2020-day17 initial solution, it ain't pretty

This commit is contained in:
alexchao26
2020-12-17 18:28:42 -05:00
parent 228a6853e2
commit e0e54dc95e
2 changed files with 225 additions and 14 deletions
+215 -12
View File
@@ -5,10 +5,10 @@ import (
"fmt"
"strings"
"github.com/alexchao26/advent-of-code-go/mathutil"
"github.com/alexchao26/advent-of-code-go/util"
)
// finished 933/~700 - jeez...
func main() {
var part int
flag.IntVar(&part, "part", 1, "part 1 or 2")
@@ -17,7 +17,6 @@ func main() {
if part == 1 {
ans := part1(util.ReadFile("./input.txt"))
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
} else {
ans := part2(util.ReadFile("./input.txt"))
@@ -27,20 +26,224 @@ func main() {
}
func part1(input string) int {
parsed := parseInput(input)
_ = parsed
nodes := parseInput3D(input)
return 0
for cycles := 0; cycles < 6; cycles++ {
toCheck := map[[3]int]bool{}
for _, node := range nodes {
for _, dir := range directions {
x, y, z := node.x+dir[0], node.y+dir[1], node.z+dir[2]
toCheck[[3]int{x, y, z}] = true
}
}
nextState := map[[3]int]*node3D{}
for coord := range toCheck {
// check all neighbors around this coord
var countNeighbors int
for _, d := range directions {
x, y, z := coord[0]+d[0], coord[1]+d[1], coord[2]+d[2]
neighCoord := [3]int{x, y, z}
if neigh, ok := nodes[neighCoord]; ok {
if neigh.active {
countNeighbors++
}
}
}
stateInNext := node3D{
x: coord[0],
y: coord[1],
z: coord[2],
active: false,
}
if n, ok := nodes[coord]; ok && n.active {
if countNeighbors == 2 || countNeighbors == 3 {
stateInNext.active = true
}
} else {
// inactive originally
if countNeighbors == 3 {
stateInNext.active = true
}
}
nextState[coord] = &stateInNext
}
nodes = nextState
}
var count int
for _, node := range nodes {
if node.active {
count++
}
}
// cubes after 6 cycles
return count
}
func generate3DDirections() [][3]int {
directions := [][3]int{}
for i := -1; i < 2; i++ {
for j := -1; j < 2; j++ {
for k := -1; k < 2; k++ {
if !(i == 0 && j == 0 && k == 0) {
directions = append(directions, [3]int{i, j, k})
}
}
}
}
return directions
}
var directions = generate3DDirections()
type node3D struct {
x, y, z int
active bool
}
func parseInput3D(input string) map[[3]int]*node3D {
nodes := map[[3]int]*node3D{}
lines := strings.Split(input, "\n")
for i, l := range lines {
for j, cell := range strings.Split(l, "") {
n := &node3D{
x: i, y: j, z: 0, active: false,
}
if cell == "#" {
n.active = true
}
nodes[[3]int{i, j, 0}] = n
}
}
return nodes
}
func part2(input string) int {
return 0
nodes := parseInput4D(input)
for cycles := 0; cycles < 6; cycles++ {
toCheck := map[[4]int]bool{}
for _, node := range nodes {
for _, dir := range directions4D {
x, y, z, w := node.x+dir[0], node.y+dir[1], node.z+dir[2], node.w+dir[3]
toCheck[[4]int{x, y, z, w}] = true
}
}
nextState := map[[4]int]*node4D{}
for coord := range toCheck {
// check all neighbors around this coord
var countNeighbors int
for _, d := range directions4D {
x, y, z, w := coord[0]+d[0], coord[1]+d[1], coord[2]+d[2], coord[3]+d[3]
neighCoord := [4]int{x, y, z, w}
if neigh, ok := nodes[neighCoord]; ok {
if neigh.active {
countNeighbors++
}
}
}
stateInNext := node4D{
x: coord[0],
y: coord[1],
z: coord[2],
w: coord[3],
active: false,
}
if n, ok := nodes[coord]; ok && n.active {
if countNeighbors == 2 || countNeighbors == 3 {
stateInNext.active = true
}
} else {
// inactive originally
if countNeighbors == 3 {
stateInNext.active = true
}
}
nextState[coord] = &stateInNext
}
nodes = nextState
}
var count int
for _, node := range nodes {
if node.active {
count++
}
}
// cubes after 6 cycles
return count
}
func parseInput(input string) (ans []int) {
lines := strings.Split(input, "\n")
for _, l := range lines {
ans = append(ans, mathutil.StrToInt(l))
}
return ans
type node4D struct {
x, y, z, w int
active bool
}
func parseInput4D(input string) map[[4]int]*node4D {
nodes := map[[4]int]*node4D{}
lines := strings.Split(input, "\n")
for i, l := range lines {
for j, cell := range strings.Split(l, "") {
n := &node4D{
x: i, y: j, z: 0, w: 0, active: false,
}
if cell == "#" {
n.active = true
}
nodes[[4]int{i, j, 0, 0}] = n
}
}
return nodes
}
func generate4DDirections() [][4]int {
directions := [][4]int{}
for i := -1; i < 2; i++ {
for j := -1; j < 2; j++ {
for k := -1; k < 2; k++ {
for w := -1; w < 2; w++ {
if !(i == 0 && j == 0 && k == 0 && w == 0) {
directions = append(directions, [4]int{i, j, k, w})
}
}
}
}
}
return directions
}
var directions4D = generate4DDirections()
func makeDirections(length int) [][]int {
perms := [][]int{
make([]int, length),
}
for i := 0; i < length; i++ {
for _, p := range perms {
copy1, copy2 := make([]int, length), make([]int, length)
copy(copy1, p)
copy(copy2, p)
copy1[i] = -1
copy2[i] = 1
perms = append(perms, copy1, copy2)
}
}
return perms[1:]
}
func getStringKey(slice []int) string {
var key string
for _, v := range slice {
key += fmt.Sprintf("%d-", v)
}
return key
}
+10 -2
View File
@@ -2,15 +2,22 @@ package main
import (
"testing"
"github.com/alexchao26/advent-of-code-go/util"
)
var example = `.#.
..#
###`
func Test_part1(t *testing.T) {
tests := []struct {
name string
input string
want int
}{
// {"actual", util.ReadFile("input.txt"), ACTUAL_ANSWER},
{"example", example, 112},
{"actual", util.ReadFile("input.txt"), 388},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
@@ -27,7 +34,8 @@ func Test_part2(t *testing.T) {
input string
want int
}{
// {"actual", util.ReadFile("input.txt"), ACTUAL_ANSWER},
{"example", example, 848},
{"actual", util.ReadFile("input.txt"), 2280},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {