Files
MinecraftChat/app/server/sockets/events/connection.js
T
AlexKvazos 127e163f73 ES6 Stuff
2015-05-19 20:05:53 -05:00

47 lines
1.1 KiB
JavaScript

import mineflayer from 'mineflayer';
import moment from 'moment';
import events from '../../bot';
export default (socket) => {
let onConnection = (data) => {
let timestamp = moment().format('MMM D h:mm:ss a');
// log activity to console
console.log(`${timestamp}: connecting > ${data.hostname}:${data.port} - ${data.username}`);
// inform user that connection is being made
socket.emit('buffer:info', `Connecting to server ${data.hostname}:${data.port}`);
// if a bot already exists, ask user to disconnect
if (socket.mcbot) {
socket.emit('buffer:error', 'Please disconnect before connecting again');
return;
}
// create a mineflayer bot and store it in the client's socket
socket.mcbot = mineflayer.createBot({
host: data.hostname,
port: data.port,
username: data.username,
password: data.password
});
// store connection params in socket
socket.connectionParams = data;
// bind bot events
events(socket);
};
socket.on('server:connect', onConnection);
};