mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-18 19:13:27 +02:00
126 lines
2.8 KiB
Go
126 lines
2.8 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"math"
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"sort"
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"strings"
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"github.com/alexchao26/advent-of-code-go/mathy"
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"github.com/alexchao26/advent-of-code-go/util"
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)
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func main() {
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var part int
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flag.IntVar(&part, "part", 1, "part 1 or 2")
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flag.Parse()
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fmt.Println("Running part", part)
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var ans int
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if part == 1 {
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ans = part1(util.ReadFile("./input.txt"))
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} else {
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ans = part2(util.ReadFile("./input.txt"))
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}
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fmt.Println("Output:", ans)
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}
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func part1(input string) int {
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particles := parseInput(input)
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sort.Slice(particles, func(i, j int) bool {
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pI, pJ := particles[i], particles[j]
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// prioritize acceleration, smaller accelerations will stay closest to origin
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if pI.acceleration != pJ.acceleration {
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return sumAbs(pI.acceleration) < sumAbs(pJ.acceleration)
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}
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// then prioritize velocity
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if pI.velocity != pJ.velocity {
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return sumAbs(pI.velocity) < sumAbs(pJ.velocity)
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}
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// hopefully none of these are equal...
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if pI.positions == pJ.positions {
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panic("equal positions")
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}
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return sumAbs(pI.positions) < sumAbs(pJ.positions)
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})
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return particles[0].index
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}
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func sumAbs(nums [3]int) int {
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return mathy.AbsInt(nums[0]) + mathy.AbsInt(nums[1]) + mathy.AbsInt(nums[2])
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}
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func part2(input string) int {
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particles := parseInput(input)
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// this is a very literal solution and just run a large-ish number of times...
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// there is a mathematical way to determine position coordinates for a given
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// time, and then iterate from t = 0 -> large number... and remove like that
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// but I'm not sure if it's actually any more efficient
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for i := 0; i < math.MaxInt8; i++ {
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particles = tick(particles)
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particles = removeCollisions(particles)
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}
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return len(particles)
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}
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type particle struct {
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index int
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positions [3]int
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velocity [3]int
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acceleration [3]int
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}
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func tick(particles []particle) []particle {
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var nextState []particle
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for _, p := range particles {
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for i, acc := range p.acceleration {
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p.velocity[i] += acc
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}
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for i, vel := range p.velocity {
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p.positions[i] += vel
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}
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nextState = append(nextState, p)
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}
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return nextState
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}
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func removeCollisions(particles []particle) []particle {
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set := map[[3]int]int{}
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for _, p := range particles {
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set[p.positions]++
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}
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var nextState []particle
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for _, p := range particles {
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if count, ok := set[p.positions]; ok && count == 1 {
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nextState = append(nextState, p)
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}
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}
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return nextState
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}
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func parseInput(input string) (particles []particle) {
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for i, line := range strings.Split(input, "\n") {
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p := particle{index: i}
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fmt.Sscanf(line, "p=<%d,%d,%d>, v=<%d,%d,%d>, a=<%d,%d,%d>",
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&p.positions[0],
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&p.positions[1],
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&p.positions[2],
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&p.velocity[0],
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&p.velocity[1],
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&p.velocity[2],
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&p.acceleration[0],
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&p.acceleration[1],
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&p.acceleration[2],
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)
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particles = append(particles, p)
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}
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return particles
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}
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