mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-31 09:18:27 +02:00
193 lines
4.1 KiB
Go
193 lines
4.1 KiB
Go
package main
|
|
|
|
import (
|
|
_ "embed"
|
|
"flag"
|
|
"fmt"
|
|
"strings"
|
|
|
|
"github.com/alexchao26/advent-of-code-go/mathy"
|
|
"github.com/alexchao26/advent-of-code-go/util"
|
|
)
|
|
|
|
//go:embed input.txt
|
|
var input string
|
|
|
|
func init() {
|
|
// do this in init (not main) so test file has same input
|
|
input = strings.TrimRight(input, "\n")
|
|
if len(input) == 0 {
|
|
panic("empty input.txt file")
|
|
}
|
|
}
|
|
|
|
func main() {
|
|
var part int
|
|
flag.IntVar(&part, "part", 1, "part 1 or 2")
|
|
flag.Parse()
|
|
fmt.Println("Running part", part)
|
|
|
|
if part == 1 {
|
|
ans := part1(input)
|
|
util.CopyToClipboard(fmt.Sprintf("%v", ans))
|
|
fmt.Println("Output:", ans)
|
|
} else {
|
|
ans := part2(input)
|
|
util.CopyToClipboard(fmt.Sprintf("%v", ans))
|
|
fmt.Println("Output:", ans)
|
|
}
|
|
}
|
|
|
|
// naive brute force for part1
|
|
func part1(input string) int {
|
|
cubes := parseInput(input)
|
|
|
|
onCoords := map[[3]int]bool{}
|
|
|
|
for _, c := range cubes {
|
|
if part1OutOfBounds(c.x1, c.x2, c.y1, c.y2, c.z1, c.z2) {
|
|
continue
|
|
}
|
|
|
|
for x := c.x1; x <= c.x2; x++ {
|
|
for y := c.y1; y <= c.y2; y++ {
|
|
for z := c.z1; z <= c.z2; z++ {
|
|
coord := [3]int{x, y, z}
|
|
onCoords[coord] = c.isOn
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var count int
|
|
for _, b := range onCoords {
|
|
if b {
|
|
count++
|
|
}
|
|
}
|
|
|
|
return count
|
|
}
|
|
|
|
func part1OutOfBounds(nums ...int) bool {
|
|
for _, n := range nums {
|
|
if n < -50 || n > 50 {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func part2(input string) int {
|
|
cubes := parseInput(input)
|
|
|
|
var finalList []cube
|
|
// iterate through all cubes, keep a final list of cubes
|
|
// as new cubes are added, check against the entire final list and add any
|
|
// intersections that are found
|
|
for _, c := range cubes {
|
|
// add these at the end of the step to prevent duplicate checks
|
|
var toAdd []cube
|
|
|
|
for _, finalCube := range finalList {
|
|
intersection, didIntersect := finalCube.getIntersection(c)
|
|
if didIntersect {
|
|
toAdd = append(toAdd, intersection)
|
|
}
|
|
}
|
|
|
|
// if cube is an "on" cube, it needs to be added to final list
|
|
if c.isOn {
|
|
toAdd = append(toAdd, c)
|
|
}
|
|
|
|
finalList = append(finalList, toAdd...)
|
|
}
|
|
|
|
var total int
|
|
for _, c := range finalList {
|
|
total += c.volume()
|
|
}
|
|
|
|
return total
|
|
}
|
|
|
|
type cube struct {
|
|
isOn bool
|
|
x1, x2 int
|
|
y1, y2 int
|
|
z1, z2 int
|
|
}
|
|
|
|
// NOTE: must be called in correct order (cube_from_final_list).getIntersection(cube_being_added)
|
|
// because of how the isOn bool is determined
|
|
func (c cube) getIntersection(c2 cube) (intersection cube, hasIntersection bool) {
|
|
// larger of x1s has to be smaller than smaller of x2s for there to be an overlap
|
|
x1 := mathy.MaxInt(c.x1, c2.x1)
|
|
x2 := mathy.MinInt(c.x2, c2.x2)
|
|
y1 := mathy.MaxInt(c.y1, c2.y1)
|
|
y2 := mathy.MinInt(c.y2, c2.y2)
|
|
z1 := mathy.MaxInt(c.z1, c2.z1)
|
|
z2 := mathy.MinInt(c.z2, c2.z2)
|
|
|
|
if x1 > x2 || y1 > y2 || z1 > z2 {
|
|
return cube{}, false
|
|
}
|
|
|
|
var intersectionState bool
|
|
if c.isOn && c2.isOn {
|
|
intersectionState = false
|
|
} else if !c.isOn && !c2.isOn {
|
|
intersectionState = true
|
|
} else {
|
|
// ! default to second cube's on/off state. This makes the order of which cube's method is
|
|
// called very important. but that's what unit tests are for :)
|
|
// alternatively the caller could deal with it.. that might be more clear...
|
|
intersectionState = c2.isOn
|
|
}
|
|
|
|
return cube{
|
|
isOn: intersectionState,
|
|
x1: x1, x2: x2,
|
|
y1: y1, y2: y2,
|
|
z1: z1, z2: z2,
|
|
}, true
|
|
}
|
|
|
|
func (c cube) volume() int {
|
|
vol := (c.x2 - c.x1 + 1) * (c.y2 - c.y1 + 1) * (c.z2 - c.z1 + 1)
|
|
if c.isOn {
|
|
return vol
|
|
}
|
|
return -vol
|
|
}
|
|
|
|
func parseInput(input string) (ans []cube) {
|
|
for _, line := range strings.Split(input, "\n") {
|
|
// off x=-29..-12,y=-13..5,z=-17..-3
|
|
parts := strings.Split(line, " ")
|
|
|
|
var x1, x2, y1, y2, z1, z2 int
|
|
n, err := fmt.Sscanf(parts[1], "x=%d..%d,y=%d..%d,z=%d..%d", &x1, &x2, &y1, &y2, &z1, &z2)
|
|
if err != nil || n != 6 {
|
|
panic(fmt.Sprintf("parsing error %v, vals parsed %d", err, n))
|
|
}
|
|
|
|
if x1 > x2 || y1 > y2 || z1 > z2 {
|
|
// note: they can be equal
|
|
panic("didn't expect input to have backwards coords, sort them...")
|
|
}
|
|
|
|
ans = append(ans, cube{
|
|
isOn: parts[0] == "on",
|
|
x1: x1,
|
|
x2: x2,
|
|
y1: y1,
|
|
y2: y2,
|
|
z1: z1,
|
|
z2: z2,
|
|
})
|
|
}
|
|
return ans
|
|
}
|