mirror of
https://github.com/Threnklyn/MinecraftChat.git
synced 2026-05-19 04:43:28 +02:00
Added eslit and circle.yml
This commit is contained in:
@@ -1,3 +1,5 @@
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var angular = angular;
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// initialize angular application
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var app = angular.module('chat', []);
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@@ -7,7 +7,7 @@ module.exports = function($scope, socket, servers) {
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$scope.servers = servers.get();
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$scope.select = function(id) {
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$scope.ip = servers.select(id).ip;
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$scope.ip = servers.select(id).ip;
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$scope.port = servers.select(id).port;
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if ($scope.username.length > 0 && $scope.password.length > 0) {
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@@ -27,8 +27,6 @@ module.exports = function($scope, socket, servers) {
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password: $scope.password,
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hostname: $scope.ip,
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port: $scope.port || 25565
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}, function(response) {
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});
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} else {
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@@ -36,4 +36,4 @@ module.exports = function($scope, socket) {
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});
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});
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};
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};
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@@ -1,26 +1,16 @@
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module.exports = function() {
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// initialize servers store if doesn't exist
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localStorage.servers = localStorage.servers || "[]";
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localStorage.servers = localStorage.servers || '[]';
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// function to save servers into localStorage
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function save() {
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localStorage.servers = JSON.stringify(servers);
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}
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// default servers
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var defaultServers = [
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{name: 'LattyCraft', ip: 'us.latty.info', port: 25565}
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];
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// load servers from localstorage
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var servers = JSON.parse(localStorage.servers);
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// if no servers are saved, load the default ones
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if (!servers || servers.length === 0) {
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servers = defaultServers;
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save();
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// function to save servers into localStorage
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function save() {
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localStorage.servers = JSON.stringify(servers);
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}
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@@ -41,4 +31,4 @@ module.exports = function() {
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}
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};
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};
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};
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@@ -4,6 +4,8 @@
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module.exports = function() {
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var io = io;
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var socket = io(window.location.host);
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return socket;
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@@ -1,9 +1,10 @@
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module.exports = function() {
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var connected = "connected";
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var error = "error";
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var createjs = createjs;
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createjs.Sound.registerSound("/sounds/connected.mp3", connected);
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var connected = 'connected';
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createjs.Sound.registerSound('/sounds/connected.mp3', connected);
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return {
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connected: function() {
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@@ -41,7 +41,7 @@ module.exports = function(socket) {
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// format the buffer with the correct coloring
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buffer = buffer.replace(/§([0-9abcdef])([^§]*)/ig, function replace(regex, color, msg) {
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return '<span class="color-'+color+'">'+msg.replace(/ /g, ' ')+'</span>';
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return '<span class="color-' + color + '">' + msg.replace(/ /g, ' ') + '</span>';
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});
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// send line back to the client
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@@ -3,7 +3,7 @@ var parseExtra = require('../parsers/extra');
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module.exports = function(jsonMsg) {
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var buffer = '';
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var username, msg, sender, broadcast, connected, max, current, pages, player, victim, killer, achievement;
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var color = stringToCode(jsonMsg.color);
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switch (jsonMsg.translate) {
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@@ -11,13 +11,13 @@ module.exports = function(jsonMsg) {
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case 'chat.type.text':
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username = jsonMsg.with[0].text;
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msg = jsonMsg.with[1];
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return '§' + color + '<'+username+'> ' + msg;
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return '§' + color + '<' + username + '> ' + msg;
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case 'chat.type.announcement':
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sender = jsonMsg.with[0];
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broadcast = parseExtra(jsonMsg.with[1].extra);
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return '§' + color + '['+sender+'] ' + broadcast;
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return '§' + color + '[' + sender + '] ' + broadcast;
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case 'commands.generic.notFound':
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@@ -27,13 +27,13 @@ module.exports = function(jsonMsg) {
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case 'commands.players.list':
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connected = jsonMsg.with[0];
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max = jsonMsg.with[1];
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return '§' + color + 'There are '+connected+'/'+max+' players online:';
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return '§' + color + 'There are ' + connected + '/' + max + ' players online:';
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case 'commands.help.header':
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current = jsonMsg.with[0];
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pages = jsonMsg.with[1];
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return '§' + color + '--- Showing help page '+current+' of '+pages+' (/help <page>) ---';
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return '§' + color + '--- Showing help page ' + current + ' of ' + pages + ' (/help <page>) ---';
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case 'commands.generic.usage':
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@@ -81,7 +81,7 @@ module.exports = function(jsonMsg) {
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case 'chat.type.achievement':
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player = jsonMsg.with[0].text;
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achievement = jsonMsg.with[1].extra[0].translate;
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return '§' + color + player + ' has just earned the achievement ' + '§a['+parseAchievement(achievement)+']' ;
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return '§' + color + player + ' has just earned the achievement ' + '§a[' + parseAchievement(achievement) + ']';
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}
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@@ -95,6 +95,8 @@ module.exports = function(jsonMsg) {
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function parseAdmin(command) {
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var player, gamemode;
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switch (command.translate) {
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case 'commands.downfall.success':
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@@ -278,4 +280,4 @@ function parseCommandUsage(commandId) {
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return commands[commandId] || 'Unknown command usage';
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}
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}
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@@ -6,4 +6,4 @@ module.exports = function(socket) {
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}
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});
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};
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};
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@@ -3,7 +3,7 @@ var events = require('../../bot');
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module.exports = function(socket) {
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socket.on('server:connect', function(data, response) {
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socket.on('server:connect', function(data) {
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if (socket.mcbot) {
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socket.emit('buffer:error', 'Pleae disconnect before connecting again');
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@@ -17,4 +17,4 @@ module.exports = function(socket) {
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});
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};
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};
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@@ -6,4 +6,4 @@ module.exports = function(socket) {
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}
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});
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};
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};
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@@ -1,8 +1,8 @@
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module.exports = function escapeHtml(unsafe) {
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return unsafe
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.replace(/&/g, "&")
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.replace(/</g, "<")
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.replace(/>/g, ">")
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.replace(/"/g, """)
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.replace(/'/g, "'");
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.replace(/&/g, '&')
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.replace(/</g, '<')
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.replace(/>/g, '>')
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.replace(/"/g, '"')
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.replace(/'/g, ''');
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};
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@@ -1,2 +1,2 @@
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exports.escapeHtml = require('./escapeHtml');
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exports.stringToCode = require('./stringToCode');
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exports.stringToCode = require('./stringToCode');
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