whoa I got the crazy part2 of day 10 using arctangents...🙃

This commit is contained in:
alexchao26
2020-01-30 22:09:15 -05:00
parent 4fc54127ab
commit f663b0e7c8
3 changed files with 237 additions and 0 deletions
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package main
import (
"bufio"
"fmt"
"log"
"math"
"os"
"path/filepath"
"strings"
"./trig"
)
/*
Overall approach...
- need to make a map of some kind
make it a slice where each element is a struct
- each struct will contain:
x
y
degOffVert float64 (degrees 0 -> 360)
distance float64
- iterate through the slice of structs
- store the index of the minimum distance
- remove it from the slice of structs
- if this is the 200th iteration, store the x and y to return at the end
*/
type Asteroid struct {
x int
y int
degOffVert float64
distance float64
}
func main() {
// need to read the input.txt file (one folder up)
// it will be a 2D slice coming from readInputFile now
//* actual input file
stringSlice := readInputFile("../input.txt")
// !test case
// stringSlice := readInputFile("./test1.txt")
// fmt.Println(stringSlice, len(stringSlice))
gridSlice := make([][]string, len(stringSlice))
for i, str := range stringSlice {
gridSlice[i] = strings.Split(str, "")
}
// fmt.Println(gridSlice, len(gridSlice))
//* tests while building the TangetAndDistance function
// fmt.Println(trig.TangentAndDistance(13, 11, 0, 11)) // 0 13
// fmt.Println(trig.TangentAndDistance(13, 11, 15, 11)) // 180 2
// fmt.Println(trig.TangentAndDistance(13, 11, 13, 16)) // 90 5
// fmt.Println(trig.TangentAndDistance(13, 11, 13, 9)) // 270 2
// fmt.Println(trig.TangentAndDistance(1, 1, 0, 2)) // 45 some sqrt
// fmt.Println(trig.TangentAndDistance(1, 1, 2, 2)) // 135 some sqrt
// fmt.Println(trig.TangentAndDistance(1, 1, 2, 0)) // 225 some sqrt
// fmt.Println(trig.TangentAndDistance(1, 1, 0, 0)) // 315 some sqrt
sliceAll := fillSlice(gridSlice)
// fmt.Println(sliceAll)
// need to start this just to the left of zero to get that as the first input
lastDegreeUsed := 359.999999
// to store the last vaporized asteroid to output its coordinates
var lastAsteroid Asteroid
for i := 0; i < 200; i++ {
// fmt.Println("---lastDegUsed", lastDegreeUsed) // this number should change in very small increments for each loop
// iterate through all of sliceAll and find the next closest degree
var indexOfAsteroidToDelete int // will be updated by iMin
// reset the minDegDiff and minDist for each run of the outer loop
minDegDiff, minDist := math.Inf(1), math.Inf(1) // I can use inf now b/c I'm using float64's!
// iterate over the entire slice of asteroids
for iMin, eAsteroid := range sliceAll {
// calculate the degrees difference
degDiff := eAsteroid.degOffVert - lastDegreeUsed
if degDiff <= 0 { // account for the diff passing over zero
degDiff += 360
}
// if this asteroid has a smaller degrees difference, update all min values
if degDiff < minDegDiff {
minDist = eAsteroid.distance
minDegDiff = degDiff
indexOfAsteroidToDelete = iMin
} else if degDiff == minDegDiff && minDist > eAsteroid.distance {
// OR if the degDiff is the same but the distance to 13,11 is smaller
// update just the minDistance and index for this asteroid
minDist = eAsteroid.distance
indexOfAsteroidToDelete = iMin
}
}
// remove the element at index indexOfAst..
// this doesn't maintain order, but I don't care about order right now...
lastAsteroid = sliceAll[indexOfAsteroidToDelete]
// swap last element to indexToDelete
sliceAll[indexOfAsteroidToDelete] = sliceAll[len(sliceAll)-1]
// re-size slice
sliceAll = sliceAll[:len(sliceAll)-1]
// update last deg used by adding the diff to it
lastDegreeUsed += minDegDiff
if lastDegreeUsed >= 360 {
// if we pass over 360, subtract 360
lastDegreeUsed -= 360
}
// fmt.Println(minDegDiff)
// fmt.Println("lastAsteroid", i, lastAsteroid)
// fmt.Println(indexOfAsteroidToDelete, sliceAll[indexOfAsteroidToDelete])
}
// print the last used asteroid
fmt.Println(lastAsteroid)
fmt.Println("advent of code answer: ", lastAsteroid.y*100+lastAsteroid.x)
}
func fillSlice(grid [][]string) []Asteroid {
result := make([]Asteroid, 0)
// iterate through the entire grid
for rowIndex, rowSlice := range grid {
for colIndex, element := range rowSlice {
// if an asteroid is found...
if element == "#" && !(rowIndex == 13 && colIndex == 11) {
// calculate the degree and dist
degree, dist := trig.TangentAndDistance(13, 11, rowIndex, colIndex)
// create an instance of an Asteroid struct and append it to the result slice
ast := Asteroid{
x: rowIndex,
y: colIndex,
degOffVert: degree,
distance: dist,
}
result = append(result, ast)
}
}
}
return result
}
func readInputFile(path string) []string {
// var pixelString string
pixelSlice := make([]string, 0)
absPath, _ := filepath.Abs(path)
file, err := os.Open(absPath)
if err != nil {
log.Fatal(err)
}
defer file.Close()
scanner := bufio.NewScanner(file)
for scanner.Scan() {
line := scanner.Text()
// pixelString = line
pixelSlice = append(pixelSlice, line)
}
// return pixelString
return pixelSlice
}
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.#..##.###...#######
##.############..##.
.#.######.########.#
.###.#######.####.#.
#####.##.#.##.###.##
..#####..#.#########
####################
#.####....###.#.#.##
##.#################
#####.##.###..####..
..######..##.#######
####.##.####...##..#
.#####..#.######.###
##...#.##########...
#.##########.#######
.####.#.###.###.#.##
....##.##.###..#####
.#.#.###########.###
#.#.#.#####.####.###
###.##.####.##.#..##
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package trig
import (
"math"
)
// TangentAndDistance docz
// startX will "always" be 13
// startY will "always" be 11
func TangentAndDistance(startX, startY, endX, endY int) (angleOffVert, distance float64) {
rise, run := float64(endX)-float64(startX), float64(endY)-float64(startY)
// fmt.Println(rise, run)
// edge cases for verticals
if run == 0 && rise < 0 {
return 0, -1 * rise // endXY is up
}
if run == 0 && rise > 0 {
return 180, rise // endXY is down
}
// handle left or right?
if rise == 0 && run < 0 {
return 270, -1 * run // left
}
if rise == 0 && run > 0 {
return 90, run // right
}
// not verticals
// calculate return distance
distance = rise*rise + run*run
distance = math.Sqrt(distance)
// calculate arctangent which will be in radians
// determine quadrent
if rise < 0 && run > 0 { // top right
angleOffVert = -1 * math.Atan(run/rise) * 180 / math.Pi
} else if rise > 0 && run > 0 { // bottom right
angleOffVert = 90 + math.Atan(rise/run)*180/math.Pi
} else if rise > 0 && run < 0 { // bottom left
angleOffVert = 180 + -1*math.Atan(run/rise)*180/math.Pi
} else if rise < 0 && run < 0 { // top left
angleOffVert = 270 + math.Atan(rise/run)*180/math.Pi
}
return angleOffVert, distance
}