finished day09 and have a COMPLETE INTCODE COMPILER

This commit is contained in:
Alex Chao
2020-08-03 17:39:59 -04:00
parent 3832f22775
commit 40f4e54bc2
4 changed files with 411 additions and 149 deletions
+1 -1
View File
@@ -14,4 +14,4 @@ Day | Name | Type of Algo & Notes
6 | Universal Orbit Map | - __Tree traversal__ and depth calculations. It's not quite a Graph, but it has a __directed graph__ algo feel too
7 | Amplification Circuit | - More Intcode... Piping together multiple Intcode computers 😳😳😳 <br> - Refactored Intcode computer to an OOP approach so a single computer maintains its data <br> - Also requires making __permutations generator__ <br> - Some gymnastics to make this circular, but its easier with this OOP approach and the "objects"/instances of a struct maintaining their own data <br> - Concurrency could be used to sync these Amps together...
8 | Space Image Format | 3D Array manipulation, pretty straight forward
9 | Sensor Boost | __MORE INTCODE. YAYY__ 🙃 <br> - A new parameter mode and opcode. <br> - __Really feeling the (tech) debt of some earlier design choices here, went back to refactor day07 before jumping into this one__
9 | Sensor Boost | __MORE INTCODE. YAYY__ 🙃 <br> - A new parameter mode and opcode. <br> - __Really feeling the (tech) debt of some earlier design choices here, went back to refactor day07 before jumping into this one__, then it was a small bit of code for the relative param/opcode & resizing computer memory if necessary
+201 -149
View File
@@ -1,158 +1,210 @@
/*
Intcode struct is defined within this file
MakePermutations is in the util package as that will likely be reused
*/
package main
import "fmt"
func returnCodes(number int) (int, int, int, int) {
return number % 100, (number % 1000) / 100, (number % 10000) / 1000, (number % 100000) / 10000
}
func getValue(puzzleInput []int, parameterCode, nextOrTwoPastValue, relativeValue int) int {
// fmt.Println("in getValues", parameterCode, nextOrTwoPastValue, relativeValue)
if parameterCode == 0 {
// 0 is position mode
return puzzleInput[nextOrTwoPastValue]
}
if parameterCode == 1 {
// 1 is immediate mode (no-else-return)
return nextOrTwoPastValue
}
// 2 is relative mode...
sum := nextOrTwoPastValue + relativeValue
if sum >= len(puzzleInput) {
puzzleInput = resize(puzzleInput, sum)
}
return puzzleInput[sum]
}
func runDiagnostics(puzzleInput []int, inputValue int) string {
// fmt.Println(puzzleInput)
var relativeValue int // nil value of zero
for i := 0; i < len(puzzleInput); {
// find op code (last 2 digits of number), a 1, 2, 3, 4, or 99
// find param1 and param2 which are the 100's and 1000's digit in the i-th element
opCode, param1, param2, _ := returnCodes(puzzleInput[i])
var firstVal, secondVal, thirdVal int
// set value variables based on what the opCodes are (some of them will throw errors if I attempt to set them...)
if opCode == 1 || opCode == 2 || opCode == 7 || opCode == 8 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue), getValue(puzzleInput, param2, puzzleInput[i+2], relativeValue)
thirdVal = puzzleInput[i+3]
} else if opCode == 3 || opCode == 4 {
firstVal = puzzleInput[i+1]
} else if opCode == 5 || opCode == 6 {
firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue), getValue(puzzleInput, param2, puzzleInput[i+2], relativeValue)
} else if opCode == 9 {
// not actually sure what I need to do here...
firstVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue)
}
// fmt.Println("desired specs", opCode, firstVal, thirdVal)
// switch statement to handle the opcode value
switch opCode {
case 99:
// fmt.Println("99 halted at index: ", i)
return "halted"
case 1:
// add and place (by position)
// firstToAdd, secondToAdd := getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
if thirdVal >= len(puzzleInput) {
puzzleInput = resize(puzzleInput, thirdVal)
}
puzzleInput[thirdVal] = firstVal + secondVal
i += 4
case 2:
// multiply and place (by position)
if thirdVal >= len(puzzleInput) {
puzzleInput = resize(puzzleInput, thirdVal)
}
puzzleInput[thirdVal] = firstVal * secondVal
i += 4
case 3:
// write inputValue to puzzle input by position
if firstVal >= len(puzzleInput) {
puzzleInput = resize(puzzleInput, firstVal)
}
puzzleInput[firstVal] = inputValue
i += 2
case 4:
// output the value to the console, always by position
fmt.Println("output: ", puzzleInput[firstVal])
i += 2
case 5:
// jump-if-true
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal != 0 {
// fmt.Println("5 moves i to", secondVal)
i = secondVal
} else {
// otherwise do nothing except increment i
// increment by 3 (like opCode 6)
i += 3
}
case 6:
// jump-if-false
// if first param is != 0 set instruction pointer to value from second parameter
if firstVal == 0 {
i = secondVal
} else {
// otherwise increment i to the next instruction
// this instruction has 3 values, so i increments by 3
i += 3
}
case 7:
// less than - if firstVal < secondVal, store a 1 @ position of thirdVal, otherwise store a 0
if firstVal < secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
case 8:
// equals, same as opCode 7 but conditional is firstVal is equal to secondVal
if firstVal == secondVal {
puzzleInput[thirdVal] = 1
} else {
puzzleInput[thirdVal] = 0
}
i += 4
case 9:
// relativeValue += puzzleInput[i+1]
relativeValue += firstVal
// fmt.Print("relative value op code")
i += 2
default:
fmt.Println("bad opCode!!!")
return "badCode"
}
}
return "EOF"
}
import (
"adventofcode/util"
"fmt"
"log"
"strconv"
"strings"
)
func main() {
// puzzle input as a slice
puzzleInput := []int{1102, 34463338, 34463338, 63, 1007, 63, 34463338, 63, 1005, 63, 53, 1101, 3, 0, 1000, 109, 988, 209, 12, 9, 1000, 209, 6, 209, 3, 203, 0, 1008, 1000, 1, 63, 1005, 63, 65, 1008, 1000, 2, 63, 1005, 63, 904, 1008, 1000, 0, 63, 1005, 63, 58, 4, 25, 104, 0, 99, 4, 0, 104, 0, 99, 4, 17, 104, 0, 99, 0, 0, 1101, 27, 0, 1014, 1101, 286, 0, 1023, 1102, 1, 35, 1018, 1102, 20, 1, 1000, 1101, 26, 0, 1010, 1101, 0, 289, 1022, 1102, 1, 30, 1019, 1102, 734, 1, 1025, 1102, 1, 31, 1012, 1101, 25, 0, 1001, 1102, 1, 1, 1021, 1101, 0, 36, 1002, 1101, 0, 527, 1028, 1101, 895, 0, 1026, 1102, 1, 23, 1016, 1101, 21, 0, 1003, 1102, 22, 1, 1011, 1102, 1, 522, 1029, 1102, 1, 892, 1027, 1102, 1, 0, 1020, 1102, 1, 28, 1015, 1102, 38, 1, 1006, 1101, 0, 32, 1008, 1101, 743, 0, 1024, 1101, 0, 37, 1007, 1102, 1, 24, 1013, 1102, 1, 33, 1009, 1102, 39, 1, 1004, 1102, 1, 34, 1005, 1102, 1, 29, 1017, 109, 19, 21102, 40, 1, -3, 1008, 1016, 40, 63, 1005, 63, 203, 4, 187, 1106, 0, 207, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -7, 2101, 0, -7, 63, 1008, 63, 32, 63, 1005, 63, 227, 1106, 0, 233, 4, 213, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -3, 2108, 37, -2, 63, 1005, 63, 255, 4, 239, 1001, 64, 1, 64, 1105, 1, 255, 1002, 64, 2, 64, 109, 11, 21108, 41, 40, -6, 1005, 1014, 275, 1001, 64, 1, 64, 1106, 0, 277, 4, 261, 1002, 64, 2, 64, 109, 10, 2105, 1, -7, 1105, 1, 295, 4, 283, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -27, 1201, -2, 0, 63, 1008, 63, 25, 63, 1005, 63, 321, 4, 301, 1001, 64, 1, 64, 1105, 1, 321, 1002, 64, 2, 64, 109, 15, 21107, 42, 41, 0, 1005, 1018, 341, 1001, 64, 1, 64, 1106, 0, 343, 4, 327, 1002, 64, 2, 64, 109, -25, 2108, 20, 10, 63, 1005, 63, 359, 1105, 1, 365, 4, 349, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2107, 35, 0, 63, 1005, 63, 385, 1001, 64, 1, 64, 1106, 0, 387, 4, 371, 1002, 64, 2, 64, 109, 4, 21101, 43, 0, 6, 1008, 1015, 43, 63, 1005, 63, 409, 4, 393, 1106, 0, 413, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 9, 21101, 44, 0, -8, 1008, 1010, 46, 63, 1005, 63, 437, 1001, 64, 1, 64, 1106, 0, 439, 4, 419, 1002, 64, 2, 64, 109, 5, 21108, 45, 45, -4, 1005, 1019, 457, 4, 445, 1106, 0, 461, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -22, 2102, 1, 7, 63, 1008, 63, 33, 63, 1005, 63, 481, 1106, 0, 487, 4, 467, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 14, 21102, 46, 1, -1, 1008, 1014, 43, 63, 1005, 63, 507, 1106, 0, 513, 4, 493, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2106, 0, 1, 4, 519, 1106, 0, 531, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -17, 1205, 10, 547, 1001, 64, 1, 64, 1106, 0, 549, 4, 537, 1002, 64, 2, 64, 109, -8, 1202, -2, 1, 63, 1008, 63, 17, 63, 1005, 63, 569, 1105, 1, 575, 4, 555, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 23, 1206, -5, 593, 4, 581, 1001, 64, 1, 64, 1105, 1, 593, 1002, 64, 2, 64, 109, -14, 1208, -8, 24, 63, 1005, 63, 613, 1001, 64, 1, 64, 1105, 1, 615, 4, 599, 1002, 64, 2, 64, 109, -2, 1207, -1, 33, 63, 1005, 63, 633, 4, 621, 1105, 1, 637, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 2, 21107, 47, 48, 5, 1005, 1016, 659, 4, 643, 1001, 64, 1, 64, 1105, 1, 659, 1002, 64, 2, 64, 109, -11, 1208, 8, 32, 63, 1005, 63, 681, 4, 665, 1001, 64, 1, 64, 1106, 0, 681, 1002, 64, 2, 64, 109, 2, 2101, 0, 0, 63, 1008, 63, 36, 63, 1005, 63, 703, 4, 687, 1106, 0, 707, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 1206, 7, 719, 1106, 0, 725, 4, 713, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 2, 2105, 1, 8, 4, 731, 1001, 64, 1, 64, 1106, 0, 743, 1002, 64, 2, 64, 109, -21, 2102, 1, 9, 63, 1008, 63, 39, 63, 1005, 63, 769, 4, 749, 1001, 64, 1, 64, 1105, 1, 769, 1002, 64, 2, 64, 109, 11, 1201, -3, 0, 63, 1008, 63, 24, 63, 1005, 63, 793, 1001, 64, 1, 64, 1105, 1, 795, 4, 775, 1002, 64, 2, 64, 109, 20, 1205, -5, 809, 4, 801, 1105, 1, 813, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -23, 1207, 4, 36, 63, 1005, 63, 833, 1001, 64, 1, 64, 1105, 1, 835, 4, 819, 1002, 64, 2, 64, 109, -3, 2107, 33, 5, 63, 1005, 63, 853, 4, 841, 1106, 0, 857, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 16, 1202, -9, 1, 63, 1008, 63, 37, 63, 1005, 63, 879, 4, 863, 1105, 1, 883, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2106, 0, -1, 1105, 1, 901, 4, 889, 1001, 64, 1, 64, 4, 64, 99, 21101, 0, 27, 1, 21101, 0, 915, 0, 1106, 0, 922, 21201, 1, 48476, 1, 204, 1, 99, 109, 3, 1207, -2, 3, 63, 1005, 63, 964, 21201, -2, -1, 1, 21101, 0, 942, 0, 1105, 1, 922, 21202, 1, 1, -1, 21201, -2, -3, 1, 21101, 0, 957, 0, 1105, 1, 922, 22201, 1, -1, -2, 1106, 0, 968, 21202, -2, 1, -2, 109, -3, 2106, 0, 0}
// read the input file, modify it to a slice of numbers
inputFile := util.ReadFile("../input.txt")
// tests
// some 16 digit number
// puzzleInput := []int{1102, 34915192, 34915192, 7, 4, 7, 99, 0}
splitStrings := strings.Split(inputFile, ",")
// the middle number
// puzzleInput := []int{104, 1125899906842624, 99}
// Part 1: ID of System is 1 (use as the input)
runDiagnostics(puzzleInput, 1)
// Part 2: ID of System is 5 (use as the input)
// runDiagnostics(puzzleInput, 5)
inputNumbers := make([]int, len(splitStrings))
for i, v := range splitStrings {
inputNumbers[i], _ = strconv.Atoi(v)
}
// reize function
func resize(puzzle []int, newSize int) []int {
result := make([]int, newSize+1)
copy(result, puzzle)
// fmt.Println(len(puzzle), len(result))
return result
// initialize a computer with a test mode input of `1`
comp := MakeComputer(inputNumbers, 1)
fmt.Println("BOOST keycode is", comp.LastOutput)
}
/*
Intcode is an OOP approach *************************************************
MakeComputer is equivalent to the constructor
Step takes in an input int and updates properties in the computer:
- InstructionIndex: where to read the next instruction from
- LastOutput, what the last opcode 4 outputted
- PuzzleIndex based if the last instruction modified the puzzle at all
****************************************************************************/
type Intcode struct {
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
PuzzleInput []int // file/puzzle input parsed into slice of ints
InstructionIndex int // stores the index where the next instruction is
RelativeBase int // relative base for opcode 9 and param mode 2
LastOutput int // last output from an opcode 4
IsRunning bool // will be true until a 99 opcode is hit
}
// MakeComputer initializes a new comp
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
puzzleInputCopy := make([]int, len(PuzzleInput))
copy(puzzleInputCopy, PuzzleInput)
comp := Intcode{
PhaseSetting,
puzzleInputCopy,
0,
0,
0,
true,
}
// Prime the computer by running its initial phase setting through it
// This will update the comp's InstructionIndex so it's pointing to the next command
// will also update the PuzzleInput itself via opcode 3's insert
// AND will run the computer until it asks for the next input, _comp is now primed_
comp.Step(PhaseSetting)
return comp
}
// Step will read the next 4 values in the input `sli` and make updates
// according to the opcodes
func (comp *Intcode) Step(input int) {
// read the instruction, opcode and the indexes where the params point to
opcode, paramIndexes := comp.GetOpCodeAndParamIndexes()
param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2]
// ensure params are within the bounds of PuzzleInput, resize if necessary
comp.ResizeMemory(param1, param2, param3)
switch opcode {
case 99: // 99: Terminates program
// fmt.Println("Terminating...")
comp.IsRunning = false
case 1: // 1: Add next two paramIndexes, store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 2: // 2: Multiply next two and store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 3: // 3: Takes one input and saves it to position of one parameter
// check if input has already been used (i.e. input == -1)
// if it's been used, return out to prevent further Steps
// NOTE: making a big assumption that -1 will never be an input...
if input == -1 {
return
}
// else recurse with a -1 to signal the initial input has been processed
comp.PuzzleInput[param1] = input
comp.InstructionIndex += 2
comp.Step(-1)
case 4: // 4: outputs its input value
// set LastOutput of the computer & log it
comp.LastOutput = comp.PuzzleInput[param1]
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
comp.InstructionIndex += 2
// continue running until terminates or asks for another input
comp.Step(input)
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
case 5:
if comp.PuzzleInput[param1] != 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
case 6:
if comp.PuzzleInput[param1] == 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
case 7:
if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
case 8:
if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 9: adjust relative base
case 9:
comp.RelativeBase += comp.PuzzleInput[param1]
comp.InstructionIndex += 2
comp.Step(input)
default:
log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex])
}
}
/*
GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
- opcode will be the left two digits, mod by 100 will get that
- rest of instructions will be grabbed via mod 10
- these also have to be parsed for the
*/
func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) {
instruction := comp.PuzzleInput[comp.InstructionIndex]
// opcode is the lowest two digits, so mod by 100
opcode := instruction % 100
instruction /= 100
// assign the indexes that need to be read by reading the parameter modes
var paramIndexes [3]int
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
// grab the mode with a mod, last digit
mode := instruction % 10
instruction /= 10
switch mode {
case 0: // position mode, index will be the value at the index
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
case 1: // immediate mode, the index itself
paramIndexes[i-1] = comp.InstructionIndex + i
case 2: // relative mode, like position mode but index is added to relative base
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase
}
}
return opcode, paramIndexes
}
// ResizeMemory will take any number of integers and resize the computer's memory appropriately
func (comp *Intcode) ResizeMemory(sizes ...int) {
// get largest of input sizes
maxArgSize := sizes[0]
for _, v := range sizes {
if v > maxArgSize {
maxArgSize = v
}
}
// resize if PuzzleInput's length is shorter
if maxArgSize > len(comp.PuzzleInput) {
// make empty slice to copy into, of the new, larger size
resizedPuzzleInput := make([]int, maxArgSize)
// copy old puzzle input values in
copy(resizedPuzzleInput, comp.PuzzleInput)
// overwrite puzzle input
comp.PuzzleInput = resizedPuzzleInput
}
}
+210
View File
@@ -0,0 +1,210 @@
/*
Intcode struct is defined within this file
MakePermutations is in the util package as that will likely be reused
*/
package main
import (
"adventofcode/util"
"fmt"
"log"
"strconv"
"strings"
)
func main() {
// read the input file, modify it to a slice of numbers
inputFile := util.ReadFile("../input.txt")
splitStrings := strings.Split(inputFile, ",")
inputNumbers := make([]int, len(splitStrings))
for i, v := range splitStrings {
inputNumbers[i], _ = strconv.Atoi(v)
}
// initialize a computer with a senor boost input of `2`
comp := MakeComputer(inputNumbers, 2)
fmt.Println("BOOST keycode is", comp.LastOutput)
}
/*
Intcode is an OOP approach *************************************************
MakeComputer is equivalent to the constructor
Step takes in an input int and updates properties in the computer:
- InstructionIndex: where to read the next instruction from
- LastOutput, what the last opcode 4 outputted
- PuzzleIndex based if the last instruction modified the puzzle at all
****************************************************************************/
type Intcode struct {
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
PuzzleInput []int // file/puzzle input parsed into slice of ints
InstructionIndex int // stores the index where the next instruction is
RelativeBase int // relative base for opcode 9 and param mode 2
LastOutput int // last output from an opcode 4
IsRunning bool // will be true until a 99 opcode is hit
}
// MakeComputer initializes a new comp
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
puzzleInputCopy := make([]int, len(PuzzleInput))
copy(puzzleInputCopy, PuzzleInput)
comp := Intcode{
PhaseSetting,
puzzleInputCopy,
0,
0,
0,
true,
}
// Prime the computer by running its initial phase setting through it
// This will update the comp's InstructionIndex so it's pointing to the next command
// will also update the PuzzleInput itself via opcode 3's insert
// AND will run the computer until it asks for the next input, _comp is now primed_
comp.Step(PhaseSetting)
return comp
}
// Step will read the next 4 values in the input `sli` and make updates
// according to the opcodes
func (comp *Intcode) Step(input int) {
// read the instruction, opcode and the indexes where the params point to
opcode, paramIndexes := comp.GetOpCodeAndParamIndexes()
param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2]
// ensure params are within the bounds of PuzzleInput, resize if necessary
comp.ResizeMemory(param1, param2, param3)
switch opcode {
case 99: // 99: Terminates program
// fmt.Println("Terminating...")
comp.IsRunning = false
case 1: // 1: Add next two paramIndexes, store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 2: // 2: Multiply next two and store in third
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2]
comp.InstructionIndex += 4
comp.Step(input)
case 3: // 3: Takes one input and saves it to position of one parameter
// check if input has already been used (i.e. input == -1)
// if it's been used, return out to prevent further Steps
// NOTE: making a big assumption that -1 will never be an input...
if input == -1 {
return
}
// else recurse with a -1 to signal the initial input has been processed
comp.PuzzleInput[param1] = input
comp.InstructionIndex += 2
comp.Step(-1)
case 4: // 4: outputs its input value
// set LastOutput of the computer & log it
comp.LastOutput = comp.PuzzleInput[param1]
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
comp.InstructionIndex += 2
// continue running until terminates or asks for another input
comp.Step(input)
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
case 5:
if comp.PuzzleInput[param1] != 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
case 6:
if comp.PuzzleInput[param1] == 0 {
comp.InstructionIndex = comp.PuzzleInput[param2]
} else {
comp.InstructionIndex += 3
}
comp.Step(input)
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
case 7:
if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
case 8:
if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] {
comp.PuzzleInput[param3] = 1
} else {
comp.PuzzleInput[param3] = 0
}
comp.InstructionIndex += 4
comp.Step(input)
// 9: adjust relative base
case 9:
comp.RelativeBase += comp.PuzzleInput[param1]
comp.InstructionIndex += 2
comp.Step(input)
default:
log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex])
}
}
/*
GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
- opcode will be the left two digits, mod by 100 will get that
- rest of instructions will be grabbed via mod 10
- these also have to be parsed for the
*/
func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) {
instruction := comp.PuzzleInput[comp.InstructionIndex]
// opcode is the lowest two digits, so mod by 100
opcode := instruction % 100
instruction /= 100
// assign the indexes that need to be read by reading the parameter modes
var paramIndexes [3]int
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
// grab the mode with a mod, last digit
mode := instruction % 10
instruction /= 10
switch mode {
case 0: // position mode, index will be the value at the index
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
case 1: // immediate mode, the index itself
paramIndexes[i-1] = comp.InstructionIndex + i
case 2: // relative mode, like position mode but index is added to relative base
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase
}
}
return opcode, paramIndexes
}
// ResizeMemory will take any number of integers and resize the computer's memory appropriately
func (comp *Intcode) ResizeMemory(sizes ...int) {
// get largest of input sizes
maxArgSize := sizes[0]
for _, v := range sizes {
if v > maxArgSize {
maxArgSize = v
}
}
// resize if PuzzleInput's length is shorter
if maxArgSize > len(comp.PuzzleInput) {
// make empty slice to copy into, of the new, larger size
resizedPuzzleInput := make([]int, maxArgSize)
// copy old puzzle input values in
copy(resizedPuzzleInput, comp.PuzzleInput)
// overwrite puzzle input
comp.PuzzleInput = resizedPuzzleInput
}
}