Files
advent-of-code-go/2019/day20/part2/main.go
T
2020-11-27 02:53:18 -05:00

289 lines
9.3 KiB
Go

package main
import (
"github.com/alexchao26/advent-of-code-go/util"
"fmt"
"math"
"strings"
)
func main() {
input := util.ReadFile("../input.txt")
lines := strings.Split(string(input), "\n")
grid := make([][]string, len(lines))
for i, v := range lines {
grid[i] = strings.Split(v, "")
// * Uncomment to print the input
// fmt.Println(i-2, grid[i])
}
dijkstra := MakeDijkstraRecursive(grid)
for !dijkstra.handleFrontOfQueue() {
// * Uncomment to watch the queue length grow
// fmt.Println(" QUEUE LENGTH ", len(dijkstra.queue))
}
finalLayer, finalRow, finalCol := 0, dijkstra.finishCoordinates[0], dijkstra.finishCoordinates[1]
fmt.Println("Distance to ZZ", dijkstra.layers[finalLayer].grid[finalRow][finalCol].distance)
}
// DijkstraRecursive struct stores the 2D grid of nodes and a queue of next points to check
// and a portal map to add jumps to the queue
type DijkstraRecursive struct {
sanitizedGrid [][]string // stores the raw 2D grid to be passed into a Layer factory
layers []*Layer
queue [][3]int
outerPortalCoords map[string][2]int // map portal name to coordinates on outer edge
innerPortalCoords map[string][2]int // map portal name to coordinates on inner edge
mapCoordsToPortals map[[2]int]string // arrays pass by value, so this can be used as a key
startCoordinates [2]int // coordinates on first layer
finishCoordinates [2]int // coordinates on first layer
}
// Layer is a single layer of the 3D maze
// assuming the maze grows downwards
type Layer struct {
grid [][]*Node
layerIndex int // ground level == 0, one down == 1, two down == 2, etc.
}
// Node data type is custom built for this algo, i.e. also stores if this is a portal cell
type Node struct {
value string
distance int
portalName string // <portalCharacters><row><col>, will be used to jump to other indexes
jumpCoordinates [3]int // coordinates of its paired portal if applicable
}
// MakeDijkstraRecursive does just that
func MakeDijkstraRecursive(inputGrid [][]string) *DijkstraRecursive {
dijkstra := DijkstraRecursive{
sanitizedGrid: make([][]string, len(inputGrid)-4), // preprocess the inputGrid to make future layer creation easier
layers: []*Layer{},
queue: make([][3]int, 1),
outerPortalCoords: map[string][2]int{},
innerPortalCoords: map[string][2]int{},
mapCoordsToPortals: map[[2]int]string{},
}
for i := range dijkstra.sanitizedGrid {
dijkstra.sanitizedGrid[i] = inputGrid[i+2][2 : len(inputGrid[0])-2]
}
// populate outer/innerPortalCoords, critical when generating Layers
// populating maps of jump coordinates
for row := 2; row < len(inputGrid)-2; row++ {
for col := 2; col < len(inputGrid[0])-2; col++ {
// if a hallway and portalName is not an empty string
portalName := getPortalName(inputGrid, row, col)
if inputGrid[row][col] == "." && portalName != "" {
// add to map of coordinates to portal name
dijkstra.mapCoordsToPortals[[2]int{row - 2, col - 2}] = portalName
// add to outer or inner portal coords maps
if onEdgeOfGrid(inputGrid, row-2, col-2) || onEdgeOfGrid(inputGrid, row+2, col+2) {
dijkstra.outerPortalCoords[portalName] = [2]int{row - 2, col - 2}
} else {
dijkstra.innerPortalCoords[portalName] = [2]int{row - 2, col - 2}
}
// Initial and final portal detection
if portalName == "AA" {
dijkstra.startCoordinates = [2]int{row - 2, col - 2}
dijkstra.queue[0] = [3]int{0, row - 2, col - 2}
}
if portalName == "ZZ" {
dijkstra.finishCoordinates = [2]int{row - 2, col - 2}
}
}
}
}
// create first layer
dijkstra.AddLayer()
return &dijkstra
}
// AddLayer will add a new layer to the dijkstra layers slice
// will be called as out of range layers are jumped to
func (dijkstra *DijkstraRecursive) AddLayer() (layerCount int) {
sanitizedGrid := dijkstra.sanitizedGrid
grid := make([][]*Node, len(sanitizedGrid))
layerIndex := len(dijkstra.layers)
// make copies of the outer/innerPortalMaps
innerPortalCoords, outerPortalCoords := map[string][3]int{}, map[string][3]int{}
// For all layers copy all outer portal coordinates except for AA and ZZ
for key, val := range dijkstra.outerPortalCoords {
// if jumping TO an outer portal, that means we're going DOWN a level
// so increment the first coordinate
outerPortalCoords[key] = [3]int{
layerIndex + 1,
val[0],
val[1],
}
}
// disallow jumping to an inner (lower) layer from layer0 because all outer edges are "blocked"
if layerIndex != 0 {
for key, val := range dijkstra.innerPortalCoords {
innerPortalCoords[key] = [3]int{
layerIndex - 1,
val[0],
val[1]}
}
}
for row := 0; row < len(sanitizedGrid); row++ {
grid[row] = make([]*Node, len(sanitizedGrid[0]))
for col := 0; col < len(sanitizedGrid); col++ {
switch value := sanitizedGrid[row][col]; value {
case "#":
grid[row][col] = &Node{"#", math.MaxInt32, "", [3]int{0, 0, 0}}
case ".":
grid[row][col] = &Node{
value: ".",
distance: math.MaxInt32,
}
// get portal name and jump coord from maps if applicable
portalName, found := dijkstra.mapCoordsToPortals[[2]int{row, col}]
if found {
// ! this may go unused
grid[row][col].portalName = portalName
// determine if inner or outer coordinates are the ones being jumped to
if onEdgeOfGrid(sanitizedGrid, row, col) {
grid[row][col].jumpCoordinates = innerPortalCoords[portalName]
} else {
grid[row][col].jumpCoordinates = outerPortalCoords[portalName]
}
}
// set initial distance for AA cell
if portalName == "AA" && layerIndex == 0 {
grid[row][col].distance = 0
}
}
}
}
dijkstra.layers = append(dijkstra.layers, &Layer{grid, layerIndex})
return len(dijkstra.layers)
}
// dequeues a set of coordinates, enqueues any of its appropriate neighbors (including potential
// portals/jumps and adds layers if necessary)
// returns true if the queue is empty OR the ZZ portal on layer0 has been reached
func (dijkstra *DijkstraRecursive) handleFrontOfQueue() (done bool) {
dRow := [4]int{0, 0, -1, 1}
dCol := [4]int{-1, 1, 0, 0}
dequeued := dijkstra.queue[0]
layer, row, col := dequeued[0], dequeued[1], dequeued[2]
currentNode := dijkstra.layers[layer].grid[row][col]
// return out of the final node has been found!
if currentNode.portalName == "ZZ" && layer == 0 {
return true
}
// add layers on the same layer if they are hallways to traverse into
currentLayersGrid := dijkstra.layers[layer].grid
for i := 0; i < 4; i++ {
nextRow, nextCol := row+dRow[i], col+dCol[i]
isInbounds := nextRow >= 0 && nextRow < len(currentLayersGrid) && nextCol >= 0 && nextCol < len(currentLayersGrid[0])
if isInbounds {
// if the nextNode is a hallway & has not been traveled to yet
if nextNode := currentLayersGrid[nextRow][nextCol]; nextNode != nil && nextNode.value == "." && nextNode.distance == math.MaxInt32 {
// update the distance of the nextNode
nextNode.distance = currentNode.distance + 1
// add its coordinates to the queue, will always be on the same layer b/c this is NOT handling jumps
dijkstra.queue = append(dijkstra.queue, [3]int{layer, nextRow, nextCol})
}
}
}
// check if a portal jump is possible!
// also check if the jumpCoordinates are the zero value of a [3]int
if currentNode.portalName != "" {
// find coordinates to jump to and the node itself
jumpLayer := currentNode.jumpCoordinates[0]
jumpRow := currentNode.jumpCoordinates[1]
jumpCol := currentNode.jumpCoordinates[2]
// if jump is going to be on an out of range layer, fire off an AddLayer
if jumpLayer == len(dijkstra.layers) {
dijkstra.AddLayer()
}
// update distance of node being jumped to
jumpNode := dijkstra.layers[jumpLayer].grid[jumpRow][jumpCol]
jumpNode.distance = currentNode.distance + 1
// add to queue
dijkstra.queue = append(dijkstra.queue, currentNode.jumpCoordinates)
}
// dequeue, return true if queue is now empty
dijkstra.queue = dijkstra.queue[1:]
if len(dijkstra.queue) == 0 {
fmt.Println("EMPTY QUEUE")
return true
}
return false
}
/*************************************************************************************
*** SMALL HELPER FUNCTIONS
*************************************************************************************/
// helper function to run in 4 directions and see if any of them are a capital letter
// if that's true, then grab the portal name in that direction and return it (two char string)
func getPortalName(grid [][]string, row, col int) string {
// NOTE I'm hard coding directions
leftTwo := grid[row][col-2] + grid[row][col-1]
rightTwo := grid[row][col+1] + grid[row][col+2]
upTwo := grid[row-2][col] + grid[row-1][col]
downTwo := grid[row+1][col] + grid[row+2][col]
isPortalString := func(str string) bool {
ascii1 := str[0] - 'A'
ascii2 := str[1] - 'A'
if ascii1 >= 0 && ascii1 < 26 && ascii2 >= 0 && ascii2 < 26 {
return true
}
return false
}
// if both characters are capital letters
switch {
case isPortalString(leftTwo):
return leftTwo
case isPortalString(rightTwo):
return rightTwo
case isPortalString(upTwo):
return upTwo
case isPortalString(downTwo):
return downTwo
}
return ""
}
func onEdgeOfGrid(grid [][]string, row, col int) bool {
if row == 0 || col == 0 {
return true
}
if row == len(grid)-1 || col == len(grid[0])-1 {
return true
}
return false
}