mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-18 19:13:27 +02:00
144 lines
3.3 KiB
Go
144 lines
3.3 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"strings"
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"github.com/alexchao26/advent-of-code-go/mathy"
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"github.com/alexchao26/advent-of-code-go/util"
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)
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func main() {
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var part int
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flag.IntVar(&part, "part", 1, "part 1 or 2")
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flag.Parse()
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fmt.Println("Running part", part)
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ans := part1(util.ReadFile("./input.txt"), part)
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fmt.Println("Output:", ans)
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}
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// 1240/668
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func part1(input string, part int) int {
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instructions := strings.Split(input, "\n")
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tileIsBlack := map[[6]int]bool{}
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for _, inst := range instructions {
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// tally the steps taken in each of the hex directions
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var tallyDirections [6]int
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// iterate thorugh the NONDELIMITED instructions
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for i := 0; i < len(inst); {
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// set the direction to the next two characters if possible
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dir := string(inst[i])
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if i+2 <= len(inst) {
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dir = inst[i : i+2]
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}
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// if the two character direction is se, sw, nw or ne, both characters
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// must be used, because using one is invalid ("n" or "s")
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switch dir {
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case "se", "sw", "nw", "ne":
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tallyDirections[dirIndices[dir]]++
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i += 2
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default:
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tallyDirections[dirIndices[dir[0:1]]]++
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i++
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}
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// collapse and directions that cancel out, such as sw/nw -> w
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tallyDirections = zeroOutHexDirections(tallyDirections)
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}
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// flip that tile
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tileIsBlack[tallyDirections] = !tileIsBlack[tallyDirections]
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}
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// for part 2, play game of life 100 times
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if part == 2 {
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for i := 0; i < 100; i++ {
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// flip based on neighbors
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nextState := map[[6]int]bool{}
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// collect all coordinates to check
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toCheck := map[[6]int]bool{}
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for i := 0; i < 6; i++ {
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for k := range tileIsBlack {
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k[i]++
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toCheck[zeroOutHexDirections(k)] = true
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}
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}
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for coord := range toCheck {
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// count neighbors
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var neighbors int
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for i := 0; i < 6; i++ {
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clone := coord // don't want to modify the original coord
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clone[i]++ // generates the six directions around coord
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clone = zeroOutHexDirections(clone)
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if tileIsBlack[clone] {
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neighbors++
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}
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}
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// flipping logic:
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// back with zero or more than 2 neighbors becomes white
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if tileIsBlack[coord] && (neighbors == 0 || neighbors > 2) {
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nextState[coord] = false
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} else if !tileIsBlack[coord] && neighbors == 2 {
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// white with exactly 2 neighbors becomes black
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nextState[coord] = true
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} else {
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// stays the same
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nextState[coord] = tileIsBlack[coord]
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}
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}
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tileIsBlack = nextState
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}
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}
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var count int
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for _, b := range tileIsBlack {
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if b {
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count++
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}
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}
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return count
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}
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var dirIndices = map[string]int{
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"e": 0,
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"se": 1,
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"sw": 2,
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"w": 3,
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"nw": 4,
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"ne": 5,
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}
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// borrowed from my 2017 day 11 code which calculated hex coordinate manhattan distances
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func zeroOutHexDirections(tally [6]int) [6]int {
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// zero out opposite indices
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for i := range tally {
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if tally[i] != 0 {
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oppositeIndex := (i + 3) % 6
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smaller := mathy.MinInt(tally[oppositeIndex], tally[i])
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tally[oppositeIndex] -= smaller
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tally[i] -= smaller
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}
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}
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// handle neighbors which collapse into the current direction
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// e.g. sw,se == s
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for i := range tally {
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toLeft := (i + 5) % 6
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toRight := (i + 1) % 6
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if tally[toLeft] > 0 && tally[toRight] > 0 {
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smaller := mathy.MinInt(tally[toLeft], tally[toRight])
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tally[toLeft] -= smaller
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tally[toRight] -= smaller
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tally[i] += smaller
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}
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}
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return tally
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}
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