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finished day09 and have a COMPLETE INTCODE COMPILER
This commit is contained in:
@@ -14,4 +14,4 @@ Day | Name | Type of Algo & Notes
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6 | Universal Orbit Map | - __Tree traversal__ and depth calculations. It's not quite a Graph, but it has a __directed graph__ algo feel too
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7 | Amplification Circuit | - More Intcode... Piping together multiple Intcode computers 😳😳😳 <br> - Refactored Intcode computer to an OOP approach so a single computer maintains its data <br> - Also requires making __permutations generator__ <br> - Some gymnastics to make this circular, but its easier with this OOP approach and the "objects"/instances of a struct maintaining their own data <br> - Concurrency could be used to sync these Amps together...
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8 | Space Image Format | 3D Array manipulation, pretty straight forward
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9 | Sensor Boost | __MORE INTCODE. YAYY__ 🙃 <br> - A new parameter mode and opcode. <br> - __Really feeling the (tech) debt of some earlier design choices here, went back to refactor day07 before jumping into this one__
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9 | Sensor Boost | __MORE INTCODE. YAYY__ 🙃 <br> - A new parameter mode and opcode. <br> - __Really feeling the (tech) debt of some earlier design choices here, went back to refactor day07 before jumping into this one__, then it was a small bit of code for the relative param/opcode & resizing computer memory if necessary
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+201
-149
@@ -1,158 +1,210 @@
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/*
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Intcode struct is defined within this file
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MakePermutations is in the util package as that will likely be reused
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*/
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package main
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import "fmt"
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func returnCodes(number int) (int, int, int, int) {
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return number % 100, (number % 1000) / 100, (number % 10000) / 1000, (number % 100000) / 10000
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}
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func getValue(puzzleInput []int, parameterCode, nextOrTwoPastValue, relativeValue int) int {
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// fmt.Println("in getValues", parameterCode, nextOrTwoPastValue, relativeValue)
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if parameterCode == 0 {
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// 0 is position mode
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return puzzleInput[nextOrTwoPastValue]
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}
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if parameterCode == 1 {
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// 1 is immediate mode (no-else-return)
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return nextOrTwoPastValue
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}
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// 2 is relative mode...
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sum := nextOrTwoPastValue + relativeValue
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if sum >= len(puzzleInput) {
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puzzleInput = resize(puzzleInput, sum)
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}
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return puzzleInput[sum]
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}
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func runDiagnostics(puzzleInput []int, inputValue int) string {
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// fmt.Println(puzzleInput)
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var relativeValue int // nil value of zero
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for i := 0; i < len(puzzleInput); {
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// find op code (last 2 digits of number), a 1, 2, 3, 4, or 99
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// find param1 and param2 which are the 100's and 1000's digit in the i-th element
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opCode, param1, param2, _ := returnCodes(puzzleInput[i])
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var firstVal, secondVal, thirdVal int
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// set value variables based on what the opCodes are (some of them will throw errors if I attempt to set them...)
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if opCode == 1 || opCode == 2 || opCode == 7 || opCode == 8 {
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firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue), getValue(puzzleInput, param2, puzzleInput[i+2], relativeValue)
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thirdVal = puzzleInput[i+3]
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} else if opCode == 3 || opCode == 4 {
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firstVal = puzzleInput[i+1]
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} else if opCode == 5 || opCode == 6 {
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firstVal, secondVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue), getValue(puzzleInput, param2, puzzleInput[i+2], relativeValue)
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} else if opCode == 9 {
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// not actually sure what I need to do here...
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firstVal = getValue(puzzleInput, param1, puzzleInput[i+1], relativeValue)
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}
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// fmt.Println("desired specs", opCode, firstVal, thirdVal)
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// switch statement to handle the opcode value
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switch opCode {
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case 99:
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// fmt.Println("99 halted at index: ", i)
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return "halted"
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case 1:
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// add and place (by position)
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// firstToAdd, secondToAdd := getValue(puzzleInput, param1, puzzleInput[i+1]), getValue(puzzleInput, param2, puzzleInput[i+2])
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if thirdVal >= len(puzzleInput) {
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puzzleInput = resize(puzzleInput, thirdVal)
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}
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puzzleInput[thirdVal] = firstVal + secondVal
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i += 4
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case 2:
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// multiply and place (by position)
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if thirdVal >= len(puzzleInput) {
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puzzleInput = resize(puzzleInput, thirdVal)
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}
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puzzleInput[thirdVal] = firstVal * secondVal
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i += 4
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case 3:
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// write inputValue to puzzle input by position
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if firstVal >= len(puzzleInput) {
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puzzleInput = resize(puzzleInput, firstVal)
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}
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puzzleInput[firstVal] = inputValue
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i += 2
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case 4:
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// output the value to the console, always by position
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fmt.Println("output: ", puzzleInput[firstVal])
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i += 2
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case 5:
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// jump-if-true
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// if first param is != 0 set instruction pointer to value from second parameter
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if firstVal != 0 {
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// fmt.Println("5 moves i to", secondVal)
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i = secondVal
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} else {
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// otherwise do nothing except increment i
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// increment by 3 (like opCode 6)
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i += 3
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}
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case 6:
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// jump-if-false
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// if first param is != 0 set instruction pointer to value from second parameter
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if firstVal == 0 {
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i = secondVal
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} else {
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// otherwise increment i to the next instruction
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// this instruction has 3 values, so i increments by 3
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i += 3
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}
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case 7:
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// less than - if firstVal < secondVal, store a 1 @ position of thirdVal, otherwise store a 0
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if firstVal < secondVal {
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puzzleInput[thirdVal] = 1
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} else {
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puzzleInput[thirdVal] = 0
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}
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i += 4
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case 8:
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// equals, same as opCode 7 but conditional is firstVal is equal to secondVal
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if firstVal == secondVal {
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puzzleInput[thirdVal] = 1
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} else {
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puzzleInput[thirdVal] = 0
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}
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i += 4
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case 9:
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// relativeValue += puzzleInput[i+1]
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relativeValue += firstVal
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// fmt.Print("relative value op code")
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i += 2
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default:
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fmt.Println("bad opCode!!!")
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return "badCode"
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}
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}
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return "EOF"
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}
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import (
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"adventofcode/util"
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"fmt"
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"log"
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"strconv"
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"strings"
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)
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func main() {
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// puzzle input as a slice
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puzzleInput := []int{1102, 34463338, 34463338, 63, 1007, 63, 34463338, 63, 1005, 63, 53, 1101, 3, 0, 1000, 109, 988, 209, 12, 9, 1000, 209, 6, 209, 3, 203, 0, 1008, 1000, 1, 63, 1005, 63, 65, 1008, 1000, 2, 63, 1005, 63, 904, 1008, 1000, 0, 63, 1005, 63, 58, 4, 25, 104, 0, 99, 4, 0, 104, 0, 99, 4, 17, 104, 0, 99, 0, 0, 1101, 27, 0, 1014, 1101, 286, 0, 1023, 1102, 1, 35, 1018, 1102, 20, 1, 1000, 1101, 26, 0, 1010, 1101, 0, 289, 1022, 1102, 1, 30, 1019, 1102, 734, 1, 1025, 1102, 1, 31, 1012, 1101, 25, 0, 1001, 1102, 1, 1, 1021, 1101, 0, 36, 1002, 1101, 0, 527, 1028, 1101, 895, 0, 1026, 1102, 1, 23, 1016, 1101, 21, 0, 1003, 1102, 22, 1, 1011, 1102, 1, 522, 1029, 1102, 1, 892, 1027, 1102, 1, 0, 1020, 1102, 1, 28, 1015, 1102, 38, 1, 1006, 1101, 0, 32, 1008, 1101, 743, 0, 1024, 1101, 0, 37, 1007, 1102, 1, 24, 1013, 1102, 1, 33, 1009, 1102, 39, 1, 1004, 1102, 1, 34, 1005, 1102, 1, 29, 1017, 109, 19, 21102, 40, 1, -3, 1008, 1016, 40, 63, 1005, 63, 203, 4, 187, 1106, 0, 207, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -7, 2101, 0, -7, 63, 1008, 63, 32, 63, 1005, 63, 227, 1106, 0, 233, 4, 213, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -3, 2108, 37, -2, 63, 1005, 63, 255, 4, 239, 1001, 64, 1, 64, 1105, 1, 255, 1002, 64, 2, 64, 109, 11, 21108, 41, 40, -6, 1005, 1014, 275, 1001, 64, 1, 64, 1106, 0, 277, 4, 261, 1002, 64, 2, 64, 109, 10, 2105, 1, -7, 1105, 1, 295, 4, 283, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -27, 1201, -2, 0, 63, 1008, 63, 25, 63, 1005, 63, 321, 4, 301, 1001, 64, 1, 64, 1105, 1, 321, 1002, 64, 2, 64, 109, 15, 21107, 42, 41, 0, 1005, 1018, 341, 1001, 64, 1, 64, 1106, 0, 343, 4, 327, 1002, 64, 2, 64, 109, -25, 2108, 20, 10, 63, 1005, 63, 359, 1105, 1, 365, 4, 349, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2107, 35, 0, 63, 1005, 63, 385, 1001, 64, 1, 64, 1106, 0, 387, 4, 371, 1002, 64, 2, 64, 109, 4, 21101, 43, 0, 6, 1008, 1015, 43, 63, 1005, 63, 409, 4, 393, 1106, 0, 413, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 9, 21101, 44, 0, -8, 1008, 1010, 46, 63, 1005, 63, 437, 1001, 64, 1, 64, 1106, 0, 439, 4, 419, 1002, 64, 2, 64, 109, 5, 21108, 45, 45, -4, 1005, 1019, 457, 4, 445, 1106, 0, 461, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -22, 2102, 1, 7, 63, 1008, 63, 33, 63, 1005, 63, 481, 1106, 0, 487, 4, 467, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 14, 21102, 46, 1, -1, 1008, 1014, 43, 63, 1005, 63, 507, 1106, 0, 513, 4, 493, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2106, 0, 1, 4, 519, 1106, 0, 531, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -17, 1205, 10, 547, 1001, 64, 1, 64, 1106, 0, 549, 4, 537, 1002, 64, 2, 64, 109, -8, 1202, -2, 1, 63, 1008, 63, 17, 63, 1005, 63, 569, 1105, 1, 575, 4, 555, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 23, 1206, -5, 593, 4, 581, 1001, 64, 1, 64, 1105, 1, 593, 1002, 64, 2, 64, 109, -14, 1208, -8, 24, 63, 1005, 63, 613, 1001, 64, 1, 64, 1105, 1, 615, 4, 599, 1002, 64, 2, 64, 109, -2, 1207, -1, 33, 63, 1005, 63, 633, 4, 621, 1105, 1, 637, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 2, 21107, 47, 48, 5, 1005, 1016, 659, 4, 643, 1001, 64, 1, 64, 1105, 1, 659, 1002, 64, 2, 64, 109, -11, 1208, 8, 32, 63, 1005, 63, 681, 4, 665, 1001, 64, 1, 64, 1106, 0, 681, 1002, 64, 2, 64, 109, 2, 2101, 0, 0, 63, 1008, 63, 36, 63, 1005, 63, 703, 4, 687, 1106, 0, 707, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 1206, 7, 719, 1106, 0, 725, 4, 713, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 2, 2105, 1, 8, 4, 731, 1001, 64, 1, 64, 1106, 0, 743, 1002, 64, 2, 64, 109, -21, 2102, 1, 9, 63, 1008, 63, 39, 63, 1005, 63, 769, 4, 749, 1001, 64, 1, 64, 1105, 1, 769, 1002, 64, 2, 64, 109, 11, 1201, -3, 0, 63, 1008, 63, 24, 63, 1005, 63, 793, 1001, 64, 1, 64, 1105, 1, 795, 4, 775, 1002, 64, 2, 64, 109, 20, 1205, -5, 809, 4, 801, 1105, 1, 813, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, -23, 1207, 4, 36, 63, 1005, 63, 833, 1001, 64, 1, 64, 1105, 1, 835, 4, 819, 1002, 64, 2, 64, 109, -3, 2107, 33, 5, 63, 1005, 63, 853, 4, 841, 1106, 0, 857, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 16, 1202, -9, 1, 63, 1008, 63, 37, 63, 1005, 63, 879, 4, 863, 1105, 1, 883, 1001, 64, 1, 64, 1002, 64, 2, 64, 109, 12, 2106, 0, -1, 1105, 1, 901, 4, 889, 1001, 64, 1, 64, 4, 64, 99, 21101, 0, 27, 1, 21101, 0, 915, 0, 1106, 0, 922, 21201, 1, 48476, 1, 204, 1, 99, 109, 3, 1207, -2, 3, 63, 1005, 63, 964, 21201, -2, -1, 1, 21101, 0, 942, 0, 1105, 1, 922, 21202, 1, 1, -1, 21201, -2, -3, 1, 21101, 0, 957, 0, 1105, 1, 922, 22201, 1, -1, -2, 1106, 0, 968, 21202, -2, 1, -2, 109, -3, 2106, 0, 0}
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// read the input file, modify it to a slice of numbers
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inputFile := util.ReadFile("../input.txt")
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// tests
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// some 16 digit number
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// puzzleInput := []int{1102, 34915192, 34915192, 7, 4, 7, 99, 0}
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splitStrings := strings.Split(inputFile, ",")
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// the middle number
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// puzzleInput := []int{104, 1125899906842624, 99}
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// Part 1: ID of System is 1 (use as the input)
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runDiagnostics(puzzleInput, 1)
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// Part 2: ID of System is 5 (use as the input)
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// runDiagnostics(puzzleInput, 5)
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inputNumbers := make([]int, len(splitStrings))
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for i, v := range splitStrings {
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inputNumbers[i], _ = strconv.Atoi(v)
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}
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// reize function
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func resize(puzzle []int, newSize int) []int {
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result := make([]int, newSize+1)
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copy(result, puzzle)
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// fmt.Println(len(puzzle), len(result))
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return result
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// initialize a computer with a test mode input of `1`
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comp := MakeComputer(inputNumbers, 1)
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fmt.Println("BOOST keycode is", comp.LastOutput)
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}
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/*
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Intcode is an OOP approach *************************************************
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MakeComputer is equivalent to the constructor
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Step takes in an input int and updates properties in the computer:
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- InstructionIndex: where to read the next instruction from
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- LastOutput, what the last opcode 4 outputted
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- PuzzleIndex based if the last instruction modified the puzzle at all
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****************************************************************************/
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type Intcode struct {
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PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
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PuzzleInput []int // file/puzzle input parsed into slice of ints
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InstructionIndex int // stores the index where the next instruction is
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RelativeBase int // relative base for opcode 9 and param mode 2
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LastOutput int // last output from an opcode 4
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IsRunning bool // will be true until a 99 opcode is hit
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}
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// MakeComputer initializes a new comp
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func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
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puzzleInputCopy := make([]int, len(PuzzleInput))
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copy(puzzleInputCopy, PuzzleInput)
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comp := Intcode{
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PhaseSetting,
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puzzleInputCopy,
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0,
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0,
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0,
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true,
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}
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// Prime the computer by running its initial phase setting through it
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// This will update the comp's InstructionIndex so it's pointing to the next command
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// will also update the PuzzleInput itself via opcode 3's insert
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// AND will run the computer until it asks for the next input, _comp is now primed_
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comp.Step(PhaseSetting)
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return comp
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}
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// Step will read the next 4 values in the input `sli` and make updates
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// according to the opcodes
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func (comp *Intcode) Step(input int) {
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// read the instruction, opcode and the indexes where the params point to
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opcode, paramIndexes := comp.GetOpCodeAndParamIndexes()
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param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2]
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// ensure params are within the bounds of PuzzleInput, resize if necessary
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comp.ResizeMemory(param1, param2, param3)
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switch opcode {
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case 99: // 99: Terminates program
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// fmt.Println("Terminating...")
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comp.IsRunning = false
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case 1: // 1: Add next two paramIndexes, store in third
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comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2]
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comp.InstructionIndex += 4
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comp.Step(input)
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case 2: // 2: Multiply next two and store in third
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comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2]
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comp.InstructionIndex += 4
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comp.Step(input)
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case 3: // 3: Takes one input and saves it to position of one parameter
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// check if input has already been used (i.e. input == -1)
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// if it's been used, return out to prevent further Steps
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// NOTE: making a big assumption that -1 will never be an input...
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if input == -1 {
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return
|
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}
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// else recurse with a -1 to signal the initial input has been processed
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comp.PuzzleInput[param1] = input
|
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comp.InstructionIndex += 2
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comp.Step(-1)
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case 4: // 4: outputs its input value
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// set LastOutput of the computer & log it
|
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comp.LastOutput = comp.PuzzleInput[param1]
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// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
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comp.InstructionIndex += 2
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|
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// continue running until terminates or asks for another input
|
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comp.Step(input)
|
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// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
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case 5:
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if comp.PuzzleInput[param1] != 0 {
|
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comp.InstructionIndex = comp.PuzzleInput[param2]
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} else {
|
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comp.InstructionIndex += 3
|
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}
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comp.Step(input)
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// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
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case 6:
|
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if comp.PuzzleInput[param1] == 0 {
|
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comp.InstructionIndex = comp.PuzzleInput[param2]
|
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} else {
|
||||
comp.InstructionIndex += 3
|
||||
}
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comp.Step(input)
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// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
|
||||
case 7:
|
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if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] {
|
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comp.PuzzleInput[param3] = 1
|
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} else {
|
||||
comp.PuzzleInput[param3] = 0
|
||||
}
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
|
||||
case 8:
|
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if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] {
|
||||
comp.PuzzleInput[param3] = 1
|
||||
} else {
|
||||
comp.PuzzleInput[param3] = 0
|
||||
}
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
// 9: adjust relative base
|
||||
case 9:
|
||||
comp.RelativeBase += comp.PuzzleInput[param1]
|
||||
comp.InstructionIndex += 2
|
||||
comp.Step(input)
|
||||
default:
|
||||
log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex])
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
|
||||
- opcode will be the left two digits, mod by 100 will get that
|
||||
- rest of instructions will be grabbed via mod 10
|
||||
- these also have to be parsed for the
|
||||
*/
|
||||
func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) {
|
||||
instruction := comp.PuzzleInput[comp.InstructionIndex]
|
||||
|
||||
// opcode is the lowest two digits, so mod by 100
|
||||
opcode := instruction % 100
|
||||
instruction /= 100
|
||||
|
||||
// assign the indexes that need to be read by reading the parameter modes
|
||||
var paramIndexes [3]int
|
||||
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
|
||||
// grab the mode with a mod, last digit
|
||||
mode := instruction % 10
|
||||
instruction /= 10
|
||||
|
||||
switch mode {
|
||||
case 0: // position mode, index will be the value at the index
|
||||
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
|
||||
case 1: // immediate mode, the index itself
|
||||
paramIndexes[i-1] = comp.InstructionIndex + i
|
||||
case 2: // relative mode, like position mode but index is added to relative base
|
||||
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase
|
||||
}
|
||||
}
|
||||
|
||||
return opcode, paramIndexes
|
||||
}
|
||||
|
||||
// ResizeMemory will take any number of integers and resize the computer's memory appropriately
|
||||
func (comp *Intcode) ResizeMemory(sizes ...int) {
|
||||
// get largest of input sizes
|
||||
maxArgSize := sizes[0]
|
||||
for _, v := range sizes {
|
||||
if v > maxArgSize {
|
||||
maxArgSize = v
|
||||
}
|
||||
}
|
||||
|
||||
// resize if PuzzleInput's length is shorter
|
||||
if maxArgSize > len(comp.PuzzleInput) {
|
||||
// make empty slice to copy into, of the new, larger size
|
||||
resizedPuzzleInput := make([]int, maxArgSize)
|
||||
// copy old puzzle input values in
|
||||
copy(resizedPuzzleInput, comp.PuzzleInput)
|
||||
|
||||
// overwrite puzzle input
|
||||
comp.PuzzleInput = resizedPuzzleInput
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
/*
|
||||
Intcode struct is defined within this file
|
||||
MakePermutations is in the util package as that will likely be reused
|
||||
*/
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"adventofcode/util"
|
||||
"fmt"
|
||||
"log"
|
||||
"strconv"
|
||||
"strings"
|
||||
)
|
||||
|
||||
func main() {
|
||||
// read the input file, modify it to a slice of numbers
|
||||
inputFile := util.ReadFile("../input.txt")
|
||||
|
||||
splitStrings := strings.Split(inputFile, ",")
|
||||
|
||||
inputNumbers := make([]int, len(splitStrings))
|
||||
for i, v := range splitStrings {
|
||||
inputNumbers[i], _ = strconv.Atoi(v)
|
||||
}
|
||||
|
||||
// initialize a computer with a senor boost input of `2`
|
||||
comp := MakeComputer(inputNumbers, 2)
|
||||
fmt.Println("BOOST keycode is", comp.LastOutput)
|
||||
}
|
||||
|
||||
/*
|
||||
Intcode is an OOP approach *************************************************
|
||||
MakeComputer is equivalent to the constructor
|
||||
Step takes in an input int and updates properties in the computer:
|
||||
- InstructionIndex: where to read the next instruction from
|
||||
- LastOutput, what the last opcode 4 outputted
|
||||
- PuzzleIndex based if the last instruction modified the puzzle at all
|
||||
****************************************************************************/
|
||||
type Intcode struct {
|
||||
PhaseSetting int // initial input: ID or number used to "prime"/setup the comp
|
||||
PuzzleInput []int // file/puzzle input parsed into slice of ints
|
||||
InstructionIndex int // stores the index where the next instruction is
|
||||
RelativeBase int // relative base for opcode 9 and param mode 2
|
||||
LastOutput int // last output from an opcode 4
|
||||
IsRunning bool // will be true until a 99 opcode is hit
|
||||
}
|
||||
|
||||
// MakeComputer initializes a new comp
|
||||
func MakeComputer(PuzzleInput []int, PhaseSetting int) Intcode {
|
||||
puzzleInputCopy := make([]int, len(PuzzleInput))
|
||||
copy(puzzleInputCopy, PuzzleInput)
|
||||
|
||||
comp := Intcode{
|
||||
PhaseSetting,
|
||||
puzzleInputCopy,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true,
|
||||
}
|
||||
|
||||
// Prime the computer by running its initial phase setting through it
|
||||
// This will update the comp's InstructionIndex so it's pointing to the next command
|
||||
// will also update the PuzzleInput itself via opcode 3's insert
|
||||
// AND will run the computer until it asks for the next input, _comp is now primed_
|
||||
comp.Step(PhaseSetting)
|
||||
return comp
|
||||
}
|
||||
|
||||
// Step will read the next 4 values in the input `sli` and make updates
|
||||
// according to the opcodes
|
||||
func (comp *Intcode) Step(input int) {
|
||||
// read the instruction, opcode and the indexes where the params point to
|
||||
opcode, paramIndexes := comp.GetOpCodeAndParamIndexes()
|
||||
param1, param2, param3 := paramIndexes[0], paramIndexes[1], paramIndexes[2]
|
||||
|
||||
// ensure params are within the bounds of PuzzleInput, resize if necessary
|
||||
comp.ResizeMemory(param1, param2, param3)
|
||||
|
||||
switch opcode {
|
||||
case 99: // 99: Terminates program
|
||||
// fmt.Println("Terminating...")
|
||||
comp.IsRunning = false
|
||||
case 1: // 1: Add next two paramIndexes, store in third
|
||||
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] + comp.PuzzleInput[param2]
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
case 2: // 2: Multiply next two and store in third
|
||||
comp.PuzzleInput[param3] = comp.PuzzleInput[param1] * comp.PuzzleInput[param2]
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
case 3: // 3: Takes one input and saves it to position of one parameter
|
||||
// check if input has already been used (i.e. input == -1)
|
||||
// if it's been used, return out to prevent further Steps
|
||||
// NOTE: making a big assumption that -1 will never be an input...
|
||||
if input == -1 {
|
||||
return
|
||||
}
|
||||
|
||||
// else recurse with a -1 to signal the initial input has been processed
|
||||
comp.PuzzleInput[param1] = input
|
||||
comp.InstructionIndex += 2
|
||||
comp.Step(-1)
|
||||
case 4: // 4: outputs its input value
|
||||
// set LastOutput of the computer & log it
|
||||
comp.LastOutput = comp.PuzzleInput[param1]
|
||||
// fmt.Printf("Opcode 4 output: %v\n", comp.LastOutput)
|
||||
comp.InstructionIndex += 2
|
||||
|
||||
// continue running until terminates or asks for another input
|
||||
comp.Step(input)
|
||||
// 5: jump-if-true: if first param != 0, move pointer to second param, else nothing
|
||||
case 5:
|
||||
if comp.PuzzleInput[param1] != 0 {
|
||||
comp.InstructionIndex = comp.PuzzleInput[param2]
|
||||
} else {
|
||||
comp.InstructionIndex += 3
|
||||
}
|
||||
comp.Step(input)
|
||||
// 6: jump-if-false, if first param == 0 then set instruction pointer to 2nd param, else nothing
|
||||
case 6:
|
||||
if comp.PuzzleInput[param1] == 0 {
|
||||
comp.InstructionIndex = comp.PuzzleInput[param2]
|
||||
} else {
|
||||
comp.InstructionIndex += 3
|
||||
}
|
||||
comp.Step(input)
|
||||
// 7: less-than, if param1 < param2 then store 1 in postion of 3rd param, else store 0
|
||||
case 7:
|
||||
if comp.PuzzleInput[param1] < comp.PuzzleInput[param2] {
|
||||
comp.PuzzleInput[param3] = 1
|
||||
} else {
|
||||
comp.PuzzleInput[param3] = 0
|
||||
}
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
// 8: equals, if param1 == param2 then set position of 3rd param to 1, else store 0
|
||||
case 8:
|
||||
if comp.PuzzleInput[param1] == comp.PuzzleInput[param2] {
|
||||
comp.PuzzleInput[param3] = 1
|
||||
} else {
|
||||
comp.PuzzleInput[param3] = 0
|
||||
}
|
||||
comp.InstructionIndex += 4
|
||||
comp.Step(input)
|
||||
// 9: adjust relative base
|
||||
case 9:
|
||||
comp.RelativeBase += comp.PuzzleInput[param1]
|
||||
comp.InstructionIndex += 2
|
||||
comp.Step(input)
|
||||
default:
|
||||
log.Fatalf("Error: unknown opcode %v at index %v", opcode, comp.PuzzleInput[comp.InstructionIndex])
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
GetOpCodeAndParamIndexes will parse the instruction at comp.PuzzleInput[comp.InstructionIndex]
|
||||
- opcode will be the left two digits, mod by 100 will get that
|
||||
- rest of instructions will be grabbed via mod 10
|
||||
- these also have to be parsed for the
|
||||
*/
|
||||
func (comp *Intcode) GetOpCodeAndParamIndexes() (int, [3]int) {
|
||||
instruction := comp.PuzzleInput[comp.InstructionIndex]
|
||||
|
||||
// opcode is the lowest two digits, so mod by 100
|
||||
opcode := instruction % 100
|
||||
instruction /= 100
|
||||
|
||||
// assign the indexes that need to be read by reading the parameter modes
|
||||
var paramIndexes [3]int
|
||||
for i := 1; i <= 3 && comp.InstructionIndex+i < len(comp.PuzzleInput); i++ {
|
||||
// grab the mode with a mod, last digit
|
||||
mode := instruction % 10
|
||||
instruction /= 10
|
||||
|
||||
switch mode {
|
||||
case 0: // position mode, index will be the value at the index
|
||||
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i]
|
||||
case 1: // immediate mode, the index itself
|
||||
paramIndexes[i-1] = comp.InstructionIndex + i
|
||||
case 2: // relative mode, like position mode but index is added to relative base
|
||||
paramIndexes[i-1] = comp.PuzzleInput[comp.InstructionIndex+i] + comp.RelativeBase
|
||||
}
|
||||
}
|
||||
|
||||
return opcode, paramIndexes
|
||||
}
|
||||
|
||||
// ResizeMemory will take any number of integers and resize the computer's memory appropriately
|
||||
func (comp *Intcode) ResizeMemory(sizes ...int) {
|
||||
// get largest of input sizes
|
||||
maxArgSize := sizes[0]
|
||||
for _, v := range sizes {
|
||||
if v > maxArgSize {
|
||||
maxArgSize = v
|
||||
}
|
||||
}
|
||||
|
||||
// resize if PuzzleInput's length is shorter
|
||||
if maxArgSize > len(comp.PuzzleInput) {
|
||||
// make empty slice to copy into, of the new, larger size
|
||||
resizedPuzzleInput := make([]int, maxArgSize)
|
||||
// copy old puzzle input values in
|
||||
copy(resizedPuzzleInput, comp.PuzzleInput)
|
||||
|
||||
// overwrite puzzle input
|
||||
comp.PuzzleInput = resizedPuzzleInput
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user