mirror of
https://github.com/Threnklyn/advent-of-code-go.git
synced 2026-06-07 12:45:10 +02:00
2021 day23, its slow... but it works :) lots of small bugs that got hunted via tests
This commit is contained in:
@@ -3,3 +3,6 @@ input*.txt
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!scripts/skeleton/tmpls/input.txt
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prompt.md
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prompt.txt
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// ignore files that are prefixed with an underscore
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_*
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+85
-107
@@ -28,20 +28,40 @@ func main() {
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flag.Parse()
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fmt.Println("Running part", part)
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if part == 1 {
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ans := part1(input)
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ans := amphipodDay23(input, part)
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util.CopyToClipboard(fmt.Sprintf("%v", ans))
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fmt.Println("Output:", ans)
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} else {
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ans := part2(input)
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util.CopyToClipboard(fmt.Sprintf("%v", ans))
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fmt.Println("Output:", ans)
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}
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}
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func part1(input string) int {
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var roomCoordToWantCharPart1 = map[[2]int]string{
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{2, 3}: "A", {3, 3}: "A",
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{2, 5}: "B", {3, 5}: "B",
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{2, 7}: "C", {3, 7}: "C",
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{2, 9}: "D", {3, 9}: "D",
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}
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var roomCoordToWantCharPart2 = map[[2]int]string{
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{2, 3}: "A", {3, 3}: "A", {4, 3}: "A", {5, 3}: "A",
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{2, 5}: "B", {3, 5}: "B", {4, 5}: "B", {5, 5}: "B",
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{2, 7}: "C", {3, 7}: "C", {4, 7}: "C", {5, 7}: "C",
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{2, 9}: "D", {3, 9}: "D", {4, 9}: "D", {5, 9}: "D",
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}
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func amphipodDay23(input string, part int) int {
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start := parseInput(input)
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roomCoordToWantChar := roomCoordToWantCharPart1
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if part == 2 {
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roomCoordToWantChar = roomCoordToWantCharPart2
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// update the grid with the 2 new rows, move old ones down
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start.grid = append(start.grid, nil, nil)
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start.grid[6] = start.grid[4]
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start.grid[5] = start.grid[3]
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start.grid[3] = strings.Split(" #D#C#B#A# ", "")
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start.grid[4] = strings.Split(" #D#B#A#C# ", "")
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}
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minHeap := heap.NewMinHeap()
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minHeap.Add(start)
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@@ -53,22 +73,16 @@ func part1(input string) int {
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if seenGrids[key] {
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continue
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}
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fmt.Println(minHeap.Length(), "\n", front)
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seenGrids[key] = true
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if front.allDone() {
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if front.allDone(roomCoordToWantChar) {
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return front.energyUsed
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}
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unsettledCoords := front.getUnsettledCoords()
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unsettledCoords := front.getUnsettledCoords(roomCoordToWantChar)
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for _, unsettledCoord := range unsettledCoords {
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// // do not try to move the last one that was moved, otherwise it'll infinite loop
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// if front.coordOfLastMoved == unsettledCoord {
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// continue
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// }
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ur, uc := unsettledCoord[0], unsettledCoord[1]
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nextMoves := front.getNextPossibleMoves(unsettledCoord)
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nextMoves := front.getNextPossibleMoves(unsettledCoord, roomCoordToWantChar)
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for _, nextCoord := range nextMoves {
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nr, nc := nextCoord[0], nextCoord[1]
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if front.grid[nr][nc] != "." {
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@@ -80,7 +94,6 @@ func part1(input string) int {
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cp.energyUsed += calcEnergy(cp.grid[ur][uc], unsettledCoord, nextCoord)
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cp.path += fmt.Sprintf("%s%v->%v{%d},", front.grid[ur][uc], unsettledCoord, nextCoord, cp.energyUsed)
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cp.grid[nr][nc], cp.grid[ur][uc] = cp.grid[ur][uc], cp.grid[nr][nc]
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cp.coordOfLastMoved = nextCoord
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// add it to the min heap
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minHeap.Add(cp)
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@@ -88,23 +101,26 @@ func part1(input string) int {
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}
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}
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// 10901 TOO LOW
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panic("should return from loop")
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}
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func part2(input string) int {
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return 0
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}
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type state struct {
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grid [][]string
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coordOfLastMoved [2]int // store so you don't try to move the same one twice in a row
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energyUsed int
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path string
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path string // for debugging
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}
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// Value is to implement the heap.Node interface so I can dump states into a Min Heap
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func parseInput(input string) *state {
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grid := [][]string{}
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for _, line := range strings.Split(input, "\n") {
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grid = append(grid, strings.Split(line, ""))
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}
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return &state{
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grid: grid,
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}
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}
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// Value is to implement the heap.heapNode interface so I can dump states into a Min Heap
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func (s *state) Value() int {
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return s.energyUsed
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}
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@@ -118,7 +134,7 @@ func (s *state) String() string {
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sb.WriteRune('\n')
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}
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sb.WriteString(fmt.Sprintf("nrg: %d, last_moved: %v, path: %s\n", s.energyUsed, s.coordOfLastMoved, s.path))
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sb.WriteString(fmt.Sprintf("nrg: %d, ,path: %s\n", s.energyUsed, s.path))
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return sb.String()
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}
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@@ -127,7 +143,6 @@ func (s *state) String() string {
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func (s *state) copy() *state {
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cp := state{
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grid: make([][]string, len(s.grid)),
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coordOfLastMoved: s.coordOfLastMoved,
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energyUsed: s.energyUsed,
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path: s.path,
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}
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@@ -141,14 +156,7 @@ func (s *state) copy() *state {
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return &cp
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}
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var roomCoordToWantChar = map[[2]int]string{
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{2, 3}: "A", {3, 3}: "A",
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{2, 5}: "B", {3, 5}: "B",
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{2, 7}: "C", {3, 7}: "C",
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{2, 9}: "D", {3, 9}: "D",
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}
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func (s *state) allDone() bool {
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func (s *state) allDone(roomCoordToWantChar map[[2]int]string) bool {
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for coord, want := range roomCoordToWantChar {
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if s.grid[coord[0]][coord[1]] != want {
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return false
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@@ -157,45 +165,36 @@ func (s *state) allDone() bool {
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return true
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}
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func (s *state) getUnsettledCoords() [][2]int {
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func (s *state) getUnsettledCoords(roomCoordToWantChar map[[2]int]string) [][2]int {
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var unsettled [][2]int
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for r, row := range s.grid {
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for c, v := range row {
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// iterate through the entire grid, for every letter "/[A-D]/"
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if strings.Contains("ABCD", v) {
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// add it to the unsettled list
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coord := [2]int{r, c}
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// IF not in coords map
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if want, ok := roomCoordToWantChar[coord]; !ok {
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unsettled = append(unsettled, coord)
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continue // these are all probably unnecessary but helpful for my brain
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} else {
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// IF in coords map but not matching the wantChar
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if want != v {
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unsettled = append(unsettled, coord)
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continue
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} else {
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// IF it matches wantChar but the cell below is
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// ALSO in coords->want map AND it is the wrong want unsettledChar
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// this means that it is in the right place but needs to get out
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// of the way for a cell below
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below := [2]int{r + 1, c}
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wantBelow, ok := roomCoordToWantChar[below]
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// ok means that it is a "room" cell, not wall
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if ok && wantBelow != s.grid[r+1][c] {
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unsettled = append(unsettled, coord)
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continue
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}
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// check entire hallway
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for col := 1; col < len(s.grid[0]); col++ {
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if strings.Contains("ABCD", s.grid[1][col]) {
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unsettled = append(unsettled, [2]int{1, col})
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}
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}
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for _, col := range []int{3, 5, 7, 9} {
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roomFullFromBack := true
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for row := len(s.grid) - 2; row >= 2; row-- {
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coord := [2]int{row, col}
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wantChar := roomCoordToWantChar[coord]
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gotChar := s.grid[row][col]
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if gotChar != "." {
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if gotChar != wantChar {
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roomFullFromBack = false
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unsettled = append(unsettled, coord)
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} else if gotChar == wantChar && !roomFullFromBack {
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// need to get out of the way of someone in the wrong room
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unsettled = append(unsettled, coord)
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}
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}
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}
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}
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return unsettled
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}
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// cannot stop in front of a room
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// cannot stop in front of a room, still applicable for part2
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var coordsInFrontOfRooms = map[[2]int]bool{
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{1, 3}: true,
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{1, 5}: true,
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@@ -207,7 +206,7 @@ func isInHallway(coord [2]int) bool {
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return coord[0] == 1
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}
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func (s *state) getNextPossibleMoves(unsettledCoord [2]int) [][2]int {
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func (s *state) getNextPossibleMoves(unsettledCoord [2]int, roomCoordToWantChar map[[2]int]string) [][2]int {
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// get all the eligible locations for this coord to go to
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unsettledChar := s.grid[unsettledCoord[0]][unsettledCoord[1]]
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@@ -215,10 +214,10 @@ func (s *state) getNextPossibleMoves(unsettledCoord [2]int) [][2]int {
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panic("unexpected character to get next moves for " + unsettledChar)
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}
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startedInHallway := isInHallway(unsettledCoord)
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// fmt.Println(unsettledChar, unsettledCoord, "in hallway", startedInHallway)
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var possible [][2]int
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startedInHallway := isInHallway(unsettledCoord)
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queue := [][2]int{unsettledCoord}
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seen := map[[2]int]bool{}
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for len(queue) > 0 {
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@@ -243,26 +242,26 @@ func (s *state) getNextPossibleMoves(unsettledCoord [2]int) [][2]int {
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} else if wantChar == unsettledChar {
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// found the correct room
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// check if there is a deeper part of the room (aka lower)
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maybeLower := [2]int{front[0] + 1, front[1]}
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if _, ok := roomCoordToWantChar[maybeLower]; ok {
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lowerChar := s.grid[maybeLower[0]][maybeLower[1]]
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if lowerChar == "." {
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possible = append(possible, maybeLower)
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// can only go deeper into the room so just kill the traverse here
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continue
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// if there is a "stuck" amphipod deeper in the room, cannot stop here
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// if not deepest empty coord, cannot stop here
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// in both cases walking further is handles all cases, whether that's
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// to walk further in or out of the room
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isStuckAmphipod := false
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roomHasDeeperOpenSpaces := false
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for r := front[0] + 1; r < len(s.grid)-1; r++ {
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char := s.grid[r][front[1]]
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if char == "." {
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roomHasDeeperOpenSpaces = true
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}
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// if lower char is the same, then can move into the front of the room
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if lowerChar == unsettledChar {
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possible = append(possible, front)
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// no where else to go, so just continue and end this iteration
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continue
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if char != "." && char != unsettledChar {
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isStuckAmphipod = true
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break
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}
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} else {
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// otherwise already deep part of the room, append it
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// ?probably unreachable code
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fmt.Println("unreachable code in else block?")
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}
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if !roomHasDeeperOpenSpaces && !isStuckAmphipod {
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possible = append(possible, front)
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continue
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}
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}
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}
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@@ -306,24 +305,3 @@ func calcEnergy(char string, start, end [2]int) int {
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}
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return energyPerType[char] * dist
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}
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func parseInput(input string) *state {
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grid := [][]string{}
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for _, line := range strings.Split(input, "\n") {
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grid = append(grid, strings.Split(line, ""))
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}
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// // uncomment to check if coordToWantChars are correct...
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// for c, unsettledChar := range roomCoordToWantChar {
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// grid[c[0]][c[1]] = unsettledChar
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// }
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// st := state{grid: grid}
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// fmt.Println(st.String())
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// if !st.allDone() {
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// panic("state.allDone() should be true ")
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// }
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|
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return &state{
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grid: grid,
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}
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}
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+138
-37
@@ -2,7 +2,9 @@ package main
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import (
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_ "embed"
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"fmt"
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"reflect"
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"strings"
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"testing"
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)
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|
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@@ -18,96 +20,94 @@ var doneInput = `#############
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#A#B#C#D#
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######### `
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func Test_part1(t *testing.T) {
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func Test_amphipodDay23(t *testing.T) {
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tests := []struct {
|
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name string
|
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input string
|
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part int
|
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want int
|
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}{
|
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{
|
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name: "example",
|
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name: "part1 example",
|
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input: example,
|
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part: 1,
|
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want: 12521,
|
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},
|
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{
|
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name: "simple",
|
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name: "part1 simple",
|
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input: `#############
|
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#.A.........#
|
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###.#B#C#D###
|
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#A#B#C#D#
|
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######### `,
|
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part: 1,
|
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want: 2,
|
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},
|
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{
|
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name: "simple: A then B",
|
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name: "part1 simple: A then B",
|
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input: `#############
|
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#BA.........#
|
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###.#.#C#D###
|
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#A#B#C#D#
|
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######### `,
|
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part: 1,
|
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want: 52,
|
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},
|
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{
|
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// NOTE found a bug! A moving from a deep room to another room is calculating energy
|
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// NOTE as if it is walking through the wall
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name: "reversed B room", // B has to get out of A's way first
|
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name: "part1 reversed B room", // B has to get out of A's way first
|
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input: `#############
|
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#.B.........#
|
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###.#B#C#D###
|
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#A#A#C#D#
|
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######### `,
|
||||
part: 1,
|
||||
want: 95,
|
||||
},
|
||||
{
|
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name: "some shuffling",
|
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name: "part1 some shuffling",
|
||||
input: `#############
|
||||
#...........#
|
||||
###A#B#C#D###
|
||||
#A#C#B#D#
|
||||
######### `,
|
||||
part: 1,
|
||||
want: 1120,
|
||||
},
|
||||
{
|
||||
name: "doneInput",
|
||||
name: "part1 doneInput",
|
||||
input: doneInput,
|
||||
part: 1,
|
||||
want: 0,
|
||||
},
|
||||
{
|
||||
name: "actual",
|
||||
name: "part1 actual",
|
||||
input: input,
|
||||
part: 1,
|
||||
want: 15299,
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := part1(tt.input); got != tt.want {
|
||||
t.Errorf("part1() = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func Test_part2(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
input string
|
||||
want int
|
||||
}{
|
||||
{
|
||||
name: "example",
|
||||
name: "example part 2",
|
||||
input: example,
|
||||
part: 2,
|
||||
want: 44169,
|
||||
},
|
||||
// {
|
||||
// name: "actual",
|
||||
// input: input,
|
||||
// want: 0,
|
||||
// },
|
||||
{
|
||||
name: "part2 actual",
|
||||
input: input,
|
||||
part: 2,
|
||||
want: 47193,
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := part2(tt.input); got != tt.want {
|
||||
t.Errorf("part2() = %v, want %v", got, tt.want)
|
||||
if testing.Short() && strings.Contains(tt.name, "actual") {
|
||||
t.Skip(fmt.Sprintf("skipping %q in -short mode", tt.name))
|
||||
}
|
||||
if got := amphipodDay23(tt.input, tt.part); got != tt.want {
|
||||
t.Errorf("amphipodDay23() = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -117,11 +117,13 @@ func Test_state_getUnsettledCoords(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
input string
|
||||
roomCoordToWantChar map[[2]int]string
|
||||
want [][2]int
|
||||
}{
|
||||
{
|
||||
name: "already done",
|
||||
input: doneInput,
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: nil,
|
||||
},
|
||||
{
|
||||
@@ -134,22 +136,41 @@ func Test_state_getUnsettledCoords(t *testing.T) {
|
||||
#A#D#C#A#
|
||||
#########
|
||||
*/
|
||||
want: [][2]int{{2, 3}, {2, 5}, {2, 7}, {2, 9}, {3, 5}, {3, 9}},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: [][2]int{{2, 3}, {3, 5}, {2, 5}, {2, 7}, {3, 9}, {2, 9}},
|
||||
},
|
||||
{
|
||||
name: "four unsettled coords",
|
||||
input: ` #############
|
||||
input: `#############
|
||||
#AB.....D..D#
|
||||
###.#.#C#.###
|
||||
#A#B#C#.#
|
||||
######### `,
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: [][2]int{{1, 1}, {1, 2}, {1, 8}, {1, 11}},
|
||||
},
|
||||
{
|
||||
name: "part2 test",
|
||||
input: `#############
|
||||
#AB.....D..D#
|
||||
###.#.#C#.###
|
||||
#A#A#C#.#
|
||||
#B#B#C#D#
|
||||
#A#B#C#D#
|
||||
######### `,
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{
|
||||
// hallway
|
||||
{1, 1}, {1, 2}, {1, 8}, {1, 11},
|
||||
{4, 3}, {3, 3}, // A room
|
||||
{3, 5}, // B room
|
||||
},
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
s := parseInput(tt.input)
|
||||
if got := s.getUnsettledCoords(); !reflect.DeepEqual(got, tt.want) {
|
||||
if got := s.getUnsettledCoords(tt.roomCoordToWantChar); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Errorf("state.getUnsettledCoords() = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
@@ -161,6 +182,7 @@ func Test_state_getNextPossibleMoves(t *testing.T) {
|
||||
name string
|
||||
input string
|
||||
unsettledCoord [2]int
|
||||
roomCoordToWantChar map[[2]int]string
|
||||
want [][2]int
|
||||
}{
|
||||
{
|
||||
@@ -174,45 +196,115 @@ func Test_state_getNextPossibleMoves(t *testing.T) {
|
||||
#########
|
||||
*/
|
||||
unsettledCoord: [2]int{3, 3}, // DEEP room in A slot
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: nil,
|
||||
},
|
||||
{
|
||||
name: "example-frontA",
|
||||
input: example,
|
||||
unsettledCoord: [2]int{2, 3}, // FRONT room in A slot
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: [][2]int{{1, 2}, {1, 4}, {1, 1}, {1, 6}, {1, 8}, {1, 10}, {1, 11}},
|
||||
},
|
||||
{
|
||||
name: "example-deepA-should be stuck",
|
||||
input: example,
|
||||
unsettledCoord: [2]int{3, 3}, // FRONT room in A slot
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: nil,
|
||||
},
|
||||
{
|
||||
name: "hallways to rooms ONLY",
|
||||
input: ` #############
|
||||
input: `#############
|
||||
#AB.....D..D#
|
||||
###.#.#C#.###
|
||||
#A#B#C#.#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{1, 2},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: [][2]int{{2, 5}},
|
||||
},
|
||||
{
|
||||
name: "hallway to DEEP room",
|
||||
input: ` #############
|
||||
input: `#############
|
||||
#AB.....D..D#
|
||||
###.#.#C#.###
|
||||
#A#B#C#.#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{1, 8},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart1,
|
||||
want: [][2]int{{3, 9}},
|
||||
},
|
||||
{
|
||||
name: "part2 simple",
|
||||
input: `#############
|
||||
#B..........#
|
||||
###A#.#C#D###
|
||||
#A#B#C#D#
|
||||
#A#B#C#D#
|
||||
#A#B#C#D#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{1, 1},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{{2, 5}},
|
||||
},
|
||||
{
|
||||
name: "part2 back of room",
|
||||
input: `#############
|
||||
#B......B.BB#
|
||||
###A#.#C#D###
|
||||
#A#.#C#D#
|
||||
#A#.#C#D#
|
||||
#A#.#C#D#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{1, 1},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{{5, 5}},
|
||||
},
|
||||
{
|
||||
name: "part2 back of room",
|
||||
input: `#############
|
||||
#B......B..B#
|
||||
###A#.#C#D###
|
||||
#A#.#C#D#
|
||||
#A#.#C#D#
|
||||
#A#B#C#D#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{1, 8},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{{4, 5}},
|
||||
},
|
||||
{
|
||||
name: "part2 bug moving C from B room to C room",
|
||||
input: `#############
|
||||
#AA.....B.BD#
|
||||
###B#.#.#.###
|
||||
#D#C#.#.#
|
||||
#D#B#C#C#
|
||||
#A#D#C#A#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{3, 5},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{{1, 4}, {1, 6}, {3, 7}},
|
||||
},
|
||||
{
|
||||
name: "part2 bug moving B out of B room bc of a blocked D",
|
||||
input: `#############
|
||||
#AA.....B.BD#
|
||||
###B#.#.#.###
|
||||
#D#.#C#.#
|
||||
#D#B#C#C#
|
||||
#A#D#C#A#
|
||||
######### `,
|
||||
unsettledCoord: [2]int{4, 5},
|
||||
roomCoordToWantChar: roomCoordToWantCharPart2,
|
||||
want: [][2]int{{1, 4}, {1, 6}},
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
s := parseInput(tt.input)
|
||||
if got := s.getNextPossibleMoves(tt.unsettledCoord); !reflect.DeepEqual(got, tt.want) {
|
||||
if got := s.getNextPossibleMoves(tt.unsettledCoord, tt.roomCoordToWantChar); !reflect.DeepEqual(got, tt.want) {
|
||||
t.Errorf("state.getNextPossibleMoves() = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
@@ -266,6 +358,15 @@ func Test_calcEnergy(t *testing.T) {
|
||||
},
|
||||
want: 600,
|
||||
},
|
||||
{
|
||||
name: "part2 C",
|
||||
args: args{
|
||||
char: "C",
|
||||
start: [2]int{5, 11},
|
||||
end: [2]int{3, 7},
|
||||
},
|
||||
want: 1000,
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
|
||||
Reference in New Issue
Block a user