Files
advent-of-code-go/2019/day20/part1/main.go
T
2020-09-06 20:12:08 -04:00

194 lines
6.0 KiB
Go

package main
import (
"adventofcode/util"
"fmt"
"math"
"strings"
)
func main() {
input := util.ReadFile("../input.txt")
lines := strings.Split(string(input), "\n")
grid := make([][]string, len(lines))
for i, v := range lines {
grid[i] = strings.Split(v, "")
// * Uncomment to print the input
// fmt.Println(grid[i])
}
dijkstra := MakeDijkstraGrid(grid)
// fmt.Println("initial dijkstra queue", dijkstra.queue)
for !dijkstra.handleFrontOfQueue() {
// * watch the queue grow and shrink
// fmt.Println(" Queue", dijkstra.queue)
}
// fmt.Println("Final Queue", dijkstra.queue)
fmt.Println("Distance to ZZ portal", dijkstra.grid[dijkstra.finishCoordinates[0]][dijkstra.finishCoordinates[1]].distance)
}
// Dijkstra struct stores the 2D grid of nodes and a queue of next points to check
// and a portal map to add jumps to the queue
type Dijkstra struct {
grid [][]*Node
queue [][2]int
portalMap map[string][2]int // map <portalName><originRow><originCol> to [2]int{<destinationRow><destinationCol>}
startCoordinates [2]int
finishCoordinates [2]int
}
// Node data type is custom built for this algo, i.e. also stores if this is a portal cell
type Node struct {
value string
distance int
portalName string // <portalCharacters><row><col>, will be used to jump to other indexes
jumpCoordinates [2]int // coordinates of its paired portal (if applicable)
}
// MakeDijkstraGrid does just that
func MakeDijkstraGrid(inputGrid [][]string) *Dijkstra {
dijkstra := Dijkstra{}
portalMapHelper := make(map[string][2]int)
grid := make([][]*Node, len(inputGrid)-4)
// iterate starting at 2,2 to skip the top and left and end len-2 to skip bottom & right
for row := 2; row < len(inputGrid)-2; row++ {
grid[row-2] = make([]*Node, len(inputGrid[0])-4)
for col := 2; col < len(inputGrid[0])-2; col++ {
// make a node for each cell
switch value := inputGrid[row][col]; value {
case "#": // wall
grid[row-2][col-2] = &Node{"#", math.MaxInt32, "", [2]int{0, 0}}
// if this is a hallway node, use a helper function to determine if there this is a portal
case ".": // hallway
hallwayNode := &Node{
value: ".",
distance: math.MaxInt32,
portalName: "",
jumpCoordinates: [2]int{0, 0},
}
portalName := getPortalName(inputGrid, row, col)
if len(portalName) != 0 {
// assign portal name for this node
hallwayNode.portalName = portalName
// generatine the portal maps for each node is a pain...
// if this is portal's pair hasn't been found yet (i.e. equal to zero value of [2]int), add it to a map
if pairedPortal := portalMapHelper[portalName]; pairedPortal == [2]int{0, 0} {
portalMapHelper[portalName] = [2]int{row - 2, col - 2}
} else {
// else it has been found, set the jumpCoordinates on this node to pair's coords
hallwayNode.jumpCoordinates = pairedPortal
// set its pair's jumpCoordinates to this node's coords
grid[pairedPortal[0]][pairedPortal[1]].jumpCoordinates = [2]int{row - 2, col - 2}
}
}
grid[row-2][col-2] = hallwayNode
// if it is AA, update the distance of this node to zero, initialize queue
if portalName == "AA" {
// !! unused
dijkstra.startCoordinates = [2]int{row - 2, col - 2}
hallwayNode.distance = 0
dijkstra.queue = [][2]int{
[2]int{row - 2, col - 2},
}
}
// if end portal, set finish coordinates
if portalName == "ZZ" {
dijkstra.finishCoordinates = [2]int{row - 2, col - 2}
}
}
}
}
// set grid field
dijkstra.grid = grid
return &dijkstra
}
// helper function to run in 4 directions and see if any of them are a capital letter
// if that's true, then grab the portal name in that direction and return it (two char string)
func getPortalName(grid [][]string, row, col int) string {
// NOTE I'm hard coding directions
leftTwo := grid[row][col-2] + grid[row][col-1]
rightTwo := grid[row][col+1] + grid[row][col+2]
upTwo := grid[row-2][col] + grid[row-1][col]
downTwo := grid[row+1][col] + grid[row+2][col]
isPortalString := func(str string) bool {
ascii1 := str[0] - 'A'
ascii2 := str[1] - 'A'
if ascii1 >= 0 && ascii1 < 26 && ascii2 >= 0 && ascii2 < 26 {
return true
}
return false
}
// if both characters are capital letters
switch {
case isPortalString(leftTwo):
return leftTwo
case isPortalString(rightTwo):
return rightTwo
case isPortalString(upTwo):
return upTwo
case isPortalString(downTwo):
return downTwo
}
return ""
}
// returns true if the queue is empty OR the ZZ portal has been reached
func (dijkstra *Dijkstra) handleFrontOfQueue() (done bool) {
dRow := [4]int{0, 0, -1, 1}
dCol := [4]int{-1, 1, 0, 0}
row, col := dijkstra.queue[0][0], dijkstra.queue[0][1]
currentNode := dijkstra.grid[row][col]
if currentNode.portalName == "ZZ" {
return true
}
for i := 0; i < 4; i++ {
nextRow, nextCol := row+dRow[i], col+dCol[i]
isInbounds := nextRow >= 0 && nextRow < len(dijkstra.grid) && nextCol >= 0 && nextCol < len(dijkstra.grid[0])
if isInbounds {
// if the nextNode is a hallway & has not been traveled to yet
if nextNode := dijkstra.grid[nextRow][nextCol]; nextNode != nil && nextNode.value == "." && nextNode.distance == math.MaxInt32 {
// update the distance of the nextNode
nextNode.distance = currentNode.distance + 1
// add its coordinates to the queue
dijkstra.queue = append(dijkstra.queue, [2]int{nextRow, nextCol})
}
}
}
// check if a portal jump is possible!
if currentNode.portalName != "" {
// find coordinates to jump to and the node itself
jumpRow := currentNode.jumpCoordinates[0]
jumpCol := currentNode.jumpCoordinates[1]
jumpNode := dijkstra.grid[jumpRow][jumpCol]
// update distance
jumpNode.distance = currentNode.distance + 1
// add to queue
dijkstra.queue = append(dijkstra.queue, currentNode.jumpCoordinates)
}
// dequeue, return true if queue is now empty
dijkstra.queue = dijkstra.queue[1:]
if len(dijkstra.queue) == 0 {
return true
}
return false
}