Files
advent-of-code-go/2017/day20/main.go
T

126 lines
2.8 KiB
Go

package main
import (
"flag"
"fmt"
"math"
"sort"
"strings"
"github.com/alexchao26/advent-of-code-go/mathy"
"github.com/alexchao26/advent-of-code-go/util"
)
func main() {
var part int
flag.IntVar(&part, "part", 1, "part 1 or 2")
flag.Parse()
fmt.Println("Running part", part)
var ans int
if part == 1 {
ans = part1(util.ReadFile("./input.txt"))
} else {
ans = part2(util.ReadFile("./input.txt"))
}
fmt.Println("Output:", ans)
}
func part1(input string) int {
particles := parseInput(input)
sort.Slice(particles, func(i, j int) bool {
pI, pJ := particles[i], particles[j]
// prioritize acceleration, smaller accelerations will stay closest to origin
if pI.acceleration != pJ.acceleration {
return sumAbs(pI.acceleration) < sumAbs(pJ.acceleration)
}
// then prioritize velocity
if pI.velocity != pJ.velocity {
return sumAbs(pI.velocity) < sumAbs(pJ.velocity)
}
// hopefully none of these are equal...
if pI.positions == pJ.positions {
panic("equal positions")
}
return sumAbs(pI.positions) < sumAbs(pJ.positions)
})
return particles[0].index
}
func sumAbs(nums [3]int) int {
return mathy.AbsInt(nums[0]) + mathy.AbsInt(nums[1]) + mathy.AbsInt(nums[2])
}
func part2(input string) int {
particles := parseInput(input)
// this is a very literal solution and just run a large-ish number of times...
// there is a mathematical way to determine position coordinates for a given
// time, and then iterate from t = 0 -> large number... and remove like that
// but I'm not sure if it's actually any more efficient
for i := 0; i < math.MaxInt8; i++ {
particles = tick(particles)
particles = removeCollisions(particles)
}
return len(particles)
}
type particle struct {
index int
positions [3]int
velocity [3]int
acceleration [3]int
}
func tick(particles []particle) []particle {
var nextState []particle
for _, p := range particles {
for i, acc := range p.acceleration {
p.velocity[i] += acc
}
for i, vel := range p.velocity {
p.positions[i] += vel
}
nextState = append(nextState, p)
}
return nextState
}
func removeCollisions(particles []particle) []particle {
set := map[[3]int]int{}
for _, p := range particles {
set[p.positions]++
}
var nextState []particle
for _, p := range particles {
if count, ok := set[p.positions]; ok && count == 1 {
nextState = append(nextState, p)
}
}
return nextState
}
func parseInput(input string) (particles []particle) {
for i, line := range strings.Split(input, "\n") {
p := particle{index: i}
fmt.Sscanf(line, "p=<%d,%d,%d>, v=<%d,%d,%d>, a=<%d,%d,%d>",
&p.positions[0],
&p.positions[1],
&p.positions[2],
&p.velocity[0],
&p.velocity[1],
&p.velocity[2],
&p.acceleration[0],
&p.acceleration[1],
&p.acceleration[2],
)
particles = append(particles, p)
}
return particles
}