve learned
rituals. You can't cast the spells except as rituals, unless you've learned
them by some other means. You can also cast a warlock spell you know as a
ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book o f
Shadows. When you find such a spell, you can add it to the book if the
spells level is equal to or less than half your warlock level (rounded up)
spell's level is equal to or less than half your warlock level (rounded up)
and if you can spare the time to transcribe the spell. For each level of
the spell, the transcription process takes 2 hours and costs 50 gp for the
rare inks needed to inscribe it
@@ -622,8 +622,8 @@ class BookOfAncientSecrets(Invocation):
class ChainsOfCarceri(Invocation):
"""You can cast hold monster at willtargeting a celestial, fiend, or
elementalwithout expending a spell slot or material components. You must
"""You can cast hold monster at will-targeting a celestial, fiend, or
elemental-without expending a spell slot or material components. You must
finish a long rest before you can use this invocation on the same creature
again.
@@ -641,7 +641,7 @@ class DevilsSight(Invocation):
class DreadfulWord(Invocation):
"""You can cast confusion once using a warlock spell slot. You cant do so
"""You can cast confusion once using a warlock spell slot. You can't do so
again until you finish a long rest.
"""
@@ -685,7 +685,7 @@ class GazeOfTwoMinds(Invocation):
its senses until the end of your next turn. As long as the creature is on
the same plane of existence as you, you can use your action on subsequent
turns to maintain this connection, extending the duration until the end of
your next turn. While perceiving through the other creatures senses, you
your next turn. While perceiving through the other creature's senses, you
benefit from any special senses possessed by that creature, and you are
blinded and deafened to your own surroundings.
@@ -722,7 +722,7 @@ class MasterOfMyriadForms(Invocation):
class MinionsOfChaos(Invocation):
"""You can cast conjure elemental once using a warlock spell slot. You cant
"""You can cast conjure elemental once using a warlock spell slot. You can't
do so again until you finish a long rest.
**Prerequisite**: 9th Level
@@ -731,7 +731,7 @@ class MinionsOfChaos(Invocation):
class MireTheMind(Invocation):
"""You can cast slow once using a warlock spell slot. You cant do so again
"""You can cast slow once using a warlock spell slot. You can't do so again
until you finish a long rest.
"""
@@ -776,7 +776,7 @@ to 10 feet away from you in a straight line.
class SculptorOfFlesh(Invocation):
"""You can cast polymorph once using a warlock spell slot. You cant do so
"""You can cast polymorph once using a warlock spell slot. You can't do so
again until you finish a long rest.
**Prerequisite**: 7th Level
@@ -785,7 +785,7 @@ class SculptorOfFlesh(Invocation):
class SignOfIllOmen(Invocation):
"""You can cast bestow curse once using a warlock spell slot. You cant do so
"""You can cast bestow curse once using a warlock spell slot. You can't do so
again until you finish a long rest.
**Prerequisite**: 5th Level
@@ -795,7 +795,7 @@ class SignOfIllOmen(Invocation):
class ThiefOfFiveFates(Invocation):
"""You can cast bane once using a warlock spell slot. You cant do so again
"""You can cast bane once using a warlock spell slot. You can't do so again
until you finish a long rest.
"""
@@ -823,8 +823,8 @@ class VisionsOfDistantRealms(Invocation):
class VoiceOfTheChainMaster(Invocation):
"""You can communicate telepathically with your familiar and perceive through
your familiars senses as long as you are on the same plane of
existence. Additionally, while perceiving through your familiars senses,
your familiar's senses as long as you are on the same plane of
existence. Additionally, while perceiving through your familiar's senses,
you can also speak through your familiar in your own voice, even if your
familiar is normally incapable of speech.
@@ -855,7 +855,7 @@ class WitchSight(Invocation):
# XGTE
class AspectOfTheMoon(Invocation):
"""You no longer need to sleep and cant be forced to sleep by any means. To
"""You no longer need to sleep and can't be forced to sleep by any means. To
gain the benefits of a long rest, you can spend all 8 hours doing light
activity, such as reading your Book of Shadows and keeping watch.
@@ -867,7 +867,7 @@ class AspectOfTheMoon(Invocation):
class CloakOfFlies(Invocation):
"""As a bonus action, you can surround yourselfwith a magical aura that looks
like buzzing flies. The aura extends 5 feet from you in every direction,
but not through total cover. It lasts until youre incapacitated or you
but not through total cover. It lasts until you're incapacitated or you
dismiss it as a bonus action.
The aura grants you advantage on Charisma
@@ -875,7 +875,7 @@ class CloakOfFlies(Invocation):
other creature that starts its turn in the aura takes poison damage equal
to your Charisma modifier (minimum of O damage).
Once you use this invocation, you cant use it again until you finish a
Once you use this invocation, you can't use it again until you finish a
short or long rest.
**Prerequisite**: 5th level
@@ -897,12 +897,12 @@ class EldritchSmite(Invocation):
class GhostlyGaze(Invocation):
"""As an action, you gain the ability to see through solid objects to a range
of 30 feet. Within that range, you have darkvision if you dont already
of 30 feet. Within that range, you have darkvision if you don't already
have it. This special sight lasts for 1 minute or until your concentration
ends (as if you were concentrating on a spell). During that time, you
perceive objects as ghostly, transparent images.
Once you use this invocation, you cant use it again until you finish a
Once you use this invocation, you can't use it again until you finish a
short or long rest.
**Prerequisite**: 7th level
@@ -963,7 +963,7 @@ class ImprovedPactWeapon(Invocation):
class LanceOfLethargy(Invocation):
"""Once on each of your turns when you hit a creature with your eldritch
blast, you can reduce that creatures speed by 10 feet until the end ofyour
blast, you can reduce that creature's speed by 10 feet until the end ofyour
next turn.
"""
@@ -972,7 +972,7 @@ class LanceOfLethargy(Invocation):
class MaddeningHex(Invocation):
"""As a bonus action, you cause a psychic disturbance around the target cursed
by your hex spell or by a warlock feature of yours, such as Hexblades
by your hex spell or by a warlock feature of yours, such as Hexblade's
Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the
cursed target and each creature of your choice that you can see within 5
feet of it. The psychic damage equals your Charisma modifier (minimum of 1
@@ -988,7 +988,7 @@ class RelentlessHex(Invocation):
"""Your curse creates a temporary bond between you and your target. As a bonus
action, you can magically telerport up to 30 feet to an unoccupied space
you can see within 5 feet of the target cursed by your hex spell or by a
warlock feature ofyours, such as Hexblades Curse or Sign of 111 Omen. To
warlock feature ofyours, such as Hexblade's Curse or Sign of 111 Omen. To
teleport in this way, you must be able to see the cursed target.
"""
@@ -1014,7 +1014,7 @@ class TombOfLevistus(Invocation):
effects, including any remaining temporary hit points, all end when the ice
melts.
Once you use this invocation, you cant use it again until you finish a
Once you use this invocation, you can't use it again until you finish a
short or long rest.
**Prerequisite**: 5th Level