refactor of day07 solution

This commit is contained in:
Alex Chao
2020-08-03 15:54:04 -04:00
parent 62dcb76a46
commit 534995dcac
9 changed files with 410 additions and 738 deletions
+1 -1
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@@ -12,4 +12,4 @@ Day | Name | Type of Algo & Notes
4 | Secure Container | - May appear math-y, but it's really a string manipulation problem
5 | Sunny with a Chance of Asteroids | - Yay more Intcode!........ <br> - This gave me fits... <br> - Good application for recursion (in my opinion)
6 | Universal Orbit Map | - __Tree traversal__ and depth calculations. It's not quite a Graph, but it has a __directed graph__ algo feel too
7 | Amplification Circuit | - More Intcode... Piping together multiple Intcode computers 😳😳😳
7 | Amplification Circuit | - More Intcode... Piping together multiple Intcode computers 😳😳😳 <br> - Refactored Intcode computer to an OOP approach so a single computer maintains its data <br> - Also requires making __permutations generator__ <br> - Some gymnastics to make this circular, but its easier with this OOP approach and the "objects"/instances of a struct maintaining their own data
-228
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@@ -1,228 +0,0 @@
package intcode
import "fmt"
// Intcode runs the intcode computer on an inputted slice
// func Intcode(puzzleInput []int) {
// // default input slice, index 1 and 2 will be replaced
// // puzzleInput := []int{3, 225, 1, 225, 6, 6, 1100, 1, 238, 225, 104, 0, 1, 192, 154, 224, 101, -161, 224, 224, 4, 224, 102, 8, 223, 223, 101, 5, 224, 224, 1, 223, 224, 223, 1001, 157, 48, 224, 1001, 224, -61, 224, 4, 224, 102, 8, 223, 223, 101, 2, 224, 224, 1, 223, 224, 223, 1102, 15, 28, 225, 1002, 162, 75, 224, 1001, 224, -600, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 1, 224, 1, 224, 223, 223, 102, 32, 57, 224, 1001, 224, -480, 224, 4, 224, 102, 8, 223, 223, 101, 1, 224, 224, 1, 224, 223, 223, 1101, 6, 23, 225, 1102, 15, 70, 224, 1001, 224, -1050, 224, 4, 224, 1002, 223, 8, 223, 101, 5, 224, 224, 1, 224, 223, 223, 101, 53, 196, 224, 1001, 224, -63, 224, 4, 224, 102, 8, 223, 223, 1001, 224, 3, 224, 1, 224, 223, 223, 1101, 64, 94, 225, 1102, 13, 23, 225, 1101, 41, 8, 225, 2, 105, 187, 224, 1001, 224, -60, 224, 4, 224, 1002, 223, 8, 223, 101, 6, 224, 224, 1, 224, 223, 223, 1101, 10, 23, 225, 1101, 16, 67, 225, 1101, 58, 10, 225, 1101, 25, 34, 224, 1001, 224, -59, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 3, 224, 1, 223, 224, 223, 4, 223, 99, 0, 0, 0, 677, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1105, 0, 99999, 1105, 227, 247, 1105, 1, 99999, 1005, 227, 99999, 1005, 0, 256, 1105, 1, 99999, 1106, 227, 99999, 1106, 0, 265, 1105, 1, 99999, 1006, 0, 99999, 1006, 227, 274, 1105, 1, 99999, 1105, 1, 280, 1105, 1, 99999, 1, 225, 225, 225, 1101, 294, 0, 0, 105, 1, 0, 1105, 1, 99999, 1106, 0, 300, 1105, 1, 99999, 1, 225, 225, 225, 1101, 314, 0, 0, 106, 0, 0, 1105, 1, 99999, 1108, 226, 226, 224, 102, 2, 223, 223, 1005, 224, 329, 101, 1, 223, 223, 107, 226, 226, 224, 1002, 223, 2, 223, 1005, 224, 344, 1001, 223, 1, 223, 107, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 359, 101, 1, 223, 223, 7, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 374, 101, 1, 223, 223, 108, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 389, 101, 1, 223, 223, 1007, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 404, 101, 1, 223, 223, 7, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 419, 101, 1, 223, 223, 1107, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 434, 1001, 223, 1, 223, 1108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 449, 101, 1, 223, 223, 108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 464, 1001, 223, 1, 223, 8, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 479, 1001, 223, 1, 223, 1007, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 494, 101, 1, 223, 223, 1008, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 509, 101, 1, 223, 223, 1107, 677, 226, 224, 1002, 223, 2, 223, 1006, 224, 524, 1001, 223, 1, 223, 108, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 539, 1001, 223, 1, 223, 1107, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 554, 1001, 223, 1, 223, 7, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 569, 1001, 223, 1, 223, 8, 677, 226, 224, 102, 2, 223, 223, 1006, 224, 584, 101, 1, 223, 223, 1008, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 599, 101, 1, 223, 223, 1007, 226, 677, 224, 1002, 223, 2, 223, 1006, 224, 614, 1001, 223, 1, 223, 8, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 629, 101, 1, 223, 223, 107, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 644, 101, 1, 223, 223, 1108, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 659, 101, 1, 223, 223, 1008, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 674, 1001, 223, 1, 223, 4, 223, 99, 226}
// // Part 1: ID of System is 1 (use as the input)
// // runDiagnostics(puzzleInput, 1)
// // Part 2: ID of System is 5 (use as the input)
// RunDiagnostics(puzzleInput, 0)
// }
// RunDiagnostics runs the entire computer on a puzzleInput and an inputValue
func RunDiagnostics(puzzleInput []int, inputValue int, secondInputValue int) int {
// store the lastOutputValue to be returned upon a 99
var lastOutputValue int
for i := 0; i < len(puzzleInput); {
// find op code (last 2 digits of number), a 1, 2, 3, 4, or 99
// find param1 and param2 which are the 100's and 1000's digit in the i-th element
opCode, param1, param2, _ := returnCodes(puzzleInput[i])
var firstVal, secondVal, thirdVal int
// set value variables based on what the opCodes are (some of them will throw errors if I attempt to set them...)
if opCode == 1 || opCode == 2 || opCode == 7 || opCode == 8 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
thirdVal = puzzleInput[i+3]
} else if opCode == 3 || opCode == 4 {
firstVal = puzzleInput[i+1]
} else if opCode == 5 || opCode == 6 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
}
// switch statement to handle the opcode value
switch opCode {
case 99:
fmt.Println("99 halts IntCode instance")
return lastOutputValue
case 1:
// add and place (by position)
// firstToAdd, secondToAdd := getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
puzzleInput[thirdVal] = firstVal + secondVal
i += 4
case 2:
// multiply and place (by position)
puzzleInput[thirdVal] = firstVal * secondVal
i += 4
case 3:
fmt.Println("--INPUT OPCODE 3")
// write inputValue to puzzle input by position
puzzleInput[firstVal] = inputValue
// adding functionality for a second input value (to get the above lines to use it, overwrite the inputValue variable with the next argument that was passed in)
inputValue = secondInputValue
i += 2
case 4:
// output the value to the console, always by position
fmt.Println("output: ", puzzleInput[firstVal])
lastOutputValue = puzzleInput[firstVal]
i += 2
case 5:
// jump-if-true
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal != 0 {
// fmt.Println("5 moves i to", secondVal)
i = secondVal
} else {
// otherwise do nothing except increment i
// increment by 3 (like opCode 6)
i += 3
}
case 6:
// jump-if-false
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal == 0 {
i = secondVal
} else {
// otherwise increment i to the next instruction
// this instruction has 3 values, so i increments by 3
i += 3
}
case 7:
// less than - if firstVal < secondVal, store a 1 @ position of thirdVal, otherwise store a 0
if firstVal < secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
case 8:
// equals, same as opCode 7 but conditional is firstVal is equal to secondVal
if firstVal == secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
default:
fmt.Println("bad opCode!!! returning -999")
return -999
}
}
fmt.Println("shouldn't have reached end of function, returning -1000")
return -1000
}
func returnCodes(number int) (int, int, int, int) {
return number % 100, (number % 1000) / 100, (number % 10000) / 1000, (number % 100000) / 10000
}
func getValue(puzzleInput []int, positionOrImmediateCode int, nextOrTwoPastValue int) int {
// read if the param is for position or immediate mode and return the value (to be added or multiplied)
if positionOrImmediateCode == 0 {
// 0 is position mode
return puzzleInput[nextOrTwoPastValue]
}
// otherwise it's immediate mode (no-else-return)
return nextOrTwoPastValue
}
// note: a solution to part 1 that I looked up to get some insight into golang
// package main
// import (
// "fmt"
// "math"
// "os"
// )
// func main() {
// // var instructionStrings []string
// var results []int
// // input := 1
// // file, err := os.Open("./input.txt")
// // if err != nil {
// // log.Fatal(err)
// // }
// // defer file.Close()
// // scanner := bufio.NewScanner(file)
// // for scanner.Scan() {
// // line := scanner.Text()
// // instructionStrings = strings.Split(line, ",")
// // }
// // instructions := make([]int, len(instructionStrings))
// // for i, v := range instructionStrings {
// // instructions[i], _ = strconv.Atoi(v)
// // }
// // note pasted in instructions slice
// instructions := []int{3, 225, 1, 225, 6, 6, 1100, 1, 238, 225, 104, 0, 1, 192, 154, 224, 101, -161, 224, 224, 4, 224, 102, 8, 223, 223, 101, 5, 224, 224, 1, 223, 224, 223, 1001, 157, 48, 224, 1001, 224, -61, 224, 4, 224, 102, 8, 223, 223, 101, 2, 224, 224, 1, 223, 224, 223, 1102, 15, 28, 225, 1002, 162, 75, 224, 1001, 224, -600, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 1, 224, 1, 224, 223, 223, 102, 32, 57, 224, 1001, 224, -480, 224, 4, 224, 102, 8, 223, 223, 101, 1, 224, 224, 1, 224, 223, 223, 1101, 6, 23, 225, 1102, 15, 70, 224, 1001, 224, -1050, 224, 4, 224, 1002, 223, 8, 223, 101, 5, 224, 224, 1, 224, 223, 223, 101, 53, 196, 224, 1001, 224, -63, 224, 4, 224, 102, 8, 223, 223, 1001, 224, 3, 224, 1, 224, 223, 223, 1101, 64, 94, 225, 1102, 13, 23, 225, 1101, 41, 8, 225, 2, 105, 187, 224, 1001, 224, -60, 224, 4, 224, 1002, 223, 8, 223, 101, 6, 224, 224, 1, 224, 223, 223, 1101, 10, 23, 225, 1101, 16, 67, 225, 1101, 58, 10, 225, 1101, 25, 34, 224, 1001, 224, -59, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 3, 224, 1, 223, 224, 223, 4, 223, 99, 0, 0, 0, 677, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1105, 0, 99999, 1105, 227, 247, 1105, 1, 99999, 1005, 227, 99999, 1005, 0, 256, 1105, 1, 99999, 1106, 227, 99999, 1106, 0, 265, 1105, 1, 99999, 1006, 0, 99999, 1006, 227, 274, 1105, 1, 99999, 1105, 1, 280, 1105, 1, 99999, 1, 225, 225, 225, 1101, 294, 0, 0, 105, 1, 0, 1105, 1, 99999, 1106, 0, 300, 1105, 1, 99999, 1, 225, 225, 225, 1101, 314, 0, 0, 106, 0, 0, 1105, 1, 99999, 1108, 226, 226, 224, 102, 2, 223, 223, 1005, 224, 329, 101, 1, 223, 223, 107, 226, 226, 224, 1002, 223, 2, 223, 1005, 224, 344, 1001, 223, 1, 223, 107, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 359, 101, 1, 223, 223, 7, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 374, 101, 1, 223, 223, 108, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 389, 101, 1, 223, 223, 1007, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 404, 101, 1, 223, 223, 7, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 419, 101, 1, 223, 223, 1107, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 434, 1001, 223, 1, 223, 1108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 449, 101, 1, 223, 223, 108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 464, 1001, 223, 1, 223, 8, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 479, 1001, 223, 1, 223, 1007, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 494, 101, 1, 223, 223, 1008, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 509, 101, 1, 223, 223, 1107, 677, 226, 224, 1002, 223, 2, 223, 1006, 224, 524, 1001, 223, 1, 223, 108, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 539, 1001, 223, 1, 223, 1107, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 554, 1001, 223, 1, 223, 7, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 569, 1001, 223, 1, 223, 8, 677, 226, 224, 102, 2, 223, 223, 1006, 224, 584, 101, 1, 223, 223, 1008, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 599, 101, 1, 223, 223, 1007, 226, 677, 224, 1002, 223, 2, 223, 1006, 224, 614, 1001, 223, 1, 223, 8, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 629, 101, 1, 223, 223, 107, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 644, 101, 1, 223, 223, 1108, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 659, 101, 1, 223, 223, 1008, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 674, 1001, 223, 1, 223, 4, 223, 99, 226}
// input := 1
// index := 0
// for {
// opcode, arg1, arg2, arg3 := getValues(instructions, index)
// switch opcode {
// case 1:
// instructions[arg3] = arg1 + arg2
// index += 4
// case 2:
// instructions[arg3] = arg1 * arg2
// index += 4
// case 3:
// instructions[arg1] = input
// index += 2
// case 4:
// results = append(results, instructions[arg1])
// index += 2
// case 99:
// fmt.Println(results)
// os.Exit(0)
// default:
// fmt.Println("Invalid opcode")
// os.Exit(1)
// }
// }
// }
// func getValues(instructions []int, index int) (int, int, int, int) {
// instruction := instructions[index]
// if instruction == 99 {
// return instruction, 0, 0, 0
// }
// opcode := instruction % 100
// if opcode == 3 || opcode == 4 {
// return opcode, instructions[index+1], 0, 0
// }
// // tests if opcode is 1 or 2...
// // if inSlice([]int{1, 2}, opcode) {
// if opcode == 1 || opcode == 2 {
// // variables to store the values that the op code should use
// var arg1, arg2, arg3 int
// // arg 3 is where to write the next value to, (it's always by position)
// arg3 = instructions[index+3]
// if math.Floor(float64((instruction%1000)/100)) == 1 {
// // 1 is immediate mode
// arg1 = instructions[index+1]
// } else {
// // otherwise 0 is position mode
// arg1 = instructions[instructions[index+1]]
// }
// if math.Floor(float64((instruction%10000)/1000)) == 1 {
// arg2 = instructions[index+2] // immediate
// } else {
// arg2 = instructions[instructions[index+2]] // position
// }
// // return the list of arrays
// return opcode, arg1, arg2, arg3
// }
// return opcode, 0, 0, 0
// }
+184 -24
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@@ -1,40 +1,200 @@
/*
Intcode struct is defined within this file
MakePermutations is in the util package as that will likely be reused
*/
package main
import (
"adventofcode/util"
"fmt"
"log"
"strconv"
"strings"
"adventofcode/day07/part1/intcode"
"adventofcode/day07/part1/permutations"
"adventofcode/util"
)
// input to first amp = 0
// output of each amp is input of next amp
// final output is from amp #5 / E to thrusters
func main() {
readInput := util.ReadFile("../input.txt")
strSplit := strings.Split(readInput, ",")
// read the input file, modify it to a slice of numbers
inputFile := util.ReadFile("../input.txt")
input := make([]int, len(strSplit))
for i, v := range strSplit {
input[i], _ = strconv.Atoi(v)
splitStrings := strings.Split(inputFile, ",")
inputNumbers := make([]int, len(splitStrings))
for i, v := range splitStrings {
inputNumbers[i], _ = strconv.Atoi(v)
}
// create all permutations of 0, 1, 2, 3, 4
perms := permutations.CreatePermutations()
// fmt.Println(perms)
// Make perms via a util function
perms := util.MakePermutations([]int{0, 1, 2, 3, 4})
highestReturn := 0
for _, onePerm := range perms {
lastOutput := 0
for _, firstInput := range onePerm {
lastOutput = intcode.RunDiagnostics(input, firstInput, lastOutput)
}
if lastOutput > highestReturn {
highestReturn = lastOutput
// iterate over all perms and run through a single pass of the Amps
// if the final output (from Amp E) is higher, update the highestOutput variable
highestOutput := 0
for _, perm := range *perms {
// initialize 5 computers
ampA := MakeComputer(inputNumbers, perm[0])
ampB := MakeComputer(inputNumbers, perm[1])
ampC := MakeComputer(inputNumbers, perm[2])
ampD := MakeComputer(inputNumbers, perm[3])
ampE := MakeComputer(inputNumbers, perm[4])
// first input (besides phase setting) to Amp A is zero
ampA.Step(0)
ampB.Step(ampA.LastOutput)
ampC.Step(ampB.LastOutput)
ampD.Step(ampC.LastOutput)
ampE.Step(ampD.LastOutput)
if ampE.LastOutput > highestOutput {
highestOutput = ampE.LastOutput
}
}
fmt.Println("highestReturn is", highestReturn)
// print highest output found
fmt.Printf("Highest output is %v\n", highestOutput)
}
/*
Intcode is an OOP approach *************************************************
MakeComputer is equivalent to the constructor
Step takes in an input int and updates properties in the computer:
- InstructionIndex: where to read the next instruction from
- LastOutput, what the last opcode 4 outputted
- PuzzleIndex based if the last instruction modified the puzzle at all
****************************************************************************/
type Intcode struct {
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
PuzzleInput []int // file/puzzle input parsed into slice of ints
InstructionIndex int // stores the index where the next instruction is
LastOutput int // last output from an opcode 4
}
// MakeComputer initializes a new comp
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
puzzleInputCopy := make([]int, len(PuzzleInput))
copy(puzzleInputCopy, PuzzleInput)
comp := Intcode{
PhaseSetting,
puzzleInputCopy,
0,
0,
}
// Prime the computer by running its initial phase setting through it
// This will update the comp's InstructionIndex so it's pointing to the next command
// will also update the PuzzleInput itself via opcode 3's insert
// AND will run the computer until it asks for the next input, _comp is now primed_
comp.Step(PhaseSetting)
return comp
}
// Step will read the next 4 values in the input `sli` and make updates
// according to the opcodes
func (comp *Intcode) Step(input int) int {
// read the instruction, opcode and the indexes where the params point to
opcode, paramIndexes := comp.GetOpCodeAndIndexes()
switch opcode {
case 99: // 99: Terminates program
// fmt.Println("Terminating...")
return input
case 1: // 1: Add next two paramIndexes, store in third
comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] + comp.PuzzleInput[paramIndexes[1]]
comp.InstructionIndex += 4
return comp.Step(input)
case 2: // 2: Multiply next two and store in third
comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] * comp.PuzzleInput[paramIndexes[1]]
comp.InstructionIndex += 4
return comp.Step(input)
case 3: // 3: Takes one input and saves it to position of one parameter
// check if input has already been used (i.e. input == -1)
// if it's been used, return the LastOutput
// NOTE: making a big assumption that -1 will never be an input...
if input == -1 {
return comp.LastOutput
}
// otherwise use the input, then recurse with a -1 to signal the initial input has been used
comp.PuzzleInput[paramIndexes[0]] = input
comp.InstructionIndex += 2
return comp.Step(-1)
case 4: // 4: outputs its input value
// set LastOutput of the computer & log it
comp.LastOutput = comp.PuzzleInput[paramIndexes[0]]
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
comp.InstructionIndex += 2
// continue running until terminates or asks for another input
return comp.Step(input)
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
case 5:
if comp.PuzzleInput[paramIndexes[0]] != 0 {
comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
} else {
comp.InstructionIndex += 3
}
return comp.Step(input)
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
case 6:
if comp.PuzzleInput[paramIndexes[0]] == 0 {
comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
} else {
comp.InstructionIndex += 3
}
return comp.Step(input)
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
case 7:
if comp.PuzzleInput[paramIndexes[0]] < comp.PuzzleInput[paramIndexes[1]] {
comp.PuzzleInput[paramIndexes[2]] = 1
} else {
comp.PuzzleInput[paramIndexes[2]] = 0
}
comp.InstructionIndex += 4
return comp.Step(input)
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
case 8:
if comp.PuzzleInput[paramIndexes[0]] == comp.PuzzleInput[paramIndexes[1]] {
comp.PuzzleInput[paramIndexes[2]] = 1
} else {
comp.PuzzleInput[paramIndexes[2]] = 0
}
comp.InstructionIndex += 4
return comp.Step(input)
default:
log.Fatal("Error: unknown opcode: ", opcode)
}
// this should never be called b/c switch statement will always return
return -1
}
/*
GetOpCodeAndIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
- opcode will be the left two digits, mod by 100 will get that
- rest of instructions will be grabbed via mod 10
- these also have to be parsed for the
*/
func (comp *Intcode) GetOpCodeAndIndexes() (int, [3]int) {
instruction := comp.PuzzleInput[comp.InstructionIndex]
// opcode is the lowest two digits, so mod by 100
opcode := instruction % 100
instruction /= 100
// assign the indexes that need to be read by reading the parameter modes
var paramIndexes [3]int
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
// grab the mode with a mod, last digit
mode := instruction % 10
instruction /= 10
switch mode {
case 1: // immediate mode, the index itself
paramIndexes[i-1] = comp.InstructionIndex + i
case 0: // position mode, index will be the value at the index
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
}
}
return opcode, paramIndexes
}
-59
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@@ -1,59 +0,0 @@
package permutations
// CreatePermutations will return a 2D slice containing permutations from zero to the inputted int
// func CreatePermutations(size int) [][]int {
// result := make([][]int, 0)
// helper := func(digits []int, builder []int) {
// newDigits := make([]int, len(digits))
// copy(newDigits, digits)
// if len(digits) == 0 {
// // use the reference point in memory
// result = append(result, builder)
// } else {
// for index, digit := range newDigits {
// fmt.Println("append", append(newDigits[:index], newDigits[index+1:]...))
// fmt.Println("builder", append(builder, digit))
// helper(append(newDigits[:index], newDigits[index+1:]...), append(builder, digit))
// // fmt.Println("looping")
// }
// }
// }
// helper([]int{0, 1, 2, 3, 4}, make([]int, 0))
// return result
// }
func nextPerm(p []int) {
for i := len(p) - 1; i >= 0; i-- {
if i == 0 || p[i] < len(p)-i-1 {
p[i]++
return
}
p[i] = 0
}
}
func getPerm(orig, p []int) []int {
result := append([]int{}, orig...)
for i, v := range p {
result[i], result[i+v] = result[i+v], result[i]
}
return result
}
// CreatePermutations docz
func CreatePermutations() [][]int {
orig := []int{0, 1, 2, 3, 4}
results := make([][]int, 0)
for p := make([]int, len(orig)); p[0] < len(p); nextPerm(p) {
// fmt.Println(getPerm(orig, p))
results = append(results, getPerm(orig, p))
}
return results
}
-240
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@@ -1,240 +0,0 @@
package intcode
import "fmt"
// Intcode runs the intcode computer on an inputted slice
// func Intcode(puzzleInput []int) {
// // default input slice, index 1 and 2 will be replaced
// // puzzleInput := []int{3, 225, 1, 225, 6, 6, 1100, 1, 238, 225, 104, 0, 1, 192, 154, 224, 101, -161, 224, 224, 4, 224, 102, 8, 223, 223, 101, 5, 224, 224, 1, 223, 224, 223, 1001, 157, 48, 224, 1001, 224, -61, 224, 4, 224, 102, 8, 223, 223, 101, 2, 224, 224, 1, 223, 224, 223, 1102, 15, 28, 225, 1002, 162, 75, 224, 1001, 224, -600, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 1, 224, 1, 224, 223, 223, 102, 32, 57, 224, 1001, 224, -480, 224, 4, 224, 102, 8, 223, 223, 101, 1, 224, 224, 1, 224, 223, 223, 1101, 6, 23, 225, 1102, 15, 70, 224, 1001, 224, -1050, 224, 4, 224, 1002, 223, 8, 223, 101, 5, 224, 224, 1, 224, 223, 223, 101, 53, 196, 224, 1001, 224, -63, 224, 4, 224, 102, 8, 223, 223, 1001, 224, 3, 224, 1, 224, 223, 223, 1101, 64, 94, 225, 1102, 13, 23, 225, 1101, 41, 8, 225, 2, 105, 187, 224, 1001, 224, -60, 224, 4, 224, 1002, 223, 8, 223, 101, 6, 224, 224, 1, 224, 223, 223, 1101, 10, 23, 225, 1101, 16, 67, 225, 1101, 58, 10, 225, 1101, 25, 34, 224, 1001, 224, -59, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 3, 224, 1, 223, 224, 223, 4, 223, 99, 0, 0, 0, 677, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1105, 0, 99999, 1105, 227, 247, 1105, 1, 99999, 1005, 227, 99999, 1005, 0, 256, 1105, 1, 99999, 1106, 227, 99999, 1106, 0, 265, 1105, 1, 99999, 1006, 0, 99999, 1006, 227, 274, 1105, 1, 99999, 1105, 1, 280, 1105, 1, 99999, 1, 225, 225, 225, 1101, 294, 0, 0, 105, 1, 0, 1105, 1, 99999, 1106, 0, 300, 1105, 1, 99999, 1, 225, 225, 225, 1101, 314, 0, 0, 106, 0, 0, 1105, 1, 99999, 1108, 226, 226, 224, 102, 2, 223, 223, 1005, 224, 329, 101, 1, 223, 223, 107, 226, 226, 224, 1002, 223, 2, 223, 1005, 224, 344, 1001, 223, 1, 223, 107, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 359, 101, 1, 223, 223, 7, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 374, 101, 1, 223, 223, 108, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 389, 101, 1, 223, 223, 1007, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 404, 101, 1, 223, 223, 7, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 419, 101, 1, 223, 223, 1107, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 434, 1001, 223, 1, 223, 1108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 449, 101, 1, 223, 223, 108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 464, 1001, 223, 1, 223, 8, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 479, 1001, 223, 1, 223, 1007, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 494, 101, 1, 223, 223, 1008, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 509, 101, 1, 223, 223, 1107, 677, 226, 224, 1002, 223, 2, 223, 1006, 224, 524, 1001, 223, 1, 223, 108, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 539, 1001, 223, 1, 223, 1107, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 554, 1001, 223, 1, 223, 7, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 569, 1001, 223, 1, 223, 8, 677, 226, 224, 102, 2, 223, 223, 1006, 224, 584, 101, 1, 223, 223, 1008, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 599, 101, 1, 223, 223, 1007, 226, 677, 224, 1002, 223, 2, 223, 1006, 224, 614, 1001, 223, 1, 223, 8, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 629, 101, 1, 223, 223, 107, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 644, 101, 1, 223, 223, 1108, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 659, 101, 1, 223, 223, 1008, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 674, 1001, 223, 1, 223, 4, 223, 99, 226}
// // Part 1: ID of System is 1 (use as the input)
// // runDiagnostics(puzzleInput, 1)
// // Part 2: ID of System is 5 (use as the input)
// RunDiagnostics(puzzleInput, 0)
// }
// RunDiagnostics runs the entire computer on a puzzleInput and an inputValue
// three returned ints will be
// 1. the index that the intcode compiler stopped on
// 2. the code that triggered the "exit"
// 3. the output
func RunDiagnostics(puzzleInput []int, inputValue, index int) (int, int, int) {
// store the lastOutputValue to be returned upon a 99
var lastOutputValue int
secondInputFlag := false
for i := index; i < len(puzzleInput); {
// find op code (last 2 digits of number), a 1, 2, 3, 4, or 99
// find param1 and param2 which are the 100's and 1000's digit in the i-th element
opCode, param1, param2, _ := returnCodes(puzzleInput[i])
var firstVal, secondVal, thirdVal int
// set value variables based on what the opCodes are (some of them will throw errors if I attempt to set them...)
if opCode == 1 || opCode == 2 || opCode == 7 || opCode == 8 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
thirdVal = puzzleInput[i+3]
} else if opCode == 3 || opCode == 4 {
firstVal = puzzleInput[i+1]
} else if opCode == 5 || opCode == 6 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
}
// switch statement to handle the opcode value
switch opCode {
case 99:
// fmt.Println("99 halts IntCode instance")
return i, 99, lastOutputValue
case 1:
// add and place (by position)
// firstToAdd, secondToAdd := getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
puzzleInput[thirdVal] = firstVal + secondVal
i += 4
case 2:
// multiply and place (by position)
puzzleInput[thirdVal] = firstVal * secondVal
i += 4
case 3:
// i need some kind of flag here to hold if there is a second input being asked for in the same call...
if secondInputFlag {
// fmt.Println("results from second input return", i, lastOutputValue)
return i, 3, lastOutputValue
}
secondInputFlag = true
// fmt.Println("--INPUT OPCODE 3")
// write inputValue to puzzle input by position
puzzleInput[firstVal] = inputValue
i += 2
case 4:
// output the value to the console, always by position
// fmt.Println("output: ", puzzleInput[firstVal])
lastOutputValue = puzzleInput[firstVal]
i += 2
// return the index (to pass back in, a 4 to signal that it was not a halt, and the outputted value)
return i, 4, lastOutputValue
case 5:
// jump-if-true
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal != 0 {
// fmt.Println("5 moves i to", secondVal)
i = secondVal
} else {
// otherwise do nothing except increment i
// increment by 3 (like opCode 6)
i += 3
}
case 6:
// jump-if-false
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal == 0 {
i = secondVal
} else {
// otherwise increment i to the next instruction
// this instruction has 3 values, so i increments by 3
i += 3
}
case 7:
// less than - if firstVal < secondVal, store a 1 @ position of thirdVal, otherwise store a 0
if firstVal < secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
case 8:
// equals, same as opCode 7 but conditional is firstVal is equal to secondVal
if firstVal == secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
default:
fmt.Println("bad opCode!!! returning -999")
return 0, 0, -999
}
}
fmt.Println("shouldn't have reached end of function, returning -1000")
return 0, 0, -1000
}
func returnCodes(number int) (int, int, int, int) {
return number % 100, (number % 1000) / 100, (number % 10000) / 1000, (number % 100000) / 10000
}
func getValue(puzzleInput []int, positionOrImmediateCode int, nextOrTwoPastValue int) int {
// read if the param is for position or immediate mode and return the value (to be added or multiplied)
if positionOrImmediateCode == 0 {
// 0 is position mode
return puzzleInput[nextOrTwoPastValue]
}
// otherwise it's immediate mode (no-else-return)
return nextOrTwoPastValue
}
// note: a solution to part 1 that I looked up to get some insight into golang
// package main
// import (
// "fmt"
// "math"
// "os"
// )
// func main() {
// // var instructionStrings []string
// var results []int
// // input := 1
// // file, err := os.Open("./input.txt")
// // if err != nil {
// // log.Fatal(err)
// // }
// // defer file.Close()
// // scanner := bufio.NewScanner(file)
// // for scanner.Scan() {
// // line := scanner.Text()
// // instructionStrings = strings.Split(line, ",")
// // }
// // instructions := make([]int, len(instructionStrings))
// // for i, v := range instructionStrings {
// // instructions[i], _ = strconv.Atoi(v)
// // }
// // note pasted in instructions slice
// instructions := []int{3, 225, 1, 225, 6, 6, 1100, 1, 238, 225, 104, 0, 1, 192, 154, 224, 101, -161, 224, 224, 4, 224, 102, 8, 223, 223, 101, 5, 224, 224, 1, 223, 224, 223, 1001, 157, 48, 224, 1001, 224, -61, 224, 4, 224, 102, 8, 223, 223, 101, 2, 224, 224, 1, 223, 224, 223, 1102, 15, 28, 225, 1002, 162, 75, 224, 1001, 224, -600, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 1, 224, 1, 224, 223, 223, 102, 32, 57, 224, 1001, 224, -480, 224, 4, 224, 102, 8, 223, 223, 101, 1, 224, 224, 1, 224, 223, 223, 1101, 6, 23, 225, 1102, 15, 70, 224, 1001, 224, -1050, 224, 4, 224, 1002, 223, 8, 223, 101, 5, 224, 224, 1, 224, 223, 223, 101, 53, 196, 224, 1001, 224, -63, 224, 4, 224, 102, 8, 223, 223, 1001, 224, 3, 224, 1, 224, 223, 223, 1101, 64, 94, 225, 1102, 13, 23, 225, 1101, 41, 8, 225, 2, 105, 187, 224, 1001, 224, -60, 224, 4, 224, 1002, 223, 8, 223, 101, 6, 224, 224, 1, 224, 223, 223, 1101, 10, 23, 225, 1101, 16, 67, 225, 1101, 58, 10, 225, 1101, 25, 34, 224, 1001, 224, -59, 224, 4, 224, 1002, 223, 8, 223, 1001, 224, 3, 224, 1, 223, 224, 223, 4, 223, 99, 0, 0, 0, 677, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1105, 0, 99999, 1105, 227, 247, 1105, 1, 99999, 1005, 227, 99999, 1005, 0, 256, 1105, 1, 99999, 1106, 227, 99999, 1106, 0, 265, 1105, 1, 99999, 1006, 0, 99999, 1006, 227, 274, 1105, 1, 99999, 1105, 1, 280, 1105, 1, 99999, 1, 225, 225, 225, 1101, 294, 0, 0, 105, 1, 0, 1105, 1, 99999, 1106, 0, 300, 1105, 1, 99999, 1, 225, 225, 225, 1101, 314, 0, 0, 106, 0, 0, 1105, 1, 99999, 1108, 226, 226, 224, 102, 2, 223, 223, 1005, 224, 329, 101, 1, 223, 223, 107, 226, 226, 224, 1002, 223, 2, 223, 1005, 224, 344, 1001, 223, 1, 223, 107, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 359, 101, 1, 223, 223, 7, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 374, 101, 1, 223, 223, 108, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 389, 101, 1, 223, 223, 1007, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 404, 101, 1, 223, 223, 7, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 419, 101, 1, 223, 223, 1107, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 434, 1001, 223, 1, 223, 1108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 449, 101, 1, 223, 223, 108, 226, 677, 224, 102, 2, 223, 223, 1005, 224, 464, 1001, 223, 1, 223, 8, 226, 677, 224, 1002, 223, 2, 223, 1005, 224, 479, 1001, 223, 1, 223, 1007, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 494, 101, 1, 223, 223, 1008, 226, 677, 224, 102, 2, 223, 223, 1006, 224, 509, 101, 1, 223, 223, 1107, 677, 226, 224, 1002, 223, 2, 223, 1006, 224, 524, 1001, 223, 1, 223, 108, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 539, 1001, 223, 1, 223, 1107, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 554, 1001, 223, 1, 223, 7, 226, 226, 224, 1002, 223, 2, 223, 1006, 224, 569, 1001, 223, 1, 223, 8, 677, 226, 224, 102, 2, 223, 223, 1006, 224, 584, 101, 1, 223, 223, 1008, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 599, 101, 1, 223, 223, 1007, 226, 677, 224, 1002, 223, 2, 223, 1006, 224, 614, 1001, 223, 1, 223, 8, 677, 677, 224, 1002, 223, 2, 223, 1005, 224, 629, 101, 1, 223, 223, 107, 677, 677, 224, 102, 2, 223, 223, 1005, 224, 644, 101, 1, 223, 223, 1108, 677, 226, 224, 102, 2, 223, 223, 1005, 224, 659, 101, 1, 223, 223, 1008, 226, 226, 224, 102, 2, 223, 223, 1006, 224, 674, 1001, 223, 1, 223, 4, 223, 99, 226}
// input := 1
// index := 0
// for {
// opcode, arg1, arg2, arg3 := getValues(instructions, index)
// switch opcode {
// case 1:
// instructions[arg3] = arg1 + arg2
// index += 4
// case 2:
// instructions[arg3] = arg1 * arg2
// index += 4
// case 3:
// instructions[arg1] = input
// index += 2
// case 4:
// results = append(results, instructions[arg1])
// index += 2
// case 99:
// fmt.Println(results)
// os.Exit(0)
// default:
// fmt.Println("Invalid opcode")
// os.Exit(1)
// }
// }
// }
// func getValues(instructions []int, index int) (int, int, int, int) {
// instruction := instructions[index]
// if instruction == 99 {
// return instruction, 0, 0, 0
// }
// opcode := instruction % 100
// if opcode == 3 || opcode == 4 {
// return opcode, instructions[index+1], 0, 0
// }
// // tests if opcode is 1 or 2...
// // if inSlice([]int{1, 2}, opcode) {
// if opcode == 1 || opcode == 2 {
// // variables to store the values that the op code should use
// var arg1, arg2, arg3 int
// // arg 3 is where to write the next value to, (it's always by position)
// arg3 = instructions[index+3]
// if math.Floor(float64((instruction%1000)/100)) == 1 {
// // 1 is immediate mode
// arg1 = instructions[index+1]
// } else {
// // otherwise 0 is position mode
// arg1 = instructions[instructions[index+1]]
// }
// if math.Floor(float64((instruction%10000)/1000)) == 1 {
// arg2 = instructions[index+2] // immediate
// } else {
// arg2 = instructions[instructions[index+2]] // position
// }
// // return the list of arrays
// return opcode, arg1, arg2, arg3
// }
// return opcode, 0, 0, 0
// }
-23
View File
@@ -1,23 +0,0 @@
function makePerms(low, high) {
const digits = [];
for (let i = low; i <= high; i++) {
digits.push(i);
}
const allPerms = [];
function inner(digitsArr, perm = []) {
if (perm.length === 5) {
allPerms.push(perm);
} else {
digitsArr.forEach((digit, index) => {
inner(digitsArr.slice(0, index).concat(digitsArr.slice(index + 1)), perm.concat(digit))
})
}
}
inner(digits);
return allPerms;
}
console.log(makePerms(0, 4));
+191 -73
View File
@@ -1,89 +1,207 @@
/*
Intcode struct is defined within this file
MakePermutations is in the util package as that will likely be reused
*/
package main
import (
"adventofcode/util"
"fmt"
"./intcode"
"./permutations"
"log"
"strconv"
"strings"
)
func main() {
// input to first amp = 0
// output of each amp is input of next amp
// final output is from amp #5 / E to thrusters
// read the input file, modify it to a slice of numbers
inputFile := util.ReadFile("../input.txt")
input := []int{3, 8, 1001, 8, 10, 8, 105, 1, 0, 0, 21, 42, 55, 64, 77, 94, 175, 256, 337, 418, 99999, 3, 9, 102, 4, 9, 9, 1001, 9, 5, 9, 102, 2, 9, 9, 101, 3, 9, 9, 4, 9, 99, 3, 9, 102, 2, 9, 9, 101, 5, 9, 9, 4, 9, 99, 3, 9, 1002, 9, 4, 9, 4, 9, 99, 3, 9, 102, 4, 9, 9, 101, 5, 9, 9, 4, 9, 99, 3, 9, 102, 5, 9, 9, 1001, 9, 3, 9, 1002, 9, 5, 9, 4, 9, 99, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1001, 9, 1, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 101, 2, 9, 9, 4, 9, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 99, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 1001, 9, 1, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 101, 2, 9, 9, 4, 9, 3, 9, 1001, 9, 1, 9, 4, 9, 3, 9, 1001, 9, 1, 9, 4, 9, 99, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 101, 2, 9, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 99, 3, 9, 101, 2, 9, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 101, 2, 9, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 99, 3, 9, 1001, 9, 2, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 102, 2, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 101, 1, 9, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1002, 9, 2, 9, 4, 9, 3, 9, 1001, 9, 1, 9, 4, 9, 99}
splitStrings := strings.Split(inputFile, ",")
// should give 18216
// input := []int{3, 52, 1001, 52, -5, 52, 3, 53, 1, 52, 56, 54, 1007, 54, 5, 55, 1005, 55, 26, 1001, 54, -5, 54, 1105, 1, 12, 1, 53, 54, 53, 1008, 54, 0, 55, 1001, 55, 1, 55, 2, 53, 55, 53, 4, 53, 1001, 56, -1, 56, 1005, 56, 6, 99, 0, 0, 0, 0, 10}
inputNumbers := make([]int, len(splitStrings))
for i, v := range splitStrings {
fmt.Println(v)
inputNumbers[i], _ = strconv.Atoi(v)
}
fmt.Println(inputNumbers)
// Make perms via a util function
perms := util.MakePermutations([]int{5, 6, 7, 8, 9})
// create all permutations of 5, 6, 7, 8, 9
perms := permutations.CreatePermutations(5, 9)
// fmt.Println(perms)
// iterate over all perms and run through a single pass of the Amps
// if the final output (from Amp E) is higher, update the highestOutput variable
highestOutput := 0
for _, perm := range *perms {
// initialize 5 computers
ampA := MakeComputer(inputNumbers, perm[0])
ampB := MakeComputer(inputNumbers, perm[1])
ampC := MakeComputer(inputNumbers, perm[2])
ampD := MakeComputer(inputNumbers, perm[3])
ampE := MakeComputer(inputNumbers, perm[4])
// will be the final returned value
var highestReturn int
// loop over all of the permutations
for _, onePerm := range perms {
// needs to have the right length to copy into
input1 := make([]int, len(input))
input2 := make([]int, len(input))
input3 := make([]int, len(input))
input4 := make([]int, len(input))
input5 := make([]int, len(input))
// make copies of the input, one for each thruster
copy(input1, input)
copy(input2, input)
copy(input3, input)
copy(input4, input)
copy(input5, input)
// fmt.Println(input1)
// fmt.Println(onePerm)
// This will be the final thruster signal, and we want to return the maximum one
var last5Return int // zero nil value!
// Initial load for the permutation of 5-9
index1, _, lastOutput1 := intcode.RunDiagnostics(input1, onePerm[0], 0)
index2, _, lastOutput2 := intcode.RunDiagnostics(input2, onePerm[1], 0)
index3, _, lastOutput3 := intcode.RunDiagnostics(input3, onePerm[2], 0)
index4, _, lastOutput4 := intcode.RunDiagnostics(input4, onePerm[3], 0)
index5, exitCode5, lastOutput5 := intcode.RunDiagnostics(input5, onePerm[4], 0)
// fmt.Println("INITIAL LOADS DONE"
// Here's the fix to my problem:
// I needed to account for the initial load but then also the second input coming from the preceeding Amp thingy
// But because this is the exact same code as the loop below, I've commented it out
// index1, _, lastOutput1 = intcode.RunDiagnostics(input1, lastOutput5, index1)
// index2, _, lastOutput2 = intcode.RunDiagnostics(input2, lastOutput1, index2)
// index3, _, lastOutput3 = intcode.RunDiagnostics(input3, lastOutput2, index3)
// index4, _, lastOutput4 = intcode.RunDiagnostics(input4, lastOutput3, index4)
// index5, _, lastOutput5 = intcode.RunDiagnostics(input5, lastOutput4, index5)
// fmt.Println("Second input load done")
for exitCode5 != 99 {
index1, _, lastOutput1 = intcode.RunDiagnostics(input1, lastOutput5, index1)
index2, _, lastOutput2 = intcode.RunDiagnostics(input2, lastOutput1, index2)
index3, _, lastOutput3 = intcode.RunDiagnostics(input3, lastOutput2, index3)
index4, _, lastOutput4 = intcode.RunDiagnostics(input4, lastOutput3, index4)
index5, exitCode5, lastOutput5 = intcode.RunDiagnostics(input5, lastOutput4, index5)
if exitCode5 == 4 {
last5Return = lastOutput5
} else if exitCode5 == 99 {
// fmt.Println("99 exit code!", lastOutput5) // loop will end now
}
// fmt.Println("one full pass") // using this to check if multiple inputs are being asked for
// Iterate while the Amps are still running (i.e. not terminated)
for ampA.IsRunning && ampB.IsRunning && ampC.IsRunning && ampD.IsRunning && ampE.IsRunning {
// first input to Amp A is a zero, this is the zero-value of an int!
ampA.Step(ampE.LastOutput)
ampB.Step(ampA.LastOutput)
ampC.Step(ampB.LastOutput)
ampD.Step(ampC.LastOutput)
ampE.Step(ampD.LastOutput)
}
// fmt.Println(lastOutput5) // should be changing for each perm
// check if the max thrust input is higher than highest return
if last5Return > highestReturn {
highestReturn = last5Return
if ampE.LastOutput > highestOutput {
highestOutput = ampE.LastOutput
}
}
fmt.Println("highestReturn is", highestReturn)
// print highest output found
fmt.Printf("Highest output is %v\n", highestOutput)
}
/*
Intcode is an OOP approach *************************************************
MakeComputer is equivalent to the constructor
Step takes in an input int and updates properties in the computer:
- InstructionIndex: where to read the next instruction from
- LastOutput, what the last opcode 4 outputted
- PuzzleIndex based if the last instruction modified the puzzle at all
****************************************************************************/
type Intcode struct {
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
PuzzleInput []int // file/puzzle input parsed into slice of ints
InstructionIndex int // stores the index where the next instruction is
LastOutput int // last output from an opcode 4
IsRunning bool // will be true until a 99 opcode is hit
}
// MakeComputer initializes a new comp
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
puzzleInputCopy := make([]int, len(PuzzleInput))
copy(puzzleInputCopy, PuzzleInput)
comp := Intcode{
PhaseSetting,
puzzleInputCopy,
0,
0,
true,
}
// Prime the computer by running its initial phase setting through it
// This will update the comp's InstructionIndex so it's pointing to the next command
// will also update the PuzzleInput itself via opcode 3's insert
// AND will run the computer until it asks for the next input, _comp is now primed_
comp.Step(PhaseSetting)
return comp
}
// Step will read the next 4 values in the input `sli` and make updates
// according to the opcodes
func (comp *Intcode) Step(input int) int {
// read the instruction, opcode and the indexes where the params point to
opcode, paramIndexes := comp.GetOpCodeAndIndexes()
switch opcode {
case 99: // 99: Terminates program
fmt.Println("Terminating...")
comp.IsRunning = false
return input
case 1: // 1: Add next two paramIndexes, store in third
comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] + comp.PuzzleInput[paramIndexes[1]]
comp.InstructionIndex += 4
return comp.Step(input)
case 2: // 2: Multiply next two and store in third
comp.PuzzleInput[paramIndexes[2]] = comp.PuzzleInput[paramIndexes[0]] * comp.PuzzleInput[paramIndexes[1]]
comp.InstructionIndex += 4
return comp.Step(input)
case 3: // 3: Takes one input and saves it to position of one parameter
// check if input has already been used (i.e. input == -1)
// if it's been used, return the LastOutput
// NOTE: making a big assumption that -1 will never be an input...
if input == -1 {
return comp.LastOutput
}
// otherwise use the input, then recurse with a -1 to signal the initial input has been used
comp.PuzzleInput[paramIndexes[0]] = input
comp.InstructionIndex += 2
return comp.Step(-1)
case 4: // 4: outputs its input value
// set LastOutput of the computer & log it
comp.LastOutput = comp.PuzzleInput[paramIndexes[0]]
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
comp.InstructionIndex += 2
// continue running until terminates or asks for another input
return comp.Step(input)
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
case 5:
if comp.PuzzleInput[paramIndexes[0]] != 0 {
comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
} else {
comp.InstructionIndex += 3
}
return comp.Step(input)
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
case 6:
if comp.PuzzleInput[paramIndexes[0]] == 0 {
comp.InstructionIndex = comp.PuzzleInput[paramIndexes[1]]
} else {
comp.InstructionIndex += 3
}
return comp.Step(input)
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
case 7:
if comp.PuzzleInput[paramIndexes[0]] < comp.PuzzleInput[paramIndexes[1]] {
comp.PuzzleInput[paramIndexes[2]] = 1
} else {
comp.PuzzleInput[paramIndexes[2]] = 0
}
comp.InstructionIndex += 4
return comp.Step(input)
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
case 8:
if comp.PuzzleInput[paramIndexes[0]] == comp.PuzzleInput[paramIndexes[1]] {
comp.PuzzleInput[paramIndexes[2]] = 1
} else {
comp.PuzzleInput[paramIndexes[2]] = 0
}
comp.InstructionIndex += 4
return comp.Step(input)
default:
log.Fatal("Error: unknown opcode: ", opcode)
}
// this should never be called b/c switch statement will always return
return -1
}
/*
GetOpCodeAndIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
- opcode will be the left two digits, mod by 100 will get that
- rest of instructions will be grabbed via mod 10
- these also have to be parsed for the
*/
func (comp *Intcode) GetOpCodeAndIndexes() (int, [3]int) {
instruction := comp.PuzzleInput[comp.InstructionIndex]
// opcode is the lowest two digits, so mod by 100
opcode := instruction % 100
instruction /= 100
// assign the indexes that need to be read by reading the parameter modes
var paramIndexes [3]int
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
// grab the mode with a mod, last digit
mode := instruction % 10
instruction /= 10
switch mode {
case 1: // immediate mode, the index itself
paramIndexes[i-1] = comp.InstructionIndex + i
case 0: // position mode, index will be the value at the index
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
}
}
return opcode, paramIndexes
}
-90
View File
@@ -1,90 +0,0 @@
package permutations
// CreatePermutations docz
func CreatePermutations(start, end int) [][]int {
orig := make([]int, end-start+1)
for i := start; i <= end; i++ {
orig[i-start] = i
}
results := make([][]int, 0)
resPointer := &results
perm(resPointer, orig, 0)
// fmt.Println(len(results)) // 120 = 5!
return results
}
func perm(resPointer *[][]int, slice []int, index int) {
if index == len(slice) {
*resPointer = append(*resPointer, slice)
// fmt.Println("appending", resPointer)
} else {
temp := slice[index]
for i := index; i < len(slice); i++ {
newSlice := make([]int, len(slice))
copy(newSlice, slice)
// fmt.Println(newSlice, slice)
newSlice[index] = newSlice[i]
newSlice[i] = temp
perm(resPointer, newSlice, index+1)
}
}
}
// CreatePermutations will return a 2D slice containing permutations from zero to the inputted int
// func CreatePermutations(size int) [][]int {
// result := make([][]int, 0)
// helper := func(digits []int, builder []int) {
// newDigits := make([]int, len(digits))
// copy(newDigits, digits)
// if len(digits) == 0 {
// // use the reference point in memory
// result = append(result, builder)
// } else {
// for index, digit := range newDigits {
// fmt.Println("append", append(newDigits[:index], newDigits[index+1:]...))
// fmt.Println("builder", append(builder, digit))
// helper(append(newDigits[:index], newDigits[index+1:]...), append(builder, digit))
// // fmt.Println("looping")
// }
// }
// }
// helper([]int{0, 1, 2, 3, 4}, make([]int, 0))
// return result
// }
// func nextPerm(p []int) {
// for i := len(p) - 1; i >= 0; i-- {
// if i == 0 || p[i] < len(p)-i-1 {
// p[i]++
// return
// }
// p[i] = 0
// }
// }
// func getPerm(orig, p []int) []int {
// result := append([]int{}, orig...)
// for i, v := range p {
// result[i], result[i+v] = result[i+v], result[i]
// }
// return result
// }
// CreatePermutations docz
// func CreatePermutations() [][]int {
// orig := []int{5, 6, 7, 8, 9}
// results := make([][]int, 0)
// for p := make([]int, len(orig)); p[0] < len(p); nextPerm(p) {
// // fmt.Println(getPerm(orig, p))
// results = append(results, getPerm(orig, p))
// }
// return results
// }
+34
View File
@@ -0,0 +1,34 @@
package util
// MakePermutations will make all permutations of the numbers input
// returns a pointer to avoid copying a large number of permutations
func MakePermutations(numbers []int) *[][]int {
result := make([][]int, 0)
swapRecurseBacktrack(numbers, 0, &result)
return &result
}
// helper function to generate permutations
func swapRecurseBacktrack(numbers []int, startIndex int, results *[][]int) {
if startIndex == len(numbers) {
// make a copy of the perm
perm := make([]int, len(numbers))
copy(perm, numbers)
// assign the value at the pointer results to the appended slice (dereferenced) results w/ perm
*results = append(*results, perm)
}
for i := startIndex; i < len(numbers); i++ {
// swap numbers
numbers[startIndex], numbers[i] = numbers[i], numbers[startIndex]
// recurse with startIndex incremented
swapRecurseBacktrack(numbers, startIndex+1, results)
// backtrack
numbers[startIndex], numbers[i] = numbers[i], numbers[startIndex]
}
}