Files
advent-of-code-go/2021/day05/main.go
T

131 lines
2.5 KiB
Go

package main
import (
_ "embed"
"flag"
"fmt"
"strings"
"github.com/alexchao26/advent-of-code-go/util"
)
//go:embed input.txt
var input string
func init() {
// do this in init (not main) so test file has same input
input = strings.TrimRight(input, "\n")
if len(input) == 0 {
panic("empty input.txt file")
}
}
func main() {
var part int
flag.IntVar(&part, "part", 1, "part 1 or 2")
flag.Parse()
fmt.Println("Running part", part)
ans := countIntersections(input, part)
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
}
func countIntersections(input string, part int) int {
var coords [][4]int
for _, line := range strings.Split(input, "\n") {
var x1, y1, x2, y2 int
_, err := fmt.Sscanf(line, "%d,%d -> %d,%d", &x1, &y1, &x2, &y2)
if err != nil {
panic("parsing error: " + err.Error())
}
coords = append(coords, [4]int{x1, y1, x2, y2})
}
// find largest x and y
// Note: different x,y as prompt, x = rows, y = cols instead
var endRow, endCol int
for _, c := range coords {
if c[0] > endRow {
endRow = c[0]
}
if c[2] > endRow {
endRow = c[2]
}
if c[1] > endCol {
endCol = c[1]
}
if c[3] > endCol {
endCol = c[3]
}
}
grid := make([][]int, endRow+1)
for i := range grid {
grid[i] = make([]int, endCol+1)
}
for _, c := range coords {
if c[0] == c[2] {
// horiz line, row1 = row2
row := c[0]
start, end := c[1], c[3]
// swap start and end if needed
if c[1] > c[3] {
start, end = end, start
}
for col := start; col <= end; col++ {
grid[row][col]++
}
} else if c[1] == c[3] {
// vert line, col1 = col2
col := c[1]
start, end := c[0], c[2]
// swap start and end if needed
if c[0] > c[2] {
start, end = end, start
}
for row := start; row <= end; row++ {
grid[row][col]++
}
} else if part == 2 {
// check diagonals for part 2 only
// get left most pair first by comparing column coords
if c[1] > c[3] {
c = [4]int{
c[2], c[3],
c[0], c[1],
}
}
// compare row coords next, will be going rightwards regardless
// if going down and right
if c[0] < c[2] {
for row := c[0]; row <= c[2]; row++ {
col := c[1] + row - c[0]
grid[row][col]++
}
} else {
// going up and right
for row := c[0]; row >= c[2]; row-- {
col := c[1] + (c[0] - row)
grid[row][col]++
}
}
}
}
// count up intersections
var ans int
for _, rows := range grid {
for _, v := range rows {
if v >= 2 {
ans++
}
}
}
return ans
}