2020-day17: generalized solution for both parts, 4D game of life

This commit is contained in:
alexchao26
2020-12-17 19:18:55 -05:00
parent e0e54dc95e
commit bf9d5a97e7
2 changed files with 60 additions and 217 deletions
+52 -194
View File
@@ -15,235 +15,93 @@ func main() {
flag.Parse()
fmt.Println("Running part", part)
if part == 1 {
ans := part1(util.ReadFile("./input.txt"))
fmt.Println("Output:", ans)
} else {
ans := part2(util.ReadFile("./input.txt"))
util.CopyToClipboard(fmt.Sprintf("%v", ans))
fmt.Println("Output:", ans)
}
ans := conwayCubes(util.ReadFile("./input.txt"), part)
fmt.Println("Output:", ans)
}
func part1(input string) int {
nodes := parseInput3D(input)
var diffs = [3]int{-1, 0, 1}
for cycles := 0; cycles < 6; cycles++ {
toCheck := map[[3]int]bool{}
for _, node := range nodes {
for _, dir := range directions {
x, y, z := node.x+dir[0], node.y+dir[1], node.z+dir[2]
toCheck[[3]int{x, y, z}] = true
}
}
nextState := map[[3]int]*node3D{}
for coord := range toCheck {
// check all neighbors around this coord
var countNeighbors int
for _, d := range directions {
x, y, z := coord[0]+d[0], coord[1]+d[1], coord[2]+d[2]
neighCoord := [3]int{x, y, z}
if neigh, ok := nodes[neighCoord]; ok {
if neigh.active {
countNeighbors++
}
}
}
stateInNext := node3D{
x: coord[0],
y: coord[1],
z: coord[2],
active: false,
}
if n, ok := nodes[coord]; ok && n.active {
if countNeighbors == 2 || countNeighbors == 3 {
stateInNext.active = true
}
} else {
// inactive originally
if countNeighbors == 3 {
stateInNext.active = true
}
}
nextState[coord] = &stateInNext
}
nodes = nextState
func conwayCubes(input string, part int) int {
activeNodes := parseInput(input)
diffsW := []int{0}
if part == 2 {
diffsW = []int{-1, 0, 1}
}
var count int
for _, node := range nodes {
if node.active {
count++
}
}
// cubes after 6 cycles
return count
}
func generate3DDirections() [][3]int {
directions := [][3]int{}
for i := -1; i < 2; i++ {
for j := -1; j < 2; j++ {
for k := -1; k < 2; k++ {
if !(i == 0 && j == 0 && k == 0) {
directions = append(directions, [3]int{i, j, k})
}
}
}
}
return directions
}
var directions = generate3DDirections()
type node3D struct {
x, y, z int
active bool
}
func parseInput3D(input string) map[[3]int]*node3D {
nodes := map[[3]int]*node3D{}
lines := strings.Split(input, "\n")
for i, l := range lines {
for j, cell := range strings.Split(l, "") {
n := &node3D{
x: i, y: j, z: 0, active: false,
}
if cell == "#" {
n.active = true
}
nodes[[3]int{i, j, 0}] = n
}
}
return nodes
}
func part2(input string) int {
nodes := parseInput4D(input)
for cycles := 0; cycles < 6; cycles++ {
toCheck := map[[4]int]bool{}
for _, node := range nodes {
for _, dir := range directions4D {
x, y, z, w := node.x+dir[0], node.y+dir[1], node.z+dir[2], node.w+dir[3]
toCheck[[4]int{x, y, z, w}] = true
for coord := range activeNodes {
for _, dx := range diffs {
for _, dy := range diffs {
for _, dz := range diffs {
for _, dw := range diffsW {
toCheck[[4]int{
coord[0] + dx,
coord[1] + dy,
coord[2] + dz,
coord[3] + dw}] = true
}
}
}
}
}
nextState := map[[4]int]*node4D{}
nextState := map[[4]int]bool{}
for coord := range toCheck {
// check all neighbors around this coord
var countNeighbors int
for _, d := range directions4D {
x, y, z, w := coord[0]+d[0], coord[1]+d[1], coord[2]+d[2], coord[3]+d[3]
neighCoord := [4]int{x, y, z, w}
if neigh, ok := nodes[neighCoord]; ok {
if neigh.active {
countNeighbors++
for _, dx := range diffs {
for _, dy := range diffs {
for _, dz := range diffs {
for _, dw := range diffsW {
if dx != 0 || dy != 0 || dz != 0 || dw != 0 {
x, y, z, w := coord[0]+dx, coord[1]+dy, coord[2]+dz, coord[3]+dw
neighCoord := [4]int{x, y, z, w}
if isActive, ok := activeNodes[neighCoord]; ok && isActive {
countNeighbors++
}
}
}
}
}
}
stateInNext := node4D{
x: coord[0],
y: coord[1],
z: coord[2],
w: coord[3],
active: false,
}
if n, ok := nodes[coord]; ok && n.active {
if wasActive, ok := activeNodes[coord]; ok && wasActive {
if countNeighbors == 2 || countNeighbors == 3 {
stateInNext.active = true
nextState[coord] = true
}
} else {
// inactive originally
if countNeighbors == 3 {
stateInNext.active = true
nextState[coord] = true
}
}
nextState[coord] = &stateInNext
}
nodes = nextState
activeNodes = nextState
}
var count int
for _, node := range nodes {
if node.active {
count++
}
}
// cubes after 6 cycles
return count
return len(activeNodes)
}
type node4D struct {
x, y, z, w int
active bool
}
// this is not perfectly generalized because arrays in go have to be sized at compile
// time, and slices can't be used to map keys because they're not trivial to compare
// they could be compared by converting it into a string... but that's annoying
func parseInput(input string) map[[4]int]bool {
setActiveNodes := map[[4]int]bool{}
for i, line := range strings.Split(input, "\n") {
for j, cell := range strings.Split(line, "") {
func parseInput4D(input string) map[[4]int]*node4D {
nodes := map[[4]int]*node4D{}
lines := strings.Split(input, "\n")
for i, l := range lines {
for j, cell := range strings.Split(l, "") {
n := &node4D{
x: i, y: j, z: 0, w: 0, active: false,
}
if cell == "#" {
n.active = true
}
nodes[[4]int{i, j, 0, 0}] = n
}
}
return nodes
}
func generate4DDirections() [][4]int {
directions := [][4]int{}
for i := -1; i < 2; i++ {
for j := -1; j < 2; j++ {
for k := -1; k < 2; k++ {
for w := -1; w < 2; w++ {
if !(i == 0 && j == 0 && k == 0 && w == 0) {
directions = append(directions, [4]int{i, j, k, w})
}
}
// start z and w coords at zero
n := [4]int{i, j, 0, 0}
setActiveNodes[n] = true
}
}
}
return directions
}
var directions4D = generate4DDirections()
func makeDirections(length int) [][]int {
perms := [][]int{
make([]int, length),
}
for i := 0; i < length; i++ {
for _, p := range perms {
copy1, copy2 := make([]int, length), make([]int, length)
copy(copy1, p)
copy(copy2, p)
copy1[i] = -1
copy2[i] = 1
perms = append(perms, copy1, copy2)
}
}
return perms[1:]
}
func getStringKey(slice []int) string {
var key string
for _, v := range slice {
key += fmt.Sprintf("%d-", v)
}
return key
return setActiveNodes
}
+8 -23
View File
@@ -10,37 +10,22 @@ var example = `.#.
..#
###`
func Test_part1(t *testing.T) {
func Test_conwayCubes(t *testing.T) {
tests := []struct {
name string
input string
part int
want int
}{
{"example", example, 112},
{"actual", util.ReadFile("input.txt"), 388},
{"example_part1", example, 1, 112},
{"actual_part1", util.ReadFile("input.txt"), 1, 388},
{"example_part2", example, 2, 848},
{"actual_part2", util.ReadFile("input.txt"), 2, 2280},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := part1(tt.input); got != tt.want {
t.Errorf("part1() = %v, want %v", got, tt.want)
}
})
}
}
func Test_part2(t *testing.T) {
tests := []struct {
name string
input string
want int
}{
{"example", example, 848},
{"actual", util.ReadFile("input.txt"), 2280},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := part2(tt.input); got != tt.want {
t.Errorf("part2() = %v, want %v", got, tt.want)
if got := conwayCubes(tt.input, tt.part); got != tt.want {
t.Errorf("conwayCubes() = %v, want %v", got, tt.want)
}
})
}