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https://github.com/Threnklyn/advent-of-code-go.git
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201 lines
6.6 KiB
Go
201 lines
6.6 KiB
Go
/*
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Intcode struct is defined within this file
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MakePermutations is in the util package as that will likely be reused
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*/
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package main
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import (
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"github.com/alexchao26/advent-of-code-go/util"
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"fmt"
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"log"
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"strconv"
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"strings"
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)
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func main() {
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// read the input file, modify it to a slice of numbers
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inputFile := util.ReadFile("../input.txt")
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splitStrings := strings.Split(inputFile, ",")
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inputNumbers := make([]int, len(splitStrings))
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for i, v := range splitStrings {
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inputNumbers[i], _ = strconv.Atoi(v)
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}
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// Make perms via a util function
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perms := util.MakePermutations([]int{0, 1, 2, 3, 4})
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// iterate over all perms and run through a single pass of the Amps
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// if the final output (from Amp E) is higher, update the highestOutput variable
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highestOutput := 0
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for _, perm := range *perms {
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// initialize 5 computers
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ampA := MakeComputer(inputNumbers, perm[0])
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ampB := MakeComputer(inputNumbers, perm[1])
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ampC := MakeComputer(inputNumbers, perm[2])
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ampD := MakeComputer(inputNumbers, perm[3])
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ampE := MakeComputer(inputNumbers, perm[4])
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// first input (besides phase setting) to Amp A is zero
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ampA.Step(0)
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ampB.Step(ampA.LastOutput)
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ampC.Step(ampB.LastOutput)
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ampD.Step(ampC.LastOutput)
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ampE.Step(ampD.LastOutput)
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if ampE.LastOutput > highestOutput {
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highestOutput = ampE.LastOutput
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}
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}
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// print highest output found
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fmt.Printf("Highest output is %v\n", highestOutput)
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}
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/*
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Intcode is an OOP approach *************************************************
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MakeComputer is equivalent to the constructor
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Step takes in an input int and updates properties in the computer:
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- InstructionIndex: where to read the next instruction from
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- LastOutput, what the last opcode 4 outputted
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- PuzzleIndex based if the last instruction modified the puzzle at all
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****************************************************************************/
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type Intcode struct {
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PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
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PuzzleInput []int // file/puzzle input parsed into slice of ints
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InstructionIndex int // stores the index where the next instruction is
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LastOutput int // last output from an opcode 4
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}
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// MakeComputer initializes a new comp
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func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
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puzzleInputCopy := make([]int, len(PuzzleInput))
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copy(puzzleInputCopy, PuzzleInput)
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comp := Intcode{
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PhaseSetting,
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puzzleInputCopy,
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0,
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0,
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}
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// Prime the computer by running its initial phase setting through it
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// This will update the comp's InstructionIndex so it's pointing to the next command
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// will also update the PuzzleInput itself via opcode 3's insert
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// AND will run the computer until it asks for the next input, _comp is now primed_
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comp.Step(PhaseSetting)
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return comp
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}
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// Step will read the next 4 values in the input `sli` and make updates
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// according to the opcodes
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func (comp *Intcode) Step(input int) int {
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// read the instruction, opcode and the indexes where the params point to
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opcode, paramIndexes := comp.GetOpCodeAndIndexes()
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switch opcode {
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case 99: // 99: Terminates program
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// fmt.Println("Terminating...")
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return input
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case 1: // 1: Add next two paramIndexes, store in third
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comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] + comp.PuzzleInput[paramIndexes[1]]
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comp.InstructionIndex += 4
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return comp.Step(input)
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case 2: // 2: Multiply next two and store in third
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comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] * comp.PuzzleInput[paramIndexes[1]]
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comp.InstructionIndex += 4
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return comp.Step(input)
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case 3: // 3: Takes one input and saves it to position of one parameter
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// check if input has already been used (i.e. input == -1)
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// if it's been used, return the LastOutput
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// NOTE: making a big assumption that -1 will never be an input...
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if input == -1 {
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return comp.LastOutput
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}
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// otherwise use the input, then recurse with a -1 to signal the initial input has been used
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comp.PuzzleInput[paramIndexes[0]] = input
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comp.InstructionIndex += 2
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return comp.Step(-1)
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case 4: // 4: outputs its input value
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// set LastOutput of the computer & log it
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comp.LastOutput = comp.PuzzleInput[paramIndexes[0]]
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// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
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comp.InstructionIndex += 2
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// continue running until terminates or asks for another input
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return comp.Step(input)
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// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
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case 5:
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if comp.PuzzleInput[paramIndexes[0]] != 0 {
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comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
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} else {
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comp.InstructionIndex += 3
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}
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return comp.Step(input)
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// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
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case 6:
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if comp.PuzzleInput[paramIndexes[0]] == 0 {
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comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
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} else {
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comp.InstructionIndex += 3
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}
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return comp.Step(input)
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// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
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case 7:
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if comp.PuzzleInput[paramIndexes[0]] < comp.PuzzleInput[paramIndexes[1]] {
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comp.PuzzleInput[paramIndexes[2]] = 1
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} else {
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comp.PuzzleInput[paramIndexes[2]] = 0
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}
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comp.InstructionIndex += 4
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return comp.Step(input)
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// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
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case 8:
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if comp.PuzzleInput[paramIndexes[0]] == comp.PuzzleInput[paramIndexes[1]] {
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comp.PuzzleInput[paramIndexes[2]] = 1
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} else {
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comp.PuzzleInput[paramIndexes[2]] = 0
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}
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comp.InstructionIndex += 4
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return comp.Step(input)
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default:
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log.Fatal("Error: unknown opcode: ", opcode)
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}
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// this should never be called b/c switch statement will always return
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return -1
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}
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/*
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GetOpCodeAndIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
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- opcode will be the left two digits, mod by 100 will get that
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- rest of instructions will be grabbed via mod 10
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- these also have to be parsed for the
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*/
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func (comp *Intcode) GetOpCodeAndIndexes() (int, [3]int) {
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instruction := comp.PuzzleInput[comp.InstructionIndex]
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// opcode is the lowest two digits, so mod by 100
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opcode := instruction % 100
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instruction /= 100
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// assign the indexes that need to be read by reading the parameter modes
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var paramIndexes [3]int
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for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
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// grab the mode with a mod, last digit
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mode := instruction % 10
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instruction /= 10
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switch mode {
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case 1: // immediate mode, the index itself
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paramIndexes[i-1] = comp.InstructionIndex + i
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case 0: // position mode, index will be the value at the index
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paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
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}
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}
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return opcode, paramIndexes
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}
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