Files
advent-of-code-go/2021/day22/main.go
T

193 lines
4.1 KiB
Go

package main
import (
_ "embed"
"flag"
"fmt"
"strings"
"github.com/alexchao26/advent-of-code-go/mathy"
"github.com/alexchao26/advent-of-code-go/util"
)
//go:embed input.txt
var input string
func init() {
// do this in init (not main) so test file has same input
input = strings.TrimRight(input, "\n")
if len(input) == 0 {
panic("empty input.txt file")
}
}
func main() {
var part int
flag.IntVar(&part, "part", 1, "part 1 or 2")
flag.Parse()
fmt.Println("Running part", part)
if part == 1 {
ans := part1(input)
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
} else {
ans := part2(input)
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
}
}
// naive brute force for part1
func part1(input string) int {
cubes := parseInput(input)
onCoords := map[[3]int]bool{}
for _, c := range cubes {
if part1OutOfBounds(c.x1, c.x2, c.y1, c.y2, c.z1, c.z2) {
continue
}
for x := c.x1; x <= c.x2; x++ {
for y := c.y1; y <= c.y2; y++ {
for z := c.z1; z <= c.z2; z++ {
coord := [3]int{x, y, z}
onCoords[coord] = c.isOn
}
}
}
}
var count int
for _, b := range onCoords {
if b {
count++
}
}
return count
}
func part1OutOfBounds(nums ...int) bool {
for _, n := range nums {
if n < -50 || n > 50 {
return true
}
}
return false
}
func part2(input string) int {
cubes := parseInput(input)
var finalList []cube
// iterate through all cubes, keep a final list of cubes
// as new cubes are added, check against the entire final list and add any
// intersections that are found
for _, c := range cubes {
// add these at the end of the step to prevent duplicate checks
var toAdd []cube
for _, finalCube := range finalList {
intersection, didIntersect := finalCube.getIntersection(c)
if didIntersect {
toAdd = append(toAdd, intersection)
}
}
// if cube is an "on" cube, it needs to be added to final list
if c.isOn {
toAdd = append(toAdd, c)
}
finalList = append(finalList, toAdd...)
}
var total int
for _, c := range finalList {
total += c.volume()
}
return total
}
type cube struct {
isOn bool
x1, x2 int
y1, y2 int
z1, z2 int
}
// NOTE: must be called in correct order (cube_from_final_list).getIntersection(cube_being_added)
// because of how the isOn bool is determined
func (c cube) getIntersection(c2 cube) (intersection cube, hasIntersection bool) {
// larger of x1s has to be smaller than smaller of x2s for there to be an overlap
x1 := mathy.MaxInt(c.x1, c2.x1)
x2 := mathy.MinInt(c.x2, c2.x2)
y1 := mathy.MaxInt(c.y1, c2.y1)
y2 := mathy.MinInt(c.y2, c2.y2)
z1 := mathy.MaxInt(c.z1, c2.z1)
z2 := mathy.MinInt(c.z2, c2.z2)
if x1 > x2 || y1 > y2 || z1 > z2 {
return cube{}, false
}
var intersectionState bool
if c.isOn && c2.isOn {
intersectionState = false
} else if !c.isOn && !c2.isOn {
intersectionState = true
} else {
// ! default to second cube's on/off state. This makes the order of which cube's method is
// called very important. but that's what unit tests are for :)
// alternatively the caller could deal with it.. that might be more clear...
intersectionState = c2.isOn
}
return cube{
isOn: intersectionState,
x1: x1, x2: x2,
y1: y1, y2: y2,
z1: z1, z2: z2,
}, true
}
func (c cube) volume() int {
vol := (c.x2 - c.x1 + 1) * (c.y2 - c.y1 + 1) * (c.z2 - c.z1 + 1)
if c.isOn {
return vol
}
return -vol
}
func parseInput(input string) (ans []cube) {
for _, line := range strings.Split(input, "\n") {
// off x=-29..-12,y=-13..5,z=-17..-3
parts := strings.Split(line, " ")
var x1, x2, y1, y2, z1, z2 int
n, err := fmt.Sscanf(parts[1], "x=%d..%d,y=%d..%d,z=%d..%d", &x1, &x2, &y1, &y2, &z1, &z2)
if err != nil || n != 6 {
panic(fmt.Sprintf("parsing error %v, vals parsed %d", err, n))
}
if x1 > x2 || y1 > y2 || z1 > z2 {
// note: they can be equal
panic("didn't expect input to have backwards coords, sort them...")
}
ans = append(ans, cube{
isOn: parts[0] == "on",
x1: x1,
x2: x2,
y1: y1,
y2: y2,
z1: z1,
z2: z2,
})
}
return ans
}