mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-05-18 19:13:27 +02:00
194 lines
6.0 KiB
Go
194 lines
6.0 KiB
Go
package main
|
|
|
|
import (
|
|
"adventofcode/util"
|
|
"fmt"
|
|
"math"
|
|
"strings"
|
|
)
|
|
|
|
func main() {
|
|
input := util.ReadFile("../input.txt")
|
|
lines := strings.Split(string(input), "\n")
|
|
grid := make([][]string, len(lines))
|
|
for i, v := range lines {
|
|
grid[i] = strings.Split(v, "")
|
|
|
|
// * Uncomment to print the input
|
|
// fmt.Println(grid[i])
|
|
}
|
|
|
|
dijkstra := MakeDijkstraGrid(grid)
|
|
// fmt.Println("initial dijkstra queue", dijkstra.queue)
|
|
|
|
for !dijkstra.handleFrontOfQueue() {
|
|
// * watch the queue grow and shrink
|
|
// fmt.Println(" Queue", dijkstra.queue)
|
|
}
|
|
// fmt.Println("Final Queue", dijkstra.queue)
|
|
|
|
fmt.Println("Distance to ZZ portal", dijkstra.grid[dijkstra.finishCoordinates[0]][dijkstra.finishCoordinates[1]].distance)
|
|
}
|
|
|
|
// Dijkstra struct stores the 2D grid of nodes and a queue of next points to check
|
|
// and a portal map to add jumps to the queue
|
|
type Dijkstra struct {
|
|
grid [][]*Node
|
|
queue [][2]int
|
|
portalMap map[string][2]int // map <portalName><originRow><originCol> to [2]int{<destinationRow><destinationCol>}
|
|
startCoordinates [2]int
|
|
finishCoordinates [2]int
|
|
}
|
|
|
|
// Node data type is custom built for this algo, i.e. also stores if this is a portal cell
|
|
type Node struct {
|
|
value string
|
|
distance int
|
|
portalName string // <portalCharacters><row><col>, will be used to jump to other indexes
|
|
jumpCoordinates [2]int // coordinates of its paired portal (if applicable)
|
|
}
|
|
|
|
// MakeDijkstraGrid does just that
|
|
func MakeDijkstraGrid(inputGrid [][]string) *Dijkstra {
|
|
dijkstra := Dijkstra{}
|
|
portalMapHelper := make(map[string][2]int)
|
|
|
|
grid := make([][]*Node, len(inputGrid)-4)
|
|
// iterate starting at 2,2 to skip the top and left and end len-2 to skip bottom & right
|
|
for row := 2; row < len(inputGrid)-2; row++ {
|
|
grid[row-2] = make([]*Node, len(inputGrid[0])-4)
|
|
for col := 2; col < len(inputGrid[0])-2; col++ {
|
|
// make a node for each cell
|
|
switch value := inputGrid[row][col]; value {
|
|
case "#": // wall
|
|
grid[row-2][col-2] = &Node{"#", math.MaxInt32, "", [2]int{0, 0}}
|
|
// if this is a hallway node, use a helper function to determine if there this is a portal
|
|
case ".": // hallway
|
|
hallwayNode := &Node{
|
|
value: ".",
|
|
distance: math.MaxInt32,
|
|
portalName: "",
|
|
jumpCoordinates: [2]int{0, 0},
|
|
}
|
|
portalName := getPortalName(inputGrid, row, col)
|
|
if len(portalName) != 0 {
|
|
// assign portal name for this node
|
|
hallwayNode.portalName = portalName
|
|
|
|
// generatine the portal maps for each node is a pain...
|
|
// if this is portal's pair hasn't been found yet (i.e. equal to zero value of [2]int), add it to a map
|
|
if pairedPortal := portalMapHelper[portalName]; pairedPortal == [2]int{0, 0} {
|
|
portalMapHelper[portalName] = [2]int{row - 2, col - 2}
|
|
} else {
|
|
// else it has been found, set the jumpCoordinates on this node to pair's coords
|
|
hallwayNode.jumpCoordinates = pairedPortal
|
|
// set its pair's jumpCoordinates to this node's coords
|
|
grid[pairedPortal[0]][pairedPortal[1]].jumpCoordinates = [2]int{row - 2, col - 2}
|
|
}
|
|
}
|
|
grid[row-2][col-2] = hallwayNode
|
|
// if it is AA, update the distance of this node to zero, initialize queue
|
|
if portalName == "AA" {
|
|
// !! unused
|
|
dijkstra.startCoordinates = [2]int{row - 2, col - 2}
|
|
|
|
hallwayNode.distance = 0
|
|
dijkstra.queue = [][2]int{
|
|
[2]int{row - 2, col - 2},
|
|
}
|
|
}
|
|
// if end portal, set finish coordinates
|
|
if portalName == "ZZ" {
|
|
dijkstra.finishCoordinates = [2]int{row - 2, col - 2}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// set grid field
|
|
dijkstra.grid = grid
|
|
|
|
return &dijkstra
|
|
}
|
|
|
|
// helper function to run in 4 directions and see if any of them are a capital letter
|
|
// if that's true, then grab the portal name in that direction and return it (two char string)
|
|
func getPortalName(grid [][]string, row, col int) string {
|
|
// NOTE I'm hard coding directions
|
|
leftTwo := grid[row][col-2] + grid[row][col-1]
|
|
rightTwo := grid[row][col+1] + grid[row][col+2]
|
|
upTwo := grid[row-2][col] + grid[row-1][col]
|
|
downTwo := grid[row+1][col] + grid[row+2][col]
|
|
|
|
isPortalString := func(str string) bool {
|
|
ascii1 := str[0] - 'A'
|
|
ascii2 := str[1] - 'A'
|
|
|
|
if ascii1 >= 0 && ascii1 < 26 && ascii2 >= 0 && ascii2 < 26 {
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// if both characters are capital letters
|
|
switch {
|
|
case isPortalString(leftTwo):
|
|
return leftTwo
|
|
case isPortalString(rightTwo):
|
|
return rightTwo
|
|
case isPortalString(upTwo):
|
|
return upTwo
|
|
case isPortalString(downTwo):
|
|
return downTwo
|
|
}
|
|
|
|
return ""
|
|
}
|
|
|
|
// returns true if the queue is empty OR the ZZ portal has been reached
|
|
func (dijkstra *Dijkstra) handleFrontOfQueue() (done bool) {
|
|
dRow := [4]int{0, 0, -1, 1}
|
|
dCol := [4]int{-1, 1, 0, 0}
|
|
|
|
row, col := dijkstra.queue[0][0], dijkstra.queue[0][1]
|
|
currentNode := dijkstra.grid[row][col]
|
|
|
|
if currentNode.portalName == "ZZ" {
|
|
return true
|
|
}
|
|
|
|
for i := 0; i < 4; i++ {
|
|
nextRow, nextCol := row+dRow[i], col+dCol[i]
|
|
isInbounds := nextRow >= 0 && nextRow < len(dijkstra.grid) && nextCol >= 0 && nextCol < len(dijkstra.grid[0])
|
|
if isInbounds {
|
|
// if the nextNode is a hallway & has not been traveled to yet
|
|
if nextNode := dijkstra.grid[nextRow][nextCol]; nextNode != nil && nextNode.value == "." && nextNode.distance == math.MaxInt32 {
|
|
// update the distance of the nextNode
|
|
nextNode.distance = currentNode.distance + 1
|
|
// add its coordinates to the queue
|
|
dijkstra.queue = append(dijkstra.queue, [2]int{nextRow, nextCol})
|
|
}
|
|
}
|
|
}
|
|
|
|
// check if a portal jump is possible!
|
|
if currentNode.portalName != "" {
|
|
// find coordinates to jump to and the node itself
|
|
jumpRow := currentNode.jumpCoordinates[0]
|
|
jumpCol := currentNode.jumpCoordinates[1]
|
|
jumpNode := dijkstra.grid[jumpRow][jumpCol]
|
|
|
|
// update distance
|
|
jumpNode.distance = currentNode.distance + 1
|
|
// add to queue
|
|
dijkstra.queue = append(dijkstra.queue, currentNode.jumpCoordinates)
|
|
}
|
|
|
|
// dequeue, return true if queue is now empty
|
|
dijkstra.queue = dijkstra.queue[1:]
|
|
if len(dijkstra.queue) == 0 {
|
|
return true
|
|
}
|
|
return false
|
|
}
|