Files
advent-of-code-go/day10/part2/trig/trig.go
T
2020-08-03 20:04:23 -04:00

46 lines
1.4 KiB
Go

package trig
import "math"
/*
AngleOffVertical takes in two 2D points, it calculates the angle
between the line and a vertical line (straight up from origin)
NOTE: "up"/"top" and "down" are lexically flipped b/c of drawing a grid
where 0, 0 is the top left corner and higher numbers physically go DOWN
but lexically increase/go UP 🤦‍♂️
*/
func AngleOffVertical(startX, startY, endX, endY int) float64 {
rise := float64(endX) - float64(startX)
run := float64(endY) - float64(startY)
var angle float64
// basically a big if/elseif/else block
switch {
case run == 0 && rise < 0: // up
angle = 0
case run == 0 && rise > 0: // down
angle = 180
case rise == 0 && run < 0: // left
angle = 270
case rise == 0 && run > 0: // right
angle = 90
case rise < 0 && run > 0: // top right
angle = -1 * math.Atan(run/rise) * 180 / math.Pi
case rise > 0 && run > 0: // bottom right
angle = 90 + math.Atan(rise/run)*180/math.Pi
case rise > 0 && run < 0: // bottom left
angle = 180 + -1*math.Atan(run/rise)*180/math.Pi
case rise < 0 && run < 0: // top left
angle = 270 + math.Atan(rise/run)*180/math.Pi
}
return angle
}
// Distance calculates the distance between two sets of 2D coordinates via Pythagorean's theorem
func Distance(startX, startY, endX, endY int) float64 {
dx := startX - endX
dy := startY - endY
return math.Sqrt(float64(dx*dx) + float64(dy*dy))
}