/* Intcode struct is defined within this file Network struct to store 50 instances of Intcode computers and 50 queues for their inputs NAT variables are just stored in main goroutine instead of in another struct */ package main import ( "github.com/alexchao26/advent-of-code-go/util" "fmt" "log" "strconv" "strings" ) func main() { // read the input file, modify it to a slice of numbers inputFile := util.ReadFile("../input.txt") splitStrings := strings.Split(inputFile, ",") inputNumbers := make([]int, len(splitStrings)) for i, v := range splitStrings { inputNumbers[i], _ = strconv.Atoi(v) } // make the network network := Network{} network.Init(inputNumbers) // NAT packet (gets overwritten anytime a write to 255 happens) // lastNatY value stored here and compared everytime the NAT will write to 0 natPacket := [2]int{} var lastNatY int // run indefinitely... // assuming that I can step through each computer one at a time, // that they don't truly need to be running concurrently for { // declare a boolean flag to signal when all computers are waiting for input allNatsWaiting := true // iterate over all 50 computers for i := 0; i < 50; i++ { // if this computer's queue is empty, use -1 as an input if len(network.queues[i]) == 0 { network.computers[i].Step(-1) } else { // Flip boolean for allNatsWaiting if any allNatsWaiting = false // Process off of the front of this computer's queue front := network.queues[i][0] network.computers[i].Step(front[0]) network.computers[i].Step(front[1]) // dequeue network.queues[i] = network.queues[i][1:] } // while there are unhandled outputs of this computer, add them to the // receiving computers's queues OR the NAT for len(network.computers[i].Outputs) > 2 { destination := network.computers[i].Outputs[0] packet := [2]int{network.computers[i].Outputs[1], network.computers[i].Outputs[2]} // remove three from Outputs slice network.computers[i].Outputs = network.computers[i].Outputs[3:] // if destination is 255, overwrite NAT packet if destination == 255 { natPacket = packet } else { // otherwise, add to queue of correct NIC computer network.queues[destination] = append(network.queues[destination], packet) } } } // if all nat computers are waiting for inputs, write the natpacket to // the zero-th computer's queue if allNatsWaiting { // check if this packet has a duplicate Y value, if so print github.com/alexchao26/advent-of-code-go output if lastNatY == natPacket[1] { fmt.Println(lastNatY, "written to NAT twice") // stop the infinite loop return } network.queues[0] = append(network.queues[0], natPacket) lastNatY = natPacket[1] } } } // Network will hold all 50 NIC computers type Network struct { computers []*Intcode queues [][][2]int // each element will be a packet for the same-index computer to handle } // Init sets up the 50 computers and queues func (network *Network) Init(puzzleInput []int) { network.computers, network.queues = make([]*Intcode, 50), make([][][2]int, 50) for i := 0; i < 50; i++ { // Make and prime computer with its NIC number network.computers[i] = MakeComputer(puzzleInput) network.computers[i].Step(i) } } /* Intcode is an OOP approach ************************************************* MakeComputer is equivalent to the constructor Step takes in an input int and updates properties in the computer: - InstructionIndex: where to read the next instruction from - LastOutput, what the last opcode 4 outputted - PuzzleIndex based if the last instruction modified the puzzle at all ****************************************************************************/ type Intcode struct { PuzzleInput []int // file/puzzle input parsed into slice of ints InstructionIndex int // stores the index where the next instruction is RelativeBase int // relative base for opcode 9 and param mode 2 Outputs []int // stores all outputs IsRunning bool // will be true until a 99 opcode is hit } // MakeComputer initializes a new comp func MakeComputer(PuzzleInput []int) *Intcode { puzzleInputCopy := make([]int, len(PuzzleInput)) copy(puzzleInputCopy, PuzzleInput) comp := Intcode{ puzzleInputCopy, 0, 0, make([]int, 0), true, } return &comp } // Step will read the next 4 values in the input `sli` and make updates // according to the opcodes // Update to run iteratively (while the computer is running) // it will also return out if a -1 input is asked for // then call Step again to provide the next input, or run with -1 from the start // to run the computer until it asks for an input OR terminates func (comp *Intcode) Step(input int) { for comp.IsRunning { // read the instruction, opcode and the indexes where the params point to opcode, paramIndexes := comp.GetOpCodeAndParamIndexes() param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2] // ensure params are within the bounds of PuzzleInput, resize if necessary switch opcode { case 1, 2, 7, 8: comp.ResizeMemory(param1, param2, param3) case 5, 6: comp.ResizeMemory(param1, param2) case 3, 4, 9: comp.ResizeMemory(param1) } switch opcode { case 99: // 99: Terminates program // fmt.Println("Terminating...") comp.IsRunning = false case 1: // 1: Add next two paramIndexes, store in third comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2] comp.InstructionIndex += 4 case 2: // 2: Multiply next two and store in third comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2] comp.InstructionIndex += 4 case 3: // 3: Takes one input and saves it to position of one parameter // check if input has already been used (i.e. input == -1) // if it's been used, return out to prevent further Steps // NOTE: making a big assumption that -2 will never be an input... // Note: changed the exit number to -2 because -1 is used in these computers for no-input/empty queues if input == -2 { return } // else recurse with a -1 to signal the initial input has been processed comp.PuzzleInput[param1] = input comp.InstructionIndex += 2 // change the input value so the next time a 3 opcode is hit, will return out input = -2 case 4: // 4: outputs its input value output := comp.PuzzleInput[param1] // set LastOutput of the computer & log it comp.Outputs = append(comp.Outputs, output) comp.InstructionIndex += 2 // 5: jump-if-true: if first param != 0, move pointer to second param, else nothing case 5: if comp.PuzzleInput[param1] != 0 { comp.InstructionIndex = comp.PuzzleInput[param2] } else { comp.InstructionIndex += 3 } // 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing case 6: if comp.PuzzleInput[param1] == 0 { comp.InstructionIndex = comp.PuzzleInput[param2] } else { comp.InstructionIndex += 3 } // 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0 case 7: if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] { comp.PuzzleInput[param3] = 1 } else { comp.PuzzleInput[param3] = 0 } comp.InstructionIndex += 4 // 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0 case 8: if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] { comp.PuzzleInput[param3] = 1 } else { comp.PuzzleInput[param3] = 0 } comp.InstructionIndex += 4 // 9: adjust relative base case 9: comp.RelativeBase += comp.PuzzleInput[param1] comp.InstructionIndex += 2 default: log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex]) } } } /* GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex] - opcode will be the left two digits, mod by 100 will get that - rest of instructions will be grabbed via mod 10 - these also have to be parsed for the */ func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) { instruction := comp.PuzzleInput[comp.InstructionIndex] // opcode is the lowest two digits, so mod by 100 opcode := instruction % 100 instruction /= 100 // assign the indexes that need to be read by reading the parameter modes var paramIndexes [3]int for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ { // grab the mode with a mod, last digit mode := instruction % 10 instruction /= 10 switch mode { case 0: // position mode, index will be the value at the index paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] case 1: // immediate mode, the index itself paramIndexes[i-1] = comp.InstructionIndex + i case 2: // relative mode, like position mode but index is added to relative base paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase } } return opcode, paramIndexes } // ResizeMemory will take any number of integers and resize the computer's memory appropriately func (comp *Intcode) ResizeMemory(sizes ...int) { // get largest of input sizes maxArg := sizes[0] for _, v := range sizes { if v > maxArg { maxArg = v } } // resize if PuzzleInput's length is shorter if maxArg >= len(comp.PuzzleInput) { // make empty slice to copy into, of the new, larger size resizedPuzzleInput := make([]int, maxArg+1) // copy old puzzle input values in copy(resizedPuzzleInput, comp.PuzzleInput) // overwrite puzzle input comp.PuzzleInput = resizedPuzzleInput } }